Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 08:13:41 Player: toydarian Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (263) 1315 Value Destroyed (10264) 10264 Prototype IDs (49) 980 Alien Tech Used (2) 400 Bonus (2391) 2391 TOTAL SCORE: 23850 Bonus ------- High Alert Combat Kills 766 Follower Combat Kills 1148 Met Data Miner 300 Met Zhirov 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1600 Matter 163/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Energy Well (500) Experimental Matter Compressor (0) Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Coolant Network Huge Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Hacking Suite Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Improved Lightning Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Compact Mass Driver Lance > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Light Antimatter Reactor Medium Treads Armored Medium Treads Biometal Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Huge Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Signal Interpreter Improved Weapon Cycler Improved Reaction Control System Improved Dynamic Insulation System High-powered Tractor Beam Gamma Rifle Railgun Katana [Rating: 152] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 Utility 10 | . . . 2 . 1 . . . . 1 . . . . . . 1 2 2 1 Weapon 5 | . . 2 . 1 . . . . . 1 . . . . . . 1 . . . Parts Attached 359 | 9 9 29 27 72 2 17 5 . 1 4 4 18 5 7 6 2 56 42 23 21 Power 33 | 1 . 4 1 6 . 2 . . . . . . . 1 2 1 3 3 5 4 Engine 12 | 1 . 4 1 3 . 2 . . . . . . . . . . 1 . . . Core 10 | . . . . 3 . . . . . . . . . 1 1 1 . . 2 2 Reactor 11 | . . . . . . . . . . . . . . . 1 . 2 3 3 2 Propulsion 67 | 4 2 4 5 12 1 2 1 . . . . 2 1 1 . . 15 3 10 4 Treads 12 | . . 1 . 2 . 1 . . . . . 1 . . . . . 1 6 . Leg 11 | . . . . . . . . . . . . . . 1 . . 6 . . 4 Wheel 43 | 4 2 3 4 10 1 1 1 . . . . 1 1 . . . 9 2 4 . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 100 | 2 2 6 12 19 1 7 . . 1 3 . 5 1 2 4 . 13 17 2 3 Device 39 | 1 . 3 3 4 . 3 . . . 1 . 3 . 1 . . 8 8 2 2 Storage 10 | 1 2 1 1 2 . . . . . . . . . . 1 . 1 . . 1 Processor 8 | . . . . . 1 1 . . 1 1 . . . . . . . 4 . . Hackware 7 | . . . 2 2 . . . . . . . . . . . . . 3 . . Protection 36 | . . 2 6 11 . 3 . . . 1 . 2 1 1 3 . 4 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 159 | 2 5 15 9 35 . 6 4 . . 1 4 11 3 3 . 1 25 19 6 10 Energy Gun 34 | 2 2 6 . 2 . 2 1 . . 1 3 . . . . . 5 7 2 1 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Ballistic Gun 89 | . 2 6 8 25 . 2 3 . . . . 10 2 2 . 1 14 10 1 3 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 3 . 2 . Launcher 8 | . 1 3 . 3 . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 1 5 . 1 . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 8 | . . . . . . . . . . . . 1 . 1 . . 3 1 . 2 Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 19 | . . . 2 2 . . . . . 1 . . . . 4 . 1 4 2 3 Parts Lost 159 | . 1 10 6 25 . 8 2 . 1 . . 7 . 3 . . 28 17 32 19 Power 13 | . . 1 . 1 . 1 . . . . . . . 1 . . 1 . 5 3 Propulsion 32 | . . 2 1 5 . 3 . . . . . . . 1 . . 4 . 12 4 Utility 35 | . . 1 1 6 . 1 . . 1 . . 2 . . . . 7 7 5 4 Weapon 79 | . 1 6 4 13 . 3 2 . . . . 5 . 1 . . 16 10 10 8 Highest Loss Streak 24 | . 1 6 2 7 . 4 2 . 1 . . 4 . 3 . . 5 7 24 10 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Average Slot Usage (%) 92 | . 100 97 97 90 93 91 92 93 90 83 94 93 93 93 93 94 90 98 79 26 Engine 4 | . 14 10 9 4 . 3 6 6 6 5 5 5 5 . . . . . . . Core 1 | . . . . 2 6 2 . . . . . . . 4 5 5 2 . . . Treads 1 | . . . . . . 4 6 6 6 5 5 4 . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 4 5 5 9 . . 2 Wheel 14 | . 28 21 17 14 20 14 13 13 13 11 11 11 16 11 11 11 8 18 14 . Device 10 | . 14 4 8 8 6 5 6 6 6 6 11 9 11 11 11 11 14 17 8 3 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 . Processor 4 | . . . . . 6 8 6 6 6 6 11 9 5 5 5 5 5 10 13 9 Hackware 1 | . . . 1 1 13 3 . . . . . . . . . . . 6 12 5 Protection 8 | . . 6 15 11 . 7 13 13 10 5 5 8 11 10 10 11 8 1 . . Energy Gun 5 | . 19 11 1 . 6 10 14 20 20 21 23 . . . . . 2 3 3 . Ballistic Gun 25 | . 7 29 34 33 26 20 12 13 13 11 5 30 28 30 29 32 26 23 13 . Piercing Weapon 1 | . . . . . . . . . . . . . 5 4 5 2 2 3 3 . Peak Build Rating 152 | 7 8 18 25 52 51 54 52 52 55 66 67 69 69 73 81 77 109 138 152 78 Average Rating 61 | 5 7 14 22 41 50 51 49 52 53 57 66 62 66 71 74 76 94 126 124 42 On Entrance 53 | . 7 8 18 25 48 51 47 52 52 52 66 67 64 67 73 77 77 102 132 33 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 14 30 107 117 118 106 117 116 114 114 117 117 128 121 121 126 115 138 142 133 20 Greatest Support 95 | 32 26 26 26 44 48 48 44 44 44 44 44 44 54 54 38 38 95 64 64 56 Greatest Overweight (x) 11 | . 1 5 11 11 2 4 2 2 2 2 2 3 2 3 3 3 7 4 2 3 Average Overweight (x) 2 | . . 3 4 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 7 12 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 5 Most Carried 25 | 6 15 25 25 25 24 23 19 17 21 20 25 25 23 25 25 25 25 25 25 5 Average Carried 21 | 3 10 20 23 23 23 20 16 17 18 19 23 23 20 24 24 25 23 22 21 3 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 15 25 24 25 23 16 17 17 20 20 25 22 21 25 25 25 24 25 5 4 Class Distribution -------------------- 34% | Scavenger-Tank 33% | Scavenger-Executioner 6% | Mutant 4% | Scavenger-Assassin 4% | Derelict-Assassin 4% | Scavenger-Gunner 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Executioner | -5/Factory Derelict-Assassin | -5/Waste Derelict-Assassin | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Zhirov Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Hacker-Assassin | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 10484 | 290 225 688 923 1964 . 432 195 . 128 . 80 527 222 387 . 218 2000 1764 205 236 Remotely 1542 | . . . . . . . . . . . . . . . . . 881 661 . . Salvage Created 10299 | 190 601 1240 938 2134 . 548 36 . 56 . . 412 . 183 . 174 1602 1733 186 266 Parts 609 | 24 41 69 67 122 . 17 2 . 3 . . 40 . 6 . 10 82 94 18 14 Haulers Intercepted 6 | . 1 . 2 2 . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . 1 . . . . . . . . . 1 . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 14 2 . 4 . . . . 5 . 9 . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 200 | . 12 27 21 47 . 15 1 . 1 . . 4 . 3 . 3 26 30 3 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Guns 164 | . 7 21 21 34 . 13 1 . 1 . . 4 . 3 . 3 21 29 3 3 Cannons 8 | . . . . . . . . . . . . . . . . . 4 1 . 3 AOE 27 | . 5 6 . 13 . 2 . . . . . . . . . . 1 . . . Classes Destroyed 18 | 3 4 4 . 4 . . . . . . . 2 . . . . 1 . . . Worker 20 | 2 . . . 11 . . . . . . . 2 . . . . 4 1 . . Builder 15 | . . 1 2 4 . . . . . . . 6 . . . . 2 . . . Tunneler 7 | 5 1 . . 1 . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 2 2 . . . . . . . . . . . . . 1 . . Recycler 7 | 1 1 2 . 1 . . . . . . . . . . . . 2 . . . Carrier 1 | . . . . 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . . . . Watcher 4 | . 2 . . 1 . . . . . . . . . . . . . 1 . . Swarmer 65 | . 6 2 8 15 . 5 . . . . . 1 . . . . 9 13 . 6 Grunt 60 | . 6 15 8 14 . 8 . . . . . 1 . 2 . . 2 4 . . Brawler 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Sentry 25 | . . 8 5 6 . 1 . . . . . . . . . 1 1 3 . . Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . . Hunter 11 | . . . . 4 . . 1 . . . . . . . . . 6 . . . Programmer 30 | . . . . 6 . 1 . . 1 . . . . . . 2 6 10 3 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . Surgeon 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 5 5 7 8 14 . 5 1 . 1 . . 6 . 3 . 2 8 9 3 3 Combat Bots Only 9 | . 4 6 8 7 . 5 1 . 1 . . 2 . 3 . 2 6 9 3 3 Max Kills in Single Turn 8 | 1 2 2 2 8 . 2 1 . 1 . . 3 . 1 . 1 3 2 1 1 Gunslinging 2 | . . 1 1 1 . 1 . . . . . . . . . . 2 1 . . Exploded 4 | . 2 2 . 4 . 1 . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 2195 | . 32 132 110 421 . 94 9 . 10 . . 149 1 11 . 10 465 198 299 254 Missed 683 | . 11 39 33 134 . 24 4 . 4 . . 41 1 3 . 4 171 48 91 75 Damage Taken 27002 | . 218 1239 1035 3780 . 1143 99 . 109 . 23 2456 . 171 . 126 4562 3585 4539 3917 Core 5220 | . 30 221 131 318 . 210 22 . . . . 335 . . . . 469 703 1164 1617 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 157 | . . . . . . . . . . . . . . . . 19 138 . . . Regen/Repaired (Parts) 811 | . . . . . . . . . . . 183 628 . . . . . . . . Core Remaining (%) 61 | 100 88 44 76 54 . . . . 72 . . . . . . 66 52 45 19 . Volleys Fired 539 | 21 35 64 61 79 . 32 2 . 2 . 9 27 . 8 . 5 68 68 28 30 Largest 7 | 1 2 4 4 5 . 5 5 . 5 . 1 6 . 6 . 6 7 7 6 2 Hottest 359 | 40 80 126 109 189 . 217 246 . 246 . 75 172 . 160 . 165 300 359 246 185 Shots Fired 2154 | 21 68 223 235 379 . 138 9 . 10 . 9 151 . 44 . 30 376 356 61 44 Gun 2078 | 21 66 217 235 375 . 130 8 . 10 . 9 151 . 44 . 30 363 354 38 27 Cannon 55 | . . . . . . . . . . . . . . . . . 13 2 23 17 Launcher 21 | . 2 6 . 4 . 8 1 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1804 | . 15 173 233 362 . 91 3 . 4 . . 151 . 44 . 30 324 304 51 19 Thermal 227 | 21 1 41 2 13 . 21 2 . 2 . 7 . . . . . 52 40 . 25 Explosive 21 | . 2 6 . 4 . 8 1 . . . . . . . . . . . . . Electromagnetic 102 | . 50 3 . . . 18 3 . 4 . 2 . . . . . . 12 10 . Robot Hit Streak 20 | 5 12 8 20 10 . 14 3 . 6 . . 7 . 8 . 7 7 10 5 4 Robot Miss Streak 14 | 2 3 4 5 9 . 7 2 . 2 . . 9 . 4 . 2 14 13 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 1 . 1 Secondary Targets 39 | . 1 5 4 4 . 4 . . . . . 2 . . . . 7 11 . 1 Max Gunslinging Chain 2 | . 1 2 1 2 . 1 . . . . . 1 . . . . 2 1 . 1 Shots Hit Robots 1195 | 14 40 135 149 227 . 78 4 . 8 . . 79 . 26 . 19 194 171 26 25 Core Hits 593 | 9 20 59 50 158 . 57 3 . 4 . . 32 . 9 . 12 89 68 13 10 Critical Kills 17 | . . 1 . 2 . . . . . . . . . . . . 2 8 2 2 Critical Parts Destroyed 23 | . . 1 . . . 1 . . . . . 2 . . . 1 8 5 . 5 Critical Strikes 51 | . . 2 1 2 . 1 . . . . . 2 . . . 1 13 15 7 7 Burn 1 | . . . . . . . . . . . . . . . . . 1 . . . Destroy 43 | . . 2 1 2 . 1 . . . . . 2 . . . 1 10 15 2 7 Blast 4 | . . . . . . . . . . . . . . . . . 2 . 2 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 90 | . . . 2 14 . 2 . . . . 4 2 . 1 . . 17 27 15 6 Impact 22 | . . . 2 14 . 2 . . . . 4 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 68 | . . . . . . . . . . . . 2 . 1 . . 17 27 15 6 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26685 | 167 725 2253 1797 6480 . 1868 102 . 169 . . 1795 . 484 . 385 4028 4451 915 1066 Guns 21009 | 167 499 1692 1797 3539 . 1281 72 . 169 . . 1795 . 484 . 385 3633 4414 546 536 Cannons 1065 | . . . . . . . . . . . . . . . . . 287 37 348 393 Explosions 4453 | . 226 561 . 2941 . 587 30 . . . . . . . . . 108 . . . Melee 142 | . . . . . . . . . . . . . . . . . . . 21 121 Ramming 16 | . . . . . . . . . . . . . . . . . . . . 16 Kinetic 18240 | . 89 1317 1775 3292 . 803 15 . 99 . . 1795 . 484 . 385 3204 3842 733 407 Thermal 5134 | 167 226 347 22 2126 . 331 57 . 45 . . . . . . . 716 575 . 522 Explosive 2260 | . . 561 . 974 . 587 30 . . . . . . . . . 108 . . . Electromagnetic 893 | . 410 28 . 88 . 147 . . 25 . . . . . . . . 34 161 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 142 | . . . . . . . . . . . . . . . . . . . 21 121 Highest Corruption 12 | . . 1 . 2 . 1 1 1 1 . . 1 1 1 1 1 11 12 6 7 Average Corruption 2 | . . 1 . 1 . 1 1 1 1 . . 1 1 1 1 1 3 8 5 3 Corruption Purged 9 | . . . . 4 . . . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 151 | . . 13 . 22 . 5 6 . 4 . . . 13 9 . 3 24 42 8 2 Message Errors 28 | . . 3 . 2 . . 2 . 3 . . . 2 1 . . 3 8 3 1 Matter Fused 40 | . . 3 . 7 . . 1 . . . . . 7 3 . 1 7 10 1 . Heat Flow Errors 22 | . . 1 . 3 . 2 3 . 1 . . . 1 2 . . 1 5 2 1 Energy Discharges 16 | . . 1 . 2 . 1 . . . . . . 1 . . . 5 5 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 17 | . . 3 . 1 . 1 . . . . . . 1 2 . 1 2 6 . . Data Loss (major) 8 | . . . . 2 . 1 . . . . . . 1 . . 1 1 2 . . Misfires 10 | . . 1 . 3 . . . . . . . . . . . . 1 4 1 . Alerts 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Weapon Failures 7 | . . . . 1 . . . . . . . . . 1 . . 3 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 490 | . . 31 . 383 . 16 . . . . . . . . . . . . 10 50 Projectiles 39 | . . . . . . . . . . . . . . . . . . . 10 29 Explosions 430 | . . 31 . 383 . 16 . . . . . . . . . . . . . . Melee 21 | . . . . . . . . . . . . . . . . . . . . 21 Knockbacks 6 | . . . . . . . . . . . . . . . . . 1 . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . 1 . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 539 | . . 32 . 476 . 25 . . . . . . . . . . . . . 6 Shots 10 | . . 2 . 7 . 1 . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 574 | 20 128 299 360 275 . 458 100 . 216 . . 84 129 163 . 3 442 574 131 261 Average Temperature 98 | 20 45 117 95 71 . 131 45 . 76 . . 16 68 62 . 3 83 147 52 94 Received Heat Transfer 3268 | . 66 519 531 471 . 271 . . 12 . 9 396 . 63 . 9 507 252 153 9 Effects 9 | . . . . 2 . 2 . . . . . . . . . . 2 3 . . Shutdowns 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . Interference 3 | . . . . 2 . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | 1 1 1 . 1 . . . . . . . . . . . . 3 4 . . Heat Transferred 6778 | 375 250 843 50 1675 . 750 125 . 100 . . . . . . . 1352 777 . 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1179 | 40 297 394 362 1179 558 . . . . 28 91 859 . . . . 484 456 249 141 Initial 558 | . 26 48 80 103 558 . . . . 28 9 63 . . . . . 248 188 26 Average 306 | 17 169 228 210 530 558 . . . . 28 35 410 . . . . 214 331 154 85 Maximum Alert Level 4 | . 1 1 1 4 2 . . . . . . 3 . . . . 2 2 1 . Low Security (%) 33 | 100 55 38 38 20 . . . . . 100 100 6 . . . . 45 2 70 100 Level 1 50 | . 44 61 61 42 . . . . . . . 63 . . . . 32 82 29 . Level 2 6 | . . . . 1 100 . . . . . . 14 . . . . 21 15 . . Level 3 6 | . . . . 22 . . . . . . . 15 . . . . . . . . Level 4 3 | . . . . 13 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 2 3 1 20 . . . . . . . 7 . . . . 12 7 3 1 Investigation 6 | . . 3 1 2 . . . . . . . . . . . . . . . . Extermination 16 | . . . . 5 . . . . . . . 1 . . . . 3 4 2 1 Reinforcement 17 | . 2 . . 4 . . . . . . . 4 . . . . 6 . 1 . Assault 3 | . . . . 1 . . . . . . . 2 . . . . . . . . Garrison 14 | . . . . 8 . . . . . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 1 . . . . 2 . . . Construction Impeded 6 | . . . . 1 . . . . . . . 2 . . . . 2 . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 13 | . 1 6 3 1 . . . . . . . 1 . . . . 1 . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . 10 Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . 10 Times Spotted 335 | . 18 42 30 60 . 17 1 . 2 . 2 25 2 3 . 3 49 43 19 19 Peak Tracking Total 14 | . 3 9 6 7 . 4 1 . 1 . 2 6 4 2 . 1 14 11 8 8 Tactical Retreats 25 | . . 5 2 3 . . . . 1 . . 1 . . . . 4 3 4 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 8 | . . 1 1 2 . . . . . 1 . 2 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . 4 . . . . . . . 2 . . . Most Traps Carried 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 60 | . 1 2 . 36 . . . . . . . 11 . . . . 6 2 2 . Max in Single Turn 11 | . 1 1 . 11 . . . . . . . . . . . . 4 1 1 . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 49 | . 6 7 7 4 . . 1 4 . . . 3 1 1 9 1 . 5 . . Terminals 31 | . 6 6 6 4 . . . . . . . 3 . 1 . 1 . 4 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 191 | . 19 25 25 10 . . 1 33 . . . 11 1 1 48 1 . 16 . . Successful 143 | . 14 14 12 5 . . 1 33 . . . 7 1 1 48 1 . 6 . . Failed 47 | . 5 11 12 5 . . . . . . . 4 . . . . . 10 . . Catastrophic 7 | . . 1 3 1 . . . . . . . 1 . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . Manual 76 | . 13 17 19 6 . . . . . . . 10 . . . . . 11 . . Terminals 100 | . 19 22 23 10 . . . . . . . 11 . 1 . 1 . 13 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . . . . . . . . . . . . 3 . . Terminal Hacks 121 | . 9 8 8 4 . . 1 33 . . . 4 1 1 48 1 . 3 . . Record 52 | . . . 3 . . . . 11 . . . . . 1 36 1 . . . . Part Schematic 17 | . . . . . . . . 13 . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 15 | . 4 2 2 . . . . 3 . . . . . . 4 . . . . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Alert Level 7 | . 1 2 1 1 . . . . . . . 1 . . . . . 1 . . Unreport Threat 6 | . . 2 . 2 . . . . . . . 1 . . . . . 1 . . Locate Traps 4 | . 3 . . . . . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 20 | . 5 6 3 1 . . . . . . . 3 . . . . . 2 . . Terminals 18 | . 5 4 3 1 . . . . . . . 3 . . . . . 2 . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 17 | . 4 4 3 1 . . . . . . . 3 . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . Mask 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 7 7 4 . . . . . . . 3 . 1 . . . 5 . . Full Trace Events 4 | . . 2 . 2 . . . . . . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 13 . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 25 | . 1 . . 3 . . . . 1 . 20 . . . . . . . . . Largest Group 20 | . 1 1 . 3 . . . . 1 . 20 20 . . . . . . . . Highest-Rated Group 733 | . 10 10 . 93 . . . . 49 . 733 733 . . . . . . . . Highest-Rated Ally 50 | . 10 10 . 31 . . . . 49 . 50 50 . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 273 | . . . . 33 . . . . 1 . 105 134 . . . . . . . . Total Damage 8024 | . . . . 463 . . . . 28 . 3178 4355 . . . . . . . . Kills 43 | . . . . 2 . . . . . . 6 35 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 18457 | 148 829 1268 1349 2822 19 1258 643 107 638 113 275 959 1149 1226 234 893 1493 2141 519 374 Spaces Moved 12033 | 99 733 680 676 1706 15 919 477 83 471 83 161 609 928 873 169 707 751 1252 336 305 Core 286 | 2 . . . . . . . . . . . . . . . . . . 69 215 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 299 | . . . . . . . . . . . . . . . . . 209 . . 90 Wheels 11448 | 97 733 680 676 1706 15 919 477 83 471 83 161 609 928 873 169 707 542 1252 267 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 140 120 116 116 130 130 130 130 130 120 123 120 120 120 110 110 50 50 Average Speed 127 | 90 93 140 153 133 116 120 130 130 130 130 130 131 123 134 129 120 146 129 111 78 Slowest Speed 245 | 100 105 175 245 245 116 160 130 130 130 130 130 135 123 135 135 135 230 170 130 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 3 94 67 49 46 . 95 70 74 54 3 88 25 69 89 62 70 14 18 9 9 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . . . . 3 . . . . . Known Exits Taken 10 | . . 1 1 . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 14 | . . . . . . 3 2 . 3 . . . 1 2 . 3 . . . . Spaces Dug 74 | . . . 2 12 . 2 . . . . 5 1 . 1 . . 14 21 15 1 Terrain Destroyed 436 | . 29 57 2 141 . 52 8 . . . 5 4 . 1 . . 80 26 23 8 Melee 66 | . . . 2 12 . 2 . . . . 3 1 . 1 . . 14 19 12 . Projectile 54 | . . . . . . . . . . . 2 3 . . . . 24 6 11 8 AOE 311 | . 29 57 . 129 . 50 8 . . . . . . . . . 38 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Res Acc Total 13912 | 132 811 862 859 2051 16 984 493 82 491 88 213 698 936 900 185 738 962 1607 423 381 Wait 561 | . 17 47 51 121 . 8 7 . 8 . 26 21 . 5 . 22 34 184 8 2 Move 12014 | 98 732 679 675 1705 14 918 476 82 470 83 160 608 927 872 168 706 750 1251 335 305 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | 4 11 25 19 31 . 2 3 . 4 1 6 11 1 5 2 1 21 16 3 3 Fast Attach 96 | 7 1 6 7 12 . 2 . . . 1 1 1 1 2 7 . 15 13 2 18 Attach 134 | . 1 9 8 26 2 7 3 . . 2 . 7 3 3 . . 24 19 17 3 Detach 34 | . 1 3 2 6 . 2 . . . . 1 . 2 2 . . 2 9 2 2 Swap 131 | 2 7 14 12 34 . 8 2 . 1 1 3 10 1 2 . 2 18 10 4 . Drop 132 | . 6 15 22 23 . 2 . . 1 . 3 11 1 . 8 2 13 10 9 6 Fire 539 | 21 35 64 61 79 . 32 2 . 2 . 9 27 . 8 . 5 68 68 28 30 Melee 90 | . . . 2 14 . 2 . . . . 4 2 . 1 . . 17 27 15 6 Ram 6 | . . . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x3] / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 9) 488 | -10/Materials | Discovered new exit (range 9) 610 | -10/Materials | Discovered new exit (range 15) 758 | -10/Materials | Discovered new exit (range 12) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Accompanied by 1 ally 978 | -9/Materials | Evolved 2 slots: Weapon x2 1112 | -9/Materials | Discovered new exit (range 10) 1120 | -9/Materials | Discovered new exit (range 3) 1159 | -9/Materials | Identified exit to Materials 1269 | -9/Materials | Build established: Scavenger-Gunner 1384 | -9/Materials | Discovered new exit (range 15) 1482 | -9/Materials | Lost 6 parts (1p2n1u2w) 1656 | -9/Materials | Core integrity fell below 50% 1971 | -9/Materials | Build established: Scavenger-Tank 2246 | -9/Materials | Entered another Materials area 2246 | -8/Materials | Evolved 2 slots: Utility x2 2505 | -8/Materials | Destroyed 8 combat bots 2858 | -8/Materials | Identified exit to Factory 2899 | -8/Materials | Central database locked down 3595 | -8/Materials | Entered Factory 3595 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3835 | -7/Factory | Garrison activated, responded to threat 3953 | -7/Factory | Discovered new exit (range 16) 4050 | -7/Factory | Lost 5 parts (1p1n1u2w) 4571 | -7/Factory | Garrison activated, responded to threat 4604 | -7/Factory | Allied Derelicts emerged from ambush trap array 5071 | -7/Factory | Discovered new exit (range 10) 5106 | -7/Factory | Discovered new exit (range 12) 5318 | -7/Factory | Lost 3 parts (3w) 5392 | -7/Factory | Garrison activated, responded to threat 5451 | -7/Factory | Destroyed 7 combat bots 5852 | -7/Factory | Garrison activated, responded to threat 5909 | -7/Factory | Lost 7 parts (1n3u3w) 5995 | -7/Factory | First assault squad dispatched 6393 | -7/Factory | Discovered new exit (range 4) 6417 | -7/Factory | Entered another Factory area 6417 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6419 | -6/Factory | Discovered new exit (range 8) 6436 | -6/Factory | Entered Lower Caves 6536 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6643 | -6/Lower Caves | Encountered a Warlord checkpoint 6706 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6739 | -6/Lower Caves | Learned Factory emergency access door positions 7053 | -6/Lower Caves | Build established: Scavenger-Tank 7069 | -6/Lower Caves | Discovered new exit (range 17) 7688 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7694 | -6/Lower Caves | Entered another Lower Caves area 7902 | -6/Lower Caves | Discovered new exit (range 5) 8107 | -6/Lower Caves | Learned location of Extension (-6) 8316 | -6/Lower Caves | Discovered new exit (range 19) 8337 | -6/Lower Caves | Entered Data Miner 8337 | -6/Data Miner | Discovered new exit (range 6) 8357 | -6/Data Miner | Met Data Miner 8389 | -6/Data Miner | Learned location of Section 7 (-2) 8389 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8414 | -6/Data Miner | Received God Mode back door access code from Data Miner 8444 | -6/Data Miner | Entered Proximity Caves 8559 | -5/Proximity Caves | Spotted B-75 Beast 9063 | -5/Proximity Caves | Discovered new exit (range 5) 9082 | -5/Proximity Caves | Entered Factory 9082 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9195 | -5/Factory | Sucked down chute 9195 | -5/Factory | Entered Waste 9196 | -5/Waste | Met a frightened Derelict 9278 | -5/Waste | Warlord forces began an assault 9363 | -5/Waste | Spotted C-40 Crusher 9368 | -5/Waste | Allies destroyed C-40 Crusher 9372 | -5/Waste | Spotted C-40 Crusher 9375 | -5/Waste | Allies destroyed C-40 Crusher 9375 | -5/Waste | Spotted C-40 Crusher 9377 | -5/Waste | Spotted C-40 Crusher 9382 | -5/Waste | Spotted C-40 Crusher 9383 | -5/Waste | Allies destroyed C-40 Crusher 9388 | -5/Waste | Allies destroyed C-40 Crusher 9395 | -5/Waste | Allies destroyed C-40 Crusher 9409 | -5/Waste | Spotted C-40 Crusher 9414 | -5/Waste | Allies destroyed C-40 Crusher 9430 | -5/Waste | Discovered new exit (range 22) 9456 | -5/Waste | Identified exit to Factory 9470 | -5/Waste | Entered Factory 9470 | -5/Factory | Accompanied by 20 allies 9626 | -5/Factory | Build established: Derelict-Assassin 9731 | -5/Factory | Lost 3 allies 9751 | -5/Factory | Identified exit to Upper Caves 9870 | -5/Factory | Lost 3 allies 10215 | -5/Factory | Lost 7 allies 10227 | -5/Factory | Lost 4 parts (4w) 10370 | -5/Factory | First assault squad dispatched 10386 | -5/Factory | Incoming assault squad redirected 10429 | -5/Factory | Entered Upper Caves 10453 | -5/Upper Caves | Build established: Scavenger-Executioner 11300 | -5/Upper Caves | Spotted B-75 Beast 11568 | -5/Upper Caves | Discovered new exit (range 9) 11577 | -5/Upper Caves | Ambushed by wild Derelicts 11577 | -5/Upper Caves | Identified exit to Upper Caves 11578 | -5/Upper Caves | Entered another Upper Caves area 11644 | -5/Upper Caves | Discovered new exit (range 5) 11649 | -5/Upper Caves | Identified exit to Factory 11661 | -5/Upper Caves | Lost 3 parts (1p1n1w) 11662 | -5/Upper Caves | Learned 8 Factory zone layouts 11663 | -5/Upper Caves | Learned Factory emergency access door positions 12204 | -5/Upper Caves | Discovered new exit (range 10) 12218 | -5/Upper Caves | Identified exit to Zhirov 12804 | -5/Upper Caves | Entered Zhirov 12804 | -5/Zhirov | Discovered new exit (range 3) 12806 | -5/Zhirov | Identified exit to Proximity Caves 12829 | -5/Zhirov | Met Zhirov 12860 | -5/Zhirov | Learned location of Quarantine (-3) 12860 | -5/Zhirov | Learned location of Testing (-2) 12860 | -5/Zhirov | Learned location of Command (-1) 12883 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12912 | -5/Zhirov | Found Alien Artifact 12912 | -5/Zhirov | Identified Integrated Reactor 12912 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12934 | -5/Zhirov | Found Alien Artifact 13038 | -5/Zhirov | Entered Proximity Caves 13645 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13931 | -4/Proximity Caves | Entered Factory 13931 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13932 | -4/Factory | Identified exit to Research 14310 | -4/Factory | Lost 3 parts (1n2w) 14678 | -4/Factory | Lost 5 parts (5w) 14739 | -4/Factory | Garrison activated, responded to threat 14977 | -4/Factory | Cargo convoy interrupted 14999 | -4/Factory | Identified Transdimensional Reconstructor 14999 | -4/Factory | Warped through subspace 15001 | -4/Factory | Incoming assault squad redirected 15004 | -4/Factory | Incoming assault squad redirected 15029 | -4/Factory | Lost 3 parts (1n1u1w) 15160 | -4/Factory | Lost 4 parts (1u3w) 15323 | -4/Factory | Lost 5 parts (1p2u2w) 15419 | -4/Factory | System corruption reached 10% 15424 | -4/Factory | Entered Research 15424 | -3/Research | Evolved 2 slots: Utility x2 15538 | -3/Research | Destroyed 9 combat bots 15541 | -3/Research | Lost 7 parts (4u3w) 16267 | -3/Research | Garrison activated, responded to threat 16309 | -3/Research | Lost 3 parts (2u1w) 16545 | -3/Research | Lost 4 parts (4w) 16607 | -3/Research | Discovered new exit (range 19) 16666 | -3/Research | Identified exit to Research 16804 | -3/Research | Found Prototype Hackware 16804 | -3/Research | Identified Exp. System Shield 16882 | -3/Research | Build established: Scavenger-Assassin 16973 | -3/Research | Core integrity fell below 50% 16973 | -3/Research | System corruption reached 10% 17348 | -3/Research | Identified exit to Quarantine 17565 | -3/Research | Entered another Research area 17565 | -2/Research | Evolved 2 slots: Utility x2 17573 | -2/Research | Spotted B-90 Cyclops 17645 | -2/Research | Build established: Hacker-Assassin 17917 | -2/Research | Lost 8 parts (1p1n1u5w) 18054 | -2/Research | Core integrity fell below 50% 18079 | -2/Research | Discovered new exit (range 9) 18083 | -2/Research | Core integrity fell below 20% 18084 | -2/Research | Identified exit to Access 18084 | -2/Research | Entered Access 18084 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18085 | -1/Access | Lost 24 parts (4p11n4u5w) 18265 | -1/Access | Core integrity fell below 50% 18273 | -1/Access | Lost 10 parts (1p2n3u4w) 18361 | -1/Access | Lost 4 parts (1p1n2w) 18407 | -1/Access | Core integrity fell below 20% 18438 | -1/Access | Lost 5 parts (1p1n1u2w) 18458 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18402_ U-05 Engineer builds a Wall. 18403_ Slug penetrates Wall. 18404_ Penetrated by Slug. 18406_ U-05 Engineer builds a Wall. 18406_ Slug penetrates Wall. 18406_ Enh. Nova Cannon destroyed. 18407_ Penetrated by Slug. 18407_ Enh. Quantum Rifle destroyed. 18410_ U-05 Engineer builds a Wall. 18412_ Slammed into P-80 Master. 18414_ Slammed into M-36 Artificer. 18415_ MYXEB AIWLMWM#QG= 8RPOKLTQB>JVSD1ZFE:P 18415_ U-05 Engineer builds a Wall. 18416_ Slammed into P-80 Master. 18418_ Slammed into M-36 Artificer. 18422_ U-05 Engineer builds a Wall. 18424_ Slammed into M-36 Artificer. 18436_ System corrupted: Heat flow error (+134). 18452_ Acquired Lgt. Quantum Reactor. 18455_ Door malfunctions. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????############+#?????# | | ???????????????????????+ " ## ##????# | | ???????????????????????# """ # ###### | | ???????????????????????# """ + | | ???????????????????????+ " # #########+### | | ???????????????????????# ## ##??# | | ???????????????????????# ## #???# | | ???????????????????????# ## #???# """" | | ???????????????????????# ## #???# """" | | ?????????????????########+##+######w#???# """" | | ?????????????????# # p ###### ###?# """" | | ?????????????????# # p #?# """" | | ?????????????????# # #?# """" | | ?????????????????# / #?# | | ?????????????????# # !!! #?# | | ?????????????????# # !! #?# | | ?????????????????######## !! #?# | | ????????????????????????# ############ | | ????????????????????????# ????? | | ????????????????????????# ????? | | ????????????????????????#@######## ????? | | ????????????????????????# #???????#####+####?????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 40 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 600 Utility Shielding 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Recoil Nullifier | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Preemptive Strike Total Silence Challenges ------------ None Game ------ Seed FactoryWaveCharger Manual? 0 Play Time 03:18:46 Cumulative 101.1 hours Start 2025.03.11 @ 14:30:17 End 2025.03.12 @ 08:13:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 108 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fe48b2f-24ae-438d-a9de-5e5b91d58453