Cogmind - Beta 13 X2 *** ADVENTURER MODE // 2023.12.29 @ 22:20:15 // AFD2019/Pay2Buy Player: Minty Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2369) 2369 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 5001 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 25 Entered Garrisons 200 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 13/265 System Corruption 0% Temperature Cool (17) Movement Treading (260) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Spiked Treads > --- UTILITY (3) ------ Improved Heat Sink Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY (10) --- Improved Weapon Shielding Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (33) Relay Coupler [Sentry] (29) Relay Coupler [Sentry] (21) Heavy EM Pulse Gun Shock Rifle Heavy Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Spiked Treads Spiked Treads > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Weapon Shielding > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Heavy EM Pulse Gun Shock Rifle Improved Medium Laser Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Spiked Treads Treads Spiked Treads Utility Improved Heat Sink Device Improved Heat Sink Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 16 | . . . 11 . 5 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . . . 2 . 2 Device . | . . . . . . Storage . | . . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 11 | . . . 9 . 2 Energy Gun 11 | . . . 9 . 2 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . . 13 . 2 Power 2 | . . . 1 . 1 Propulsion 3 | . . . 2 . 1 Utility 4 | . . . 4 . . Weapon 6 | . . . 6 . . Highest Loss Streak 9 | . . . 9 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 92 100 98 Engine 11 | . 14 14 10 11 10 Treads 22 | . 28 28 21 22 21 Device 16 | . 14 14 14 22 22 Processor 2 | . . . 2 11 1 Protection 11 | . 14 14 13 . 9 Energy Gun 21 | . 28 28 23 11 16 Ballistic Gun 9 | . . . 7 22 16 Naked Turns 1 | . . . 1 . . Heaviest Build 24 | 20 20 20 24 18 23 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 Most Carried 10 | . . . 5 3 10 Average Carried 3 | . . . 3 3 7 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 9 | . . . 3 3 9 Class Distribution -------------------- 45% | Skirmisher 25% | Tank 25% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -9/Storage Skirmisher | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 713 | . 62 102 302 . 247 Remotely . | . . . . . . Salvage Created 2865 | . 104 194 1800 55 712 Parts . | . . . . . . Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 63 | . 2 4 34 1 22 Melee 5 | . . . 4 . 1 Guns 51 | . 2 4 26 1 18 AOE 5 | . . . 3 . 2 Classes Destroyed 12 | . 2 . 9 . 1 Worker 4 | . 1 . 2 1 . Builder 2 | . . . 2 . . Hauler 3 | . . . 3 . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 4 | . . . 4 . . Swarmer 16 | . . . 6 . 10 Grunt 32 | . 2 4 19 . 7 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 . 1 Sentry 10 | . . . 7 1 2 Hunter 2 | . . . . . 2 Best Kill Streak 8 | . 3 2 8 2 5 Combat Bots Only 7 | . 2 2 7 1 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . . 1 . 2 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 289 | . 8 17 178 4 82 Missed 72 | . . 7 42 . 23 Damage Taken 2244 | . 84 108 1407 47 598 Core 420 | . . 8 273 . 139 Absorbed by Shields . | . . . . . . Redirected to Shielding 114 | . . . 89 . 25 Ignored by Resistances 638 | . 25 33 394 13 173 Core Remaining (%) 98 | 100 . 96 . . . Volleys Fired 118 | . 5 8 64 2 39 Largest 3 | . 2 2 3 3 3 Hottest 162 | . 90 90 162 96 123 Shots Fired 332 | . 10 16 183 6 117 Gun 332 | . 10 16 183 6 117 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 108 | . . . 46 4 58 Thermal 20 | . . . 20 . . Explosive . | . . . . . . Electromagnetic 204 | . 10 16 117 2 59 Robot Hit Streak 31 | . 10 15 15 2 31 Robot Miss Streak 2 | . . 2 2 1 2 Penetration Max . | . . . . . . Secondary Targets 15 | . . 1 7 . 7 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 226 | . 10 11 127 3 75 Core Hits 104 | . 3 7 58 2 34 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 3 . . Burn 2 | . . . 2 . . Corrupt 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4318 | . 168 176 2484 87 1403 Guns 3746 | . 161 173 2163 42 1207 Cannons . | . . . . . . Explosions 513 | . . . 283 36 194 Melee . | . . . . . . Ramming 59 | . 7 3 38 9 2 Kinetic 841 | . . . 402 12 427 Thermal 702 | . . . 472 36 194 Explosive . | . . . . . . Electromagnetic 2716 | . 161 173 1572 30 780 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles . | . . . . . . Explosions 9 | . . . . . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . . . 91 . 39 Shots 4 | . . . 3 . 1 Rammed 19 | . 1 1 16 . 1 Targets Rammed 26 | . 2 1 20 1 2 Kicked . | . . . . . . Crushed 7 | . 1 . 4 1 1 Highest Temperature 784 | . 12 6 784 5 170 Average Temperature 122 | . 6 3 160 3 41 Received Heat Transfer 1074 | . 63 78 711 18 204 Effects 22 | . . . 22 . . Shutdowns 4 | . . . 4 . . Energy Bleed 4 | . . . 4 . . Matter Decay 2 | . . . 2 . . Short Circuit 4 | . . . 4 . . Damage (minor) 1 | . . . 1 . . Damage (major) 6 | . . . 6 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 . 1 Combat Hostiles 2 | . . . 1 . 1 Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1154 | . . . 905 50 199 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . 6 1 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 874 | . 71 138 874 318 787 Initial 247 | . . 23 45 247 182 Average 451 | . 33 99 530 276 529 Maximum Alert Level 3 | . . . 3 1 3 Low Security (%) 22 | . 100 100 13 . 5 Level 1 14 | . . . 11 100 9 Level 2 47 | . . . 54 . 68 Level 3 15 | . . . 20 . 17 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 7 . . Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 4 | . . . 4 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 2 4 47 1 22 Peak Tracking Total 6 | . 2 2 6 1 6 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 7 | . . . 5 1 1 Max in Single Turn 2 | . . . 2 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 8 | . 2 . 3 2 1 Terminals 7 | . 2 . 3 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . 9 . 10 4 3 Successful 10 | . 4 . 3 2 1 Failed 16 | . 5 . 7 2 2 Catastrophic 5 | . 1 . 3 . 1 Database Lockouts . | . . . . . . Manual 12 | . 7 . 3 . 2 Terminals 25 | . 9 . 10 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 2 . 2 1 1 Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Botnet 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 7 | . 2 . 3 1 1 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . . 3 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 54 | . . . . . 54 Highest-Rated Ally 18 | . . . . . 18 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 224 | . . . . . 224 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 1467 | . 139 56 814 89 369 Spaces Moved 625 | 1 76 20 348 50 130 Core 11 | . . . 11 . . Treads 614 | 1 76 20 337 50 130 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 160 160 160 50 160 160 Average Speed 161 | 160 160 160 161 160 162 Slowest Speed 260 | 160 160 160 260 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 24 12 53 13 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 45 | . . . 17 7 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 45 | . . . 17 7 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 810 | . 82 28 447 53 200 Wait 4 | . . . 4 . . Move 621 | . 75 19 347 50 130 Hop . | . . . . . . Pick Up 5 | . . . . . 5 Fast Attach . | . . . . . . Attach 6 | . . . 4 . 2 Detach 2 | . . . 1 . 1 Swap 10 | . . . 7 . 3 Drop 1 | . . . . . 1 Fire 118 | . 5 8 64 2 39 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 25 | . 2 1 19 1 2 Escape Stasis . | . . . . . . Rewire 17 | . . . . . 17 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Entered Mines 149 | -10/Mines | Discovered new exit (range 9) 196 | -10/Mines | Entered Materials 196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 502 | -9/Materials | Build established: Tank 523 | -9/Materials | Identified exit to Materials 596 | -9/Materials | First assault squad dispatched 611 | -9/Materials | Lost 3 parts (1u2w) 616 | -9/Materials | Destroyed 7 combat bots 657 | -9/Materials | Core integrity fell below 50% 716 | -9/Materials | Lost 9 parts (1p2n3u3w) 990 | -9/Materials | Discovered new exit (range 11) 1009 | -9/Materials | Identified exit to Storage 1010 | -9/Materials | Entered Storage 1038 | -9/Storage | Build established: Skirmisher 1099 | -9/Storage | Identified exit to Garrison 1099 | -9/Storage | Entered Garrison 1108 | -9/Garrison | Triggered checkpoint 1120 | -9/Garrison | Triggered checkpoint 1154 | -9/Garrison | Garrison Relay disabled 1156 | -9/Garrison | Triggered checkpoint 1221 | -9/Garrison | Core integrity fell below 20% 1324 | -9/Garrison | Triggered checkpoint 1326 | -9/Garrison | Triggered checkpoint 1424 | -9/Garrison | Triggered checkpoint 1428 | -9/Garrison | Triggered checkpoint 1468 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- [Purchased: Imp. Datajack] 01424_ Dropped Broken Imp. Medium Laser. 01425_ Acquired Imp. Datajack. 01427_ G-34 Mercenary destroyed. 01428_ Beams of light sweep through the air. An alarm sounds. 01430_ Destroyed Heat Sink. 01430_ G-34 Mercenary destroyed. 01431_ Rogue 2c destroyed. 01437_ G-34 Mercenary destroyed. 01437_ Switching to secondary target: Y-45 Defender. 01437_ Critical hit (Burn: +37). 01439_ Spk. Treads destroyed. 01442_ Critical hit (Burn: +37). 01442_ Imp. Ion Engine destroyed. 01443_ Y-45 Defender destroyed. 01443_ Switching to secondary target: Y-45 Defender. 01447_ Chain reaction triggered in Imp. Ion Engine. 01447_ Y-45 Defender destroyed. 01447_ Switching to secondary target: Y-45 Defender. 01450_ Acquired 73 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????? ???????? | | ???????????????????????????????? #??????? | | ???????????????????????????????? #??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ?????????????????###???????????# #??????? | | ??????????????####;#???????????# #??????? | | ??????????????#"; #??????? #??# #??????? | | ??????????????# % ###### #### #??????? | | ??????????????#"; % #??????? | | ????????????????# % [ % #??????? | | ??????????????###%Y### ##+###?# #??????? | | ??????????????# #?# ## #???# % #??????? | | ??????????????# ### ## #???# %#??????? | | ??????????????# ## # #???# %###????? | | ??????????????# @## # ##### ""###### | | ??????????????#+# ## " " %" | | ????????????????# ## ####### ###+##"# | | ???????????????+# ## #?????# | | ???????????????? #######?????# ^ | | ???????????????? #???????????# | | ??????????????? #???????????############ | | ???????????????#####????????????????????### | | ????????????????????????????????????????#% | | ????????????????????????????????????????# | | ????????????????????????????????????????# % | | ????????????????????????????????????????# | | ?????????????????????###????????????????### | | ???????????????#######"#################### | | ???????????????# " | | ???????????????# #" "########### | | ???????????????####" " #????????# | | ?????????????##### " "##????????# ####### | | ?????????????# ##" "#?????????# #?????? | | ?????????????# #?#######?# #?????? | | ?????????????######" "#?#" """#?# +?????? | | ??????????????????## ####"" "### #?????? | | ???????????????????# " ## + ###???? | | ???????????????????# # " + %#???? | | ???????????????????# ####" + +???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (30) ------------------------ Spk. Treads (874) Spk. Treads (874) Cooling System (699) Hvy. EM Pulse Gun (699) Hvy. EM Pulse Gun (699) Imp. Ion Engine (699) Hrd. Light Armor Plating (699) Weapon Shielding (625) Hvy. EM Pulse Gun (748) Shock Rifle (855) Shock Rifle (1088) Shock Rifle (1088) Shock Rifle (1233) Weapon Shielding (733) Imp. Medium Laser (1194) Imp. Medium Laser (1355) Spk. Treads (823) Spk. Treads (823) Imp. Ion Engine (743) Imp. Heat Sink (643) Imp. Sensor Array (643) Hvy. Assault Rifle (564) Hvy. Assault Rifle (564) Rnf. Ion Engine (421) Imp. Signal Interpreter (728) Imp. Weapon Shielding (981) Hvy. EM Shotgun (1443) Hvy. EM Shotgun (1545) Adv. Targeting Computer (734) Imp. Datajack (686) Game ------ Seed SmartbombAluminumComputer Manual? 0 Play Time 00:14:41 Cumulative 552.9 hours Start 2023.12.29 @ 22:07:38 End 2023.12.29 @ 22:20:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2019/Pay2Buy Game No. 433 Rogue 167 Adventurer 123 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1135e163-acdd-4278-8db2-bd8e644d9d5c