Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 13:11:37 Player: kim.jet.wav Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (622) 622 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1682 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 75/275 System Corruption 0% Temperature Critical (504) Movement Core (300) Ox5 Location -9/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Visual Processing Unit ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Pulse Rifle > --- INVENTORY -------- Deuterium Engine Aluminum Leg Visual Processing Unit ECM Suite EM Pulse Gun EM Pulse Gun Pulse Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 7 4 15 Power 7 | 1 . 6 Engine 7 | 1 . 6 Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 6 | 2 2 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 1 | 1 . . Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 8 | 2 . 6 Energy Cannon 1 | . 1 . Ballistic Gun . | . . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 11 | . . 11 Power 3 | . . 3 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 9 | . . 9 To Critical Strikes . | . . . Average Backups 5 | . 3 7 Power 1 | . 1 1 Propulsion 1 | . . 1 Utility 1 | . . 2 Weapon 2 | . 1 2 Tool/Special . | . . . Unused Backups 5 | . . 5 Power . | . . . Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 96 | . 99 93 Engine 17 | . 14 19 Leg 23 | . 28 20 Device 11 | . 14 10 Storage 12 | . 14 11 Processor 6 | . . 10 Energy Gun 20 | . 20 19 Energy Cannon 3 | . 6 1 Peak Build Rating 15 | 7 7 15 Average Rating 10 | 5 6 13 On Entrance 4 | . 7 7 Avg Prop Armor Cover (%) 20 | 20 . . Naked Turns . | . . . Heaviest Build 21 | 14 16 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | 2 1 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 1 8 8 Average Carried 5 | . 3 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 1 8 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 487 | 270 76 141 Remotely . | . . . Salvage Created 1015 | 28 289 698 Parts 65 | 3 17 45 Haulers Intercepted . | . . . Recyclers Shooed 3 | 1 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 6 16 Guns 17 | . 3 14 Cannons 3 | . 3 . AOE 2 | . . 2 Classes Destroyed 8 | 1 5 2 Worker 1 | . . 1 Builder 1 | . 1 . Tunneler 2 | 1 . 1 Recycler 3 | . 1 2 Watcher 3 | . 2 1 Swarmer 11 | . 3 8 Grunt 9 | . 3 6 Sentry 2 | . . 2 Best Kill Streak 8 | 1 4 8 Combat Bots Only 7 | . 3 7 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 198 | . 32 166 Missed 45 | . 10 35 Hits 153 | . 22 131 Projectile 153 | . 22 131 Critical Strikes 6 | . . 6 Damage Taken 1829 | . 246 1583 Core 439 | . 37 402 Absorbed by Shields . | . . . Regen/Repaired (Parts) 174 | . 15 159 Core Remaining (%) 92 | 100 85 . Volleys Fired 71 | 2 18 51 Largest 2 | 2 2 2 Hottest 126 | 80 100 126 Shots Fired 135 | 4 32 99 Gun 120 | 4 20 96 Cannon 15 | . 12 3 Launcher . | . . . Special . | . . . Kinetic 4 | . 4 . Thermal 71 | 2 14 55 Explosive . | . . . Electromagnetic 60 | 2 14 44 Robot Hit Streak 20 | 3 11 20 Robot Miss Streak 5 | . 1 5 Penetration Max . | . . . Secondary Targets 5 | . . 5 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 80 | 3 22 55 Core Hits 40 | 2 11 27 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | 1 2 . Blast 1 | . 1 . Corrupt 2 | 1 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1386 | 38 373 975 Guns 1063 | 38 187 838 Cannons 162 | . 162 . Explosions 131 | . 24 107 Melee . | . . . Ramming 30 | . . 30 Kinetic 56 | . 56 . Thermal 677 | 12 150 515 Explosive . | . . . Electromagnetic 623 | 26 167 430 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage 33 | . 32 1 Shots 1 | . 1 . Rammed 3 | . . 3 Targets Rammed 20 | . . 20 Kicked 17 | . . 17 Crushed . | . . . Highest Temperature 517 | 18 250 517 Average Temperature 115 | 12 85 125 Received Heat Transfer 603 | . 72 531 Effects 14 | . 3 11 Shutdowns 1 | . . 1 Energy Bleed 3 | . . 3 Interference 9 | . 3 6 Short Circuit 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1451 | 25 322 1104 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 90 Level 1 5 | . . 9 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 220 | 5 84 220 Initial 25 | . . 25 Average 73 | . 26 110 Influence Increases 667 | 5 202 460 Destroy 0b10 Robot/C 440 | . 120 320 Destroy 0b10 Robot/NC 50 | 5 20 25 Destroy Leader 86 | . 24 62 Successful Hack 24 | . 6 18 Disable Machine 45 | . 15 30 Destroy Structure 7 | . 2 5 Lose Combat Pursuer 15 | . 15 . Influence Decreases 601 | 5 142 454 Entered New Map 35 | . . 35 Time Decay 466 | 5 142 319 Lost Part 100 | . . 100 Squads Dispatched 4 | . 1 3 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 10 20 Peak Tracking Total 5 | . 4 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 3 6 Terminals 7 | . 2 5 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 7 17 Successful 14 | . 5 9 Failed 10 | . 2 8 Catastrophic 2 | . . 2 Database Lockouts . | . . . Manual 7 | . 1 6 Terminals 14 | . 5 9 Fabricators . | . . . Repair Stations 10 | . 2 8 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Robot Analysis 1 | . 1 . Locate Traps 2 | . 1 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 8 | . 2 6 Scan Component 4 | . 1 3 Repair 4 | . 1 3 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 1 1 Terminals 2 | . 1 1 Assimilate 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . . 4 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 4 | . 1 3 Time 122 | . 26 96 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1162 | 25 459 678 Seismic 1162 | 25 459 678 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1318 | 73 491 754 Spaces Moved 709 | 48 316 345 Core 15 | 13 . 2 Treads . | . . . Legs 694 | 35 316 343 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 122 | 113 120 124 Slowest Speed 250 | 150 190 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 56 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . 2 2 Melee . | . . . Projectile . | . . . AOE 4 | . 2 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1012 | 59 393 560 Wait 149 | 2 45 102 Move 707 | 47 315 345 Hop . | . . . Pick Up 19 | 1 7 11 Fast Attach 12 | 7 1 4 Attach 7 | . . 7 Detach 2 | . . 2 Swap 13 | . 5 8 Drop 12 | . 2 10 Fire 71 | 2 18 51 Melee . | . . . Ram 3 | . . 3 Kick 17 | . . 17 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 10) 323 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 366 | -10/Materials | Repaired EM Pulse Gun 518 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 901 | -9/Materials | Repaired Hvy. EM Pulse Gun 928 | -9/Materials | Repaired Aluminum Leg 967 | -9/Materials | Repaired Deuterium Engine 1024 | -9/Materials | Destroyed 7 combat bots 1180 | -9/Materials | Discovered new exit (range 16) 1284 | -9/Materials | Core integrity fell below 50% 1311 | -9/Materials | Core integrity fell below 20% 1319 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01288_ Slammed into Y-45 Defender. 01288_ Destabilizing: System interference. 01288_ Adv. Targeting Computer temporarily disabled. 01291_ Acquired 10 matter. 01292_ Acquired 1 matter. 01292_ Critical hit (Burn: +37). 01298_ EM Pulse Gun destroyed. 01310_ Critical hit (Burn: +37). 01310_ Pulse Rifle destroyed. 01313_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01316_ Pulse Rifle broken. 01316_ Overheating: Short circuit. 01316_ Critical hit (Burn: +37). 01316_ Pulse Rifle destroyed. 01317_ Overheating: Energy bleed (-14). 01318_ Slammed into Y-45 Defender. 01318_ Destabilizing: Core damaged (-4). 01319_ Power failure, Deuterium Engine shutdown. 01319_ Overheating: Energy bleed (-14). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????#?????????????????? | | ?????##########??? ??????????????????? | | ?????# #?? #??????????????????? | | ?????# """Y#?# ###????????????????? | | ?????# ! """%# #????????????????? | | ?????# """%# #????????????????? | | ?????# Y@/ #????????????????? | | ?????# """%# #????????????????? | | ?????# """%# #????????????????? | | ?????# """%#? ##????????????????? | | ?????# ## #?????????????????? | | ##########+##### #?????##??????????? | | # # #???# #??? ??????#+#??? | | # """"" # #???# ## ??????# #??? | | # """"" # #### #?""" ??????# #??? | | # """"" # #?""" ??????# #### | | # + #??"" ??????# ? | | # """"" # # #????# ## | | # """"" ### ## ####+######## #? | | # """"" #?# #??# ###??# ^^ #? | | # #?# #??# #????# ^^ #? | | ############+#### ###### = """ ^!! ## | | ????# + " ^!= | | ????# """"" # ######## "" =%! ## | | ?????? """"" # #??????#% %= #? | | ????? """"" # #??????# != #? | | ??????? + #??????# T"!** ## | | ???????""""" # #??????# ""!=%= | | ???????""""" # #??????# #####"Y"#### | | ????????""?" # #??????# #???#"""#??? | | ??????????? # #??????# #???######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 66% | -10/Materials Hvy. EM Pulse Gun | 12% | -9/Materials Aluminum Leg | 15% | -9/Materials Deuterium Engine | 48% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Challenges ------------ None Game ------ Seed CobblerGravjetProtection Manual? 0 Play Time 00:29:08 Cumulative 44.6 hours Start 2025.10.25 @ 02:34:26 End 2025.10.25 @ 13:11:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 390446d7-311f-4ea4-ab76-367e57ea67e7