Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.21 @ 21:13:05 Player: BlobtheGreat Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (4514) 4514 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 8612 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 280/280 System Corruption 28% Temperature Cool (0) Movement Walking (186) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Actuator Array Actuator Array Makeshift Light Armor Plating Makeshift Light Armor Plating > --- WEAPON (2) ------- Impact Mace Great Axe > --- INVENTORY (20) --- Reinforced Deuterium Engine Improved Sensor Array Improved Sensor Array Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Trap Extractor (4/4 Heavy EX) Improved Trap Extractor (6/6 Dirty Bomb) Minigun Minigun Barrage Gun Improved Datajack Impact Mace Impact Mace Spear Spear Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Impact Mace Impact Mace > --- INVENTORY -------- Heavy Ion Engine Titanium Leg Titanium Leg Titanium Leg VSS Leg Improved Titanium Leg Improved Sensor Array Improved Melee Analysis Suite Medium Armor Plating Medium Armor Plating Improved Trap Extractor Mini Grenade Launcher Improved Datajack Impact Mace Great Axe Great Axe Spear Spear Spear [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 . 1 2 . . Weapon . | . . . . . . . . Parts Attached 100 | 7 5 21 2 27 26 5 7 Power 9 | 1 1 1 . 4 1 . 1 Engine 8 | 1 1 1 . 4 . . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 37 | 2 4 8 1 11 9 . 2 Treads 23 | 2 2 8 1 10 . . . Leg 14 | . 2 . . 1 9 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 . 5 1 7 6 4 4 Device 10 | 1 . . . 2 3 2 2 Storage 4 | 1 . 1 . 1 1 . . Processor 5 | . . 1 . 2 1 1 . Hackware . | . . . . . . . . Protection 10 | . . 3 1 2 1 1 2 Artifact . | . . . . . . . . Weapon 25 | 2 . 7 . 5 10 1 . Energy Gun 3 | 1 . 1 . 1 . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 8 | 1 . 4 . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . 2 4 . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 2 | . . . . . 2 . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 10 | . . 4 . 3 3 . . Corrupted Parts 2 | . . . . 1 . . 1 System Corruption 8 | . . . . 4 . . 4 Parts Lost 30 | . 4 1 2 4 3 4 12 Power 4 | . 2 . . 1 . . 1 Propulsion 9 | . 1 . 1 . 1 2 4 Utility 13 | . 1 1 1 1 2 2 5 Weapon 4 | . . . . 2 . . 2 Highest Loss Streak 7 | . 3 1 2 1 2 2 7 To Critical Strikes 2 | . . . . . . . 2 Average Backups 14 | 4 7 12 13 14 17 15 17 Power . | . . . . . 1 1 . Propulsion 3 | 2 4 5 3 4 4 2 . Utility 4 | . 1 2 4 3 5 4 8 Weapon 4 | . 1 4 6 4 5 7 7 Tool/Special . | . . . . . . . . Unused Backups 32 | . 3 6 . 8 5 . 10 Power 3 | . . 1 . 1 . . 1 Propulsion 4 | . 2 2 . . . . . Utility 9 | . 1 . . 2 1 . 5 Weapon 16 | . . 3 . 5 4 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 87 97 99 99 99 99 83 Engine 7 | . 8 10 11 9 2 . 5 Core 1 | . . . . . 4 7 . Treads 23 | . 26 32 32 36 . . . Leg 8 | . . . . . 29 29 28 Device 6 | . 8 . . 8 14 7 9 Storage 9 | . 14 11 11 9 7 7 7 Processor 12 | . . 10 11 11 16 27 4 Protection 6 | . . 9 10 6 6 1 10 Energy Gun 1 | . 14 . . 1 . . . Ballistic Gun 10 | . 14 18 22 11 . . . Impact Weapon 4 | . . . . 4 8 11 7 Peak Build Rating 53 | 7 7 21 20 34 53 52 51 Average Rating 28 | 6 6 17 18 26 48 50 41 On Entrance 23 | . 7 5 20 19 34 51 51 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 12 12 42 41 42 64 63 73 Greatest Support 80 | 40 40 63 63 80 69 68 71 Greatest Overweight (x) 2 | . . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 20 Average Capacity 15 | 7 8 12 15 15 18 20 20 Most Carried 20 | 7 8 15 15 15 20 18 20 Average Carried 14 | 4 7 12 13 14 17 15 17 Final Capacity 20 | 8 8 15 15 15 20 20 20 Final Carried 20 | 7 8 15 13 15 18 17 20 Class Distribution -------------------- 61% | Mutant 21% | Gladiator 9% | Scavenger-Mutant 5% | Trapper-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Trapper-Gladiator | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 3293 | 306 147 757 92 978 431 320 262 Remotely . | . . . . . . . . Salvage Created 6051 | 193 383 1670 203 1876 696 420 610 Parts 337 | 11 29 112 15 94 37 20 19 Haulers Intercepted 11 | . . 5 . 6 . . . Recyclers Shooed 7 | 1 . 3 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . . 14 19 Prevented 3 | . . . . . . 2 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 119 | . 12 30 8 26 15 16 12 Melee 28 | . . . . 1 8 10 9 Guns 66 | . 12 23 8 23 . . . Cannons 7 | . . 7 . . . . . AOE 9 | . . . . . 4 3 2 Classes Destroyed 15 | 3 2 5 . 2 1 1 1 Worker 9 | 2 1 . 1 5 . . . Builder 3 | . . . . 3 . . . Tunneler 3 | 3 . . . . . . . Hauler 11 | . . 5 . 6 . . . Recycler 7 | 1 . 2 1 2 1 . . Minesweeper 1 | . . . . . . 1 . Mechanic 1 | . . . . . . . 1 Operator 3 | . . 2 . 1 . . . Watcher 9 | . . 5 . 3 1 . . Swarmer 42 | . 5 11 7 4 4 10 1 Grunt 42 | . 7 10 1 13 6 . 5 Brawler 7 | . . 1 . 1 . . 5 Sentry 18 | . . 8 . 7 2 . 1 Hunter 3 | . . . . 1 . 2 . Programmer 3 | . . . . . 3 . . Wasp 3 | . . . . . . 3 . Thug 1 | . . . . . . 1 . Best Kill Streak 8 | 6 3 5 6 5 5 8 8 Combat Bots Only 8 | . 3 4 4 4 4 8 7 Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . . . 2 1 2 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 680 | . 110 131 34 111 126 62 106 Missed 203 | . 37 44 6 23 53 15 25 Hits 477 | . 73 87 28 88 73 47 81 Melee 24 | . . 5 . 2 . . 17 Projectile 453 | . 73 82 28 86 73 47 64 Critical Strikes 18 | . . 1 1 4 3 1 8 Damage Taken 6682 | . 765 1102 245 1345 794 746 1685 Core 1181 | . 217 152 23 86 186 165 352 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 13 . 56 84 . . . Volleys Fired 302 | 12 42 107 12 113 4 6 6 Largest 2 | 2 2 2 2 2 1 1 1 Hottest 91 | 60 60 91 46 78 30 30 30 Shots Fired 582 | 24 82 211 24 225 4 7 5 Gun 529 | 24 82 174 24 225 . . . Cannon 37 | . . 37 . . . . . Launcher 16 | . . . . . 4 7 5 Special . | . . . . . . . . Kinetic 442 | 12 42 171 24 193 . . . Thermal 114 | 12 40 37 . 25 . . . Explosive 16 | . . . . . 4 7 5 Electromagnetic 10 | . . 3 . 7 . . . Robot Hit Streak 22 | 5 9 18 19 22 . 16 2 Robot Miss Streak 4 | 3 3 2 2 4 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 504 | 13 47 154 17 176 31 30 36 Core Hits 221 | 7 21 65 11 65 18 14 20 Critical Kills 5 | . . 1 1 3 . . . Critical Parts Destroyed 13 | . . 1 . 7 2 2 1 Critical Strikes 27 | . . 2 1 12 5 4 3 Burn 2 | . . . . 2 . . . Destroy 6 | . . 2 1 3 . . . Smash 12 | . . . . 7 2 2 1 Sever 3 | . . . . . 1 . 2 Impale 4 | . . . . . 2 2 . Melee Attacks 131 | . . . . 20 39 31 41 Impact 52 | . . . . 20 8 14 10 Slashing 40 | . . . . . 12 1 27 Piercing 34 | . . . . . 18 16 . Sneak Attacks 15 | . . . . 7 1 2 5 Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 16 | . . . . 1 6 4 5 Damage Inflicted 12133 | 157 639 2400 287 3825 1546 1555 1724 Guns 5602 | 157 639 1749 276 2781 . . . Cannons 645 | . . 645 . . . . . Explosions 1270 | . . . . 82 311 382 495 Melee 4558 | . . . . 922 1234 1173 1229 Ramming 58 | . . 6 11 40 1 . . Kinetic 4786 | 81 386 1702 276 2341 . . . Thermal 1427 | 76 253 645 . 453 . . . Explosive 1188 | . . . . . 311 382 495 Electromagnetic 116 | . . 47 . 69 . . . Impact 2307 | . . . . 922 333 646 406 Slashing 1275 | . . . . . 366 86 823 Piercing 976 | . . . . . 535 441 . Highest Corruption 28 | . . . . 6 4 4 28 Average Corruption 5 | . . . . 2 2 4 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 87 | . . . . 33 5 18 31 Message Errors 20 | . . . . 6 2 3 9 Matter Fused 24 | . . . . 9 1 5 9 Heat Flow Errors 9 | . . . . 3 1 1 4 Energy Discharges 10 | . . . . 5 . 2 3 Data Loss (minor) 10 | . . . . 2 1 5 2 Data Loss (major) 6 | . . . . 3 . 1 2 Misfires 4 | . . . . 3 . 1 . Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . 2 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1283 | . . 18 . 567 199 350 149 Projectiles 18 | . . 18 . . . . . Explosions 97 | . . . . . 5 92 . Melee 1168 | . . . . 567 194 258 149 Knockbacks 12 | . . . . 3 4 3 2 Impact 12 | . . . . 3 4 3 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . . . . . 25 39 Shots 3 | . . . . . . 1 2 Rammed 9 | . . 3 1 5 . . . Targets Rammed 13 | . . 3 2 7 1 . . Kicked 1 | . . . . . 1 . . Crushed 3 | . . . 1 2 . . . Highest Temperature 300 | . 37 231 23 300 264 162 276 Average Temperature 58 | . 22 68 11 44 131 81 114 Received Heat Transfer 1800 | . 297 258 48 594 153 45 405 Effects 5 | . . . . . 2 . 3 Interference 5 | . . . . . 2 . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 13 | . . . . 5 4 3 1 Combat Hostiles 9 | . . . . 2 3 3 1 Parts Fried 13 | . . . . 7 5 1 . Impact Corruptions 27 | . . . . 12 6 6 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 2823 | 175 550 1147 . 951 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 2 | . . 2 1 . . . . Low Security (%) 83 | 100 100 49 69 100 100 . . Level 1 11 | . . 30 30 . . . . Level 2 4 | . . 19 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 468 | 10 150 468 289 178 142 . . Initial 169 | . . 29 169 . 71 . . Average 117 | 2 81 221 122 92 46 . . Influence Increases 3505 | 30 349 960 226 868 427 340 305 Destroy 0b10 Robot/C 2340 | . 240 600 180 520 300 240 260 Destroy 0b10 Robot/NC 235 | 30 5 70 10 100 10 5 5 Destroy Leader 560 | . 50 180 30 148 82 50 20 Allied During Kill 21 | . . . 6 10 . . 5 Successful Hack 90 | . 8 30 . 28 24 . . Select Force Hacks 30 | . . 30 . . . . . Disable Machine 75 | . . 45 . 30 . . . Destroy Structure 34 | . 1 5 . 17 11 . . Lose Combat Pursuer 120 | . 45 . . 15 . 45 15 Influence Decreases 3493 | 30 278 595 662 710 477 423 318 Entered New Map 443 | . . 42 267 . 87 41 6 Time Decay 2701 | 30 248 543 375 630 360 342 173 Lost Part 269 | . 30 10 20 40 30 40 99 Lost Ally 80 | . . . . 40 . . 40 Squads Dispatched 12 | . 2 3 . 3 3 . 1 Investigation 3 | . 1 1 . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . 1 2 . 2 . . . Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 8 | . 1 2 . 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 20 44 9 51 19 18 19 Peak Tracking Total 7 | . 6 4 4 4 5 4 7 Tactical Retreats 7 | . 2 . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 3 | . 1 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 17 | . . . . . 17 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . 4 . . Reused . | . . . . . . . . Traps Extracted 4 | . . . . . 4 . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 10 | . . . . . 4 10 10 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 5 | . . 3 . 2 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 38 | . 3 11 . 13 10 . 1 Terminals 27 | . 3 8 . 11 5 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . . 2 . . Scanalyzers 4 | . . 2 . 1 1 . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 91 | . 10 26 . 36 18 . 1 Successful 41 | . 3 12 . 19 6 . 1 Failed 49 | . 7 14 . 16 12 . . Catastrophic 10 | . 1 3 . 3 3 . . Database Lockouts 1 | . . . . 1 . . . Manual 52 | . 10 13 . 24 5 . . Terminals 73 | . 10 21 . 31 11 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 . . 3 . . Scanalyzers 9 | . . 4 . 3 2 . . Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 14 | . 1 4 . 7 1 . 1 Robot Analysis 3 | . 1 . . 2 . . . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 1 | . . . . . . . 1 Branch Access Points 2 | . . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 . 1 . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 3 | . . 1 . 1 1 . . Retrieve Study 3 | . . 1 . 1 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 21 | . 2 7 . 10 2 . . Terminals 20 | . 2 6 . 10 2 . . Botnet 6 | . . 1 . 3 2 . . Skim 14 | . 2 5 . 7 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Tunnel 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 3 9 . 10 8 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 1 . 1 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies 4 | . . . 2 . . . 2 Largest Group 2 | . . . 2 2 . . 2 Highest-Rated Group 46 | . . . 45 45 . . 46 Highest-Rated Ally 31 | . . . 31 31 . . 30 Total Orders . | . . . . . . . . Ally Attacks 15 | . . . 3 4 . . 8 Total Damage 246 | . . . 44 62 . . 140 Kills 2 | . . . 1 . . . 1 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 5238 | 82 386 . . 2991 1125 623 31 Sensors 2594 | . . . . 815 1125 623 31 Seismic 2644 | 82 386 . . 2176 . . . Robot Analysis Total 3 | . 1 . . 2 . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 9843 | 159 642 2062 1090 2994 1469 765 662 Spaces Moved 5448 | 68 303 1011 655 1539 1030 551 291 Core 2 | 2 . . . . . . . Treads 3555 | 66 285 1011 655 1538 . . . Legs 1891 | . 18 . . 1 1030 551 291 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 116 115 110 Average Speed 147 | 156 157 160 160 161 116 116 158 Slowest Speed 260 | 160 160 160 160 260 185 186 186 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 5 51 92 100 94 28 59 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . . 4 . 4 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 10 | . . . 3 . . 5 2 Spaces Dug 31 | . . . . 6 2 23 . Terrain Destroyed 95 | . . . . 13 10 53 19 Melee 8 | . . . . 6 2 . . Projectile . | . . . . . . . . AOE 87 | . . . . 7 8 53 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 6513 | 93 390 1245 672 1821 1243 626 423 Wait 320 | . 25 67 2 56 83 20 67 Move 5441 | 67 302 1010 654 1538 1029 550 291 Hop . | . . . . . . . . Pick Up 72 | 7 7 11 . 22 14 3 8 Fast Attach 40 | 7 2 12 . 6 7 . 6 Attach 25 | . 3 1 2 4 6 4 5 Detach 10 | . 3 3 . 3 1 . . Swap 85 | . . 12 . 21 30 17 5 Drop 76 | . 6 19 . 32 19 . . Fire 302 | 12 42 107 12 113 4 6 6 Melee 112 | . . . . 19 32 26 35 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 12 | . . 3 2 7 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 17 | . . . . . 17 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Core integrity fell below 20% 577 | -10/Materials | Lost 3 parts (1p1n1u) 624 | -10/Materials | Discovered new exit (range 9) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Discovered new exit (range 8) 1906 | -9/Materials | Identified exit to Materials 2034 | -9/Materials | Learned location of Mines (-9) 2864 | -9/Materials | Entered Mines 3019 | -9/Mines | Learned Materials trap positions 3112 | -9/Mines | Discovered exit to Materials (range 7) 3954 | -9/Mines | Entered Materials 3954 | -8/Materials | Accompanied by 2 allies 3954 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3955 | -8/Materials | Loaded intel: 21 trap records 3959 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4585 | -8/Materials | Discovered new exit (range 9) 4649 | -8/Materials | Garrison activated, responded to threat 4657 | -8/Materials | Build established: Scavenger-Mutant 4714 | -8/Materials | Central database locked down 5578 | -8/Materials | Build established: Mutant 6066 | -8/Materials | Identified exit to Factory 6328 | -8/Materials | Discovered exit to Factory (range 10) 6546 | -8/Materials | Learned location of Lower Caves (-6) 6584 | -8/Materials | Learned location of Extension (-5) 6613 | -8/Materials | Learned Factory trap positions 6643 | -8/Materials | Learned location of 1 exit from Extension 6694 | -8/Materials | Learned location of Recycling (-7) 6919 | -8/Materials | Build established: Gladiator 6948 | -8/Materials | Entered Factory 6948 | -7/Factory | Evolved 2 slots: Utility x2 6949 | -7/Factory | Identified exit to Factory 6950 | -7/Factory | Loaded intel: 86 trap records 7969 | -7/Factory | Identified exit to Storage 7969 | -7/Factory | Identified exit to Lower Caves 8417 | -7/Factory | Entered Lower Caves 8421 | -7/Lower Caves | Ambushed by wild Derelicts 8492 | -7/Lower Caves | Destroyed 8 combat bots 8727 | -7/Lower Caves | Core integrity fell below 50% 8922 | -7/Lower Caves | Entered a destroyed Warlord outpost 9150 | -7/Lower Caves | Discovered new exit (range 6) 9155 | -7/Lower Caves | Identified exit to Lower Caves 9182 | -7/Lower Caves | Entered another Lower Caves area 9209 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9264 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 9282 | -7/Lower Caves | System corruption reached 10% 9303 | -7/Lower Caves | Core integrity fell below 20% 9318 | -7/Lower Caves | Lost 7 parts (2n4u1w) 9330 | -7/Lower Caves | Destroyed 7 combat bots 9650 | -7/Lower Caves | Learned Factory security intel 9778 | -7/Lower Caves | Build established: Trapper-Gladiator 9844 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09639_ =TLW|WR1 L<|86:GU,FDRYWQKWB LIXSDR#WCPB 09650_ Acquired derelict log, extracted data. Data stored: Factory security intel. 09660_ System corrupted: Matter fused (-5). 09700_ System corrupted: Heat flow error (+281). 09719_ System corrupted: Matter fused (-9). 09734_ System corrupted: Energy discharge (-109). 09741_ Searching scrap... 09741_ Found Imp. Terrain Scanner. 09741_ Found Adv. Weight Redist. System. 09741_ Found 39 Matter. 09742_ Acquired 32 matter. 09760_ /NG2OA 4XKCDOB>E/VIOS7E3HYX<:OQCY 09778_ System corrupted: Heat flow error (+225). 09817_ System corrupted: Heat flow error (+124). 09834_ System corrupted: Component data lost. 09834_ Impact Mace follow-up attack on S-27 Virus. 09837_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????## ## | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????####????????????????# | | ???????????????????????## ##??????###??##### ## | | ?????????????####??????# ##????## ?## #### ## | | ????????????## ##?????# #???## #?# #?# #? | | ???????###### ##??### # #???# ### ### ## | | ???????# #### # #???# # # | | ???????# ## #ss ##??# | | ???????# # ## # #??### # ####### | | ???????###### ## @#% ##### # #?????? | | ????????????#### # s* # # ###?????? | | ???????????????## ## !%! #??????? | | ????????????????## # ## ###### #??????? | | ?????????????????# ## ### #???## # #??????? | | ?????????????????## ####?# #????## # ?????? | | ??????????????????## #????# #?????# # ???? | | ???????????????????#####???? # ?????## ?? | | ???????????????????????????## # ??????## ? | | ????????????????????????????# ? ???????### ? | | ????????????????????????????# ? ????????? ?? | | ????????????????????????????# # # ?????????#??? | | ???????????????????????????? #? ##???????????? | | ???????????????????????????? ??#? #????????????? | | ????????????????????????????###????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 18 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hydra Challenges ------------ None Game ------ Seed MultinovaCoreModule Manual? 0 Play Time 00:51:33 Cumulative 152.5 hours Start 2025.09.21 @ 20:25:21 End 2025.09.21 @ 21:13:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 74 Gallery% 65 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c67e7b80-79f2-4367-8afb-4e512db9ce12