Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.12 @ 19:46:51

Player: swetpototo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (1520)     1520
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4240

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             646/700
Matter                     291/300
Energy                     480/480
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (115)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
             VSS Leg
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY (4) ------
    Improved Cooling System
      Medium Storage Unit
    Advanced Terrain Scanner
    Advanced ECM Suite
>            --- WEAPON (4) -------
             EM Pulse Cannon
             EM Pulse Cannon
             EM Pulse Cannon
             EM Pulse Cannon
>            --- INVENTORY (10) ---
             Deuterium Engine
             Cryofiber Web
    Advanced Heat Sink
             Sensor Array
    Advanced Terrain Scanner
    Advanced ECM Suite
    Advanced ECM Suite
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
             Power Maul

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             VSS Leg
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
      Medium Storage Unit
    Advanced Terrain Scanner
>            --- WEAPON -----------
             EM Pulse Cannon
             EM Pulse Cannon
             EM Pulse Cannon
             EM Pulse Cannon
>            --- INVENTORY --------
             Deuterium Engine
             Cryofiber Web
             Sensor Array
    Advanced Terrain Scanner
             Weapon Cycler
             Weapon Cycler
       Light Armor Plating
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
             Powered Hammer
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              7    | .   1   2   .   2   2   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             30   | .   6   2   .   10  12  
  Power                    6    | .   1   .   .   3   2   
    Engine                 6    | .   1   .   .   3   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   2   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   1   .   .   2   5   
    Device                 6    | .   1   .   .   1   4   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | .   4   2   .   3   1   
    Energy Gun             3    | .   2   1   .   .   .   
    Energy Cannon          6    | .   2   .   .   3   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  88  90  92  99  
  Engine                   17   | .   21  20  20  16  14  
  Leg                      25   | .   25  20  20  29  28  
  Device                   12   | .   6   10  10  8   18  
  Storage                  8    | .   12  10  10  8   7   
  Processor                1    | .   5   .   .   .   1   
  Protection               1    | .   .   .   .   4   .   
  Energy Gun               12   | .   16  28  30  12  .   
  Energy Cannon            13   | .   4   .   .   12  28  
Peak Build Rating          52   | 7   14  16  16  29  52  
  Average Rating           28   | 7   11  15  16  23  47  
  On Entrance              14   | 7   7   14  16  16  29  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             65   | 18  27  30  30  55  65  
  Greatest Support         65   | 20  20  20  20  40  65  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  
  Average Capacity         10   | 10  10  10  10  10  10  
  Most Carried             10   | 7   10  10  9   10  10  
  Average Carried          9    | 7   9   9   9   9   9   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            10   | 7   10  9   9   10  10  

 Class Distribution 
--------------------
 35% | Hacker-Skirmisher
 29% | Hacker-Gunner
 22% | Hacker-Mutant
 13% | Hacker-Tank

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Gunner | -9/Materials
     Hacker-Gunner | -9/Mines
       Hacker-Tank | -8/Materials
 Hacker-Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           723  | 203 248 35  .   100 137 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2125 | 96  453 180 26  636 734 
  Parts                    94   | 3   21  10  3   25  32  
Haulers Intercepted        4    | .   2   1   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  30   | .   5   2   .   10  13  
  Guns                     9    | .   4   .   .   5   .   
  Cannons                  13   | .   1   .   .   3   9   
  AOE                      4    | .   .   1   .   1   2   
Classes Destroyed          10   | 1   4   1   .   1   3   
  Worker                   3    | .   2   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   4    | .   2   1   .   1   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   .   2   
  Grunt                    17   | .   5   .   .   7   5   
  Sentry                   7    | .   .   2   .   2   3   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           3    | 1   3   2   1   3   3   
  Combat Bots Only         3    | .   2   2   .   2   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        147  | .    22   21   .    24   80   
  Missed                   45   | .    4    9    .    9    23   
Damage Taken               841  | .    179  127  .    139  396  
  Core                     146  | .    68   13   .    11   54   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   528  | .    108  79   .    85   256  
Core Remaining (%)         91   | 100  72   .    96   98   .    
Volleys Fired              80   | 3    19   12   1    14   31   
  Largest                  4    | 2    2    3    3    3    4    
  Hottest                  252  | 70   120  135  135  189  252  
Shots Fired                206  | 6    37   36   3    42   82   
  Gun                      94   | 6    25   36   3    24   .    
  Cannon                   112  | .    12   .    .    18   82   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  6    | 3    3    .    .    .    .    
  Thermal                  17   | 3    14   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          183  | .    20   36   3    42   82   
  Robot Hit Streak         26   | 4    15   21   1    25   26   
  Robot Miss Streak        1    | 1    1    1    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           154  | 5    31   15   1    38   64   
  Core Hits                85   | 2    18   6    1    25   33   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    2    2    
    Corrupt                4    | .    .    .    .    2    2    
Melee Attacks              2    | .    .    2    .    .    .    
  Impact                   2    | .    .    2    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3173 | 54   662  343  11   930  1173 
  Guns                     1155 | 54   380  265  11   445  .    
  Cannons                  1610 | .    175  .    .    386  1049 
  Explosions               384  | .    107  78   .    99   100  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  24   | .    .    .    .    .    24   
  Kinetic                  23   | 17   6    .    .    .    .    
  Thermal                  622  | 37   308  78   .    99   100  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2504 | .    348  265  11   831  1049 
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    .    4    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    22   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        500  | 70   447  199  81   500  403  
  Average Temperature      132  | 34   133  119  45   164  109  
  Received Heat Transfer   378  | .    171  27   .    99   81   
  Effects                  11   | .    3    .    .    4    4    
    Shutdowns              5    | .    2    .    .    2    1    
    Interference           2    | .    .    .    .    .    2    
    Damage (minor)         4    | .    1    .    .    2    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    1    .    1    2    
  Combat Hostiles          4    | .    .    1    .    1    2    
  Parts Fried              17   | .    .    3    .    6    8    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    2    .    .    .    3    
  Heat Transferred         1055 | 111  594  100  .    150  100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    3    1    .    2    1    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             356  | 5   114 120 5   356 219 
  Initial                  27   | .   2   27  .   1   27  
  Average                  71   | 3   36  64  2   134 72  
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         93   | 100 100 100 100 70  98  
  Level 1                  6    | .   .   .   .   29  1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   3   4   
  Investigation            4    | .   .   .   .   2   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   7   5   .   19  16  
  Peak Tracking Total      4    | .   2   4   .   4   2   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   
  Reprogrammed             6    | .   .   .   .   6   .   
  Reused                   5    | .   .   .   .   5   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          8    | .   1   .   .   6   1   
  Max in Single Turn       2    | .   1   .   .   2   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          24   | .   4   5   .   7   8   
  Terminals                20   | .   4   5   .   5   6   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                59   | .   7   14  .   18  20  
  Successful               30   | .   6   5   .   11  8   
  Failed                   29   | .   1   9   .   7   12  
    Catastrophic           6    | .   .   3   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   4   6   .   8   6   
  Terminals                52   | .   7   14  .   16  15  
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   4   
Terminal Hacks             17   | .   3   3   .   5   6   
  Level Access Points      2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   1   
  Alert Level              3    | .   .   1   .   .   2   
  Unreport Threat          5    | .   1   .   .   1   3   
  Locate Traps             1    | .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         11   | .   3   2   .   5   1   
  Terminals                10   | .   3   2   .   4   1   
    Botnet                 9    | .   3   2   .   3   1   
    Skim                   1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   1   4   .   5   7   
  Full Trace Events        4    | .   .   1   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   31  
  Total Part Build Rating  10   | .   .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3263 | 21   635  466  236  678  1227 
Spaces Moved               1822 | 11   316  209  102  354  830  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1822 | 11   316  209  102  354  830  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            115  | 120  120  190  190  120  115  
  Average Speed            151  | 120  161  190  190  165  128  
  Slowest Speed            192  | 120  190  190  190  190  192  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    51   20   34   36   24   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    
Terrain Destroyed          31   | .    13   4    .    10   4    
  Melee                    1    | .    .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      30   | .    13   3    .    10   4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2175 | 13  409 247 142 423 941 
  Wait                     175  | .   46  23  40  26  40  
  Move                     1817 | 10  315 208 101 353 830 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | .   10  .   .   8   9   
  Fast Attach              16   | .   6   .   .   6   4   
  Attach                   4    | .   .   1   .   2   1   
  Detach                   4    | .   2   .   .   .   2   
  Swap                     10   | .   .   1   .   2   7   
  Drop                     38   | .   11  .   .   12  15  
  Fire                     80   | 3   19  12  1   14  31  
  Melee                    2    | .   .   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Identified exit to Materials
    1 | -11/Scrapyard | Discovered exit to Materials (range 3)
   22 | -11/Scrapyard | Entered Materials
   22 | -10/Materials | Evolved 1 slot: Power x1
   40 | -10/Materials | Identified exit to Mines
  126 | -10/Materials | Met 8R-AWN
  313 | -10/Materials | Build established: Hacker-Mutant
  649 | -10/Materials | Identified exit to Materials
  649 | -10/Materials | Discovered exit to Materials (range 5)
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  893 | -9/Materials  | Identified exit to Materials
 1042 | -9/Materials  | Build established: Hacker-Gunner
 1052 | -9/Materials  | Identified exit to Mines
 1052 | -9/Materials  | Discovered exit to Mines (range 11)
 1123 | -9/Materials  | Entered Mines
 1347 | -9/Mines      | Discovered exit to Materials (range 7)
 1359 | -9/Mines      | Entered Materials
 1359 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1486 | -8/Materials  | Identified exit to Factory
 1992 | -8/Materials  | Build established: Hacker-Tank
 2037 | -8/Materials  | Entered Factory
 2037 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2122 | -7/Factory    | Fabricated Adv. Terrain Scanner (x2)
 2387 | -7/Factory    | Identified exit to Lower Caves
 2387 | -7/Factory    | Discovered exit to Lower Caves (range 15)
 2447 | -7/Factory    | Build established: Hacker-Skirmisher
 3264 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03094_ Imp. Heat Sink melted.
03094_ Shock Rifle melted.
03094_ Target Analyzer fried.
03094_ Imp. Heat Sink fried.
03094_ P-60 Hacker destroyed.
03101_ Y-54 Guardian misfires.
03105_ Y-54 Guardian system terminally
  corrupted.
03105_ Imp. Deuterium Engine fried.
03106_ Acquired 10 matter.
03108_ System corrupted: FCS attempts to trigger
  EM Pulse Cannon.
03108_ System corrupted: EM Pulse Cannon
  misfires.
03113_ R-06 Scavenger collects Broken Shock
  Rifle.
03141_ A/RZV8ABB>>7 0MHQN|ZKY|83
03161_ K-01 Serf cleans the Fusion Modulator.
03195_ K-01 Serf cleans the Nuclear Reactor.
03259_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          50
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Terrain Scanner | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagingElectrostormBotcube
  Manual?         0
Play Time         00:35:35
  Cumulative      79.9 hours
  Start           2025.02.06 @ 00:09:19
  End             2025.02.12 @ 19:46:51
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          101
  Rogue           41
  Adventurer      54
  Explorer        6
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             26
Gallery%          54
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              16/SmallcapsGlow
Map View          50x44
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a97db81-f91f-4174-adb8-99334aad74e7