Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 21:28:53 Player: Moya Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2493) 2493 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 6364 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Coolant Injector > --- WEAPON (4) ------- Minigun Heavy Machine Gun > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Improved Terrain Scanner Heavy Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Lightpack 2.0 Energy Filter > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Enhanced Autogun Flak Gun > --- INVENTORY -------- Backup Power I Improved Ion Engine Micro Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Battery Improved Signal Interpreter Improved Terrain Scanner Melee Analysis Suite Launcher Guidance Computer Core Analyzer Recoil Stabilizer Particle Charger Particle Charger Kinecellerator Reaction Control System Heavy Armor Plating Improved Field Recycling Unit Heavy Particle Cannon Light Assault Rifle Remote Datajack Remote Datajack Power Maul [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Utility Lightpack 2.0 Device Improved Heat Sink Storage Lightpack 2.0 Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . . 3 . Weapon 2 | . . . . . 1 1 Parts Attached 104 | 7 7 1 1 8 42 38 Power 22 | 1 2 . . 2 8 9 Engine 15 | 1 2 . . 2 6 4 Core 7 | . . . . . 2 5 Reactor . | . . . . . . . Propulsion 16 | 3 . . . 1 7 5 Treads 9 | . . . . . 6 3 Leg 1 | . . . . . 1 . Wheel 6 | 3 . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 1 1 . 5 7 Device 8 | . . . . . 2 6 Storage 6 | 1 1 1 . . 2 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 49 | 2 3 . . 5 22 17 Energy Gun 13 | 1 . . . . 8 4 Energy Cannon 8 | . . . . 1 2 5 Ballistic Gun 15 | 1 2 . . 3 3 6 Ballistic Cannon 1 | . . . . . 1 . Launcher 8 | . 1 . . 1 6 . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . . 2 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . 2 3 Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 45 | . 1 . . 1 20 23 Power 8 | . 1 . . . 3 4 Propulsion 8 | . . . . . 5 3 Utility 4 | . . . . . 1 3 Weapon 25 | . . . . 1 11 13 Highest Loss Streak 18 | . 1 . . 1 12 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 79 100 100 97 74 77 Engine 7 | . 6 14 14 14 3 8 Core 3 | . . . . . 4 5 Treads 4 | . . . . . 6 5 Wheel 11 | . 28 28 28 28 4 4 Device 4 | . . . . . 3 7 Storage 14 | . 14 14 14 14 15 14 Processor 1 | . . . . . 5 . Protection 3 | . 1 14 14 14 2 . Energy Gun 7 | . 2 . . . 13 7 Energy Cannon 5 | . . . . 10 2 9 Ballistic Gun 12 | . 17 28 28 15 8 10 Launcher 1 | . 8 . . . 1 . Naked Turns . | . . . . . . . Heaviest Build 41 | 10 13 28 28 31 26 41 Greatest Support 42 | 26 20 20 20 22 42 40 Greatest Overweight (x) 12 | . . 1 1 1 6 12 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 40 | 8 8 15 15 15 40 40 Average Capacity 27 | 7 8 10 15 15 40 39 Most Carried 35 | 7 8 8 12 15 35 32 Average Carried 18 | 4 6 8 9 12 26 26 Final Capacity 40 | 8 8 15 15 15 40 5 Final Carried 33 | 6 8 8 11 15 33 5 Class Distribution -------------------- 54% | Hauler-Skirmisher 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1893 | 140 152 20 . 220 889 472 Remotely . | . . . . . . . Salvage Created 2881 | 30 189 . . 36 1707 919 Parts 182 | 2 21 . . 6 100 53 Haulers Intercepted 4 | . . . . . 4 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 59 | . 10 . . 3 29 17 Guns 30 | . 2 . . 3 16 9 Cannons 9 | . . . . . 2 7 AOE 19 | . 8 . . . 11 . Classes Destroyed 13 | 1 3 . . . 7 2 Worker 5 | 1 1 . . . 3 . Builder 5 | . . . . . 4 1 Hauler 4 | . . . . . 4 . Recycler 3 | . . . . . 2 1 Mechanic 1 | . . . . . . 1 Watcher 8 | . 2 . . . 5 1 Swarmer 20 | . 6 . . 3 8 3 Grunt 23 | . 4 . . . 12 7 Duelist 1 | . . . . . 1 . Sentry 7 | . . . . . 6 1 Specialist 1 | . . . . . 1 . Programmer 6 | . . . . . . 6 Heavy 1 | . . . . . 1 . Thug 1 | . . . . . 1 . Best Kill Streak 7 | 1 6 . . 2 7 4 Combat Bots Only 5 | . 5 . . 2 5 3 Max Kills in Single Turn 4 | 1 3 . . 2 4 2 Gunslinging 1 | . . . . 1 1 . Exploded 3 | . 2 . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 540 | . 25 . . 33 232 250 Missed 155 | . 10 . . 2 81 62 Damage Taken 6783 | 10 193 4 . 244 2989 3343 Core 1323 | . 33 . . 74 514 702 Absorbed by Shields . | . . . . . . . Redirected to Shielding 64 | . . . . 5 59 . Regen/Repaired (Parts) 167 | . . . . . . 167 Core Remaining (%) 54 | 100 . . . 57 6 . Volleys Fired 162 | . 23 1 . 10 81 47 Largest 4 | . 2 2 . 2 3 4 Hottest 235 | . 60 40 . 40 158 235 Shots Fired 417 | . 35 2 . 20 209 151 Gun 311 | . 27 2 . 20 169 93 Cannon 77 | . . . . . 19 58 Launcher 29 | . 8 . . . 21 . Special . | . . . . . . . Kinetic 179 | . 24 2 . 20 72 61 Thermal 136 | . 3 . . . 57 76 Explosive 17 | . 8 . . . 9 . Electromagnetic 85 | . . . . . 71 14 Robot Hit Streak 8 | . 6 . . 3 8 8 Robot Miss Streak 7 | . 3 2 . 5 4 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . . . 1 4 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 232 | . 18 . . 9 117 88 Core Hits 150 | 1 20 . . 4 74 51 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 2 | . . . . . 1 1 Corrupt 1 | . . . . . 1 . Smash 1 | . . . . . . 1 Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6347 | 21 692 8 . 80 3655 1891 Guns 3054 | . 113 . . 80 1863 998 Cannons 1064 | . . . . . 260 804 Explosions 2062 | . 573 . . . 1489 . Melee 44 | . . . . . . 44 Ramming 123 | 21 6 8 . . 43 45 Kinetic 1630 | . 102 . . 80 842 606 Thermal 2059 | . 11 . . . 992 1056 Explosive 1107 | . 573 . . . 534 . Electromagnetic 1384 | . . . . . 1244 140 Impact 44 | . . . . . . 44 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 2 2 2 3 7 Average Corruption 2 | . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 3 1 5 6 6 15 Message Errors 10 | . 2 . 2 1 1 4 Matter Fused 13 | . . 1 3 3 2 4 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 3 | . 1 . . 1 . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 1 1 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 173 | . 10 . . . 92 71 Projectiles 33 | . . . . . 6 27 Explosions 96 | . 10 . . . 86 . Melee 44 | . . . . . . 44 Knockbacks 5 | . . . . . 4 1 Impact 2 | . . . . . 1 1 Kinetic 3 | . . . . . 3 . Secondary . | . . . . . . . Self-Inflicted Damage 381 | 10 46 4 . . 307 14 Shots 9 | . 2 . . . 7 . Rammed 19 | 2 2 2 . . 9 4 Targets Rammed 22 | 2 2 2 . . 11 5 Kicked 2 | . . . . . 2 . Crushed 1 | . . . . . . 1 Highest Temperature 516 | . 32 . . . 516 432 Average Temperature 115 | . 16 . . . 100 143 Received Heat Transfer 1332 | . 51 . . 12 873 396 Effects 28 | . . . . . 10 18 Shutdowns 4 | . . . . . 2 2 Energy Bleed 3 | . . . . . 1 2 Interference 14 | . . . . . 2 12 Matter Decay 2 | . . . . . 2 . Short Circuit 4 | . . . . . 2 2 Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 4 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 1 2 Heat Transferred 3565 | . 25 . . . 1908 1632 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 416 | 5 241 5 . 85 416 189 Initial 189 | . 3 5 . . 29 189 Average 117 | . 120 5 . 69 232 100 Maximum Alert Level 2 | . 1 . . . 2 . Low Security (%) 75 | 100 82 100 . 100 27 100 Level 1 23 | . 17 . . . 68 . Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . . 1 5 8 Investigation 4 | . . . . 1 1 2 Extermination 4 | . . . . . . 4 Reinforcement 7 | . 2 . . . 3 2 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . 2 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 16 . . 6 44 35 Peak Tracking Total 10 | . 7 . . 3 10 10 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 . . . 6 3 Max in Single Turn 2 | . 1 . . . 2 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 12 | . 3 . 2 1 4 2 Terminals 5 | . 2 . . . 3 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 24 | . 5 . 5 1 6 7 Successful 19 | . 5 . 5 1 3 5 Failed 5 | . . . . . 3 2 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 2 | . . . 1 1 . . Terminals 8 | . 3 . . . 5 . Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . . . 4 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 3 . 5 1 2 . Record 4 | . . . 4 . . . Open Door 1 | . . . . 1 . . Alert Level 2 | . 1 . . . 1 . Unreport Threat 2 | . 1 . . . 1 . Maintenance Status 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 2 | . 2 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . . 2 Time 90 | . . . . . . 90 Parts Recycled 1 | . 1 . . . . . Recycled Matter 7 | . 7 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6517 | 1257 457 238 465 362 1936 1802 Spaces Moved 3846 | 333 464 272 487 304 954 1032 Core 122 | 8 . . . . 102 12 Treads 544 | . . . . . 306 238 Legs 178 | . . . . . 178 . Wheels 3002 | 325 464 272 487 304 368 782 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 95 95 85 100 Average Speed 119 | 87 80 84 95 99 162 133 Slowest Speed 650 | 90 80 95 95 100 350 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 37 57 39 63 28 49 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 6 | . . . . . 6 . Terrain Destroyed 158 | . 37 . . . 119 2 Melee . | . . . . . . . Projectile 7 | . . . . . 5 2 AOE 151 | . 37 . . . 114 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5427 | 1294 517 278 489 350 1146 1353 Wait 1186 | 946 17 . . 9 10 204 Move 3840 | 332 463 271 486 303 953 1032 Hop . | . . . . . . . Pick Up 72 | 6 2 1 1 10 40 12 Fast Attach 24 | 6 3 . . . 6 9 Attach 38 | . . . 1 1 20 16 Detach 10 | . 1 . 1 . 2 6 Swap 42 | 1 4 1 . 7 16 13 Drop 29 | 1 2 2 . 10 7 7 Fire 162 | . 23 1 . 10 81 47 Melee 2 | . . . . . . 2 Ram 16 | 2 2 2 . . 8 2 Kick 2 | . . . . . 2 . Crush 4 | . . . . . 1 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 1258 | -11/Scrapyard | Entered Materials 1278 | -10/Materials | Build established: Mutant 1503 | -10/Materials | Discovered new exit (range 15) 1701 | -10/Materials | Discovered new exit (range 14) 1715 | -10/Materials | Entered Mines 1718 | -10/Mines | Met a Derelict bent on vengeance 1807 | -10/Mines | Assembled infested the area 1852 | -10/Mines | Discovered new exit (range 5) 1947 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1948 | -10/Mines | Discovered new exit (range 5) 1953 | -10/Mines | Entered Exiles 1976 | -10/Exiles | Met 8R-AWN 2008 | -10/Exiles | Met EX-HEX 2064 | -10/Exiles | Met EX-BIN 2173 | -10/Exiles | Aligned with FarCom system 2174 | -10/Exiles | Given EX-Vault access code 2208 | -10/Exiles | Opened EX-Vault 2263 | -10/Exiles | Found Lightpack 2.0 2288 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2320 | -10/Exiles | Met EX-DEC 2332 | -10/Exiles | Learned location of Zion (-7) 2401 | -10/Exiles | Discovered new exit (range 14) 2418 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2418 | -10/Exiles | Entered Mines 2472 | -9/Mines | Learned location of 1 exit from Materials 2567 | -9/Mines | Discovered new exit (range 5) 2604 | -9/Mines | Met a Derelict shopkeep closing up shop 2780 | -9/Mines | Entered Materials 2780 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2781 | -8/Materials | Identified exit to Factory 3209 | -8/Materials | Build established: Hauler-Skirmisher 3271 | -8/Materials | Core integrity fell below 50% 3304 | -8/Materials | Lost 12 parts (2p2n1u7w) 3325 | -8/Materials | Found Corrupted Prototype Device 3883 | -8/Materials | Core integrity fell below 20% 3922 | -8/Materials | Lost 4 parts (2n2w) 4328 | -8/Materials | Garrison activated, responded to threat 4716 | -8/Materials | Entered Factory 4716 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5209 | -7/Factory | Lost 3 parts (1n2w) 5386 | -7/Factory | Repaired Broken Cld. Ion Engine 5516 | -7/Factory | Repaired Lgt. Treads 6076 | -7/Factory | Discovered new exit (range 15) 6440 | -7/Factory | Cargo convoy interrupted 6489 | -7/Factory | Core integrity fell below 50% 6506 | -7/Factory | Core integrity fell below 20% 6518 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- corruption cleaned. 06511_ Shock Rifle destroyed. 06511_ Com. Battery destroyed. 06511_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06513_ Acquired Hvy. Machine Gun. 06514_ M-28 Smith repairs P-60 Hacker. 06515_ Lgt. Treads destroyed. 06515_ Power Maul destroyed. 06516_ Acquired Minigun. 06516_ M-28 Smith repairs Gravmag System. 06517_ The unstable cave ceiling collapses. 06517_ P-60 Hacker crushed by falling debris. 06517_ Gravmag System crushed. 06517_ The unstable cave ceiling collapses. 06517_ X-62 Marksman crushed by falling debris. 06517_ X-62 Marksman system corrupted by crushing effect. 06517_ Launcher Guidance Computer crushed. 06517_ Destroyed Shock Rifle. 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[%##!!# # #????? | | ??????????# = !##!!# # #????? | | ###############;;;; "##### ###+#####+#????? | | #????? | | #????? | | " " #????? | | "%" ###??? | | " % | | ##/###########################+#####+#+####### | | ????????????????????????????? # #? | | ????????????????????????????? # """ """ +??? | | ???????????????????????????? # """ """ #???? | | ???????????????????????????? # """ """ #???? | | ??????????????????????????? # #???? | | ??????????????????????????? # """ """ #???? | | ?????????????????????????? # """ """ #???? | | ?????????????????????????? # """ """ #???? | | ????????????????????????? # #???? | | ????????????????????????? # #???? | | ???????????????????????? # #???? | | ???????????????????????? # #???? | | ??????????????????????????#####+######+#######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 25 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 44 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed BottomlessTractorGuard Manual? 0 Play Time 01:01:16 Cumulative 14.7 hours Start 2024.03.18 @ 23:50:52 End 2024.03.19 @ 21:28:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 27x22 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09716a3d-f4d8-499c-861b-b0e595f2d66d