Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 15:38:50 Player: Quad Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (27) 135 Value Destroyed (693) 693 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 7948 Bonus ------- Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 1/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Biometal Leg Biometal Leg Improved Thermal Defense Suite Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Shotgun Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Field Laser Field Laser Grenade Launcher Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Slots Evolved 14 | . . 2 2 2 2 . 2 2 . 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . 1 1 . . . . Utility 8 | . . 1 1 1 1 . 1 1 . 2 . . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 44 | 6 2 9 7 15 . 3 2 . . . . . Power 5 | 1 . 1 1 2 . . . . . . . . Engine 3 | 1 . 1 . 1 . . . . . . . . Core 2 | . . . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 . 3 1 5 . 1 1 . . . . . Treads 4 | . . 3 1 . . . . . . . . . Leg 4 | 2 . . . 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . Flight 4 | . . . . 3 . 1 . . . . . . Utility 10 | 1 . 3 . 6 . . . . . . . . Device 4 | . . 1 . 3 . . . . . . . . Storage 3 | 1 . . . 2 . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . . . Hackware 1 | . . 1 . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 2 2 5 2 . 2 1 . . . . . Energy Gun 4 | 2 . . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | . 2 . 1 . . . . . . . . . Ballistic Cannon 4 | . . 2 2 . . . . . . . . . Launcher 4 | . . . . 2 . 2 . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Parts Lost 20 | . . . 2 13 . 5 . . . . . . Power 2 | . . . . 2 . . . . . . . . Propulsion 8 | . . . 1 3 . 4 . . . . . . Utility 3 | . . . . 2 . 1 . . . . . . Weapon 7 | . . . 1 6 . . . . . . . . Highest Loss Streak 12 | . . . 1 12 . 5 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 1 4 7 6 5 5 4 5 5 5 5 5 5 Power . | . 1 1 1 . . . . . . . . . Propulsion . | . . . . . 1 . . . . 2 2 2 Utility 1 | . . . . 1 3 3 3 4 3 2 2 1 Weapon 2 | . 1 4 4 1 . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 13 | . 1 1 . . . . . . 2 1 . 8 Power 1 | . 1 . . . . . . . . . . . Propulsion 5 | . . . . . . . . . . . . 5 Utility 4 | . . . . . . . . . 1 1 . 2 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special 2 | . . 1 . . . . . . 1 . . . Average Slot Usage (%) 56 | . 84 84 81 57 46 35 12 5 3 . . . Engine 4 | . 14 11 4 . . . . . . . . . Core 1 | . . . 3 5 6 6 . . . . . . Treads 10 | . . 30 22 3 . . . . . . . . Leg 5 | . 27 1 . 3 . . . . . . . . Flight 2 | . . . . 9 20 7 . . . . . . Device 3 | . . 2 . 8 20 15 5 . . . . . Storage 6 | . 14 11 9 5 . . . . . . . . Processor 2 | . . 1 9 4 . . . . . . . . Hackware 2 | . . 4 9 3 . . . . . . . . Ballistic Gun 4 | . 24 1 4 2 . . . . . . . . Ballistic Cannon 8 | . . 20 17 8 . . . . . . . . Peak Build Rating 35 | 6 6 22 25 35 21 26 14 9 9 3 3 3 Average Rating 14 | 4 5 18 22 20 21 16 8 9 5 2 3 2 On Entrance 10 | . 6 6 22 23 21 21 17 9 9 2 3 3 Avg Prop Armor Cover (%) 6 | . . . 8 6 . . . . . . . . Naked Turns 576 | . . . . 44 . . 1 . 25 315 48 143 Heaviest Build 35 | 11 12 20 23 35 11 23 18 . . . . . Greatest Support 66 | 20 20 66 66 44 18 24 11 11 11 3 3 3 Greatest Overweight (x) 7 | 3 . . . 3 . 7 5 . . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 2 5 8 8 7 5 5 5 5 5 5 5 5 Average Carried 5 | 1 4 7 6 5 5 4 4 5 5 4 5 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 5 7 6 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 80% | Mutant 14% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Garrison Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Matter Collected 1172 | 141 176 47 536 262 . 6 . . . . 4 . Remotely . | . . . . . . . . . . . . . Salvage Created 615 | . 176 31 312 96 . . . . . . . . Parts 50 | . 14 8 22 6 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Combat Hostiles Destroyed 24 | . 9 3 9 3 . . . . . . . . Guns 16 | . 9 . 7 . . . . . . . . . Cannons 8 | . . 3 2 3 . . . . . . . . Classes Destroyed 6 | . 2 2 1 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Swarmer 14 | . 9 2 3 . . . . . . . . . Grunt 6 | . . 1 5 . . . . . . . . . Specialist 3 | . . . . 3 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Best Kill Streak 4 | . 3 2 4 2 . . . . . . . . Combat Bots Only 4 | . 3 2 4 2 . . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Hostile Shots Fired 480 | . 55 30 69 145 . 22 36 . 6 26 83 8 Missed 171 | . 17 10 14 54 . 9 11 . 3 14 35 4 Hits 309 | . 38 20 55 91 . 13 25 . 3 12 48 4 Projectile 309 | . 38 20 55 91 . 13 25 . 3 12 48 4 Critical Strikes 9 | . 1 . 2 2 . 1 . . 1 1 1 . Damage Taken 5253 | . 294 167 695 1712 . 434 410 . 222 281 924 114 Core 3014 | . 52 27 111 663 . 286 334 . 222 281 924 114 Absorbed by Shields 74 | . . . . . . 64 10 . . . . . Regen/Repaired (Parts) 38 | . 38 . . . . . . . . . . . Core Remaining (%) 71 | 100 79 93 79 5 . 66 66 . 80 . . . Volleys Fired 95 | . 39 8 27 20 . . 1 . . . . . Largest 4 | . 2 2 3 4 . . 1 . . . . . Hottest 134 | . 90 74 126 134 . . 7 . . . . . Shots Fired 217 | . 77 15 63 61 . . 1 . . . . . Gun 136 | . 77 . 38 21 . . . . . . . . Cannon 77 | . . 15 25 37 . . . . . . . . Launcher 3 | . . . . 3 . . . . . . . . Special 1 | . . . . . . . 1 . . . . . Kinetic 172 | . 68 15 39 50 . . . . . . . . Thermal 41 | . 9 . 24 8 . . . . . . . . Explosive 3 | . . . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 4 7 14 8 . . 4 . . . . . Robot Miss Streak 7 | . 3 2 7 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 117 | . 26 11 35 44 . . 1 . . . . . Core Hits 40 | . 12 4 17 7 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2330 | . 340 260 707 1023 . . . . . . . . Guns 1078 | . 329 . 508 241 . . . . . . . . Cannons 1061 | . . 260 199 602 . . . . . . . . Explosions 180 | . . . . 180 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 11 | . 11 . . . . . . . . . . . Kinetic 1718 | . 329 260 386 743 . . . . . . . . Thermal 421 | . . . 321 100 . . . . . . . . Explosive 180 | . . . . 180 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . 2 2 2 Average Corruption 1 | . . . . 1 . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . 2 . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 51 | . . 11 . 40 . . . . . . . . Projectiles 29 | . . 11 . 18 . . . . . . . . Explosions 22 | . . . . 22 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . 1 3 4 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . 1 3 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . 44 . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 529 | . 60 30 529 288 . . . . . . . . Average Temperature 109 | . 21 12 155 101 . . . . . . . . Received Heat Transfer 507 | . 6 18 216 51 . . 162 . . 18 9 27 Effects 10 | . . . 9 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 925 | . . . 703 222 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 163 | . 126 64 94 36 14 15 160 68 55 114 163 91 Initial 91 | . . 46 24 28 14 9 7 68 40 30 73 91 Average 24 | . 49 6 26 4 14 7 32 64 42 59 92 70 Influence Increases 1390 | . 271 115 233 195 . 15 200 . 15 218 90 38 Destroy 0b10 Robot/C 480 | . 180 60 180 60 . . . . . . . . Destroy 0b10 Robot/NC 15 | . 10 5 . . . . . . . . . . Destroy Leader 84 | . 34 10 30 10 . . . . . . . . Successful Hack 130 | . 2 8 10 24 . . 20 . . 28 . 38 Destroy Structure 201 | . . 2 13 26 . . . . . 160 . . Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 465 | . 45 30 . 75 . 15 180 . 15 15 90 . Influence Decreases 1331 | . 161 167 229 227 16 14 75 82 18 175 25 142 Entered New Map 373 | . . 64 34 34 16 5 8 72 18 25 25 72 Time Decay 883 | . 161 103 175 147 . . 67 10 . 150 . 70 Lost Part 75 | . . . 20 46 . 9 . . . . . . Squads Dispatched 16 | . 1 1 1 6 . . 1 . 1 2 . 3 Investigation 5 | . 1 . 1 1 . . . . . . . 2 Extermination 4 | . . . . 2 . . 1 . . 1 . . Reinforcement 7 | . . 1 . 3 . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Distress Signals 8 | . 1 1 3 . . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 112 | . 13 11 16 11 . 6 15 . 1 13 23 3 Peak Tracking Total 22 | . 4 5 5 3 . 4 12 . 1 14 22 2 Tactical Retreats 15 | . 1 1 . 5 . 1 3 . 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Traps Triggered 9 | . 1 . 1 . . 2 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Machines Accessed 33 | . 1 4 5 11 1 . 2 1 . 3 . 5 Terminals 21 | . . 2 5 8 1 . 1 1 . 1 . 2 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . 1 Scanalyzers 3 | . . 1 . . . . 1 . . . . 1 Garrison Access 4 | . . . . 2 . . . . . 1 . 1 Total Hacks 63 | . 2 7 14 19 1 . 7 1 . 5 . 7 Successful 28 | . 2 5 6 5 1 . 3 1 . 3 . 2 Failed 34 | . . 1 8 14 . . 4 . . 2 . 5 Catastrophic 7 | . . . 3 2 . . . . . . . 2 Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 22 | . . 2 9 6 . . 3 . . 1 . 1 Terminals 39 | . . 4 14 12 1 . 3 1 . 1 . 3 Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 4 | . 2 . . 2 . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . . . 2 Scanalyzers 7 | . . 2 . . . . 4 . . . . 1 Garrison Access 8 | . . . . 5 . . . . . 2 . 1 Terminal Hacks 13 | . . 2 4 2 1 . 1 1 . 1 . 1 Open DSF 4 | . . . . 1 1 . . 1 . 1 . . Level Access Points 3 | . . 1 1 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Zone Layout 5 | . . 1 3 . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 3 | . 2 . . 1 . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . Scanalyzer 4 | . . 1 . . . . 2 . . . . 1 Retrieve Study 4 | . . 1 . . . . 2 . . . . 1 Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 4 | . . 1 2 1 . . . . . . . . Terminals 4 | . . 1 2 1 . . . . . . . . Track 4 | . . 1 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 2 5 9 . . 2 . . 1 . 5 Full Trace Events 2 | . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 27 | . . . . . . . . . . 27 . . Total Robot Build Rating 2 | . . . . . . . . . . 2 . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 1 . . . . 2 . . . . 1 Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 5 | . . 5 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 . . Highest-Rated Group 20 | . . . . . . . . . . 20 . . Highest-Rated Ally 10 | . . . . . . . . . . 10 . . Total Orders 16 | . . . . . . . . . . 16 . . FOLLOW 4 | . . . . . . . . . . 4 . . TUNNEL 12 | . . . . . . . . . . 12 . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Active Infowar (turns) 166 | . . 1 . 165 . . . . . . . . ECM 166 | . . 1 . 165 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Turns Passed 3990 | 60 552 911 465 981 4 87 351 29 44 315 48 143 Spaces Moved 2996 | 38 311 266 239 874 12 57 350 57 81 343 91 277 Core 1008 | 13 . . . 58 . 15 168 . 43 343 91 277 Treads 568 | . . 214 239 115 . . . . . . . . Legs 487 | 25 311 52 . 99 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 277 | . . . . . . . 182 57 38 . . . Flight 656 | . . . . 602 12 42 . . . . . . Fastest Speed 31 | 50 120 105 145 34 34 31 50 50 50 50 50 50 Average Speed 84 | 131 120 139 145 62 34 122 95 50 50 50 50 50 Slowest Speed 400 | 200 120 145 145 225 34 400 300 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . 6 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 39 23 21 24 . 72 13 2 84 9 24 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 50 | . . 2 12 36 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 15 | . . 2 12 1 . . . . . . . . AOE 35 | . . . . 35 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Gar Res Total 4261 | 45 412 793 303 1254 11 75 367 56 84 486 92 283 Wait 1053 | . 54 494 23 340 . . . . . 142 . . Move 2973 | 37 311 265 238 861 11 56 349 56 80 342 90 277 Hop 6 | . . . . 6 . . . . . . . . Pick Up 28 | 2 3 7 2 6 . 1 1 . 2 1 . 3 Fast Attach 31 | 6 2 7 1 11 . 2 2 . . . . . Attach 15 | . . 1 5 7 . 1 1 . . . . . Detach 6 | . 1 1 3 . . . 1 . . . . . Swap 4 | . 1 1 2 . . . . . . . . . Drop 26 | . 1 9 2 3 . . 5 . 2 1 . 3 Fire 95 | . 39 8 27 20 . . 1 . . . . . Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 13 7 . . . . . Rewire 4 | . . . . . . 2 . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/DSF -3/Research -3/Garrison -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Repaired Aluminum Leg 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Central database locked down 1400 | -9/Materials | Identified exit to Materials 1524 | -9/Materials | Entered another Materials area 1524 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1579 | -8/Materials | Identified exit to Factory 1989 | -8/Materials | Entered Factory 1989 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2169 | -7/Factory | Build established: Gunner 2429 | -7/Factory | Core integrity fell below 50% 2444 | -7/Factory | Released all parts (3) 2468 | -7/Factory | Core integrity fell below 20% 2469 | -7/Factory | Lost 12 parts (2p2n2u6w) 2693 | -7/Factory | Build established: Mutant 2944 | -7/Factory | Identified exit to Factory 2970 | -7/Factory | Entered another Factory area 2970 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -6/Factory | Identified exit to DSF 2974 | -6/Factory | Entered DSF 2996 | -6/DSF | Additional patrols routed to DSF 3011 | -6/DSF | Discovered new exit (range 14) 3041 | -6/DSF | Lost 5 parts (4n1u) 3061 | -6/DSF | Entered Factory 3061 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3146 | -5/Factory | Identified exit to Upper Caves 3146 | -5/Factory | Identified exit to Extension 3408 | -5/Factory | Discovered new exit (range 8) 3412 | -5/Factory | Entered another Factory area 3412 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -4/Factory | Identified exit to DSF 3441 | -4/Factory | Entered DSF 3460 | -4/DSF | Additional patrols routed to DSF 3477 | -4/DSF | Discovered new exit (range 16) 3485 | -4/DSF | Entered Research 3485 | -3/Research | Evolved 2 slots: Utility x2 3548 | -3/Research | Fabricated T-07 Excavator? 3800 | -3/Research | Identified exit to Garrison 3800 | -3/Research | Entered Garrison 3814 | -3/Garrison | Spotted B-86 Titan 3822 | -3/Garrison | Spotted B-86 Titan 3826 | -3/Garrison | Triggered checkpoint 3828 | -3/Garrison | Triggered checkpoint 3830 | -3/Garrison | Core integrity fell below 50% 3830 | -3/Garrison | Triggered checkpoint 3841 | -3/Garrison | Core integrity fell below 20% 3843 | -3/Garrison | Discovered new exit (range 10) 3848 | -3/Garrison | Entered Research 3991 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03933_ Connecting with Scanalyzer... >>Study(Biometal Leg) Identified Biometal Leg... Downloading performance data... Effective improvements: -15 time/move 03938_ Triggered Alarm Trap. 03938_ An alarm sounds. 03938_ ALERT: Alarm triggered, dispatching investigation squad. 03940_ U-05 Engineer lays Concrete. 03966_ System corrupted: Component data lost. 03968_ Slug penetrates Wall. 03975_ Connecting with Recycling Unit... 03975_ ALERT: Suspicious activity at Recycling Unit R004. Dispatching Investigation squad. 03982_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4Q layout... Downloaded map data. 03990_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ???# + #?????????? #???????????????????? | | ???# # #?????????? #???????????????????? | | ???# # #?????????? #???????????????????? | | ??# # #?????????? #???????????????????? | | # # #?????????? #???????????????????? | | + / ### #?????# #???????????????????? | | # # # #?????# #???????????????????? | | ??# # #####?????# #???????????????????? | | ???# # #?????????# #???????????????????? | | ???# # #?????????# #???????????????????? | | ???# # #?????????# #???????????????????? | | ???# #######?????????# ########????????????? | | ???# #???????????????# # #????????????? | | ???# #???????????????# # #????????????? | | ???# #???????????????# # #????????????? | | ???# #??????########## # #????????????? | | ???# #??????# # # ""#????????????? | | ???# #??????# # # ""#????????????? | | ???# #??????# "" # # ""#????????????? | | ???#^ #??????# "" + + Y"#????????????? | | ???# #??????# "T # # ""############?? | | #### #??????# "" # # ""# #?? | | # #??????# "" # # ""# = #?? | | # #??????# # #] # #?? | | " # #??????# # # = # #?? | | " # #################@ Y######## #?? | | " # + #?? | | + # #?? | | # + #?? | | + h """" # #?? | | ### #####+########+### """" # #?? | | #?# #??# # k """" # #?? | | " #?# #??# # """" # #?? | | " #?# #??# # # #?? | | ####?# #??# # * # #?? | | ?????# #??# """ """ # + #?? | | ?????# #??# """S""" # ############?? | | ?????# #??################+####### ## #??? | | ?????# #???????????????? ????# ## #??? | | ?????? ??????????????? ??# ## #??? | | ?????? ????????????? # ## !#??? | | ?????? ???????????# ][ """ # #####+##+###??? | | ?????? ???????????##][ """ # #????? | | ?????? ????????????#[ """ # ####????? | | ??????#????????????# # #???????? | | ???????????????????# / #???????? | | ???????????????????# #########???????? | | ???????????????????# """ """ ????????????????? | | ???????????????????# """T""" ?????????????????? | | ???????????????????##???########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 25 Energy Capacity 160 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Evasion (%) 63 Targeting Accuracy 13 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -3/Research | Preloaded Repaired ---------- Aluminum Leg | 57% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Remote Datajack | -5/Factory | Hacked Remote Datajack | -5/Factory | Hacked Biometal Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Hunted Hydra My Command Is Your Wish Streaker Challenges ------------ None Game ------ Seed MappingTechComputer Manual? 0 Play Time 00:59:28 Cumulative 8.5 hours Start 2026.08.06 @ 18:31:33 End 2026.08.07 @ 15:38:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0fdefa8f-7995-4d47-bf54-604873c734c7