Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.04 @ 04:06:40 Player: leiavoia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3038) 3038 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 7229 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 11/100 System Corruption 9% Temperature Cool (20) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Lightning Gun > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Advanced Terrain Scan Processor Hacking Suite Faulty Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Advanced Armor Integrity Analyzer > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Antimatter Reactor Light Treads Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Large Storage Unit Structural Scanner Advanced Terrain Scan Processor Drone Bay Lightning Gun Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Shock Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 148 | 6 20 1 5 2 42 13 7 18 34 Power 12 | 1 1 1 . 1 3 . . 3 2 Engine 8 | 1 1 1 . 1 2 . . 1 1 Core 3 | . . . . . 1 . . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 7 . . . 4 2 3 1 3 Treads 7 | 1 1 . . . 3 2 . . . Leg 4 | . 1 . . . . . . . 3 Wheel 11 | 1 5 . . . 1 . 3 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 49 | 1 4 . 1 1 17 6 1 4 14 Device 33 | . 2 . 1 . 13 3 . 2 12 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . . 1 2 1 1 . . Hackware 1 | . . . . . . . . 1 . Protection 8 | . 1 . . . 2 2 . 1 2 Artifact . | . . . . . . . . . . Weapon 65 | 2 8 . 4 . 18 5 3 10 15 Energy Gun 10 | 2 1 . . . 2 . . 2 3 Energy Cannon 9 | . . . . . 3 1 1 2 2 Ballistic Gun 24 | . 4 . 4 . 9 3 1 1 2 Ballistic Cannon 9 | . 3 . . . . . . 2 4 Launcher 8 | . . . . . . 1 1 3 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 4 | . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 2 . 1 . 4 Parts Lost 35 | . 3 . . . 4 . 3 4 21 Power 7 | . 1 . . . . . 1 2 3 Propulsion 5 | . 1 . . . 1 . . . 3 Utility 9 | . . . . . 1 . 1 1 6 Weapon 14 | . 1 . . . 2 . 1 1 9 Highest Loss Streak 14 | . 2 . . . 2 . 3 2 14 Average Slot Usage (%) 96 | . 98 100 100 100 99 100 94 94 78 Engine 8 | . 13 14 11 11 8 7 6 4 . Treads 6 | . 10 . . . 11 15 . . . Wheel 11 | . 14 28 22 22 6 . 13 10 4 Device 11 | . 7 14 22 18 11 11 10 5 4 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 12 | . . . . 3 13 23 26 30 25 Protection 2 | . 6 . . . 1 3 . 1 2 Energy Gun 1 | . 4 . . . . . . 5 5 Energy Cannon 1 | . . . . . 1 . . 4 2 Ballistic Gun 22 | . 18 28 33 33 29 27 22 4 4 Ballistic Cannon 2 | . 4 . . . . . . 10 7 Slashing Weapon 1 | . . . . . 4 1 . . . Naked Turns 52 | . . . . . . . . . 52 Heaviest Build 69 | 12 32 32 36 38 47 51 47 69 55 Greatest Support 44 | 20 26 24 24 24 44 44 24 28 30 Greatest Overweight (x) 5 | . 2 1 1 1 3 1 2 2 5 Average Overweight (x) . | . . 1 1 1 . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 13 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 15 14 13 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 33% | Skirmisher 32% | Mutant 11% | Assassin 6% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Matter Collected 3519 | 223 424 154 82 105 1177 183 258 416 497 Remotely . | . . . . . . . . . . Salvage Created 3980 | . 340 285 160 171 1701 317 258 308 440 Parts 199 | . 28 12 14 10 83 19 2 9 22 Haulers Intercepted 7 | . 2 . 1 . 4 . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 70 | . 10 4 3 3 21 8 1 10 10 Guns 51 | . 8 4 3 3 20 7 . 3 3 Cannons 12 | . 2 . . . 1 . 1 5 3 AOE 7 | . . . . . . 1 . 2 4 Classes Destroyed 14 | . 5 . . 2 5 . 1 1 . Worker 5 | . . . . 1 2 . . . 2 Builder 2 | . . . . . 1 . . . 1 Hauler 7 | . 2 . 1 . 4 . . . . Recycler 7 | . 1 1 . . 4 . . . 1 Operator 3 | . . . . . 1 . . . 2 Watcher 7 | . 2 . 3 . 2 . . . . Swarmer 18 | . 8 . 3 . . 3 . 4 . Grunt 36 | . 2 4 . 2 12 4 . 5 7 Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . . . 6 1 . . 3 Specialist 2 | . . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . . Heavy 1 | . . . . . . . . 1 . Compactor 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 4 2 4 4 10 3 1 5 7 Combat Bots Only 5 | . 3 2 3 3 4 3 1 5 4 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 1 2 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . 1 . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Damage Taken 7445 | . 647 345 71 34 1778 367 78 1297 2828 Core 1090 | . 133 86 7 10 142 22 . 175 515 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 . 12 . 95 74 . . . . Volleys Fired 262 | . 60 18 8 5 76 16 6 38 35 Largest 4 | . 2 2 3 3 4 4 4 4 4 Hottest 228 | . 60 46 75 75 146 114 103 228 228 Shots Fired 686 | . 105 36 24 15 287 49 15 80 75 Gun 519 | . 67 36 24 15 257 44 12 26 38 Cannon 142 | . 38 . . . 30 1 3 43 27 Launcher 25 | . . . . . . 4 . 11 10 Special . | . . . . . . . . . . Kinetic 552 | . 88 36 24 15 257 44 12 44 32 Thermal 68 | . . . . . 30 1 3 14 20 Explosive 22 | . . . . . . 4 . 8 10 Electromagnetic 44 | . 17 . . . . . . 14 13 Robot Hit Streak 12 | . 6 4 6 10 6 4 3 10 12 Robot Miss Streak 6 | . 5 4 4 1 6 4 4 4 5 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 5 | . 1 . 2 . 2 . . . . Max Gunslinging Chain 2 | . 1 . 2 . 1 . . . . Shots Hit Robots 381 | . 59 18 11 9 144 24 10 50 56 Core Hits 200 | . 20 9 7 5 60 21 8 25 45 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 9 | . 4 . . . 4 . . 1 . Destroy 4 | . . . . . 4 . . . . Blast 5 | . 4 . . . . . . 1 . Melee Attacks 40 | . . . . . 28 7 . . 5 Impact 5 | . . . . . . . . . 5 Slashing 35 | . . . . . 28 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8466 | . 735 268 189 165 2755 485 192 1348 2329 Guns 4932 | . 352 268 189 165 2498 384 144 291 641 Cannons 1828 | . 383 . . . 225 . 48 712 460 Explosions 1577 | . . . . . 32 101 . 342 1102 Melee 102 | . . . . . . . . . 102 Ramming 27 | . . . . . . . . 3 24 Kinetic 5326 | . 593 268 189 165 2498 384 144 629 456 Thermal 762 | . . . . . 225 . 48 134 355 Explosive 1487 | . . . . . 32 101 . 252 1102 Electromagnetic 762 | . 142 . . . . . . 330 290 Impact 102 | . . . . . . . . . 102 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 2 . . . 9 Average Corruption 4 | . . . . . 2 . . . 7 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 183 | . . . . . 75 . . 19 89 Projectiles 25 | . . . . . 6 . . 19 . Explosions 158 | . . . . . 69 . . . 89 Melee . | . . . . . . . . . . Knockbacks 15 | . 11 . . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 14 | . 11 . . . . . . 3 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 366 | . . . . . 224 . . 1 141 Shots 7 | . . . . . 2 . . . 5 Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 491 | . 61 69 84 79 491 177 82 294 465 Average Temperature 106 | . 21 19 37 36 152 55 38 111 135 Received Heat Transfer 2262 | . 54 114 9 18 513 129 . 396 1029 Effects 13 | . . . . . 7 . . . 6 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 3 | . . . . . 2 . . . 1 Interference 6 | . . . . . 1 . . . 5 Short Circuit 2 | . . . . . 2 . . . . Damage (major) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1560 | . . . . . 407 . 74 296 783 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Peak Influence 504 | . 181 130 167 139 504 295 66 228 407 Initial 114 | . . 17 39 64 . 114 66 25 92 Average 149 | . 83 66 85 88 240 185 61 138 159 Maximum Alert Level 2 | . . . . . 2 1 . 1 2 Low Security (%) 79 | 100 100 100 100 100 48 81 100 82 73 Level 1 13 | . . . . . 26 18 . 17 22 Level 2 7 | . . . . . 25 . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 6 3 . 4 7 Investigation 3 | . . . . . 1 . . 1 1 Extermination 2 | . . . . . . 1 . 1 . Reinforcement 13 | . 1 . . . 4 2 . 2 4 Assault 2 | . . . . . . . . . 2 Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Distress Signals 12 | . 1 . 1 . 6 1 . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 21 8 7 2 38 11 5 17 30 Peak Tracking Total 11 | . 5 6 4 2 6 4 5 5 11 Tactical Retreats 13 | . 2 2 . . 1 2 . 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Traps Triggered 5 | . 2 . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Disabled 7 | . 1 . . . 4 . . . 2 Max in Single Turn 2 | . 1 . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Accessed 18 | . 5 . 1 . 5 2 . 2 3 Terminals 15 | . 4 . 1 . 5 1 . 1 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 38 | . 10 . 2 . 12 2 . 5 7 Successful 14 | . 4 . . . 4 . . 2 4 Failed 24 | . 6 . 2 . 8 2 . 3 3 Catastrophic 3 | . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . Manual 13 | . 2 . . . 8 . . 1 2 Terminals 34 | . 9 . 2 . 12 1 . 3 7 Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 12 | . 4 . . . 2 . . 2 4 Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . 1 1 Branch Access Points 3 | . 1 . . . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . Terminals 2 | . . . . . 2 . . . . Track 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 14 | . 4 . 1 . 4 1 . 1 3 Full Trace Events 2 | . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total Allies 5 | . . 3 . . . . . . 2 Largest Group 3 | . . 3 . . . . . . 2 Highest-Rated Group 62 | . . 40 . . . . . . 62 Highest-Rated Ally 31 | . . 16 . . . . . . 31 Total Orders 3 | . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . 3 Ally Attacks 23 | . . 6 . . . . . . 17 Total Damage 296 | . . 22 . . . . . . 274 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 17 | . . . . . . . . . 17 Drone Recoveries 3 | . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Turns Passed 5609 | 54 925 366 292 605 1610 546 107 518 586 Spaces Moved 3239 | 43 536 300 182 496 765 252 76 325 264 Core 88 | 5 . . . . . . . . 83 Treads 758 | 2 96 . . . 408 252 . . . Legs 110 | . 64 . . . . . . . 46 Wheels 2283 | 36 376 300 182 496 357 . 76 325 135 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 105 105 105 100 145 90 105 50 Average Speed 123 | 96 125 105 105 105 142 171 102 114 112 Slowest Speed 360 | 160 200 105 105 105 345 260 120 130 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 44 | 4 95 47 19 94 58 5 70 9 47 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug 29 | . . . . . 16 . . 5 8 Terrain Destroyed 227 | . . . . . 52 42 . 16 117 Melee 16 | . . . . . 16 . . . . Projectile 12 | . . . . . 2 . . 5 5 AOE 199 | . . . . . 34 42 . 11 112 Terrain Rammed 3 | . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total 4354 | 52 695 323 276 575 1123 332 96 404 478 Wait 512 | . 42 2 71 72 172 35 . 6 112 Move 3231 | 42 535 299 181 495 764 252 75 324 264 Hop . | . . . . . . . . . . Pick Up 72 | 4 22 1 5 . 15 3 3 10 9 Fast Attach 41 | 6 5 . 1 . 10 3 2 5 9 Attach 36 | . 4 . 2 . 6 3 1 8 12 Detach 4 | . 1 . . . 1 1 1 . . Swap 71 | . 11 1 2 2 26 7 4 5 13 Drop 74 | . 15 2 6 1 25 5 4 7 9 Fire 262 | . 60 18 8 5 76 16 6 38 35 Melee 40 | . . . . . 28 7 . . 5 Ram 4 | . . . . . . . . 1 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 437 | -10/Materials | Discovered new exit (range 15) 527 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Core integrity fell below 50% 843 | -10/Materials | Discovered new exit (range 13) 980 | -10/Materials | Entered Mines 998 | -10/Mines | Learned Materials emergency access door positions 1031 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1034 | -10/Mines | Found Prototype Device 1103 | -10/Mines | Discovered new exit (range 15) 1108 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1245 | -10/Mines | Assembled infested the area 1271 | -10/Mines | Core integrity fell below 20% 1346 | -10/Mines | Entered Materials 1346 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1449 | -9/Materials | Discovered new exit (range 16) 1638 | -9/Materials | Entered Mines 1668 | -9/Mines | Build established: Skirmisher 1887 | -9/Mines | Discovered new exit (range 7) 1963 | -9/Mines | Identified exit to Materials 2243 | -9/Mines | Entered Materials 2243 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2595 | -8/Materials | Build established: Assassin 3051 | -8/Materials | Garrison activated, responded to threat 3673 | -8/Materials | Crushed by falling debris 3834 | -8/Materials | Discovered new exit (range 11) 3852 | -8/Materials | Identified exit to Factory 3853 | -8/Materials | Entered Factory 3853 | -7/Factory | Evolved 2 slots: Utility x2 4232 | -7/Factory | Build established: Skirmisher 4399 | -7/Factory | Sucked down chute 4399 | -7/Factory | Entered Waste 4414 | -7/Waste | Spotted C-40 Crusher 4460 | -7/Waste | Spotted C-40 Crusher 4463 | -7/Waste | Spotted C-40 Crusher 4465 | -7/Waste | Spotted C-40 Crusher 4469 | -7/Waste | Discovered new exit (range 18) 4484 | -7/Waste | Destroyed C-40 Crusher 4486 | -7/Waste | Spotted C-40 Crusher 4489 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4492 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4505 | -7/Waste | Identified exit to Factory 4506 | -7/Waste | Entered Factory 4523 | -7/Factory | Lost 3 parts (1p1u1w) 4792 | -7/Factory | Identified exit to Factory 5007 | -7/Factory | Discovered new exit (range 7) 5023 | -7/Factory | Identified exit to Storage 5024 | -7/Factory | Entered Storage 5026 | -7/Storage | Identified Exp. Sensor Array 5265 | -7/Storage | Identified exit to Recycling 5423 | -7/Storage | Met a pair of Derelict thieves 5468 | -7/Storage | Lost 4 parts (1p3w) 5487 | -7/Storage | Core integrity fell below 50% 5531 | -7/Storage | Released all parts (8) 5552 | -7/Storage | Core integrity fell below 20% 5562 | -7/Storage | Lost 14 parts (2p3n4u5w) 5610 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05542_ U-05 Engineer lays Concrete. 05551_ System corrupted: Matter fused (-7). 05551_ Slammed into Earth. 05551_ Destabilizing: Core damaged (-28). 05552_ Slammed into Earth. 05552_ Destabilizing: Core damaged (-14). 05553_ Slammed into Earth. 05570_ System corrupted: Energy discharge (-23). 05578_ Connecting with Terminal... 05578_ ALERT: Suspicious activity at Terminal S013. Dispatching Investigation squad. 05583_ Acquired Lightning Gun. 05585_ System corrupted: Heat flow error (+145). 05586_ Acquired Adv. Assault Cannon. 05590_ Acquired Drone Bay. 05594_ Adv. Assault Cannon destroyed. 05594_ Acquired Drone Bay. 05608_ Drone Bay destroyed. 05610_ System corrupted: Matter fused (-9). 05610_ Drone Bay destroyed. Map ----- +----------------------------------------------------+ | ??????###### #########?????????????? | | ###??## # ######?????????????? | | #??# # # ## ] ]#?????????????? | | #??# // #!!# #?????????????? | | #??##// [!]!]" #?????????????? | | #??# / # %#/! [#?????????????? | | #??# # # #%["[ [ #?????????????? | | #?## # %=#! [[#?????????????? | | ### # # ######?????????????? | | # ######## #######?????????????? | | ! # # #???????????????????? | | ## ###???????????????????? | | # #?????????????????????? | | # #?????????????????????? | | " ## #?????????????????????? | | = T"## #?????????????????????? | | # = ""## ########??????????????? | | # * [! ## # #??????????????? | | ###=# ##### # ##??????????????? | | ############% # """ #???????????????? | | # # """ #???????????????? | | "" # # """ #???????????????? | | T" # % # ######??????????? | | "" # % # """ ##! !#??????????? | | !! / % " """ ##!i!#??????????? | | !! # % # """ ##! @#??????????? | | ! # # ## bg#??????????? | | # ## ##% ^# ###g##??????????? | | # # # #T g ########???? | | # # #########Y#########???? | | ## # Y ##???? | | ?# + * ##???? | | ?# # ##???? | | ?# ##" ###################???? | | ?# ##"T###################???? | | ?# #####?????????????????????? | | ?###########?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 50 Armor Integrity Analysis 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledDisposableStorage Manual? 0 Play Time 01:41:13 Cumulative 404.5 hours Start 2021.09.03 @ 04:36:29 End 2021.09.04 @ 04:06:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 33 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 60 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 439d006e-e99a-4927-ad57-74d37b019aca