Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.25 @ 08:48:32 Player: Pitt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (83) 415 Value Destroyed (2716) 2716 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1239) 1239 TOTAL SCORE: 9270 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 188 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -190 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 41/100 System Corruption 23% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Seismic Analyzer Hacking Suite > --- WEAPON (3) ------- Latent Energy Streamer > --- INVENTORY (4) ---- Improved Melee Analysis Suite Advanced Melee Analysis Suite Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Power Shielding Improved Medium Armor Plating Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Latent Energy Streamer Minigun Makeshift Shrapnel Gun > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Airjet Heavy Missile Launcher Datajack Chainsword [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 4 | . . . 1 . . . . 2 . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 160 | 7 26 10 13 1 5 2 26 14 19 6 . 13 14 4 Power 18 | 1 2 1 3 . . 1 2 3 1 . . 1 2 1 Engine 14 | 1 2 1 3 . . 1 2 3 1 . . . . . Core 4 | . . . . . . . . . . . . 1 2 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 31 | 2 5 1 4 . . . 8 4 2 . . 2 3 . Treads 9 | . . . 1 . . . 7 . . . . . 1 . Leg 9 | 2 1 1 . . . . . 2 2 . . 1 . . Wheel 7 | . 2 . 3 . . . . 1 . . . . 1 . Hover 6 | . 2 . . . . . 1 1 . . . 1 1 . Flight . | . . . . . . . . . . . . . . . Utility 26 | 2 2 5 2 1 . . 2 4 4 . . 1 3 . Device 9 | 1 1 2 1 . . . . 2 1 . . . 1 . Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 5 | . 1 2 . . . . . . . . . . 2 . Hackware 3 | . . . . . . . . 2 . . . 1 . . Protection 7 | . . . 1 1 . . 2 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 85 | 2 17 3 4 . 5 1 14 3 12 6 . 9 6 3 Energy Gun 12 | 2 3 . 1 . 2 . 1 1 1 . . 1 . . Energy Cannon 22 | . . . 1 . 3 . 6 1 2 1 . 3 3 2 Ballistic Gun 21 | . 5 1 1 . . 1 4 1 3 3 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . 7 1 . . . . 2 . 1 . . 2 . . Special Weapon 3 | . 2 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 4 1 . 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . 1 . . . 1 . 1 1 . . 2 . Unidentified Prototypes 5 | . . . 2 . 3 . . . . . . . . . Parts Lost 43 | . 2 6 2 . . . 1 2 4 . . 16 . 10 Power 10 | . 1 1 1 . . . . 1 . . . 3 . 3 Propulsion 11 | . . 2 1 . . . . 1 1 . . 3 . 3 Utility 10 | . 1 1 . . . . . . 2 . . 5 . 1 Weapon 12 | . . 2 . . . . 1 . 1 . . 5 . 3 Highest Loss Streak 16 | . 1 3 2 . . . 1 1 2 . . 16 . 10 Average Slot Usage (%) 86 | . 94 82 89 100 99 100 94 87 84 92 80 68 52 63 Engine 10 | . 10 9 9 11 11 11 15 12 12 15 13 10 . . Treads 6 | . . . 3 11 11 11 24 . . . . . 3 6 Leg 8 | . 16 5 11 11 11 11 1 12 13 15 13 10 . . Wheel 4 | . 7 . 11 11 11 11 1 5 7 7 6 4 1 1 Hover 4 | . 3 11 . . . . 5 2 . . . . 5 5 Device 8 | . 7 13 16 15 11 11 2 14 9 7 6 4 5 1 Storage 7 | . 14 2 11 11 11 11 9 7 7 7 6 4 . . Processor 3 | . 6 11 . . . . . . . . . . 6 13 Hackware 2 | . . . . . . . . 14 7 7 6 8 6 6 Protection 6 | . . . 5 6 11 11 15 . 10 15 13 9 . . Energy Gun 3 | . 10 . 3 11 10 11 4 6 . . . . . . Energy Cannon 3 | . . . 4 11 10 . 6 5 . . . . 3 8 Ballistic Gun 5 | . 13 4 7 . . 11 5 1 8 11 13 9 5 6 Launcher 1 | . 3 5 5 . . . . . . . . . . . Special Weapon 3 | . . 17 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 48 | 14 14 15 19 18 24 24 41 39 38 45 38 48 42 40 Greatest Support 84 | 20 26 12 20 20 20 20 84 34 35 35 35 35 30 10 Greatest Overweight (x) 12 | . . 2 1 . 1 1 4 1 1 1 1 1 4 12 Average Overweight (x) . | . . . . . . . . . . 1 1 . 1 4 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 4 6 6 6 6 6 6 6 6 6 5 4 4 Most Carried 6 | 5 6 6 6 5 6 6 6 6 6 6 6 6 4 4 Average Carried 5 | 2 5 3 5 5 5 5 5 5 5 6 6 5 1 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 4 4 4 Final Carried 6 | 5 5 6 5 5 6 6 6 6 6 6 6 4 4 3 Class Distribution -------------------- 48% | Mutant 38% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Garrison Mutant | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Matter Collected 2125 | 259 170 240 230 . . 39 403 72 421 . . 256 35 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2900 | 37 497 111 127 . . . 759 235 495 50 . 309 118 162 Parts 176 | 7 42 8 12 . . . 38 9 20 6 . 11 7 16 Haulers Intercepted 4 | . 2 . 1 . . . 1 . . . . . . . Recyclers Shooed 3 | 1 . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 21 6 . . . . Prevented 6 | . . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Combat Hostiles Destroyed 54 | . 15 . 1 . . . 11 4 9 1 . 7 . 6 Melee 5 | . . . . . . . . . 3 1 . 1 . . Guns 16 | . 7 . . . . . 1 2 2 . . 2 . 2 Cannons 4 | . . . 1 . . . 2 . . . . . . 1 AOE 24 | . 8 . . . . . 7 1 4 . . 2 . 2 Classes Destroyed 15 | 1 7 1 2 . . . 2 . 1 1 . . . . Worker 6 | . 1 2 . . . . . . . . . . 3 . Builder 2 | . 1 1 . . . . . . . . . . . . Tunneler 7 | 2 . 2 . . . . 1 . . . . . 2 . Hauler 4 | . 2 . 1 . . . 1 . . . . . . . Recycler 2 | . . 1 . . . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . 2 . . . 1 . . . . . 1 . Swarmer 16 | . 5 . . . . . . . 2 . . 3 . 6 Grunt 21 | . 10 1 . . . . 5 2 1 . . 2 . . Brawler 2 | . . . . . . . 1 . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 11 | . . . 1 . . . 4 2 2 . . 2 . . Hunter 3 | . . . . . . . 1 . 2 . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 6 1 2 . . . 5 1 3 1 . 5 5 5 Combat Bots Only 5 | . 4 . 1 . . . 4 1 3 1 . 5 . 5 Max Kills in Single Turn 4 | 1 2 1 1 . . . 4 1 3 1 . 2 4 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . 4 1 3 . . 2 . 2 Melee 1 | . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Damage Taken 5544 | . 458 271 259 . . . 361 406 587 167 . 1945 . 1090 Core 1140 | . 73 47 31 . . . 14 47 50 16 . 656 . 206 Absorbed by Shields 10 | . . . . . . . . . . . . 10 . . Core Remaining (%) 84 | 100 . 52 . . . 92 97 . . 83 . . . . Volleys Fired 224 | 3 57 38 16 . . . 38 14 13 1 . 14 12 18 Largest 3 | 2 2 2 2 . . . 2 2 1 2 . 2 2 3 Hottest 200 | 100 100 200 88 . . . 124 81 60 49 . 80 103 193 Shots Fired 309 | 6 92 46 24 . . . 53 17 13 2 . 15 15 26 Gun 181 | 6 75 20 13 . . . 20 11 6 2 . 8 9 11 Cannon 74 | . . . 8 . . . 31 6 3 . . 5 6 15 Launcher 30 | . 15 4 3 . . . 2 . 4 . . 2 . . Special 24 | . 2 22 . . . . . . . . . . . . Kinetic 120 | . 37 20 13 . . . 10 5 6 2 . 7 9 11 Thermal 138 | 6 40 22 8 . . . 37 6 . . . 1 5 13 Explosive 30 | . 15 4 3 . . . 2 . 4 . . 2 . . Electromagnetic 21 | . . . . . . . 4 6 3 . . 5 1 2 Robot Hit Streak 11 | 1 11 5 10 . . . 6 8 4 4 . 4 7 3 Robot Miss Streak 6 | 3 3 4 2 . . . 3 1 1 2 . 4 1 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 190 | 1 55 23 21 . . . 31 11 17 7 . 6 9 9 Core Hits 149 | 2 33 11 7 . . . 26 8 20 1 . 24 6 11 Critical Hits 4 | . . . 1 . . . 1 1 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 1 1 . . . . . Melee Attacks 25 | . . . 4 . . . 1 . 13 6 . 1 . . Impact . | . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . 13 4 . 1 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 2 . . . 1 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7255 | 24 1451 511 383 . . . 1391 492 917 100 . 712 669 605 Guns 1400 | 24 544 122 127 . . . 132 134 92 . . 96 73 56 Cannons 805 | . . . 123 . . . 441 17 8 . . 5 37 174 Explosions 4307 | . 893 196 133 . . . 816 341 421 . . 573 559 375 Melee 534 | . . . . . . . . . 396 100 . 38 . . Ramming 17 | . 14 1 . . . . 2 . . . . . . . Kinetic 859 | . 187 122 127 . . . 63 78 92 . . 61 73 56 Thermal 1507 | 24 357 192 123 . . . 480 100 . . . 35 27 169 Explosive 1687 | . 893 196 133 . . . 150 . . . . 214 101 . Electromagnetic 2651 | . . . . . . . 696 314 429 . . 364 468 380 Impact . | . . . . . . . . . . . . . . . Slashing 534 | . . . . . . . . . 396 100 . 38 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 9 13 18 20 . 13 16 23 Average Corruption 11 | . . . . . . . 7 6 17 19 . 6 13 18 Corruption Purged . | . . . . . . . . . . . . . . . Effects 140 | . . . . . . . 38 9 46 15 . 5 18 9 Message Errors 19 | . . . . . . . 4 1 6 2 . 2 3 1 Matter Fused 25 | . . . . . . . 10 2 6 3 . . 2 2 Heat Flow Errors 14 | . . . . . . . 2 2 6 2 . 1 1 . Energy Discharges 18 | . . . . . . . 8 2 3 3 . 1 1 . Data Loss (minor) 11 | . . . . . . . 3 1 6 . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misfires 6 | . . . . . . . 4 1 . . . . 1 . Alerts 4 | . . . . . . . . . 2 1 . . 1 . Misdirections 24 | . . . . . . . . . 14 2 . 1 7 . Targeting Errors 14 | . . . . . . . 6 . 2 2 . . 1 3 Weapon Failures 4 | . . . . . . . 1 . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 217 | . 45 73 2 . . . 20 21 . . . 29 27 . Projectiles 12 | . . . . . . . 12 . . . . . . . Explosions 205 | . 45 73 2 . . . 8 21 . . . 29 27 . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . 46 87 . . . . 24 63 . . . 9 . 63 Shots 8 | . 2 2 . . . . 1 1 . . . 1 . 1 Rammed 3 | . 1 1 . . . . 1 . . . . . . . Targets Rammed 3 | . 1 1 . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 660 | 39 195 138 139 . . . 327 262 269 154 . 113 195 660 Average Temperature 87 | 20 46 39 56 . . . 96 65 85 78 . 32 55 349 Received Heat Transfer 1101 | . 156 105 78 . . . 126 102 129 . . 405 . . Effects 14 | . . . . . . . 2 . . . . . . 12 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . 2 . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . . . 2 . 1 Combat Hostiles 4 | . . . . . . . . 1 . . . 2 . 1 Parts Fried 12 | . . . . . . . 2 3 1 . . 2 4 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 4 | . 2 . . . . . 2 . . . . . . . Heat Transferred 3101 | 74 1073 400 222 . . . 888 161 . . . 75 50 158 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 2470 | . . . . . . . 539 754 256 . . 417 200 304 LE Corruption 45 | . . . . . . . 9 13 5 . . 9 3 6 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Peak Influence 409 | 10 346 135 195 75 . . 327 409 . . 148 360 261 164 Initial 136 | . 6 134 . 75 . . . 86 . . 136 103 136 49 Average 128 | 5 177 70 96 75 . . 169 194 . . 138 196 130 133 Maximum Alert Level 2 | . 1 . . . . . 1 2 . . . 1 1 . Low Security (%) 79 | 100 66 100 100 100 . 100 58 53 . . 100 53 94 100 Level 1 20 | . 33 . . . . . 41 43 . . . 46 5 . Level 2 . | . . . . . . . . 3 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . 5 . . . . . 3 1 . . . . . . Investigation 2 | . 1 . . . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 7 | . 4 . . . . . 2 1 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Distress Signals 6 | . 2 . 2 . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 93 | . 27 3 6 . . . 19 6 8 1 . 16 1 6 Peak Tracking Total 10 | . 4 2 4 . . . 5 3 5 1 . 10 1 4 Tactical Retreats 11 | . 2 2 . . . . 1 1 1 . . 2 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Traps Triggered 7 | . 1 . . . . . . 1 . . . 5 . . Indirectly 4 | . . . . . . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Machines Disabled 24 | . 1 6 1 . . . 5 4 1 . . 1 5 . Max in Single Turn 6 | . 1 6 . . . . 2 2 1 . . 1 4 . Garrison Relay 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Machines Accessed 20 | . 3 . 3 . 2 . 6 3 . . 1 . 2 . Terminals 10 | . 2 . 1 . . . 5 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Total Hacks 64 | . 11 . 14 . 5 . 18 8 . . 4 . 4 . Successful 38 | . 8 . 9 . 5 . 7 4 . . 1 . 4 . Failed 26 | . 3 . 5 . . . 11 4 . . 3 . . . Catastrophic 3 | . 1 . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 4 . . . 1 . 12 . . . . . 1 . Terminals 29 | . 5 . 4 . . . 14 3 . . . . 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 25 | . 6 . 10 . . . 4 5 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 4 . 1 . Terminal Hacks 13 | . 2 . 2 . 5 . 2 . . . . . 2 . Record 5 | . . . . . 5 . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 6 . 7 . . . 2 4 . . . . . . Scan Component 10 | . 3 . 4 . . . 1 2 . . . . . . Repair 9 | . 3 . 3 . . . 1 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 4 | . . . . . . . 3 . . . . . 1 . Terminals 4 | . . . . . . . 3 . . . . . 1 . Botnet 4 | . . . . . . . 3 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . 3 . . . 5 3 . . 1 . 2 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 9 | . 3 . 3 . . . 1 2 . . . . . . Time 251 | . 78 . 78 . . . 38 57 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . 1 . . Robots Hacked 2 | . . . 1 . . . . . . 1 . . . . Non-combat 2 | . . . 1 . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . 1 . . . . no_distress 1 | . . . 1 . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . . . . . 5 . . Attached 1 | . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Total Allies 3 | . . 3 . . . . . . . . . . . . Largest Group 3 | . . 3 2 1 1 1 1 . . . . . . . Highest-Rated Group 40 | . . 40 24 16 16 16 16 . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 42 | . . 6 27 . . . 9 . . . . . . . Total Damage 507 | . . 65 332 . . . 110 . . . . . . . Kills 9 | . . 2 5 . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Turns Passed 6916 | 163 645 1384 349 89 809 62 1217 348 714 232 31 296 506 71 Spaces Moved 3795 | 108 377 645 160 50 472 34 568 213 522 122 21 193 298 12 Core 192 | 4 . 66 . . . . . . . . . 69 49 4 Treads 1245 | . . . 46 50 472 34 567 . . . . . 76 . Legs 1104 | 104 174 314 39 . . . . 6 200 122 21 124 . . Wheels 770 | . 113 . 75 . . . . 170 322 . . . 82 8 Hover 484 | . 90 265 . . . . 1 37 . . . . 91 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 50 80 160 160 160 150 56 100 155 155 50 50 110 Average Speed 126 | 117 95 102 124 160 166 172 157 101 115 155 155 116 120 202 Slowest Speed 650 | 120 120 150 160 160 180 180 360 150 155 155 155 155 180 650 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 70 89 20 10 72 8 48 8 62 13 1 43 7 7 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 . 1 . . . . Scrap Searched 8 | . . 1 . . . 2 . . 5 . . . . . Spaces Dug 68 | . 2 16 . . . . . . 49 . . . 1 . Terrain Destroyed 539 | . 94 36 20 . . . 104 123 70 . . 42 19 31 Melee . | . . . . . . . . . . . . . . . Projectile 13 | . 2 10 . . . . . . . . . . 1 . AOE 526 | . 92 26 20 . . . 104 123 70 . . 42 18 31 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Total 5498 | 134 564 1284 280 59 494 38 841 330 597 151 20 243 427 36 Wait 1188 | 12 92 578 78 9 13 . 183 75 24 17 . 6 99 2 Move 3780 | 107 376 644 159 49 471 33 567 212 521 121 20 191 297 12 Hop . | . . . . . . . . . . . . . . . Pick Up 39 | 5 4 7 2 . . 1 8 5 3 . . 1 3 . Fast Attach 65 | 7 8 5 9 . 5 . 8 5 5 . . 3 9 1 Attach 25 | . 3 3 2 . . . . 6 3 . . 4 3 1 Detach 14 | . 1 2 3 . 1 . . 4 . . . 2 1 . Swap 70 | . 15 2 2 1 . 2 18 3 11 6 . 6 2 2 Drop 50 | . 7 4 4 . 4 2 17 6 4 . . 1 1 . Fire 224 | 3 57 38 16 . . . 38 14 13 1 . 14 12 18 Melee 25 | . . . 4 . . . 1 . 13 6 . 1 . . Ram 2 | . 1 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . 14 . . Rewire . | . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 425 | -10/Materials | Repaired Ion Engine 453 | -10/Materials | Repaired Aluminum Leg 480 | -10/Materials | Repaired Med. Laser 509 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 11) 744 | -10/Materials | Identified exit to Mines 809 | -10/Materials | Entered Mines 1082 | -10/Mines | Build established: Scavenger-Mutant 1245 | -10/Mines | Lost 3 parts (1p1n1w) 1308 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1322 | -10/Mines | Learned Materials trap positions 1620 | -10/Mines | Lost 3 parts (1n1u1w) 1633 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1896 | -10/Mines | Build established: Mutant 1960 | -10/Mines | Found a hidden stash of uninstalled traps 2169 | -10/Mines | Discovered new exit (range 16) 2193 | -10/Mines | Entered Materials 2193 | -9/Materials | Accompanied by 2 allies 2193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2194 | -9/Materials | Loaded intel: 15 trap records 2278 | -9/Materials | Repaired Ion Engine 2325 | -9/Materials | Repaired Wheel 2333 | -9/Materials | Identified exit to Mines 2333 | -9/Materials | Identified exit to Storage 2484 | -9/Materials | Repaired Lgt. Ion Engine 2542 | -9/Materials | Entered Mines 2542 | -9/Mines | Accompanied by 1 ally 2543 | -9/Mines | Learned location of Storage (-9) 2601 | -9/Mines | Assembled infested the area 2619 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2620 | -9/Mines | Discovered new exit (range 5) 2631 | -9/Mines | Entered Exiles 2631 | -9/Exiles | Accompanied by 1 ally 2673 | -9/Exiles | Met 8R-AWN 2697 | -9/Exiles | Met EX-HEX 2772 | -9/Exiles | Met EX-DEC 2779 | -9/Exiles | Build established: Scavenger-Mutant 2825 | -9/Exiles | Learned location of Zion (-7) 2870 | -9/Exiles | Discovered new exit (range 14) 3011 | -9/Exiles | Met EX-BIN 3031 | -9/Exiles | Aligned with FarCom system 3033 | -9/Exiles | Given EX-Vault access code 3099 | -9/Exiles | Opened EX-Vault 3109 | -9/Exiles | Found Prototype Energy Cannon 3109 | -9/Exiles | Identified Latent Energy Streamer 3188 | -9/Exiles | Found Prototype Energy Cannon 3188 | -9/Exiles | Identified Firepult 3198 | -9/Exiles | Found Prototype Energy Gun 3198 | -9/Exiles | Identified AWS/Thermal 3285 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3440 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3440 | -9/Exiles | Entered Mines 3440 | -8/Mines | Accompanied by 1 ally 3455 | -8/Mines | Discovered new exit (range 5) 3502 | -8/Mines | Entered Materials 3502 | -8/Materials | Accompanied by 1 ally 3502 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3620 | -8/Materials | Repaired Imp. Power Shielding 4211 | -8/Materials | Build established: Mutant 4684 | -8/Materials | Discovered new exit (range 11) 4719 | -8/Materials | Entered Factory 4719 | -7/Factory | Evolved 2 slots: Utility x2 4839 | -7/Factory | Repaired Deuterium Engine 4947 | -7/Factory | Repaired Airjet 5018 | -7/Factory | Build established: Hacker-Mutant 5042 | -7/Factory | System corruption reached 10% 5044 | -7/Factory | Discovered new exit (range 12) 5067 | -7/Factory | Entered Lower Caves 5172 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5285 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5337 | -7/Lower Caves | Identified exit to Lower Caves 5524 | -7/Lower Caves | Build established: Scavenger-Mutant 5724 | -7/Lower Caves | Learned Factory emergency access door positions 5781 | -7/Lower Caves | Entered another Lower Caves area 5891 | -7/Lower Caves | Learned Factory stockpile data 5917 | -7/Lower Caves | Discovered new exit (range 6) 6013 | -7/Lower Caves | Entered Factory 6013 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6037 | -6/Factory | Identified exit to Garrison 6044 | -6/Factory | Entered Garrison 6052 | -6/Garrison | Installed Relay Interface Framework 6122 | -6/Garrison | Triggered checkpoint 6146 | -6/Garrison | Garrison Relay disabled 6192 | -6/Garrison | Build established: Derelict-Mutant 6239 | -6/Garrison | Spotted B-75 Beast 6246 | -6/Garrison | Triggered checkpoint 6246 | -6/Garrison | Triggered checkpoint 6271 | -6/Garrison | System corruption reached 10% 6298 | -6/Garrison | Core integrity fell below 50% 6318 | -6/Garrison | Lost 16 parts (3p3n5u5w) 6333 | -6/Garrison | Discovered new exit (range 13) 6340 | -6/Garrison | Entered Factory 6556 | -6/Factory | Build established: Mutant 6842 | -6/Factory | Identified exit to Garrison 6846 | -6/Factory | Entered Garrison 6888 | -6/Garrison | Core integrity fell below 20% 6917 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06897_ Overheating: Energy bleed (-88). 06897_ Slug penetrates Wall. 06900_ System corrupted: Autogun jammed. 06900_ Slug penetrates Wall. 06900_ Airjet destroyed. 06900_ Slug penetrates Wall. 06901_ System corrupted: Matter fused (-5). 06901_ S-27 Virus destroyed. 06903_ Fission Core destroyed. 06904_ Penetrated by Slug. 06905_ S-27 Virus misfires. 06907_ Penetrated by Slug. 06910_ Acquired Lgt. Nuclear Core. 06910_ Fission Core destroyed. 06910_ Penetrated by Slug. 06910_ Imp. Medium Treads destroyed. 06913_ Penetrated by Slug. 06913_ Autogun destroyed. 06917_ Lgt. Nuclear Core destroyed. 06917_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????s????????????????? | | ????????????????????????????????s????????????????? | | ????????????????????????????????s????????????????? | | ????????????????????????????????s????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ??????????????????????## ?????????????????????? | | ?????????????????????? ; ?????????????????????? | | ??????????????????????#; ;##????????????????????? | | ???????????????????????; ; #????????????????????? | | ???????????????????????; h; #???????????g?g??????? | | ???????????????????????# [; #????????????????????? | | ??????????????########## ;## #####??????????????? | | ??????????????# = %;[% ?????????? | | ??????????????# %@### ###????????????????? | | ??????????????# ##### ###??????????????????????? | | ??????????????# #???# #????Y???????????????????? | | ??????????????#####???# #????Y???????????????????? | | ??????????????????????#s#????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????" "????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????*?????????????????????????? | | ???????????????????????%?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 225 Power Shielding 66 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseFieldDeconstructor Manual? 0 Play Time 01:26:08 Cumulative 111.0 hours Start 2021.07.28 @ 01:13:43 End 2021.08.25 @ 08:48:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 173 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c83d47c0-0d0c-4c15-b650-51799fe3e841