Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 02:54:59 Player: Ms Vella Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2665) 2665 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1043) 1043 TOTAL SCORE: 7808 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 562 Met Imprinter 300 Was Imprinted 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 89/300 Energy 86/100 System Corruption 15% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Titanium Leg Energy Well (350) Matter Compressor (0) Layered Light Armor Plating Improved Lightning Gun Improved Lightning Gun Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher Scatter Rocket Array Scatter Rocket Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Storage Unit Zionite Biocell 0b10 Decoder Chip [Looter] Phase Shifter Utility Shielding > --- WEAPON ----------- Neutron Cannon Neutron Cannon > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg Energy Well Energy Well Reaction Control System System Restoration Module Improved Lightning Gun Improved Lightning Gun Proton Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Bore Cannon Scatter Rocket Array Scatter Rocket Array CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Bore Cannon Energy Gun Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Scatter Rocket Array Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 106 | 1 13 7 6 . 2 7 70 Power 17 | . 2 . 1 . . 3 11 Engine 8 | . 2 . 1 . . 2 3 Core 8 | . . . . . . 1 7 Reactor 1 | . . . . . . . 1 Propulsion 20 | . 3 4 . . 2 2 9 Treads . | . . . . . . . . Leg 20 | . 3 4 . . 2 2 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | . 3 1 3 . . 2 23 Device 15 | . . . 2 . . . 13 Storage 3 | . 1 . . . . . 2 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 12 | . 2 1 1 . . 2 6 Artifact . | . . . . . . . . Weapon 37 | 1 5 2 2 . . . 27 Energy Gun 7 | . 3 1 1 . . . 2 Energy Cannon 16 | . 2 . 1 . . . 13 Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 5 | . . 1 . . . . 4 Launcher 6 | . . . . . . . 6 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 8 Corrupted Parts 2 | . . . . . . . 2 System Corruption 7 | . . . . . . . 7 Parts Lost 33 | . . . . . . 1 32 Power 9 | . . . . . . 1 8 Propulsion 4 | . . . . . . . 4 Utility 14 | . . . . . . . 14 Weapon 6 | . . . . . . . 6 Highest Loss Streak 7 | . . . . . . 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 97 100 97 100 100 99 94 Engine 9 | . 14 14 11 11 11 10 4 Core 1 | . . . . . . . 4 Leg 22 | . 27 28 22 22 22 22 18 Device 11 | . . . 10 11 11 11 21 Storage 11 | . 14 14 11 11 11 11 8 Processor 1 | . . . . . . . 6 Protection 17 | . 12 14 21 22 22 22 11 Energy Gun 7 | . 8 1 11 11 11 11 1 Energy Cannon 6 | . 17 18 . . . . 9 Ballistic Cannon 6 | . . 7 11 11 11 11 1 Naked Turns . | . . . . . . . . Heaviest Build 88 | 12 54 62 69 69 69 70 88 Greatest Support 56 | 20 20 30 30 30 38 38 56 Greatest Overweight (x) 5 | . 2 5 2 2 2 2 2 Average Overweight (x) 1 | . . 2 2 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 11 20 20 20 20 20 20 Most Carried 20 | 5 8 20 20 20 20 20 20 Average Carried 16 | 3 7 9 19 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 2 8 20 20 20 20 18 11 Class Distribution -------------------- 54% | Scavenger-Mutant 26% | Mutant 19% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2002 | 195 122 207 156 23 20 189 1090 Remotely . | . . . . . . . . Salvage Created 3479 | . 468 248 397 77 . 303 1986 Parts 146 | . 27 11 20 8 . 11 69 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 59 | . 10 9 7 2 . 4 27 Guns 13 | . 7 . 4 1 . 1 . Cannons 39 | . 2 9 3 1 . 3 21 AOE 6 | . . . . . . . 6 Classes Destroyed 14 | . 3 2 3 . . . 6 Worker 5 | . . . 1 . . . 4 Builder 2 | . . . . . . . 2 Hauler 1 | . . . 1 . . . . Recycler 7 | . 2 . 1 . . . 4 Swarmer 6 | . 3 . . . . 3 . Grunt 36 | . 7 5 6 2 . . 16 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 1 . . 1 2 Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . . . 5 Z-Light 1 | . . . . . . . 1 Assembled 3 | . . 3 . . . . . Best Kill Streak 8 | . 3 3 5 1 . 3 8 Combat Bots Only 4 | . 3 3 3 1 . 3 4 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5972 | . 256 131 169 49 . 470 4897 Core 1088 | . 50 26 32 12 . 62 906 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 313 | . . . . 5 . 11 297 Core Remaining (%) 80 | 100 . 69 . . . 73 . Volleys Fired 193 | . 29 24 14 4 1 21 100 Largest 2 | . 2 2 2 2 1 2 2 Hottest 180 | . 130 120 132 132 75 132 180 Shots Fired 357 | . 47 48 28 8 1 39 186 Gun 78 | . 39 . 14 4 1 18 2 Cannon 275 | . 8 48 14 4 . 21 180 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 76 | . . 11 14 4 . 21 26 Thermal 264 | . 47 37 14 4 1 18 143 Explosive 4 | . . . . . . . 4 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 24 | . 19 10 12 7 . 13 24 Robot Miss Streak 4 | . 2 4 3 1 . 3 2 Penetration Max 2 | . . . 2 . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 243 | . 33 30 17 6 . 28 129 Core Hits 133 | . 14 14 11 4 . 7 83 Critical Kills 8 | . 1 2 2 1 . 2 . Critical Parts Destroyed 18 | . . 2 4 . . 6 6 Critical Strikes 39 | . 4 4 7 1 . 15 8 Burn 7 | . 3 . 1 . . 3 . Meltdown 1 | . 1 . . . . . . Destroy 30 | . . 4 6 1 . 12 7 Corrupt 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . . . . . 9 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8341 | . 531 591 458 171 . 712 5878 Guns 1085 | . 442 . 234 84 . 325 . Cannons 6015 | . 89 583 224 49 . 381 4689 Explosions 1129 | . . . . . . . 1129 Melee 60 | . . . . . . . 60 Ramming 52 | . . 8 . 38 . 6 . Kinetic 1166 | . . 126 224 49 . 381 386 Thermal 6279 | . 531 457 234 84 . 325 4648 Explosive 439 | . . . . . . . 439 Electromagnetic 317 | . . . . . . . 317 Impact 28 | . . . . . . . 28 Slashing . | . . . . . . . . Piercing 60 | . . . . . . . 60 Highest Corruption 11 | . . . . . . . 11 Average Corruption 4 | . . . . . . . 4 Corruption Purged 8 | . . . . . . . 8 Corruption Blocked . | . . . . . . . . Effects 42 | . . . . . . . 42 Message Errors 5 | . . . . . . . 5 Matter Fused 13 | . . . . . . . 13 Heat Flow Errors 10 | . . . . . . . 10 Energy Discharges 7 | . . . . . . . 7 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 203 | . . 20 . . . 22 161 Projectiles 107 | . . 20 . . . 18 69 Explosions 72 | . . . . . . . 72 Melee 24 | . . . . . . 4 20 Knockbacks 10 | . . 1 1 1 . 1 6 Impact 1 | . . . . . . . 1 Kinetic 9 | . . 1 1 1 . 1 5 Secondary . | . . . . . . . . Self-Inflicted Damage 338 | . . . . . . . 338 Shots 15 | . . . . . . . 15 Rammed . | . . . . . . . . Targets Rammed 12 | . . 5 . 5 . 2 . Kicked 12 | . . 5 . 5 . 2 . Crushed . | . . . . . . . . Highest Temperature 499 | . 499 345 114 69 . 69 300 Average Temperature 114 | . 174 122 42 32 . 19 95 Received Heat Transfer 1476 | . 177 15 111 39 . 57 1077 Effects 7 | . 7 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 2 | . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . Short Circuit 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . . 6 Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 7 | . 3 1 1 . . . 2 Heat Transferred 4805 | . 1443 962 481 148 . 777 994 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 472 | . 232 118 246 53 . . 472 Initial 23 | . . 23 9 . . . 11 Average 58 | . 67 25 94 11 . . 72 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 93 | 100 97 100 94 100 . . 87 Level 1 4 | . 2 . 5 . . . 7 Level 2 2 | . . . . . . . 5 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 1 . . . 9 Investigation 2 | . 1 . 1 . . . . Extermination 3 | . . . . . . . 3 Reinforcement 4 | . . . . . . . 4 Assault 1 | . . 1 . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 3 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 20 19 9 2 . 10 44 Peak Tracking Total 6 | . 3 5 2 2 . 4 6 Tactical Retreats 5 | . . . . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 3 . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . . . 2 . . . 8 Max in Single Turn 3 | . . . 1 . . . 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 8 . 2 . 1 . 7 Terminals 9 | . 7 . 1 . . . 1 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . 1 . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 45 | . 23 . 5 . 5 . 12 Successful 31 | . 16 . 4 . 5 . 6 Failed 14 | . 7 . 1 . . . 6 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 14 . . . . . 9 Terminals 25 | . 21 . 3 . . . 1 Fabricators 6 | . . . . . . . 6 Repair Stations 5 | . 2 . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 11 . 2 . 5 . 1 Part Schematic 5 | . . . . . 5 . . Prototype ID Bank 5 | . 4 . 1 . . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . 1 . . . . . 1 Scan Component 2 | . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 Insert Component 2 | . . . 1 . . . 1 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 4 . . . . . . Terminals 4 | . 4 . . . . . . Botnet 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used . | . . . . . . . . Hacking Detections 16 | . 8 . 2 . . . 6 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 37 | . . . 1 . 20 . 16 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 14 | . . 1 . 1 4 . 8 Largest Group 6 | . . 1 1 1 4 4 6 Highest-Rated Group 420 | . . 31 31 31 154 154 420 Highest-Rated Ally 70 | . . 31 31 31 41 41 70 Zionite Dispatches 2 | . . . . . . . 2 Light 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks 127 | . . 11 16 . . 61 39 Total Damage 2527 | . . 145 274 . . 1361 747 Kills 25 | . . 2 6 . . 10 7 Allies Corrupted 3 | . . . . . . 1 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 64 | . . . . . . . 64 Items 64 | . . . . . . . 64 Zionite Intel Received 1 | . . . . . . . 1 Component Schematics 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 10328 | 4 1007 1126 873 924 2603 960 2831 Spaces Moved 4313 | 1 608 391 308 346 1136 421 1102 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 4313 | 1 608 391 308 346 1136 421 1102 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 190 260 260 200 200 190 Average Speed 215 | 120 147 260 260 260 228 209 198 Slowest Speed 470 | 120 260 470 260 260 260 260 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 5 Exploration Rate (%) 51 | 1 75 56 28 69 91 62 28 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . . 3 . . Spaces Dug 12 | . . . . . . . 12 Terrain Destroyed 150 | . . 5 7 2 . 5 131 Melee 8 | . . . . . . . 8 Projectile 46 | . . 5 7 2 . 5 27 AOE 96 | . . . . . . . 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4968 | 5 675 443 362 356 1150 459 1518 Wait 182 | . 9 5 3 . . . 165 Move 4306 | . 607 390 307 345 1135 420 1102 Hop . | . . . . . . . . Pick Up 76 | . 8 9 16 1 5 3 34 Fast Attach 27 | . 9 1 1 . 1 . 15 Attach 33 | . 1 . 2 . . 3 27 Detach 1 | . . 1 . . . . . Swap 46 | 1 3 6 3 . 1 4 28 Drop 75 | 4 9 2 16 1 7 6 30 Fire 193 | . 29 24 14 4 1 21 100 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick 12 | . . 5 . 5 . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . . . 8 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Discovered new exit (range 3) 784 | -10/Materials | Discovered new exit (range 16) 1012 | -10/Materials | Entered Mines 1036 | -10/Mines | Learned Materials stockpile data 1125 | -10/Mines | Assembled infested the area 1130 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1343 | -10/Mines | Learned location of Storage (-8) 1535 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1735 | -10/Mines | Discovered new exit (range 6) 1736 | -10/Mines | Met a Derelict testing a Signal Generator 1878 | -10/Mines | Discovered new exit (range 8) 1971 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2138 | -10/Mines | Entered Materials 2138 | -9/Materials | Accompanied by 1 ally 2138 | -9/Materials | Evolved 2 slots: Utility x2 2400 | -9/Materials | Build established: Scavenger-Mutant 2697 | -9/Materials | Discovered new exit (range 14) 3011 | -9/Materials | Entered Mines 3308 | -9/Mines | Learned Materials stockpile data 3355 | -9/Mines | Found a hidden stash of uninstalled traps 3746 | -9/Mines | Received a Mining Laser from a helpful Derelict 3913 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3935 | -9/Mines | Entered Zion 3935 | -7/Zion | Accompanied by 1 ally 4469 | -7/Zion | Visited the Megawrench Repair Shop 4880 | -7/Zion | Found CR-A16's Pointy Stick 5031 | -7/Zion | Learned location of Data Miner (-6) 5250 | -7/Zion | Given A8's code to call for help 5343 | -7/Zion | Learned Factory stockpile data 5400 | -7/Zion | Identified exit to Proximity Caves 5512 | -7/Zion | Received a visual enhancement algorithm 5629 | -7/Zion | Build established: Derelict-Mutant 5802 | -7/Zion | Imprinted 5804 | -7/Zion | Declared Zion's savior 6538 | -7/Zion | Entered Proximity Caves 6538 | -6/Proximity Caves | Accompanied by 4 allies 6587 | -6/Proximity Caves | Spotted B-75 Beast 6616 | -6/Proximity Caves | Allies destroyed B-75 Beast 6760 | -6/Proximity Caves | Learned Factory machine intel 7432 | -6/Proximity Caves | Discovered new exit (range 8) 7436 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7498 | -6/Proximity Caves | Entered Factory 7498 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7500 | -6/Factory | Loaded intel: 267 machine locations 7700 | -6/Factory | Zion Light squad teleported in 7742 | -6/Factory | Zion Light squad teleported in 7820 | -6/Factory | Build established: Scavenger-Mutant 7899 | -6/Factory | Found Prototype Protection 8020 | -6/Factory | Retrieved Zion intel report: Component Schematics 8105 | -6/Factory | Identified Zio. Weapon Casing 8291 | -6/Factory | Fabricated Neutron Cannon (x2) 9097 | -6/Factory | Lost 7 parts (2p1n4u) 9187 | -6/Factory | Found Prototype Launcher 9190 | -6/Factory | Found Prototype Launcher 9191 | -6/Factory | Identified Scatter Rocket Array (x2) 9194 | -6/Factory | Found Scatter Rocket Array 9414 | -6/Factory | Terminal network hard line cut 9886 | -6/Factory | Garrison activated, responded to threat 9966 | -6/Factory | Lost 4 parts (1p1n2u) 10075 | -6/Factory | Garrison activated, responded to threat 10142 | -6/Factory | Core integrity fell below 50% 10178 | -6/Factory | Lost 4 parts (1p2u1w) 10234 | -6/Factory | Build established: Mutant 10265 | -6/Factory | Crushed by falling debris 10288 | -6/Factory | Crushed by falling debris 10296 | -6/Factory | Lost 3 parts (2p1u) 10300 | -6/Factory | Crushed by falling debris 10300 | -6/Factory | Core integrity fell below 20% 10326 | -6/Factory | Crushed by falling debris 10326 | -6/Factory | System corruption reached 10% 10330 | -6/Factory | Crushed by falling debris 10330 | -6/Factory | Smashed by cave-in Last Messages --------------- 10278_ Sneak attack on U-05 Engineer. 10278_ Destroyed Lgt. Ion Engine. 10284_ U-05 Engineer builds a Wall. 10288_ The unstable cave ceiling collapses. 10288_ Crushed by falling debris. 10298_ 4VGJUQYKAV%JCM&GZXS1:UMG: J6NB7A,&1#IWW 10300_ The unstable cave ceiling collapses. 10300_ Crushed by falling debris. 10300_ Proton Cannon destroyed. 10303_ U-05 Engineer builds a Wall. 10326_ The unstable cave ceiling collapses. 10326_ Crushed by falling debris. 10326_ CR-A16's Pointy Stick destroyed. 10326_ System corrupted by crushing effect (+3). 10326_ Energy Well destroyed. 10326_ System corrupted by crushing effect (+1). 10330_ The unstable cave ceiling collapses. 10330_ Crushed by falling debris. 10330_ Bore Cannon destroyed. 10330_ System corrupted by crushing effect (+4). 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""" #?? ????????????## | | "?"""""?"""""???????""R" """ #?????????????????? | | "?"""""?"""""?????# "" " """ #?????????????????? | | ??????????????????# #?????????????????? | | ???????????????????? """ """ #?????????????????? | | ??????????????????? """ """? #?????????????????# | | ?????????????????????""" """?? #????????????????? | | ??????????????????????? ??????????????????????# | | ??????????????????????? ??????????????????????# | | ??????????????????????? ???????????????????????# | | ??????????????????????? ???????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ""???*=]?????????????????????????????????????????# | | ""???*]]?????????????????????????????????????????# | | ""???*]?????????????????????????????????????###### | | ????????????????????????????????????????????# | | ""?"""?"""??????????????????????????????????# | | ""?"""?"""??????????????????????????????????# | | ""?"""?"""??????!???????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 65 Energy Generation 40 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Energy Filtering 30 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Imp. Launcher Guidance Computer | -7/Zion | Archive Power Maul | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Slug Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Imp. Carbon-fiber Leg | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Carbon-fiber Leg | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Remote Datajack | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Neutron Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermicDirtyCasing Manual? 0 Play Time 01:30:31 Cumulative 791.9 hours Start 2022.03.26 @ 00:15:55 End 2022.03.26 @ 02:54:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 148 Rogue 1 Adventurer 147 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa56fce-7eb9-4f3c-8662-ea8a16d80cb9