Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.05 @ 10:47:08 Player: Vectis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (100) 500 Value Destroyed (3455) 3455 Prototype IDs (57) 1140 Alien Tech Used (2) 400 Bonus (9784) 9784 TOTAL SCORE: 25379 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 573 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Cogmind --------- Core Integrity 1271/1600 Matter 146/300 Energy 171/400 System Corruption 2% Temperature Cool (24) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Field Propulsion Array Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Compact Battery Advanced Visual Processing Unit Makeshift Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Target Analyzer Advanced ECM Suite Experimental Cloaking Device > --- WEAPON (3) ------- Micro-nuke Launcher > --- INVENTORY (8) ---- Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Plasma Sword Explosive Trap Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Cooled Impulse Thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Compact Battery Compact Battery Advanced Visual Processing Unit Makeshift Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Target Analyzer Advanced Transmission Jammer Advanced ECM Suite Experimental Cloaking Device > --- WEAPON ----------- Zionite Phaser-M Compact Linear Accelerator Plasma Sword > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Q-thruster Cooled Impulse Thruster Advanced Sensor Array Explosive Trap [Rating: 158] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Linear Gravjet Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Cooled Impulse Thruster Utility Targeting Computer Device Makeshift Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Ballistic Cannon Compact Linear Accelerator Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Utility 13 | . . . . 2 2 . . . . 2 . . . . 2 . . . . 1 . . . . . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 223 | 6 5 . 6 30 3 8 3 . 3 16 1 . 7 7 12 6 21 10 1 3 5 2 13 . 11 23 11 10 Power 12 | 1 . . . 2 . . . . 1 1 . . . . . . 1 . . . . . . . 1 2 2 1 Engine 5 | 1 . . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 . . . Core 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 Propulsion 53 | 2 2 . 1 9 . 2 1 . . 5 1 . . . 3 . 4 4 . 1 2 1 2 . 4 3 3 3 Treads 9 | . 2 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 . . . 3 . 1 . . . . . . . . . . 2 . . . . . . . . . . . Wheel 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . 1 . . 4 1 . . . 3 . 2 1 . . . . . . . . 1 . Flight 21 | . . . . . . . . . . . . . . . . . . 3 . 1 2 1 2 . 4 3 2 3 Utility 78 | 1 1 . 1 9 3 . 1 . . 7 . . 2 3 3 . 7 4 1 1 2 1 8 . 3 12 5 3 Device 42 | . 1 . . 4 1 . 1 . . 1 . . 2 2 2 . 6 2 1 1 . . 7 . 2 4 4 1 Storage 7 | 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 2 Processor 24 | . . . . 3 2 . . . . 4 . . . 1 1 . 1 . . . 1 1 1 . 1 8 . . Hackware 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 . 4 10 . 6 1 . 2 3 . . 5 4 6 6 9 2 . 1 1 . 3 . 3 6 1 3 Energy Gun 16 | 2 2 . 2 3 . . . . . . . . . . . . 3 . . . . . . . 1 2 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 40 | . . . 1 6 . 5 1 . 2 3 . . 4 3 3 3 3 1 . . 1 . 1 . 1 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . . . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . 1 . 1 . . . . . . . . 3 3 3 1 . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 1 . . . . . 2 . . 2 1 . . . 4 . . . . 5 . 1 3 3 2 Parts Lost 55 | . . . 1 . . 2 . . . . 1 . . 1 . . 17 . . 1 5 3 . . 1 13 2 8 Power 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 1 Propulsion 15 | . . . . . . . . . . . 1 . . . . . 5 . . . 1 2 . . . 4 1 1 Utility 20 | . . . . . . . . . . . . . . 1 . . 7 . . . 2 1 . . 1 4 1 3 Weapon 15 | . . . 1 . . 2 . . . . . . . . . . 4 . . 1 2 . . . . 2 . 3 Highest Loss Streak 9 | . . . 1 . . 2 . . . . 1 . . 1 . . 9 . . 1 5 3 . . 1 6 1 8 Average Slot Usage (%) 94 | . 96 100 99 99 100 98 92 92 92 94 93 93 92 92 98 100 85 91 100 88 90 82 91 100 97 94 87 89 Engine 5 | . 14 14 11 5 7 7 7 7 7 6 6 6 6 6 5 5 2 . . . . . . . 3 3 . . Core 1 | . . . . 3 . . . . . . . . . . . . 2 5 5 5 5 5 5 5 4 . . . Treads 4 | . 19 28 33 24 . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 7 . . 2 23 19 4 . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 2 7 7 11 13 13 13 13 15 17 9 5 . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . 3 17 15 20 18 19 21 22 20 19 16 Device 10 | . 11 14 . 15 8 7 7 7 7 9 6 6 5 10 18 17 15 19 12 15 15 7 8 10 10 14 16 14 Storage 6 | . 14 14 22 10 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 2 11 Processor 29 | . . . . 9 29 30 30 30 30 34 40 40 40 35 33 35 30 29 29 26 26 29 34 36 31 31 35 31 Energy Gun 3 | . 28 28 25 5 . . . . . . . . . . . . 4 11 11 7 2 . . . . 1 2 3 Ballistic Gun 13 | . . . 1 18 23 22 23 23 23 19 20 20 19 19 16 15 7 . . . 2 . 2 5 3 1 . . Slashing Weapon 1 | . . . . 2 . . . . . . . . . . . . 2 4 5 5 5 5 5 5 6 7 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 16 16 22 28 28 29 31 31 31 35 35 35 36 40 45 44 45 30 27 28 31 22 40 40 45 55 44 62 Greatest Support 71 | 20 46 46 69 69 45 45 28 28 28 44 39 39 39 39 40 36 36 27 27 32 32 32 40 40 55 58 58 71 Greatest Overweight (x) 2 | . . . . . . 1 1 1 1 1 . . . 1 1 1 1 2 . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . 1 1 . . . . . 1 1 . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 7 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 6 8 Most Carried 8 | 4 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 5 6 4 6 7 7 7 8 8 7 7 7 7 7 7 7 5 5 7 7 7 7 7 8 7 7 6 7 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 8 8 Final Carried 8 | 4 6 6 5 8 8 8 8 8 8 8 7 8 8 8 8 8 5 8 8 7 8 8 8 8 8 4 6 7 Class Distribution -------------------- 27% | Gunner 16% | Messiah-Gunner 11% | Scavenger-Gunner 10% | Messiah-Sprinter 8% | Mutant 7% | Messiah-Ninja 7% | Messiah-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Ninja | -2/Research Messiah-Ninja | -2/Testing Messiah-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 3906 | 206 104 . 78 796 83 377 30 . 52 364 77 12 75 268 . 182 290 200 35 . 66 10 135 . 123 199 114 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5141 | . 104 . 357 1291 61 512 . . 23 454 54 . . 286 . 99 402 298 29 46 78 . . . 170 427 436 14 Parts 246 | . 7 . 11 74 6 27 . . 3 27 . . . 12 . 10 22 3 3 1 6 . . . 6 17 9 2 Haulers Intercepted 7 | . . . 2 3 . . . . . 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . 24 . . 5 . 10 5 . 16 . 10 16 1 2 . 4 . 15 . . . . . Prevented 25 | . . . . . . . . . . . 2 . . 2 . . . . 1 . . . 20 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 66 | . . . 4 18 1 11 . . 1 4 1 . . 6 . 4 7 . 1 . 3 . . . 1 4 . . Melee 15 | . . . . 5 . . . . . . . . . . . . 2 . . . 3 . . . 1 4 . . Guns 51 | . . . 4 13 1 11 . . 1 4 1 . . 6 . 4 5 . 1 . . . . . . . . . Classes Destroyed 12 | . 2 . 3 5 . . . . . 1 . . . . . . . . . 1 . . . . . . . . Worker 7 | . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . 1 1 1 Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . 2 3 . . . . . 2 . . . . . . . . . . . . . . . . . . Recycler 8 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 2 . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 1 1 . Swarmer 22 | . . . . 3 . 7 . . 1 2 . . . 1 . 4 . . 1 . 3 . . . . . . . Grunt 19 | . . . 2 8 . 4 . . . . . . . 2 . . 3 . . . . . . . . . . . Sentry 14 | . . . 2 6 1 . . . . 1 . . . 1 . . . . . . . . . . 1 2 . . Hunter 6 | . . . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . 2 . . Programmer 5 | . . . . . . . . . . 1 . . . 2 . . 2 . . . . . . . . . . . Best Kill Streak 5 | . 1 . 5 4 1 4 . . 1 2 1 . . 4 . 4 3 . 1 1 3 . . . 2 2 5 1 Combat Bots Only 4 | . . . 2 4 1 4 . . 1 2 1 . . 4 . 4 3 . 1 . 3 . . . 1 2 . . Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . . 1 2 1 . . 1 . 2 1 . 1 1 1 . . . 1 1 1 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Damage Taken 7765 | . . . 404 751 80 766 . . 49 103 123 12 . 535 . 59 1362 . 21 55 318 257 17 . 109 1396 143 1205 Core 1219 | . . . 38 32 . 116 . . 15 5 12 . . 59 . . 202 . . 30 42 86 . . . 226 27 329 Absorbed by Shields 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . Core Remaining (%) 88 | 100 . 100 90 94 . . . . 81 . . . . 91 . . . . 79 . . . . 86 100 . 75 79 Volleys Fired 204 | . 6 . 20 49 3 33 . . 2 17 6 1 . 16 . 2 19 . 1 1 . . 1 . 7 12 . 8 Largest 3 | . 2 . 3 3 3 3 . . 3 3 3 3 . 3 . 3 3 . 2 1 . . 1 . 1 2 . 2 Hottest 195 | . 130 . 195 153 75 83 . . 71 74 74 74 . 92 . 91 126 . 113 150 . . 30 . 33 106 . 143 Shots Fired 523 | . 12 . 47 144 9 99 . . 6 51 18 3 . 45 . 6 49 . 2 1 . . 1 . 7 13 . 10 Gun 511 | . 12 . 46 144 9 99 . . 6 51 18 3 . 43 . 6 49 . 2 1 . . . . 7 13 . 2 Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 9 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . 6 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 416 | . . . 5 117 9 99 . . 6 51 18 3 . 43 . 6 48 . . . . . . . 7 2 . 2 Thermal 66 | . 6 . 39 17 . . . . . . . . . . . . 1 . 2 1 . . . . . . . . Explosive 9 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . 6 Electromagnetic 18 | . 6 . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . Phasic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 2 Robot Hit Streak 15 | . 3 . 13 14 3 9 . . 4 9 7 . . 9 . 9 15 . 2 . . . 3 . 5 10 . 1 Robot Miss Streak 4 | . 1 . 2 3 1 4 . . 1 2 1 . . 2 . . 1 . . . . . . . 1 . . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . Secondary Targets 11 | . . . 1 1 . 4 . . . 1 . . . 1 . 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 . . . 1 . 1 1 . . . . . . . . . . . Shots Hit Robots 422 | . 7 . 30 119 5 46 . . 4 32 14 . . 30 . 5 47 10 1 3 6 . 1 . 18 30 10 4 Core Hits 196 | . 3 . 12 45 3 22 . . 2 19 4 . . 19 . 5 23 3 1 1 3 . . . 4 15 5 7 Critical Hits 10 | . . . . 1 . . . . 1 4 . . . 2 . . . . . . . . . . . . 2 . Critical Kills 6 | . . . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Melee Attacks 206 | . . . . 21 . 2 . . . . . . . . 3 13 27 10 10 6 20 1 . 12 23 36 14 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 206 | . . . . 21 . 2 . . . . . . . . 3 13 27 10 10 6 20 1 . 12 23 36 14 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . Damage Inflicted 12397 | . 97 . 502 2242 48 826 . . 59 586 179 . . 835 . 120 1087 1292 17 199 289 . . . 782 1538 1005 694 Guns 5428 | . 97 . 484 1386 48 826 . . 59 586 179 . . 723 . 120 787 . 17 . . . . . 69 47 . . Cannons 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Explosions 787 | . . . 18 . . . . . . . . . . 112 . . . . . . . . . . . 212 . 445 Melee 6110 | . . . . 856 . . . . . . . . . . . . 300 1292 . 199 289 . . . 713 1279 1005 177 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4618 | . . . 34 1090 48 826 . . 59 586 179 . . 723 . 120 765 . . . . . . . 69 47 . 72 Thermal 721 | . 65 . 450 167 . . . . . . . . . . . . 22 . 17 . . . . . . . . . Explosive 575 | . . . 18 . . . . . . . . . . 112 . . . . . . . . . . . . . 445 Electromagnetic 373 | . 32 . . 129 . . . . . . . . . . . . . . . . . . . . . 212 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6110 | . . . . 856 . . . . . . . . . . . . 300 1292 . 199 289 . . . 713 1279 1005 177 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 3 . . . . . . . . . 4 . . 10 10 10 . . . . . . 2 2 2 Average Corruption 4 | . . . . 2 . . . . . . . . . 3 . . 7 10 10 . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . 16 . . . . . . . . . 2 . . 24 12 11 . . . . . . 1 3 3 Message Errors 18 | . . . . 3 . . . . . . . . . 2 . . 7 2 2 . . . . . . 1 1 . Matter Fused 11 | . . . . . . . . . . . . . . . . . 4 4 3 . . . . . . . . . Heat Flow Errors 6 | . . . . 2 . . . . . . . . . . . . 2 . 2 . . . . . . . . . Energy Discharges 7 | . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 7 | . . . . 2 . . . . . . . . . . . . 3 1 . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . 2 1 4 . . . . . . . . . Targeting Errors 13 | . . . . 6 . . . . . . . . . . . . 3 3 . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overflow Damage 902 | . . . . 19 . . . . . . . . . . . . 12 272 . 91 32 . . . 96 . 349 31 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 902 | . . . . 19 . . . . . . . . . . . . 12 272 . 91 32 . . . 96 . 349 31 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 518 | . 69 . 518 336 90 243 . . 32 40 20 20 . 48 . 15 283 . 234 191 . 1 . . 1 144 306 46 Average Temperature 100 | . 29 . 236 89 52 71 . . 17 15 14 14 . 20 . 10 106 . 102 106 . 1 . . 1 62 167 23 Received Heat Transfer 827 | . . . 93 243 36 126 . . . 12 . 20 . 72 . . 150 . 12 . . . . . 18 45 . . Effects 21 | . . . 13 4 . . . . . . . . . . . . . . 3 . . . . . . . 1 . Shutdowns 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 6 | . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1665 | . 148 . 1036 407 . . . . . . . . . . . . 37 . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Peak Influence 474 | . 55 21 178 460 255 . . . . 103 . . . . 113 . . . . 40 . . . . 474 387 226 185 Average Influence 139 | . 32 21 72 246 222 . . . . 43 . . . . 111 . . . . 14 . . . . 64 300 145 147 Maximum Alert Level 2 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . 2 1 1 . Low Security (%) 68 | 100 100 100 100 29 . . . . . 100 . . . . 100 . . . . 100 . . . . 93 11 78 100 Level 1 27 | . . . . 58 100 . . . . . . . . . . . . . . . . . . . . 88 21 . Level 2 3 | . . . . 12 . . . . . . . . . . . . . . . . . . . . 6 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . 4 . . . . . 5 . . . . . . . . . 2 . . . . . 3 4 2 Investigation 11 | . . . . 3 . . . . . 1 . . . . . . . . . 2 . . . . . 2 2 1 Extermination 5 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 1 . Reinforcement 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 11 | . . . 2 1 . . . . . 3 . 1 . . . . . . . 2 . . . . 1 1 . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 208 | . 5 . 9 21 1 14 . . 3 9 2 1 . 10 . 4 9 . 5 15 7 16 7 . 4 41 13 12 Peak Tracking Total 23 | . 2 . 5 4 1 4 . . 3 4 2 1 . 9 . 4 4 . 5 10 4 11 12 . 1 23 8 6 Tactical Retreats 23 | . . . . 1 . 1 . . . 2 . . . . . . 2 . 3 1 3 3 1 . . 3 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Triggered 15 | . . . . . . . . . . . 3 . . 2 . . 1 . . . 1 . 6 . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 5 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 62 | . 1 . 3 5 2 . . 4 . 15 . . . 1 1 . 1 7 . . . . 10 . 3 5 3 1 Terminals 18 | . 1 . 3 3 1 . . . . 9 . . . 1 . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 1 . Repair Stations 5 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . Garrison Access 6 | . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 . 1 Total Hacks 198 | . 2 . 7 21 3 . . 25 . 38 . . . 9 1 . 1 28 . . . . 32 . 12 10 7 2 Successful 152 | . 1 . 4 11 1 . . 25 . 24 . . . 9 . . 1 28 . . . . 32 . 10 3 3 . Failed 46 | . 1 . 3 10 2 . . . . 14 . . . . 1 . . . . . . . . . 2 7 4 2 Catastrophic 9 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 2 . 5 10 2 . . . . 19 . . . . . . . . . 3 . . 1 . 10 16 13 7 Terminals 62 | . 2 . 7 15 2 . . . . 27 . . . 9 . . . . . . . . . . . . . . Fabricators 15 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 5 2 . Repair Stations 12 | . . . . 2 . . . . . 5 . . . . . . . . . . . . . . 1 . 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 7 1 1 . Garrison Access 12 | . . . . 4 . . . . . 1 . . . . 1 . . . . . . . . . . 4 . 2 Terminal Hacks 110 | . 1 . 2 4 . . . 25 . 8 . . . 9 . . 1 28 . . . . 32 . . . . . Record 62 | . . . . . . . . 11 . 2 . . . 9 . . . 16 . . . . 24 . . . . . Part Schematic 12 | . . . . . . . . 7 . 1 . . . . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 14 | . . . . . . . . 3 . 1 . . . . . . . 4 . . . . 6 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Unreport Threat 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 3 3 2 . Load Schematic 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 2 1 . Build 6 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 1 . Repair Station Hacks 5 | . . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . 1 . Scan Component 4 | . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Analyze 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 2 6 1 . . . . 8 . . . . . . . . . . . . . . . . . . Terminals 15 | . . . 2 4 1 . . . . 8 . . . . . . . . . . . . . . . . . . Track 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Botnet 10 | . . . 2 3 . . . . . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 1 . 3 5 2 . . . . 14 . . . 1 1 . . . . . . . . . 3 5 2 1 Full Trace Events 6 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Matter 537 | . . . . . . . . . . 537 . . . . . . . . . . . . . . . . . . Time 143 | . . . . . . . . . . 143 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 31 | . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 7 . 1 . . . . . . . 4 . . . . . . 3 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Matter 1148 | . . . . . . . . . . . . . . . . . . . . . . . . . 636 256 256 . Time 360 | . . . . . . . . . . . . . . . . . . . . . . . . . 168 128 64 . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 16 . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total Allies 33 | . . . . . . . . . 1 8 . 3 4 . . . . . . 3 . . . . 1 5 2 6 Largest Group 7 | . . . . . . . . . 1 5 . 3 7 7 . . . . . 3 1 . . . 1 2 2 3 Highest-Rated Group 512 | . . . . . . . . . 94 191 . 75 230 230 . . . . . 117 39 . . . 31 244 188 512 Highest-Rated Ally 268 | . . . . . . . . . 94 94 . 25 40 40 . . . . . 39 39 . . . 31 122 94 268 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . 2 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 25 | . . . . . . . . . . 3 . . 3 3 . 2 . . . . . . . . 10 4 . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 2 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 9 | . . . . . . . . . . 3 . . 2 2 . 2 . . . . . . . . . . . . Ally Attacks 72 | . . . . . . . . . 3 20 . 3 . 15 . . . . . 3 . . . . . 2 14 12 Total Damage 2796 | . . . . . . . . . 145 302 . 66 . 1011 . . . . . 62 . . . . . 132 507 571 Kills 18 | . . . . . . . . . 2 3 . 1 . 6 . . . . . 1 . . . . . . 3 2 Allies Corrupted 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 . 2 . 1 3 . . . . 1 . 1 . 1 . . . . . . . Drone Launches 26 | . . . . . . . . . . 14 . . 2 . 2 2 . . . . . . 6 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 11476 | 71 221 77 354 1184 227 661 392 87 383 1188 502 705 702 377 305 681 897 205 160 72 174 84 309 168 320 451 316 203 Spaces Moved 13094 | 51 119 49 171 561 172 470 355 80 333 1380 838 832 1082 472 245 470 579 191 446 185 464 276 803 261 600 792 459 358 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 790 | . 81 49 171 489 . . . . . . . . . . . . . . . . . . . . . . . . Legs 696 | 47 38 . . 72 172 366 . . . . . . . . . . 1 . . . . . . . . . . . Wheels 1165 | . . . . . . 104 355 80 333 293 . . . . . . . . . . . . . . . . . . Hover 5719 | . . . . . . . . . . 1087 838 832 1082 472 245 470 578 114 . . . . . . . . 1 . Flight 4720 | . . . . . . . . . . . . . . . . . . 77 446 185 464 276 803 261 600 792 458 358 Fastest Speed 23 | 50 120 160 160 120 120 100 100 110 110 52 56 56 56 56 111 112 70 29 29 27 27 24 26 26 24 24 24 23 Average Speed 65 | 114 147 160 160 146 120 117 108 110 110 65 56 56 56 58 111 112 117 84 29 28 27 27 27 26 25 25 25 25 Slowest Speed 180 | 120 160 160 160 160 120 120 110 110 110 121 56 56 56 111 116 112 130 175 29 29 29 30 30 26 26 28 180 28 Overloaded Moves 55 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . 35 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 27 | . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . 1 15 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 48 | 3 23 20 25 40 4 55 58 70 54 52 82 84 90 86 6 90 70 62 68 7 72 53 92 49 15 32 36 14 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . . . . . . . 1 . . . . 1 1 . . . 3 . . . . 1 . 3 . . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . . . 2 7 . 2 . 2 2 3 3 . 1 . . 1 . 3 1 . 1 . . . . Spaces Dug 90 | . . . . . . 2 . . . . . . . . 3 13 17 . 10 3 3 . . 12 6 14 2 5 Terrain Destroyed 133 | . . . 4 . . 3 . . . . . . . 23 3 13 18 . 10 3 3 . . 12 6 26 2 7 Melee 81 | . . . . . . 2 . . . . . . . . 3 13 17 . 10 2 3 . . 12 5 7 2 5 Projectile 18 | . . . . . . 1 . . . . . . . 1 . . 1 . . 1 . . . . 1 11 . 2 AOE 34 | . . . 4 . . . . . . . . . . 22 . . . . . . . . . . . 8 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total 15380 | 60 155 48 210 834 189 539 362 79 347 1643 859 1069 1178 538 268 598 724 222 464 193 499 281 887 342 733 980 633 446 Wait 1426 | . 10 . 10 120 10 19 . . 7 189 15 211 79 34 5 105 74 . 4 . 10 2 61 70 86 117 139 49 Move 13011 | 50 118 48 170 560 171 469 354 79 332 1379 837 831 1081 471 244 469 577 190 445 181 461 275 795 260 597 762 448 357 Hop 25 | . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . 1 14 5 . Pick Up 97 | 4 7 . 2 20 1 3 2 . . 13 . 3 3 3 . 1 4 4 1 . . 1 3 . 4 6 7 5 Fast Attach 126 | 6 5 . 2 18 1 2 1 . 2 12 . . 4 5 4 . 9 9 1 2 3 1 8 . 5 10 7 9 Attach 54 | . . . 3 7 2 2 2 . . 3 1 . 2 2 2 . 8 . . 1 1 1 2 . 2 9 3 1 Detach 13 | . . . . . 1 . . . . 3 . . . . 2 . 1 . . . 1 . 1 . . 3 . 1 Swap 45 | . . . 1 5 . 4 . . 1 1 . . 1 . 6 6 4 2 . . 1 . 3 . 4 5 1 . Drop 143 | . 9 . 2 34 . 5 3 . 3 19 . 2 7 7 1 1 . 7 2 . 1 . 8 . 9 7 8 8 Fire 204 | . 6 . 20 49 3 33 . . 2 17 6 1 . 16 . 2 19 . 1 1 . . 1 . 7 12 . 8 Melee 191 | . . . . 21 . 2 . . . . . . . . 3 13 27 10 10 6 20 1 . 12 18 26 14 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 4 . . Rewire 21 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Miscellaneous 12 | . . . . . . . . . . 7 . . 1 . 1 1 . . . . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res x2 / *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 12) 293 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 322 | -10/Mines | Discovered new exit (range 12) 340 | -10/Mines | Discovered new exit (range 9) 370 | -10/Mines | Entered Materials 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 615 | -9/Materials | Discovered new exit (range 15) 724 | -9/Materials | Entered another Materials area 724 | -8/Materials | Evolved 2 slots: Utility x2 1635 | -8/Materials | Build established: Skirmisher 1904 | -8/Materials | Discovered new exit (range 4) 1907 | -8/Materials | Identified exit to Factory 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Utility x2 2063 | -7/Factory | Discovered new exit (range 10) 2078 | -7/Factory | Identified exit to Lower Caves 2135 | -7/Factory | Entered Lower Caves 2244 | -7/Lower Caves | Build established: Gunner 2778 | -7/Lower Caves | Discovered new exit (range 10) 2793 | -7/Lower Caves | Identified exit to Lower Caves 2796 | -7/Lower Caves | Entered another Lower Caves area 2934 | -7/Lower Caves | Learned Factory stockpile data 3181 | -7/Lower Caves | Discovered new exit (range 7) 3186 | -7/Lower Caves | Identified exit to Data Miner 3188 | -7/Lower Caves | Entered Data Miner 3188 | -7/Data Miner | Discovered new exit (range 6) 3209 | -7/Data Miner | Met Data Miner 3231 | -7/Data Miner | Learned location of Section 7 (-2) 3231 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3252 | -7/Data Miner | Received God Mode back door access code from Data Miner 3274 | -7/Data Miner | Identified exit to Proximity Caves 3275 | -7/Data Miner | Entered Proximity Caves 3362 | -6/Proximity Caves | Build established: Scavenger-Gunner 3546 | -6/Proximity Caves | Escorted by Enhanced Grunt 3624 | -6/Proximity Caves | Discovered new exit (range 15) 3642 | -6/Proximity Caves | Learned 8 Factory zone layouts 3644 | -6/Proximity Caves | Learned Factory trap positions 3655 | -6/Proximity Caves | Identified exit to Factory 3658 | -6/Proximity Caves | Entered Factory 3658 | -6/Factory | Accompanied by 1 ally 3658 | -6/Factory | Evolved 2 slots: Utility x2 3660 | -6/Factory | Loaded intel: 92 trap records 3848 | -6/Factory | Repaired Med. Storage Unit 3960 | -6/Factory | Incoming investigation squad redirected 4110 | -6/Factory | Fabricated G-50 Soldier? 4602 | -6/Factory | Fabricated S-27 Virus? 4764 | -6/Factory | Discovered new exit (range 10) 4800 | -6/Factory | Identified exit to Lower Caves 4846 | -6/Factory | Entered Lower Caves 4898 | -6/Lower Caves | Build established: Gunner 5211 | -6/Lower Caves | Encountered a Warlord checkpoint 5222 | -6/Lower Caves | Learned location of 1 exit from Factory 5342 | -6/Lower Caves | Discovered new exit (range 13) 5347 | -6/Lower Caves | Identified exit to Lower Caves 5348 | -6/Lower Caves | Entered another Lower Caves area 5348 | -6/Lower Caves | Discovered new exit (range 11) 5354 | -6/Lower Caves | Identified exit to Factory 5370 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5390 | -6/Lower Caves | Learned Factory security intel 5654 | -6/Lower Caves | Encountered a Warlord checkpoint 5839 | -6/Lower Caves | Learned Factory terminal intel 5841 | -6/Lower Caves | Learned Factory garrison access intel 6026 | -6/Lower Caves | Discovered new exit (range 14) 6033 | -6/Lower Caves | Identified exit to Zion 6053 | -6/Lower Caves | Entered Zion 6053 | -6/Zion | Accompanied by 3 allies 6116 | -6/Zion | Found Prototype Launcher 6116 | -6/Zion | Identified Gui. Missile Launcher 6117 | -6/Zion | Discovered new exit (range 11) 6255 | -6/Zion | Found Prototype Device 6270 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6360 | -6/Zion | Given A8's code to call for help 6384 | -6/Zion | Learned Factory emergency access door positions 6421 | -6/Zion | Build established: Mutant 6498 | -6/Zion | Imprinted 6500 | -6/Zion | Declared Zion's savior 6742 | -6/Zion | Identified exit to Proximity Caves 6755 | -6/Zion | Entered Proximity Caves 6755 | -5/Proximity Caves | Accompanied by 9 allies 6806 | -5/Proximity Caves | Build established: Messiah-Gunner 6880 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6922 | -5/Proximity Caves | Learned location of 1 exit from Factory 6922 | -5/Proximity Caves | Learned 8 Research zone layouts 6922 | -5/Proximity Caves | Learned Factory trap positions 6922 | -5/Proximity Caves | Learned Extension trap positions 6922 | -5/Proximity Caves | Learned Factory stockpile data 6922 | -5/Proximity Caves | Learned Extension security intel 7122 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7132 | -5/Proximity Caves | Entered Factory 7132 | -5/Factory | Evolved 2 slots: Utility x2 7133 | -5/Factory | Identified exit to Factory 7134 | -5/Factory | Loaded intel: 104 trap records 7138 | -5/Factory | Loaded intel: 20 terminal locations 7139 | -5/Factory | Loaded intel: 4 garrison access locations 7351 | -5/Factory | Discovered new exit (range 16) 7384 | -5/Factory | Identified exit to Upper Caves 7437 | -5/Factory | Entered Upper Caves 7437 | -5/Upper Caves | Accompanied by 2 allies 7590 | -5/Upper Caves | Encountered a Warlord checkpoint 8096 | -5/Upper Caves | Discovered new exit (range 10) 8104 | -5/Upper Caves | Identified exit to Upper Caves 8118 | -5/Upper Caves | Entered another Upper Caves area 8281 | -5/Upper Caves | Crushed by falling debris 8389 | -5/Upper Caves | Lost 9 parts (2n5u2w) 8640 | -5/Upper Caves | System corruption reached 10% 8670 | -5/Upper Caves | Lost 8 parts (1p3n2u2w) 8863 | -5/Upper Caves | Learned location of 2 exits from Factory 8894 | -5/Upper Caves | Build established: Messiah-Mutant 9002 | -5/Upper Caves | Discovered new exit (range 14) 9014 | -5/Upper Caves | Identified exit to Zhirov 9015 | -5/Upper Caves | Entered Zhirov 9015 | -5/Zhirov | Discovered new exit (range 4) 9037 | -5/Zhirov | Met Zhirov 9079 | -5/Zhirov | Learned location of Quarantine (-3) 9079 | -5/Zhirov | Learned location of Testing (-2) 9079 | -5/Zhirov | Learned location of Command (-1) 9086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9111 | -5/Zhirov | Found Alien Artifact 9111 | -5/Zhirov | Identified Integrated Reactor 9111 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 9208 | -5/Zhirov | Found Alien Artifact 9219 | -5/Zhirov | Identified exit to Proximity Caves 9220 | -5/Zhirov | Entered Proximity Caves 9302 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 9379 | -4/Proximity Caves | Discovered exit to Factory (range 5) 9380 | -4/Proximity Caves | Entered Factory 9380 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9381 | -4/Factory | Identified exit to Extension 9382 | -4/Factory | Identified exit to Research 9428 | -4/Factory | Incoming investigation squad redirected 9436 | -4/Factory | Zion Fire squad teleported in 9438 | -4/Factory | Discovered new exit (range 3) 9439 | -4/Factory | Identified exit to Upper Caves 9452 | -4/Factory | Entered Upper Caves 9452 | -4/Upper Caves | Accompanied by 1 ally 9453 | -4/Upper Caves | Identified exit to Upper Caves 9474 | -4/Upper Caves | Build established: Messiah-Sprinter 9487 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 9571 | -4/Upper Caves | Encountered a Warlord checkpoint 9580 | -4/Upper Caves | Lost 5 parts (1n2u2w) 9626 | -4/Upper Caves | Entered another Upper Caves area 9627 | -4/Upper Caves | Identified exit to Warlord 9627 | -4/Upper Caves | Discovered exit to Research (range 16) 9628 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9679 | -4/Upper Caves | Spotted B-86 Titan 9706 | -4/Upper Caves | Lost 3 parts (2n1u) 9710 | -4/Upper Caves | Entered Warlord 9764 | -4/Warlord | Learned Research security intel 9764 | -4/Warlord | Learned Testing security intel 9764 | -4/Warlord | Learned Factory repair station intel 9764 | -4/Warlord | Learned Factory garrison access intel 9764 | -4/Warlord | Learned Armory terminal intel 9764 | -4/Warlord | Learned 4 Research zone layouts 9764 | -4/Warlord | Learned 4 Command zone layouts 9764 | -4/Warlord | Learned location of Armory (-4) 9764 | -4/Warlord | Learned Testing trap positions 9764 | -4/Warlord | Learned Quarantine trap positions 9783 | -4/Warlord | Rebuked by Warlord 9789 | -4/Warlord | Opened Warlord's prototype stash 9791 | -4/Warlord | Found Prototype Processor 9791 | -4/Warlord | Identified Exp. Target Analyzer 9798 | -4/Warlord | Found Prototype Device 9798 | -4/Warlord | Identified Exp. Cloaking Device 9804 | -4/Warlord | Warlord's base attacked by MAIN.C 9805 | -4/Warlord | Found Prototype Device 9805 | -4/Warlord | Identified System Purifier 9938 | -4/Warlord | Opened side exit 10009 | -4/Warlord | Discovered new exit (range 9) 10011 | -4/Warlord | Identified exit to Proximity Caves 10019 | -4/Warlord | Entered Proximity Caves 10019 | -3/Proximity Caves | Accompanied by 2 allies 10180 | -3/Proximity Caves | Discovered exit to Research (range 7) 10187 | -3/Proximity Caves | Entered Research 10187 | -3/Research | Accompanied by 2 allies 10187 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10188 | -3/Research | Identified exit to Research 10188 | -3/Research | Identified exit to Quarantine 10332 | -3/Research | Fabricated Plasma Sword (x1) 10418 | -3/Research | Fabricated Plasma Sword? 10443 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 10444 | -3/Research | Zion Zionite Resupply teleported in 10485 | -3/Research | Local fabrication network quarantined 10507 | -3/Research | Entered another Research area 10507 | -2/Research | Accompanied by 2 allies 10507 | -2/Research | Evolved 2 slots: Utility x2 10758 | -2/Research | Build established: Messiah-Ninja 10848 | -2/Research | Identified Transdimensional Reconstructor 10848 | -2/Research | Warped through subspace 10858 | -2/Research | Zion Trap Resupply teleported in 10877 | -2/Research | Retrieved Zion intel report: Active Terminals 10878 | -2/Research | Zion Heavy squad teleported in 10904 | -2/Research | Lost 6 parts (3n2u1w) 10944 | -2/Research | Discovered new exit (range 20) 10945 | -2/Research | Retrieved Zion intel report: Guard Positions 10946 | -2/Research | Zion Heavy squad teleported in 10952 | -2/Research | Incoming investigation squad redirected 10957 | -2/Research | Identified exit to Testing 10958 | -2/Research | Entered Testing 10959 | -2/Testing | Loaded intel: 17 trap records 10960 | -2/Testing | Protovariant out of control (PH-NT65AKF7FA) 10966 | -2/Testing | Found Prototype Device 10966 | -2/Testing | Identified Exp. Thermal Shield 10987 | -2/Testing | Lost 6 parts (2p1n2u1w) 11009 | -2/Testing | Incoming investigation squad redirected 11018 | -2/Testing | Retrieved Zion intel report: Branch Access 11079 | -2/Testing | Fabricated Q-thruster? 11147 | -2/Testing | Spotted Striker 11147 | -2/Testing | Spotted Striker 11148 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 11153 | -2/Testing | Enhanced Grunt warped into view, answering call for help 11155 | -2/Testing | Enhanced Grunt warped into view, answering call for help 11205 | -2/Testing | Spotted Alpha 7 11211 | -2/Testing | Stole the SGEMP Prototype 11270 | -2/Testing | Discovered new exit (range 15) 11273 | -2/Testing | Identified exit to Access 11274 | -2/Testing | Entered Access 11274 | -1/Access | Evolved 2 slots: Utility x2 11275 | -1/Access | Loaded intel: 107 machine locations 11275 | -1/Access | Loaded intel: 92 trap records 11275 | -1/Access | Identified exit to Surface 11275 | -1/Access | Discovered exit to Surface (range 109) 11275 | -1/Access | Identified exit to Command 11275 | -1/Access | Discovered exit to Command (range 187) 11275 | -1/Access | Delivered the SGEMP Prototype to Zhirov 11275 | -1/Access | Zhirov transferred Access data 11389 | -1/Access | Garrison activated, responded to threat 11394 | -1/Access | Zhirov warped through subspace 11404 | -1/Access | Zion Heavy squad teleported in 11417 | -1/Access | Zion Experimental squad teleported in 11455 | -1/Access | Spotted B-99 Colossus 11455 | -1/Access | Spotted B-99 Colossus 11477 | *** | Escaped! Last Messages --------------- 11465_ Cld. Impulse Thruster destroyed. 11465_ Cld. Impulse Thruster burned out. 11466_ Acquired Micro-nuke Launcher. 11466_ Slug penetrates Wall. 11466_ Com. Linear Accelerator destroyed. 11466_ Penetrated by Slug. 11466_ Slug penetrates Wall. 11466_ Slug penetrates Z-Experimental. 11466_ P-80 Master fails to hack Z-Experimental. 11469_ U-05 Engineer destroyed. 11469_ Penetrated by Slug. 11469_ Quantum Reactor destroyed. 11469_ Penetrated by Slug. 11470_ System corrupted: Energy discharge (-104). 11470_ Knocked back. 11471_ P-80 Master resets P-80 Master, system corruption cleaned. 11472_ P-80 Master heat spikes uncontrollably. 11473_ Slug penetrates Sealed Heavy Doors. 11473_ Slug penetrates Main Access Shell. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # ####### ### # """ ##### | | # #######u### # "" " ##### | | # ## # # "" ##### | | ####/########## # # "Y + | | ##### # ""R #### | | * ##### ##+##+# "" ####+ | | ^ ^ % ######### ##### # #### | | # ^ ##### # #### | | ^ ^ # ^ ##### #######+######### | | # ^ ^ ##### # | | w # " " !#####+##+##### != # | | !!! 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Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Gravmag Array | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Mak. Sensor Array | -3/Research | Scanalyzed Reaction Control System | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -6/Factory S-27 Virus | x4 | -6/Factory Plasma Sword | x1 | -3/Research Plasma Sword | x1 | -3/Research Q-thruster | x2 | -2/Testing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Derelict Escape Ooh, Shiny! Special Delivery Challenges ------------ None Game ------ Seed AlphaFusionReconstructor Manual? 0 Play Time 04:19:38 Cumulative 42.4 hours Start 2020.05.03 @ 11:58:39 End 2020.05.05 @ 10:47:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/0/1/0/0/0 Lore% 45 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84e85780-2235-4fe8-8412-59ad7142be20