Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 13:57:55 Player: the Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (245) 1225 Value Destroyed (6794) 6794 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1096) 1096 TOTAL SCORE: 17155 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 707 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -632 Cogmind --------- Core Integrity 0/1300 Matter 167/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Makeshift Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Force Booster Authchip [Processor] Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Shield Leg Shield Leg Shield Leg Shield Leg Biometal Leg Improved Thunder Leg Experimental Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Energy Well Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Precision Energy Filter Quantum Capacitor > --- WEAPON ----------- Compact HERF Cannon Phase Cannon Molecular Scythe > --- INVENTORY -------- Micro Antimatter Reactor Q-thruster Advanced Transmission Jammer Reaction Control System HERF Cannon [Rating: 150] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Linear Gravjet Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 1 . 1 . . . . . . . . . . . 2 2 . . Utility 6 | . . . . 1 . 2 . . . . 1 . . . . . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 205 | 7 8 30 3 5 17 27 2 4 4 1 23 5 2 . 2 13 2 37 13 Power 27 | 1 3 4 . 1 2 1 . 2 . . 7 . . . . 3 . 3 . Engine 16 | 1 3 4 . 1 1 . . . . . 4 . . . . 2 . . . Core 7 | . . . . . 1 1 . 2 . . 2 . . . . . . 1 . Reactor 4 | . . . . . . . . . . . 1 . . . . 1 . 2 . Propulsion 70 | 2 2 12 2 1 9 10 1 . . . 4 . . . 2 1 . 20 4 Treads 29 | 2 2 11 2 1 8 . . . . . . . . . . . . 2 1 Leg 21 | . . . . . . 4 1 . . . 4 . . . 2 1 . 9 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . 6 1 Flight 13 | . . 1 . . 1 6 . . . . . . . . . . . 3 2 Utility 58 | 2 2 4 . 2 . 10 1 1 3 . 6 3 1 . . 5 2 11 5 Device 31 | 1 1 1 . 1 . 4 1 1 2 . 4 2 1 . . 4 . 7 1 Storage 7 | 1 1 1 . . . 2 . . . . 1 . . . . . . 1 . Processor 9 | . . 1 . 1 . . . . . . 1 . . . . 1 2 2 1 Hackware 7 | . . . . . . 4 . . . . . . . . . . . 1 2 Protection 4 | . . 1 . . . . . . 1 . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 1 10 1 1 6 6 . 1 1 1 6 2 1 . . 4 . 3 4 Energy Gun 20 | . . . . . 1 4 . . 1 . 6 2 1 . . 2 . . 3 Energy Cannon 6 | . . . . 1 . . . . . 1 . . . . . 2 . 2 . Ballistic Gun 13 | 2 . 10 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . 2 . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 1 . 1 . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 4 . 1 4 1 . . 2 . 2 . . . . 3 . 6 . Parts Lost 41 | . 2 . . . 1 3 . 4 . . 6 . 2 . 7 2 . 7 7 Power 8 | . 1 . . . 1 . . 1 . . 2 . . . 1 1 . . 1 Propulsion 13 | . 1 . . . . 1 . . . . . . . . 2 1 . 5 3 Utility 11 | . . . . . . 2 . 1 . . 3 . . . 3 . . . 2 Weapon 9 | . . . . . . . . 2 . . 1 . 2 . 1 . . 2 1 Highest Loss Streak 7 | . 2 . . . 1 1 . 2 . . 2 . 1 . 7 2 . 5 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 3 10 19 20 19 19 7 11 12 12 13 12 12 12 13 12 10 4 4 4 Power 1 | . 1 1 2 1 1 . 2 2 2 2 1 2 2 2 2 1 1 . . Propulsion 3 | 1 4 5 4 4 5 3 5 5 5 5 4 3 3 3 2 . . . . Utility 4 | . 2 7 8 8 8 2 3 3 4 6 3 3 4 5 5 3 1 1 1 Weapon 2 | . 2 3 5 6 4 1 . . . . 3 4 3 3 3 5 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . 9 1 . 9 7 1 . 1 . 5 . . . . 4 . 1 4 Power 4 | . . 2 . . . . . . . . 1 . . . . . . . 1 Propulsion 12 | . . 3 1 . 3 2 . . . . 3 . . . . . . . . Utility 12 | . . 2 . . 1 4 1 . . . 1 . . . . . . 1 2 Weapon 13 | . . 2 . . 5 1 . . . . . . . . . 4 . . 1 Tool/Special 1 | . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 100 97 91 91 100 94 96 100 91 93 92 93 88 78 5 68 53 Engine 5 | . 14 11 11 9 6 . . . . . 6 6 6 6 5 5 . 2 . Core 2 | . . . . . 2 7 7 6 7 7 4 . . . . . . 2 . Treads 11 | . 27 33 33 36 36 . . . . . . . . . . . . . . Leg 14 | . . . . . . 15 30 29 30 30 20 20 20 20 20 19 . 21 . Flight 1 | . . . . . . 13 . . . . . . . . . . . 1 6 Device 10 | . 14 10 11 9 9 6 7 7 6 . 11 13 17 20 17 13 4 14 9 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 4 . 3 4 Processor 6 | . . . . 6 9 7 7 7 7 7 12 13 13 13 12 7 . 7 13 Hackware 5 | . . . . . . 14 15 15 15 15 6 3 . . . . . . 4 Energy Gun 9 | . . . . . . 13 23 16 11 10 17 20 19 20 19 15 . 2 3 Ballistic Gun 7 | . 25 32 30 19 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 7 12 . . . . . . . . . . . . . . Launcher 1 | . . . . . 3 . . 1 7 7 . . . . . . . . . Peak Build Rating 150 | 7 8 21 23 29 37 51 52 53 56 52 67 68 71 68 68 80 14 150 97 Average Rating 45 | 5 7 16 21 26 30 43 49 48 47 51 61 67 67 68 65 71 8 106 75 On Entrance 40 | . 7 7 21 21 29 37 48 50 45 50 52 67 68 68 68 50 2 14 104 Naked Turns 38 | . . . . . . . . . . . . . . . . 35 3 . . Heaviest Build 78 | 13 28 59 64 64 70 41 41 44 52 57 58 56 57 55 55 78 2 67 30 Greatest Support 211 | 40 40 60 60 80 86 72 72 72 72 72 72 70 70 70 70 96 3 211 26 Greatest Overweight (x) 6 | . . 1 1 . . 1 . . . . . . . . . . . 6 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 15 15 15 15 20 15 15 15 15 20 5 5 5 Average Capacity 14 | 7 13 19 20 20 20 12 15 15 15 15 15 15 15 15 15 19 5 5 5 Most Carried 20 | 4 15 20 20 20 20 19 15 15 15 15 15 15 15 15 15 14 5 5 5 Average Carried 13 | 3 10 19 19 19 19 8 13 14 14 15 14 14 14 15 14 9 4 4 4 Final Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 20 | 4 15 20 20 20 20 13 15 13 15 15 15 15 15 15 12 5 5 5 4 Class Distribution -------------------- 16% | Gunner 15% | Mutant 12% | Scavenger-Gunner 10% | Hacker-Gunner 9% | Skirmisher 6% | Hacker-Mutant 6% | Hacker-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scout | -3/Armory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Matter Collected 6801 | 474 775 1469 252 46 1394 538 95 245 54 10 367 130 223 . 11 160 . 451 107 Remotely 1020 | . . 514 . . 506 . . . . . . . . . . . . . . Salvage Created 9350 | 291 852 1582 397 46 979 713 84 1388 . . 1140 111 664 . 7 220 . 841 35 Parts 463 | 20 63 113 24 5 52 47 2 11 . . 58 . 16 . 3 3 . 40 6 Haulers Intercepted 15 | . 2 5 . . 5 2 . . . . . . . . . . . 1 . Recyclers Shooed 8 | . 3 1 1 . . 1 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 8 4 2 . 1 18 . 3 . . . . Prevented 3 | . . . . . . . 1 1 . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Combat Hostiles Destroyed 144 | . 13 25 11 1 22 12 1 13 . . 19 . 13 . 2 4 . 7 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Guns 100 | . 13 25 9 . 1 12 1 12 . . 14 . 5 . 2 4 . 2 . Cannons 17 | . . . 2 1 8 . . . . . 3 . . . . . . 3 . AOE 22 | . . . . . 13 . . 1 . . . . 8 . . . . . . Classes Destroyed 21 | 3 7 1 1 . 4 1 1 1 . . . . . . 1 . . . 1 Worker 14 | 2 . 4 1 . 4 1 . . . . 2 . . . . . . . . Builder 14 | . 1 2 . 1 1 4 . . . . 4 . . . . . . 1 . Tunneler 17 | 8 6 . . . . 1 . . . . 1 . . . . . . 1 . Hauler 15 | . 2 5 . . 5 2 . . . . . . . . . . . 1 . Recycler 13 | 1 3 2 2 . 2 1 . . . . 1 . . . . . . 1 . Minesweeper 2 | . . . . . . . 1 1 . . . . . . . . . . . Mechanic 3 | . 1 . . . 2 . . . . . . . . . . . . . . Operator 9 | . 1 4 . . 2 1 . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . Watcher 10 | . 2 2 . . 1 2 . . . . 1 . . . . 1 . 1 . Swarmer 33 | . 9 7 6 . 4 . 1 1 . . 4 . 1 . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 56 | . 4 11 3 . 14 5 . 7 . . 6 . 2 . . 3 . 1 . Brawler 5 | . . . . . 1 . . . . . 2 . 1 . . 1 . . . Duelist 5 | . . . . . 1 . . 1 . . . . 3 . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 16 | . . 7 . 1 2 1 . 1 . . 2 . 1 . . . . 1 . Hunter 4 | . . . . . 1 1 . . . . 2 . . . . . . . . Programmer 13 | . . . . . . 5 . . . . 3 . . . . . . 5 . Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . Thug 9 | . . . . . 1 . . 3 . . . . 5 . . . . . . Mutant 3 | . . . . . . . . 1 . . 1 . 1 . . . . . . Best Kill Streak 13 | 5 7 5 5 1 13 4 1 3 . . 6 . 7 . 1 4 . 2 1 Combat Bots Only 9 | . 6 4 3 1 9 3 1 3 . . 5 . 7 . 1 4 . 2 1 Max Kills in Single Turn 3 | 2 1 2 2 1 3 1 1 1 . . 2 . 2 . 1 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . 1 . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Hostile Shots Fired 1093 | . 86 80 17 10 94 112 9 80 . . 115 . 43 . 139 49 45 138 76 Missed 396 | . 30 28 4 4 21 46 4 32 . . 37 . 16 . 62 16 17 52 27 Deflected 6 | . . . . . . . . . . . . . . . . . . 6 . Hits 697 | . 56 52 13 6 73 66 5 48 . . 78 . 27 . 77 33 28 86 49 Melee 11 | . . . . . . . . 3 . . 3 . . . . . . . 5 Projectile 686 | . 56 52 13 6 73 66 5 45 . . 75 . 27 . 77 33 28 86 44 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 42 | . . 2 . . 6 4 . 4 . . 3 . 1 . 4 1 3 9 5 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . 2 . . . . . . 1 . . . . . . Damage Taken 12038 | . 570 628 134 90 1194 954 47 802 . . 1499 . 423 . 1070 638 451 2141 1397 Core 3134 | . 119 44 9 . 136 230 11 127 . . 209 . 43 . 109 331 451 590 725 Absorbed by Shields 563 | . . . . . . . . . . . . . 156 . 273 . 62 72 . Redirected to Shielding 23 | . . . . . . . . . . . . . . . . 23 . . . Regen/Repaired (Parts) 518 | . 171 . . . . . . . 223 . 93 . . . . 18 . . 13 Core Remaining (%) 67 | 100 52 . 86 . 75 . . . . 47 . . . . 57 66 60 . . Volleys Fired 661 | 40 109 86 21 6 92 63 5 55 . . 51 2 21 . 2 18 1 84 5 Largest 3 | 2 2 3 3 3 3 3 3 3 . . 3 3 3 . 3 3 1 2 1 Hottest 240 | 40 100 100 100 94 98 225 225 225 . . 240 210 230 . 230 230 85 154 88 Shots Fired 1279 | 80 208 248 61 14 112 112 15 107 . . 127 6 47 1 6 44 1 85 5 Gun 1074 | 80 197 243 57 8 7 110 15 104 . . 115 6 38 1 6 40 . 42 5 Cannon 163 | . . . 3 6 94 . . . . . 12 . . . . 4 1 43 . Launcher 25 | . . . . . 11 2 . 3 . . . . 9 . . . . . . Special 17 | . 11 5 1 . . . . . . . . . . . . . . . . Kinetic 711 | 80 197 243 60 14 100 17 . . . . . . . . . . . . . Thermal 505 | . 11 5 1 . . 74 15 104 . . 127 6 38 1 6 44 1 67 5 Explosive 24 | . . . . . 10 2 . 3 . . . . 9 . . . . . . Electromagnetic 39 | . . . . . 2 19 . . . . . . . . . . . 18 . Robot Hit Streak 24 | 5 8 15 8 6 10 19 6 24 . . 20 5 19 . 2 15 . 6 . Robot Miss Streak 8 | 4 6 4 2 1 4 6 4 7 . . 5 2 8 . 5 8 . 5 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 6 1 . . . . 3 . . 2 . . . . 1 . . . Max Gunslinging Chain 2 | . 1 2 1 . . . . 1 . . 1 . . . . 1 . . . Capacitor 75 | . . . . . . . . . . . . . . . . . . 75 . Shots Hit Robots 784 | 35 99 160 36 10 60 86 10 77 . . 92 3 32 . 4 35 . 45 . Core Hits 607 | 11 42 64 18 2 62 79 8 103 . . 74 6 70 . 4 44 . 19 1 Critical Kills 4 | . . 1 2 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . 1 3 . . 4 . . . . . . . . . . . . . . Critical Strikes 23 | . 1 4 2 2 11 1 . . . . . . . . . . . 2 . Burn 2 | . . . . . . . . . . . . . . . . . . 2 . Destroy 13 | . 1 4 2 2 4 . . . . . . . . . . . . . . Blast 7 | . . . . . 7 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 23 | . . . . . . 17 . . . . . . . . . . . 6 . Impact 17 | . . . . . . 17 . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . 6 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19726 | 428 1302 2476 537 169 4289 2065 157 1813 . . 2130 74 1696 . 44 841 . 1685 20 Guns 12671 | 428 1294 2456 474 112 85 1913 157 1702 . . 1897 74 688 . 44 822 . 525 . Cannons 3645 | . . . 42 44 2314 . . . . . 182 . . . . . . 1063 . Explosions 3060 | . . . . . 1888 53 . 111 . . . . 1008 . . . . . . Melee 167 | . . . . . . 70 . . . . . . . . . . . 97 . Ramming 183 | . 8 20 21 13 2 29 . . . . 51 . . . . 19 . . 20 Kinetic 7566 | 428 1294 2456 516 156 2363 353 . . . . . . . . . . . . . Thermal 7938 | . . . . . 84 1209 157 1702 . . 2079 74 688 . 44 822 . 1079 . Explosive 2898 | . . . . . 1779 . . 111 . . . . 1008 . . . . . . Electromagnetic 974 | . . . . . 61 404 . . . . . . . . . . . 509 . Impact 70 | . . . . . . 70 . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . . . . . . 97 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 . . . 1 4 4 5 5 . 1 1 2 2 2 . . 6 16 Average Corruption 2 | . 1 . . . 1 2 4 4 5 . 1 1 1 2 2 . . 3 6 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 107 | . 6 . . . 3 15 16 24 2 . 5 2 8 1 4 . . 11 10 Message Errors 16 | . 2 . . . . 2 . 4 . . 2 . 1 . 1 . . 3 1 Matter Fused 22 | . 1 . . . 3 3 5 3 1 . 1 . 2 . . . . 3 . Heat Flow Errors 21 | . . . . . . 3 3 7 1 . . 1 1 . 2 . . 1 2 Energy Discharges 13 | . 2 . . . . 1 3 3 . . 1 1 . . . . . . 2 Parts Rejected 4 | . . . . . . . . . . . . . 1 . 1 . . 2 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 11 | . . . . . . 1 3 4 . . 1 . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . . . 1 Misfires 6 | . 1 . . . . 2 . 1 . . . . 1 1 . . . . . Alerts 7 | . . . . . . 2 2 . . . . . 1 . . . . . 2 Weapon Failures 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . Overload Shots 23 | . . . . . . . . . . . . . . . . . . 21 2 Overflow Damage 402 | . . . . . 201 55 . . . . 13 . . . . . . 133 . Projectiles 282 | . . . . . 201 . . . . . 5 . . . . . . 76 . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 120 | . . . . . . 55 . . . . 8 . . . . . . 57 . Knockbacks 11 | . . . . . 10 . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . Kinetic 10 | . . . . . 10 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . . . . . 71 90 . . . . . . 48 . . 7 . . 9 Shots 7 | . . . . . 3 3 . . . . . . 1 . . . . . . Rammed 18 | . 5 3 2 1 1 . . . . . . . . . . 3 . . 3 Targets Rammed 29 | . 5 3 2 2 1 4 . . . . 5 . . . . 4 . . 3 Kicked 10 | . . . . . . 4 . . . . 5 . . . . 1 . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 634 | . 60 59 42 81 103 432 432 397 137 . 524 257 471 13 264 574 . 634 256 Average Temperature 109 | . 16 12 16 48 33 81 150 129 68 . 134 120 172 8 109 185 . 139 94 Received Heat Transfer 3508 | . 186 237 58 27 639 159 18 333 . . 276 . 115 . 612 273 . 484 91 Effects 46 | . . . . . . . 1 4 . . 6 . 3 . 1 6 . 25 . Shutdowns 11 | . . . . . . . . . . . 3 . . . . . . 8 . Energy Bleed 11 | . . . . . . . 1 1 . . . . 2 . . 1 . 6 . Interference 14 | . . . . . . . . 3 . . 1 . . . 1 3 . 6 . Matter Decay 3 | . . . . . . . . . . . 1 . 1 . . 1 . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 1 . 2 . Damage (major) 3 | . . . . . . . . . . . 1 . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . . 2 . Total Turns 32 | . . . . . . . . . . . . . . . . . . 32 . Longest Duration 19 | . . . . . . . . . . . . . . . . . . 19 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Fried 11 | . . . . . . 4 . 2 . . . . . . . . . 5 . Impact Corruptions 3 | . . . . . . 2 . . . . 1 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . . Parts Melted 21 | . . . . . . . . . . . 13 . . . . 2 . 6 . Heat Transferred 10437 | . . . . . 150 935 130 1430 . . 4322 65 765 . 35 1125 . 1480 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Maximum Alert Level 2 | . . 1 1 . 2 2 . . . . . . . . . 2 . 1 . Low Security (%) 73 | 100 100 88 95 100 32 13 . . . . 100 . . . . . 100 92 100 Level 1 18 | . . 11 4 . 19 73 . . . . . . . . . 81 . 7 . Level 2 8 | . . . . . 47 12 . . . . . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 623 | 10 142 269 219 33 623 479 . . . . 111 . . . . 450 170 276 117 Initial 450 | . . 37 69 5 . 226 . . . . . . . . . 450 170 62 117 Average 143 | 2 49 119 110 3 317 304 . . . . 44 . . . . 351 144 94 51 Influence Increases 6765 | 55 483 809 247 71 1100 942 60 295 . . 609 5 205 . 40 673 29 963 179 Destroy 0b10 Robot/C 2960 | . 260 500 180 20 540 240 20 200 . . 380 . 160 . . 80 . 340 40 Destroy 0b10 Robot/NC 545 | 55 80 95 15 5 95 60 10 15 . . 45 5 5 . 10 5 . 45 . Destroy Leader 666 | . 58 144 20 10 114 98 . 20 . . 92 . 10 . . 12 . 78 10 Allied During Kill 263 | . . . . . 91 . . . . . 52 . . . . . . 113 7 Successful Hack 181 | . 15 34 . 18 17 67 . . . . 16 . . . . . 14 . . Disable Machine 390 | . 30 30 30 15 120 105 . . . . . . . . . . 15 15 30 Destroy Structure 260 | . 10 6 2 3 123 27 . . . . 9 . . . . 6 . 72 2 Advance Influence 450 | . . . . . . . . . . . . . . . . 450 . . . Partial Spotted 195 | . . . . . . 75 . . . . . . . . . . . 90 30 Lose Combat Pursuer 855 | . 30 . . . . 270 30 60 . . 15 . 30 . 30 120 . 210 60 Influence Decreases 6721 | 55 395 718 412 85 602 978 450 349 18 . 589 25 196 9 40 324 259 857 360 Entered New Map 1008 | . . 51 110 9 . 272 172 15 18 . . 8 . 9 . . 179 57 108 Time Decay 4462 | 55 375 517 302 76 412 506 278 313 . . 449 17 166 . 30 294 80 440 152 Lost Part 312 | . 20 . . . 10 30 . 12 . . 60 . 10 . 10 20 . 70 70 Lost Ally 639 | . . . . . 180 20 . 9 . . 80 . 20 . . 10 . 290 30 Purge Threat 300 | . . 150 . . . 150 . . . . . . . . . . . . . Squads Dispatched 46 | . 1 4 . . 7 14 . . . . 5 . 1 . . 2 . 10 2 Investigation 10 | . . 1 . . 1 6 . . . . 1 . . . . . . 1 . Extermination 14 | . . . . . . 5 . . . . 4 . . . . 1 . 3 1 Reinforcement 14 | . 1 3 . . 2 1 . . . . . . . . . 1 . 5 1 Assault 4 | . . . . . 3 . . . . . . . 1 . . . . . . Garrison 4 | . . . . . 1 2 . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Distress Signals 13 | . 3 3 . . 1 3 . . . . . . . . . . . 2 1 Communications Jammed 24 | . . . . . . . . . . . . . . . . 24 . . . Distress Signals 20 | . . . . . . . . . . . . . . . . 20 . . . Times Spotted 302 | . 32 33 10 1 30 39 2 20 . . 27 . 18 . 8 16 3 41 22 Peak Tracking Total 15 | . 4 6 3 1 9 7 3 4 . . 4 . 7 . 6 8 3 8 15 Tactical Retreats 30 | . 1 . 1 . . 11 2 3 . . 1 . 1 . 1 2 . 6 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Traps Triggered 14 | . 2 1 . . . 3 . . . . 3 . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . 2 3 . . . . 1 . . . . . . Traps Extracted 1 | . . . . . . . . 1 . . . . . . . . . . . Installed 12 | . . . . . . . 7 4 . . . . 1 . . . . . . Triggered 4 | . . . . . . . 2 2 . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . 4 5 4 4 4 4 4 3 3 3 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Machines Disabled 27 | . 2 3 2 1 8 7 . . . . . . . . . . 1 1 2 Max in Single Turn 3 | . 1 1 1 1 2 3 . . . . . . . . . . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Machines Accessed 73 | . 9 11 . 3 13 13 . . . 1 7 2 . 4 . 3 1 3 3 Terminals 37 | . 6 8 . 2 10 9 . . . 1 . . . . . . . . 1 Fabricators 7 | . . . . . . 3 . . . . 1 . . . . . 1 . 2 Repair Stations 6 | . 1 . . . 1 1 . . . . 2 . . . . 1 . . . Recycling Units 9 | . 2 2 . . 1 . . . . . 1 . . . . 1 . 2 . Scanalyzers 4 | . . 1 . 1 . . . . . . 2 . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . . 1 . 1 . Total Hacks 216 | . 25 36 . 10 38 35 . . . 1 16 8 . 29 . 5 2 6 5 Successful 129 | . 13 22 . 7 11 16 . . . 1 12 8 . 29 . 3 1 1 5 Failed 85 | . 11 14 . 3 27 18 . . . . 4 . . . . 2 1 5 . Catastrophic 9 | . . 2 . . 2 3 . . . . . . . . . . . 2 . Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . Manual 95 | . 12 9 . 1 13 13 . . . . 11 . . . . 5 3 16 12 Terminals 110 | . 15 30 . 6 30 27 . . . 1 . . . . . . . . 1 Fabricators 18 | . . . . . . 6 . . . . 6 . . . . . 2 . 4 Repair Stations 16 | . 7 . . . 1 2 . . . . 4 . . . . 2 . . . Recycling Units 12 | . 3 2 . . 2 . . . . . 1 . . . . 2 . 2 . Scanalyzers 12 | . . 4 . 4 . . . . . . 4 . . . . . . . . Garrison Access 11 | . . . . . 5 . . . . . 1 . . . . 1 . 4 . Terminal Hacks 77 | . 4 15 . 3 8 8 . . . 1 . 8 . 29 . . . . 1 Record 19 | . . . . . . . . . . 1 . 7 . 11 . . . . . Part Schematic 11 | . . . . . . 1 . . . . . . . 10 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . Robot Analysis 5 | . 2 1 . . 1 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 . 1 1 . . . . . . . . 3 . . . . . Open Door 5 | . . . . . 3 . . . . . . 1 . . . . . . 1 Terminal Index 2 | . . 1 . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . . . . . . . . . . Locate Traps 4 | . . 4 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 . 1 . . . . . . . . . . . . . Zone Layout 9 | . 1 3 . 1 1 3 . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . 5 . . . . 3 . . . . . 1 . 4 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 5 | . . . . . . 2 . . . . 1 . . . . . . . 2 Build 6 | . . . . . . 2 . . . . 1 . . . . . 1 . 2 Repair Station Hacks 13 | . 6 . . . . 1 . . . . 4 . . . . 2 . . . Scan Component 8 | . 4 . . . . 1 . . . . 2 . . . . 1 . . . Repair 5 | . 2 . . . . . . . . . 2 . . . . 1 . . . Recycling Unit Hacks 7 | . 1 2 . . 1 . . . . . 1 . . . . 1 . 1 . Retrieve Components 7 | . 1 2 . . 1 . . . . . 1 . . . . 1 . 1 . Scanalyzer 10 | . . 3 . 4 . . . . . . 3 . . . . . . . . Insert Component 6 | . . 1 . 3 . . . . . . 2 . . . . . . . . Analyze 4 | . . 2 . 1 . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . 2 2 . . 1 2 . . . . . . . . . . . . . Terminals 7 | . 2 2 . . 1 2 . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . Botnet 4 | . 1 2 . . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 8 10 . 3 12 12 . . . . 5 . . . . 2 1 3 . Full Trace Events 9 | . . 2 . . 1 5 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 5 . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . 1 . 1 . . . . 1 . . 10 . . . . . Parts Built 6 | . . . . . . 2 . . . . 1 . . . . . 1 . 2 Authchips 2 | . . . . . . . . . . . . . . . . . . . 2 Time 393 | . . . . . . 126 . . . . 84 . . . . . 69 . 114 Total Part Build Rating 34 | . . . . . . 8 . . . . 4 . . . . . 9 . 13 Parts Repaired 5 | . 2 . . . . . . . . . 2 . . . . 1 . . . Time 180 | . 52 . . . . . . . . . 66 . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . 8 13 . . . . . . . . 6 . . . . 1 . 3 . Parts Scanalyzed 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 1 . . . . 1 . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . 5 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Total Allies 43 | . . . . . 12 2 . 1 4 . 3 . 1 . . 1 . 16 3 Largest Group 10 | . . . . . 10 1 . 1 4 4 4 . 1 . . 1 . 5 2 Highest-Rated Group 478 | . . . . . 173 26 . 16 155 155 210 . 20 . . 27 . 478 162 Highest-Rated Ally 165 | . . . . . 31 26 . 16 39 39 70 . 20 . . 27 . 165 81 Zionite Dispatches 9 | . . . . . . . . . . . 1 . . . . 1 . 5 2 Light 2 | . . . . . . . . . . . 1 . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 1 Total Orders 8 | . . . . . 1 . . 1 . . . . . . . 2 . 2 2 STAY 5 | . . . . . 1 . . 1 . . . . . . . 1 . 1 1 DROP 3 | . . . . . . . . . . . . . . . . 1 . 1 1 Ally Attacks 161 | . . . . . 65 . . 2 . . 8 . 6 . . . . 75 5 Total Damage 4353 | . . . . . 746 . . . . . 410 . 124 . . . . 2708 365 Kills 23 | . . . . . 7 . . . . . 1 . . . . . . 13 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Active Infowar (turns) 13089 | 38 1597 1515 666 389 1256 775 548 426 1637 . 651 552 637 105 241 602 1 1082 371 Optics 1167 | . . . . . . . . . . . . . . . . . . 796 371 Sensors 3331 | . . . . 145 1256 222 . . . . . . . . . 402 1 943 362 Terrain 306 | . . . . . . . . . . . . . . . . . . . 306 Structural 2163 | . . . . . . 192 . 197 1637 . 137 . . . . . . . . Seismic 7247 | 38 1597 1515 666 244 . 361 548 229 . . 514 552 637 105 241 . . . . Jamming 675 | . . . . . . . . . . . . . . . . 602 . 68 5 ECM 181 | . . . . . . . . . . . . . . . . 181 . . . Robot Analysis Total 5 | . 2 1 . . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . . 1 . 1 1 . . 3 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Turns Passed 16485 | 284 1597 1595 666 389 1261 1365 604 900 1649 450 1771 552 722 105 299 644 165 1094 373 Spaces Moved 11435 | 97 710 700 327 219 607 1913 423 565 1247 308 1166 411 486 84 229 340 274 848 481 Core 350 | 4 . . . . . . . . . . . . . . . 62 274 7 3 Treads 2656 | 93 710 700 327 219 607 . . . . . . . . . . . . . . Legs 6085 | . . . . . . 377 423 565 1247 308 1166 411 486 84 229 278 . 511 . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 362 | . . . . . . . . . . . . . . . . . . 185 177 Flight 1982 | . . . . . . 1536 . . . . . . . . . . . 145 301 Fastest Speed 20 | 50 160 160 160 160 148 26 120 120 120 120 120 126 126 126 126 50 50 20 32 Average Speed 111 | 155 160 168 170 160 155 45 120 120 120 120 125 126 126 126 126 116 50 90 43 Slowest Speed 540 | 160 160 240 240 160 160 190 120 120 120 120 126 126 126 126 126 133 50 540 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . 19 . . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 6 96 68 53 13 86 42 55 65 89 57 31 50 68 69 40 11 7 34 22 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 10 | . . . . . . . . . 4 . . . 1 1 . . . . 4 Known Exits Taken 16 | . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . 1 . . . 2 . 3 1 . 4 2 . . . . . . Spaces Dug 76 | . 9 3 . . 23 23 . . . . 6 . . . . 3 . 9 . Terrain Destroyed 299 | . 10 3 2 4 133 36 . 19 . . 6 1 64 . . 4 . 17 . Melee 13 | . . . . . . 11 . . . . . . . . . . . 2 . Projectile 86 | . 10 3 2 4 41 . . . . . 6 1 . . . 4 . 15 . AOE 200 | . . . . . 92 25 . 19 . . . . 64 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Arm Total 13997 | 147 934 931 384 244 783 2289 506 686 1400 388 1373 437 553 83 234 548 300 1133 644 Wait 1084 | . 76 30 23 1 12 180 61 29 139 79 75 8 20 . 1 147 12 77 114 Move 11379 | 96 709 699 326 218 606 1876 422 564 1246 307 1165 410 485 83 228 339 273 846 481 Hop 17 | . . . . . . 17 . . . . . . . . . . . . . Pick Up 158 | 4 13 26 3 4 16 27 4 3 6 . 18 1 2 . . 11 2 11 7 Fast Attach 86 | 7 1 . . 1 2 8 . 3 1 1 10 3 1 . 1 4 2 30 11 Attach 75 | . 3 4 . 1 2 20 1 3 3 . 5 1 3 . 2 9 2 10 6 Detach 17 | . . . . . 1 5 . . . . 2 . 1 . . 3 1 2 2 Swap 180 | . 14 47 6 7 24 17 5 14 1 . 18 8 5 . . 9 . 5 . Drop 191 | . 4 36 3 4 27 37 1 3 4 1 24 4 . . . 4 2 22 15 Fire 661 | 40 109 86 21 6 92 63 5 55 . . 51 2 21 . 2 18 1 84 5 Melee 23 | . . . . . . 17 . . . . . . . . . . . 6 . Ram 6 | . . . . . . . . . . . . . . . . 3 . . 3 Kick 10 | . . . . . . 4 . . . . 5 . . . . 1 . . . Crush 13 | . 5 3 2 2 1 . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . 18 . . . . . . . . . . 5 40 . Rewire 22 | . . . . . . . . 8 . . . . 14 . . . . . . Trap 12 | . . . . . . . 7 4 . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Armory (discovered 1 exit: [Res]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 5) 812 | -10/Materials | Discovered new exit (range 16) 1090 | -10/Materials | Discovered new exit (range 14) 1271 | -10/Materials | Central database locked down 1290 | -10/Materials | Discovered new exit (range 8) 1840 | -10/Materials | Repaired Assault Rifle 1867 | -10/Materials | Repaired Lgt. Treads 1882 | -10/Materials | Entered another Materials area 1882 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1886 | -9/Materials | Discovered new exit (range 8) 2025 | -9/Materials | Identified exit to Mines 2387 | -9/Materials | Build established: Scavenger-Gunner 2464 | -9/Materials | Discovered exit to Mines (range 15) 2991 | -9/Materials | Discovered new exit (range 16) 3261 | -9/Materials | Build established: Gunner 3477 | -9/Materials | Entered Mines 3538 | -9/Mines | Discovered new exit (range 3) 3692 | -9/Mines | Discovered new exit (range 9) 3728 | -9/Mines | Excavation squad dispatched 3728 | -9/Mines | A large section of the Mines collapsed 3783 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4143 | -9/Mines | Entered Materials 4143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4144 | -8/Materials | Discovered new exit (range 14) 4296 | -8/Materials | Identified exit to Storage 4532 | -8/Materials | Entered Storage 4711 | -8/Storage | Build established: Skirmisher 4825 | -8/Storage | Used back door to open Recycling access 4825 | -8/Storage | Discovered new exit (range 5) 4900 | -8/Storage | Garrison activated, responded to threat 5127 | -8/Storage | Met a pair of Derelict thieves 5231 | -8/Storage | Destroyed 9 combat bots 5375 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5603 | -8/Storage | Discovered new exit (range 5) 5661 | -8/Storage | Build established: Commander-Skirmisher 5732 | -8/Storage | First assault squad dispatched 5792 | -8/Storage | Identified exit to Factory 5793 | -8/Storage | Entered Factory 5793 | -7/Factory | Evolved 2 slots: Utility x2 5811 | -7/Factory | Lost 6 allies 6037 | -7/Factory | Discovered new exit (range 7) 6038 | -7/Factory | Identified exit to Lower Caves 6169 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 6185 | -7/Factory | Central database locked down 6194 | -7/Factory | Discovered exit to Lower Caves (range 9) 6304 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 6714 | -7/Factory | Build established: Hacker-Gunner 6985 | -7/Factory | Garrison activated, responded to threat 7158 | -7/Factory | Entered Lower Caves 7233 | -7/Lower Caves | Learned Factory security intel 7464 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7528 | -7/Lower Caves | Encountered a Warlord checkpoint 7735 | -7/Lower Caves | Discovered new exit (range 8) 7742 | -7/Lower Caves | Identified exit to Lower Caves 7762 | -7/Lower Caves | Entered another Lower Caves area 7866 | -7/Lower Caves | Discovered new exit (range 6) 7873 | -7/Lower Caves | Identified exit to Factory 8410 | -7/Lower Caves | Ambushed by wild Derelicts 8428 | -7/Lower Caves | Core integrity fell below 50% 8486 | -7/Lower Caves | Build established: Hacker-Mutant 8499 | -7/Lower Caves | Encountered a Warlord checkpoint 8507 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8643 | -7/Lower Caves | Discovered new exit (range 12) 8656 | -7/Lower Caves | Identified exit to Zion 8662 | -7/Lower Caves | Entered Zion 8760 | -7/Zion | Discovered new exit (range 15) 8810 | -7/Zion | System corruption cleaned by Quarantine Array 8859 | -7/Zion | Given the Hacking Drone Bay 8859 | -7/Zion | Found Prototype Device 9087 | -7/Zion | Learned location of Testing (-3) 9118 | -7/Zion | Learned location of Data Miner (-6) 9148 | -7/Zion | Learned Factory emergency access door positions 9213 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9296 | -7/Zion | Learned location of Warlord (-5) 9595 | -7/Zion | Build established: Hacker-Skirmisher 9687 | -7/Zion | Found Prototype Device 9688 | -7/Zion | Identified Hacking Drone Bay 9690 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9750 | -7/Zion | Identified exit to Proximity Caves 9942 | -7/Zion | Met Imprinter 9961 | -7/Zion | Imprinted 9963 | -7/Zion | Declared Zion's savior 10311 | -7/Zion | Entered Proximity Caves 10311 | -6/Proximity Caves | Accompanied by 4 allies 10612 | -6/Proximity Caves | Build established: Hacker-Tank 10761 | -6/Proximity Caves | Entered Factory 10761 | -6/Factory | Accompanied by 4 allies 10761 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10881 | -6/Factory | Fabricated Lgt. Armored Exoskeleton? 10991 | -6/Factory | Lost 3 allies 11152 | -6/Factory | Allied Derelicts emerged from ambush trap array 11323 | -6/Factory | Build established: Scavenger-Gunner 11833 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12232 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12233 | -6/Factory | Zion Light squad teleported in 12246 | -6/Factory | Repaired Gatling Laser 12246 | -6/Factory | Terminal network hard line cut 12420 | -6/Factory | Discovered new exit (range 12) 12442 | -6/Factory | Identified exit to Lower Caves 12486 | -6/Factory | Repaired Gatling Laser 12503 | -6/Factory | Spotted B-75 Beast 12532 | -6/Factory | Entered Lower Caves 12544 | -6/Lower Caves | Lost 3 allies 12550 | -6/Lower Caves | Encountered a Warlord checkpoint 12805 | -6/Lower Caves | Build established: Messiah-Gunner 12829 | -6/Lower Caves | Entered an active Warlord outpost 12871 | -6/Lower Caves | Learned location of 1 exit from Factory 12871 | -6/Lower Caves | Learned 8 Factory zone layouts 12871 | -6/Lower Caves | Learned Factory terminal intel 12871 | -6/Lower Caves | Learned Research terminal intel 13046 | -6/Lower Caves | Discovered new exit (range 8) 13083 | -6/Lower Caves | Identified exit to Lower Caves 13084 | -6/Lower Caves | Entered another Lower Caves area 13091 | -6/Lower Caves | Discovered new exit (range 5) 13095 | -6/Lower Caves | Identified exit to Factory 13159 | -6/Lower Caves | Build established: Messiah-Tank 13291 | -6/Lower Caves | Attacked by a faux Warlord 13407 | -6/Lower Caves | Learned 4 Factory zone layouts 13408 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13456 | -6/Lower Caves | Destroyed 7 combat bots 13682 | -6/Lower Caves | Encountered a Warlord checkpoint 13699 | -6/Lower Caves | Build established: Gunner 13790 | -6/Lower Caves | Discovered new exit (range 5) 13805 | -6/Lower Caves | Identified exit to Data Miner 13806 | -6/Lower Caves | Entered Data Miner 13806 | -6/Data Miner | Discovered new exit (range 6) 13830 | -6/Data Miner | Met Data Miner 13866 | -6/Data Miner | Learned location of Section 7 (-2) 13866 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13876 | -6/Data Miner | Received God Mode back door access code from Data Miner 13907 | -6/Data Miner | Identified exit to Proximity Caves 13911 | -6/Data Miner | Entered Proximity Caves 13914 | -5/Proximity Caves | Spotter reported a threat 13967 | -5/Proximity Caves | Spotter reported a threat 14045 | -5/Proximity Caves | Spotter reported a threat 14095 | -5/Proximity Caves | Spotted B-75 Beast 14193 | -5/Proximity Caves | Discovered exit to Factory (range 15) 14210 | -5/Proximity Caves | Entered Factory 14210 | -5/Factory | Evolved 2 slots: Propulsion x2 14211 | -5/Factory | Identified exit to Upper Caves 14212 | -5/Factory | Identified exit to Factory 14214 | -5/Factory | Loaded intel: 26 terminal locations 14216 | -5/Factory | Lost 7 parts (1p2n3u1w) 14436 | -5/Factory | Zion Thermal Resupply teleported in 14454 | -5/Factory | Repaired Lrn. Sensor Array? 14819 | -5/Factory | Released all parts (14) 14854 | -5/Factory | Entered another Factory area 14854 | -4/Factory | Evolved 2 slots: Propulsion x2 14855 | -4/Factory | Identified exit to Research 14966 | -4/Factory | Fabricated Centrium Leg (x1) 15005 | -4/Factory | Discovered exit to Research (range 13) 15019 | -4/Factory | Entered Research 15019 | -3/Research | Evolved 2 slots: Utility x2 15020 | -3/Research | Identified exit to Armory 15021 | -3/Research | Loaded intel: 22 terminal locations 15024 | -3/Research | Zion hero teleported in (ME-RLN) 15130 | -3/Research | Build established: Mutant 15131 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 15144 | -3/Research | Garrison activated, responded to threat 15210 | -3/Research | Found Quantum Capacitor 15263 | -3/Research | Zion Light squad teleported in 15307 | -3/Research | ME-RLN assimilated hostile W-44 Eye 15325 | -3/Research | ME-RLN assimilated hostile S-43 Plague 15350 | -3/Research | Zion Heavy Resupply teleported in 15371 | -3/Research | Lost 3 allies 15950 | -3/Research | Spotted B-86 Titan 15989 | -3/Research | Zion Infowar Resupply teleported in 16002 | -3/Research | Lost 5 parts (4n1w) 16006 | -3/Research | Zion Hacker squad teleported in 16018 | -3/Research | Spotted B-86 Titan 16113 | -3/Research | Entered Armory 16125 | -3/Armory | Lost 4 allies 16166 | -3/Armory | Retrieved Zion intel report: Depthwide Sectors/-3 16170 | -3/Armory | Retrieved Zion intel report: Prototype Stockpiles 16171 | -3/Armory | Zion Infowar Resupply teleported in 16248 | -3/Armory | Fabricated Antigrav Array? 16256 | -3/Armory | Build established: Scout 16260 | -3/Armory | Fabricated Lgt. Regenerative Plating? 16318 | -3/Armory | Found Gamma Bomb Array 16424 | -3/Armory | Zion Hacker squad teleported in 16439 | -3/Armory | Core integrity fell below 50% 16459 | -3/Armory | Discovered new exit (range 13) 16462 | -3/Armory | Found Adv. Force Booster 16481 | -3/Armory | System corruption reached 10% 16482 | -3/Armory | Core integrity fell below 20% 16486 | -3/Armory | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 16479_ Penetrated by Slug. 16479_ Slug penetrates C-35 Carver. 16480_ Cesium-ion Thruster destroyed. 16480_ Exp. Energy Well severed. 16480_ Antigrav Array destroyed. 16480_ Penetrated by Slug. 16481_ Acquired Cesium-ion Thruster. 16482_ Cesium-ion Thruster destroyed. 16482_ Mak. Terrain Scanner destroyed. 16483_ Slug penetrates Wall. 16483_ Penetrated by Slug. 16483_ P-80 Master resets P-80 Master, system corruption cleaned. 16484_ Gamma Bomb Array destroyed. 16484_ Slammed into C-35 Carver. 16484_ C-35 Carver destroyed. 16484_ Adv. Visual Processing Unit severed. 16485_ Extracted 22 energy. 16485_ P-80 Master resets Y-72 Warden, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#??##??#" | | ??????????????????????????????????????#??#?#####"" | | ??????????????????????????????????????????##???#"" | | ??????????????????????????????????????#????#?###"" | | ???????????????????????????? ????????????#??#??# | | ?????????????????????????????? ?? ?###?#####?## | | ??????????????????????????????? ? ???#??####### | | ???????????????????#?????#+#???##?????#?## ##"" | | ???????????????????????## ???? ? ? ?? ? ##"" | | ?????????????????????? ## ???? ??? ? ?#"" | | ????????????????????????# #??+##########? ##" | | ?????????????? ??????? ## ##??? #?# ### | | ??????????????? ???????## c##? ?? ### ### | | ?????????????????????? # # ?"?"" #?# ### | | ????????????##?????"?" + # """"" ### ##### | | ?????????????? ????""? ? # ### ##### | | ?????????????#?? ??? ?# [ # ## #"## | | ?????????????????#??#???# p## " % | | ???????? ?????? ????????#Y ##########+#### | | ???????????????? ?? ???+ # h ### ##"# | | ?????????????????? ? ??#p # """" ########### | | ??????????"??????"????? #==# " ]![ ###??##?#?# | | ??????????"???????"??"??#cx# "==" #?##?#?##?? | | ?????????????????"??????#!p/! "[ " #?#??#?#??? | | ??????????????? ??? #c]# """" ##??#??#??# | | ?????????????????##?#???#@Y# ####?##?##? | | ??????????????????#?###?#! ##################??#?# | | ????????????#???###????? ##?##?????? ???#?#? ?? | | ??????????????#?#?????## Y ###?? ???? #?##? ??? | | ?????????????????#?????##Yx##??????? ?? ??###? ? | | ????????????????#??????? ? ???? ?? ?#????? ? | | ????????????#??????????< Y ????? ?? ?????????? | | ?????????????????????#?? ???#?? ??????#??#??? | | ?????????????????##?##?##++##??##? ??? ??##??#??#? | | ??????????????????????#? #?###??????????????#?? | | ???????????????#?????### ???##? ?? ?????????#? | | ???????????????#?????#?## #????#???#+????#??????? | | ????????????????????#???# ?? ?????? ????????? | | ???????????????????????## ????? ????????????? | | ??????????????????????#?# ? ?????? ????????????? | | ????????????????????????? ??? ????????????????? | | ????????????????????????? ???? ????????????????? | | ????????????????????????? ???????? ????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 19 Terrain Scan Range 18 Terrain Scan Density 135 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 78 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lgt. Armored Exoskeleton | -7/Factory | Hacked Hyb. Deuterium Engine | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Armored Exoskeleton | x1 | -6/Factory Centrium Leg | x1 | -4/Factory | Preloaded Antigrav Array | x1 | -3/Armory | Authchip Lgt. Regenerative Plating | x1 | -3/Armory | Authchip Repaired ---------- Assault Rifle | 20% | -10/Materials Lgt. Treads | 35% | -10/Materials Gatling Laser | 36% | -6/Factory Gatling Laser | 54% | -6/Factory Lrn. Sensor Array | 33% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterDispersalTorch Manual? 0 Play Time 02:58:54 Cumulative 224.7 hours Start 2025.08.05 @ 10:34:03 End 2025.08.05 @ 13:57:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 64 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eae545f-7001-44ba-81c1-1103be53ffd6