Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 00:21:09 Player: skilledspacepolice Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2461) 2461 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 7714 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 1/100 System Corruption 6% Temperature Cool (9) Movement Walking (120) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Improved Powered Armor Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced System Restoration Module Phasing Sabre Phasing Sabre GAL Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Compact Battery Advanced Weight Redist. System Advanced Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Advanced Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Great Axe > --- INVENTORY -------- Coolant Injector System Shield System Restoration Module GAL Module [Rating: 77] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Battery Device Advanced Heat Sink Storage High-capacity Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . Utility 6 | . . 2 . . . 4 . . Weapon 1 | . . . . . . . 1 . Parts Attached 99 | 5 9 9 6 4 9 18 26 13 Power 11 | 1 2 2 1 2 1 . 2 . Engine 8 | 1 1 2 1 2 1 . . . Core 3 | . 1 . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 1 2 . 2 8 6 3 Treads 4 | . . . . . 2 1 1 . Leg 9 | . . . 2 . . 1 3 3 Wheel 4 | 2 1 1 . . . . . . Hover 2 | . . . . . . . 2 . Flight 6 | . . . . . . 6 . . Utility 38 | . 2 4 3 1 4 8 11 5 Device 20 | . . 2 2 1 2 5 5 3 Storage 2 | . 1 . . . . . 1 . Processor 3 | . 1 . . . . 1 1 . Hackware 4 | . . . . . 1 1 1 1 Protection 9 | . . 2 1 . 1 1 3 1 Artifact . | . . . . . . . . . Weapon 25 | 2 4 2 . 1 2 2 7 5 Energy Gun 1 | . . . . . . . 1 . Energy Cannon 8 | . . 2 . 1 . . 4 1 Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon 6 | . 4 . . . . 1 1 . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . . Parts Lost 57 | . 3 . 2 . 3 23 14 12 Power 5 | . 2 . . . . 1 2 . Propulsion 18 | . 1 . 1 . . 8 5 3 Utility 21 | . . . 1 . 2 10 5 3 Weapon 13 | . . . . . 1 4 2 6 Highest Loss Streak 12 | . 2 . 2 . 2 12 7 6 To Critical Strikes . | . . . . . . . . . Average Backups 3 | 1 3 4 4 4 2 1 3 . Power . | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 2 2 2 . 2 . Weapon . | . 2 1 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 7 | . 2 2 . . . . 2 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 4 | . 2 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 85 | . 88 96 91 100 98 60 79 51 Engine 6 | . 10 10 10 11 11 2 . . Core 2 | . 2 . . . . . 8 . Treads 3 | . . . . . 12 8 4 . Leg 7 | . . . 13 22 9 3 . 6 Wheel 4 | . 24 19 8 . . . . . Hover 1 | . . . . . . . 6 . Device 16 | . . 12 15 22 16 20 17 18 Storage 7 | . 11 11 11 11 11 2 3 . Processor 3 | . 10 9 . . . . 6 3 Hackware 2 | . . . . . 5 . 4 10 Protection 7 | . . 11 10 11 10 7 6 . Energy Cannon 13 | . . 18 22 22 19 2 10 9 Ballistic Gun 1 | . 8 . . . 2 2 . . Ballistic Cannon 2 | . 18 3 . . . 2 . . Peak Build Rating 77 | 5 9 19 17 21 36 64 77 53 Average Rating 33 | 3 7 17 15 19 28 45 64 35 On Entrance 17 | . 5 8 18 15 21 36 18 40 Avg Prop Armor Cover (%) 6 | . . . . . . 10 4 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 7 15 27 25 23 31 66 65 43 Greatest Support 76 | 20 20 26 26 26 62 76 45 36 Greatest Overweight (x) 19 | . 1 1 1 . . 19 8 11 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 2 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 5 5 4 5 5 4 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 11% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Tank | -5/Factory Hacker-Mutant | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Matter Collected 1472 | 212 268 275 74 30 175 194 210 34 Remotely . | . . . . . . . . . Salvage Created 2388 | . 170 605 264 . 687 194 450 18 Parts 140 | . 15 37 17 . 33 9 26 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled 13 | . . . . . . . 13 . Retrieved Matter 312 | . . . . . . . 312 . Parts Self-Destructed 34 | . . . . . 34 . . . Prevented 5 | . . . . . 5 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 57 | . 8 12 8 . 15 5 9 . Guns 2 | . . . . . 2 . . . Cannons 50 | . 8 11 8 . 13 5 5 . AOE 3 | . . . . . . . 3 . Classes Destroyed 12 | . 4 2 1 . 1 2 2 . Worker 2 | . . . . . . . 1 1 Tunneler 1 | . 1 . . . . . . . Operator 2 | . . 1 . . . 1 . . Watcher 1 | . 1 . . . . . . . Swarmer 11 | . 4 . . . 7 . . . Grunt 28 | . 4 7 6 . 6 2 3 . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . 1 1 . . Sentry 6 | . . 5 . . 1 . . . Hunter 3 | . . . . . . 1 2 . Programmer 4 | . . . . . . . 4 . Assembled 2 | . . . 2 . . . . . Best Kill Streak 6 | . 3 6 4 . 4 3 3 1 Combat Bots Only 5 | . 3 5 4 . 4 3 3 . Max Kills in Single Turn 2 | . 1 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 693 | . 61 23 35 . 83 218 149 124 Missed 225 | . 20 11 7 . 23 72 46 46 Hits 468 | . 41 12 28 . 60 146 103 78 Melee 8 | . . . . . 1 7 . . Projectile 460 | . 41 12 28 . 59 139 103 78 AOE 1 | . . . . . . 1 . . Critical Strikes 12 | . . . . . . 6 4 2 Actively Blocked 3 | . . . . . . 3 . . Damage Taken 8436 | . 403 171 309 . 1131 2519 2384 1519 Core 1937 | . 78 41 44 . 169 592 309 704 Absorbed by Shields 150 | . . . . . . 150 . . Redirected to Shielding 119 | . . . . . 3 116 . . Regen/Repaired (Parts) 34 | . 14 20 . . . . . . Core Remaining (%) 58 | 100 68 . . . 36 30 . . Volleys Fired 182 | . 38 21 18 . 38 33 27 7 Largest 3 | . 2 2 2 . 2 2 3 1 Hottest 195 | . 60 136 136 . 136 91 195 65 Shots Fired 320 | . 76 40 36 . 71 37 53 7 Gun 33 | . 14 . . . 13 4 2 . Cannon 284 | . 62 40 36 . 58 33 51 4 Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 123 | . 76 . . . 13 29 5 . Thermal 192 | . . 40 36 . 58 8 46 4 Explosive 3 | . . . . . . . . 3 Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 10 | . 9 8 5 . 8 10 7 1 Robot Miss Streak 6 | . 4 6 2 . 4 6 4 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 187 | . 40 20 16 . 42 33 34 2 Core Hits 109 | . 12 13 9 . 23 33 18 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 4 1 . . . . . . Meltdown 1 | . . 1 . . . . . . Blast 4 | . 4 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4888 | . 634 484 390 . 934 713 1505 228 Guns 200 | . 60 . . . 93 47 . . Cannons 4116 | . 574 484 390 . 841 663 1103 61 Explosions 569 | . . . . . . . 402 167 Melee . | . . . . . . . . . Ramming 3 | . . . . . . 3 . . Kinetic 1450 | . 634 . . . 93 587 136 . Thermal 3088 | . . 484 390 . 841 123 1189 61 Explosive 347 | . . . . . . . 180 167 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 4 4 4 . 6 2 5 Average Corruption 3 | . . 3 4 4 . 1 1 2 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 28 | . . 10 9 . . 7 . 2 Message Errors 4 | . . 1 1 . . 2 . . Matter Fused 7 | . . 1 2 . . 2 . 2 Heat Flow Errors 2 | . . 1 . . . 1 . . Energy Discharges 3 | . . 1 2 . . . . . Data Loss (minor) 6 | . . 3 2 . . 1 . . Data Loss (major) 2 | . . 1 1 . . . . . Alerts 2 | . . . 1 . . 1 . . Weapon Failures 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 324 | . 34 . . . . . 287 3 Projectiles 76 | . 34 . . . . . 42 . Explosions 248 | . . . . . . . 245 3 Melee . | . . . . . . . . . Knockbacks 24 | . 5 . . . . 14 5 . Impact . | . . . . . . . . . Kinetic 24 | . 5 . . . . 14 5 . Secondary . | . . . . . . . . . Self-Inflicted Damage 416 | . . . . . . 1 415 . Shots 5 | . . . . . . . 5 . Rammed 4 | . . . . . . 4 . . Targets Rammed 4 | . . . . . . 4 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 556 | . 44 386 480 . 370 127 556 . Average Temperature 130 | . 16 162 165 . 100 36 185 . Received Heat Transfer 2109 | . 84 45 165 . 381 633 549 252 Effects 12 | . . 3 . . 1 . 8 . Shutdowns 4 | . . . . . . . 4 . Interference 3 | . . 3 . . . . . . Matter Decay 3 | . . . . . 1 . 2 . Short Circuit 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Melted 8 | . . 3 1 . 1 . 3 . Heat Transferred 4757 | . . 777 703 . 1517 222 1464 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 98 | 100 100 83 100 . . 100 100 100 Level 1 1 | . . 16 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 251 | . 95 251 125 . . 99 129 88 Initial 95 | . . 35 95 . . 50 28 . Average 32 | . 25 67 52 . . 15 34 5 Influence Increases 2214 | . 268 378 130 . 508 339 468 123 Destroy 0b10 Robot/C 1220 | . 160 240 120 . 420 100 180 . Destroy 0b10 Robot/NC 30 | . 10 5 . . . 5 5 5 Destroy Leader 212 | . 32 70 10 . 30 30 40 . Allied During Kill 58 | . . . . . 58 . . . Trap Triggered on 0b10 20 | . . . . . . 20 . . Successful Hack 38 | . 3 12 . . . 4 19 . Disable Machine 135 | . . 15 . . . . 120 . Destroy Structure 171 | . 3 6 . . . . 104 58 Partial Spotted 45 | . 30 . . . . . . 15 Lose Combat Pursuer 285 | . 30 30 . . . 180 . 45 Influence Decreases 2144 | . 184 217 375 . 428 360 527 53 Entered New Map 260 | . . 49 150 . . 30 31 . Time Decay 1476 | . 164 168 205 . 358 190 378 13 Lost Part 358 | . 20 . 20 . 30 140 118 30 Lost Ally 50 | . . . . . 40 . . 10 Squads Dispatched 15 | . 1 2 . . 1 5 6 . Investigation 9 | . 1 2 . . 1 3 2 . Extermination 6 | . . . . . . 2 4 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Distress Signals 4 | . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 15 18 7 . 20 26 15 9 Peak Tracking Total 8 | . 4 6 4 . 7 8 5 8 Tactical Retreats 8 | . 1 2 . . . 3 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Traps Triggered 6 | . 2 3 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused 2 | . . . . . . 2 . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . 3 . . Triggered 2 | . . . . . . 2 . . Fabricated Traps 3 | . . . . . . 3 . . Most Traps Carried 2 | . . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Disabled 10 | . . 1 . . 1 . 8 . Max in Single Turn 3 | . . 1 . . . . 3 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Accessed 21 | . 7 5 . . 1 2 6 . Terminals 12 | . 4 4 . . 1 . 3 . Fabricators 3 | . . . . . . 1 2 . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 8 22 . . 4 8 8 . Successful 35 | . 7 11 . . 4 5 8 . Failed 15 | . 1 11 . . . 3 . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . . . . 4 . 6 5 4 Terminals 24 | . 4 13 . . 4 . 3 . Fabricators 7 | . . . . . . 3 4 . Repair Stations 11 | . 2 9 . . . . . . Recycling Units 3 | . 2 . . . . . 1 . Scanalyzers 5 | . . . . . . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 3 5 . . 4 . 3 . Record 6 | . . 2 . . 4 . . . Open Door 1 | . . . . . . . 1 . Open DSF 2 | . . . . . . . 2 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 2 | . 1 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 5 | . . . . . . 1 4 . Load Schematic 3 | . . . . . . 1 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 8 | . 2 6 . . . . . . Scan Component 4 | . 1 3 . . . . . . Repair 4 | . 1 3 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . Report Inventory 3 | . 2 . . . . . 1 . Scanalyzer 4 | . . . . . . 4 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Retrieve Study 2 | . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 4 . . 1 2 2 . Full Trace Events 9 | . . 4 . . 1 2 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 15 . 1 . . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 120 | . . . . . . . 120 . Total Part Build Rating 11 | . . . . . . . 11 . Part Studies Acquired 2 | . . . . . . 2 . . Parts Repaired 4 | . 1 3 . . . . . . Time 104 | . 26 78 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total Allies 6 | . . . . 4 . . . 2 Largest Group 4 | . . . . 4 4 . . 2 Highest-Rated Group 157 | . . . . 157 157 . . 57 Highest-Rated Ally 41 | . . . . 41 41 . . 29 Zionite Dispatches 4 | . . . . . . 1 1 2 Recon 2 | . . . . . . 1 1 . Offense Resupply 1 | . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . . 31 . . . Total Damage 1083 | . . . . . 1083 . . . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Active Infowar (turns) 1029 | . 455 438 . . . 136 . . Optics 893 | . 455 438 . . . . . . ECM 136 | . . . . . . 136 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . Drone Launches 6 | . . . . . . 4 2 . Drone Recoveries 6 | . . . . . . 4 2 . Zionite Intel Received 1 | . . . . . . 1 . . Guard Positions 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Turns Passed 6824 | 65 597 518 583 1399 844 815 1597 406 Spaces Moved 4300 | 68 495 367 307 1131 518 431 667 316 Core 210 | 5 . . . . . 34 18 153 Treads 979 | . . . . . 241 212 526 . Legs 1760 | . . . 128 1131 277 . 61 163 Wheels 1104 | 63 495 367 179 . . . . . Hover 1 | . . . . . . . 1 . Flight 246 | . . . . . . 185 61 . Fastest Speed 31 | 50 80 80 80 120 120 31 37 50 Average Speed 127 | 77 82 92 97 120 138 152 194 109 Slowest Speed 1000 | 80 95 95 190 120 160 1000 450 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 76 40 62 86 74 14 14 38 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 103 | . . 5 . . . . 61 37 Melee . | . . . . . . . . . Projectile 8 | . . 5 . . . . 3 . AOE 95 | . . . . . . . 58 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total 5327 | 79 607 505 557 1173 575 545 916 370 Wait 606 | . 45 88 217 31 2 34 174 15 Move 4292 | 67 494 366 306 1130 517 430 666 316 Hop . | . . . . . . . . . Pick Up 83 | 7 13 10 5 3 3 16 14 12 Fast Attach 36 | . 1 6 1 1 5 7 14 1 Attach 66 | 5 10 4 5 1 4 12 12 13 Detach . | . . . . . . . . . Swap 4 | . . 1 . 3 . . . . Drop 51 | . 6 9 5 4 6 6 9 6 Fire 182 | . 38 21 18 . 38 33 27 7 Melee . | . . . . . . . . . Ram 4 | . . . . . . 4 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 3 | . . . . . . 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 8) 403 | -10/Materials | Repaired Hcp. Battery 526 | -10/Materials | Discovered new exit (range 8) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Utility x2 772 | -9/Materials | Repaired Wheel 799 | -9/Materials | Repaired Wheel 827 | -9/Materials | Repaired Wheel 1129 | -9/Materials | Discovered new exit (range 15) 1181 | -9/Materials | Entered Mines 1230 | -9/Mines | Discovered new exit (range 7) 1315 | -9/Mines | Excavation squad dispatched 1315 | -9/Mines | A large section of the Mines collapsed 1757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1764 | -9/Mines | Entered Zion 1782 | -7/Zion | Given the Hacking Drone Bay 1782 | -7/Zion | Found Prototype Device 1805 | -7/Zion | System corruption cleaned by Quarantine Array 1866 | -7/Zion | Learned Factory non-interactive machine intel 2050 | -7/Zion | Found GAL Module 2071 | -7/Zion | Build established: Scavenger-Mutant 2265 | -7/Zion | Received a visual enhancement algorithm 2270 | -7/Zion | Ran a visual enhancement algorithm 2285 | -7/Zion | Ran a visual enhancement algorithm 2285 | -7/Zion | Ran a visual enhancement algorithm 2397 | -7/Zion | Build established: Mutant 2617 | -7/Zion | Met Imprinter 2642 | -7/Zion | Imprinted 2645 | -7/Zion | Declared Zion's savior 3002 | -7/Zion | Found Prototype Device 3120 | -7/Zion | Discovered new exit (range 15) 3163 | -7/Zion | Entered Proximity Caves 3163 | -6/Proximity Caves | Accompanied by 4 allies 3164 | -6/Proximity Caves | Identified exit to Factory 3168 | -6/Proximity Caves | Learned Factory emergency access door positions 3189 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3227 | -6/Proximity Caves | Learned Armory terminal intel 3227 | -6/Proximity Caves | Learned Research trap positions 3498 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3838 | -6/Proximity Caves | Build established: Scavenger-Mutant 3845 | -6/Proximity Caves | Core integrity fell below 50% 4006 | -6/Proximity Caves | Identified Hacking Drone Bay 4007 | -6/Proximity Caves | Entered Factory 4007 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4008 | -6/Factory | Identified Bomb Factory No. 2 4009 | -6/Factory | Loaded intel: 225 non-interactive machine locations 4390 | -6/Factory | Lost 7 parts (1p1n3u2w) 4605 | -6/Factory | Retrieved Zion intel report: Guard Positions 4606 | -6/Factory | Zion Recon squad teleported in 4637 | -6/Factory | Build established: Mutant 4731 | -6/Factory | Core integrity fell below 50% 4774 | -6/Factory | Lost 12 parts (4n6u2w) 4805 | -6/Factory | Discovered new exit (range 10) 4822 | -6/Factory | Identified exit to Factory 4822 | -6/Factory | Entered another Factory area 4822 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4838 | -5/Factory | Zion Recon squad teleported in 4994 | -5/Factory | Identified exit to DSF 5008 | -5/Factory | Fabricated Hacking Suite? 5090 | -5/Factory | Lost 5 parts (3n1u1w) 5515 | -5/Factory | Build established: Scavenger-Mutant 5769 | -5/Factory | Discovered new exit (range 16) 5797 | -5/Factory | Identified exit to Factory 5915 | -5/Factory | Build established: Tank 6076 | -5/Factory | Discovered new exit (range 9) 6102 | -5/Factory | Identified exit to Extension 6138 | -5/Factory | Fabricated Imp. Carbon-fiber Leg? 6160 | -5/Factory | Terminal network hard line cut 6419 | -5/Factory | Entered Extension 6447 | -5/Extension | Lost 7 parts (2p2n2u1w) 6564 | -5/Extension | Spotted B-75 Beast 6689 | -5/Extension | Lost 3 parts (2n1u) 6699 | -5/Extension | Core integrity fell below 50% 6722 | -5/Extension | Build established: Hacker-Mutant 6730 | -5/Extension | Zion Infowar Resupply teleported in 6734 | -5/Extension | Zion Offense Resupply teleported in 6773 | -5/Extension | Core integrity fell below 20% 6795 | -5/Extension | Found Imp. Powered Armor 6825 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Ripper destroyed. Critical hit (Burn: +37). R-10 Processor collects Imp. Terrain Scan Processor. Carbon-fiber Leg destroyed. Slug penetrates Wall. Acquired Carbon-fiber Leg. R-10 Processor collects Corrupted Nuclear Core. System corrupted: Matter fused (-5). Acquired Adv. System Restoration Module. Acquired Imp. Powered Armor. Acquired Hvy. Missile Launcher. Destroyed Hpw. Shock Rifle. Door malfunctions. Hvy. Missile Launcher destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Acquired Phasing Sabre. G-50 Soldier springs to life. Acquired Phasing Sabre. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????#??????????????????????????????????????? | | ?????# ## ###???????????????????????????????????? | | ???# ########## ????????????????????????? | | #### ???????????????????????? | | "???????????????????????? | | #### ???????????????????????? | | ## ######??????????????????????????? | | # ## #???????????????????????????????? | | = /## # #????####+#####?????????????????? | | = # #????# #?????????????????? | | =# #????# #?????????????????? | | = # #????# #?????????????????? | | ####/##?# !# #????# #?????????????????? | | #??# # #????# #?????????????????? | | ### #??#####/## #????# g l* #?????????????????? | | # ######## ###### @h #?????????????????? | | + p/ g h #?????????????????? | | ##################### #?????????????????? | | #???????????????????##########?????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ################################################## | | % | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 25 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 400 Resistance: TH 25 Core Shielding 30 Evasion (%) 63 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hacking Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -5/Factory Imp. Carbon-fiber Leg | x2 | -5/Factory Repaired ---------- Hcp. Battery | 68% | -10/Materials Wheel | 95% | -9/Materials Wheel | 77% | -9/Materials Wheel | 77% | -9/Materials Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite That Tickles The One Well Done Challenges ------------ None Game ------ Seed EtherialOmegaScrap Manual? 0 Play Time 01:36:40 Cumulative 11.1 hours Start 2025.12.28 @ 21:46:31 End 2025.12.29 @ 00:21:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 847e10f5-4df2-4af3-a943-0ce9e3a9dada