Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 19:08:09 Player: ywiktor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (129) 645 Value Destroyed (4397) 4397 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (6771) 6771 TOTAL SCORE: 21773 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 82 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1576/1600 Matter 290/300 Energy 192/200 System Corruption 1% Temperature Cool (16) Movement Hovering (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (4) --- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (17) ----- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer ECM Suite Layered Light Armor Plating Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (10) --- Micro Antimatter Reactor Linear Gravjet Improved Antigrav System Antigrav Array Improved Terrain Scan Processor Improved System Guard Molecular Deconstructor Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Spectral Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Improved Melee Analysis Suite Core Analyzer ECM Suite Layered Light Armor Plating Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Micro Antimatter Reactor Linear Gravjet Improved Antigrav System Antigrav Array Improved Terrain Scan Processor Improved System Guard Molecular Deconstructor Makeshift Sword [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Utility 15 | . . . 1 . . . 1 1 . . . . 2 2 . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 181 | 6 19 1 26 2 3 3 16 12 8 1 4 . 13 9 2 3 3 2 10 22 7 9 Power 27 | 1 4 . 6 . . . 2 3 . . . . 3 1 1 . . 1 2 3 . . Engine 16 | 1 4 . 5 . . . . 2 . . . . 1 . 1 . . . 2 . . . Core 9 | . . . 1 . . . 2 1 . . . . 2 1 . . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 68 | 2 8 . 10 1 . 1 9 5 4 . . . 5 2 . . 1 1 3 8 2 6 Treads 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Leg 33 | 2 6 . 9 1 . 1 9 5 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . 2 2 . . 1 1 3 8 2 6 Flight 8 | . . . 1 . . . . . 4 . . . 3 . . . . . . . . . Utility 59 | 1 4 . 2 . 1 . 2 4 4 1 3 . 5 6 . 1 2 . 5 10 5 3 Device 20 | . . . 1 . . . 2 . 1 1 1 . . 2 . . 2 . 3 4 3 . Storage 8 | 1 2 . . . 1 . . . . . 1 . . . . 1 . . . 2 . . Processor 13 | . . . 1 . . . . 1 1 . . . 1 4 . . . . . 2 . 3 Hackware 9 | . . . . . . . . 2 . . . . 4 . . . . . . 1 2 . Protection 9 | . 2 . . . . . . 1 2 . 1 . . . . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 1 8 1 2 2 3 . . . 1 . . . 1 2 . . . 1 . . Energy Gun 4 | . 1 . . . . 1 2 . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 3 . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 2 . 5 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 1 . 1 . 1 . . . . 1 . . . 1 . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 3 . . . 2 1 . . 1 . 3 . . 1 1 . . 1 2 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Lost 49 | . 4 . 4 . . . 5 9 . . . . 7 1 2 2 . . . 14 . 1 Power 13 | . 2 . 1 . . . 1 2 . . . . 2 . 2 . . . . 3 . . Propulsion 17 | . . . 1 . . . 3 3 . . . . 3 1 . . . . . 6 . . Utility 13 | . 1 . 1 . . . . 3 . . . . 2 . . 1 . . . 4 . 1 Weapon 6 | . 1 . 1 . . . 1 1 . . . . . . . 1 . . . 1 . . Highest Loss Streak 9 | . 4 . 3 . . . 3 5 . . . . 3 1 1 2 . . . 9 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 90 100 100 100 94 93 68 74 76 76 74 92 91 81 92 100 91 93 91 93 Engine 4 | . 13 14 9 . . . . 5 . . . . . 5 7 5 9 7 5 . . . Core 4 | . . . 1 11 11 11 8 7 7 7 7 7 5 4 1 . . 2 5 4 4 4 Leg 13 | . 15 28 32 33 33 33 34 29 . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 5 11 17 17 17 23 21 18 17 15 Flight 2 | . . . . . . . . . 22 23 23 23 9 10 . . . . . . . . Device 7 | . . . 6 11 11 11 14 7 6 13 15 15 12 6 5 5 5 5 9 11 7 8 Storage 6 | . 14 14 11 11 11 11 9 7 . . . . . . . 4 5 5 5 8 8 5 Processor 12 | . . . 3 11 11 11 9 7 6 7 7 7 11 21 23 23 23 23 16 19 21 28 Hackware 11 | . . . . . . . . 13 7 7 7 7 19 23 23 17 17 17 15 17 18 20 Protection 2 | . 10 14 3 . . . . 1 6 7 6 7 1 . . . . . 4 3 4 4 Energy Gun 1 | . 1 . . . . 11 14 2 . . . . . . . . 4 5 2 . . . Ballistic Gun 4 | . 25 14 14 11 11 5 . . . . . . . . . . . . . . . . Launcher 1 | . . 14 . 10 1 5 . . . . . . . . 4 . . . . . . . Slashing Weapon 3 | . . . . . 5 . 3 7 7 7 7 7 6 5 5 4 5 5 5 4 4 4 Peak Build Rating 128 | 6 9 8 16 16 22 18 28 48 34 37 42 37 54 65 66 71 77 80 84 107 121 128 Average Rating 48 | 3 7 8 11 14 19 17 22 38 33 36 36 37 43 59 65 62 70 78 80 98 112 123 On Entrance 42 | . 6 8 8 16 15 22 17 28 26 34 37 37 37 40 63 65 64 77 79 84 103 116 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 92 19 26 23 23 22 24 30 19 14 21 14 16 17 21 24 37 31 36 46 44 34 Greatest Support 87 | 20 40 20 30 33 33 36 46 87 30 16 16 16 29 27 27 27 41 43 43 47 52 52 Greatest Overweight (x) 4 | 3 4 . 1 . . . 1 . 1 . 1 . 1 1 . . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 10 10 5 10 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 5 5 5 5 5 5 5 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 8 10 10 10 10 10 10 Average Carried 8 | 5 7 10 9 10 10 10 9 9 4 5 4 5 4 4 4 5 9 9 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 9 5 5 5 5 4 5 5 8 10 9 10 10 10 10 Class Distribution -------------------- 27% | Hacker-Scout 21% | Scavenger-Mutant 17% | Hacker-Mutant 16% | Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Assassin | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2975 | 192 416 154 552 20 . 182 264 115 80 10 40 . 130 79 166 50 30 30 100 205 80 80 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5536 | . 507 59 1384 . . 144 957 382 223 . . . 340 79 59 324 . 222 161 508 . 187 Parts 331 | . 27 3 94 . . 4 49 30 4 . . . 26 7 . 8 . 12 15 32 . 20 Haulers Intercepted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . . 1 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 2 . . . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 105 | . 13 7 32 . . 3 18 7 . . . . 9 . . . . 3 2 9 . 2 Melee 36 | . . . . . . . 4 7 . . . . 9 . . . . 3 2 9 . 2 Guns 39 | . 13 3 15 . . . 8 . . . . . . . . . . . . . . . Cannons 15 | . . . 15 . . . . . . . . . . . . . . . . . . . AOE 13 | . . 4 1 . . 3 5 . . . . . . . . . . . . . . . Classes Destroyed 16 | . 5 1 3 . . . 3 2 . . . . . . . . . 1 . 1 . . Worker 8 | . . . . . . . 2 1 . . . . 2 1 . . . . 1 1 . . Builder 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Recycler 3 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . 1 . . . 2 1 . . . . . 1 . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 4 | . . . . . . . 1 . . . . . 1 1 . . . . . . . 1 Swarmer 26 | . 5 3 7 . . . . . . . . . 7 . . . . . . 4 . . Grunt 44 | . 8 . 17 . . 3 15 1 . . . . . . . . . . . . . . Brawler 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 7 . . . 1 . . . . . 1 . . . . . . . . . Programmer 17 | . . . . . . . . 6 . . . . 1 . . . . 1 2 5 . 2 Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 5 . . 4 8 1 . . . . 5 1 . . . 1 2 3 . 2 Combat Bots Only 6 | . 3 3 5 . . 3 6 1 . . . . 4 . . . . 1 2 2 . 2 Max Kills in Single Turn 3 | . 1 2 2 . . 2 3 1 . . . . 1 1 . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 . . 1 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . 1 . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 609 | . 110 9 130 . . 4 51 93 . . . 5 66 6 . 18 . 7 16 87 4 3 Missed 224 | . 35 2 40 . . 1 17 43 . . . 3 32 2 . 9 . 3 8 26 3 . Damage Taken 6924 | . 775 77 1209 38 . 46 651 1152 . . . 37 726 86 106 156 . 83 155 1451 24 152 Core 1470 | . 124 21 235 . . . 97 298 . . . 18 311 23 . 21 . 19 41 238 . 24 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 50 | . 6 1 43 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 141 | . . . . . . . . . . . 128 . . . . . 13 . . . . . Core Remaining (%) 77 | 100 . 42 . . . 41 82 . . . . 54 63 . . . . 93 96 81 100 98 Volleys Fired 190 | . 52 12 70 . . 4 38 . . . . . . . 11 . . . . 3 . . Largest 2 | . 2 1 2 . . 1 2 . . . . . . . 1 . . . . 1 . . Hottest 115 | . 85 30 91 . . 30 115 . . . . . . . 33 . . . . 46 . . Shots Fired 322 | . 99 12 134 1 1 5 55 . . . . . . . 12 . . . . 3 . . Gun 252 | . 99 8 95 . 1 1 48 . . . . . . . . . . . . . . . Cannon 38 | . . . 38 . . . . . . . . . . . . . . . . . . . Launcher 32 | . . 4 1 1 . 4 7 . . . . . . . 12 . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 192 | . 88 8 95 . 1 . . . . . . . . . . . . . . . . . Thermal 74 | . 11 . 38 . . 1 24 . . . . . . . . . . . . . . . Explosive 29 | . . 4 1 1 . 4 7 . . . . . . . 12 . . . . . . . Electromagnetic 27 | . . . . . . . 24 . . . . . . . . . . . . 3 . . Robot Hit Streak 19 | . 13 5 19 . . 4 11 . . . . . . . . . . . . . . . Robot Miss Streak 4 | . 4 1 4 . . 1 1 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 366 | . 69 9 90 . . 4 56 35 9 . . . 22 4 1 7 . 12 5 37 1 5 Core Hits 196 | . 28 9 50 . . 12 44 10 2 . . . 7 2 . 2 . 5 4 17 . 4 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . 1 3 . . . 2 4 . . . . 2 . . . . . 1 7 1 . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Sever 17 | . . . . . . . 2 4 . . . . 2 . . . . . 1 7 1 . Melee Attacks 279 | . . . . . . . 10 42 28 15 . . 34 9 14 25 . 44 5 45 2 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 279 | . . . . . . . 10 42 28 15 . . 34 9 14 25 . 44 5 45 2 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 1 4 . . . . 3 2 . . . 1 1 3 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13358 | . 950 299 1484 . . 329 1897 1780 751 . . . 1182 337 83 660 . 815 289 2181 41 280 Guns 2594 | . 935 73 793 . . . 793 . . . . . . . . . . . . . . . Cannons 606 | . . . 606 . . . . . . . . . . . . . . . . . . . Explosions 1529 | . . 226 85 . . 329 619 . . . . . . . . . . . . 270 . . Melee 8609 | . . . . . . . 480 1780 751 . . . 1182 337 83 660 . 815 289 1911 41 280 Ramming 20 | . 15 . . . . . 5 . . . . . . . . . . . . . . . Kinetic 1673 | . 807 73 793 . . . . . . . . . . . . . . . . . . . Thermal 1238 | . 128 . 606 . . . 504 . . . . . . . . . . . . . . . Explosive 977 | . . 226 41 . . 329 381 . . . . . . . . . . . . . . . Electromagnetic 841 | . . . 44 . . . 527 . . . . . . . . . . . . 270 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 8609 | . . . . . . . 480 1780 751 . . . 1182 337 83 660 . 815 289 1911 41 280 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 6 6 6 6 1 . . . . . . 2 2 2 2 1 . 10 . 1 Average Corruption 3 | . . . 5 6 6 6 1 . . . . . . 1 2 2 2 1 . 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 133 | . . . 20 22 9 16 4 . . . . . . . 15 11 . 3 . 32 . 1 Message Errors 35 | . . . 4 4 . 2 1 . . . . . . . 5 2 . . . 17 . . Matter Fused 26 | . . . 5 5 2 3 . . . . . . . . 2 3 . 1 . 5 . . Heat Flow Errors 20 | . . . 2 4 4 2 2 . . . . . . . 3 1 . . . 2 . . Energy Discharges 18 | . . . 2 4 . 5 . . . . . . . . 2 1 . . . 3 . 1 Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 14 | . . . . 2 1 2 1 . . . . . . . 2 1 . 2 . 3 . . Data Loss (major) 8 | . . . 1 2 . 1 . . . . . . . . . 2 . . . 2 . . Misfires 5 | . . . 1 1 1 1 . . . . . . . . 1 . . . . . . . Alerts 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1556 | . . 8 . . . . 15 161 301 . . . 252 114 80 278 . 159 . 181 . 7 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 47 | . . 8 . . . . 15 . . . . . . . 24 . . . . . . . Melee 1509 | . . . . . . . . 161 301 . . . 252 114 56 278 . 159 . 181 . 7 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . 10 78 39 . . 96 . . . . . . . 106 . . . . 24 . . Shots 12 | . . 1 2 1 . . 3 . . . . . . . 4 . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 3 . . . . . 1 . . . . . . . . . . . . . . . Kicked 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 99 10 168 253 174 256 480 4 . . . . 270 . 229 76 . . . 148 124 . Average Temperature 64 | . 46 7 44 111 82 84 144 2 . . . . 147 . 106 49 . . . 31 33 . Received Heat Transfer 1275 | . 261 60 348 . . 27 342 198 . . . 9 30 . . . . . . . . . Effects 6 | . . . . . . . 3 . . . . . 3 . . . . . . . . . Interference 4 | . . . . . . . 1 . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 2298 | . 296 . 1073 . . . 929 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 773 | . 241 129 773 311 . 108 453 124 . . . . 252 147 . . . . 123 162 117 59 Initial 301 | . . 39 1 301 . . . 109 . . . . 28 96 . . . . . 18 54 17 Average 110 | . 83 77 339 212 . 23 249 42 . . . . 95 69 . . . . 27 29 41 16 Maximum Alert Level 3 | . 1 . 3 1 . . 2 . . . . . 1 . . . . . . . . . Low Security (%) 82 | 100 95 100 26 46 . 100 31 100 . . . . 96 100 . . . . 100 100 100 100 Level 1 13 | . 4 . 47 53 . . 55 . . . . . 3 . . . . . . . . . Level 2 2 | . . . 11 . . . 12 . . . . . . . . . . . . . . . Level 3 1 | . . . 14 . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 . 3 . . . 3 11 . . . . 3 3 . . . . 2 9 . 3 Investigation 9 | . 1 . 2 . . . 1 1 . . . . . 1 . . . . 1 1 . 1 Extermination 15 | . . . . . . . . 6 . . . . 3 1 . . . . 1 3 . 1 Reinforcement 12 | . 1 . 1 . . . 2 4 . . . . . 1 . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 32 | . 1 2 8 . . . 5 . . . . . 3 . . . . 1 1 . 11 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 26 10 58 . . 3 28 22 . . . 3 23 6 5 2 11 2 10 19 16 4 Peak Tracking Total 11 | . 9 4 7 . . 3 4 9 . . . 3 5 4 4 2 11 1 6 5 6 1 Tactical Retreats 39 | . 2 2 9 . . . 2 3 . . . 1 6 . 2 1 1 . 1 3 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 7 | . 2 . . . . . 1 1 . . . . 1 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . 2 . . . . . . 3 . 14 . . . . . Objects Rigged 5 | . 2 . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 5 | . . . 2 . . . 1 . . . . . . . . 1 . . . 1 . . Max in Single Turn 2 | . . . 2 . . . 1 . . . . . . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 66 | . 10 . 8 . 1 1 4 11 . . . . 5 6 . . 7 . 4 3 1 5 Terminals 43 | . 8 . 7 . . 1 4 10 . . . . 1 5 . . . . 2 1 1 3 Fabricators 3 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . 1 . . . . 2 . . . . . 1 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Total Hacks 156 | . 22 . 26 . 1 3 11 24 . . . . 10 22 . . 12 . 9 7 1 8 Successful 87 | . 10 . 15 . 1 . 7 10 . . . . 7 11 . . 12 . 6 3 . 5 Failed 68 | . 11 . 11 . . 3 4 14 . . . . 3 11 . . . . 3 4 1 3 Catastrophic 8 | . 1 . 1 . . . 1 . . . . . 1 1 . . . . 1 1 . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 18 . 23 . 1 3 8 19 . . . . 7 15 . 2 . . 6 7 1 5 Terminals 114 | . 18 . 23 . . 3 11 22 . . . . 2 20 . . . . 5 3 1 6 Fabricators 8 | . . . . . . . . . . . . . 4 2 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 4 . . . . . . 2 . . . . 3 . . . . . 2 3 . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Terminal Hacks 40 | . 1 . 6 . 1 . 3 6 . . . . 1 8 . . 12 . . . . 2 Record 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 1 . . . . . 1 . . 5 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 Branch Access Points 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 1 2 . . . . 2 . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . . 1 . . . . 2 . . . . . 1 . . . Report Inventory 6 | . 2 . . . . . . 1 . . . . 2 . . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 34 | . 7 . 7 . . . 4 3 . . . . 3 1 . . . . 3 3 . 3 Terminals 22 | . 6 . 6 . . . 4 2 . . . . . 1 . . . . 2 . . 1 Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Assimilate 6 | . . . 1 . . . 2 1 . . . . . . . . . . 2 . . . Botnet 5 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . 1 Detonate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Operators 8 | . 3 . 4 . . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . 1 . . . . 1 . . . . . 1 2 . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Reject 5 | . 1 . . . . . . 1 . . . . 1 . . . . . 1 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Reprogram 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 7 . 5 . . 1 4 8 . . . . 3 5 . . . . 3 1 1 5 Full Trace Events 5 | . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . . . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 149 | . . . . . . . . . . . . . . 76 . . . . 73 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total Allies 9 | . . . . 3 . . . . . . . . . . . . . . . 2 . 4 Largest Group 4 | . . . . 3 2 2 . . . . . . . . . . . . . 2 . 4 Highest-Rated Group 232 | . . . . 40 24 24 . . . . . . . . . . . . . 112 . 232 Highest-Rated Ally 58 | . . . . 16 16 16 . . . . . . . . . . . . . 56 . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . 7 . . . . . . . . . . . . . 11 . 10 Total Damage 629 | . . . . . . 76 . . . . . . . . . . . . . 384 . 169 Kills 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . 1 1 . 2 . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 19962 | 56 1269 650 1898 754 282 530 1068 2711 530 256 336 74 1758 815 1196 648 670 643 558 1503 1056 701 Spaces Moved 21563 | 38 702 422 1180 561 229 382 554 2134 1083 517 895 218 2178 1147 1598 1047 1043 1102 843 1446 1339 905 Core 23 | 20 3 . . . . . . . . . . . . . . . . . . . . . Treads 275 | . 275 . . . . . . . . . . . . . . . . . . . . . Legs 5907 | 18 424 422 1180 561 229 382 554 2134 3 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 11228 | . . . . . . . . . . . . . 846 1059 1598 1047 1043 1102 843 1446 1339 905 Flight 4130 | . . . . . . . . . 1080 517 895 218 1332 88 . . . . . . . . Fastest Speed 32 | 50 120 120 120 120 120 120 120 110 34 34 34 34 32 32 38 38 38 43 45 45 50 50 Average Speed 65 | 110 142 120 120 120 120 120 120 113 34 34 34 34 40 41 38 38 59 43 45 51 52 50 Slowest Speed 320 | 200 320 120 190 120 120 120 190 120 120 34 114 34 100 112 38 38 98 45 48 131 55 101 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 3 96 80 88 92 63 84 37 40 90 69 86 39 26 20 79 67 89 74 12 15 25 14 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 1 . 1 . . 1 3 3 1 . . 3 1 . 1 . . . . Spaces Dug 206 | . . . . . . . 1 7 19 15 . . 8 5 94 17 . 32 . 6 1 1 Terrain Destroyed 358 | . . 26 9 10 . 23 41 7 19 15 . . 8 5 138 17 . 32 . 6 1 1 Melee 125 | . . . . . . . 1 7 19 15 . . 8 5 13 17 . 32 . 6 1 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 233 | . . 26 9 10 . 23 40 . . . . . . . 125 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Total 26762 | 49 869 553 1537 642 236 449 890 2384 1211 581 924 217 3014 1478 2160 1271 1088 1217 1015 2147 1685 1145 Wait 4385 | . 68 119 226 79 3 60 260 182 87 49 22 . 781 307 535 193 34 66 149 617 328 220 Move 21540 | 37 701 421 1179 560 228 381 553 2133 1082 516 894 217 2177 1146 1597 1046 1042 1101 842 1445 1338 904 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 71 | 6 14 . 12 . . . 2 6 1 . 1 . 3 3 1 2 4 1 5 7 3 . Fast Attach 92 | 6 6 . 11 . 1 . 8 4 2 1 2 . 9 4 1 2 3 1 5 13 6 7 Attach 36 | . 4 . 4 . . . 1 3 6 . 1 . 4 2 1 1 . . 2 7 . . Detach 9 | . 1 . 1 . . . . 1 2 . . . 1 1 . 1 . . . 1 . . Swap 55 | . 9 1 11 2 2 3 8 5 . . 1 . 1 3 . . . 1 3 2 1 2 Drop 101 | . 11 . 23 1 2 1 9 8 3 . 3 . 4 3 . 1 5 3 4 7 7 6 Fire 190 | . 52 12 70 . . 4 38 . . . . . . . 11 . . . . 3 . . Melee 279 | . . . . . . . 10 42 28 15 . . 34 9 14 25 . 44 5 45 2 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 12) 677 | -10/Materials | Central database locked down 799 | -10/Materials | Discovered new exit (range 9) 898 | -10/Materials | Lost 4 parts (2p1u1w) 1027 | -10/Materials | Discovered new exit (range 9) 1287 | -10/Materials | Discovered new exit (range 10) 1326 | -10/Materials | Entered Mines 1330 | -10/Mines | Core integrity fell below 50% 1400 | -10/Mines | Learned Materials emergency access door positions 1423 | -10/Mines | Found a hidden stash of uninstalled traps 1523 | -10/Mines | Assembled infested the area 1579 | -10/Mines | Learned location of Storage (-8) 1963 | -10/Mines | Discovered new exit (range 12) 1976 | -10/Mines | Entered Materials 1976 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -9/Materials | Build established: Scavenger-Mutant 2566 | -9/Materials | Discovered new exit (range 16) 2665 | -9/Materials | Lost 3 parts (1p1n1u) 2966 | -9/Materials | Discovered new exit (range 12) 3465 | -9/Materials | Discovered new exit (range 14) 3524 | -9/Materials | Core integrity fell below 50% 3874 | -9/Materials | Entered Mines 3983 | -9/Mines | Discovered new exit (range 10) 3992 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4171 | -9/Mines | Discovered new exit (range 8) 4420 | -9/Mines | Learned Materials stockpile data 4468 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4555 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4557 | -9/Mines | Discovered new exit (range 5) 4628 | -9/Mines | Entered Exiles 4628 | -9/Exiles | Accompanied by 2 allies 4644 | -9/Exiles | Discovered new exit (range 15) 4658 | -9/Exiles | Met 8R-AWN 4680 | -9/Exiles | Met EX-HEX 4714 | -9/Exiles | Met EX-BIN 4728 | -9/Exiles | Aligned with FarCom system 4730 | -9/Exiles | Given EX-Vault access code 4763 | -9/Exiles | Opened EX-Vault 4768 | -9/Exiles | Found Longsword +1 4795 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4830 | -9/Exiles | Met EX-DEC 4896 | -9/Exiles | Discovered new exit (range 10) 4910 | -9/Exiles | Left Exiles lab with Longsword +1 4910 | -9/Exiles | Entered Mines 4910 | -8/Mines | Accompanied by 2 allies 5423 | -8/Mines | Discovered new exit (range 15) 5440 | -8/Mines | Entered Materials 5440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5470 | -8/Materials | Build established: Mutant 5683 | -8/Materials | Lost 3 parts (2n1w) 6137 | -8/Materials | Build established: Scavenger-Skirmisher 6441 | -8/Materials | Build established: Scavenger-Assassin 6480 | -8/Materials | Discovered new exit (range 10) 6505 | -8/Materials | Discovered new exit (range 17) 6508 | -8/Materials | Entered Factory 6508 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6808 | -7/Factory | Discovered new exit (range 13) 7043 | -7/Factory | Discovered new exit (range 18) 7895 | -7/Factory | Build established: Scavenger-Mutant 8230 | -7/Factory | Cargo convoy interrupted 8352 | -7/Factory | Identified exit to Lower Caves 8628 | -7/Factory | Build established: Hacker-Mutant 8854 | -7/Factory | Lost 3 parts (2p1n) 9219 | -7/Factory | Entered Lower Caves 9220 | -7/Lower Caves | Encountered a Warlord checkpoint 9244 | -7/Lower Caves | Lost 5 parts (2n3u) 9279 | -7/Lower Caves | Learned Factory stockpile data 9497 | -7/Lower Caves | Build established: Mutant 9698 | -7/Lower Caves | Discovered new exit (range 5) 9748 | -7/Lower Caves | Identified exit to Lower Caves 9749 | -7/Lower Caves | Entered another Lower Caves area 9764 | -7/Lower Caves | Discovered new exit (range 14) 9768 | -7/Lower Caves | Identified exit to Factory 9795 | -7/Lower Caves | Encountered a Warlord checkpoint 9827 | -7/Lower Caves | Learned Factory security intel 10002 | -7/Lower Caves | Discovered new exit (range 10) 10005 | -7/Lower Caves | Identified exit to Zion 10005 | -7/Lower Caves | Entered Zion 10025 | -7/Zion | Discovered new exit (range 16) 10030 | -7/Zion | Identified exit to Proximity Caves 10045 | -7/Zion | Visited the Megawrench Repair Shop 10046 | -7/Zion | Megawrench repaired 5 parts 10146 | -7/Zion | Found Prototype Launcher 10146 | -7/Zion | Identified Rocket Array 10233 | -7/Zion | Given A8's code to call for help 10246 | -7/Zion | Received a visual enhancement algorithm 10270 | -7/Zion | Rebuked by Imprinter 10341 | -7/Zion | Entered Proximity Caves 10346 | -6/Proximity Caves | Learned Factory terminal intel 10381 | -6/Proximity Caves | Learned Factory interactive machine intel 10412 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10415 | -6/Proximity Caves | Entered Factory 10415 | -6/Factory | Evolved 2 slots: Utility x2 10418 | -6/Factory | Loaded intel: 51 interactive machine locations 10419 | -6/Factory | Loaded intel: 28 terminal locations 10502 | -6/Factory | Identified exit to Lower Caves 10502 | -6/Factory | Identified exit to Extension 10741 | -6/Factory | Build established: Hacker-Scout 11724 | -6/Factory | Lost 3 parts (2p1n) 12159 | -6/Factory | Discovered new exit (range 13) 12172 | -6/Factory | Identified exit to Factory 12173 | -6/Factory | Entered another Factory area 12173 | -5/Factory | Evolved 2 slots: Utility x2 12458 | -5/Factory | Identified exit to Upper Caves 12893 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 12988 | -5/Factory | Entered Upper Caves 12996 | -5/Upper Caves | Learned Factory security intel 13364 | -5/Upper Caves | Encountered a Warlord checkpoint 14181 | -5/Upper Caves | Discovered new exit (range 8) 14183 | -5/Upper Caves | Identified exit to Upper Caves 14184 | -5/Upper Caves | Entered another Upper Caves area 14219 | -5/Upper Caves | Encountered a Warlord checkpoint 14219 | -5/Upper Caves | Discovered new exit (range 8) 14221 | -5/Upper Caves | Identified exit to Factory 14246 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 14250 | -5/Upper Caves | Found Prototype Special Weapon 14250 | -5/Upper Caves | Identified Molecular Deconstructor 14427 | -5/Upper Caves | Spotted B-75 Beast 14802 | -5/Upper Caves | Discovered new exit (range 5) 14807 | -5/Upper Caves | Identified exit to Warlord 14832 | -5/Upper Caves | Entered Warlord 14845 | -5/Warlord | System corruption cleaned by Quarantine Array 14899 | -5/Warlord | Discovered new exit (range 15) 15017 | -5/Warlord | Learned Research scanalyzer intel 15017 | -5/Warlord | Learned Research trap positions 15020 | -5/Warlord | Warlord's base attacked by MAIN.C 15088 | -5/Warlord | Found Prototype Device 15088 | -5/Warlord | Identified Minesniffer Drone Bay 15171 | -5/Warlord | Met Warlord 15343 | -5/Warlord | Build established: Hacker-Assassin 15348 | -5/Warlord | Spotted Striker 15370 | -5/Warlord | Warlord forces counterattacked 15434 | -5/Warlord | Spotted Striker 15475 | -5/Warlord | Opened side exit 15478 | -5/Warlord | Lost 3 allies 15501 | -5/Warlord | Identified exit to Proximity Caves 15502 | -5/Warlord | Entered Proximity Caves 15580 | -4/Proximity Caves | Spotted B-86 Titan 15705 | -4/Proximity Caves | Build established: Hacker-Scout 16130 | -4/Proximity Caves | Discovered exit to Factory (range 14) 16145 | -4/Proximity Caves | Entered Factory 16145 | -4/Factory | Evolved 2 slots: Utility x2 16177 | -4/Factory | Discovered new exit (range 12) 16492 | -4/Factory | Identified exit to Research 16703 | -4/Factory | Entered Research 16703 | -3/Research | Evolved 2 slots: Utility x2 16704 | -3/Research | Loaded intel: 66 trap records 16705 | -3/Research | Loaded intel: 5 scanalyzer locations 16810 | -3/Research | Build established: Scavenger-Ninja 17102 | -3/Research | Lost 9 parts (2p3n4u) 17166 | -3/Research | Found Prototype Processor 17166 | -3/Research | Identified Spectral Analyzer 17633 | -3/Research | Build established: Hacker-Mutant 17825 | -3/Research | Garrison activated, responded to threat 18117 | -3/Research | System corruption reached 10% 18197 | -3/Research | Discovered new exit (range 18) 18206 | -3/Research | Identified exit to Research 18206 | -3/Research | Entered another Research area 18206 | -2/Research | Warlord forces began assault on 0b10 18206 | -2/Research | Evolved 2 slots: Utility x2 18207 | -2/Research | Identified exit to Access 18316 | -2/Research | Research machine network offline 18728 | -2/Research | Borebot progress halted 18741 | -2/Research | Borebot progress halted 18762 | -2/Research | Borebot progress halted 18923 | -2/Research | Met DD-05H 18946 | -2/Research | Met up with Warlord 18953 | -2/Research | Discovered new exit (range 14) 18976 | -2/Research | Identified exit to Testing 19262 | -2/Research | Entered Access 19262 | -1/Access | Evolved 2 slots: Utility x2 19961 | -1/Access | Discovered new exit (range 6) 19963 | -1/Access | Identified exit to Surface 19963 | *** | Escaped! Last Messages --------------- 19664_ ALERT: Security rotation in progress. 19686_ R-10 Processor collects Adv. Heat Sink. 19689_ R-10 Processor collects Sml. Battery. 19781_ U-05 Engineer builds a Wall. 19880_ K-01 Serf cleans the Anti-Orbital Battery. 19947_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 19959_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 19961_ The Access Shell folds into the floor. 19961_ EXIT=FOUND 19963_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????Y???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ????????p??????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #?##############???? | | ???????????????????# "@ #?# """T""" #???? | | ???????????????????# #?# """ """ #???? | | ???????????????????# #?# #???? | | ???????????????????# #?# #???? | | ??????????????????## ### ! #???? | | ??????????????????# ## #???? | | ??????????????????##"" ### #???? | | ???????????????????#"" #?# """""" #???? | | ???????????????????#"" #?# """""" #???? | | ???????????????????#T #?# """""" #???? | | ???????????????????#"" #?# """""" #???? | | ???????????????????#"" #?# """""" #???? | | ??????????????????##"" #####+############## | | ??????? | | ??????? | | ????##???##########################+####### | | ????# ????? #????????########### #????? | | ????# ????? #????????# # #???? ??? | | ????# ??? #????????# # #? ? | | ????# ?? #????????# # ## | | ????# ?? #????????# # ## | | ????# " #????????#######+### "" ## | | ????# """ #??????????????# #?# "" ## | | ????# """ #??????????????# #?# """" ## | | ????# " #?????########## ### """" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 31 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 71 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Hacked System Shield | -8/Materials | Hacked Cld. Aerolev Unit | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club All-out Warlord Brute Force Epsilon Run Prolific Hacker Challenges ------------ None Game ------ Seed OvertunedDisruptorCarapace Manual? 0 Play Time 03:48:52 Cumulative 54.5 hours Start 2025.02.27 @ 12:46:10 End 2025.03.03 @ 19:08:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4369688-90cf-41ae-9097-a4a327c37bc1