Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 09:57:48

Player: anthonyiye

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (98)      490
Value Destroyed (2732)     2732
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3531)               3531
              TOTAL SCORE: 14293

 Bonus
-------
High Alert Combat Kills    196
Follower Combat Kills      35
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1575/1600
Matter                     300/300
Energy                     214/220
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (27)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
     Micro Nuclear Core
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Electron Diverter
           Impulse Thruster Array
>          --- UTILITY (14) -----
  Advanced Heat Sink
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON (2) -------
           Power Sword
           Lance
>          --- INVENTORY (10) ---
           Fusion Compressor
     Micro Antimatter Reactor
           Impulse Thruster
           Impulse Thruster
           Electron Diverter
           Machine Analyzer
  Advanced Signal Interpreter
           Cloaking Device
  Enhanced Quantum Rifle
           Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Antimatter Reactor
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Electron Diverter
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Power Sword
           Lance
>          --- INVENTORY --------
           Fusion Compressor
     Micro Antimatter Reactor
           Impulse Thruster
           Impulse Thruster
           Electron Diverter
           Machine Analyzer
  Advanced Signal Interpreter
           Cloaking Device
  Enhanced Quantum Rifle
           Nova Cannon
[Rating: 110]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hardened Medium Armor Plating
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   
  Utility                  12   | .   .   .   2   .   .   .   2   .   .   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 5   2   7   17  1   4   1   23  8   4   7   7   2   8   5   
  Power                    16   | 1   1   .   1   .   .   .   4   1   1   1   3   .   3   .   
    Engine                 14   | 1   1   .   1   .   .   .   4   1   1   1   3   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               25   | 2   .   .   4   .   .   .   4   4   1   1   2   1   4   2   
    Treads                 6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   4   1   1   2   1   4   2   
  Utility                  39   | .   1   3   9   .   2   .   9   3   1   5   2   1   1   2   
    Device                 14   | .   .   1   3   .   1   .   5   2   1   .   .   .   .   1   
    Storage                4    | .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   5   2   1   1   1   
    Protection             9    | .   1   1   3   .   1   .   3   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   4   3   1   2   1   6   .   1   .   .   .   .   1   
    Energy Gun             3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   2   1   2   1   3   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   
Parts Lost                 34   | .   .   2   8   .   .   .   16  .   .   .   1   .   6   1   
  Power                    7    | .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   
  Propulsion               11   | .   .   .   2   .   .   .   4   .   .   .   1   .   3   1   
  Utility                  10   | .   .   1   2   .   .   .   7   .   .   .   .   .   .   .   
  Weapon                   6    | .   .   1   3   .   .   .   2   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   1   3   .   .   .   6   .   .   .   1   .   5   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   73  97  91  100 99  100 92  74  80  94  93  89  90  91  
  Engine                   8    | .   14  14  7   11  11  11  8   7   13  11  10  9   1   .   
  Treads                   13   | .   .   .   18  22  22  22  17  1   .   .   .   .   .   .   
  Leg                      3    | .   28  28  2   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   27  33  29  25  22  25  22  
  Device                   10   | .   .   11  11  11  11  11  13  14  14  5   5   4   4   8   
  Storage                  8    | .   .   2   11  11  11  11  9   6   6   5   5   4   4   4   
  Processor                7    | .   .   .   8   11  11  11  9   7   6   5   5   4   4   4   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   29  36  38  38  39  
  Protection               9    | .   2   11  9   11  10  11  16  .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   28  11  15  20  21  22  13  .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   5   1   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   3   7   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 5   10  23  42  42  42  42  58  34  27  24  24  22  32  36  
  Greatest Support         41   | 20  20  20  40  40  40  40  40  40  25  25  26  26  37  41  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   1   .   1   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   8   15  15  15  15  15  15  10  10  10  10  10  10  
  Average Capacity         12   | 5   5   5   11  15  15  15  15  10  10  10  10  10  10  10  
  Most Carried             15   | 4   5   5   15  15  15  15  15  15  10  10  10  10  10  10  
  Average Carried          11   | 1   4   4   9   15  14  14  14  10  9   8   9   8   9   9   
  Final Capacity           15   | 5   5   8   15  15  15  15  15  10  10  10  10  10  10  10  
  Final Carried            15   | 4   5   5   15  15  15  15  15  10  10  10  9   10  10  10  

 Class Distribution 
--------------------
 62% | Mutant
 14% | Wizard-Sprinter
  8% | Skirmisher
  3% | Scavenger-Assassin
  3% | Sprinter
  3% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
      Skirmisher | -8/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           2180 | 254  38   220  804  52   .    81   368  .    .    .    22   21   176  144  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3126 | 46   89   98   1287 28   .    43   1222 .    .    .    22   21   176  94   
  Parts                    156  | 1    5    3    79   6    .    1    37   .    .    .    3    3    16   2    
Haulers Intercepted        5    | .    .    .    2    .    .    .    2    .    .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  68   | 1   4   6   33  2   .   1   17  .   .   .   .   .   4   .   
  Melee                    7    | .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   
  Guns                     25   | 1   4   1   11  2   .   1   5   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   3   20  .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 1   1   3   7   .   .   1   1   .   .   .   .   .   .   .   
  Worker                   8    | .   .   2   4   .   .   .   1   .   .   .   .   1   .   .   
  Builder                  5    | .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   
  Hauler                   5    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   1   2   .   .   .   3   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   5   2   .   .   .   .   .   .   .   .   4   .   
  Grunt                    33   | 1   1   .   21  .   .   .   10  .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   6   .   .   .   5   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   4   11  2   .   1   11  .   .   .   1   1   4   1   
  Combat Bots Only         8    | 1   3   2   8   2   .   1   5   .   .   .   .   .   4   .   
Max Kills in Single Turn   4    | 1   1   2   4   1   .   1   1   .   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        504  | 2    21   28   150  4    .    14   218  6    .    .    8    .    44   9    
  Missed                   154  | .    2    11   52   2    .    4    51   5    .    .    4    .    18   5    
Damage Taken               5719 | 23   185  392  1532 16   .    111  2764 5    .    .    46   .    548  97   
  Core                     829  | 11   37   57   218  .    .    .    269  5    .    .    .    .    207  25   
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
  Regen/Repaired (Parts)   30   | .    .    .    7    .    .    .    .    .    .    .    .    23   .    .    
Core Remaining (%)         84   | 95   .    58   .    .    .    45   51   99   100  100  100  100  85   98   
Volleys Fired              178  | 2    18   17   82   2    .    5    52   .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    .    .    .    .    .    .    
  Hottest                  75   | 40   40   75   68   46   .    46   65   .    .    .    .    .    .    .    
Shots Fired                320  | 4    36   33   155  4    .    10   78   .    .    .    .    .    .    .    
  Gun                      249  | 4    36   8    109  4    .    10   78   .    .    .    .    .    .    .    
  Cannon                   34   | .    .    17   17   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 37   | .    .    8    29   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  266  | 4    36   17   126  4    .    10   69   .    .    .    .    .    .    .    
  Thermal                  9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Explosive                37   | .    .    8    29   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 3    4    4    12   1    .    10   29   .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 1    4    5    4    1    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           254  | 3    17   14   93   2    .    9    104  .    .    .    1    1    8    2    
  Core Hits                139  | 2    10   13   75   2    .    4    26   .    .    .    .    1    5    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    1    9    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    .    .    .    1    10   .    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Smash                  9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              115  | .    .    .    .    .    .    .    53   2    2    3    6    2    22   25   
  Impact                   57   | .    .    .    .    .    .    .    53   2    2    .    .    .    .    .    
  Slashing                 55   | .    .    .    .    .    .    .    .    .    .    3    6    2    22   22   
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            10   | .    .    .    .    .    .    .    7    .    .    .    1    1    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8092 | 27   179  465  3842 29   .    92   2817 .    .    .    88   68   349  136  
  Guns                     2278 | 26   179  22   1048 29   .    92   882  .    .    .    .    .    .    .    
  Cannons                  329  | .    .    166  163  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2869 | .    .    272  2597 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2555 | .    .    .    .    .    .    .    1914 .    .    .    88   68   349  136  
  Ramming                  61   | 1    .    5    34   .    .    .    21   .    .    .    .    .    .    .    
  Kinetic                  2473 | 26   179  166  1211 29   .    92   770  .    .    .    .    .    .    .    
  Thermal                  853  | .    .    .    741  .    .    .    112  .    .    .    .    .    .    .    
  Explosive                2128 | .    .    272  1856 .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22   | .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1914 | .    .    .    .    .    .    .    1914 .    .    .    .    .    .    .    
  Slashing                 641  | .    .    .    .    .    .    .    .    .    .    .    88   68   349  136  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1003 | .    .    17   234  .    .    .    686  .    .    .    48   .    18   .    
  Projectiles              7    | .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               244  | .    .    14   230  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    752  | .    .    .    .    .    .    .    686  .    .    .    48   .    18   .    
Knockbacks                 13   | .    .    1    4    .    .    .    8    .    .    .    .    .    .    .    
  Impact                   9    | .    .    .    1    .    .    .    8    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      416  | .    .    123  293  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    15   | .    .    5    10   .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10   | .    .    .    3    .    .    .    7    .    .    .    .    .    .    .    
Targets Rammed             17   | 1    .    2    7    .    .    .    7    .    .    .    .    .    .    .    
  Kicked                   6    | 1    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306  | 12   30   72   34   .    .    .    306  .    17   2    6    .    170  .    
  Average Temperature      48   | 9    19   27   19   .    .    .    148  .    6    1    6    .    38   .    
  Received Heat Transfer   1855 | 12   36   46   537  .    .    .    1170 .    .    .    27   .    .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17   | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Impact Corruptions       26   | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    .    .    .    4    .    .    .    .    .    .    .    
  Heat Transferred         809  | .    .    .    550  .    .    .    259  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             780  | 20  184 107 780 369 .   30  299 242 120 114 120 91  272 269 
  Initial                  304  | .   13  71  .   304 .   .   11  135 118 58  55  63  51  57  
  Average                  208  | 3   65  54  531 359 .   7   97  154 119 81  84  68  193 158 
Maximum Alert Level        3    | .   .   .   3   1   .   .   1   1   .   .   .   .   1   1   
  Low Security (%)         57   | 100 100 100 5   .   .   100 65  85  100 100 100 100 35  67  
  Level 1                  20   | .   .   .   3   100 .   .   34  14  .   .   .   .   64  32  
  Level 2                  19   | .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   7   .   .   .   2   .   1   1   1   .   2   1   
  Investigation            3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   .   .   4   .   .   .   2   .   1   .   .   .   2   1   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   1   .   3   .   .   .   1   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              152  | 1   10  11  53  3   .   1   34  3   2   1   6   2   15  10  
  Peak Tracking Total      7    | 1   5   2   4   3   .   1   7   3   2   1   6   2   6   7   
  Tactical Retreats        19   | .   1   .   1   1   .   .   3   1   1   .   1   .   3   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   .   .   3   .   .   .   .   .   .   2   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          13   | .   .   1   12  .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       7    | .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          36   | .   4   1   3   .   1   .   5   1   1   5   5   4   .   6   
  Terminals                21   | .   3   .   .   .   .   .   4   1   1   3   2   3   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                114  | .   10  1   11  .   23  .   13  1   1   15  12  17  .   10  
  Successful               91   | .   6   1   9   .   23  .   5   .   .   12  9   17  .   9   
  Failed                   23   | .   4   .   2   .   .   .   8   1   1   3   3   .   .   1   
    Catastrophic           4    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   .   .   1   .   3   1   1   6   6   9   .   5   
  Terminals                60   | .   9   .   .   .   .   .   10  1   1   8   8   15  .   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   1   .   1   .   .   .   .   .   .   4   1   .   .   .   
  Scanalyzers              15   | .   .   .   7   .   .   .   3   .   .   3   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             65   | .   5   1   .   .   23  .   3   .   .   6   5   15  .   7   
  Record                   27   | .   .   .   .   .   23  .   .   .   .   .   1   3   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   1   .   1   .   .   .   .   .   .   4   1   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         5    | .   1   .   1   .   .   .   .   .   .   2   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 12   | .   .   .   6   .   .   .   2   .   .   2   2   .   .   .   
  Insert Component         6    | .   .   .   3   .   .   .   1   .   .   1   1   .   .   .   
  Analyze                  6    | .   .   .   3   .   .   .   1   .   .   1   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   1   .   .   .   4   1   1   3   4   4   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   2   .   .   .   1   .   .   2   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Time                     50   | .   .   .   38  .   .   .   .   .   .   .   .   12  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Retrieved Matter         7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   1   .   .   1   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   1   .   .   1   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               10900 | 103  256  812  2213 278  1656 650  2767 317  139  156  259  90   492  712  
Spaces Moved               8387  | 83   169  558  965  109  661  248  975  829  449  557  457  209  592  1526 
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2781  | .    .    .    773  109  661  248  975  15   .    .    .    .    .    .    
  Legs                     982   | 63   169  558  192  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4604  | .    .    .    .    .    .    .    .    814  449  557  457  209  592  1526 
  Fastest Speed            20    | 50   120  120  120  250  170  250  160  26   23   23   23   24   20   22   
  Average Speed            103   | 103  120  133  194  250  248  250  210  28   26   23   23   24   22   24   
  Slowest Speed            250   | 120  120  190  250  250  250  250  250  160  103  106  106  24   102  27   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    2    2    .    1    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 7    49   89   80   40   92   62   61   27   14   13   12   6    15   37   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 38    | .    .    .    .    .    .    .    .    2    2    3    5    1    10   15   
Terrain Destroyed          330   | .    .    55   237  .    .    .    .    2    2    3    5    1    10   15   
  Melee                    38    | .    .    .    .    .    .    .    .    2    2    3    5    1    10   15   
  Projectile               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      291   | .    .    54   237  .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      10132 | 94   194  594  1138 111  674  270  1514 909  467  577  599  245  915  1831 
  Wait                     1141  | .    .    3    42   .    .    13   376  54   3    1    123  27   245  254  
  Move                     8358  | 82   168  557  964  108  660  247  974  828  448  552  452  208  589  1521 
  Hop                      7     | .    .    .    .    .    .    .    .    .    .    2    2    .    1    2    
  Pick Up                  84    | 4    3    3    15   .    3    2    15   9    5    8    5    4    3    5    
  Fast Attach              51    | 5    1    2    11   .    4    .    12   1    2    2    3    1    5    2    
  Attach                   37    | .    .    4    4    .    .    .    6    6    2    5    3    1    3    3    
  Detach                   9     | .    .    2    4    .    1    .    1    1    .    .    .    .    .    .    
  Swap                     14    | .    1    1    3    1    .    1    5    1    .    .    1    .    .    .    
  Drop                     59    | .    3    3    6    .    6    2    13   7    5    4    4    2    .    4    
  Fire                     178   | 2    18   17   82   2    .    5    52   .    .    .    .    .    .    .    
  Melee                    112   | .    .    .    .    .    .    .    53   2    2    3    6    2    22   22   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | 1    .    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    .    .    4    .    .    .    7    .    .    .    .    .    .    .    
  Escape Stasis            65    | .    .    .    .    .    .    .    .    .    .    .    .    .    47   18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    80 | -11/Scrapyard | Discovered new exit (range 8)
   104 | -11/Scrapyard | Entered Materials
   203 | -10/Materials | Identified exit to Mines
   313 | -10/Materials | Build established: Mutant
   360 | -10/Materials | Entered Mines
   365 | -10/Mines     | Found the Drone Emporium
   370 | -10/Mines     | Found Prototype Device
   370 | -10/Mines     | Identified Splice Drone Bay
   387 | -10/Mines     | Met a Derelict bent on vengeance
   397 | -10/Mines     | Learned location of Storage (-7)
   496 | -10/Mines     | Assembled infested the area
   501 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
   755 | -10/Mines     | Discovered new exit (range 8)
   977 | -10/Mines     | Discovered new exit (range 15)
  1005 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1172 | -10/Mines     | Entered Materials
  1172 | -9/Materials  | Evolved 2 slots: Utility x2
  1356 | -9/Materials  | Destroyed 8 combat bots
  1391 | -9/Materials  | Discovered new exit (range 15)
  1457 | -9/Materials  | Lost 3 parts (3w)
  2094 | -9/Materials  | Discovered new exit (range 12)
  2290 | -9/Materials  | Discovered new exit (range 15)
  2838 | -9/Materials  | Repaired Hacking Suite
  3129 | -9/Materials  | Discovered new exit (range 6)
  3172 | -9/Materials  | First assault squad dispatched
  3220 | -9/Materials  | Core integrity fell below 50%
  3382 | -9/Materials  | Identified exit to Mines
  3385 | -9/Materials  | Entered Mines
  3443 | -9/Mines      | Discovered new exit (range 13)
  3565 | -9/Mines      | Discovered new exit (range 9)
  3583 | -9/Mines      | Identified exit to Materials
  3650 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3653 | -9/Mines      | Discovered new exit (range 5)
  3660 | -9/Mines      | Identified exit to Exiles
  3663 | -9/Mines      | Entered Exiles
  3716 | -9/Exiles     | Discovered new exit (range 15)
  3746 | -9/Exiles     | Identified exit to Mines
  3793 | -9/Exiles     | Met 8R-AWN
  3841 | -9/Exiles     | Met EX-HEX
  4001 | -9/Exiles     | Met EX-DEC
  4082 | -9/Exiles     | Visited The Gauntlet
  4481 | -9/Exiles     | Learned location of Zion (-7)
  4583 | -9/Exiles     | Discovered exit to Mines (range 14)
  4781 | -9/Exiles     | Met EX-BIN
  4831 | -9/Exiles     | Aligned with FarCom system
  4833 | -9/Exiles     | Given EX-Vault access code
  5001 | -9/Exiles     | Opened EX-Vault
  5052 | -9/Exiles     | Found Prototype Device
  5052 | -9/Exiles     | Identified Chronowheel
  5052 | -9/Exiles     | Activated Chronowheel
  5116 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5319 | -9/Exiles     | Entered Mines
  5613 | -8/Mines      | Build established: Skirmisher
  5934 | -8/Mines      | Discovered exit to Materials (range 12)
  5969 | -8/Mines      | Entered Materials
  5969 | -8/Materials  | Evolved 2 slots: Utility x2
  6584 | -8/Materials  | Build established: Mutant
  7726 | -8/Materials  | Lost 6 parts (1n4u1w)
  7840 | -8/Materials  | Lost 3 parts (1p1n1w)
  8089 | -8/Materials  | Discovered new exit (range 8)
  8143 | -8/Materials  | Identified exit to Factory
  8283 | -8/Materials  | Build established: Scavenger-Assassin
  8414 | -8/Materials  | Lost 4 parts (1p1n2u)
  8695 | -8/Materials  | Build established: Assassin
  8736 | -8/Materials  | Entered Factory
  8736 | -7/Factory    | Evolved 2 slots: Propulsion x2
  9043 | -7/Factory    | Discovered new exit (range 14)
  9049 | -7/Factory    | Identified exit to Factory
  9050 | -7/Factory    | Discovered new exit (range 5)
  9051 | -7/Factory    | Identified exit to Storage
  9053 | -7/Factory    | Entered another Factory area
  9053 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  9075 | -6/Factory    | Build established: Sprinter
  9182 | -6/Factory    | Discovered new exit (range 11)
  9185 | -6/Factory    | Identified exit to Factory
  9192 | -6/Factory    | Entered another Factory area
  9192 | -5/Factory    | Evolved 2 slots: Utility x2
  9233 | -5/Factory    | Identified exit to Factory
  9348 | -5/Factory    | Entered another Factory area
  9348 | -4/Factory    | Evolved 2 slots: Utility x2
  9359 | -4/Factory    | Identified exit to Research
  9607 | -4/Factory    | Entered Research
  9607 | -3/Research   | Evolved 2 slots: Utility x2
  9612 | -3/Research   | Identified exit to Research
  9627 | -3/Research   | Repaired Cesium-ion Thruster
  9648 | -3/Research   | Build established: Wizard-Sprinter
  9697 | -3/Research   | Entered another Research area
  9697 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
  9739 | -2/Research   | Spotted B-90 Cyclops
  9799 | -2/Research   | Lost 5 parts (3p2n)
 10164 | -2/Research   | Discovered new exit (range 15)
 10189 | -2/Research   | Identified exit to Access
 10189 | -2/Research   | Entered Access
 10189 | -1/Access     | Evolved 2 slots: Utility x2
 10619 | -1/Access     | Identified exit to Surface
 10901 | ***           | Escaped!

 Last Messages 
---------------
>>Alert(Check)
Current Alert Level: Low Security
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 63 active squads:
    17x Security
    14x Surveillance
    20x Patrol
    12x Transport
Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
The Access Shell folds into the floor.
Sneak attack on A-15 Conveyor.
A-15 Conveyor Med. Treads severed.
A-15 Conveyor destroyed.
Acquired 35 matter.
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             675
Evasion (%)                73
Recoil Reduction           2
Offensive Hacking          84
Defensive Hacking          22

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Scanalyzed
        Imp. System Shield | -5/Factory   | Scanalyzed
  Cld. Cesium-ion Thruster | -5/Factory   | Hacked
    Field Propulsion Drive | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Can't Catch Me
Crack Shot
Dangerous Findings
Denied?
Epsilon Run
Error 47
Everything Is Under Control
GoHome()
I Spy
I Survived The Infestation
It's Just You
Knowing Is Half The Battle
Librarian
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Part-time Excavator
Part-time Mechanic
Remodeling
Respectable Loadout
Risk Taker
Safety First
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
Tourist
Uninvited Guest
root@

 Challenges 
------------
None

 Game 
------
Seed              RocketAlertRailgun
  Manual?         0
Play Time         03:03:21
  Cumulative      3.0 hours
  Start           2024.04.09 @ 15:44:22
  End             2024.06.12 @ 09:57:48
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          4
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 2760ecdc-0bc7-4a3e-a952-ab9f367dc793