Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 21:28:18 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17202) 17202 TOTAL SCORE: 23742 Bonus ------- Pacifist 10869 Win 3000 Win Speed 3333 Cogmind --------- Core Integrity 659/1600 Matter 133/300 Energy 82/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cloaking Device Improved Focal Shield Power Maul Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Reaction Control System Improved Phase Shifter Improved Cloaking Device Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Particle Reactor Impulse Thruster Impulse Thruster Improved Focal Shield [Rating: 129] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Flight Unit Nuclear Pulse Array Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Power Maul Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . 1 1 . . . . Utility 13 | . . 1 1 2 1 1 2 1 2 2 Weapon . | . . . . . . . . . . . Parts Attached 75 | . 4 3 7 12 6 8 8 5 6 16 Power 11 | . . . 1 3 1 1 1 . 1 3 Engine 4 | . . . 1 2 . 1 . . . . Core 2 | . . . . 1 1 . . . . . Reactor 5 | . . . . . . . 1 . 1 3 Propulsion 19 | . 2 1 4 1 . 3 . 1 . 7 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . 2 1 4 1 . 3 . 1 . 7 Utility 39 | . 2 2 2 7 5 3 5 2 5 6 Device 18 | . 2 1 . 3 3 1 1 2 3 2 Storage 1 | . . . 1 . . . . . . . Processor 5 | . . . 1 2 1 . 1 . . . Hackware 8 | . . . . 1 1 2 1 . . 3 Protection 7 | . . 1 . 1 . . 2 . 2 1 Artifact . | . . . . . . . . . . . Weapon 6 | . . . . 1 . 1 2 2 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . 1 . 1 . 2 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 31 | . . 4 . 5 4 . 1 . . 17 Power 2 | . . . . 1 1 . . . . . Propulsion 13 | . . 3 . 4 1 . . . . 5 Utility 15 | . . 1 . . 2 . 1 . . 11 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 15 | . . 4 . 3 4 . 1 . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 67 | . 14 45 72 83 54 55 81 80 81 71 Engine 1 | . . . 9 . . 5 . . . . Core 1 | . . . . 6 5 . . . . . Reactor 1 | . . . . . . . 4 4 4 3 Flight 12 | . 9 23 27 25 5 2 15 14 13 11 Device 14 | . 4 21 9 14 12 11 15 19 21 17 Storage 1 | . . . 9 6 . . . . . . Processor 10 | . . . 8 12 17 15 10 9 8 8 Hackware 13 | . . . . 7 6 16 21 19 17 16 Protection 3 | . . . 9 2 . . 5 4 7 7 Impact Weapon 3 | . . . . 4 6 2 1 3 8 7 Piercing Weapon 1 | . . . . . . . 6 5 . . Naked Turns 80 | . 80 . . . . . . . . . Heaviest Build 43 | . 1 5 18 23 9 13 24 26 41 43 Greatest Support 53 | 3 14 18 24 26 11 35 35 51 51 53 Greatest Overweight (x) 1 | . . . . 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 10 9 5 5 5 5 5 5 Most Carried 10 | . 5 5 9 10 5 5 5 4 5 5 Average Carried 4 | . . 4 5 8 4 4 4 3 4 4 Final Capacity 10 | 5 5 5 10 5 5 5 5 5 5 5 Final Carried 9 | . 5 5 9 5 5 4 5 4 4 3 Class Distribution -------------------- 29% | Hacker-Mutant 21% | Mutant 19% | Hacker-Scout 18% | Hacker-Ninja 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 631 | 190 . 22 94 85 6 35 10 . 10 179 Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5109 | . 195 514 31 492 470 109 199 220 292 2587 Core 2260 | . 184 327 17 230 254 77 67 42 121 941 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . . . . . 100 Core Remaining (%) 71 | 100 26 18 96 67 70 92 94 96 91 41 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 62 | . . . . 8 . 1 15 16 11 11 Impact 34 | . . . . 8 . 1 . 3 11 11 Slashing . | . . . . . . . . . . . Piercing 28 | . . . . . . . 15 13 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8 | . 6 2 . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 8 | . 6 2 . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . 1 . 5 2 . . 2 Average Corruption 2 | . . . . 1 . 2 2 . . 1 Corruption Purged 1 | . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . 11 2 . . 1 Message Errors 5 | . . . . . . 4 . . . 1 Matter Fused 1 | . . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . . 1 1 . . . Energy Discharges 2 | . . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . 3 1 . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 129 | . . . . 11 . 123 129 8 . . Average Temperature 48 | . . . . 6 . 73 70 8 . . Received Heat Transfer 549 | . 108 156 9 141 . . 9 54 27 45 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 660 | . 60 115 222 231 311 158 237 364 288 660 Initial 204 | . . 25 12 100 107 140 14 118 204 172 Average 166 | . 43 27 77 153 199 86 97 170 252 385 Maximum Alert Level 2 | . . . 1 1 1 . 1 1 1 2 Low Security (%) 68 | 100 100 100 89 80 58 100 92 77 . 3 Level 1 24 | . . . 10 19 41 . 7 22 100 52 Level 2 7 | . . . . . . . . . . 43 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 1 . . . 1 . 2 1 6 Investigation 1 | . . . . . . 1 . . . . Extermination 3 | . . . . . . . . 1 1 1 Reinforcement 9 | . 2 1 . . . . . 1 . 5 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 18 | . . . 4 2 1 . 2 2 2 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 8 14 11 12 16 6 15 16 7 71 Peak Tracking Total 20 | . 4 10 9 9 9 5 7 10 8 20 Tactical Retreats 39 | . 1 3 3 4 5 . 5 2 . 16 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . 3 1 3 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 2 3 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . . 2 5 6 2 10 6 2 1 7 Terminals 30 | . . 2 5 4 2 7 3 1 1 5 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 8 | . . . . 1 . 2 3 1 . 1 Total Hacks 88 | . . 5 14 15 5 21 12 2 2 12 Successful 40 | . . 1 1 5 2 13 4 2 2 10 Failed 47 | . . 4 12 10 3 8 8 . . 2 Catastrophic 5 | . . . 1 1 . 1 2 . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 40 | . . 5 13 2 2 14 4 . . . Terminals 67 | . . 5 14 9 5 17 7 1 2 7 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 13 | . . . . 4 . 2 5 1 . 1 Terminal Hacks 22 | . . 1 1 2 2 7 1 1 2 5 Record 1 | . . . . . 1 . . . . . Part Schematic 2 | . . . 1 . . 1 . . . . Open Door 4 | . . . . . . . . . . 4 Level Access Points 5 | . . . . . 1 . 1 1 1 1 Branch Access Points 1 | . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Registered Components 2 | . . . . 1 . 1 . . . . Zone Layout 2 | . . . . . . 1 . . 1 . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 8 | . . . . 1 . 2 3 1 . 1 Seal Access 8 | . . . . 1 . 2 3 1 . 1 Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Assimilate 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . . 2 4 5 1 5 2 . . 3 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 30 | . . . . . . . . . . 30 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3599 | 13 119 132 245 385 239 868 389 380 252 577 Spaces Moved 6866 | 24 229 257 549 888 495 1023 847 838 533 1183 Core 1463 | 24 152 200 . . 71 961 . . . 55 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5403 | . 77 57 549 888 424 62 847 838 533 1128 Fastest Speed 29 | 50 37 34 29 29 40 37 37 35 35 29 Average Speed 40 | 50 45 46 33 31 41 65 37 35 35 36 Slowest Speed 110 | 50 50 50 34 110 50 100 37 37 35 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 53 | . . . 3 9 4 1 2 6 6 22 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 45 24 39 29 20 22 26 21 15 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 50 | . . . . 8 . 1 13 10 9 9 Terrain Destroyed 50 | . . . . 8 . 1 13 10 9 9 Melee 50 | . . . . 8 . 1 13 10 9 9 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7491 | 24 240 269 606 972 524 1213 892 886 573 1292 Wait 424 | 1 2 5 45 36 . 163 20 33 27 92 Move 6749 | 23 228 256 542 869 486 1020 842 825 520 1138 Hop 53 | . . . 3 9 4 1 2 6 6 22 Pick Up 44 | . 5 3 8 10 6 1 3 1 2 5 Fast Attach 36 | . 4 1 2 3 4 5 3 3 3 8 Attach 28 | . . 2 5 3 2 2 2 2 2 8 Detach 7 | . . . 1 . . 1 . . 1 4 Swap 11 | . . . . 6 . 1 3 . 1 . Drop 33 | . . 1 . 10 4 3 4 3 2 6 Fire . | . . . . . . . . . . . Melee 53 | . . . . 8 . 1 13 13 9 9 Ram 2 | . 1 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 51 | . . . . 18 18 15 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 14 | -11/Junkyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 7) 106 | -10/Materials | Core integrity fell below 50% 121 | -10/Materials | Discovered new exit (range 15) 133 | -10/Materials | Entered another Materials area 133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 239 | -9/Materials | Core integrity fell below 50% 249 | -9/Materials | Discovered new exit (range 4) 264 | -9/Materials | Lost 4 parts (3n1u) 265 | -9/Materials | Core integrity fell below 20% 265 | -9/Materials | Entered another Materials area 265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -8/Materials | Build established: Mutant 436 | -8/Materials | Central database locked down 485 | -8/Materials | Discovered new exit (range 16) 496 | -8/Materials | Identified exit to Factory 510 | -8/Materials | Entered Factory 510 | -7/Factory | Evolved 2 slots: Utility x2 710 | -7/Factory | Identified exit to Lower Caves 838 | -7/Factory | Build established: Sprinter 886 | -7/Factory | Discovered new exit (range 10) 888 | -7/Factory | Lost 3 parts (3n) 895 | -7/Factory | Identified exit to Factory 895 | -7/Factory | Entered another Factory area 895 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -6/Factory | Spotted B-75 Beast 1079 | -6/Factory | Identified exit to Factory 1134 | -6/Factory | Entered another Factory area 1134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1144 | -5/Factory | Lost 4 parts (1p1n2u) 1402 | -5/Factory | Build established: Hacker-Mutant 1640 | -5/Factory | Discovered new exit (range 11) 1645 | -5/Factory | Identified exit to Factory 1956 | -5/Factory | Fabricated Nuclear Pulse Array? 2002 | -5/Factory | Entered another Factory area 2002 | -4/Factory | Evolved 2 slots: Utility x2 2290 | -4/Factory | Spotted B-86 Titan 2336 | -4/Factory | Identified exit to Research 2350 | -4/Factory | Build established: Hacker-Scout 2391 | -4/Factory | Entered Research 2391 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2666 | -3/Research | Identified exit to Research 2771 | -3/Research | Entered another Research area 2771 | -2/Research | Evolved 2 slots: Utility x2 2803 | -2/Research | Identified exit to Access 2918 | -2/Research | Spotted B-90 Cyclops 3023 | -2/Research | Entered Access 3023 | -1/Access | Evolved 2 slots: Utility x2 3045 | -1/Access | Repaired Nuclear Pulse Array 3058 | -1/Access | Repaired Imp. Sensor Array 3273 | -1/Access | Search patrols dispatched 3361 | -1/Access | Discovered new exit (range 8) 3363 | -1/Access | Identified exit to Command 3410 | -1/Access | Identified exit to Surface 3523 | -1/Access | Search patrols dispatched 3549 | -1/Access | Spotted B-99 Colossus 3550 | -1/Access | Spotted B-99 Colossus 3586 | -1/Access | Core integrity fell below 50% 3600 | *** | Escaped! Last Messages --------------- 03565_ Impulse Thruster destroyed. 03566_ Adv. Weight Redist. System destroyed. 03567_ Dropped Particle Reactor. 03567_ Dropped Impulse Thruster. 03569_ C-57 Dissector destroyed. 03569_ Dropped Impulse Thruster. 03571_ System Shield destroyed. 03572_ Hacking Suite destroyed. 03573_ Power Maul destroyed. 03576_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03579_ C-30 ARC bursts open, deploying its payload. 03579_ P-80 Master unfolds itself. 03596_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03597_ The Access Shell folds into the floor. 03599_ #ICJ:FF:OEN6RM6V&OODMTCP7N&OJR [Achievement: Straight Shot] [Achievement: Pacifist] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ??????????# #????????????# #???????????????? | | ??????????# #????????????# ###+############# | | ??????????# #????????????# + | | ??????????# ###########??# #"+### === | | ??????????# # """"" #### # ## =*= " | | ??????????# # ""T"" /%" + ## *%= """ | | ??????????# # #" # ## = /! """ | | ??????????# / # # [## " | | ??????????# # / # ## | | ??????????# # ###### ## | | ??????????# # * #????# ## | | ??????????+ # #????###################### | | ??????????# ###########?????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? = | | ??????????# #????????????????????????????????? | | ??????????# #?????###????????????????????????? ? | | ??????????# ####### ##########??######??????? ! ? | | ??????????# p"""T""" "??" ?????? ? | | ??????????# p""" """ "??" ???? ?? | | ??????????#sss "??" "##+##"## | | ??????????# "??" * | | ??????????# "" "??" * | | ??????????# k @" "??" * | | ??????????# "??" | | ??????????#k "??" "### | | ??????????# "??" ???# | | ??????????# "??" ?????# % | | ??????????# ####### ##########??####???????# | | ??????????# #?????###??????????????????????# | | ??????????# #????????????????????########### | | ??????????# ?????????????????????# =/ | | ??????????# ?????????????????????# # #### | | ??????????+ ?????????????????????# # #??? | | ??????????# ?????????????????????# ?# #??? | | ??????????# ?????????????????????# ?# #??? | | ??????????# ?????????????????????# ??# #??? | | ??????????# ?????????????????????# "" ""??# #??? | | ??????????# ?????????????????????# ""G"???# #??? | | ??????????# ?????????????????????#######???# #??? | | ??????????? ???????????????????????????????# #??? | | ??????????? ????????????????????????????????# #??? | | ?????????????????????????????????????????#### #??? | | ?????????????????????????????????????????# *#??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 525 Phase Shifting 10 Evasion (%) 85 Offensive Hacking 48 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Pacifist Straight Shot True Flier Challenges ------------ None Game ------ Seed LightningGaussCasing Manual? 0 Play Time 02:08:44 Cumulative 50.4 hours Start 2024.02.24 @ 19:42:56 End 2024.02.24 @ 21:28:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 31 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d97991d1-f2c6-4df1-a013-996c34fc48f1