Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 23:06:05 Player: AnotherZach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (200) 1000 Value Destroyed (5598) 5598 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 11294 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 336 Friendly Fire -227 Cogmind --------- Core Integrity 0/850 Matter 92/300 Energy 272/280 System Corruption 9% Temperature Cool (9) Movement Walking (148) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (6) --- Makeshift Leg Makeshift Leg Flexi-carbon Leg Scrap-FC Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine High-capacity Storage Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- F-cell Engine Large Storage Unit Advanced Terrain Scanner 0b10 Decoder Chip [Skirmisher] Melee Analysis Suite Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Light Armor Plating Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Authchip [Device] Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular-Scrap Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Scrap-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Improved Heavy Machine Gun Shotgun KE Autogun Construct/G Shotgun Electro Riot Construct/G > --- INVENTORY -------- Cooled Ion Engine F-cell Engine VSS Leg VSS Leg Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg Large Storage Unit Advanced Terrain Scanner 0b10 Decoder Chip [Skirmisher] ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Light Armor Plating Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Authchip [Device] Makeshift Hammer [Rating: 86] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 . . 4 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . 2 . . . . Utility 2 | . . . . 1 . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 152 | 7 11 20 1 15 37 5 11 9 1 28 7 Power 12 | 1 2 3 . 1 2 . . . . 2 1 Engine 12 | 1 2 3 . 1 2 . . . . 2 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 46 | 2 2 9 . 4 10 2 3 2 . 9 3 Treads 16 | 2 . 3 . 1 8 2 . . . . . Leg 18 | . 1 3 . 2 . . 2 . . 7 3 Wheel 5 | . 1 3 . 1 . . . . . . . Hover 5 | . . . . . 1 . 1 1 . 2 . Flight 2 | . . . . . 1 . . 1 . . . Utility 49 | 2 2 2 . 7 12 2 5 6 1 8 2 Device 23 | 1 . 1 . 1 2 2 4 5 . 5 2 Storage 5 | 1 2 . . . . . . 1 . 1 . Processor 5 | . . . . 1 1 . 1 . 1 1 . Hackware 1 | . . . . . 1 . . . . . . Protection 15 | . . 1 . 5 8 . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 5 6 1 3 13 1 3 1 . 9 1 Energy Gun 1 | . . . . . 1 . . . . . . Energy Cannon 3 | . . . . 1 . . . . . 2 . Ballistic Gun 25 | 2 2 4 . 2 8 1 2 . . 3 1 Ballistic Cannon 3 | . 3 . . . . . . . . . . Launcher 9 | . . 1 1 . 2 . 1 1 . 3 . Special Weapon 2 | . . . . . 2 . . . . . . Impact Weapon 2 | . . 1 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 7 1 . . . . . Parts Lost 40 | . 5 10 . 4 4 1 . . . 10 6 Power 7 | . 1 3 . . . . . . . 2 1 Propulsion 14 | . 2 4 . 2 1 1 . . . 3 1 Utility 4 | . . 1 . 2 . . . . . . 1 Weapon 15 | . 2 2 . . 3 . . . . 5 3 Highest Loss Streak 4 | . 2 3 . 4 4 1 . . . 3 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 98 96 100 91 96 75 61 55 60 59 48 Engine 8 | . 13 10 11 9 9 9 6 6 6 6 6 Treads 12 | . 13 8 22 17 29 18 . . . . . Leg 3 | . 6 7 . 3 . 1 4 . . 8 7 Wheel 3 | . 7 15 11 13 6 . . . . . . Hover 1 | . . . . . . . 10 5 6 1 . Device 8 | . 14 2 . . 1 8 12 13 11 10 12 Storage 8 | . 14 11 11 9 9 9 6 6 6 6 6 Processor 1 | . . . . . 4 . . . 1 1 . Protection 3 | . . 8 11 13 10 2 . . . . . Energy Gun 4 | . . . . . . 13 6 3 . 3 3 Energy Cannon 1 | . . . . . . . . 13 20 3 . Ballistic Gun 15 | . 18 20 25 22 25 12 12 2 . 9 10 Ballistic Cannon 1 | . 9 9 . . . . . . . . . Peak Build Rating 86 | 7 11 15 14 25 34 51 72 72 72 86 86 Average Rating 44 | 5 8 13 13 17 30 43 67 65 71 73 65 On Entrance 37 | . 7 11 14 14 25 34 51 69 72 72 86 Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 13 52 59 58 75 77 72 67 71 42 78 72 Greatest Support 142 | 40 40 43 16 43 80 105 129 99 57 142 142 Greatest Overweight (x) 5 | 2 5 5 3 3 2 1 . 1 . 1 . Average Overweight (x) . | . 3 2 3 2 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 15 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 18 15 18 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 15 20 20 Average Carried 18 | 3 14 19 20 19 19 19 19 18 14 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 15 15 20 20 Final Carried 20 | 7 20 20 20 20 19 20 20 15 15 20 14 Scrap Engine Consumption 151 | . . . . . . 43 15 13 7 65 8 Constructs Created 8 | . . . . . . 3 1 1 . 3 . Constructs Modified 50 | . . . . . . 7 3 10 . 21 9 Class Distribution -------------------- 34% | Construct 17% | Tank 13% | Commander-Construct 11% | Scavenger-Tank 8% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Commander-Construct | -8/Recycling Commander-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 5891 | 401 422 779 . 301 1401 231 208 214 103 1423 408 Remotely 741 | 151 422 . . 168 . . . . . . . Salvage Created 7359 | 177 705 1036 . 391 1640 838 235 134 219 1752 232 Parts 492 | 13 48 76 . 26 104 49 6 4 10 147 9 Haulers Intercepted 11 | . 1 4 . . 5 1 . . . . . Recyclers Shooed 10 | 1 1 5 . 1 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 3 . 8 Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 125 | . 17 30 . 7 32 11 5 4 2 9 8 Melee 1 | . . 1 . . . . . . . . . Guns 82 | . 11 11 . 5 27 10 3 2 . 5 8 Cannons 25 | . 6 15 . . . . . 1 2 1 . AOE 14 | . . 3 . 2 5 1 2 1 . . . Classes Destroyed 24 | 3 4 2 . 1 3 4 1 . 2 4 . Worker 15 | 1 3 7 . 2 2 . . . . . . Tunneler 5 | 5 . . . . . . . . . . . Hauler 11 | . 1 4 . . 5 1 . . . . . Recycler 8 | 1 . 2 . 1 2 2 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . Mechanic 3 | . . 1 . . 1 . 1 . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 10 | . 2 3 . 2 2 . 1 . . . . Swarmer 30 | . 3 16 . . 3 1 2 . . . 5 Grunt 50 | . 14 10 . 4 14 . 2 3 . . 3 Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . . . . . . 2 . . . . Protector 2 | . . . . . 1 1 . . . . . Sentry 21 | . . 4 . 2 11 3 . . 1 . . Demolisher 4 | . . . . . 3 1 . . . . . Hunter 3 | . . . . . . 1 . 1 1 . . Programmer 1 | . . . . . . 1 . . . . . Scientist 2 | . . . . . . 2 . . . . . Scrapper 3 | . . . . . . 3 . . . . . Zionite 64 | . . . . . . . . . . 64 . Samaritan 1 | . . . . . . . . . 1 . . Tinkerer 2 | . . . . . . . . . . 2 . Martyr 1 | . . . . . . . . . . 1 . Marauder 2 | . . . . . . . . . . 2 . Mutant 5 | . . . . . . . . . . 5 . Best Kill Streak 14 | 6 5 14 . 9 9 6 4 3 1 7 5 Combat Bots Only 11 | . 5 11 . 4 8 5 3 3 1 2 5 Max Kills in Single Turn 5 | 1 1 2 . 5 3 2 2 1 1 4 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . 2 2 1 1 1 . . . Melee 1 | . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 1266 | . 103 154 1 34 158 40 51 46 51 452 176 Missed 442 | . 26 56 . 9 34 8 17 20 22 176 74 Damage Taken 13246 | . 850 1156 8 542 2491 664 450 608 279 4351 1847 Core 1455 | . 122 119 . 30 204 111 37 83 16 584 149 Absorbed by Shields 63 | . . . . . . . 63 . . . . Regen/Repaired (Parts) 2880 | . . . . . 135 34 62 283 24 1852 490 Core Remaining (%) 64 | 100 51 . 70 . . 37 . . . . . Volleys Fired 546 | 10 62 84 . 18 100 26 20 8 21 164 33 Largest 3 | 2 2 3 . 3 3 3 3 3 3 3 3 Hottest 206 | 40 55 108 . 108 85 118 134 205 205 206 100 Shots Fired 1418 | 20 123 245 . 39 296 77 60 24 43 426 65 Gun 1110 | 20 107 124 . 36 290 77 56 13 . 322 65 Cannon 277 | . 16 116 . 2 . . . 6 43 94 . Launcher 31 | . . 5 . 1 6 . 4 5 . 10 . Special . | . . . . . . . . . . . . Kinetic 1041 | 20 123 240 . 36 290 41 16 3 21 196 55 Thermal 228 | . . . . 2 . 9 40 16 22 139 . Explosive 31 | . . 5 . 1 6 . 4 5 . 10 . Electromagnetic 118 | . . . . . . 27 . . . 81 10 Robot Hit Streak 25 | 4 9 10 . 10 14 25 7 6 4 11 5 Robot Miss Streak 8 | 2 3 8 . 2 5 2 2 2 3 6 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 16 | . 4 1 . . 4 3 . . . 4 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . 1 . Shots Hit Robots 827 | 11 83 121 . 26 191 57 32 12 20 233 41 Core Hits 393 | 8 39 60 . 18 84 32 21 14 8 92 17 Critical Kills 2 | . . . . . 1 . . . . 1 . Critical Parts Destroyed 5 | . . . . . 1 . . . . 4 . Critical Strikes 18 | . 2 1 . . 2 . 1 . . 12 . Burn 6 | . . . . . . . 1 . . 5 . Destroy 7 | . . . . . 2 . . . . 5 . Blast 3 | . 2 1 . . . . . . . . . Corrupt 2 | . . . . . . . . . . 2 . Melee Attacks 15 | . . 12 . . . . . . . 3 . Impact 15 | . . 12 . . . . . . . 3 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . 1 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19616 | 155 1039 2710 . 1265 3805 1178 1260 577 468 6197 962 Guns 12018 | 155 827 1028 . 355 3130 1049 540 166 . 3810 958 Cannons 3298 | . 212 1164 . . . . . 57 468 1397 . Explosions 4003 | . . 413 . 910 673 129 686 354 . 838 . Melee 252 | . . 100 . . . . . . . 152 . Ramming 45 | . . 5 . . 2 . 34 . . . 4 Kinetic 11017 | 155 1039 2192 . 355 3130 425 157 41 295 2382 846 Thermal 2935 | . . . . . . 300 383 182 173 1897 . Explosive 3738 | . . 413 . 910 673 . 686 354 . 702 . Electromagnetic 1629 | . . . . . . 453 . . . 1064 112 Impact 252 | . . 100 . . . . . . . 152 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . 1 . . 1 1 2 . . . 9 9 Average Corruption 2 | . 1 . . 1 1 1 . . . 3 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . . 1 16 24 . . . 27 42 Message Errors 24 | . . . . 1 4 8 . . . 5 6 Matter Fused 25 | . . . . . 1 5 . . . 4 15 Heat Flow Errors 17 | . . . . . 3 3 . . . 5 6 Energy Discharges 9 | . . . . . 1 3 . . . 3 2 Parts Rejected 2 | . . . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . 5 2 . . . 3 7 Data Loss (major) 5 | . . . . . . 1 . . . 3 1 Misfires 5 | . . . . . 1 1 . . . 2 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . . . 2 1 Overload Shots 5 | . . . . . . . . . . 5 . Overflow Damage 302 | . . 40 . 87 . . . . 37 138 . Projectiles 71 | . . 29 . . . . . . 37 5 . Explosions 109 | . . 11 . 87 . . . . . 11 . Melee 122 | . . . . . . . . . . 122 . Knockbacks 19 | . 1 11 . . . . . . 5 2 . Impact 2 | . . . . . . . . . . 2 . Kinetic 17 | . 1 11 . . . . . . 5 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 558 | . . 41 . 152 65 40 17 111 . 132 . Shots 13 | . . 1 . 2 3 1 . 3 . 3 . Rammed 7 | . . 1 . . 3 2 1 . . . . Targets Rammed 8 | . . 1 . . 3 2 1 . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 511 | . 64 216 . 126 402 303 18 81 228 511 221 Average Temperature 83 | . 27 58 . 45 84 63 8 26 69 119 61 Received Heat Transfer 3224 | . 417 351 . 117 765 211 117 156 60 324 706 Effects 8 | . . . . . 2 . . . . 6 . Shutdowns 2 | . . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 8 | . . . . . . 1 . . . 7 . Impact Corruptions 4 | . . . . . . . . . . 4 . Robots Melted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Melted 15 | . . . . . . 4 . 1 . 10 . Heat Transferred 5777 | . . . . . . 453 931 398 350 3645 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 2 . . . 3 . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 687 | 35 303 687 183 419 426 237 495 . . . . Initial 200 | . 22 5 183 70 176 104 200 . . . . Average 208 | 19 104 390 183 295 284 50 374 . . . . Maximum Alert Level 2 | . 1 2 . 2 2 1 2 . . . . Low Security (%) 48 | 100 79 17 100 31 14 92 . . . . . Level 1 38 | . 20 33 . 14 83 7 48 . . . . Level 2 13 | . . 48 . 53 1 . 51 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 2 4 . 1 4 . 6 . . . . Investigation 8 | . 1 2 . 1 1 . 3 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 1 . . 1 . 1 . . . . Assault 5 | . . 1 . . 2 . 2 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 9 | . . 3 . 1 2 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 275 | . 25 51 4 7 43 9 24 9 3 82 18 Peak Tracking Total 11 | . 6 7 4 4 11 4 6 5 1 6 5 Tactical Retreats 22 | . 1 1 . . 4 . 4 1 1 7 3 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 21 | . . 4 . 7 3 1 4 1 . 1 . Max in Single Turn 4 | . . 1 . 3 1 1 4 1 . 1 . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 52 | . 6 9 . 2 17 13 3 2 . . . Terminals 33 | . 5 7 . 1 15 4 1 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . . . . . 2 . 1 . . . . Recycling Units 11 | . 1 2 . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 153 | . 18 33 . 5 36 54 5 2 . . . Successful 85 | . 8 18 . 1 18 34 4 2 . . . Failed 68 | . 10 15 . 4 18 20 1 . . . . Catastrophic 7 | . . 2 . 1 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 92 | . 14 28 . . 13 33 4 . . . . Terminals 92 | . 15 28 . 4 28 16 1 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 9 | . . . . . 8 . 1 . . . . Recycling Units 44 | . 3 5 . . . 36 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 28 | . 4 4 . . 10 8 . 2 . . . Part Schematic 4 | . . 1 . . 1 2 . . . . . Robot Schematic 3 | . 1 . . . . 2 . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Open Door 8 | . . . . . 6 . . 2 . . . Terminal Index 1 | . . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . Unreport Threat 5 | . 2 1 . . 2 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Release Object 2 | . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . . Scan Component 4 | . . . . . 4 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 9 | . . 2 . . . 7 . . . . . Process 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 7 | . . . . . . 7 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 40 | . 4 12 . . 2 19 3 . . . . Terminals 18 | . 3 10 . . 2 2 1 . . . . Track 2 | . 1 1 . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 8 | . 2 2 . . 2 1 1 . . . . Operators 1 | . . 1 . . . . . . . . . Skim 6 | . . 5 . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . Recompile 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Patch 1 | . . . . . . . 1 . . . . Recycling Units 20 | . 1 2 . . . 17 . . . . . Reject 7 | . . . . . . 7 . . . . . Recyclers 1 | . . . . . . 1 . . . . . Mask 7 | . . . . . . 7 . . . . . Tunnel 5 | . 1 2 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 5 8 . 1 14 8 1 . . . . Full Trace Events 6 | . 1 . . 1 2 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . 1 . . . . 2 . . . 1 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . 1 2 . . . 7 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 126 | . . . . . 126 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 177 | . . 177 . . . . . . . . . Retrieved Matter 257 | . . 257 . . . . . . . . . Retrieved Components 15 | . . . . . . 15 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 11 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 23 | . . . . . 12 11 . . . . . Largest Group 12 | . . . . . 12 11 9 . . . . Highest-Rated Group 235 | . . . . . 235 166 144 . . . . Highest-Rated Ally 31 | . . . . . 31 27 27 . . . . Total Orders 25 | . . . . . 7 12 4 1 . 1 . STAY 3 | . . . . . 1 2 . . . . . ROAM 3 | . . . . . . . 3 . . . . FOLLOW 5 | . . . . . 1 4 . . . . . DROP 2 | . . . . . . 2 . . . . . COLLECT 3 | . . . . . . 3 . . . . . EXPLORE 7 | . . . . . 3 1 1 1 . 1 . RETURN 2 | . . . . . 2 . . . . . . Ally Attacks 84 | . . . . . 38 . 46 . . . . Total Damage 1235 | . . . . . 440 . 795 . . . . Kills 11 | . . . . . 3 . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 1 1 Drone Launches 14 | . . . . . 6 2 2 2 . 2 . Drone Recoveries 6 | . . . . . 4 . . 2 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 12860 | 143 977 1274 33 307 2458 2632 612 692 339 1972 1421 Spaces Moved 6542 | 85 457 581 22 151 1078 1179 485 485 434 1151 434 Core 46 | 46 . . . . . . . . . . . Treads 2190 | 39 150 72 . 20 699 1175 . 12 . 23 . Legs 1292 | . . . . . . 4 58 . . 796 434 Wheels 1348 | . 307 509 22 131 379 . . . . . . Hover 1655 | . . . . . . . 427 462 434 332 . Flight 11 | . . . . . . . . 11 . . . Fastest Speed 50 | 50 140 105 145 125 125 130 76 63 63 57 148 Average Speed 133 | 111 165 149 145 144 150 172 83 71 63 111 187 Slowest Speed 320 | 160 240 320 145 240 245 243 120 136 63 156 193 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 60 59 8 16 95 99 17 61 54 67 51 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . 1 2 . . . 2 . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 16 | . . . . . . . . 11 1 1 3 Spaces Dug 14 | . . 8 . . . . . . 3 3 . Terrain Destroyed 333 | . . 37 . 55 47 18 35 73 4 64 . Melee 8 | . . 8 . . . . . . . . . Projectile 26 | . . 7 . . 5 5 . 1 4 4 . AOE 299 | . . 22 . 55 42 13 35 72 . 60 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Total 9511 | 112 565 785 23 207 1675 1720 651 814 465 1505 989 Wait 1856 | . 7 64 . . 360 379 104 298 6 132 506 Move 6531 | 84 456 580 21 150 1077 1178 484 484 433 1150 434 Hop . | . . . . . . . . . . . . Pick Up 121 | 11 21 15 . 11 27 3 14 . 2 15 2 Fast Attach 53 | 3 1 4 1 4 20 2 3 4 . 10 1 Attach 53 | 4 5 11 . 6 6 2 4 1 . 9 5 Detach 8 | . . . . 1 2 3 . . . 2 . Swap 46 | . 5 5 . 5 11 1 4 4 1 9 1 Drop 128 | . 8 9 1 12 43 9 17 10 2 11 6 Fire 546 | 10 62 84 . 18 100 26 20 8 21 164 33 Melee 15 | . . 12 . . . . . . . 3 . Ram 4 | . . 1 . . 2 . 1 . . . . Kick 1 | . . . . . . . . . . . 1 Crush 3 | . . . . . 1 2 . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . Rewire 120 | . . . . . . 115 . 5 . . . Trap . | . . . . . . . . . . . . Miscellaneous 18 | . . . . . 18 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 4) 719 | -10/Materials | Discovered new exit (range 15) 853 | -10/Materials | Discovered new exit (range 5) 945 | -10/Materials | Build established: Scavenger-Mutant 1121 | -10/Materials | Entered another Materials area 1121 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1354 | -9/Materials | Discovered new exit (range 13) 1372 | -9/Materials | Destroyed 11 combat bots 1871 | -9/Materials | Lost 3 parts (1p1n1w) 1981 | -9/Materials | Discovered new exit (range 16) 2066 | -9/Materials | Build established: Scavenger-Tank 2266 | -9/Materials | Loaded intel: 11 trap records 2321 | -9/Materials | First assault squad dispatched 2351 | -9/Materials | Identified exit to Materials 2395 | -9/Materials | Entered Mines 2402 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2408 | -9/Mines | Discovered exit to Materials (range 11) 2428 | -9/Mines | Entered Materials 2428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -8/Materials | Discovered new exit (range 5) 2588 | -8/Materials | Lost 4 parts (2n2u) 2611 | -8/Materials | Identified exit to Storage 2735 | -8/Materials | Entered Storage 3526 | -8/Storage | Build established: Tank 3670 | -8/Storage | Repaired Broken Imp. Heavy Machine Gun 3799 | -8/Storage | Repaired Lgt. Treads 3839 | -8/Storage | Discovered new exit (range 13) 4301 | -8/Storage | Used back door to open Recycling access 4301 | -8/Storage | Discovered new exit (range 5) 4747 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4867 | -8/Storage | Met a pair of Derelict thieves 4985 | -8/Storage | Lost 12 allies 4994 | -8/Storage | Destroyed 8 combat bots 4995 | -8/Storage | Lost 4 parts (1n3w) 5193 | -8/Storage | Entered Recycling 5252 | -8/Recycling | Discovered new exit (range 75) 5819 | -8/Recycling | Scanned before Scraplab entrance 5844 | -8/Recycling | Entered Scraplab 5857 | -8/Recycling | Discovered new exit (range 2) 5928 | -8/Recycling | Angered Scraplab inhabitants 5930 | -8/Recycling | Found Prototype Device 5930 | -8/Recycling | Identified Scrap Engine 5933 | -8/Recycling | Core integrity fell below 50% 6902 | -8/Recycling | Build established: Commander-Construct 7825 | -8/Recycling | Entered Factory 7825 | -6/Factory | Accompanied by 9 allies 7825 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 8175 | -6/Factory | First assault squad dispatched 8203 | -6/Factory | Discovered new exit (range 9) 8214 | -6/Factory | Identified exit to Factory 8427 | -6/Factory | Discovered new exit (range 13) 8437 | -6/Factory | Entered Lower Caves 8577 | -6/Lower Caves | Learned Factory security intel 8679 | -6/Lower Caves | Build established: Construct 9024 | -6/Lower Caves | Discovered new exit (range 10) 9129 | -6/Lower Caves | Entered another Lower Caves area 9172 | -6/Lower Caves | Learned Factory non-interactive machine intel 9199 | -6/Lower Caves | Discovered exit to Factory (range 7) 9205 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9231 | -6/Lower Caves | Encountered a Warlord checkpoint 9242 | -6/Lower Caves | Spotted B-75 Beast 9394 | -6/Lower Caves | Discovered new exit (range 8) 9468 | -6/Lower Caves | Entered Zion 9499 | -6/Zion | Given A8's code to call for help 9626 | -6/Zion | Attacked by Zionites 9626 | -6/Zion | Spotted G2-ZZ2(B) 9626 | -6/Zion | Spotted 63-N5S(B) 9641 | -6/Zion | Destroyed 63-N5S(B) 9662 | -6/Zion | Destroyed G2-ZZ2(B) 9703 | -6/Zion | Lost 3 parts (2n1w) 9953 | -6/Zion | Destroyed Imprinter 9959 | -6/Zion | Extracted access codes from Imprinter's data core 10141 | -6/Zion | Learned Factory emergency access door positions 10434 | -6/Zion | Core integrity fell below 50% 10924 | -6/Zion | Lost 3 parts (1p2w) 10943 | -6/Zion | Core integrity fell below 20% 11422 | -6/Zion | Discovered new exit (range 12) 11440 | -6/Zion | Entered Proximity Caves 12847 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 12860 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12861 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12775_ Acquired 47 matter. 12775_ Shotgun KE Autogun Construct/G destroyed. 12775_ Arm. Scrap Engine damaged due to network destabilization (-9). 12776_ Acquired 55 matter. 12781_ Scrap-FC Exoskeleton destroyed. 12781_ Scrap-FC Exoskeleton core remains intact and functional. 12785_ G-50 Soldier destroyed. 12788_ Acquired 34 matter. 12798_ System corrupted: Matter fused (-7). 12808_ Angular-Scrap Engine destroyed. 12808_ Arm. Scrap Engine damaged due to network destabilization (-9). 12816_ Imp. Heavy Machine Gun destroyed. 12819_ Kicked G-50 Soldier out of the way. 12842_ CEAZ5%U8W:>LMOFX:8>H0X% 12859_ Penetrated by Slug. 12860_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ??#??????#??#???#????????????????????????????????? | | # ##?????????????????????????????????????????????? | | ??? ??? ??????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | #?????? ??????#????? ?????????????????????????? | | #??????????? ?????????????????????????????????? | | #??#???????????#????????????????????????????????? | | ?????#?#??????#??????????????????????????????????? | | ##???#####??#??#?#??###??????????????????????????? | | ###### ####??????# ??????????????????????????? | | # | ######## ??????????????????????????? | | ## #??????????????????????????? | | #### #### ## #??????????????????????????? | | #?###??## #### #???????##?????????????????? | | #?#?????# ###??# #??????# #?????????????????? | | #???#?## #????# ##????# ##????????????????? | | #???## #???## ##### ###??????????????? | | ##???## ##???## ##?????????????? | | ###???## ##?## ?????????????? | | #??#?## ### ????????????? | | ##????# g ????????????? | | ##????# g ?????????????? | | ???# ## ##????????????????????? | | ?## ### ## ##?????????????????????? | | ??# #?# #### ###?????? #????????????? | | ??#### #?####??## @ # #????????????? | | ????# #?????#??# s $ #????????????? | | ? ? ????????# $ #????????????? | | ??? ## ???????# #????????????? | | ??? ###?# ???????# ###????????????? | | ????#??? ???????# #?????????????? | | ???????# ??????? #????????????? | | ??????? ?????? ###### ##????????????? | | ???????? ?####??????? ??????# ###?????????????? | | ????????????????????# ???????## #???????????????? | | ????????????????????## ?????????##???????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 4 Authchip Count 1 Item Schematics ----------------- Trap Extractor | -9/Materials | Hacked Trap Scanner | -8/Storage | Hacked Imp. Cooling System | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Neutrino Core | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Focal Shield | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked H-55 Commando | -8/Recycling | Hacked T-07 Excavator | -8/Recycling | Hacked L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticTripodWarhead Manual? 0 Play Time 02:01:30 Cumulative 711.1 hours Start 2024.11.15 @ 21:09:49 End 2024.11.15 @ 23:06:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 19 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1 Lore% 78 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 59x46 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28caf3ed-8b79-4172-8763-c5891a908017