Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 12:41:15 Player: Milkduds Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (1113) 1113 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1135) 1135 TOTAL SCORE: 5848 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 852 Met Imprinter 300 Was Imprinted 300 Friendly Fire -329 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Improved Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Beamcaster Barrage Gun Advanced Assault Cannon > --- INVENTORY -------- Light Treads Cesium-ion Thruster Heat Sink Light Assault Rifle Battle Rifle Barrage Gun Heavy Battle Rifle Battle Cannon Battle Cannon Flamer Enhanced Flamer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . 1 . . . 2 Parts Attached 62 | 6 10 5 5 2 4 1 29 Power 13 | 1 3 2 1 . . . 6 Engine 13 | 1 3 2 1 . . . 6 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 2 . . . 6 Treads 7 | . . . 2 . . . 5 Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 15 | 1 3 1 1 2 1 . 6 Device 8 | 1 1 1 . 1 1 . 3 Storage 3 | . 2 . . 1 . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 24 | 2 4 2 1 . 3 1 11 Energy Gun 7 | . 3 1 . . . 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 1 1 . . 2 . 6 Ballistic Cannon 5 | . . . 1 . 1 . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . Parts Lost 37 | . 6 . 3 . . . 28 Power 11 | . 3 . 1 . . . 7 Propulsion 6 | . 1 . . . . . 5 Utility 6 | . . . . . . . 6 Weapon 14 | . 2 . 2 . . . 10 Highest Loss Streak 28 | . 4 . 2 . . . 28 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 86 64 62 70 98 100 88 Engine 10 | . 12 6 6 11 11 11 12 Treads 18 | . . . 8 22 22 22 18 Wheel 2 | . 24 14 6 . . . . Device 10 | . 10 14 11 10 11 11 6 Storage 8 | . 10 . . 4 11 11 6 Protection 8 | . . . 6 11 11 11 5 Energy Gun 3 | . 19 14 5 . . 1 8 Ballistic Gun 18 | . 7 14 11 11 21 20 13 Ballistic Cannon 8 | . . . 5 . 10 11 8 Naked Turns . | . . . . . . . . Heaviest Build 82 | 7 48 43 25 52 64 64 82 Greatest Support 60 | 20 20 10 40 40 40 40 60 Greatest Overweight (x) 16 | . 4 4 2 1 1 1 16 Average Overweight (x) 1 | . 2 1 . . 1 1 1 Largest Inventory Capacity 20 | 5 20 20 5 20 20 20 20 Average Capacity 18 | 5 15 5 5 11 20 20 20 Most Carried 20 | 3 7 6 3 4 10 15 20 Average Carried 8 | 1 4 2 2 2 6 12 13 Final Capacity 20 | 5 20 5 5 20 20 20 20 Final Carried 15 | 2 2 3 2 2 10 15 . Class Distribution -------------------- 64% | Tank 17% | Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1115 | 264 76 54 63 . 34 217 407 Remotely . | . . . . . . . . Salvage Created 1059 | 32 184 . 218 . . 145 480 Parts 61 | 3 16 . 18 . . 4 20 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 11 . Prevented 9 | . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | 1 8 . 8 . . 3 10 Guns 21 | 1 7 . 4 . . 3 6 Cannons 8 | . . . 4 . . . 4 AOE 1 | . 1 . . . . . . Classes Destroyed 7 | 1 1 . 1 . . 1 3 Builder 2 | . . . . . . . 2 Swarmer 9 | . 5 . 3 . . 1 . Grunt 14 | 1 3 . 3 . . . 7 Brawler 1 | . . . . . . 1 . Sentry 4 | . . . 2 . . 1 1 Specialist 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | 1 5 . 4 . . 2 6 Combat Bots Only 5 | 1 5 . 4 . . 2 4 Max Kills in Single Turn 2 | 1 1 . 1 . . 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4805 | 23 517 9 422 . . 146 3688 Core 1044 | . 128 . 23 . . 36 857 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 357 | . 310 . . . . . 47 Core Remaining (%) 77 | 100 . 48 . . . 85 . Volleys Fired 84 | 1 22 . 24 . . 11 26 Largest 5 | 2 2 . 3 . . 3 5 Hottest 276 | 40 90 . 95 . . 156 276 Shots Fired 250 | 2 38 . 57 . . 33 120 Gun 189 | 2 38 . 40 . . 22 87 Cannon 61 | . . . 17 . . 11 33 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 172 | 2 11 . 41 . . 28 90 Thermal 69 | . 18 . 16 . . 5 30 Explosive . | . . . . . . . . Electromagnetic 9 | . 9 . . . . . . Robot Hit Streak 9 | 2 3 . 8 . . 7 9 Robot Miss Streak 5 | . 3 . 3 . . 3 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 140 | 2 18 . 33 . . 22 65 Core Hits 67 | 2 12 . 12 . . 8 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2717 | 23 291 4 422 . . 437 1540 Guns 1715 | 23 218 . 215 . . 240 1019 Cannons 925 | . . . 207 . . 197 521 Explosions 37 | . 37 . . . . . . Melee . | . . . . . . . . Ramming 40 | . 36 4 . . . . . Kinetic 1913 | 23 46 . 315 . . 363 1166 Thermal 701 | . 146 . 107 . . 74 374 Explosive . | . . . . . . . . Electromagnetic 63 | . 63 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . . . 20 Average Corruption 13 | . . . . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked 2 | . . . . . . 2 . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . 7 . . . . Projectiles 7 | . . . 7 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . 1 . 2 . . 1 1 Impact 1 | . 1 . . . . . . Kinetic 4 | . . . 2 . . 1 1 Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . 29 2 . . . . . Shots 1 | . 1 . . . . . . Rammed 3 | . 2 1 . . . . . Targets Rammed 3 | . 2 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 611 | . 236 . 317 . . 342 611 Average Temperature 174 | . 131 . 134 . . 141 216 Received Heat Transfer 1098 | 12 174 . 138 . . 42 732 Effects 24 | . . . . . . 3 21 Shutdowns 9 | . . . . . . . 9 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . . . 3 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1452 | . 359 . 250 . . 175 668 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 466 | 20 164 95 190 46 . . 466 Initial 60 | . 13 60 37 46 . . 27 Average 123 | 5 113 59 115 34 . . 170 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 77 | 100 100 100 100 100 . . 52 Level 1 22 | . . . . . . . 46 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 3 . . . 7 Investigation 5 | . 1 . 2 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 2 . 1 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | 1 13 3 11 . . 12 30 Peak Tracking Total 8 | 1 3 3 4 . . 4 8 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . 1 . . . . . 2 Max in Single Turn 1 | . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 1 . . 1 . 3 Terminals 1 | . . . . . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 10 1 . . 6 . 7 Successful 22 | . 9 1 . . 6 . 6 Failed 2 | . 1 . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . . 6 . 5 Terminals 1 | . . . . . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 8 | . 4 . . . . . 4 Recycling Units 6 | . 6 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 1 . . 6 . 1 Part Schematic 6 | . . . . . 6 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 7 | . 4 . . . . . 3 Scan Component 4 | . 2 . . . . . 2 Repair 3 | . 2 . . . . . 1 Recycling Unit Hacks 5 | . 5 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . . . 2 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 21 | . . . . . 21 . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 47 | . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . 10 Parts Repaired 3 | . 2 . . . . . 1 Time 68 | . 52 . . . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter 24 | . 24 . . . . . . Retrieved Matter 24 | . 24 . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . 2 . . 8 . 2 Largest Group 8 | . . 2 1 . 8 8 3 Highest-Rated Group 261 | . . 51 31 . 261 261 231 Highest-Rated Ally 96 | . . 31 31 . 51 51 96 Total Orders 6 | . . 1 3 1 . . 1 ROAM 1 | . . . . . . . 1 EXPLORE 3 | . . . 2 1 . . . RETURN 2 | . . 1 1 . . . . Ally Attacks 160 | . . 5 13 . . 76 66 Total Damage 3658 | . . 85 211 . . 1579 1783 Kills 33 | . . 3 1 . . 13 16 Allies Corrupted 2 | . . . . . . 2 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 1 2 . Drone Launches 25 | . . 6 15 3 . . 1 Drone Recoveries 8 | . . 5 3 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 8372 | 83 344 487 371 175 3769 1803 1340 Spaces Moved 3862 | 90 215 489 220 92 1548 729 479 Core 20 | 17 . . . . . . 3 Treads 2916 | . . . 71 92 1548 729 476 Legs . | . . . . . . . . Wheels 926 | 73 215 489 149 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 240 240 240 Average Speed 203 | 74 110 96 120 189 240 240 243 Slowest Speed 850 | 80 140 140 160 240 240 240 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 60 | 5 33 90 70 98 90 89 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . 2 . . . . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 2 | . 2 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4233 | 104 287 508 286 94 1603 759 592 Wait 153 | . 27 1 33 . 41 11 40 Move 3855 | 89 214 488 219 91 1547 728 479 Hop . | . . . . . . . . Pick Up 54 | 8 9 5 4 . 10 7 11 Fast Attach . | . . . . . . . . Attach 59 | 6 10 5 5 2 3 . 28 Detach 13 | . 3 4 . 1 1 . 4 Swap 3 | . . . . . 1 1 1 Drop 9 | . . 4 1 . . 1 3 Fire 84 | 1 22 . 24 . . 11 26 Melee . | . . . . . . . . Ram 3 | . 2 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Repaired Heat Sink 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Repaired Hcp. Storage Unit? 387 | -10/Materials | Lost 4 parts (1p1n2w) 406 | -10/Materials | Core integrity fell below 50% 428 | -10/Materials | Entered Mines 445 | -10/Mines | Found the Drone Emporium 451 | -10/Mines | Found Prototype Device 457 | -10/Mines | Identified Decoy Drone Bay 487 | -10/Mines | Discovered new exit (range 15) 575 | -10/Mines | Learned Materials non-interactive machine intel 648 | -10/Mines | Learned location of 1 exit from Materials 671 | -10/Mines | Learned 8 Materials zone layouts 892 | -10/Mines | Discovered new exit (range 7) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Accompanied by 1 ally 915 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 916 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Identified exit to Mines 918 | -9/Materials | Loaded intel: 36 non-interactive machine locations 920 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1030 | -9/Materials | Discovered exit to Materials (range 92) 1286 | -9/Materials | Entered Mines 1321 | -9/Mines | Discovered exit to Materials (range 27) 1354 | -9/Mines | Discovered exit to Materials (range 40) 1420 | -9/Mines | Learned Materials security intel 1436 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1461 | -9/Mines | Entered Zion 1521 | -7/Zion | Given the Hacking Drone Bay 1521 | -7/Zion | Found Prototype Device 1523 | -7/Zion | Identified Hacking Drone Bay 1691 | -7/Zion | Received a hallucinogenic algorithm 1958 | -7/Zion | Build established: Tank 2222 | -7/Zion | Given A8's code to call for help 2666 | -7/Zion | Gained Derelict followers 4092 | -7/Zion | Imprinted 4094 | -7/Zion | Declared Zion's savior 5127 | -7/Zion | Discovered new exit (range 7) 5230 | -7/Zion | Entered Proximity Caves 5230 | -6/Proximity Caves | Accompanied by 8 allies 5720 | -6/Proximity Caves | Learned 4 Factory zone layouts 5959 | -6/Proximity Caves | Learned Factory stockpile data 6747 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6870 | -6/Proximity Caves | Discovered new exit (range 15) 7033 | -6/Proximity Caves | Entered Factory 7033 | -6/Factory | Accompanied by 1 ally 7033 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 7189 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7191 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7328 | -6/Factory | Build established: Scavenger-Tank 8107 | -6/Factory | Repaired Hrd. Light Armor Plating 8241 | -6/Factory | Fabricated Phase Cannon? 8302 | -6/Factory | Terminal network hard line cut 8322 | -6/Factory | Core integrity fell below 50% 8323 | -6/Factory | Crushed by falling debris 8323 | -6/Factory | System corruption reached 10% 8354 | -6/Factory | Core integrity fell below 20% 8373 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Transmission Jammer. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. G-50 Soldier misfires. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Ion Engine. G-50 Soldier IFF system glitched. Power Amplifier destroyed. System corrupted: Matter fused (-6). G-50 Soldier IFF system glitched. Hacking Drone Bay destroyed. >> Lost connection to Hacking Drone. G-50 Soldier misfires. 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" #??????????? | | ????????????# "" # #??##= #####??????????? | | ????????????# # #???# !#??????????????? | | ????????????######## #???# #??????????????? | | ???????????????????#%#???# #??????????????? | | ?????????????????### ###?# """ #??????????????? | | ??????????????#### = #?# """ #??????????????? | | ??????????????+ ### """ #??????????????? | | ??????????????#### % + ?? #??????????????? | | ??##############?# %########???#??????????????? | | ??# === #?# #?????????????????????????? | | ??# === ! #?###+####????????????????????????? | | ??# === #?# #????????????????????????? | | ??# #?#! """ #????????????????????????? | | ??# #?# """ #????????????????????????? | | ??# ### R" #????????????????????????? | | ?## + + """ #????????????????????????? | | ?# """""" ### #????????????????????????? | | ?## """""" #?########????????????????????????? | | ??# """""" #?????????????????????????????????? | | ??# %"""""" #?????????????????????????????????? | | ??# % #?????????????????????????????????? | | ??#####/#+########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 36 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Med. Treads | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Phase Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Just What I Needed Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Release The Drones! Risk Taker Robot Respite System Compromised The More The Merrier The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed FrostUltimateTearclaws Manual? 0 Play Time 01:10:33 Cumulative 3.0 hours Start 2022.12.17 @ 11:21:12 End 2022.12.17 @ 12:41:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab1aefa6-aecc-428d-9bba-f8d723d28286