Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 11:15:37 Player: Nueadkie Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3172) 3172 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 7203 Bonus ------- High Alert Combat Kills 279 Entered Garrisons 200 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 62/100 System Corruption 17% Temperature Cool (30) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Kinecellerator Impact Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Advanced Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Mini Grenade Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . 2 2 . Weapon . | . . . . . . . . Parts Attached 124 | 7 12 13 18 7 19 45 3 Power 15 | 1 3 3 1 1 2 4 . Engine 13 | 1 3 3 1 1 2 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 41 | 2 4 4 7 5 8 11 . Treads . | . . . . . . . . Leg 29 | 2 4 4 7 3 7 2 . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 11 | . . . . 2 . 9 . Utility 22 | 2 2 . 1 1 3 13 . Device 10 | 1 . . 1 . 1 7 . Storage 4 | 1 1 . . . . 2 . Processor 4 | . . . . . 1 3 . Hackware . | . . . . . . . . Protection 4 | . 1 . . 1 1 1 . Artifact . | . . . . . . . . Weapon 46 | 2 3 6 9 . 6 17 3 Energy Gun 7 | 1 2 . 2 . 1 1 . Energy Cannon 2 | . . . 1 . . 1 . Ballistic Gun 15 | 1 1 1 3 . 1 6 2 Ballistic Cannon 5 | . . . . . 3 2 . Launcher 10 | . . 3 3 . . 3 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 6 | . . 2 . . 1 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 . Corrupted Parts 3 | . . 1 . 2 . . . System Corruption 6 | . . 1 . 5 . . . Parts Lost 34 | . . 2 7 . 1 13 11 Power 4 | . . . 1 . 1 1 1 Propulsion 12 | . . 1 4 . . 3 4 Utility 9 | . . . . . . 6 3 Weapon 9 | . . 1 2 . . 3 3 Highest Loss Streak 11 | . . 1 3 . 1 7 11 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 84 | . 96 95 75 100 93 79 76 Engine 8 | . 14 13 6 11 8 4 4 Leg 23 | . 28 26 24 43 32 11 . Flight 1 | . . . . . . 6 17 Device 2 | . . . 2 1 . 7 12 Storage 11 | . 14 14 11 11 9 11 4 Processor 5 | . . . . . 8 15 23 Protection 8 | . 11 14 8 9 16 2 . Energy Gun 2 | . 14 1 . . . . . Energy Cannon 2 | . . . 5 11 1 . . Ballistic Gun 6 | . 14 1 7 11 1 2 4 Ballistic Cannon 2 | . . . . . 7 5 . Launcher 2 | . . 12 2 . . 2 . Slashing Weapon 4 | . . 9 5 . 7 3 . Peak Build Rating 47 | 9 15 17 20 24 37 47 44 Average Rating 22 | 5 9 15 16 21 29 39 36 On Entrance 20 | . 7 15 16 20 24 37 44 Naked Turns . | . . . . . . . . Heaviest Build 45 | 11 34 36 39 43 44 45 20 Greatest Support 60 | 20 26 26 49 45 60 60 20 Greatest Overweight (x) 6 | . 1 6 3 1 1 2 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 Average Capacity 13 | 7 9 15 15 15 15 13 7 Most Carried 15 | 5 15 15 15 15 15 15 8 Average Carried 13 | 2 8 14 14 14 14 12 6 Final Capacity 15 | 8 15 15 15 15 15 8 5 Final Carried 15 | 5 15 15 15 15 15 8 4 Class Distribution -------------------- 72% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 2587 | 258 205 220 424 99 348 1033 . Remotely . | . . . . . . . . Salvage Created 3810 | 61 384 261 1174 30 475 1425 . Parts 207 | 11 24 15 66 . 23 68 . Haulers Intercepted 9 | . . . 5 . 3 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 81 | . 10 7 21 2 6 35 . Melee 23 | . . 2 8 . 3 10 . Guns 19 | . 9 2 4 1 . 3 . Cannons 19 | . . . 2 1 3 13 . AOE 19 | . . 3 7 . . 9 . Classes Destroyed 12 | 1 3 . 5 1 . 2 . Worker 1 | . . . 1 . . . . Builder 4 | . . . 1 . . 3 . Tunneler 3 | 3 . . . . . . . Hauler 9 | . . . 5 . 3 1 . Recycler 3 | . . . 1 . 1 1 . Watcher 4 | . 1 . 3 . . . . Swarmer 9 | . 3 3 3 . . . . Grunt 57 | . 7 4 13 . 4 29 . Brawler 1 | . . . . . . 1 . Sentry 9 | . . . 5 . 2 2 . Programmer 3 | . . . . . . 3 . Assembled 2 | . . . . 2 . . . Thug 1 | . . 1 . . . . . Best Kill Streak 11 | 2 3 3 10 1 3 11 . Combat Bots Only 9 | . 3 3 9 1 3 9 . Max Kills in Single Turn 4 | 1 1 2 2 1 1 4 . Gunslinging . | . . . . . . . . Exploded 4 | . . 2 2 . . 4 . Melee 1 | . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 598 | . 51 39 91 12 36 243 126 Missed 180 | . 9 8 25 2 7 84 45 Damage Taken 6337 | . 471 498 814 156 444 3165 789 Core 1048 | . 114 44 108 25 48 486 223 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 46 | . 21 8 17 . . . . Core Remaining (%) 73 | 100 . 36 . 66 91 . . Volleys Fired 287 | 7 58 15 72 8 34 89 4 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 87 | 60 85 85 83 83 83 87 50 Shots Fired 415 | 14 116 23 95 16 38 107 6 Gun 238 | 14 116 15 52 8 4 24 5 Cannon 137 | . . . 28 8 34 67 . Launcher 40 | . . 8 15 . . 16 1 Special . | . . . . . . . . Kinetic 258 | 7 58 8 47 8 34 91 5 Thermal 84 | . 37 7 28 8 4 . . Explosive 28 | . . 4 13 . . 11 . Electromagnetic 45 | 7 21 4 7 . . 5 1 Robot Hit Streak 13 | 6 10 4 13 7 11 9 3 Robot Miss Streak 5 | 2 5 3 3 2 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 304 | 10 72 14 67 10 37 89 5 Core Hits 168 | 3 22 15 48 3 14 61 2 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 17 | . 1 1 . . 4 11 . Burn 2 | . 1 1 . . . . . Destroy 1 | . . . . . . 1 . Blast 6 | . . . . . 1 5 . Smash 2 | . . . . . . 2 . Sever 6 | . . . . . 3 3 . Melee Attacks 94 | . . 3 29 . 14 45 3 Impact 9 | . . . . . . 6 3 Slashing 85 | . . 3 29 . 14 39 . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 2 . 2 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9374 | 118 792 604 2142 175 1043 4273 227 Guns 1934 | 118 792 124 435 84 67 262 52 Cannons 2343 | . . . 341 91 463 1448 . Explosions 2642 | . . 378 614 . . 1595 55 Melee 2452 | . . 102 752 . 513 965 120 Ramming 3 | . . . . . . 3 . Kinetic 3212 | 52 378 65 409 84 462 1710 52 Thermal 1077 | . 262 59 341 91 68 256 . Explosive 1864 | . . 227 565 . . 1072 . Electromagnetic 766 | 66 152 151 75 . . 267 55 Impact 261 | . . . . . . 141 120 Slashing 2191 | . . 102 752 . 513 824 . Piercing . | . . . . . . . . Highest Corruption 17 | . . 2 1 6 . 13 17 Average Corruption 2 | . . 1 1 1 . 9 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . 2 12 3 . 24 1 Message Errors 5 | . . . 1 . . 4 . Matter Fused 4 | . . . . 1 . 3 . Heat Flow Errors 6 | . . . 4 . . 2 . Energy Discharges 4 | . . . 2 . . 2 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 10 | . . 2 1 1 . 6 . Data Loss (major) 4 | . . . . 1 . 3 . Misfires 4 | . . . 1 . . 2 1 Alerts 2 | . . . 2 . . . . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 445 | . . 18 100 . 26 264 37 Projectiles 75 | . . . . . 4 71 . Explosions 161 | . . 18 12 . . 131 . Melee 209 | . . . 88 . 22 62 37 Knockbacks 20 | . . . . . 3 16 1 Impact 1 | . . . . . . . 1 Kinetic 19 | . . . . . 3 16 . Secondary . | . . . . . . . . Self-Inflicted Damage 689 | . . 61 30 . . 587 11 Shots 17 | . . 5 2 . . 9 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 278 | 20 216 191 236 165 135 278 3 Average Temperature 48 | 14 45 82 59 71 38 33 3 Received Heat Transfer 2220 | . 207 222 354 . 225 1050 162 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . . 1 2 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 4 | . 1 . 2 . . 1 . Heat Transferred 1856 | . 670 222 555 148 111 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Peak Influence 749 | 15 294 237 441 128 277 749 574 Initial 524 | . 9 93 29 112 49 63 524 Average 265 | 6 167 181 268 117 154 457 543 Maximum Alert Level 3 | . 1 1 2 . 1 3 2 Low Security (%) 34 | 100 49 38 14 100 72 11 . Level 1 44 | . 50 61 74 . 27 18 . Level 2 19 | . . . 10 . . 64 100 Level 3 1 | . . . . . . 5 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 3 . 5 . 3 16 . Investigation 12 | . 3 . 1 . 2 6 . Extermination 2 | . . . . . . 2 . Reinforcement 12 | . . . 4 . 1 7 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . 4 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 10 | . 2 . 2 . 2 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 18 8 34 5 10 66 4 Peak Tracking Total 14 | . 3 3 9 2 3 14 6 Tactical Retreats 12 | . 2 . 2 . 1 6 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 4 | . . 3 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 9 | . . 1 1 . . 6 1 Max in Single Turn 4 | . . 1 1 . . 4 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 26 | . 6 1 5 . 5 9 . Terminals 20 | . 6 . 4 . 5 5 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 79 | . 18 1 15 . 19 26 . Successful 36 | . 8 1 6 . 9 12 . Failed 43 | . 10 . 9 . 10 14 . Catastrophic 12 | . 3 . 3 . 3 3 . Database Lockouts . | . . . . . . . . Manual 35 | . 10 . 4 . 13 8 . Terminals 60 | . 18 . 14 . 19 9 . Fabricators 9 | . . . . . . 9 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 7 | . . . . . . 7 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 24 | . 8 1 5 . 9 1 . Prototype ID Bank 10 | . 4 . 3 . 3 . . Open Door 1 | . . 1 . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . Terminal Index 1 | . 1 . . . . . . Fabricator Index 1 | . . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . Locate Traps 3 | . 1 . . . 2 . . Zone Layout 2 | . . . . . 2 . . Fabricator Hacks 3 | . . . . . . 3 . Load Schematic 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 7 | . . . . . . 7 . Insert Component 4 | . . . . . . 4 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 . 5 . 4 7 . Full Trace Events 13 | . 4 . 3 . 2 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 36 | . . . . . . 36 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 5775 | 155 764 542 1896 340 640 1405 33 Spaces Moved 3206 | 105 374 241 830 172 306 1129 49 Core 8 | 7 . 1 . . . . . Treads . | . . . . . . . . Legs 2521 | 98 374 240 830 172 306 501 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 677 | . . . . . . 628 49 Fastest Speed 26 | 50 120 120 120 120 120 26 26 Average Speed 131 | 115 137 192 181 171 125 81 29 Slowest Speed 350 | 120 190 350 330 190 250 189 109 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 57 47 62 37 28 27 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 9 | . . . 2 . 4 3 . Terrain Destroyed 229 | . . 35 63 1 7 123 . Melee 2 | . . . . . . 2 . Projectile 17 | . . . 5 1 7 4 . AOE 210 | . . 35 58 . . 117 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 4221 | 123 523 285 1074 201 508 1448 59 Wait 373 | . 46 7 106 10 102 102 . Move 3197 | 104 373 240 829 171 305 1126 49 Hop 1 | . . . . . . 1 . Pick Up 68 | 4 18 3 12 1 12 18 . Fast Attach 35 | 7 1 8 4 1 6 8 . Attach 29 | . . . 5 . 2 21 1 Detach 5 | 1 . . . . . 4 . Swap 60 | . 11 5 9 6 11 16 2 Drop 71 | . 16 4 8 4 22 17 . Fire 287 | 7 58 15 72 8 34 89 4 Melee 94 | . . 3 29 . 14 45 3 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: [*Fac] / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 13) 920 | -10/Materials | Entered Mines 984 | -10/Mines | Core integrity fell below 50% 1052 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1407 | -10/Mines | Discovered new exit (range 9) 1462 | -10/Mines | Entered Materials 1462 | -9/Materials | Evolved 2 slots: Propulsion x2 1643 | -9/Materials | Destroyed 9 combat bots 1648 | -9/Materials | Lost 3 parts (1p1n1w) 2314 | -9/Materials | Discovered new exit (range 15) 2722 | -9/Materials | Identified exit to Mines 3208 | -9/Materials | Discovered new exit (range 5) 3358 | -9/Materials | Entered Mines 3359 | -9/Mines | Assembled infested the area 3386 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3451 | -9/Mines | Discovered new exit (range 16) 3457 | -9/Mines | Build established: Scavenger-Mutant 3698 | -9/Mines | Entered Materials 3698 | -8/Materials | Evolved 2 slots: Utility x2 3708 | -8/Materials | Identified exit to Storage 4251 | -8/Materials | Met 7R-MNS 4331 | -8/Materials | Discovered new exit (range 6) 4338 | -8/Materials | Entered Factory 4338 | -7/Factory | Evolved 2 slots: Utility x2 4339 | -7/Factory | Caught up to 7R-MNS 4455 | -7/Factory | Build established: Mutant 4497 | -7/Factory | 7R-MNS lamented failing the tripod run 4529 | -7/Factory | Destroyed 9 combat bots 5218 | -7/Factory | Fabricated Cesium-ion Thruster (x2) 5404 | -7/Factory | System corruption reached 10% 5406 | -7/Factory | Core integrity fell below 50% 5476 | -7/Factory | Lost 7 parts (2n3u2w) 5621 | -7/Factory | Discovered new exit (range 5) 5650 | -7/Factory | Garrison activated, responded to threat 5661 | -7/Factory | Identified exit to Lower Caves 5743 | -7/Factory | Identified exit to Garrison 5743 | -7/Factory | Entered Garrison 5764 | -7/Garrison | Garrison Relay disabled 5770 | -7/Garrison | Core integrity fell below 20% 5776 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Garrison Door activated. 05763_ Cesium-ion Thruster destroyed. 05763_ Destroyed Shock Rifle. 05763_ P-60 Hacker system corrupted by crushing effect. 05764_ System corrupted: FCS attempts to trigger Enh. Autogun. 05764_ System corrupted: Enh. Autogun misfires. 05764_ Garrison Relay disabled. 05764_ Relay Coupler [NC] tumbles out of relay unit. 05764_ Relay Coupler [Sentry] tumbles out of relay unit. 05764_ Relay Coupler [NC] tumbles out of relay unit. 05764_ Relay Coupler [Sentry] tumbles out of relay unit. 05764_ Relay Coupler [NC] tumbles out of relay unit. 05765_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05766_ Sml. Storage Unit destroyed. 05767_ Imp. Heat Sink destroyed. 05767_ Cesium-ion Thruster destroyed. 05768_ Proton Missile Launcher destroyed. 05769_ Lgt. Deuterium Engine destroyed. 05772_ Adv. ECM Suite destroyed. 05776_ Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????#######?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????### #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# "?????????? | | ???????????????????????????????# "?????????? | | ???????????????????????????????# "?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ??????????##!!################## #?????????? | | ??????????#! p[@] #?????????? | | ??????????#! ## p #?????????? | | ???????????????###### ######### #?????????? | | ????????????????????#YY#???????# #?????????? | | ???????????????????? #???????# #?????????? | | ??????????????????? ???????# #?????????? | | ??????????????????# !!???????# #?????????? | | ??????????????????# ! ??????# #?????????? | | ??????????????????# !#!??????# ########### | | ??????????????????### ##??????# | | ????????????????????####???????# | | ???????????????????????????????# | | ???????????????????????????????############ | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Kinecelleration 30 Item Schematics ----------------- Adv. ECM Suite | -7/Factory | Scanalyzed Beamcaster | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseQuantumRail Manual? 0 Play Time 01:36:22 Cumulative 16.2 hours Start 2025.01.01 @ 19:47:21 End 2025.01.04 @ 11:15:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f0dbd1f-fef8-4c67-bb37-2d3025367011