Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.25 @ 16:15:16 Player: K.K.Y. Result: Destroyed self with Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (187) 935 Value Destroyed (6897) 6897 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12312 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 148/200 System Corruption 0% Temperature Cool (12) Movement Treading (480) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Experimental Targeting Computer Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- EM Pulse Cannon Antimatter Cannon > --- INVENTORY (25) --- Power Amplifier Cryofiber Web Advanced Heat Sink Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Authchip [R/Combat] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Armor] Dynamic Insulation System Dynamic Insulation System System Guard Makeshift System Restoration Module Mining Laser Multitool Peak State ------------ > --- POWER ------------ F-cell Engine Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Trap Scanner Experimental Targeting Computer Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Power Amplifier Cryofiber Web Huge Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Makeshift Terrain Scan Processor Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield Improved System Shield Authchip [R/Combat] Authchip [Device] Authchip [Storage] Authchip [Processor] Authchip [Armor] System Guard Makeshift System Restoration Module Force Rifle Antimatter Cannon Mining Laser Multitool [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Antimatter Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Slots Evolved 9 | . 1 . . . . 8 . . Power 2 | . . . . . . 2 . . Propulsion 2 | . . . . . . 2 . . Utility 5 | . 1 . . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 110 | 7 5 2 11 8 . 67 10 . Power 24 | 1 . . 1 2 . 17 3 . Engine 13 | 1 . . 1 . . 9 2 . Core 8 | . . . . 2 . 5 1 . Reactor 3 | . . . . . . 3 . . Propulsion 19 | 2 1 1 2 2 . 10 1 . Treads 19 | 2 1 1 2 2 . 10 1 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 2 1 1 4 . 26 4 . Device 20 | 1 1 1 . . . 14 3 . Storage 5 | 1 1 . . 1 . 2 . . Processor 3 | . . . . . . 3 . . Hackware 6 | . . . . 1 . 4 1 . Protection 6 | . . . 1 2 . 3 . . Artifact . | . . . . . . . . . Weapon 27 | 2 2 . 7 . . 14 2 . Energy Gun 12 | 1 2 . 3 . . 5 1 . Energy Cannon 5 | . . . . . . 4 1 . Ballistic Gun 6 | 1 . . 3 . . 2 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . 1 1 . . . 9 . . Parts Lost 35 | . . . 4 . . 20 11 . Power 9 | . . . 1 . . 4 4 . Propulsion 7 | . . . 1 . . 4 2 . Utility 11 | . . . 1 . . 8 2 . Weapon 8 | . . . 1 . . 4 3 . Highest Loss Streak 8 | . . . 1 . . 8 8 . To Critical Strikes 2 | . . . 1 . . . 1 . Average Backups 21 | 1 7 12 14 19 25 24 24 25 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 17 | . 4 8 11 15 20 19 22 23 Weapon 2 | . 2 3 2 3 3 3 1 1 Tool/Special . | . . . . . . . . . Unused Backups 52 | . 3 . 1 7 1 16 1 23 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 38 | . 2 . . 4 . 9 1 22 Weapon 11 | . 1 . 1 2 1 6 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 91 100 99 99 100 83 70 75 Engine 8 | . 12 12 11 7 . 7 10 12 Core 2 | . . . . 4 12 4 . . Reactor 2 | . . . . . . 4 1 . Treads 16 | . 24 25 24 24 25 15 5 6 Device 17 | . 18 25 21 12 12 17 16 18 Storage 8 | . 12 12 12 12 12 6 6 6 Processor 2 | . . . . . . 3 6 6 Hackware 6 | . . . . 3 12 8 13 12 Protection 2 | . . . 3 8 . 2 . . Energy Gun 9 | . 21 25 14 24 25 3 . . Energy Cannon 1 | . . . . . . 3 2 6 Ballistic Gun 1 | . 1 . 6 . . 1 . . Ballistic Cannon 2 | . . . . . . 3 5 6 Peak Build Rating 99 | 7 15 20 27 33 33 99 99 65 Average Rating 53 | 6 12 18 24 30 33 75 65 65 On Entrance 32 | . 7 15 20 22 33 33 99 65 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 142 | 18 33 36 39 102 97 142 136 115 Greatest Support 140 | 40 40 40 40 43 43 140 140 28 Greatest Overweight (x) 45 | . 6 . 1 2 2 31 45 4 Average Overweight (x) . | . . . . . 2 . 3 4 Largest Inventory Capacity 25 | 10 15 15 15 25 25 25 25 25 Average Capacity 21 | 9 11 15 15 20 25 25 25 25 Most Carried 25 | 3 11 14 15 25 25 25 25 25 Average Carried 21 | 1 7 12 14 19 24 24 24 25 Final Capacity 25 | 10 15 15 15 25 25 25 25 25 Final Carried 25 | 2 10 14 15 25 25 25 25 25 Class Distribution -------------------- 90% | Hacker-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Matter Collected 3317 | 296 91 20 344 90 . 2091 367 18 Remotely . | . . . . . . . . . Salvage Created 8191 | 261 532 311 583 248 . 5647 494 115 Parts 388 | 25 26 16 36 17 . 249 15 4 Haulers Intercepted 10 | . 2 . . . . 8 . . Recyclers Shooed 6 | . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Combat Hostiles Destroyed 129 | . 6 4 12 4 . 84 17 2 Guns 42 | . 3 3 10 2 . 21 3 . Cannons 66 | . . . . . . 51 14 1 AOE 13 | . 2 1 2 2 . 5 . 1 Classes Destroyed 19 | 2 5 . 4 1 . 7 . . Worker 3 | . . . . . . 3 . . Builder 5 | . . . . 1 . 4 . . Tunneler 11 | 9 . 1 . . . 1 . . Hauler 10 | . 2 . . . . 8 . . Recycler 10 | 1 2 2 . . . 5 . . Mechanic 4 | . 1 . . . . 3 . . Operator 2 | . . . . . . 2 . . Turret 2 | . . . 2 . . . . . Watcher 11 | . 3 . . . . 8 . . Swarmer 28 | . 4 2 4 . . 9 9 . Grunt 47 | . 2 2 . . . 34 7 2 Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 18 | . . . 1 4 . 12 1 . Hunter 6 | . . . . . . 6 . . Programmer 19 | . . . . . . 19 . . Behemoth 1 | . . . . . . 1 . . Artisan 2 | . . . 2 . . . . . Subdweller 7 | . . . 7 . . . . . Best Kill Streak 7 | 3 2 2 6 2 . 5 7 2 Combat Bots Only 7 | . 2 2 4 1 . 5 7 2 Max Kills in Single Turn 3 | 1 1 2 3 2 . 3 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 1 1 1 1 . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Hostile Shots Fired 1066 | . 14 16 129 8 . 703 184 12 Missed 304 | . 3 4 42 . . 201 51 3 Hits 762 | . 11 12 87 8 . 502 133 9 Melee 2 | . . . . . . 2 . . Projectile 760 | . 11 12 87 8 . 500 133 9 Critical Strikes 29 | . . . 4 1 . 21 3 . Damage Taken 7456 | . 104 102 940 131 . 4583 1447 149 Core 1079 | . 35 7 128 40 . 483 298 88 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 4798 | . 66 66 546 78 . 3094 861 87 Regen/Repaired (Parts) 612 | . . . . . 331 281 . . Core Remaining (%) 58 | 100 . . . . 16 . . . Volleys Fired 462 | 26 19 9 88 10 . 264 42 4 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 150 | 60 90 90 120 120 . 150 113 96 Shots Fired 853 | 48 32 18 141 20 . 505 81 8 Gun 492 | 48 32 18 135 20 . 223 16 . Cannon 355 | . . . . . . 282 65 8 Launcher . | . . . . . . . . . Special 6 | . . . 6 . . . . . Kinetic 375 | 26 1 . 74 . . 228 42 4 Thermal 288 | 22 . . 6 . . 221 39 . Explosive . | . . . . . . . . . Electromagnetic 190 | . 31 18 61 20 . 56 . 4 Robot Hit Streak 56 | 18 20 18 56 27 . 53 34 26 Robot Miss Streak 2 | 1 1 1 2 1 . 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 700 | 38 26 16 94 19 . 430 69 8 Core Hits 312 | 16 20 12 31 10 . 196 23 4 Critical Kills 7 | . . . 1 . . 6 . . Critical Parts Destroyed 7 | . . . . . . 5 2 . Critical Strikes 21 | . . . 1 . . 15 4 1 Meltdown 2 | . . . . . . 2 . . Destroy 12 | . . . 1 . . 9 2 . Blast 6 | . . . . . . 3 2 1 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19531 | 362 640 400 1150 504 . 13925 2294 256 Guns 7208 | 362 488 301 1064 373 . 4263 357 . Cannons 10318 | . . . . . . 8170 1937 211 Explosions 1996 | . 152 98 86 131 . 1484 . 45 Melee . | . . . . . . . . . Ramming 9 | . . 1 . . . 8 . . Kinetic 7351 | 159 10 . 456 . . 5369 1250 107 Thermal 8936 | 203 152 98 86 131 . 7177 1044 45 Explosive 477 | . . . . . . 477 . . Electromagnetic 2758 | . 478 301 608 373 . 894 . 104 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . . Average Corruption 2 | . . . . . . 2 . . Corruption Purged 14 | . . . . . . 14 . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . . . 69 . . Message Errors 11 | . . . . . . 11 . . Matter Fused 20 | . . . . . . 20 . . Heat Flow Errors 12 | . . . . . . 12 . . Energy Discharges 10 | . . . . . . 10 . . Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 6 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . . 3 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 644 | . . . . . . 527 117 . Projectiles 389 | . . . . . . 272 117 . Explosions 255 | . . . . . . 255 . . Melee . | . . . . . . . . . Knockbacks 29 | . . . . . . 14 14 1 Impact . | . . . . . . . . . Kinetic 26 | . . . . . . 14 11 1 Secondary 3 | . . . . . . . 3 . Self-Inflicted Damage 723 | . 40 23 6 56 . 554 . 44 Shots 18 | . 2 2 1 2 . 10 . 1 Rammed 2 | . . 1 . . . 1 . . Targets Rammed 2 | . . 1 . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 518 | 40 135 133 169 279 . 518 145 . Average Temperature 92 | 18 40 48 31 132 . 99 89 . Received Heat Transfer 3705 | . 39 54 533 54 . 2209 732 84 Effects 27 | . . . . 1 . 26 . . Shutdowns 13 | . . . . . . 13 . . Energy Bleed 3 | . . . . 1 . 2 . . Interference 5 | . . . . . . 5 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . 1 . . . . 5 . . Combat Hostiles 6 | . 1 . . . . 5 . . Parts Fried 11 | . 1 2 4 2 . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 11 | . . . 1 . . 10 . . Heat Transferred 12237 | 475 150 100 150 50 . 9657 1605 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 3 3 2 2 . 2 . 1 Alert | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 184 | 10 97 54 . 32 . 184 . . Initial . | . . . . . . . . . Average 10 | 1 9 3 . . . 13 . . Influence Increases 4308 | 50 213 137 320 112 . 2976 450 50 Destroy 0b10 Robot/C 2480 | . 120 80 140 80 . 1680 340 40 Destroy 0b10 Robot/NC 280 | 50 40 15 . 5 . 170 . . Destroy Leader 610 | . 40 20 . . . 520 20 10 Successful Hack 163 | . 2 . . 15 . 146 . . Disable Machine 96 | . 4 4 . . . 88 . . Destroy Structure 229 | . 7 18 . 12 . 192 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 435 | . . . 180 . . 165 90 . Influence Decreases 4258 | 50 213 137 320 112 . 2976 450 . Time Decay 4043 | 50 213 137 320 112 . 2831 380 . Lost Part 185 | . . . . . . 115 70 . Lost Ally 30 | . . . . . . 30 . . Squads Dispatched 32 | . . . . . . 32 . . Investigation 8 | . . . . . . 8 . . Extermination 18 | . . . . . . 18 . . Reinforcement 5 | . . . . . . 5 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Distress Signals 3 | . . . . . . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 12 4 25 3 . 110 22 2 Peak Tracking Total 7 | . 2 2 6 1 . 4 7 2 Tactical Retreats 20 | . . . 2 . . 12 6 . ECM-based Alert Blocks 7 | . . . . . . 7 . . Traps | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Traps Triggered 11 | . 2 . 2 . . 7 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Machines Disabled 27 | . 1 1 3 . . 22 . . Max in Single Turn 5 | . 1 1 1 . . 5 . . Garrison Access 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Machines Accessed 42 | . 8 1 1 9 . 21 2 . Terminals 28 | . 8 . . 6 . 13 1 . Fabricators 4 | . . . . . . 4 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 151 | . 12 1 2 37 . 92 7 . Successful 105 | . 9 1 2 26 . 60 7 . Failed 46 | . 3 . . 11 . 32 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 76 | . 11 . . 30 . 35 . . Terminals 104 | . 12 . . 29 . 57 6 . Fabricators 17 | . . . . . . 17 . . Repair Stations 10 | . . . . . . 10 . . Recycling Units 8 | . . . . 8 . . . . Scanalyzers 5 | . . . . . . 5 . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 44 | . 1 1 2 15 . 18 7 . Record 8 | . 1 . 1 . . . 6 . Part Schematic 14 | . . . . 2 . 12 . . Robot Schematic 2 | . . . . . . 2 . . Robot Analysis 2 | . . . . . . 2 . . Prototype ID Bank 15 | . . . . 13 . 2 . . Open Door 2 | . . 1 . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 12 | . . . . . . 12 . . Load Schematic 6 | . . . . . . 6 . . Build 6 | . . . . . . 6 . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 3 | . . . . 3 . . . . Retrieve Components 3 | . . . . 3 . . . . Scanalyzer 5 | . . . . . . 5 . . Insert Component 3 | . . . . . . 3 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 2 | . . . . . . 2 . . Seal Access 2 | . . . . . . 2 . . Unauthorized Hacks 33 | . 8 . . 8 . 17 . . Terminals 28 | . 8 . . 6 . 14 . . Assimilate 6 | . . . . . . 6 . . Botnet 22 | . 8 . . 6 . 8 . . Fabricators 3 | . . . . . . 3 . . Prioritize 1 | . . . . . . 1 . . Fabnet 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Reject 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 28 | . 3 . . 8 . 17 . . Full Trace Events 9 | . . . . 1 . 8 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked 1 | . . . . . . 1 . . Robot Schematics Acquired 2 | . . . . . . 2 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . 14 . . Parts Built 7 | . . . . . . 7 . . Authchips . | . . . . . . . . . Time 603 | . . . . . . 603 . . Total Part Build Rating 37 | . . . . . . 37 . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 72 | . . . . . . 72 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . Parts Scanalyzed 2 | . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . Total Damage 45 | . . . . . . 45 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Active Infowar (turns) 19482 | 285 1114 1406 2784 . . 9933 3464 496 Sensors 3850 | . . . . . . . 3354 496 Structural 5589 | 285 1114 1406 2784 . . . . . Traps 9102 | . . . . . . 8992 110 . Cloaking 1426 | . . . . . . 1426 . . ECM 4430 | . . . . . . 4430 . . Robot Analysis Total 2 | . . . . . . 2 . . Derelict Logs Recovered 5 | . . 1 1 . . . 2 1 Drone Launches 3 | . . . . . . 3 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Turns Passed 26868 | 289 1114 1406 3945 2305 1495 10896 4922 496 Spaces Moved 9612 | 124 632 817 1696 965 460 3690 1130 98 Core 67 | 18 3 . . . . 24 22 . Treads 9545 | 106 629 817 1696 965 460 3666 1108 98 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 325 180 180 480 Average Speed 239 | 144 161 160 162 227 325 238 419 480 Slowest Speed 2300 | 160 350 160 260 325 325 1600 2300 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 72 | 5 98 98 98 99 49 81 98 24 Regions Visited 8 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 18 | . . . 10 . 1 . 6 1 Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 263 | . 6 18 5 12 . 210 9 3 Melee . | . . . . . . . . . Projectile 29 | . . . . . . 20 9 . AOE 234 | . 6 18 5 12 . 190 . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Total 12681 | 192 700 897 2732 1060 463 5290 1229 118 Wait 2277 | 27 12 64 921 43 . 1157 37 16 Move 9604 | 123 631 816 1695 964 459 3689 1129 98 Hop . | . . . . . . . . . Pick Up 102 | 9 19 4 7 20 2 34 7 . Fast Attach 56 | . 2 . 2 1 . 45 6 . Attach 38 | 7 6 1 2 1 . 17 4 . Detach 7 | . 2 1 . . . 4 . . Swap 37 | . 1 1 8 7 . 19 1 . Drop 96 | . 8 . 9 14 2 60 3 . Fire 462 | 26 19 9 88 10 . 264 42 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Zio) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 290 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 338 | -10/Materials | Identified exit to Subcaves 338 | -10/Materials | Discovered exit to Subcaves (range 8) 390 | -10/Materials | Identified exit to Mines 390 | -10/Materials | Discovered exit to Mines (range 13) 506 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Discovered exit to Materials (range 15) 622 | -10/Materials | Discovered exit to Materials (range 16) 1072 | -10/Materials | Discovered exit to Materials (range 4) 1404 | -10/Materials | Entered Mines 1531 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1565 | -10/Mines | Learned location of Zion (-6) 1683 | -10/Mines | Found the Drone Emporium 1690 | -10/Mines | Found Prototype Device 1692 | -10/Mines | Identified Thief Drone Bay 2099 | -10/Mines | Discovered exit to Materials (range 11) 2125 | -10/Mines | Discovered exit to Subcaves (range 8) 2505 | -10/Mines | Discovered exit to Materials (range 10) 2810 | -10/Mines | Entered Subcaves 2846 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2887 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2899 | -10/Subcaves | Identified exit to Materials 2899 | -10/Subcaves | Discovered exit to Materials (range 7) 2966 | -10/Subcaves | Discovered exit to Materials (range 15) 3447 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 4148 | -10/Subcaves | Build established: Derelict-Mutant 4159 | -10/Subcaves | Core integrity fell below 50% 5131 | -10/Subcaves | Identified exit to Recycling 5131 | -10/Subcaves | Discovered exit to Recycling (range 12) 5922 | -10/Subcaves | Visited 4L-MR0's lab 6217 | -10/Subcaves | Build established: Hacker-Mutant 6755 | -10/Subcaves | Entered Recycling 7322 | -8/Recycling | Core integrity fell below 20% 7341 | -8/Recycling | Scanned before Scraplab entrance 7366 | -8/Recycling | Entered Scraplab 8003 | -8/Recycling | Identified exit to Factory 8003 | -8/Recycling | Discovered exit to Factory (range 16) 9053 | -8/Recycling | Identified exit to Scraptown 9053 | -8/Recycling | Discovered exit to Scraptown (range 3) 9060 | -8/Recycling | Entered Scraptown 9652 | -8/Scraptown | Discovered exit to Factory (range 13) 9843 | -8/Scraptown | Visited Shadow of the Wyrm 9889 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9889 | -8/Scraptown | Visited Cave Peace 9912 | -8/Scraptown | Visited Awakened 9957 | -8/Scraptown | Visited IN-MT5's Study 10058 | -8/Scraptown | Visited CR-KLE's Repair Center 10100 | -8/Scraptown | Visited Fellowship of the Rings 10123 | -8/Scraptown | Visited Red Mages 10276 | -8/Scraptown | CR-KLE repaired 3 parts 10555 | -8/Scraptown | Entered Factory 10555 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x4 11171 | -6/Factory | Identified exit to Factory 11171 | -6/Factory | Discovered exit to Factory (range 11) 11453 | -6/Factory | Lost 8 parts (2p2n2u2w) 11606 | -6/Factory | Spotted B-75 Beast 11607 | -6/Factory | Lost 3 parts (1p1n1u) 11703 | -6/Factory | Lost 4 parts (3u1w) 11716 | -6/Factory | Destroyed B-75 Beast 12282 | -6/Factory | Identified exit to Lower Caves 12282 | -6/Factory | Discovered exit to Lower Caves (range 15) 12395 | -6/Factory | Found Hvy. Reflective Plating 13797 | -6/Factory | Fabricated Mak. System Restoration Module (x2) 13878 | -6/Factory | Fabricated System Shield (x1) 15505 | -6/Factory | Repaired Imp. Medium Treads 15532 | -6/Factory | Repaired Adv. Sensor Array 15555 | -6/Factory | Repaired Med. Treads 16143 | -6/Factory | Fabricated Hvy. Siege Treads (x1) 16263 | -6/Factory | Fabricated Hvy. Siege Treads (x1) 16350 | -6/Factory | Discovered exit to Factory (range 15) 16700 | -6/Factory | Found Prototype Processor 16700 | -6/Factory | Identified Exp. Targeting Computer 18229 | -6/Factory | Garrison activated, responded to threat 18897 | -6/Factory | Core integrity fell below 50% 20997 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 21106 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 21242 | -6/Factory | Discovered exit to Lower Caves (range 15) 21451 | -6/Factory | Entered Lower Caves 21457 | -6/Lower Caves | Learned location of 1 exit from Factory 21963 | -6/Lower Caves | Attracted the attention of an 0b10 base 22025 | -6/Lower Caves | Destroyed 7 combat bots 22110 | -6/Lower Caves | Build established: Wizard-Mutant 22340 | -6/Lower Caves | Core integrity fell below 20% 22419 | -6/Lower Caves | Lost 8 parts (3p2u3w) 22597 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 22597 | -6/Lower Caves | Learned Factory trap positions 22597 | -6/Lower Caves | Learned Extension security intel 22670 | -6/Lower Caves | Build established: Hacker-Mutant 22893 | -6/Lower Caves | Identified exit to Lower Caves 22893 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 23490 | -6/Lower Caves | Encountered a Warlord checkpoint 26373 | -6/Lower Caves | Entered another Lower Caves area 26487 | -6/Lower Caves | Discovered exit to Factory (range 11) 26838 | -6/Lower Caves | Identified exit to Zion 26869 | -6/Lower Caves | Destroyed self with Light Angular Momentum Engine chain reaction Last Messages --------------- 25869_ Acquired 8 matter. 25874_ Acquired 2 matter. LOCATION=LOWER CAVES GOAL=ESCAPE 26487_ EXIT=FOUND: FACTORY 26588_ Searching scrap... 26588_ Found Adv. Terrain Scan Processor. 26588_ Found Hcp. Storage Unit. 26588_ Found Adv. Terrain Scan Processor. 26588_ Found 37 Matter. 26838_ Acquired derelict log, extracted data. Loading 1 Lower Caves exit... 26860_ G-50 Soldier knocked back. 26863_ G-67 Veteran Adv. Heat Sink blasted off. 26865_ G-67 Veteran IFF system glitched. 26866_ G-67 Veteran destroyed. 26867_ Acquired 18 matter. 26869_ Chain reaction triggered in Lgt. Angular Momentum Engine. 26869_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??? | | ????????????????????????????????????????????? #?# | | ?????????????????????????????????????????????? ## | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ??????????????????????????????????????# ####### | | ??????????????????????????????????????# | | ??????????????????????????##?????????# | | ???????????????????#??#### ##?????????# ##### | | ???????????????????# ## #?????????# ?????????# | | ???????????????????# ;#???????????????????? | | ???????????????????# [%= ##??????????????????# | | ??????????????# #![% #?????????????????## | | ??????????? ##@!; #??????????????# | | ?????????? ?# #?? #?????????## | | ?????????? ??# #????# #??????#### | | ??????????? ???# #?####?? ##?????## | | ??????????? ????# ### ##????????## | | ??????????? ???## ## ##??????## | | ???????????? ### #?????## ## | | ???????????? ##?????# ## | | ???????????? #####???# | | ????????????# ### # # #????# | | ????????????## ???## ^# ^ ##????## | | ????????????? ?????# #??#### | | ????????????? ??????# ^# #### | | ?????????????#### ???????## # #^ ######## | | ????????????????#?????????## # #^# #??????## | | ???????????????????????????# ^##^ ^######???????# | | ???????????????????????????# ##????????????? | | ???????????????????????????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 5 Cloak Strength 2 Corruption Containment 8 Armor Coverage 750 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 48 Defensive Hacking 22 Authchip Count 5 Item Schematics ----------------- Proton Cannon | -8/Recycling | Hacked Missile Launcher | -8/Recycling | Hacked Mak. System Restoration Module | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Hvy. Siege Treads | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Adv. Thermal Generator | -6/Factory | Hacked Adv. Datajack | -6/Factory | Hacked Phase Cannon | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Cld. Plasma Rifle | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Railgun | -6/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Adv. Recoil Stabilizer | -6/Factory | Hacked Micro-nuke Launcher | -6/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Hacked G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Mak. System Restoration Module | x2 | -6/Factory System Shield | x1 | -6/Factory Hvy. Siege Treads | x1 | -6/Factory Hvy. Siege Treads | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Repaired ---------- Imp. Medium Treads | 14% | -6/Factory Adv. Sensor Array | 37% | -6/Factory Med. Treads | 49% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMachineRedistributor Manual? 0 Play Time 01:21:41 Cumulative 228.6 hours Start 2025.12.25 @ 14:54:03 End 2025.12.25 @ 16:15:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 349 Rogue 0 Adventurer 0 Explorer 349 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc40cac6-05ce-47c7-82b4-a45dda9fbb61