Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 23:22:06 Player: jes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (775) 775 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2540 Bonus ------- None Cogmind --------- Core Integrity 400/550 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Light Assault Rifle Flail > --- INVENTORY (10) --- Cooled Ion Engine Nuclear Core Improved Heat Sink Large Storage Unit Particle Gun Particle Gun Field Laser Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Power Shielding > --- WEAPON ----------- Beam Rifle Field Laser > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Heat Sink Medium Storage Unit Particle Gun Particle Gun Particle Gun Assault Rifle Light Assault Rifle Improved Datajack Flail [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Power Shielding Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 40 | 6 6 8 20 Power 9 | 1 1 4 3 Engine 7 | 1 1 3 2 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 9 | 2 1 3 3 Treads 4 | . . 3 1 Leg 5 | 2 1 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 . 7 Device 3 | . . . 3 Storage 3 | 1 1 . 1 Processor 3 | . . . 3 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 12 | 2 2 1 7 Energy Gun 8 | 1 1 1 5 Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . 1 1 8 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility 3 | . . . 3 Weapon 2 | . 1 . 1 Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Backups 7 | 1 6 9 9 Power 2 | . 2 3 1 Propulsion . | . . . . Utility 1 | . 1 2 1 Weapon 3 | . 1 3 4 Tool/Special . | . . . . Unused Backups 8 | . . 6 2 Power 5 | . . 4 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Tool/Special 2 | . . 1 1 Average Slot Usage (%) 89 | . 98 85 83 Engine 8 | . 14 8 3 Core 2 | . . 2 5 Treads 9 | . . 10 18 Leg 17 | . 28 20 6 Device 3 | . . . 8 Storage 11 | . 14 11 9 Processor 3 | . . . 9 Protection 9 | . 12 11 6 Energy Gun 12 | . 14 11 12 Ballistic Gun 8 | . 14 11 2 Peak Build Rating 23 | 6 9 12 23 Average Rating 11 | 4 7 10 17 On Entrance 6 | . 6 9 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 36 | 14 20 23 36 Greatest Support 82 | 20 20 60 82 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 7 9 10 13 Most Carried 13 | 2 10 10 13 Average Carried 8 | 1 6 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 7 9 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 788 | 207 114 232 235 Remotely . | . . . . Salvage Created 1001 | . 152 345 504 Parts 49 | . 9 23 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 5 7 12 Melee 1 | . . . 1 Guns 22 | . 5 7 10 Classes Destroyed 7 | . 3 3 1 Worker 3 | . 1 . 2 Recycler 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 9 | . 3 3 3 Grunt 11 | . 2 2 7 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 160 | . 33 41 86 Missed 38 | . 8 12 18 Hits 122 | . 25 29 68 Melee 9 | . . . 9 Projectile 113 | . 25 29 59 Critical Strikes 8 | . 2 1 5 Damage Taken 1779 | . 290 321 1168 Core 288 | . 65 73 150 Absorbed by Shields . | . . . . Redirected to Shielding 17 | . . 8 9 Core Remaining (%) 85 | 100 74 81 . Volleys Fired 92 | . 23 28 41 Largest 2 | . 2 2 2 Hottest 121 | . 70 85 121 Shots Fired 173 | . 46 55 72 Gun 173 | . 46 55 72 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 54 | . 23 28 3 Thermal 116 | . 23 27 66 Explosive . | . . . . Electromagnetic 3 | . . . 3 Robot Hit Streak 19 | . 5 7 19 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 114 | . 23 27 64 Core Hits 46 | . 9 13 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 1 5 Burn 6 | . . 1 5 Melee Attacks 16 | . . . 16 Impact 16 | . . . 16 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1849 | . 294 396 1159 Guns 1537 | . 294 396 847 Cannons . | . . . . Explosions . | . . . . Melee 312 | . . . 312 Ramming . | . . . . Kinetic 375 | . 156 191 28 Thermal 1121 | . 138 205 778 Explosive . | . . . . Electromagnetic 41 | . . . 41 Impact 312 | . . . 312 Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 9 | . . . 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 39 | . . . 39 Projectiles . | . . . . Explosions . | . . . . Melee 39 | . . . 39 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | . 252 102 344 Average Temperature 77 | . 93 33 101 Received Heat Transfer 774 | . 159 66 549 Effects 3 | . 1 . 2 Energy Bleed 1 | . 1 . . Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 2 | . . . 2 Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 9 | . 1 1 7 Heat Transferred 3182 | . 407 555 2220 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 125 | . 70 125 121 Initial 9 | . . 3 9 Average 40 | . 20 60 45 Influence Increases 728 | . 184 239 305 Destroy 0b10 Robot/C 480 | . 100 140 240 Destroy 0b10 Robot/NC 25 | . 5 10 10 Destroy Leader 102 | . 20 42 40 Successful Hack 27 | . 14 . 13 Destroy Structure 4 | . . 2 2 Lose Combat Pursuer 90 | . 45 45 . Influence Decreases 728 | . 174 225 329 Entered New Map 22 | . . 7 15 Time Decay 616 | . 164 208 244 Lost Part 90 | . 10 10 70 Squads Dispatched 2 | . . 1 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 10 17 16 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 . 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 22 | . 6 . 16 Successful 12 | . 3 . 9 Failed 10 | . 3 . 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 4 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 7 | . . . 7 Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Dispatch Records 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 6 | . . . 6 Retrieve Study 6 | . . . 6 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 6 | . . . 6 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1754 | 57 553 544 600 Spaces Moved 959 | 40 374 310 235 Core 5 | 5 . . . Treads 230 | . . 101 129 Legs 724 | 35 374 209 106 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 131 | 115 120 133 151 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 44 24 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1254 | 48 431 395 380 Wait 95 | 1 19 27 48 Move 956 | 39 373 309 235 Hop . | . . . . Pick Up 23 | 2 8 6 7 Fast Attach 15 | 6 1 3 5 Attach 7 | . 1 1 5 Detach 3 | . . . 3 Swap 23 | . 4 6 13 Drop 24 | . 2 15 7 Fire 92 | . 23 28 41 Melee 16 | . . . 16 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 12) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 1107 | -9/Materials | Discovered new exit (range 16) 1155 | -9/Materials | Entered another Materials area 1155 | -8/Materials | Evolved 2 slots: Utility x2 1739 | -8/Materials | System corruption reached 10% 1755 | -8/Materials | Self-destructed Last Messages --------------- 01718_ Destroyed Lgt. Ion Engine. 01718_ Destroyed Sml. Matter Pod. 01718_ K-01 Serf system corrupted by crushing effect. 01718_ K-01 Serf knocked back. 01719_ K-01 Serf system terminally corrupted. 01719_ Wheel fried. 01721_ Acquired 40 matter. 01732_ Critical hit (Burn: +37). 01735_ Aluminum Leg destroyed. 01735_ Imp. Targeting Computer destroyed. 01735_ System corrupted by crushing effect (+4). 01735_ System corrupted by crushing effect (+1). 01738_ Imp. Targeting Computer destroyed. 01738_ System corrupted by crushing effect (+5). 01740_ System corrupted: Component data lost. 01742_ M-13 Machinist repairs G-47 Trooper. 01749_ Aluminum Leg destroyed. 01749_ System corrupted by crushing effect (+1). 01752_ Nuclear Core+ destroyed. Map ----- +----------------------------------------------------+ | # # #?????????????????????????????????? | | # # !#?????????????????????????????????? | | ### ##########?????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# ###########????????????????????????????????? | | ??# # *[/ #????????????????????????????????? | | ??# # ! #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# %#% #????????????????????????????????? | | ??# [%+%! #????????????????????????????????? | | ??# #% #????????????????????????????????? | | ??# # #????????????????????????????????? | | ??# # #????????????????????????????????? | | ### ###########????????????????????????????????? | | # #??????????????????????????????????????????? | | [# #??????????????????????????????????????????? | | + +????????????#?????????????????????????????? | | " # #????????????# ????????????????????????????? | | " # #?????????????* ?????????##+???####????????? | | # #??????????????? ??????? #????????? | | +## #????????????####+##### #????????? | | = # ##########???# %% #????????? | | # # #???# #####b########??????????????? | | + # """ #???# #??#@[ #???????????????????? | | # # """ #???# #??# m #???????????????????? | | # # """ #???# #??# #???????????????????? | | *# # ##### ####g #???????????????????? | | ### # """ + /Y #???????????????????? | | ??# # """ ########## #???????????????????? | | ??# # """ #????????# #???????????????????? | | ??# + #????????# #???????????????????? | | ??# #######+##????????# #???????????????????? | | ??# #?????# #?????????######???????????????????? | | ??# #?????# #??????????????????????????????????? | | ?# ????? #??????????????????????????????????? | | ?# *????? #??????????????????????????????????? | | ?# ????? +??????????????????????????????????? | | ?# ????? #??????????????????????????????????? | | ?# ????? #??????????????????????????????????? | | ?# ????? ???????????????????????????????????? | | ?# ??? ???????????????????????????????????? | | ?# ??? ???????????????????????????????????? | | ?# ??? ???????????????????????????????????? | | ?# ! ??? ???????????????????????????????????? | | ?# ??? ???????????????????????????????????? | | ??? ??? #???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 16 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonGravjetRefractor Manual? 0 Play Time 00:34:53 Cumulative 33.1 hours Start 2025.11.09 @ 22:49:09 End 2025.11.09 @ 23:22:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4043ffee-2ff6-4b05-9503-4c2deb866d98