Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 23:56:20 Player: Millea Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (172) 860 Value Destroyed (6085) 6085 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 11832 Bonus ------- High Alert Combat Kills 287 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 515/700 Matter 284/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Improved Titanium Leg Heat Sink Advanced Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating System Shield Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Arc Projector Particle Gun Particle Gun Spread Laser Heavy Particle Gun Heavy Particle Gun Light EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Assault Cannon Gauss Cannon Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Target Analyzer Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Gatling Laser > --- INVENTORY -------- Nuclear Core Heat Sink Advanced Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Arc Projector Particle Gun Particle Gun Spread Laser Heavy Particle Gun Heavy Laser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Assault Cannon Gauss Cannon Datajack [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Lightpack 2.0 Device Improved Heat Sink Storage Lightpack 2.0 Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 4 | . . . 2 . . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 107 | 6 4 8 13 1 1 1 24 16 9 24 Power 11 | 1 1 . 1 1 . 1 2 2 1 1 Engine 8 | 1 1 . 1 . . 1 2 2 . . Core 3 | . . . . 1 . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 1 4 2 . . . 7 4 2 11 Treads 25 | 2 . 2 2 . . . 7 4 1 7 Leg 5 | . . . . . . . . . 1 4 Wheel 1 | . 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . 2 . . . . . . . . Utility 32 | 1 . 1 6 . 1 . 8 7 2 6 Device 8 | . . . . . . . 4 3 1 . Storage 3 | 1 . . 1 . 1 . . . . . Processor 6 | . . 1 3 . . . 1 . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 14 | . . . 2 . . . 2 4 1 5 Artifact . | . . . . . . . . . . . Weapon 31 | 2 2 3 4 . . . 7 3 4 6 Energy Gun 5 | . 1 . . . . . . . 1 3 Energy Cannon 6 | . 1 2 . . . . . 2 . 1 Ballistic Gun 15 | 2 . 1 4 . . . 4 . 2 2 Ballistic Cannon 4 | . . . . . . . 2 1 1 . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 . 1 . Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 12 | . . . . . . . . . . 12 Parts Lost 48 | . 4 . 1 . . 1 9 14 6 13 Power 8 | . 1 . 1 . . 1 1 2 1 1 Propulsion 16 | . 1 . . . . . 3 4 2 6 Utility 13 | . . . . . . . 2 5 2 4 Weapon 11 | . 2 . . . . . 3 3 1 2 Highest Loss Streak 8 | . 2 . 1 . . 1 6 5 5 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 82 99 100 88 66 80 79 78 68 Engine 7 | . 14 14 10 5 . 8 8 9 5 . Core 2 | . . . . 5 11 2 . . 2 6 Treads 17 | . 26 24 22 22 22 11 17 17 14 11 Leg 1 | . . . . . . . . . 2 8 Device 5 | . . . . . . . 8 13 9 4 Storage 10 | . 14 14 11 11 16 22 11 9 9 7 Processor 7 | . . 11 22 22 11 . 8 . . 4 Hackware 1 | . . . . . . . 5 . . . Protection 8 | . . . 11 11 5 . 1 11 17 10 Energy Gun 2 | . . 1 . . . . . . 3 9 Energy Cannon 2 | . 4 1 1 . . . . 6 5 . Ballistic Gun 10 | . 22 11 20 22 22 22 13 . 3 3 Ballistic Cannon 3 | . . . . . . . 4 11 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 11 13 14 34 36 36 36 43 39 33 31 Greatest Support 60 | 40 40 40 44 44 44 44 44 42 40 60 Greatest Overweight (x) 3 | . 1 3 . . . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 15 15 40 40 40 40 40 40 Average Capacity 30 | 7 8 8 9 15 26 40 40 40 40 40 Most Carried 40 | 7 7 8 14 15 15 12 37 40 40 40 Average Carried 23 | 5 5 7 8 14 13 11 19 34 38 38 Final Capacity 40 | 8 8 8 15 15 40 40 40 40 40 40 Final Carried 40 | 6 4 7 14 15 12 11 36 39 40 36 Class Distribution -------------------- 67% | Hauler-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Matter Collected 3651 | 260 154 82 467 138 . 55 1017 745 386 347 Remotely 103 | . . . . . . . . 103 . . Salvage Created 5997 | 16 422 131 801 167 . 153 1682 632 1146 847 Parts 358 | 2 22 10 61 15 . 3 118 25 61 41 Haulers Intercepted 13 | . 1 . 4 . . . 4 . 4 . Recyclers Shooed 1 | . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 129 | . 8 4 21 7 . 3 34 18 17 17 Guns 78 | . 5 2 20 7 . 3 24 . 6 11 Cannons 41 | . 3 2 . . . . 7 17 10 2 AOE 8 | . . . . . . . 3 1 . 4 Classes Destroyed 15 | 1 3 2 3 . . 1 3 . . 2 Worker 10 | 1 . . . . . . 7 . 2 . Builder 4 | . . . . . . . 1 . 3 . Tunneler 3 | . . 1 . . . . . . . 2 Hauler 13 | . 1 . 4 . . . 4 . 4 . Recycler 5 | . . . 1 . . . 3 . 1 . Operator 1 | . . . 1 . . . . . . . Watcher 7 | . 2 . 2 . . . 1 . 2 . Swarmer 27 | . . 3 10 4 . . 10 . . . Grunt 75 | . 8 1 7 3 . 2 16 17 13 8 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . 1 . . . 1 Sentry 17 | . . . 4 . . . 6 1 3 3 Hunter 3 | . . . . . . . 1 . 1 1 Programmer 3 | . . . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 13 | 1 3 3 10 4 . 3 13 3 6 4 Combat Bots Only 8 | . 2 3 5 4 . 3 8 3 5 4 Max Kills in Single Turn 4 | 1 2 1 2 1 . 2 2 2 2 4 Gunslinging 1 | . . . 1 . . 1 1 . . . Exploded 4 | . . . . . . . 2 1 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 728 | . 72 4 63 16 . 14 144 130 105 180 Missed 184 | . 20 3 17 1 . 5 29 28 31 50 Damage Taken 8404 | . 658 27 523 150 . 181 1917 1664 1131 2153 Core 866 | . 67 . 127 25 . 67 192 132 71 185 Absorbed by Shields 152 | . . . . . . . . . 20 132 Core Remaining (%) 61 | 100 . 73 . . . 45 . . 28 . Volleys Fired 431 | 1 41 9 49 10 . 5 115 64 75 62 Largest 2 | 2 2 2 2 2 . 2 2 2 2 2 Hottest 135 | 40 100 100 83 50 . 50 96 111 111 135 Shots Fired 811 | 2 82 13 98 20 . 10 227 116 134 109 Gun 521 | 2 71 8 96 20 . 10 168 . 49 97 Cannon 287 | . 11 5 2 . . . 56 116 85 12 Launcher 3 | . . . . . . . 3 . . . Special . | . . . . . . . . . . . Kinetic 606 | 2 70 4 96 20 . 10 224 83 70 27 Thermal 109 | . 11 5 2 . . . . . 21 70 Explosive 3 | . . . . . . . 3 . . . Electromagnetic 93 | . 1 4 . . . . . 33 43 12 Robot Hit Streak 33 | 1 10 6 13 6 . 4 18 16 12 33 Robot Miss Streak 7 | . 5 2 7 5 . 2 6 3 3 4 Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 12 | . 1 . 2 1 . 1 6 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . 1 . Shots Hit Robots 565 | 1 55 7 70 12 . 10 163 74 93 80 Core Hits 292 | 1 20 8 38 11 . 8 86 33 49 38 Critical Kills 3 | . . . 2 . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 20 | . 1 . 2 . . . 1 6 5 5 Burn 5 | . . . . . . . . . . 5 Meltdown 1 | . . . 1 . . . . . . . Destroy 3 | . 1 . 1 . . . . . 1 . Blast 11 | . . . . . . . 1 6 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13311 | 10 692 117 1423 209 . 166 3458 2138 2628 2470 Guns 6900 | 10 568 56 1388 206 . 166 2320 . 722 1464 Cannons 5189 | . 122 52 35 . . . 914 2039 1877 150 Explosions 1180 | . . . . . . . 212 92 26 850 Melee . | . . . . . . . . . . . Ramming 42 | . 2 9 . 3 . . 12 7 3 6 Kinetic 8883 | 10 553 31 1388 206 . 166 3234 1492 1435 368 Thermal 1780 | . 122 52 35 . . . . 92 309 1170 Explosive 858 | . . . . . . . 212 . . 646 Electromagnetic 1748 | . 15 25 . . . . . 547 881 280 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . . 19 Average Corruption 8 | . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . . . . . . . . . . 36 Message Errors 8 | . . . . . . . . . . 8 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 6 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 169 | . . . . . . . 9 41 . 119 Projectiles 50 | . . . . . . . 9 41 . . Explosions 119 | . . . . . . . . . . 119 Melee . | . . . . . . . . . . . Knockbacks 20 | . . . . . . . 4 11 5 . Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . . . 4 11 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 232 | . . . . . . . . . . 232 Shots 4 | . . . . . . . . . . 4 Rammed 14 | . 3 2 . 1 . . 3 2 1 2 Targets Rammed 15 | . 3 2 . 1 . . 4 2 1 2 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 369 | . 173 117 63 26 . 13 89 369 289 352 Average Temperature 81 | . 41 48 14 18 . 5 27 100 81 116 Received Heat Transfer 3104 | . 378 9 156 54 . 63 693 972 564 215 Effects 7 | . . . . . . . . 2 . 5 Energy Bleed 1 | . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 7 | . . . . . . . . 2 4 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 6 | . . . 1 . . . . . 1 4 Heat Transferred 3639 | . 259 111 74 . . . . 100 568 2527 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 1 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Peak Influence 594 | 5 252 232 503 268 . 70 398 581 594 556 Initial 282 | . 3 97 12 78 . . 27 101 282 85 Average 212 | . 124 110 172 226 . 50 136 403 275 223 Maximum Alert Level 2 | . 1 1 2 1 . . 1 2 2 2 Low Security (%) 58 | 100 72 83 56 40 . 100 82 10 52 57 Level 1 23 | . 27 16 33 59 . . 17 36 26 10 Level 2 17 | . . . 10 . . . . 53 20 32 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 . . . 3 . 2 11 Investigation 4 | . 2 . . . . . . . 1 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 7 | . . . 1 . . . 3 . 1 2 Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Distress Signals 9 | . 2 . 2 . . . 3 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 17 6 25 8 . 3 47 18 25 20 Peak Tracking Total 8 | . 7 3 8 4 . 3 5 5 6 5 Tactical Retreats 8 | . 2 . 1 1 . . 2 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 7 | . . . . . . . 2 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 18 | . . . 2 1 . . 5 3 . 7 Max in Single Turn 6 | . . . 1 1 . . 1 1 . 6 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 3 | . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 30 | . 3 . 3 . 2 . 10 3 5 4 Terminals 23 | . 3 . 3 . . . 7 3 5 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 78 | . 12 . 7 . 2 . 28 7 13 9 Successful 29 | . 3 . 1 . 2 . 14 1 5 3 Failed 49 | . 9 . 6 . . . 14 6 8 6 Catastrophic 12 | . 2 . 2 . . . 2 3 1 2 Database Lockouts . | . . . . . . . . . . . Manual 46 | . 10 . 3 . 1 . 19 1 5 7 Terminals 62 | . 12 . 7 . . . 19 7 13 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . . . 3 . . 4 Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Terminal Hacks 17 | . 2 . 1 . 2 . 7 1 4 . Record 1 | . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . . 1 . 1 . Prototype ID Bank 2 | . . . . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . Unreport Threat 5 | . . . 1 . . . 2 . 2 . Patrol Status 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 7 | . 1 . . . . . 2 . 1 3 Terminals 3 | . 1 . . . . . . . 1 1 Search 3 | . 1 . . . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . 2 . . 2 Reject 2 | . . . . . . . 1 . . 1 Mask 2 | . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 3 . 3 . . . 9 3 5 4 Full Trace Events 5 | . 2 . 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . 12 . 2 Machine Destruction 14 | . . . . . . . . 12 . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 2 | . . . . . . . 1 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Turns Passed 8601 | 103 340 754 1014 382 350 45 1760 1153 1120 1580 Spaces Moved 4351 | 60 140 543 528 240 237 14 827 574 466 722 Core 112 | 11 . . . . . . . . . 101 Treads 3914 | 49 125 371 528 240 237 14 827 574 466 483 Legs 138 | . . . . . . . . . . 138 Wheels 89 | . 15 74 . . . . . . . . Hover . | . . . . . . . . . . . Flight 98 | . . 98 . . . . . . . . Fastest Speed 37 | 50 95 37 145 145 145 145 145 152 160 100 Average Speed 157 | 139 153 129 151 145 145 219 149 158 186 179 Slowest Speed 280 | 160 160 280 160 145 145 225 225 240 240 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 39 90 56 61 61 11 82 62 51 25 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 115 | . . . . . . . 41 3 16 55 Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . . 34 . 13 . AOE 68 | . . . . . . . 7 3 3 55 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Total 5311 | 77 189 582 652 255 247 19 1123 702 582 883 Wait 222 | . . 2 27 . . . 106 22 23 42 Move 4336 | 59 139 538 527 239 236 13 827 571 465 722 Hop 2 | . . 2 . . . . . . . . Pick Up 134 | 11 2 8 20 2 3 . 44 25 9 10 Fast Attach 28 | 1 . 6 2 . . . 6 . 2 11 Attach 51 | 5 4 2 2 . 1 1 11 14 4 7 Detach 3 | . . 3 . . . . . . . . Swap 28 | . . . 9 1 . . 7 2 3 6 Drop 46 | . . 10 16 2 7 . 3 2 . 6 Fire 431 | 1 41 9 49 10 . 5 115 64 75 62 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 15 | . 3 2 . 1 . . 4 2 1 2 Escape Stasis 15 | . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Entered Mines 503 | -10/Mines | Learned location of Recycling (-7) 571 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1155 | -10/Mines | Discovered new exit (range 7) 1198 | -10/Mines | Entered Materials 1198 | -9/Materials | Evolved 2 slots: Utility x2 1451 | -9/Materials | Discovered new exit (range 16) 2193 | -9/Materials | Discovered new exit (range 6) 2212 | -9/Materials | Entered Mines 2275 | -9/Mines | Learned Materials emergency access door positions 2334 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2468 | -9/Mines | Discovered new exit (range 14) 2560 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2589 | -9/Mines | Discovered new exit (range 5) 2594 | -9/Mines | Entered Exiles 2629 | -9/Exiles | Met 8R-AWN 2655 | -9/Exiles | Met EX-HEX 2700 | -9/Exiles | Met EX-BIN 2718 | -9/Exiles | Aligned with FarCom system 2719 | -9/Exiles | Given EX-Vault access code 2753 | -9/Exiles | Opened EX-Vault 2765 | -9/Exiles | Found 0b10 Alert Chip 2774 | -9/Exiles | Found Lightpack 2.0 2781 | -9/Exiles | Found Cloak of Protection 2814 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2853 | -9/Exiles | Met EX-DEC 2862 | -9/Exiles | Learned location of Zion (-7) 2933 | -9/Exiles | Discovered new exit (range 10) 2944 | -9/Exiles | Stole three prototypes: Lightpack 2.0, 0b10 Alert Chip, Cloak of Protection 2944 | -9/Exiles | Entered Mines 2944 | -8/Mines | Discovered new exit (range 10) 2953 | -8/Mines | Core integrity fell below 50% 2989 | -8/Mines | Entered Materials 2989 | -8/Materials | Evolved 2 slots: Utility x2 3071 | -8/Materials | Build established: Hauler-Mutant 3675 | -8/Materials | Destroyed 8 combat bots 3681 | -8/Materials | Lost 6 parts (1p2n1u2w) 3717 | -8/Materials | Discovered new exit (range 16) 4319 | -8/Materials | Discovered new exit (range 14) 4747 | -8/Materials | Identified exit to Garrison 4749 | -8/Materials | Entered Garrison 4904 | -8/Garrison | Garrison Relay disabled 5045 | -8/Garrison | Lost 4 parts (2n1u1w) 5176 | -8/Garrison | Core integrity fell below 50% 5221 | -8/Garrison | Lost 5 parts (1p2n1u1w) 5283 | -8/Garrison | Triggered checkpoint 5337 | -8/Garrison | Garrison Relay disabled 5394 | -8/Garrison | Discovered new exit (range 10) 5484 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5553 | -8/Garrison | Triggered checkpoint 5639 | -8/Garrison | Discovered new exit (range 10) 5655 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5687 | -8/Garrison | Triggered checkpoint 5710 | -8/Garrison | Garrison Relay disabled 5831 | -8/Garrison | Triggered checkpoint 5880 | -8/Garrison | Discovered new exit (range 15) 5902 | -8/Garrison | Entered Materials 6479 | -8/Materials | Discovered new exit (range 8) 6604 | -8/Materials | Lost 5 parts (1p2n2u) 6941 | -8/Materials | Discovered new exit (range 7) 7022 | -8/Materials | Entered Factory 7022 | -7/Factory | Evolved 2 slots: Propulsion x2 7024 | -7/Factory | FarCom data flow suspended 7236 | -7/Factory | Discovered new exit (range 3) 7659 | -7/Factory | Discovered new exit (range 5) 7779 | -7/Factory | Discovered new exit (range 15) 7941 | -7/Factory | System corruption reached 10% 8289 | -7/Factory | Garrison activated, responded to threat 8500 | -7/Factory | Lost 8 parts (1p3n3u1w) 8602 | -7/Factory | Self-destructed Last Messages --------------- 08535_ Field strength at 88. 08536_ System corrupted: Energy discharge (-35). 08536_ Field strength at 82. 08537_ Field strength at 76. 08538_ Field strength at 70. 08539_ Field strength at 64. 08540_ Field strength at 58. 08541_ Field strength at 52. 08542_ Field strength at 46. 08543_ Field strength at 40. 08544_ Field strength at 34. 08545_ Field strength at 28. 08546_ Field strength at 22. 08547_ Field strength at 16. 08548_ Field strength at 10. 08549_ Field strength at 4. 08550_ Stasis field depleted. 08554_ System corrupted: Component data lost. 08575_ System corrupted: Energy discharge (-27). 08590_ VCEE/1CEV, SZ6H#XCRSX Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? 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| | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 375 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 15 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackIntegrityLink Manual? 0 Play Time 00:58:58 Cumulative 256.4 hours Start 2024.04.23 @ 23:00:19 End 2024.04.23 @ 23:56:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 769d61b5-7234-436b-aa25-da2af0bbfa21