Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.16 @ 18:55:12

Player: Plonker

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (29)      145
Value Destroyed (1163)     1163
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (93)                 93
              TOTAL SCORE: 5241

 Bonus
-------
Follower Combat Kills      93

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
                Neutrino Core
>               --- PROPULSION -------
                Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Recoil Stabilizer
                ECM Suite
       Improved Medium Armor Plating
       Improved Field Recycling Unit
>               --- WEAPON -----------
                Minigun
                Tearclaws
>               --- INVENTORY --------
                Deuterium Engine
                Nuclear Core
      Makeshift Power Source
                Carbon-fiber Leg
       Improved Targeting Computer
                Target Analyzer
                ECM Suite
       Hardened Light Armor Plating
      Makeshift Light Armor Plating
                Assault Rifle
          Heavy Assault Rifle
                Gauss Rifle
[Rating: 48]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Impact Weapon            Hammer
  Slashing Weapon          Tearclaws

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   1   .   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             59   | 6   3   .   2   .   16  3   10  1   18  
  Power                    11   | 1   .   .   1   .   3   .   2   1   3   
    Engine                 6    | 1   .   .   1   .   1   .   1   .   2   
    Core                   5    | .   .   .   .   .   2   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   .   .   .   4   .   2   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   4   
    Wheel                  8    | 2   .   .   .   .   4   .   2   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   2   .   1   .   3   2   3   .   7   
    Device                 5    | .   .   .   .   .   1   1   2   .   1   
    Storage                4    | 1   2   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   .   1   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   .   .   6   1   3   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   2   .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   .   1   .   12  1   3   3   22  
  Power                    10   | .   .   .   1   .   2   .   1   1   5   
  Propulsion               9    | .   .   .   .   .   4   .   .   1   4   
  Utility                  14   | .   .   .   .   .   2   1   1   .   10  
  Weapon                   9    | .   .   .   .   .   4   .   1   1   3   
  Highest Loss Streak      8    | .   .   .   1   .   5   1   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | 2   3   9   10  10  6   6   9   11  8   
  Power                    1    | .   1   1   1   1   .   .   1   2   1   
  Propulsion               2    | .   2   4   4   4   2   2   1   1   1   
  Utility                  3    | .   .   1   2   2   1   2   4   5   3   
  Weapon                   1    | .   .   1   2   3   1   1   2   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Unused Backups             3    | .   .   2   .   .   .   .   1   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  100 87  88  89  86  84  84  62  
  Engine                   6    | .   14  14  12  11  8   .   3   7   4   
  Core                     7    | .   .   .   .   .   5   15  10  7   5   
  Wheel                    14   | .   28  28  22  22  16  15  12  15  3   
  Device                   12   | .   .   .   .   .   4   10  19  23  13  
  Storage                  13   | .   14  28  22  22  18  15  10  7   6   
  Processor                2    | .   .   .   .   .   9   3   .   .   4   
  Protection               5    | .   .   .   9   11  3   2   7   7   6   
  Energy Cannon            2    | .   .   .   .   .   5   15  2   .   .   
  Ballistic Gun            12   | .   28  28  22  22  16  .   7   7   13  
  Slashing Weapon          2    | .   .   .   .   .   .   1   6   7   .   
Peak Build Rating          48   | 6   7   8   12  11  16  25  48  48  48  
  Average Rating           28   | 3   6   7   10  11  13  19  41  46  34  
  On Entrance              16   | .   6   7   8   11  11  16  25  48  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 14  21  21  35  30  38  44  93  93  107 
  Greatest Support         71   | 26  26  26  26  26  32  20  40  38  71  
  Greatest Overweight (x)  30   | 1   1   .   1   1   1   2   4   2   30  
  Average Overweight (x)   1    | .   .   .   .   1   .   1   1   2   2   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  20  20  20  
  Average Capacity         13   | 6   9   10  10  10  10  10  13  20  20  
  Most Carried             17   | 5   8   10  10  10  10  7   12  12  17  
  Average Carried          8    | 2   3   9   9   10  6   6   9   11  8   
  Final Capacity           20   | 8   10  10  10  10  10  10  20  20  20  
  Final Carried            12   | 1   7   10  10  10  5   7   12  11  .   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Derelict-Mutant
  8% | Scavenger-Mutant
  7% | Gunner
  5% | Derelict-Gunner
  4% | Derelict-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Gunner | -8/Materials
          Mutant | -7/Factory
 Derelict-Mutant | -7/Lower Caves
 Derelict-Mutant | -7/Lower Caves
          Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Matter Collected           1268 | 239 .   106 164 .   225 61  197 .   276 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1368 | .   .   106 209 .   349 65  276 .   363 
  Parts                    83   | .   .   8   18  .   24  1   17  .   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   15  3   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  26   | .   .   2   4   .   6   1   5   .   8   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     23   | .   .   2   4   .   5   .   4   .   8   
  Cannons                  2    | .   .   .   .   .   1   1   .   .   .   
Classes Destroyed          8    | .   .   1   1   .   2   .   2   .   2   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   .   .   3   
  Grunt                    14   | .   .   .   1   .   5   .   4   .   4   
  Sentry                   7    | .   .   2   3   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | .   .   2   2   .   2   1   3   .   4   
  Combat Bots Only         3    | .   .   2   2   .   2   1   3   .   3   
Max Kills in Single Turn   2    | .   .   1   1   .   1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        640  | .    1    19   31   .    120  42   59   30   338  
  Missed                   162  | .    .    7    11   .    21   18   21   9    75   
  Hits                     478  | .    1    12   20   .    99   24   38   21   263  
    Melee                  31   | .    .    .    .    .    .    .    5    .    26   
    Projectile             447  | .    1    12   20   .    99   24   33   21   237  
  Critical Strikes         19   | .    .    .    .    .    1    .    1    1    16   
Damage Taken               6525 | .    9    136  234  .    1099 121  438  297  4191 
  Core                     1272 | .    .    24   46   .    217  20   71   36   858  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1815 | .    3    38   62   .    309  44   129  82   1148 
Core Remaining (%)         83   | 100  .    90   .    88   60   .    .    81   .    
Volleys Fired              105  | .    .    7    9    .    33   5    18   1    32   
  Largest                  3    | .    .    2    2    .    3    2    2    1    3    
  Hottest                  128  | .    .    40   40   .    128  128  50   25   73   
Shots Fired                201  | .    .    14   18   .    76   10   21   1    61   
  Gun                      182  | .    .    14   18   .    67   .    21   1    61   
  Cannon                   19   | .    .    .    .    .    9    10   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  182  | .    .    14   18   .    67   .    21   1    61   
  Thermal                  19   | .    .    .    .    .    9    10   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26   | .    .    11   18   .    26   11   25   3    14   
  Robot Miss Streak        2    | .    .    .    2    .    1    .    1    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           187  | .    .    11   16   .    67   10   30   2    51   
  Core Hits                72   | .    .    4    8    .    23   3    14   .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              15   | .    .    .    .    .    1    .    13   1    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    .    13   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3055 | .    .    137  208  .    919  190  553  25   1023 
  Guns                     2343 | .    .    137  200  .    694  .    288  15   1009 
  Cannons                  315  | .    .    .    .    .    125  190  .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    345  | .    .    .    .    .    70   .    265  10   .    
  Ramming                  52   | .    .    .    8    .    30   .    .    .    14   
  Kinetic                  2343 | .    .    137  200  .    694  .    288  15   1009 
  Thermal                  315  | .    .    .    .    .    125  190  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   70   | .    .    .    .    .    70   .    .    .    .    
  Slashing                 275  | .    .    .    .    .    .    .    265  10   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    .    .    10   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    4    .    14   .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    1    .    5    .    .    .    5    
Targets Rammed             18   | .    .    .    1    .    5    .    .    .    12   
  Kicked                   7    | .    .    .    .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        498  | .    .    2    32   .    271  366  137  54   498  
  Average Temperature      119  | .    .    2    16   .    129  195  54   20   134  
  Received Heat Transfer   2829 | .    6    54   99   .    792  36   87   117  1638 
  Effects                  11   | .    .    .    .    .    2    1    .    .    8    
    Shutdowns              5    | .    .    .    .    .    .    1    .    .    4    
    Interference           6    | .    .    .    .    .    2    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    3    .    .    .    
  Heat Transferred         629  | .    .    .    .    .    259  370  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 .   .   100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Peak Influence             72   | .   5   72  71  23  55  44  .   .   66  
  Initial                  23   | .   .   .   7   23  .   .   .   .   .   
  Average                  13   | .   .   32  16  6   15  6   .   .   13  
Influence Increases        807  | .   5   122 141 .   190 74  90  .   185 
  Destroy 0b10 Robot/C     560  | .   .   80  100 .   120 20  80  .   160 
  Destroy 0b10 Robot/NC    15   | .   .   .   .   .   10  .   .   .   5   
  Destroy Leader           110  | .   .   10  40  .   30  10  10  .   10  
  Allied During Kill       2    | .   .   1   1   .   .   .   .   .   .   
  Successful Hack          49   | .   5   .   .   .   .   44  .   .   .   
  Disable Machine          9    | .   .   .   .   .   .   .   .   .   9   
  Destroy Structure        2    | .   .   1   .   .   .   .   .   .   1   
  Lose Combat Pursuer      60   | .   .   30  .   .   30  .   .   .   .   
Influence Decreases        807  | .   5   100 92  71  190 74  90  .   185 
  Entered New Map          63   | .   .   .   15  48  .   .   .   .   .   
  Time Decay               550  | .   5   100 47  23  105 70  90  .   110 
  Lost Part                174  | .   .   .   10  .   85  4   .   .   75  
  Lost Ally                20   | .   .   .   20  .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   2   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   1   5   8   .   14  1   9   11  19  
  Peak Tracking Total      9    | .   1   2   4   .   5   1   3   9   8   
  Tactical Retreats        11   | .   .   1   .   .   4   .   3   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Machines Accessed          3    | .   2   .   .   .   .   1   .   .   .   
  Terminals                3    | .   2   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   10  .   .   .   .   4   .   .   .   
  Successful               12   | .   9   .   .   .   .   3   .   .   .   
  Failed                   2    | .   1   .   .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   10  .   .   .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   9   .   .   .   .   3   .   .   .   
  Record                   6    | .   6   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   41  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   8   3   .   .   .   .   .   .   
  Total Damage             192  | .   .   149 43  .   .   .   .   .   .   
  Kills                    3    | .   .   2   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Active Infowar (turns)     2416 | .    .    .    .    .    199  349  1255 198  415  
  ECM                      2416 | .    .    .    .    .    199  349  1255 198  415  
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    3    | .    .    1    .    1    .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               3528 | 43   152  201  174  113  393  349  1255 198  650  
Spaces Moved               2634 | 40   151  194  139  108  246  323  977  148  308  
  Core                     19   | 17   .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     45   | .    .    .    .    .    .    .    .    .    45   
  Wheels                   2570 | 23   151  194  139  108  246  323  977  148  261  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   105  95   95   105  120  120  
  Average Speed            113  | 79   92   90   102  105  107  101  117  120  150  
  Slowest Speed            1550 | 100  95   90   105  105  115  110  145  130  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    26   34   14   26   32   8    79   23   13   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    .    .    7    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  
Total                      2926 | 50   165  207  151  107  312  336  1048 165  385  
  Wait                     31   | .    .    .    .    .    .    .    9    15   7    
  Move                     2625 | 39   150  193  138  107  245  322  976  147  308  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 5    8    5    1    .    11   5    12   .    7    
  Fast Attach              5    | 2    .    .    1    .    .    .    2    .    .    
  Attach                   54   | 4    4    .    1    .    16   3    7    1    18   
  Detach                   2    | .    2    .    .    .    .    .    .    .    .    
  Swap                     2    | .    .    .    .    .    .    .    2    .    .    
  Drop                     14   | .    1    2    .    .    1    1    9    .    .    
  Fire                     105  | .    .    7    9    .    33   5    18   1    32   
  Melee                    15   | .    .    .    .    .    1    .    13   1    .    
  Ram                      12   | .    .    .    1    .    5    .    .    .    6    
  Kick                     7    | .    .    .    .    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 12)
   44 | -11/Scrapyard  | Entered Materials
  154 | -10/Materials  | Discovered new exit (range 14)
  196 | -10/Materials  | Entered Mines
  308 | -10/Mines      | Learned Materials stockpile data
  311 | -10/Mines      | Build established: Mutant
  329 | -10/Mines      | Discovered new exit (range 12)
  397 | -10/Mines      | Entered Materials
  397 | -9/Materials   | Accompanied by 1 ally
  397 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  402 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  530 | -9/Materials   | Discovered new exit (range 10)
  571 | -9/Materials   | Entered Mines
  675 | -9/Mines       | Discovered new exit (range 5)
  684 | -9/Mines       | Entered Materials
  684 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  899 | -8/Materials   | Lost 5 parts (1p1n1u2w)
  984 | -8/Materials   | Discovered new exit (range 6)
 1046 | -8/Materials   | Lost 4 parts (1p1n2w)
 1058 | -8/Materials   | Discovered new exit (range 16)
 1077 | -8/Materials   | Entered Factory
 1077 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1388 | -7/Factory     | Discovered new exit (range 16)
 1426 | -7/Factory     | Entered Lower Caves
 1447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1582 | -7/Lower Caves | Learned Factory emergency access door positions
 1623 | -7/Lower Caves | Encountered a Warlord checkpoint
 1815 | -7/Lower Caves | Found DCF Scrap (14 items)
 2340 | -7/Lower Caves | Build established: Derelict-Mutant
 2662 | -7/Lower Caves | Discovered new exit (range 9)
 2681 | -7/Lower Caves | Entered another Lower Caves area
 2692 | -7/Lower Caves | Discovered new exit (range 13)
 2780 | -7/Lower Caves | Encountered a Warlord checkpoint
 2855 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2879 | -7/Lower Caves | Entered Factory
 2879 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3211 | -6/Factory     | Found Hvy. Reactive Plating
 3213 | -6/Factory     | Found Hvy. Reactive Plating
 3321 | -6/Factory     | Lost 8 parts (2p2n3u1w)
 3410 | -6/Factory     | Lost 5 parts (2p1n2u)
 3490 | -6/Factory     | Core integrity fell below 50%
 3493 | -6/Factory     | System corruption reached 10%
 3519 | -6/Factory     | Core integrity fell below 20%
 3523 | -6/Factory     | Lost 8 parts (1p1n4u2w)
 3529 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03473_ G-50 Soldier unfolds itself. <x3>
03474_ Gauss Rifle destroyed.
03475_ K-01 Serf collects debris.
03477_ Slammed into K-01 Serf.
03478_ K-01 Serf collects debris.
03484_ Mak. Light Armor Plating destroyed.
03486_ Slammed into G-67 Veteran.
03488_ K-01 Serf cleans the Construction
  Platform.
03489_ ECM Suite destroyed.
03489_ Imp. Targeting Computer destroyed.
03489_ System corrupted by crushing effect (+1).
  <x2>
03491_ K-01 Serf cleans the Construction
  Platform.
03492_ Fission Core destroyed.
03492_ System corrupted by crushing effect (+4).
03495_ System corrupted: Component data lost.
03509_ Slammed into G-67 Veteran.
03516_ Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          29
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             700
Resistance: KI             60
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberTacticalMace
  Manual?         0
Play Time         00:45:08
  Cumulative      41.4 hours
  Start           2025.05.16 @ 18:10:36
  End             2025.05.16 @ 18:55:12
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           0
  Adventurer      37
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 607f4833-9d4b-4e91-a897-46598070ba24