Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.01 @ 18:35:06 Player: JACKBOI Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2521) 2521 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 7289 Bonus ------- High Alert Combat Kills 188 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 248/290 System Corruption 5% Temperature Cool (13) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Sensor Array Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Titanium Leg Airjet > --- UTILITY ---------- Power Amplifier Huge Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Great Axe > --- INVENTORY -------- Medium Storage Unit Improved Sensor Array Terrain Scanner High-powered Tractor Beam Long-range Tractor Beam Gatling Laser Gatling Laser Gauss Rifle Shock Bomb Launcher Improved Datajack Great Maul Power Maul [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 4 | . . . 2 . . 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 162 | 7 11 3 5 3 78 2 14 39 Power 26 | 1 1 . . . 17 . 2 5 Engine 20 | 1 1 . . . 12 . 1 5 Core 6 | . . . . . 5 . 1 . Reactor . | . . . . . . . . . Propulsion 31 | 2 3 . 1 1 11 . 5 8 Treads 10 | . 3 . 1 1 3 . . 2 Leg 10 | 2 . . . . . . 5 3 Wheel 2 | . . . . . . . . 2 Hover 1 | . . . . . . . . 1 Flight 8 | . . . . . 8 . . . Utility 51 | 1 2 . 3 1 26 2 3 13 Device 20 | . . . 3 . 11 1 1 4 Storage 13 | 1 1 . . . 8 1 . 2 Processor 2 | . . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 16 | . 1 . . 1 6 . 2 6 Artifact . | . . . . . . . . . Weapon 54 | 3 5 3 1 1 24 . 4 13 Energy Gun 15 | 1 2 . . 1 6 . . 5 Energy Cannon 3 | . 1 . 1 . 1 . . . Ballistic Gun 19 | 2 1 2 . . 9 . 2 3 Ballistic Cannon 5 | . 1 . . . 4 . . . Launcher 4 | . . 1 . . 1 . . 2 Special Weapon 2 | . . . . . 2 . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 3 | . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 43 | . . . . . 8 . 3 32 Power 11 | . . . . . 4 . 1 6 Propulsion 11 | . . . . . 1 . 1 9 Utility 11 | . . . . . 2 . 1 8 Weapon 10 | . . . . . 1 . . 9 Highest Loss Streak 18 | . . . . . 4 . 2 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 94 100 100 100 97 92 95 80 Engine 9 | . 13 14 11 11 11 . 3 4 Core 3 | . . . . . 5 15 10 3 Treads 6 | . 14 28 22 22 1 . . 1 Leg 6 | . 13 . . . . . 18 18 Flight 11 | . . . . . 24 23 8 . Device 12 | . . . 22 22 16 30 23 5 Storage 11 | . 14 14 11 11 11 7 7 11 Processor 1 | . . . . . 2 . . . Protection 8 | . 10 14 11 11 5 . 7 12 Energy Gun 5 | . 5 . . 9 7 15 2 2 Energy Cannon 2 | . 2 10 8 1 1 . . . Ballistic Gun 9 | . 16 15 13 11 5 . 11 8 Ballistic Cannon 1 | . 2 1 . . 2 . . . Launcher 1 | . . 1 . . . . . 3 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 144 | 14 24 24 25 25 121 101 56 144 Greatest Support 74 | 20 40 40 40 40 60 20 74 68 Greatest Overweight (x) 32 | 2 1 . . . 8 5 3 32 Average Overweight (x) 1 | . . . . . 1 2 . 1 Largest Inventory Capacity 25 | 8 10 10 10 10 25 25 10 25 Average Capacity 13 | 7 9 10 10 10 11 21 10 23 Most Carried 17 | 4 10 10 10 10 10 9 10 17 Average Carried 9 | 3 8 9 9 10 9 9 9 10 Final Capacity 25 | 8 10 10 10 10 25 10 10 10 Final Carried 10 | 4 10 10 10 10 10 9 10 2 Class Distribution -------------------- 58% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Matter Collected 2638 | 188 335 197 . 112 1107 . 276 423 Remotely 636 | . . . . 112 92 . 276 156 Salvage Created 3676 | 37 310 201 . 118 1792 . 276 942 Parts 192 | 3 20 9 . 8 107 . 5 40 Haulers Intercepted 5 | . 2 . . . 3 . . . Recyclers Shooed 4 | . 1 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 59 | . 2 4 . 2 37 . 5 9 Melee 4 | . . . . . . . 2 2 Guns 38 | . 1 . . 1 29 . 1 6 Cannons 11 | . . 2 . 1 8 . . . AOE 3 | . . 2 . . . . . 1 Classes Destroyed 14 | 1 4 . . 1 5 . 1 2 Worker 4 | 2 . . . . 1 . . 1 Builder 3 | . . . . . 2 . . 1 Hauler 5 | . 2 . . . 3 . . . Recycler 9 | . 1 1 . . 4 . . 3 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 6 | . 2 . . . 4 . . . Swarmer 17 | . . . . . 17 . . . Grunt 25 | . 2 4 . . 9 . 3 7 Brawler 2 | . . . . . 1 . . 1 Sentry 10 | . . . . 2 8 . . . Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 9 | 2 1 3 . 2 9 . 4 5 Combat Bots Only 7 | . 1 2 . 2 7 . 4 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Damage Taken 7279 | . 178 187 19 50 2025 . 810 4010 Core 1316 | . 51 14 . 12 339 . 43 857 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 49 | . 21 . . . 28 . . . Core Remaining (%) 80 | 100 . 74 . 97 38 . 93 . Volleys Fired 240 | 14 22 14 2 5 136 1 2 44 Largest 3 | 2 2 2 2 2 2 1 2 3 Hottest 188 | 50 95 95 80 80 112 56 51 188 Shots Fired 449 | 17 44 28 4 10 263 1 4 78 Gun 346 | 17 40 14 2 6 187 1 4 75 Cannon 90 | . 4 10 2 4 70 . . . Launcher 8 | . . 4 . . 1 . . 3 Special 5 | . . . . . 5 . . . Kinetic 260 | 6 28 18 2 5 153 . 4 44 Thermal 171 | 11 16 6 2 5 99 1 . 31 Explosive 4 | . . 4 . . . . . . Electromagnetic 11 | . . . . . 8 . . 3 Robot Hit Streak 32 | 5 31 32 8 8 21 . 17 21 Robot Miss Streak 3 | 1 . 1 2 . 3 . . 2 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 314 | 13 27 14 2 7 173 . 9 69 Core Hits 153 | 3 10 10 . 4 87 . 3 36 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 . 3 1 Critical Strikes 13 | . 1 . . . 7 . 3 2 Burn 3 | . 1 . . . 2 . . . Destroy 3 | . . . . . 2 . . 1 Blast 2 | . . . . . 2 . . . Smash 3 | . . . . . . . 3 . Sever 2 | . . . . . 1 . . 1 Melee Attacks 19 | . . . . . . . 5 14 Impact 6 | . . . . . . . 4 2 Slashing 9 | . . . . . . . 1 8 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 6177 | 154 366 408 . 110 2907 . 318 1914 Guns 3909 | 154 291 92 . 39 1997 . 70 1266 Cannons 1122 | . 75 129 . 71 847 . . . Explosions 363 | . . 187 . . 40 . . 136 Melee 760 | . . . . . . . 248 512 Ramming . | . . . . . . . . . Kinetic 2927 | 67 204 151 . 39 1793 . 70 603 Thermal 2136 | 87 162 117 . 71 1036 . . 663 Explosive 140 | . . 140 . . . . . . Electromagnetic 214 | . . . . . 78 . . 136 Impact 298 | . . . . . . . 219 79 Slashing 462 | . . . . . . . 29 433 Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 . . 2 . . 5 Average Corruption 2 | . 1 1 . . 2 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . 2 1 . . 20 . . 8 Message Errors 8 | . . . . . 6 . . 2 Matter Fused 5 | . . . . . 3 . . 2 Heat Flow Errors 4 | . . . . . 4 . . . Energy Discharges 6 | . . 1 . . 4 . . 1 Data Loss (minor) 5 | . . . . . 2 . . 3 Data Loss (major) 2 | . 1 . . . 1 . . . Alerts 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 253 | . . . . . 16 . 169 68 Projectiles 16 | . . . . . 16 . . . Explosions . | . . . . . . . . . Melee 237 | . . . . . . . 169 68 Knockbacks 8 | . . . . . 6 . 2 . Impact 2 | . . . . . . . 2 . Kinetic 6 | . . . . . 6 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 112 | . . 43 . . 69 . . . Shots 5 | . . 3 . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 282 | 110 96 234 . 1 263 . . 282 Average Temperature 66 | 57 31 79 . 1 40 . . 112 Received Heat Transfer 3297 | . 69 123 6 18 1044 . 117 1920 Effects 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 4 | . . . . . . . 4 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 10 | . 2 . . . 5 . . 3 Heat Transferred 5288 | 259 518 248 . 148 2640 . . 1475 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Peak Influence 643 | 10 165 212 72 87 643 154 215 97 Initial 154 | . 5 2 69 23 28 154 95 97 Average 212 | . 92 92 69 76 410 154 107 55 Maximum Alert Level 2 | . . 1 . . 2 . 1 . Low Security (%) 61 | 100 100 76 100 100 9 100 97 100 Level 1 13 | . . 23 . . 29 . 2 . Level 2 25 | . . . . . 60 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . 2 . 9 . 2 4 Investigation 4 | . . . 1 . 3 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . 1 . 2 . 2 . Assault . | . . . . . . . . . Garrison 7 | . . . . . 4 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 5 4 4 2 58 . 11 15 Peak Tracking Total 6 | . 2 2 2 2 6 . 5 4 Tactical Retreats 6 | . 1 . . . 3 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 9 | . 2 1 . 1 5 . . . Max in Single Turn 2 | . 2 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 10 | . 3 . 1 . 5 1 . . Terminals 3 | . . . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 5 . 3 . 15 1 . . Successful 20 | . 5 . 2 . 12 1 . . Failed 4 | . . . 1 . 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 6 | . . . 3 . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . . . 3 . . . Recycling Units 6 | . 3 . . . 3 . . . Scanalyzers 7 | . . . . . 7 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 2 . 2 1 . . Robot Analysis 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . . 2 . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Components 2 | . 1 . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 1 . 5 . . . Full Trace Events 3 | . . . . . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 86 | . 26 . . . 60 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . 7 . . . 9 . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . 2 . . 1 parse_system 2 | . . . . . 1 . . 1 no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Turns Passed 4346 | 119 444 250 271 207 1791 83 202 979 Spaces Moved 1859 | 65 198 123 138 117 766 34 103 315 Core 53 | 17 . . . . . . . 36 Treads 566 | . 119 123 138 117 38 . . 31 Legs 436 | 48 79 . . . . . 70 239 Wheels 9 | . . . . . . . . 9 Hover . | . . . . . . . . . Flight 795 | . . . . . 728 34 33 . Fastest Speed 50 | 50 120 160 160 160 99 103 130 50 Average Speed 169 | 113 152 160 160 160 154 231 149 241 Slowest Speed 1650 | 150 240 160 160 160 614 395 270 1650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 7 39 30 15 37 57 2 64 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 98 | . . 39 . . 59 . . . Melee . | . . . . . . . . . Projectile 3 | . . . . . 3 . . . AOE 95 | . . 39 . . 56 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Total 2580 | 91 296 148 186 130 1130 36 137 426 Wait 119 | . 43 3 33 . 40 . . . Move 1851 | 64 197 122 137 116 765 33 102 315 Hop . | . . . . . . . . . Pick Up 82 | 5 12 3 5 2 38 . 6 11 Fast Attach 55 | 5 6 . . . 27 . 6 11 Attach 31 | 2 . . 2 . 8 1 . 18 Detach 4 | 1 . . . . 2 . . 1 Swap 77 | . 5 3 3 3 44 1 8 10 Drop 103 | . 11 3 4 4 70 . 9 2 Fire 240 | 14 22 14 2 5 136 1 2 44 Melee 18 | . . . . . . . 4 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 316 | -10/Materials | Repaired Ion Engine 511 | -10/Materials | Discovered new exit (range 12) 536 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Entered Mines 709 | -10/Mines | Learned location of Zion (-7) 750 | -10/Mines | Discovered new exit (range 10) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Evolved 2 slots: Utility x2 1062 | -9/Materials | Discovered new exit (range 7) 1085 | -9/Materials | Entered Mines 1260 | -9/Mines | Learned Materials emergency access door positions 1276 | -9/Mines | Discovered new exit (range 8) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1452 | -8/Materials | Build established: Scavenger-Mutant 1502 | -8/Materials | Destroyed 7 combat bots 1754 | -8/Materials | Garrison activated, responded to threat 1973 | -8/Materials | Lost 4 parts (2p1u1w) 2029 | -8/Materials | Garrison activated, responded to threat 2250 | -8/Materials | Core integrity fell below 50% 2267 | -8/Materials | Repaired Imp. VTOL Module 3050 | -8/Materials | Discovered new exit (range 5) 3083 | -8/Materials | Entered Factory 3083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3166 | -7/Factory | Identified exit to DSF 3166 | -7/Factory | Entered DSF 3233 | -7/DSF | Additional patrols routed to DSF 3267 | -7/DSF | Discovered new exit (range 15) 3368 | -7/DSF | Entered Factory 3368 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3936 | -6/Factory | Garrison activated, responded to threat 4051 | -6/Factory | Lost 8 parts (2p3n2u1w) 4203 | -6/Factory | Core integrity fell below 50% 4240 | -6/Factory | Lost 18 parts (4p4n6u4w) 4252 | -6/Factory | Core integrity fell below 20% 4268 | -6/Factory | Released all parts (1) 4298 | -6/Factory | Lost 4 parts (2n2w) 4347 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04277_ System corrupted: Matter fused (-9). 04277_ Acquired Imp. VSS Leg. 04302_ IKNO8VJJHZFBNS1UJBO=,J9ZSVAZ6RY4WP 04308_ Acquired Imp. Deuterium Engine. 04317_ Gauss Rifle destroyed. 04319_ System corrupted: Component data lost. 04324_ Adv. Heat Sink melted. 04324_ G-50 Soldier destroyed. 04326_ Acquired 52 matter. 04338_ Gatling Laser destroyed. 04339_ Jacked Y-54 Guardian... 04339_ Command string: system_shutodwn 04339_ No effect. 04341_ Y-54 Guardian heat damages Imp. Light Armor Plating. 04341_ Jacked Y-54 Guardian... >>parse_system Reading system data... 04343_ Jacked Y-54 Guardian... 04343_ Command string: reboot 04343_ No effect. 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"""" """????????? | | ????????????????????????# ???????? | | ????????????????????????+ ?? ? ??? | | ????????????????????????# ???????? | | ????????????????????????# ??????? | | ????????????????????????# ###########/???#?#?? | | ????????????????????????# #????? % ? ## | | ????????????????????????# #??? # = ? ? ?? | | ????????????????????????# #????# [ ?? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 430 Matter Stores 307 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 6 Armor Coverage 675 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyMachineStick Manual? 0 Play Time 00:48:43 Cumulative 223.1 hours Start 2023.01.01 @ 17:41:59 End 2023.01.01 @ 18:35:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 0 Adventurer 93 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60de9cac-ff93-468a-9b96-62081c6b52cc