Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.02 @ 23:23:34

Player: BoomBlip

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (137)     685
Value Destroyed (4939)     4939
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-62)                -62
              TOTAL SCORE: 10842

 Bonus
-------
High Alert Combat Kills    78
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/1150
Matter                     251/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (37)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
           Myomer Leg
  Advanced VSS Leg
     Heavy Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Armored Exoskeleton
                Myomer Leg
       Advanced VSS Leg
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Targeting Computer
       Improved Kinecellerator
                Hacking Suite
                System Shield
                Field Recycling Unit
>               --- WEAPON -----------
       Improved Arc Projector
                Coil Gun
       Improved Heavy Machine Gun
                Plasma Sword
>               --- INVENTORY --------
                Myomer Leg
       Advanced VSS Leg
                KE Penetrator
                Mass Driver
          Heavy Gauss Cannon
[Rating: 99]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Medium Armored Exoskeleton
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Coil Gun
  Energy Gun               Medium Laser
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   1   .   
  Utility                  6    | .   .   1   1   1   1   .   .   .   2   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   
Parts Attached             144  | .   13  21  8   7   21  1   10  .   24  38  1   
  Power                    24   | .   2   3   1   1   1   .   4   .   3   9   .   
    Engine                 9    | .   2   2   1   1   .   .   2   .   1   .   .   
    Core                   11   | .   .   1   .   .   1   .   2   .   2   5   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Propulsion               36   | .   3   3   2   2   11  .   2   .   5   8   .   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   1   4   .   
    Wheel                  21   | .   3   3   2   2   11  .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   2   .   4   1   .   
  Utility                  35   | .   3   2   3   1   6   .   1   .   11  8   .   
    Device                 15   | .   1   .   1   1   4   .   .   .   4   4   .   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   1   .   
    Processor              4    | .   .   1   1   .   .   .   .   .   1   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   2   .   
    Protection             10   | .   .   1   1   .   2   .   1   .   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | .   5   13  2   3   3   1   3   .   5   13  1   
    Energy Gun             4    | .   2   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | .   3   13  2   3   2   .   2   .   3   9   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   .   .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   1   .   .   .   1   1   .   
Parts Lost                 32   | .   .   1   1   .   6   6   2   .   5   11  .   
  Power                    4    | .   .   .   .   .   .   .   1   .   2   1   .   
  Propulsion               11   | .   .   .   1   .   3   2   .   .   2   3   .   
  Utility                  8    | .   .   .   .   .   2   2   .   .   1   3   .   
  Weapon                   9    | .   .   1   .   .   1   2   1   .   .   4   .   
  Highest Loss Streak      6    | .   .   1   1   .   3   6   2   .   3   3   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     66   | .   85  96  98  99  93  60  12  26  61  77  .   
  Engine                   3    | .   12  9   7   7   4   .   3   6   1   .   .   
  Core                     2    | .   .   1   2   .   1   3   .   .   3   5   .   
  Leg                      2    | .   8   .   .   .   .   .   .   .   4   7   .   
  Wheel                    8    | .   18  22  27  22  25  11  .   .   .   .   .   
  Device                   8    | .   2   9   5   15  17  16  .   .   9   11  .   
  Storage                  3    | .   14  11  9   7   6   4   .   .   .   1   .   
  Processor                4    | .   .   10  12  7   4   .   .   .   4   6   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   7   .   
  Protection               5    | .   .   .   8   7   5   3   .   .   12  9   .   
  Ballistic Gun            16   | .   14  31  27  30  21  16  5   .   15  13  .   
  Launcher                 1    | .   .   .   .   .   .   1   .   .   3   2   .   
Peak Build Rating          99   | 6   7   20  25  34  49  49  16  12  77  99  9   
  Average Rating           40   | 6   5   13  23  31  41  31  7   12  58  79  2   
  On Entrance              20   | 6   6   7   20  24  34  49  1   12  12  77  2   
Naked Turns                529  | .   .   .   .   .   .   29  237 .   .   12  251 
Heaviest Build             64   | 12  28  37  38  49  60  56  18  8   59  64  12  
  Greatest Support         100  | 20  26  26  36  42  60  50  8   8   50  100 3   
  Greatest Overweight (x)  5    | .   1   1   1   1   1   3   5   .   1   4   3   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         8    | 8   13  15  15  15  15  11  5   5   5   5   5   
  Most Carried             15   | 6   9   15  15  15  15  15  5   5   5   5   4   
  Average Carried          7    | 6   6   13  14  14  14  11  3   5   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 6   8   15  15  15  15  5   5   5   5   4   4   

 Class Distribution 
--------------------
 35% | Scavenger-Tank
 24% | Mutant
 14% | Skirmisher
  8% | Scavenger-Skirmisher
  8% | Scavenger-Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
                 Tank | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -6/Waste
               Mutant | -6/Factory
             Sprinter | -6/Lower Caves
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -4/Factory
               Mutant | -4/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Fac  Fac  Upp  
Matter Collected           4904 | 200  55   894  146  95   1025 296  128  .    574  1491 .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6978 | .    97   1237 146  91   1347 689  239  .    1104 2028 .    
  Parts                    315  | .    3    72   11   8    78   .    5    .    51   87   .    
Haulers Intercepted        2    | .    .    .    .    .    1    .    .    .    .    1    .    
Recyclers Shooed           12   | .    .    1    .    .    5    .    .    .    4    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Combat Hostiles Destroyed  95   | .   2   27  2   1   18  3   6   .   15  21  .   
  Melee                    11   | .   .   .   .   .   .   .   4   .   4   3   .   
  Guns                     72   | .   2   26  2   1   13  .   1   .   11  16  .   
  Cannons                  6    | .   .   .   .   .   5   .   .   .   .   1   .   
  AOE                      5    | .   .   1   .   .   .   3   .   .   .   1   .   
Classes Destroyed          16   | .   1   7   1   1   2   1   .   .   1   2   .   
  Worker                   6    | .   .   .   .   1   3   .   1   .   .   1   .   
  Builder                  12   | .   .   .   2   .   6   .   .   .   1   3   .   
  Tunneler                 5    | .   .   3   .   .   1   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Recycler                 12   | .   .   2   .   .   4   .   .   .   2   4   .   
  Operator                 3    | .   .   1   .   .   1   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  18   | .   .   4   .   .   7   .   3   .   4   .   .   
  Grunt                    37   | .   2   17  2   .   5   .   .   .   5   6   .   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   1   .   .   .   .   .   .   .   2   .   
  Sentry                   12   | .   .   4   .   1   3   .   2   .   1   1   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               14   | .   .   .   .   .   3   .   1   .   4   6   .   
  Compactor                3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           8    | .   2   8   2   1   7   3   4   .   5   6   .   
  Combat Bots Only         6    | .   2   6   2   1   5   3   3   .   4   5   .   
Max Kills in Single Turn   3    | .   1   3   1   1   3   1   1   .   2   2   .   
  Gunslinging              2    | .   .   2   .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   1   .   .   .   1   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Fac  Fac  Upp  
Hostile Shots Fired        835   | .    9    81   11   18   143  6    141  .    81   326  19   
  Missed                   271   | .    3    26   2    7    43   1    62   .    30   90   7    
Damage Taken               8247  | .    65   580  134  67   1200 305  899  .    838  3994 165  
  Core                     2105  | .    47   80   12   8    51   98   552  .    105  987  165  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  6     | .    .    .    .    .    6    .    .    .    .    .    .    
  Ignored by Resistances   2233  | .    19   169  40   22   346  81   258  .    233  1017 48   
Core Remaining (%)         80    | 100  81   80   97   98   .    .    .    17   89   .    .    
Volleys Fired              239   | .    6    61   7    3    49   10   12   .    33   57   1    
  Largest                  4     | .    2    3    3    4    4    4    2    .    4    4    1    
  Hottest                  155   | .    70   69   69   97   129  122  53   .    118  155  61   
Shots Fired                773   | .    12   184  21   12   196  40   19   .    101  187  1    
  Gun                      714   | .    12   184  21   12   157  34   19   .    100  175  .    
  Cannon                   52    | .    .    .    .    .    39   .    .    .    .    12   1    
  Launcher                 7     | .    .    .    .    .    .    6    .    .    1    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  749   | .    6    184  21   12   196  34   19   .    100  176  1    
  Thermal                  6     | .    6    .    .    .    .    .    .    .    .    .    .    
  Explosive                6     | .    .    .    .    .    .    6    .    .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    .    1    11   .    
  Robot Hit Streak         45    | .    11   19   7    16   12   12   8    .    45   40   .    
  Robot Miss Streak        6     | .    .    2    1    1    4    6    2    .    2    1    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    1    .    
  Secondary Targets        9     | .    .    3    .    .    .    .    .    .    3    3    .    
    Max Gunslinging Chain  2     | .    .    2    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           617   | .    11   144  12   9    133  36   31   .    85   156  .    
  Core Hits                325   | .    5    62   6    6    113  12   11   .    42   68   .    
  Critical Kills           4     | .    .    1    .    .    1    1    .    .    .    1    .    
  Critical Parts Destroyed 9     | .    .    2    .    .    .    .    4    .    1    2    .    
  Critical Strikes         18    | .    .    3    .    .    3    1    4    .    1    6    .    
    Destroy                9     | .    .    3    .    .    1    1    .    .    1    3    .    
    Blast                  2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              42    | .    .    .    .    .    .    .    16   .    9    17   .    
  Impact                   16    | .    .    .    .    .    .    .    16   .    .    .    .    
  Slashing                 26    | .    .    .    .    .    .    .    .    .    9    17   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    2    .    .    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16446 | .    136  2336 194  145  3399 2150 988  .    2183 4915 .    
  Guns                     11719 | .    136  2126 194  145  2465 723  271  .    1931 3728 .    
  Cannons                  910   | .    .    .    .    .    539  .    .    .    .    371  .    
  Explosions               2188  | .    .    210  .    .    395  1427 .    .    33   123  .    
  Melee                    1588  | .    .    .    .    .    .    .    687  .    217  684  .    
  Ramming                  41    | .    .    .    .    .    .    .    30   .    2    9    .    
  Kinetic                  12429 | .    60   2126 194  145  3004 723  271  .    1931 3975 .    
  Thermal                  199   | .    76   .    .    .    .    .    .    .    .    123  .    
  Explosive                2032  | .    .    210  .    .    395  1427 .    .    .    .    .    
  Electromagnetic          157   | .    .    .    .    .    .    .    .    .    33   124  .    
  Impact                   687   | .    .    .    .    .    .    .    687  .    .    .    .    
  Slashing                 901   | .    .    .    .    .    .    .    .    .    217  684  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    5    1    .    .    6    9    9    2    10   10   
  Average Corruption       5     | .    .    5    1    .    .    6    7    9    1    6    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91    | .    .    22   .    .    .    2    24   .    9    26   8    
    Message Errors         24    | .    .    4    .    .    .    .    8    .    2    8    2    
    Matter Fused           21    | .    .    4    .    .    .    1    6    .    2    7    1    
    Heat Flow Errors       8     | .    .    1    .    .    .    .    4    .    1    1    1    
    Energy Discharges      7     | .    .    3    .    .    .    .    2    .    1    .    1    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    3    .    .    .    .    4    .    1    2    1    
    Data Loss (major)      5     | .    .    2    .    .    .    1    .    .    1    1    .    
    Misfires               4     | .    .    3    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            417   | .    .    .    .    .    36   36   266  .    8    71   .    
  Projectiles              42    | .    .    .    .    .    36   .    .    .    .    6    .    
  Explosions               41    | .    .    .    .    .    .    36   .    .    .    5    .    
  Melee                    334   | .    .    .    .    .    .    .    266  .    8    60   .    
Knockbacks                 10    | .    .    .    .    .    4    .    2    .    1    3    .    
  Impact                   3     | .    .    .    .    .    .    .    2    .    1    .    .    
  Kinetic                  7     | .    .    .    .    .    4    .    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309   | .    .    44   .    .    74   139  13   .    .    39   .    
  Shots                    6     | .    .    1    .    .    1    3    .    .    .    1    .    
  Rammed                   11    | .    .    .    .    .    1    .    10   .    .    .    .    
Targets Rammed             13    | .    .    .    .    .    1    .    10   .    1    1    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        741   | .    81   229  33   11   47   .    216  .    212  741  58   
  Average Temperature      99    | .    38   29   12   7    16   .    79   .    35   364  36   
  Received Heat Transfer   1522  | .    45   282  72   30   357  .    246  .    165  279  46   
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    13   .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    10   .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         322   | .    222  .    .    .    .    .    .    .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Peak Influence             575  | .   76  575 271 155 424 97  375 .   406 360 .   
  Initial                  207  | .   .   27  207 101 65  74  27  .   70  58  .   
  Average                  160  | .   35  264 228 123 148 68  105 .   219 107 .   
Maximum Alert Level        2    | .   .   2   1   .   2   .   1   .   2   1   .   
  Low Security (%)         65   | 100 100 35  .   100 72  100 89  .   46  79  .   
  Level 1                  29   | .   .   35  100 .   24  .   10  .   49  20  .   
  Level 2                  5    | .   .   29  .   .   3   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   5   1   .   5   .   2   .   2   6   .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   1   .   2   .   2   3   .   
  Reinforcement            10   | .   .   4   .   .   3   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Distress Signals           5    | .   .   2   .   .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   4   40  8   1   25  6   23  .   21  46  7   
  Peak Tracking Total      14   | .   3   5   6   1   5   4   6   .   5   14  2   
  Tactical Retreats        14   | .   .   2   .   .   1   .   5   .   2   3   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Traps Triggered            11   | .   2   1   2   .   3   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Machines Disabled          7    | .   .   2   .   .   1   .   .   .   2   2   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Machines Accessed          26   | .   2   3   1   1   7   .   2   .   5   4   1   
  Terminals                22   | .   2   3   1   1   6   .   1   .   4   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   1   1   .   
Total Hacks                53   | .   4   10  3   1   14  .   2   .   6   7   6   
  Successful               22   | .   3   2   1   1   5   .   1   .   1   2   6   
  Failed                   31   | .   1   8   2   .   9   .   1   .   5   5   .   
    Catastrophic           12   | .   1   3   .   .   2   .   .   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   9   2   .   8   .   .   .   3   6   .   
  Terminals                46   | .   4   10  3   1   11  .   1   .   4   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   3   .   1   .   2   1   .   
Terminal Hacks             18   | .   2   2   1   1   4   .   1   .   .   1   6   
  Record                   9    | .   .   .   1   .   2   .   .   .   .   .   6   
  Open DSF                 3    | .   .   .   .   1   1   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   1   .   
  Seal Access              3    | .   .   .   .   .   1   .   .   .   1   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         20   | .   1   3   1   .   6   .   1   .   4   3   1   
  Full Trace Events        3    | .   .   1   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Total Allies               2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   1   .   .   .   
  Highest-Rated Group      167  | .   .   .   .   .   .   31  .   167 .   .   .   
  Highest-Rated Ally       167  | .   .   .   .   .   .   31  .   167 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  .   .   .   .   .   
  Total Damage             172  | .   .   .   .   .   .   172 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Low Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Fac  Fac  Upp  
Turns Passed               5670 | 3    200  755  173  91   826  95   859  9    1173 1222 264  
Spaces Moved               4265 | 3    138  435  128  67   644  84   1021 26   651  562  506  
  Core                     1314 | .    .    .    .    .    .    60   711  .    2    35   506  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     896  | 3    44   .    .    .    .    .    .    .    446  403  .    
  Wheels                   1392 | .    94   435  128  67   644  24   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   663  | .    .    .    .    .    .    .    310  26   203  124  .    
  Fastest Speed            26   | 120  90   105  86   93   82   50   32   32   26   40   50   
  Average Speed            101  | 120  110  105  100  106  93   67   71   32   151  157  51   
  Slowest Speed            300  | 120  190  105  105  108  105  135  300  32   250  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    29   33   20   2    21   74   35   5    17   15   63   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    2    1    
Terrain Destroyed          148  | .    .    28   .    .    20   59   .    .    5    35   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               42   | .    .    .    .    .    7    .    .    .    5    29   1    
  AOE                      106  | .    .    28   .    .    13   59   .    .    .    6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Low  Fac  Fac  Upp  
Total                      5004 | 2    170  606  154  79   763  97   1100 25   752  747  509  
  Wait                     162  | .    6    54   9    .    10   .    24   .    14   45   .    
  Move                     4251 | 2    137  434  127  66   644  83   1020 25   650  557  506  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  57   | .    3    17   1    1    14   .    4    .    10   7    .    
  Fast Attach              61   | .    9    6    4    .    7    .    3    .    17   15   .    
  Attach                   31   | .    2    4    2    3    3    .    5    .    5    6    1    
  Detach                   6    | .    .    2    .    .    .    .    2    .    .    1    1    
  Swap                     52   | .    2    11   2    4    11   1    2    .    2    17   .    
  Drop                     88   | .    5    17   2    2    24   3    2    .    11   22   .    
  Fire                     239  | .    6    61   7    3    49   10   12   .    33   57   1    
  Melee                    42   | .    .    .    .    .    .    .    16   .    9    17   .    
  Ram                      11   | .    .    .    .    .    1    .    10   .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    .    1    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-5/Factory
-4/Factory
-4/Upper Caves (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
    4 | -11/Scrapyard  | Entered Materials
   47 | -10/Materials  | Discovered new exit (range 11)
  123 | -10/Materials  | Identified exit to Materials
  123 | -10/Materials  | Identified exit to Mines
  204 | -10/Materials  | Entered another Materials area
  204 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  267 | -9/Materials   | Discovered new exit (range 10)
  466 | -9/Materials   | Build established: Skirmisher
  841 | -9/Materials   | Discovered new exit (range 16)
  959 | -9/Materials   | Entered another Materials area
  959 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1120 | -8/Materials   | Discovered new exit (range 15)
 1132 | -8/Materials   | Entered Factory
 1132 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1193 | -7/Factory     | Discovered new exit (range 8)
 1223 | -7/Factory     | Entered another Factory area
 1223 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1592 | -6/Factory     | Lost 3 parts (1n2u)
 1695 | -6/Factory     | Build established: Scavenger-Skirmisher
 1817 | -6/Factory     | Found Powered Armor
 1820 | -6/Factory     | Found Powered Armor
 2029 | -6/Factory     | Garrison activated, responded to threat
 2049 | -6/Factory     | Sucked down chute
 2049 | -6/Factory     | Entered Waste
 2050 | -6/Waste       | Met a frightened Derelict
 2064 | -6/Waste       | EMP discharged
 2069 | -6/Waste       | Spotted C-40 Crusher
 2073 | -6/Waste       | Spotted C-40 Crusher
 2078 | -6/Waste       | Spotted C-40 Crusher
 2086 | -6/Waste       | Destroyed C-40 Crusher
 2087 | -6/Waste       | Spotted C-40 Crusher
 2097 | -6/Waste       | Spotted C-40 Crusher
 2100 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2100 | -6/Waste       | Destroyed C-40 Crusher
 2103 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 2104 | -6/Waste       | Destroyed C-40 Crusher
 2108 | -6/Waste       | Spotted C-40 Crusher
 2113 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2115 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 2136 | -6/Waste       | Discovered new exit (range 14)
 2144 | -6/Waste       | Entered Factory
 2146 | -6/Factory     | Lost 6 parts (2n2u2w)
 2409 | -6/Factory     | Build established: Mutant
 2697 | -6/Factory     | Core integrity fell below 50%
 2922 | -6/Factory     | Core integrity fell below 20%
 3001 | -6/Factory     | Discovered new exit (range 4)
 3003 | -6/Factory     | Entered Lower Caves
 3007 | -6/Lower Caves | P1-3CE showed up to help
 3009 | -6/Lower Caves | P1-3CE revealed a hidden path
 3012 | -6/Lower Caves | Entered Factory
 3012 | -5/Factory     | Evolved 2 slots: Utility x2
 3104 | -5/Factory     | Lost 3 parts (1p2n)
 3570 | -5/Factory     | Build established: Scavenger-Tank
 4058 | -5/Factory     | Discovered new exit (range 14)
 4185 | -5/Factory     | Entered another Factory area
 4185 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4872 | -4/Factory     | Lost 3 parts (1n2u)
 4944 | -4/Factory     | Cargo convoy interrupted
 5004 | -4/Factory     | System corruption reached 10%
 5134 | -4/Factory     | Build established: Scavenger-Gunner
 5308 | -4/Factory     | Core integrity fell below 50%
 5311 | -4/Factory     | Released all parts (11)
 5341 | -4/Factory     | Lost 3 parts (1p1n1w)
 5394 | -4/Factory     | Discovered new exit (range 13)
 5407 | -4/Factory     | Core integrity fell below 20%
 5407 | -4/Factory     | Entered Upper Caves
 5411 | -4/Upper Caves | Encountered a Warlord checkpoint
 5622 | -4/Upper Caves | Build established: Mutant
 5670 | -4/Upper Caves | Learned location of 2 exits from Lower Caves
 5670 | -4/Upper Caves | Learned 8 Research zone layouts
 5670 | -4/Upper Caves | Identified exit to Upper Caves
 5671 | -4/Upper Caves | Attracted the attention of an 0b10 base
 5671 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05670_ Current location identified: Upper Caves
>>Query(Status Report 148Y)
RESTORED EXTERNAL LINK TO 0B10.
>>Query(Status Report 419P)
PATROL 7C FAILED TO REPORT. REQUESTING REINFORCEMENTS.
>>Query(Status Report 984X)
INTERCEPTED DERELICT INTEL.
World map updated: -4/Factory.
>>Query(Status Report 317X)
INTERCEPTED DERELICT INTEL.
Data stored: Lower Caves exits (x2).
>>Query(Status Report 857X)
INTERCEPTED DERELICT INTEL.
Data stored: Research zone layouts (x8).
>>Query(Status Report 452X)
INTERCEPTED DERELICT INTEL.
Loading 6 Upper Caves zones...
05670_ G-67 Veteran springs to life. <x3>
05671_ Critical hit (Burn: +50).
05671_ G-67 Veteran springs to life.

 Map 
-----
+----------------------------------------------------+
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| ??????????#        ###  ##??????????????#  #?????? |
| ?????????##       ###    ##?????????????#  #?????? |
| ?????????        ####     ############??#  ####??# |
| ?????????                            ####  ##  ### |
| ?????????#####                             ##   ## |
| ?????????##??##   #####+#####  #####       #       |
| ????????? #???#   #"""   """#  ###?#####           |
| ????????? #####   #"""     "#    #????#            |
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| ?????????         #"""     "#      ??#   ####  ##  |
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| ?????????##????#  #"s      "#  ##     ??????#  #?? |
| ?????????#?????#  #"       "#  ###    "?????   ??? |
| ?????????#####?#  #####+#####  #?##"    ????  ???# |
| ?????????#   ###               #???"   ?????  ???# |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          41
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    12
Armor Coverage             850
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                64
Targeting Accuracy         6
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              ThermoelectricArmorStatue
  Manual?         0
Play Time         01:01:15
  Cumulative      110.2 hours
  Start           2024.10.07 @ 14:48:13
  End             2025.03.02 @ 23:23:34
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          163
  Rogue           150
  Adventurer      11
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14021836-9958-479c-9f3b-bf413e95b14e