Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.12 @ 19:46:51 Player: swetpototo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1520) 1520 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4240 Bonus ------- None Cogmind --------- Core Integrity 646/700 Matter 291/300 Energy 480/480 System Corruption 4% Temperature Cool (0) Movement Walking (115) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Cooling System Medium Storage Unit Advanced Terrain Scanner Advanced ECM Suite > --- WEAPON (4) ------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY (10) --- Deuterium Engine Cryofiber Web Advanced Heat Sink Sensor Array Advanced Terrain Scanner Advanced ECM Suite Advanced ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Terrain Scanner > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Cryofiber Web Sensor Array Advanced Terrain Scanner Weapon Cycler Weapon Cycler Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Powered Hammer [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . 1 . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 . . 1 Parts Attached 30 | . 6 2 . 10 12 Power 6 | . 1 . . 3 2 Engine 6 | . 1 . . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . . . 2 4 Treads . | . . . . . . Leg 6 | . . . . 2 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 1 . . 2 5 Device 6 | . 1 . . 1 4 Storage . | . . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | . 4 2 . 3 1 Energy Gun 3 | . 2 1 . . . Energy Cannon 6 | . 2 . . 3 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 88 90 92 99 Engine 17 | . 21 20 20 16 14 Leg 25 | . 25 20 20 29 28 Device 12 | . 6 10 10 8 18 Storage 8 | . 12 10 10 8 7 Processor 1 | . 5 . . . 1 Protection 1 | . . . . 4 . Energy Gun 12 | . 16 28 30 12 . Energy Cannon 13 | . 4 . . 12 28 Peak Build Rating 52 | 7 14 16 16 29 52 Average Rating 28 | 7 11 15 16 23 47 On Entrance 14 | 7 7 14 16 16 29 Naked Turns . | . . . . . . Heaviest Build 65 | 18 27 30 30 55 65 Greatest Support 65 | 20 20 20 20 40 65 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 Most Carried 10 | 7 10 10 9 10 10 Average Carried 9 | 7 9 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 7 10 9 9 10 10 Class Distribution -------------------- 35% | Hacker-Skirmisher 29% | Hacker-Gunner 22% | Hacker-Mutant 13% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 723 | 203 248 35 . 100 137 Remotely . | . . . . . . Salvage Created 2125 | 96 453 180 26 636 734 Parts 94 | 3 21 10 3 25 32 Haulers Intercepted 4 | . 2 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 30 | . 5 2 . 10 13 Guns 9 | . 4 . . 5 . Cannons 13 | . 1 . . 3 9 AOE 4 | . . 1 . 1 2 Classes Destroyed 10 | 1 4 1 . 1 3 Worker 3 | . 2 . 1 . . Builder 1 | . 1 . . . . Hauler 4 | . 2 1 . 1 . Recycler 1 | 1 . . . . . Operator 1 | . . . . . 1 Swarmer 2 | . . . . . 2 Grunt 17 | . 5 . . 7 5 Sentry 7 | . . 2 . 2 3 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 3 | 1 3 2 1 3 3 Combat Bots Only 3 | . 2 2 . 2 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 147 | . 22 21 . 24 80 Missed 45 | . 4 9 . 9 23 Damage Taken 841 | . 179 127 . 139 396 Core 146 | . 68 13 . 11 54 Absorbed by Shields . | . . . . . . Ignored by Resistances 528 | . 108 79 . 85 256 Core Remaining (%) 91 | 100 72 . 96 98 . Volleys Fired 80 | 3 19 12 1 14 31 Largest 4 | 2 2 3 3 3 4 Hottest 252 | 70 120 135 135 189 252 Shots Fired 206 | 6 37 36 3 42 82 Gun 94 | 6 25 36 3 24 . Cannon 112 | . 12 . . 18 82 Launcher . | . . . . . . Special . | . . . . . . Kinetic 6 | 3 3 . . . . Thermal 17 | 3 14 . . . . Explosive . | . . . . . . Electromagnetic 183 | . 20 36 3 42 82 Robot Hit Streak 26 | 4 15 21 1 25 26 Robot Miss Streak 1 | 1 1 1 1 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 154 | 5 31 15 1 38 64 Core Hits 85 | 2 18 6 1 25 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Corrupt 4 | . . . . 2 2 Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3173 | 54 662 343 11 930 1173 Guns 1155 | 54 380 265 11 445 . Cannons 1610 | . 175 . . 386 1049 Explosions 384 | . 107 78 . 99 100 Melee . | . . . . . . Ramming 24 | . . . . . 24 Kinetic 23 | 17 6 . . . . Thermal 622 | 37 308 78 . 99 100 Explosive . | . . . . . . Electromagnetic 2504 | . 348 265 11 831 1049 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . 22 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 2 | . . . . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 500 | 70 447 199 81 500 403 Average Temperature 132 | 34 133 119 45 164 109 Received Heat Transfer 378 | . 171 27 . 99 81 Effects 11 | . 3 . . 4 4 Shutdowns 5 | . 2 . . 2 1 Interference 2 | . . . . . 2 Damage (minor) 4 | . 1 . . 2 1 Siege Activations . | . . . . . . Robots Corrupted 4 | . . 1 . 1 2 Combat Hostiles 4 | . . 1 . 1 2 Parts Fried 17 | . . 3 . 6 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . . . 3 Heat Transferred 1055 | 111 594 100 . 150 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 3 1 . 2 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 356 | 5 114 120 5 356 219 Initial 27 | . 2 27 . 1 27 Average 71 | 3 36 64 2 134 72 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 93 | 100 100 100 100 70 98 Level 1 6 | . . . . 29 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 . 3 4 Investigation 4 | . . . . 2 2 Extermination 2 | . . . . . 2 Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 7 5 . 19 16 Peak Tracking Total 4 | . 2 4 . 4 2 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed 6 | . . . . 6 . Reused 5 | . . . . 5 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 5 | . . . . 5 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . 1 . . 6 1 Max in Single Turn 2 | . 1 . . 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 24 | . 4 5 . 7 8 Terminals 20 | . 4 5 . 5 6 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 59 | . 7 14 . 18 20 Successful 30 | . 6 5 . 11 8 Failed 29 | . 1 9 . 7 12 Catastrophic 6 | . . 3 . . 3 Database Lockouts . | . . . . . . Manual 24 | . 4 6 . 8 6 Terminals 52 | . 7 14 . 16 15 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 1 4 Terminal Hacks 17 | . 3 3 . 5 6 Level Access Points 2 | . . 1 . 1 . Branch Access Points 1 | . 1 . . . . Machine Index 1 | . . . . . 1 Alert Level 3 | . . 1 . . 2 Unreport Threat 5 | . 1 . . 1 3 Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 3 2 . 5 1 Terminals 10 | . 3 2 . 4 1 Botnet 9 | . 3 2 . 3 1 Skim 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 17 | . 1 4 . 5 7 Full Trace Events 4 | . . 1 . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 10 | . . . . . 10 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3263 | 21 635 466 236 678 1227 Spaces Moved 1822 | 11 316 209 102 354 830 Core . | . . . . . . Treads . | . . . . . . Legs 1822 | 11 316 209 102 354 830 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 190 190 120 115 Average Speed 151 | 120 161 190 190 165 128 Slowest Speed 192 | 120 190 190 190 190 192 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 51 20 34 36 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 31 | . 13 4 . 10 4 Melee 1 | . . 1 . . . Projectile . | . . . . . . AOE 30 | . 13 3 . 10 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2175 | 13 409 247 142 423 941 Wait 175 | . 46 23 40 26 40 Move 1817 | 10 315 208 101 353 830 Hop . | . . . . . . Pick Up 27 | . 10 . . 8 9 Fast Attach 16 | . 6 . . 6 4 Attach 4 | . . 1 . 2 1 Detach 4 | . 2 . . . 2 Swap 10 | . . 1 . 2 7 Drop 38 | . 11 . . 12 15 Fire 80 | 3 19 12 1 14 31 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 22 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Evolved 1 slot: Power x1 40 | -10/Materials | Identified exit to Mines 126 | -10/Materials | Met 8R-AWN 313 | -10/Materials | Build established: Hacker-Mutant 649 | -10/Materials | Identified exit to Materials 649 | -10/Materials | Discovered exit to Materials (range 5) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 893 | -9/Materials | Identified exit to Materials 1042 | -9/Materials | Build established: Hacker-Gunner 1052 | -9/Materials | Identified exit to Mines 1052 | -9/Materials | Discovered exit to Mines (range 11) 1123 | -9/Materials | Entered Mines 1347 | -9/Mines | Discovered exit to Materials (range 7) 1359 | -9/Mines | Entered Materials 1359 | -8/Materials | Evolved 2 slots: Propulsion x2 1486 | -8/Materials | Identified exit to Factory 1992 | -8/Materials | Build established: Hacker-Tank 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2122 | -7/Factory | Fabricated Adv. Terrain Scanner (x2) 2387 | -7/Factory | Identified exit to Lower Caves 2387 | -7/Factory | Discovered exit to Lower Caves (range 15) 2447 | -7/Factory | Build established: Hacker-Skirmisher 3264 | -7/Factory | Self-destructed Last Messages --------------- 03094_ Imp. Heat Sink melted. 03094_ Shock Rifle melted. 03094_ Target Analyzer fried. 03094_ Imp. Heat Sink fried. 03094_ P-60 Hacker destroyed. 03101_ Y-54 Guardian misfires. 03105_ Y-54 Guardian system terminally corrupted. 03105_ Imp. Deuterium Engine fried. 03106_ Acquired 10 matter. 03108_ System corrupted: FCS attempts to trigger EM Pulse Cannon. 03108_ System corrupted: EM Pulse Cannon misfires. 03113_ R-06 Scavenger collects Broken Shock Rifle. 03141_ A/RZV8ABB>>7 0MHQN|ZKY|83 03161_ K-01 Serf cleans the Fusion Modulator. 03195_ K-01 Serf cleans the Nuclear Reactor. 03259_ System corrupted: Matter fused (-9). 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""" ?# # """ """ #? | | ???????????????? ??# # """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingElectrostormBotcube Manual? 0 Play Time 00:35:35 Cumulative 79.9 hours Start 2025.02.06 @ 00:09:19 End 2025.02.12 @ 19:46:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 101 Rogue 41 Adventurer 54 Explorer 6 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 26 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x44 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a97db81-f91f-4174-adb8-99334aad74e7