Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 15:06:48 // AFD2020/Player2 Player: Pimski Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (23) 115 Value Destroyed (445) 445 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (734) 734 TOTAL SCORE: 5494 Bonus ------- Follower Combat Kills 173 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 138/140 System Corruption 1% Temperature Cool (2) Movement Flying (37) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Neutrino Core Nuclear Pulse Thruster Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Propulsion Shielding Light Armor Plating > --- WEAPON ----------- Master Tearclaws > --- INVENTORY -------- Light Nuclear Core Neutrino Core Nuclear Pulse Thruster Longsword +1 [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Light Armor Plating Device Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 32 | . 5 2 1 . 8 3 11 2 . . Power 5 | . 1 1 . . 3 . . . . . Engine 5 | . 1 1 . . 3 . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 7 | . 2 1 . . 1 . 3 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . 2 1 . . 1 . 3 . . . Utility 9 | . 1 . . . 3 3 2 . . . Device 1 | . . . . . . 1 . . . . Storage . | . . . . . . . . . . . Processor 5 | . . . . . 2 2 1 . . . Hackware . | . . . . . . . . . . . Protection 3 | . 1 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 11 | . 1 . 1 . 1 . 6 2 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . 1 . . . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . 1 . . . 4 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 8 | . . 2 . . 3 . . . . 3 Power 2 | . . 1 . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 1 | . . . . . . . . . . 1 Weapon 3 | . . . . . 2 . . . . 1 Highest Loss Streak 3 | . . 2 . . 2 . . . . 3 Average Slot Usage (%) 74 | . 32 69 71 71 68 70 84 92 92 77 Engine 7 | . 2 12 7 . 7 7 7 7 7 7 Flight 23 | . 5 28 28 28 26 23 23 23 23 18 Device 3 | . . . . . . 5 7 7 7 7 Processor 17 | . . . . . 10 26 31 30 30 30 Protection 10 | . 1 14 14 14 11 7 7 15 15 9 Ballistic Gun 5 | . 22 14 14 14 1 . . . . . Slashing Weapon 4 | . . . 6 14 8 . 4 7 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 2 8 8 8 8 12 8 22 22 22 22 Greatest Support 24 | 3 8 8 8 8 12 12 24 24 24 24 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 6 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 4 4 3 3 Average Carried 3 | 4 3 2 3 4 3 4 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 4 4 3 3 3 3 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Gladiator 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 630 | 200 92 98 . 10 70 . 110 50 . . Remotely . | . . . . . . . . . . . Salvage Created 770 | . 175 78 . 103 212 . 54 148 . . Parts 55 | . 16 3 . 8 12 . 6 10 . . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 17 | . 6 3 . . 3 . 2 3 . . Melee 6 | . . . . . 3 . . 3 . . Guns 11 | . 6 3 . . . . 2 . . . Classes Destroyed 8 | . 2 1 . . 3 . 1 1 . . Hauler 1 | . . . . . 1 . . . . . Recycler 4 | . 1 . . 2 1 . . . . . Operator 1 | . . . . . 1 . . . . . Swarmer 11 | . 6 2 . . 2 . . 1 . . Grunt 1 | . . 1 . . . . . . . . Sentry 2 | . . . . . 1 . . 1 . . Programmer 1 | . . . . . . . . 1 . . Master Thief 2 | . . . . . . . 2 . . . Best Kill Streak 4 | . 4 2 . 1 4 . 1 3 . . Combat Bots Only 3 | . 3 2 . . 2 . 1 3 . . Max Kills in Single Turn 1 | . 1 1 . 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 787 | . 139 191 . . 101 . 20 171 . 165 Core 153 | . 33 64 . . . . . . . 56 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 46 92 . . . . . Volleys Fired 39 | . 13 26 . . . . . . . . Largest 2 | . 2 1 . . . . . . . . Hottest 40 | . 40 20 . . . . . . . . Shots Fired 94 | . 26 26 . . . . 42 . . . Gun 94 | . 26 26 . . . . 42 . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 94 | . 26 26 . . . . 42 . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | . 5 7 . . . . 4 . . . Robot Miss Streak 5 | . 3 5 . . . . 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 43 | . . . . . . . 43 . . . Shots Hit Robots 85 | . 14 12 . 2 16 . 25 15 . 1 Core Hits 27 | . 8 5 . 2 5 . 3 4 . . Critical Hits 1 | . . . . . 1 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 51 | . . . . 2 28 . 4 15 . 2 Impact . | . . . . . . . . . . . Slashing 50 | . . . . 2 27 . 4 15 . 2 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . 2 4 . 1 4 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3274 | . 152 163 . 318 1251 . 783 595 . 12 Guns 1070 | . 152 163 . . . . 755 . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2204 | . . . . 318 1251 . 28 595 . 12 Ramming . | . . . . . . . . . . . Kinetic 1070 | . 152 163 . . . . 755 . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2204 | . . . . 318 1251 . 28 595 . 12 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . Message Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 480 | . . . . . 454 . 14 12 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 480 | . . . . . 454 . 14 12 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 5 | . . 5 . . . . . . . . Average Temperature 1 | . . 1 . . . . . . . . Received Heat Transfer 162 | . . 66 . . 45 . . 18 . 33 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 301 | . 211 288 . 12 301 148 . . . . Average Influence 157 | . 122 237 . 4 131 142 . . . . Maximum Alert Level 1 | . 1 1 . . 1 . . . . . Low Security (%) 63 | 100 67 36 . 100 61 100 . . . . Level 1 36 | . 32 63 . . 38 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . 1 . . 1 . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 55 | . 8 7 . . 18 . 3 15 . 4 Peak Tracking Total 11 | . 4 3 . . 8 . 2 11 . 4 Tactical Retreats 5 | . 1 . . . 3 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 17 | . 1 1 2 . 3 3 1 2 4 . Terminals 6 | . 1 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 68 | . 2 1 2 . 11 12 1 10 29 . Successful 53 | . 1 1 2 . 4 5 1 10 29 . Failed 15 | . 1 . . . 7 7 . . . . Catastrophic 3 | . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . 1 . 10 8 . . . . Terminals 23 | . 2 . . . 11 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 49 | . 1 1 2 . 3 2 1 10 29 . Record 21 | . . . 1 . . . . 9 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 4 | . . . . . . 1 . . 3 . Open Door 3 | . . 1 . . . . 1 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 10 | . . . . . 3 7 . . . . Terminals 3 | . . . . . 1 2 . . . . Botnet 2 | . . . . . 1 1 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 3 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . 1 . . 2 . . . . . 1 Largest Group 3 | . 1 1 1 3 3 1 1 1 1 2 Highest-Rated Group 157 | . 58 58 58 99 109 67 73 74 63 157 Highest-Rated Ally 94 | . 58 58 58 58 69 67 73 74 63 94 Total Orders . | . . . . . . . . . . . Ally Attacks 91 | . 2 22 . . 32 8 11 9 . 7 Total Damage 1550 | . 29 360 . . 475 68 206 302 . 110 Kills 15 | . . 4 . . 9 . 1 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Turrets Deployed 1 | . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 1710 | 4 109 248 152 46 254 134 469 145 30 119 Spaces Moved 2833 | 1 90 446 319 38 379 210 754 307 78 211 Core 62 | 1 61 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2771 | . 29 446 319 38 379 210 754 307 78 211 Fastest Speed 34 | 50 37 37 37 37 34 34 34 34 34 34 Average Speed 35 | 50 45 37 37 37 34 34 34 34 34 35 Slowest Speed 50 | 50 50 37 37 37 37 34 34 34 34 37 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . 3 . . 3 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 2 25 72 68 21 39 11 71 54 74 52 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . 1 1 . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 3 . . 1 Spaces Dug 12 | . . . . . 9 . 3 . . . Terrain Destroyed 44 | . . . . . 9 . 35 . . . Melee 12 | . . . . . 9 . 3 . . . Projectile 32 | . . . . . . . 32 . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 3422 | 7 135 499 353 67 470 269 963 328 80 251 Wait 436 | . 16 26 30 28 53 58 181 3 3 38 Move 2809 | . 89 439 318 37 372 207 753 306 77 211 Hop 7 | . . 3 . . 3 1 . . . . Pick Up 16 | . 6 2 2 . 2 . 4 . . . Fast Attach 18 | . 3 . . . 6 3 5 1 . . Attach 14 | . 2 2 1 . 2 . 6 1 . . Detach 6 | . 1 . . . 1 . 3 1 . . Swap . | . . . . . . . . . . . Drop 26 | 7 5 1 2 . 3 . 7 1 . . Fire 39 | . 13 26 . . . . . . . . Melee 51 | . . . . 2 28 . 4 15 . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 114 | -10/Materials | Entered Mines 114 | -10/Mines | Accompanied by 1 ally 156 | -10/Mines | Discovered new exit (range 13) 172 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 229 | -10/Mines | Core integrity fell below 50% 239 | -10/Mines | Met a Derelict shopkeep closing up shop 268 | -10/Mines | Discovered new exit (range 6) 316 | -10/Mines | Build established: Mutant 326 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 358 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 358 | -10/Mines | Discovered new exit (range 5) 362 | -10/Mines | Entered Exiles 362 | -10/Exiles | Accompanied by 1 ally 372 | -10/Exiles | Met 8R-AWN 378 | -10/Exiles | Met EX-HEX 394 | -10/Exiles | Met EX-DEC 400 | -10/Exiles | Learned location of Zion (-6) 422 | -10/Exiles | Met EX-BIN 428 | -10/Exiles | Aligned with FarCom system 428 | -10/Exiles | Given EX-Vault access code 437 | -10/Exiles | Opened EX-Vault 439 | -10/Exiles | Found Longsword +1 449 | -10/Exiles | Found AWS/Gauss 450 | -10/Exiles | DAS Turret deployed 471 | -10/Exiles | Exiles lab attacked by MAIN.C 494 | -10/Exiles | Discovered new exit (range 10) 514 | -10/Exiles | Stole two prototypes: Longsword +1, AWS/Gauss 514 | -10/Exiles | Entered Mines 514 | -9/Mines | Accompanied by 1 ally 527 | -9/Mines | Discovered new exit (range 5) 560 | -9/Mines | Entered Materials 560 | -8/Materials | Accompanied by 3 allies 560 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 565 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 797 | -8/Materials | Garrison activated, responded to threat 804 | -8/Materials | Discovered new exit (range 9) 809 | -8/Materials | Identified exit to Factory 814 | -8/Materials | Entered Factory 814 | -7/Factory | Accompanied by 1 ally 814 | -7/Factory | Evolved 2 slots: Utility x2 816 | -7/Factory | FarCom data flow suspended 871 | -7/Factory | Identified exit to Lower Caves 948 | -7/Factory | Entered Lower Caves 948 | -7/Lower Caves | Accompanied by 1 ally 1164 | -7/Lower Caves | Spotted 9E-F3I(f) 1165 | -7/Lower Caves | Encountered a Master Thief 1169 | -7/Lower Caves | Spotted DT-LTN(f) 1170 | -7/Lower Caves | Encountered a Master Thief 1181 | -7/Lower Caves | Destroyed 9E-F3I(f) 1203 | -7/Lower Caves | Destroyed DT-LTN(f) 1321 | -7/Lower Caves | Encountered a Warlord checkpoint 1338 | -7/Lower Caves | Discovered new exit (range 12) 1341 | -7/Lower Caves | Identified exit to Lower Caves 1349 | -7/Lower Caves | Spotted 09-M5W(f) 1350 | -7/Lower Caves | Encountered a Master Thief 1377 | -7/Lower Caves | Allies destroyed 09-M5W(f) 1417 | -7/Lower Caves | Entered another Lower Caves area 1417 | -7/Lower Caves | Accompanied by 1 ally 1420 | -7/Lower Caves | Discovered new exit (range 9) 1422 | -7/Lower Caves | Identified exit to Factory 1445 | -7/Lower Caves | Learned 4 Factory zone layouts 1488 | -7/Lower Caves | Learned location of Armory (-4) 1488 | -7/Lower Caves | Learned location of 1 exit from Factory 1488 | -7/Lower Caves | Learned 8 Factory zone layouts 1488 | -7/Lower Caves | Learned Research trap positions 1488 | -7/Lower Caves | Learned Research security intel 1488 | -7/Lower Caves | Learned Armory terminal intel 1536 | -7/Lower Caves | Spotted QJ-7PA(f) 1539 | -7/Lower Caves | Encountered a Master Thief 1548 | -7/Lower Caves | Discovered new exit (range 15) 1551 | -7/Lower Caves | Learned Factory terminal intel 1553 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1553 | -7/Lower Caves | Identified exit to Data Miner 1556 | -7/Lower Caves | Longsword +1 stolen by Master Thief 1562 | -7/Lower Caves | Entered Data Miner 1562 | -7/Data Miner | Accompanied by 1 ally 1562 | -7/Data Miner | Discovered new exit (range 6) 1567 | -7/Data Miner | Met Data Miner 1575 | -7/Data Miner | Learned location of Section 7 (-2) 1575 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1580 | -7/Data Miner | Received God Mode back door access code from Data Miner 1588 | -7/Data Miner | Identified exit to Proximity Caves 1592 | -7/Data Miner | Entered Proximity Caves 1592 | -6/Proximity Caves | Accompanied by 1 ally 1618 | -6/Proximity Caves | Spotted B-75 Beast 1624 | -6/Proximity Caves | Escorted by Enhanced Grunt 1644 | -6/Proximity Caves | Learned Factory terminal intel 1646 | -6/Proximity Caves | Core integrity fell below 50% 1672 | -6/Proximity Caves | Core integrity fell below 20% 1676 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 1679 | -6/Proximity Caves | Discovered exit to Factory (range 4) 1711 | -6/Proximity Caves | Core destroyed Last Messages --------------- 01624_ Enhanced Grunt: "Protecting LRC-V3." 01631_ Enhanced Grunt suffers critical hit. 01631_ Enhanced Grunt destroyed. 01634_ Player 2 acquires Prototype Device. 01636_ Lgt. Armor Plating destroyed. 01639_ Player 2 knocked back. 01644_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 01644_ Player 2 attaches Prototype Device. 01645_ Player 2 attaches Com. Battery. 01645_ Master Tearclaws destroyed. 01645_ Nuclear Pulse Thruster destroyed. 01645_ Knocked back. 01646_ Player 2 attaches Com. Battery. 01654_ Searching scrap... 01654_ Found 36 Matter. 01654_ Found 20 Matter. 01654_ Found Gatling Laser. 01654_ Found Imp. Actuator Array. 01679_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #????????????###?????????????????????????????? | | #???????????? #?????????????????????????????? | | #???????????? #?????????????????????????????? | | #????????????? ####??????????????????????????? | | #???????????? ???????????????????????????? | | ##??????????? ????????????????????????????? | | #??????????# ?????????????????????????????? | | #?????????? ??????????????????????????????? | | ##????????## ???????????????????????????????? | | #????????## ????????????????????????????????? | | #?#####?## ?????????????????????????????????? | | #?# ### #?????????????###??????????????????? | | ### ## ##???????????? ???????????????????? | | ## ### ##?????????? ???????????????????? | | ### ##????????? #???????????????????? | | ## ####?????? #???????????????????? | | ### ###???? #???????????????????? | | ## #?# ##??? #???????????????????? | | ##### ## ##### #### ####????????????????? | | ????#### #??# ##???????????????? | | ???????# ## ### ##??????????????? | | ???????# ## #?##### ##?????????????? | | ???????# ## #????# < ##????????????? | | ???????# ##????#@ #????????????? | | ??????# #????# #????????????? | | ?????# #???# ### #????????????? | | ????# ##### #?? #### ##???##????????????? | | ???# ####????## ##? ##????##??????????????????? | | ???##??????????###?####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 63 Melee Accuracy 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageGravityChip Manual? 0 Play Time 00:54:12 Cumulative 685.7 hours Start 2020.04.01 @ 14:08:58 End 2020.04.01 @ 15:06:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 105 Types 71/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea6a0df7-fbd1-458b-a2aa-a1723132c5e5