Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 21:28:18

Player: ToasterKoishi

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (17202)              17202
              TOTAL SCORE: 23742

 Bonus
-------
Pacifist                   10869
Win                        3000
Win Speed                  3333

 Cogmind 
---------
Core Integrity             659/1600
Matter                     133/300
Energy                     82/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (15) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
           Hacking Suite
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cloaking Device
  Improved Focal Shield
           Power Maul

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
           Quantum Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
           Reaction Control System
  Improved Phase Shifter
  Improved Cloaking Device
   Layered Light Armor Plating
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
           Power Maul
           Power Maul
>          --- INVENTORY --------
           Particle Reactor
           Impulse Thruster
           Impulse Thruster
  Improved Focal Shield
[Rating: 129]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Nuclear Pulse Array
  Flight Unit              Nuclear Pulse Array
Utility                    System Shield
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Power Maul
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   1   1   .   .   .   .   
  Utility                  13   | .   .   1   1   2   1   1   2   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | .   4   3   7   12  6   8   8   5   6   16  
  Power                    11   | .   .   .   1   3   1   1   1   .   1   3   
    Engine                 4    | .   .   .   1   2   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   1   .   1   3   
  Propulsion               19   | .   2   1   4   1   .   3   .   1   .   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   2   1   4   1   .   3   .   1   .   7   
  Utility                  39   | .   2   2   2   7   5   3   5   2   5   6   
    Device                 18   | .   2   1   .   3   3   1   1   2   3   2   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   2   1   .   1   .   .   .   
    Hackware               8    | .   .   .   .   1   1   2   1   .   .   3   
    Protection             7    | .   .   1   .   1   .   .   2   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   .   .   1   .   1   2   2   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   .   1   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 31   | .   .   4   .   5   4   .   1   .   .   17  
  Power                    2    | .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               13   | .   .   3   .   4   1   .   .   .   .   5   
  Utility                  15   | .   .   1   .   .   2   .   1   .   .   11  
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      15   | .   .   4   .   3   4   .   1   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   14  45  72  83  54  55  81  80  81  71  
  Engine                   1    | .   .   .   9   .   .   5   .   .   .   .   
  Core                     1    | .   .   .   .   6   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   4   4   4   3   
  Flight                   12   | .   9   23  27  25  5   2   15  14  13  11  
  Device                   14   | .   4   21  9   14  12  11  15  19  21  17  
  Storage                  1    | .   .   .   9   6   .   .   .   .   .   .   
  Processor                10   | .   .   .   8   12  17  15  10  9   8   8   
  Hackware                 13   | .   .   .   .   7   6   16  21  19  17  16  
  Protection               3    | .   .   .   9   2   .   .   5   4   7   7   
  Impact Weapon            3    | .   .   .   .   4   6   2   1   3   8   7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   6   5   .   .   
Naked Turns                80   | .   80  .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | .   1   5   18  23  9   13  24  26  41  43  
  Greatest Support         53   | 3   14  18  24  26  11  35  35  51  51  53  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   10  10  5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   10  9   5   5   5   5   5   5   
  Most Carried             10   | .   5   5   9   10  5   5   5   4   5   5   
  Average Carried          4    | .   .   4   5   8   4   4   4   3   4   4   
  Final Capacity           10   | 5   5   5   10  5   5   5   5   5   5   5   
  Final Carried            9    | .   5   5   9   5   5   4   5   4   4   3   

 Class Distribution 
--------------------
 29% | Hacker-Mutant
 21% | Mutant
 19% | Hacker-Scout
 18% | Hacker-Ninja
  8% | Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
      Sprinter | -7/Factory
        Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
  Hacker-Scout | -4/Factory
  Hacker-Scout | -3/Research
  Hacker-Ninja | -2/Research
  Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           631  | 190 .   22  94  85  6   35  10  .   10  179 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               5109 | .    195  514  31   492  470  109  199  220  292  2587 
  Core                     2260 | .    184  327  17   230  254  77   67   42   121  941  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   100  | .    .    .    .    .    .    .    .    .    .    100  
Core Remaining (%)         71   | 100  26   18   96   67   70   92   94   96   91   41   
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              62   | .    .    .    .    8    .    1    15   16   11   11   
  Impact                   34   | .    .    .    .    8    .    1    .    3    11   11   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 28   | .    .    .    .    .    .    .    15   13   .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8    | .    6    2    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8    | .    6    2    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    1    .    5    2    .    .    2    
  Average Corruption       2    | .    .    .    .    1    .    2    2    .    .    1    
  Corruption Purged        1    | .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    11   2    .    .    1    
    Message Errors         5    | .    .    .    .    .    .    4    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    3    1    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        129  | .    .    .    .    11   .    123  129  8    .    .    
  Average Temperature      48   | .    .    .    .    6    .    73   70   8    .    .    
  Received Heat Transfer   549  | .    108  156  9    141  .    .    9    54   27   45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             660  | .   60  115 222 231 311 158 237 364 288 660 
  Initial                  204  | .   .   25  12  100 107 140 14  118 204 172 
  Average                  166  | .   43  27  77  153 199 86  97  170 252 385 
Maximum Alert Level        2    | .   .   .   1   1   1   .   1   1   1   2   
  Low Security (%)         68   | 100 100 100 89  80  58  100 92  77  .   3   
  Level 1                  24   | .   .   .   10  19  41  .   7   22  100 52  
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   43  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   .   .   .   1   .   2   1   6   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   1   1   
  Reinforcement            9    | .   2   1   .   .   .   .   .   1   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           18   | .   .   .   4   2   1   .   2   2   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | .   8   14  11  12  16  6   15  16  7   71  
  Peak Tracking Total      20   | .   4   10  9   9   9   5   7   10  8   20  
  Tactical Retreats        39   | .   1   3   3   4   5   .   5   2   .   16  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   .   3   1   3   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   2   3   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          41   | .   .   2   5   6   2   10  6   2   1   7   
  Terminals                30   | .   .   2   5   4   2   7   3   1   1   5   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   2   3   1   .   1   
Total Hacks                88   | .   .   5   14  15  5   21  12  2   2   12  
  Successful               40   | .   .   1   1   5   2   13  4   2   2   10  
  Failed                   47   | .   .   4   12  10  3   8   8   .   .   2   
    Catastrophic           5    | .   .   .   1   1   .   1   2   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   40   | .   .   5   13  2   2   14  4   .   .   .   
  Terminals                67   | .   .   5   14  9   5   17  7   1   2   7   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   4   .   2   5   1   .   1   
Terminal Hacks             22   | .   .   1   1   2   2   7   1   1   2   5   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   1   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   4   
  Level Access Points      5    | .   .   .   .   .   1   .   1   1   1   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   2   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   .   1   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   1   .   2   3   1   .   1   
  Seal Access              8    | .   .   .   .   1   .   2   3   1   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   2   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   2   4   5   1   5   2   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   1   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   
  Time                     30   | .   .   .   .   .   .   .   .   .   .   30  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               3599 | 13   119  132  245  385  239  868  389  380  252  577  
Spaces Moved               6866 | 24   229  257  549  888  495  1023 847  838  533  1183 
  Core                     1463 | 24   152  200  .    .    71   961  .    .    .    55   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5403 | .    77   57   549  888  424  62   847  838  533  1128 
  Fastest Speed            29   | 50   37   34   29   29   40   37   37   35   35   29   
  Average Speed            40   | 50   45   46   33   31   41   65   37   35   35   36   
  Slowest Speed            110  | 50   50   50   34   110  50   100  37   37   35   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53   | .    .    .    3    9    4    1    2    6    6    22   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    45   24   39   29   20   22   26   21   15   31   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 50   | .    .    .    .    8    .    1    13   10   9    9    
Terrain Destroyed          50   | .    .    .    .    8    .    1    13   10   9    9    
  Melee                    50   | .    .    .    .    8    .    1    13   10   9    9    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7491 | 24   240  269  606  972  524  1213 892  886  573  1292 
  Wait                     424  | 1    2    5    45   36   .    163  20   33   27   92   
  Move                     6749 | 23   228  256  542  869  486  1020 842  825  520  1138 
  Hop                      53   | .    .    .    3    9    4    1    2    6    6    22   
  Pick Up                  44   | .    5    3    8    10   6    1    3    1    2    5    
  Fast Attach              36   | .    4    1    2    3    4    5    3    3    3    8    
  Attach                   28   | .    .    2    5    3    2    2    2    2    2    8    
  Detach                   7    | .    .    .    1    .    .    1    .    .    1    4    
  Swap                     11   | .    .    .    .    6    .    1    3    .    1    .    
  Drop                     33   | .    .    1    .    10   4    3    4    3    2    6    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    53   | .    .    .    .    8    .    1    13   13   9    9    
  Ram                      2    | .    1    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51   | .    .    .    .    18   18   15   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 2 exits: *Sur / *Com)
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   14 | -11/Junkyard  | Entered Materials
   67 | -10/Materials | Discovered new exit (range 7)
  106 | -10/Materials | Core integrity fell below 50%
  121 | -10/Materials | Discovered new exit (range 15)
  133 | -10/Materials | Entered another Materials area
  133 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  239 | -9/Materials  | Core integrity fell below 50%
  249 | -9/Materials  | Discovered new exit (range 4)
  264 | -9/Materials  | Lost 4 parts (3n1u)
  265 | -9/Materials  | Core integrity fell below 20%
  265 | -9/Materials  | Entered another Materials area
  265 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -8/Materials  | Build established: Mutant
  436 | -8/Materials  | Central database locked down
  485 | -8/Materials  | Discovered new exit (range 16)
  496 | -8/Materials  | Identified exit to Factory
  510 | -8/Materials  | Entered Factory
  510 | -7/Factory    | Evolved 2 slots: Utility x2
  710 | -7/Factory    | Identified exit to Lower Caves
  838 | -7/Factory    | Build established: Sprinter
  886 | -7/Factory    | Discovered new exit (range 10)
  888 | -7/Factory    | Lost 3 parts (3n)
  895 | -7/Factory    | Identified exit to Factory
  895 | -7/Factory    | Entered another Factory area
  895 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1012 | -6/Factory    | Spotted B-75 Beast
 1079 | -6/Factory    | Identified exit to Factory
 1134 | -6/Factory    | Entered another Factory area
 1134 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1144 | -5/Factory    | Lost 4 parts (1p1n2u)
 1402 | -5/Factory    | Build established: Hacker-Mutant
 1640 | -5/Factory    | Discovered new exit (range 11)
 1645 | -5/Factory    | Identified exit to Factory
 1956 | -5/Factory    | Fabricated Nuclear Pulse Array?
 2002 | -5/Factory    | Entered another Factory area
 2002 | -4/Factory    | Evolved 2 slots: Utility x2
 2290 | -4/Factory    | Spotted B-86 Titan
 2336 | -4/Factory    | Identified exit to Research
 2350 | -4/Factory    | Build established: Hacker-Scout
 2391 | -4/Factory    | Entered Research
 2391 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 2666 | -3/Research   | Identified exit to Research
 2771 | -3/Research   | Entered another Research area
 2771 | -2/Research   | Evolved 2 slots: Utility x2
 2803 | -2/Research   | Identified exit to Access
 2918 | -2/Research   | Spotted B-90 Cyclops
 3023 | -2/Research   | Entered Access
 3023 | -1/Access     | Evolved 2 slots: Utility x2
 3045 | -1/Access     | Repaired Nuclear Pulse Array
 3058 | -1/Access     | Repaired Imp. Sensor Array
 3273 | -1/Access     | Search patrols dispatched
 3361 | -1/Access     | Discovered new exit (range 8)
 3363 | -1/Access     | Identified exit to Command
 3410 | -1/Access     | Identified exit to Surface
 3523 | -1/Access     | Search patrols dispatched
 3549 | -1/Access     | Spotted B-99 Colossus
 3550 | -1/Access     | Spotted B-99 Colossus
 3586 | -1/Access     | Core integrity fell below 50%
 3600 | ***           | Escaped!

 Last Messages 
---------------
03565_ Impulse Thruster destroyed.
03566_ Adv. Weight Redist. System destroyed.
03567_ Dropped Particle Reactor.
03567_ Dropped Impulse Thruster.
03569_ C-57 Dissector destroyed.
03569_ Dropped Impulse Thruster.
03571_ System Shield destroyed.
03572_ Hacking Suite destroyed.
03573_ Power Maul destroyed.
03576_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area.
03579_ C-30 ARC bursts open, deploying its payload.
03579_ P-80 Master unfolds itself. <x2>
03596_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
03597_ The Access Shell folds into the floor.
03599_ #ICJ:FF:OEN6RM6V&OODMTCP7N&OJR
[Achievement: Straight Shot]
[Achievement: Pacifist]
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????#    #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       210
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             525
Phase Shifting             10
Evasion (%)                85
Offensive Hacking          48
Defensive Hacking          24

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials | Hacked
 Imp. Terrain Scan Processor | -7/Factory   | Scanalyzed
         Nuclear Pulse Array | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Array | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pacifist
Straight Shot
True Flier

 Challenges 
------------
None

 Game 
------
Seed              LightningGaussCasing
  Manual?         0
Play Time         02:08:44
  Cumulative      50.4 hours
  Start           2024.02.24 @ 19:42:56
  End             2024.02.24 @ 21:28:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             44
Gallery%          31
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d97991d1-f2c6-4df1-a013-996c34fc48f1