Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.28 @ 20:09:36

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (43)      215
Value Destroyed (1146)     1146
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4881

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             639/700
Matter                     251/300
Energy                     275/275
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
>               --- WEAPON (3) -------
          Heavy EM Shotgun
                Maul
>               --- INVENTORY (18) ---
                Ion Engine
  High-capacity Storage Unit
                Visual Processing Unit
                Terrain Scanner
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Reactive Plating
                System Backup Module
                System Backup Module
                Trap Reconfigurator
       Advanced Beam Rifle
          Light EM Pulse Cannon
          Heavy Assault Rifle
                Minigun
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Terrain Scanner
                Terrain Scan Processor
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
                Minigun
>               --- INVENTORY --------
                Ion Engine
  High-capacity Storage Unit
                Visual Processing Unit
                Terrain Scanner
                Hacking Suite
                System Backup Module
                System Backup Module
                Trap Reconfigurator
       Advanced Beam Rifle
          Light EM Pulse Cannon
          Heavy Assault Rifle
                Maul
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             36   | 6   4   4   1   .   16  5   
  Power                    4    | 1   .   .   .   .   3   .   
    Engine                 4    | 1   .   .   .   .   3   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   .   3   1   
    Treads                 6    | 2   .   .   .   .   3   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   2   2   1   .   3   2   
    Device                 3    | .   .   2   .   .   1   .   
    Storage                4    | 1   1   .   1   .   1   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   2   .   .   7   2   
    Energy Gun             9    | 1   1   1   .   .   6   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          3    | 1   .   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 4    | .   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   .   .   .   1   2   
Average Slot Usage (%)     93   | .   95  100 90  85  92  99  
  Engine                   12   | .   14  14  14  14  9   7   
  Treads                   28   | .   28  28  28  28  30  29  
  Device                   4    | .   .   3   5   .   8   7   
  Storage                  14   | .   14  14  14  14  17  15  
  Processor                5    | .   9   10  .   .   7   7   
  Energy Gun               14   | .   14  16  14  14  12  15  
  Ballistic Gun            9    | .   10  11  14  14  3   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 12  17  17  40  40  66  77  
  Greatest Support         80   | 40  40  40  40  40  80  80  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   8   8   12  12  18  18  
  Average Capacity         11   | 5   7   8   10  12  17  18  
  Most Carried             16   | 4   8   8   11  11  16  15  
  Average Carried          9    | 2   6   7   9   11  11  13  
  Final Capacity           18   | 6   8   8   12  12  18  18  
  Final Carried            15   | 3   8   8   11  11  14  15  

 Class Distribution 
--------------------
 67% | Mutant
 18% | Scavenger-Skirmisher
  8% | Scavenger-Assassin
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
   Scavenger-Assassin | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           567  | 153 191 42  .   .   181 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1717 | 150 387 167 .   .   953 60  
  Parts                    93   | 10  20  14  .   .   45  4   
Haulers Intercepted        3    | .   1   .   .   .   2   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  27   | .   6   5   .   .   15  1   
  Guns                     21   | .   6   3   .   .   11  1   
  Cannons                  3    | .   .   .   .   .   3   .   
  AOE                      3    | .   .   2   .   .   1   .   
Classes Destroyed          9    | 2   3   1   .   .   3   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   2   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  4    | .   3   .   .   .   1   .   
  Swarmer                  6    | .   .   3   .   .   3   .   
  Grunt                    19   | .   6   2   .   .   10  1   
  Sentry                   2    | .   .   .   .   .   2   .   
Best Kill Streak           11   | 6   4   3   .   .   11  1   
  Combat Bots Only         8    | .   2   3   .   .   8   1   
Max Kills in Single Turn   3    | 3   1   2   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               1366 | .    273  219  .    .    494  380  
  Core                     285  | .    90   42   .    .    92   61   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    47   83   .    
Volleys Fired              106  | 9    39   17   .    .    40   1    
  Largest                  3    | 2    2    2    .    .    2    3    
  Hottest                  125  | 60   100  80   .    .    100  125  
Shots Fired                200  | 18   74   34   .    .    71   3    
  Gun                      186  | 18   70   34   .    .    61   3    
  Cannon                   10   | .    .    .    .    .    10   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  4    | .    4    .    .    .    .    .    
  Kinetic                  68   | 9    35   12   .    .    11   1    
  Thermal                  4    | .    4    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          128  | 9    35   22   .    .    60   2    
  Robot Hit Streak         22   | 16   22   17   .    .    18   13   
  Robot Miss Streak        2    | 1    1    1    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           161  | 16   56   28   .    .    58   3    
  Core Hits                78   | 8    21   9    .    .    37   3    
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              11   | .    .    .    .    .    .    11   
  Impact                   11   | .    .    .    .    .    .    11   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2626 | 251  686  346  .    .    1271 72   
  Guns                     1949 | 159  627  259  .    .    832  72   
  Cannons                  200  | .    .    .    .    .    200  .    
  Explosions               477  | 92   59   87   .    .    239  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  386  | 51   179  83   .    .    56   17   
  Thermal                  477  | 92   59   87   .    .    239  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1763 | 108  448  176  .    .    976  55   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    7    
  Average Corruption       7    | .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    31   .    .    24   .    
  Shots                    2    | .    .    1    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        165  | 20   165  162  .    .    102  54   
  Average Temperature      46   | 13   54   62   .    .    34   27   
  Received Heat Transfer   552  | .    201  108  .    .    243  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              11   | 1    1    .    .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         600  | 100  100  100  .    .    300  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | 2    1    1    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             358  | 30  232 135 .   .   358 81  
  Initial                  32   | .   16  15  .   .   .   32  
  Average                  81   | 10  106 42  .   .   112 69  
Maximum Alert Level        1    | .   1   .   .   .   1   .   
  Low Security (%)         86   | 100 83  100 .   100 69  100 
  Level 1                  13   | .   16  .   .   .   30  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              35   | .   11  5   .   .   18  1   
  Peak Tracking Total      5    | .   3   3   .   .   5   1   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          13   | .   5   1   1   .   4   2   
  Terminals                11   | .   5   1   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                45   | .   18  4   1   .   18  4   
  Successful               26   | .   12  3   1   .   8   2   
  Failed                   19   | .   6   1   .   .   10  2   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   34   | .   11  4   1   .   16  2   
  Terminals                42   | .   18  4   .   .   18  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   8   3   1   .   5   1   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   1   1   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   2   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   3   1   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   3   .   
  Terminals                7    | .   4   .   .   .   3   .   
    Track                  3    | .   2   .   .   .   1   .   
    Botnet                 3    | .   2   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   1   .   .   4   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Scr Mat Min Exi Min Mat Fac 
Turns Passed               2277 | 76  474 258 635 95  485 254 
Spaces Moved               1165 | 34  214 127 392 60  208 130 
  Core                     14   | 14  .   .   .   .   .   .   
  Treads                   1151 | 20  214 127 392 60  208 130 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 160 
  Average Speed            158  | 114 160 160 160 160 160 160 
  Slowest Speed            160  | 160 160 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   
Exploration Rate (%)       27   | 2   41  24  70  22  29  7   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 11   | .   4   .   .   .   .   7   
Terrain Destroyed          38   | 8   6   5   .   .   12  7   
  Melee                    7    | .   .   .   .   .   .   7   
  Projectile               4    | .   4   .   .   .   .   .   
  AOE                      27   | 8   2   5   .   .   12  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      1381 | 53  273 150 402 59  293 151 
  Wait                     6    | .   1   1   .   .   4   .   
  Move                     1159 | 33  213 126 391 59  207 130 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 5   10  .   5   .   16  3   
  Fast Attach              8    | 4   1   1   .   .   2   .   
  Attach                   16   | 2   1   1   .   .   9   3   
  Detach                   4    | .   .   1   1   .   1   1   
  Swap                     12   | .   2   2   1   .   5   2   
  Drop                     20   | .   6   1   4   .   9   .   
  Fire                     106  | 9   39  17  .   .   40  1   
  Melee                    11   | .   .   .   .   .   .   11  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 16)
  551 | -10/Materials | Entered Mines
  561 | -10/Mines     | Learned location of 1 exit from Materials
  592 | -10/Mines     | Met a Derelict bent on vengeance
  637 | -10/Mines     | Discovered new exit (range 7)
  664 | -10/Mines     | Core integrity fell below 50%
  801 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  803 | -10/Mines     | Discovered new exit (range 5)
  809 | -10/Mines     | Entered Exiles
  848 | -10/Exiles    | Met 8R-AWN
  877 | -10/Exiles    | Met EX-HEX
  920 | -10/Exiles    | Met EX-BIN
  985 | -10/Exiles    | Met EX-DEC
 1241 | -10/Exiles    | Aligned with FarCom system
 1243 | -10/Exiles    | Given EX-Vault access code
 1279 | -10/Exiles    | Opened EX-Vault
 1294 | -10/Exiles    | Found Trap Reconfigurator
 1327 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1431 | -10/Exiles    | Discovered new exit (range 10)
 1444 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1444 | -10/Exiles    | Entered Mines
 1526 | -9/Mines      | Discovered new exit (range 7)
 1539 | -9/Mines      | Entered Materials
 1539 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1540 | -8/Materials  | Identified exit to Factory
 1796 | -8/Materials  | Destroyed 8 combat bots
 2024 | -8/Materials  | Entered Factory
 2024 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2277 | -7/Factory    | Crushed by falling debris
 2278 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02063_ R-06 Scavenger collects Particle Gun.
02063_ Acquired Hrd. Medium Armor Plating.
02065_ R-06 Scavenger collects Imp. Heat Sink.
02093_ Connecting with Repair Station...
>>Scan(Lgt. Treads)
Scanning Lgt. Treads...
  Ready to Repair:
    Lgt. Treads
    Rating: 1
    Time: 8
02110_ U-05 Engineer builds a Wall.
02149_ Acquired Mni. Grenade Launcher.
02220_ Acquired Reactive Plating.
02277_ The unstable cave ceiling collapses.
02277_ Crushed by falling debris.
02277_ Hvy. EM Shotgun destroyed.
02277_ System corrupted by crushing effect (+4).
02277_ Hacking Suite destroyed.
02277_ System corrupted by crushing effect (+3).
02278_ System corrupted: Matter fused (-5).

 Map 
-----
+----------------------------------------------------+
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| ##            #            #????? ??????????????   |
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|    #?####??#?#??????#?#? ???????????????????????   |
|    #####?#???##?##??##?#? ??????????????????????   |
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| ####??###         ##??#?#???##??#?????#?????????   |
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|  ###########+######                    ?????????   |
|                                        ?????????   |
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| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeCouplerRouter
  Manual?         0
Play Time         00:28:05
  Cumulative      191.2 hours
  Start           2021.08.28 @ 19:43:01
  End             2021.08.28 @ 20:09:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          82
  Rogue           5
  Adventurer      75
  Explorer        2
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          67
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddb9e322-1f88-4b0b-8653-13e82f5e6328