Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 11:35:04 Player: gabr Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1350) 1350 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 3872 Bonus ------- Pacifist 200 High Alert Combat Kills 52 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 86/275 System Corruption 0% Temperature Critical (707) Movement Walking (110) Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Shotgun > --- INVENTORY (10) --- Light Nuclear Core Cooling System Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Armor Integrity Analyzer Medium Armor Plating Hardened Medium Armor Plating High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Shotgun Grenade Launcher > --- INVENTORY -------- Deuterium Engine Armored Wheel Cooling System Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Armor Integrity Analyzer Medium Armor Plating Hardened Medium Armor Plating High-powered Shotgun [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 61 | 7 7 27 4 16 Power 6 | 1 . 2 1 2 Engine 6 | 1 . 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 . 14 . 5 Treads . | . . . . . Leg 9 | 2 . 3 . 4 Wheel 12 | . . 11 . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 4 3 2 Device 1 | . . . 1 . Storage 2 | 1 . 1 . . Processor 4 | . 2 1 1 . Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 22 | 3 5 7 . 7 Energy Gun 7 | 1 1 2 . 3 Energy Cannon 2 | . . . . 2 Ballistic Gun 6 | 2 2 1 . 1 Ballistic Cannon 5 | . 1 4 . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . . 1 . 10 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 6 | . . . . 6 Highest Loss Streak 4 | . . 1 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 98 87 90 94 Engine 10 | . 14 11 9 8 Leg 17 | . 28 16 . 15 Wheel 14 | . . 15 36 18 Storage 10 | . 14 11 9 9 Processor 6 | . 13 1 9 9 Protection 7 | . . 9 7 9 Energy Gun 5 | . 4 4 . 9 Energy Cannon 1 | . . . . 3 Ballistic Gun 5 | . 13 4 . 4 Ballistic Cannon 9 | . 9 13 18 3 Launcher 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 38 | 13 15 31 34 38 Greatest Support 49 | 20 20 48 48 49 Greatest Overweight (x) 3 | 3 . 2 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 2 7 10 10 10 Average Carried 8 | . 4 9 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 7 10 10 9 Class Distribution -------------------- 58% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1426 | 206 . 729 . 491 Remotely . | . . . . . Salvage Created 1271 | . . 652 . 619 Parts 72 | . . 43 . 29 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 30 | . . 15 . 15 Guns 10 | . . 4 . 6 Cannons 15 | . . 11 . 4 AOE 5 | . . . . 5 Classes Destroyed 12 | . . 11 . 1 Worker 4 | . . 4 . . Builder 2 | . . 2 . . Tunneler 1 | . . 1 . . Hauler 2 | . . 2 . . Recycler 1 | . . 1 . . Mechanic 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 3 | . . 3 . . Grunt 14 | . . 7 . 7 Duelist 2 | . . 2 . . Sentry 7 | . . 3 . 4 Specialist 4 | . . . . 4 Best Kill Streak 7 | . . 7 . 4 Combat Bots Only 4 | . . 3 . 4 Max Kills in Single Turn 1 | . . 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 189 | . . 67 . 122 Missed 40 | . . 16 . 24 Damage Taken 2746 | . . 681 . 2065 Core 630 | . . 46 . 584 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 78 | . . 78 . . Core Remaining (%) 96 | 100 100 88 . . Volleys Fired 144 | . 7 68 . 69 Largest 3 | . 2 2 . 3 Hottest 148 | . 70 104 . 148 Shots Fired 263 | . 9 121 . 133 Gun 127 | . 9 50 . 68 Cannon 126 | . . 71 . 55 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 137 | . 7 83 . 47 Thermal 116 | . 2 38 . 76 Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 5 7 . 13 Robot Miss Streak 4 | . 1 4 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 159 | . 6 81 . 72 Core Hits 103 | . . 67 . 36 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 3 | . . . . 3 Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2973 | . 57 1304 . 1612 Guns 980 | . 57 416 . 507 Cannons 1506 | . . 888 . 618 Explosions 487 | . . . . 487 Melee . | . . . . . Ramming . | . . . . . Kinetic 1476 | . 44 959 . 473 Thermal 1010 | . 13 345 . 652 Explosive 487 | . . . . 487 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . 3 . 17 Projectiles 10 | . . 3 . 7 Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks 16 | . . 16 . . Impact . | . . . . . Kinetic 13 | . . 13 . . Secondary 3 | . . 3 . . Self-Inflicted Damage 137 | . . 84 . 53 Shots 3 | . . 1 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 707 | . 40 407 . 707 Average Temperature 154 | . 20 85 . 214 Received Heat Transfer 687 | . . 165 . 522 Effects 31 | . . 3 . 28 Shutdowns 5 | . . 1 . 4 Energy Bleed 7 | . . . . 7 Interference 6 | . . 2 . 4 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 2243 | . 37 430 . 1776 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 474 | . 30 417 180 474 Initial 176 | . . 12 176 117 Average 174 | . 22 150 176 289 Maximum Alert Level 2 | . . 2 . 2 Low Security (%) 60 | 100 100 66 100 30 Level 1 21 | . . 18 . 38 Level 2 17 | . . 15 . 31 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 2 20 . 16 Peak Tracking Total 4 | . 2 4 . 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 3 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 4 3 1 1 Terminals 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 9 5 1 3 Successful 9 | . 3 5 1 . Failed 9 | . 6 . . 3 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 11 | . 5 3 . 3 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 3 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2581 | 78 374 1179 73 877 Spaces Moved 1648 | 56 286 651 74 581 Core 11 | 11 . . . . Treads . | . . . . . Legs 917 | 45 286 353 . 233 Wheels 720 | . . 298 74 348 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 80 90 90 Average Speed 118 | 119 120 133 90 104 Slowest Speed 270 | 200 120 260 90 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 39 43 11 50 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . 34 . 36 Melee . | . . . . . Projectile 3 | . . 3 . . AOE 67 | . . 31 . 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2030 | 64 307 844 80 735 Wait 107 | . 1 65 . 41 Move 1644 | 55 285 650 73 581 Hop . | . . . . . Pick Up 20 | 1 3 8 1 7 Fast Attach 37 | 6 5 18 1 7 Attach 11 | 1 . 2 1 7 Detach 9 | 1 4 2 1 1 Swap 13 | . 2 7 2 2 Drop 32 | . . 24 1 7 Fire 144 | . 7 68 . 69 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 7) 451 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x2 1156 | -9/Materials | Discovered new exit (range 3) 1326 | -9/Materials | Repaired Imp. Light Cannon 1395 | -9/Materials | Build established: Scavenger-Mutant 1553 | -9/Materials | Identified exit to Materials 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1704 | -8/Materials | Identified exit to Garrison 1705 | -8/Materials | Entered Garrison 1785 | -8/Garrison | Triggered checkpoint 1915 | -8/Garrison | Lost 4 parts (4w) 1952 | -8/Garrison | Triggered checkpoint 2236 | -8/Garrison | Triggered checkpoint 2280 | -8/Garrison | Triggered checkpoint 2342 | -8/Garrison | Core integrity fell below 50% 2579 | -8/Garrison | Core integrity fell below 20% 2583 | -8/Garrison | Core destroyed Last Messages --------------- 02556_ G-47 Trooper destroyed. 02558_ Critical hit (Burn: +37). 02573_ Power failure, Lgt. Angular Momentum Engine shutdown. 02573_ Overheating: Energy bleed (-31). 02573_ Lgt. Angular Momentum Engine destroyed. 02575_ VSS Leg broken. 02575_ Overheating: Short circuit. 02577_ Overheating: Core damaged (-93). 02577_ G-50 Soldier heat damages Carbon-fiber Leg, Adv. Heat Sink, Carbon-fiber Leg, Lgt. Angular Momentum Engine. 02579_ Overheating: Core damaged (-99). 02580_ Overheating: Med. Laser damaged (-14). 02580_ Overheating: Broken VSS Leg damaged (-15). 02580_ Overheating: Hrd. Medium Armor Plating damaged (-18). 02580_ Destroyed Carbon-fiber Leg. 02581_ Overheating: Energy bleed (-9). 02581_ G-50 Soldier overheating. 02582_ Overheating: Energy bleed (-8). 02582_ Med. Laser destroyed. 02583_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????## #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ! ????????????????????? | | ????????????????????????# [%#????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???###################### #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# ######################????????????????????? | | ???# #?????# #????????????????????????????????? | | ???# ####### #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# ####### #????????????????????????????????? | | #### #?????# #????????????????????????????????? | | ## #?????# #????????????????????????????????? | | ## #?????# #????????????????????????????????? | | ####### #????????????????????????????????? | | " #????????????????????????????????? | | # #????????????????????????????????? | | ## ##########????????????????????????????????? | | ## #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattlePortableBoregun Manual? 0 Play Time 00:22:25 Cumulative 76.2 hours Start 2024.04.10 @ 10:50:22 End 2024.04.10 @ 11:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2496bfaa-318a-4752-bada-d5470118a5eb