Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 18:42:18 Player: zapruda Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2175) 2175 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 5573 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Targeting Computer Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Axe Great Axe Great Axe Great Axe > --- INVENTORY -------- Improved Deuterium Engine Target Analyzer Hacking Suite System Shield [Rating: 48] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Power Shielding Weapon Great Axe Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . . 2 . . Parts Attached 93 | . 10 16 33 15 8 11 Power 19 | . 1 3 6 4 4 1 Engine 17 | . 1 3 6 2 4 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 41 | . 5 8 16 4 3 5 Treads 9 | . 1 1 7 . . . Leg 10 | . . . 5 3 2 . Wheel 8 | . 2 . 1 . . 5 Hover 7 | . . 4 2 . 1 . Flight 7 | . 2 3 1 1 . . Utility 19 | . 2 2 6 4 1 4 Device 5 | . 1 2 2 . . . Storage 2 | . . . 2 . . . Processor 6 | . . . . 3 . 3 Hackware 3 | . . . 1 . 1 1 Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 14 | . 2 3 5 3 . 1 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 2 . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 5 | . . . 2 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 60 | . 4 11 16 9 6 14 Power 11 | . 1 3 3 1 1 2 Propulsion 24 | . 1 3 8 4 3 5 Utility 10 | . . 1 2 3 . 4 Weapon 15 | . 2 4 3 1 2 3 Highest Loss Streak 10 | . 4 5 10 9 3 9 Average Slot Usage (%) 80 | . 94 79 71 87 94 66 Engine 11 | . 14 11 11 6 14 15 Treads 6 | . 2 1 4 22 . . Leg 7 | . 6 . 11 3 19 3 Wheel 4 | . 13 . 2 . . 15 Hover 3 | . . 16 3 . . . Flight 5 | . 5 11 6 . 7 1 Device 9 | . 13 14 14 7 . . Storage 1 | . 11 . 2 . . . Processor 4 | . . . . 4 15 12 Hackware 2 | . . . 1 4 6 6 Protection 2 | . 1 6 4 1 . . Energy Gun 1 | . 13 2 . . . . Ballistic Gun 3 | . 11 16 . . . . Impact Weapon 1 | . . . 3 . . . Slashing Weapon 10 | . . . . 29 28 10 Naked Turns . | . . . . . . . Heaviest Build 44 | 10 11 17 44 38 38 32 Greatest Support 118 | 20 32 30 118 118 45 48 Greatest Overweight (x) 6 | . . 1 3 6 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | . 6 4 16 4 4 4 Average Capacity 4 | . 5 4 5 4 4 4 Most Carried 6 | . 6 4 6 4 4 4 Average Carried 3 | . 5 3 2 2 2 2 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 6 | 6 4 2 4 4 4 1 Class Distribution -------------------- 64% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gladiator | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Gar Matter Collected 1401 | 194 148 342 267 270 70 110 Remotely . | . . . . . . . Salvage Created 3405 | . 239 393 469 521 525 1258 Parts 147 | . 15 22 30 28 27 25 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Combat Hostiles Destroyed 49 | . 7 7 11 10 8 6 Melee 29 | . . . 5 10 8 6 Guns 13 | . 7 6 . . . . Cannons 1 | . . . 1 . . . AOE 5 | . . 1 4 . . . Classes Destroyed 13 | . 2 4 3 4 . . Worker 5 | . . 1 2 . 2 . Builder 2 | . . . 1 . 1 . Hauler 2 | . . . 1 . 1 . Recycler 3 | . . 2 1 . . . Operator 2 | . . 2 . . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 2 1 3 . . . Grunt 25 | . 5 4 5 4 6 1 Brawler 3 | . . . . 1 . 2 Duelist 2 | . . . . 2 . . Sentry 9 | . . 2 3 1 1 2 Hunter 3 | . . . . 1 1 1 Programmer 1 | . . . . 1 . . Best Kill Streak 8 | . 3 4 6 6 8 3 Combat Bots Only 6 | . 3 2 3 6 5 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 1 . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Damage Taken 6797 | . 520 865 2048 1441 634 1289 Core 1532 | . 162 202 468 165 189 346 Absorbed by Shields 11 | . . . . . . 11 Core Remaining (%) 49 | 100 35 49 14 . . . Volleys Fired 100 | . 33 45 22 . . . Largest 2 | . 2 2 1 . . . Hottest 83 | . 70 83 44 . . . Shots Fired 160 | . 58 80 22 . . . Gun 135 | . 58 77 . . . . Cannon 6 | . . . 6 . . . Launcher 19 | . . 3 16 . . . Special . | . . . . . . . Kinetic 103 | . 27 70 6 . . . Thermal 38 | . 31 7 . . . . Explosive 19 | . . 3 16 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 8 22 10 . . . Robot Miss Streak 10 | . 4 5 10 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 233 | . 35 53 38 36 24 47 Core Hits 118 | . 14 17 42 14 12 19 Critical Hits 3 | . . . . 1 1 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 164 | . . . 27 45 39 53 Impact 28 | . . . 27 . . 1 Slashing 136 | . . . . 45 39 52 Piercing . | . . . . . . . Sneak Attacks 8 | . . . 1 . 5 2 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 18 | . . . . 15 2 1 Damage Inflicted 8520 | . 383 944 1406 1274 1418 3095 Guns 1110 | . 383 727 . . . . Cannons 65 | . . . 65 . . . Explosions 852 | . . 217 635 . . . Melee 6469 | . . . 685 1274 1418 3092 Ramming 24 | . . . 21 . . 3 Kinetic 874 | . 158 651 65 . . . Thermal 301 | . 225 76 . . . . Explosive 852 | . . 217 635 . . . Electromagnetic . | . . . . . . . Impact 694 | . . . 685 . . 9 Slashing 5775 | . . . . 1274 1418 3083 Piercing . | . . . . . . . Highest Corruption 20 | . . . . 14 14 20 Average Corruption 15 | . . . . 12 14 17 Corruption Purged . | . . . . . . . Effects 52 | . . . . 7 19 26 Message Errors 11 | . . . . 2 3 6 Matter Fused 5 | . . . . 1 2 2 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 4 | . . . . 1 1 2 Data Loss (minor) 6 | . . . . 1 2 3 Data Loss (major) 3 | . . . . . 1 2 Misdirections 5 | . . . . . 3 2 Targeting Errors 14 | . . . . 2 5 7 Overload Shots . | . . . . . . . Overflow Damage 384 | . . 5 104 31 34 210 Projectiles . | . . . . . . . Explosions 5 | . . 5 . . . . Melee 379 | . . . 104 31 34 210 Knockbacks 4 | . . . 4 . . . Impact 2 | . . . 2 . . . Kinetic 1 | . . . 1 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 64 | . . 40 23 . . 1 Shots 2 | . . 1 1 . . . Rammed 17 | . 1 . 14 . . 2 Targets Rammed 18 | . 1 . 15 . . 2 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 230 | . 50 78 13 3 230 116 Average Temperature 33 | . 20 19 4 2 103 56 Received Heat Transfer 2205 | . 237 297 639 474 309 249 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 782 | . 560 222 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Peak Influence 495 | . 200 446 495 364 313 432 Initial 203 | . . 84 170 184 94 203 Average 264 | . 90 265 347 231 177 348 Maximum Alert Level 2 | . 1 2 2 1 1 2 Low Security (%) 34 | . 93 31 13 46 61 . Level 1 52 | . 6 54 56 53 38 89 Level 2 12 | . . 13 30 . . 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 4 3 1 2 . Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 8 | . 1 3 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Distress Signals 5 | . 3 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 16 32 25 15 10 11 Peak Tracking Total 14 | . 5 14 11 7 4 5 Tactical Retreats 13 | . . 3 3 4 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Traps Triggered 8 | . 1 3 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Disabled 4 | . . 3 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Machines Accessed 6 | . . 1 2 . 3 . Terminals 3 | . . 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 19 | . . 7 8 . 4 . Successful 11 | . . 4 4 . 3 . Failed 8 | . . 3 4 . 1 . Catastrophic 3 | . . 2 . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . . 7 2 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 6 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . . 4 1 . 1 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Assault Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 1 . 2 . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 42 | . . . . . . 42 Highest-Rated Ally 21 | . . . . . . 21 Total Orders 1 | . . . . . . 1 GUARD 1 | . . . . . . 1 Ally Attacks 10 | . . . . . . 10 Total Damage 194 | . . . . . . 194 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Gar Turns Passed 2317 | . 263 372 649 443 247 343 Spaces Moved 1507 | 1 200 419 480 174 104 129 Core 123 | . . . 118 4 . 1 Treads 163 | . 10 . 27 126 . . Legs 275 | 1 40 . 73 44 104 13 Wheels 212 | . 38 . 59 . . 115 Hover 207 | . . 178 29 . . . Flight 527 | . 112 241 174 . . . Fastest Speed 34 | 120 37 34 34 120 120 50 Average Speed 85 | 120 71 49 84 154 129 102 Slowest Speed 350 | 120 160 120 209 350 180 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 2 35 35 36 5 15 29 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 98 | . . 12 86 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 98 | . . 12 86 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Gar Total 2101 | . 258 500 639 296 160 248 Wait 150 | . 11 14 28 66 6 25 Move 1500 | . 199 416 479 173 104 129 Hop 1 | . . 1 . . . . Pick Up 57 | . 3 3 27 13 7 4 Fast Attach 23 | . 2 10 5 2 . 4 Attach 57 | . 4 4 24 13 6 6 Detach 2 | . . . 2 . . . Swap 13 | . 4 2 4 . 2 1 Drop 23 | . 1 5 6 3 4 4 Fire 100 | . 33 45 22 . . . Melee 136 | . . . 27 26 31 52 Ram 3 | . 1 . . . . 2 Kick 1 | . . . 1 . . . Crush 14 | . . . 14 . . . Escape Stasis 15 | . . . . . . 15 Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Core integrity fell below 50% 207 | -10/Materials | Lost 4 parts (1p1n2w) 259 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 347 | -9/Materials | Build established: Mutant 382 | -9/Materials | Lost 5 parts (1p1n1u2w) 626 | -9/Materials | Discovered new exit (range 16) 636 | -9/Materials | Core integrity fell below 50% 636 | -9/Materials | Entered another Materials area 636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -8/Materials | Lost 4 parts (1p1n2w) 981 | -8/Materials | Lost 3 parts (1p2n) 1150 | -8/Materials | Core integrity fell below 50% 1184 | -8/Materials | Core integrity fell below 20% 1229 | -8/Materials | Lost 10 parts (2p4n2u2w) 1244 | -8/Materials | Discovered new exit (range 16) 1285 | -8/Materials | Entered Factory 1285 | -7/Factory | Evolved 2 slots: Weapon x2 1598 | -7/Factory | System corruption reached 10% 1657 | -7/Factory | Lost 9 parts (1p4n3u1w) 1710 | -7/Factory | Discovered new exit (range 3) 1728 | -7/Factory | Entered Storage 1847 | -7/Storage | Lost 3 parts (1p2n) 1963 | -7/Storage | Core integrity fell below 50% 1975 | -7/Storage | Identified exit to Garrison 1975 | -7/Storage | Entered Garrison 1983 | -7/Garrison | Lost 3 parts (1n2w) 2041 | -7/Garrison | Build established: Scavenger-Gladiator 2096 | -7/Garrison | Triggered checkpoint 2175 | -7/Garrison | Spotted B-75 Beast 2207 | -7/Garrison | Lost 9 parts (3n4u2w) 2240 | -7/Garrison | Triggered checkpoint 2274 | -7/Garrison | Triggered checkpoint 2309 | -7/Garrison | Core integrity fell below 20% 2318 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02286_ A bubble of rippling energy engulfs the area. 02286_ Field strength at 90. 02287_ Field strength at 80. 02288_ Field strength at 70. 02301_ Field strength at 60. 02302_ Field strength at 50. 02303_ Field strength at 40. 02304_ Field strength at 30. 02305_ Field strength at 9. 02306_ Stasis field depleted. 02308_ Slug penetrates Wall. 02308_ Arm. Wheel destroyed. 02308_ Great Axe destroyed. 02309_ Slammed into Y-54 Guardian. 02311_ Penetrated by Slug. 02311_ Rnf. Deuterium Engine destroyed. 02311_ Slammed into H-55 Commando. 02312_ XRQQ# RP &LQO5PDCGD>8C 02314_ Cld. Deuterium Engine destroyed. 02317_ Arm. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ??????????????? ???????? ??????????????????????? | | ?????????????## ##""""## ##????????????????????? | | ?????????????# ##???????????????????? | | ???????????? ????????????????????? | | ????????????? ????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" ???????????????????? | | ?????????????" ???????????????????? | | ????????###??" ????????????????????? | | ????????# ??" ????????????????????? | | ????????# #??# ## ##* #????????????????????? | | #####???# #??# ## ##%g #????????????????????? | | %##*##### #### =!= #????????????????????? | | =% " = = #????????????????????? | | ###!##### #### [%=%= %[ #????????????????????? | | ??# #???# #??## ## ! ##@ ##????????????????????? | | ??# #???# #???# ## ## #?????????????????????? | | ??# ##??# #???# ######## #?????????????????????? | | ??# #??# #???# #??????# #?????????????????????? | | ###"###?# ???# #??????# #?????????????????????? | | #?# #???# #??????# #?????????????????????? | | #####%#?? ????# #??????# #?????????????????????? | | ????#%#?? ????# #??????#hY#####+#######?????????? | | ????# #?? ????# #??????# % #????????? | | #####!######### #??????# #????????? | | " %* #??????############## ????? | | # #????????????????????????####???? | | ?# #############???????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?#= #???????????????????????????????????????????? | | ?#!%=#???????????????????????????????????????????? | | ?#*% #???????????????????????????????????????????? | | ##=!%##??????????????????????????????????????????? | | # %=*%#??????????????????????????????????????????? | | #* ! %#??????????????????????????????????????????? | | #%*==!#??????????????????????????????????????????? | | ##%%=##??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostFlightNukerbomber Manual? 0 Play Time 00:28:46 Cumulative 54.2 hours Start 2021.10.09 @ 18:17:50 End 2021.10.09 @ 18:42:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16ce2c0e-52b0-417f-b5dd-1f2f38c4380b