Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 05:08:54 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (38) 190 Value Destroyed (1253) 1253 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 6793 Bonus ------- Follower Combat Kills 402 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -112 Cogmind --------- Core Integrity 850/850 Matter 290/300 Energy 150/150 System Corruption 0% Temperature Cool (6) Movement Flying (28) Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- VTOL Module Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (6) ------ Small Storage Unit Triangulator Improved Sensor Array Advanced Signal Interpreter Core Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (8) ---- Angular Momentum Engine Angular Momentum Engine Matter Compressor (40) Improved Signal Interpreter Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Core Analyzer Advanced Particle Charger Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Angular Momentum Engine Xenon Bombardment Thruster Xenon Bombardment Thruster Triangulator Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Core Analyzer [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . . 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 2 . . . . . Utility 4 | . . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 43 | 6 . 4 1 . 12 3 . . 5 12 . Power 7 | 1 . . . . 4 1 . . 1 . . Engine 5 | 1 . . . . 2 1 . . 1 . . Core 2 | . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 . 3 1 . 5 2 . . . 5 . Treads . | . . . . . . . . . . . . Leg 6 | 2 . 3 1 . . . . . . . . Wheel 7 | . . . . . 5 2 . . . . . Hover 1 | . . . . . . . . . . 1 . Flight 4 | . . . . . . . . . . 4 . Utility 13 | 1 . 1 . . 2 . . . 3 6 . Device 6 | . . 1 . . 1 . . . 2 2 . Storage 2 | 1 . . . . . . . . 1 . . Processor 2 | . . . . . . . . . . 2 . Hackware 1 | . . . . . 1 . . . . . . Protection 2 | . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 5 | 2 . . . . 1 . . . 1 1 . Energy Gun 4 | 2 . . . . 1 . . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . 1 . . . 1 1 . Parts Lost 3 | . . . . . 2 . . . 1 . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility . | . . . . . . . . . . . . Weapon 1 | . . . . . . . . . 1 . . Highest Loss Streak 1 | . . . . . 1 . . . 1 . . To Critical Strikes 1 | . . . . . . . . . 1 . . Average Backups 6 | 1 2 6 6 7 6 7 8 8 7 6 8 Power 1 | . 1 2 2 2 1 1 1 1 1 1 2 Propulsion 1 | . . 1 . . . . 2 2 3 1 . Utility 3 | . . 1 2 3 2 4 5 5 3 3 6 Weapon . | . . 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . . 3 . 1 6 2 . 1 3 1 6 Power 7 | . . 1 . . 3 . . . . 1 2 Propulsion 1 | . . 1 . . . . . . . . . Utility 13 | . . 1 . 1 2 1 . 1 3 . 4 Weapon 1 | . . . . . 1 . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 74 | . 85 96 88 88 73 69 69 69 69 69 80 Engine 7 | . 14 14 11 11 5 7 7 7 7 6 6 Leg 7 | . 28 28 33 33 7 . . . . . . Wheel 14 | . . . . . 11 23 23 23 23 6 . Flight 1 | . . . . . . . . . . 16 26 Device 9 | . . 10 11 11 14 7 7 7 11 12 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 6 Processor 1 | . . . . . . . . . . 8 13 Hackware 3 | . . . . . 3 7 7 7 2 . . Energy Gun 16 | . 28 28 22 22 17 15 15 15 15 5 . Peak Build Rating 64 | 6 6 11 12 12 43 50 50 51 56 64 46 Average Rating 37 | 4 6 10 11 11 33 49 50 50 52 47 46 On Entrance 28 | . 6 6 11 12 12 42 50 50 51 54 46 Avg Prop Armor Cover (%) 6 | . . . . . . 7 . . 7 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 12 12 13 13 13 27 27 27 27 32 43 21 Greatest Support 84 | 20 20 20 30 30 56 84 84 84 84 84 21 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 3 7 7 7 7 7 8 7 7 6 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 6 8 8 8 8 8 8 8 8 8 8 Scrap Suit Usage (%) 66 | . . . . . 97 97 100 100 100 19 . Parts Cannibalized 10 | . . . . . 6 1 1 . 1 1 . Class Distribution -------------------- 79% | Mutant 15% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Matter Collected 675 | 242 18 40 . 10 125 20 10 . 50 160 . Remotely . | . . . . . . . . . . . . Salvage Created 1267 | . 77 135 16 . 482 200 35 . 322 . . Parts 59 | . 3 8 2 . 23 13 1 . 9 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 . . Prevented 1 | . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Combat Hostiles Destroyed 32 | . 2 3 . . 10 8 1 . 8 . . Guns 28 | . 2 3 . . 8 7 . . 8 . . Classes Destroyed 10 | . 1 . 1 . 5 1 . . 2 . . Worker 2 | . . . . . 1 1 . . . . . Hauler 1 | . . . . . 1 . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . Swarmer 15 | . . . . . 3 7 . . 5 . . Grunt 11 | . 2 3 . . 4 . . . 2 . . Sentry 2 | . . . . . 2 . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . 1 . . Best Kill Streak 4 | . 1 2 1 . 2 4 1 . 3 . . Combat Bots Only 4 | . 1 2 . . 2 4 1 . 3 . . Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 . 2 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Hostile Shots Fired 245 | . 18 22 . 14 91 50 8 . 31 5 6 Missed 84 | . 8 6 . 6 32 16 5 . 8 2 1 Hits 161 | . 10 16 . 8 59 34 3 . 23 3 5 Melee 4 | . . 4 . . . . . . . . . Projectile 157 | . 10 12 . 8 59 34 3 . 23 3 5 Critical Strikes 6 | . . . . 1 2 1 . . 2 . . Part Disruptions 2 | . . . . . . 1 . . 1 . . Damage Taken 2377 | . 108 251 . 67 786 473 45 . 439 137 71 Core 264 | . 43 29 . 18 112 34 16 . 12 . . Absorbed by Shields 25 | . . . . . . . . . . . 25 Regen/Repaired (Parts) 85 | . . . . . 45 10 10 . 10 10 . Core Remaining (%) 87 | 100 . 71 . 95 79 . . . 91 . . Volleys Fired 117 | . 8 13 3 3 60 11 4 . 15 . . Largest 2 | . 2 2 2 2 2 2 2 . 2 . . Hottest 160 | . 80 80 80 80 160 160 160 . 160 . . Shots Fired 234 | . 16 26 6 6 120 22 8 . 30 . . Gun 234 | . 16 26 6 6 120 22 8 . 30 . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 234 | . 16 26 6 6 120 22 8 . 30 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | . 6 7 3 1 13 7 4 . 6 . . Robot Miss Streak 6 | . 2 2 1 4 4 4 4 . 6 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 2 . . 2 . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . Shots Hit Robots 173 | . 11 19 5 1 83 21 7 . 26 . . Core Hits 83 | . 5 8 2 . 29 17 1 . 21 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . 5 . . . . . . Burn 5 | . . . . . 5 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2641 | . 116 210 56 22 1163 436 152 . 486 . . Guns 2641 | . 116 210 56 22 1163 436 152 . 486 . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 2641 | . 116 210 56 22 1163 436 152 . 486 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 . . . Average Corruption 1 | . . . . . . 1 1 2 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . 1 . 1 . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 258 | . 108 72 . . 192 258 258 . 225 . . Average Temperature 77 | . 50 30 . . 48 124 132 . 70 . . Received Heat Transfer 593 | . 45 81 . . 324 6 . . 107 . 30 Effects 3 | . . . . . . 2 . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . 2 1 1 . . . . Combat Hostiles 4 | . . . . . 2 1 1 . . . . Parts Melted 11 | . 3 1 . . 4 2 1 . . . . Heat Transferred 6201 | . 275 475 125 50 2976 925 300 . 1075 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Maximum Alert Level 1 | . . . . . 1 . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 99 100 . . . 80 100 Level 1 3 | . . . . . . . . . . 19 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 239 | . 40 45 7 81 200 90 . . . 239 18 Initial 239 | . . . . . 7 60 . . . 239 18 Average 61 | . 9 13 . 29 122 39 . . . 117 18 Influence Increases 1642 | . 50 95 11 81 455 210 30 . 685 25 . Destroy 0b10 Robot/C 960 | . 40 60 . 60 280 160 20 . 340 . . Destroy 0b10 Robot/NC 25 | . . . 5 . 15 5 . . . . . Destroy Leader 196 | . 10 20 2 10 74 30 10 . 40 . . Allied During Kill 296 | . . . . 11 10 . . . 275 . . Successful Hack 29 | . . . 4 . . . . . . 25 . Destroy Structure 1 | . . . . . 1 . . . . . . Lose Combat Pursuer 135 | . . 15 . . 75 15 . . 30 . . Influence Decreases 1624 | . 50 95 11 60 341 293 30 52 304 380 8 Entered New Map 311 | . . . . . 14 75 20 52 . 142 8 Time Decay 1096 | . 50 95 11 60 260 218 10 . 194 198 . Lost Part 30 | . . . . . 20 . . . 10 . . Lost Ally 187 | . . . . . 47 . . . 100 40 . Squads Dispatched 8 | . . . 1 . 3 2 . . . 2 . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . 1 . Reinforcement 3 | . . . 1 . . 1 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Distress Signals 4 | . . . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 82 | . 5 16 2 3 22 13 1 . 16 1 3 Peak Tracking Total 14 | . 3 14 1 3 6 4 1 . 5 1 3 Tactical Retreats 8 | . . 2 . . 4 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Traps Triggered 2 | . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Machines Accessed 8 | . . . 1 . 1 2 . . . 4 . Terminals 1 | . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 18 | . . . 7 . 2 2 . . . 7 . Successful 9 | . . . 3 . 2 . . . . 4 . Failed 9 | . . . 4 . . 2 . . . 3 . Catastrophic 1 | . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . Terminals 7 | . . . 7 . . . . . . . . Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . 2 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 3 | . . . 3 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . 1 2 . . . 2 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . . . . . 6 . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . . . 14 . Part Studies Acquired 2 | . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Total Allies 16 | . . . . 3 . . . 11 . 2 . Largest Group 11 | . . . . 3 3 . . 11 11 4 . Highest-Rated Group 452 | . . . . 40 40 . . 452 452 137 . Highest-Rated Ally 96 | . . . . 16 16 . . 96 96 41 . Total Orders . | . . . . . . . . . . . . Ally Attacks 118 | . . . . 11 23 . . . 76 8 . Total Damage 2659 | . . . . 79 317 . . . 2105 158 . Kills 16 | . . . . 3 4 . . . 9 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Active Infowar (turns) 243 | . . . . . . . . . . 233 10 Sensors 243 | . . . . . . . . . . 233 10 Triangulation 241 | . . . . . . . . . . 231 10 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Turns Passed 3940 | 72 212 323 129 209 580 516 26 994 459 410 10 Spaces Moved 3218 | 58 151 208 99 156 318 450 13 905 347 500 13 Core 14 | 14 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 741 | 44 151 208 99 156 83 . . . . . . Wheels 2087 | . . . . . 235 450 13 905 347 137 . Hover . | . . . . . . . . . . . . Flight 376 | . . . . . . . . . . 363 13 Fastest Speed 28 | 50 120 120 120 120 100 100 100 100 100 28 28 Average Speed 95 | 103 120 120 120 120 105 100 100 100 100 47 28 Slowest Speed 120 | 120 120 120 120 120 120 100 100 100 100 100 28 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 40 41 18 36 34 19 4 89 48 8 4 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . 2 . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Total 3835 | 70 166 259 103 172 446 490 16 994 423 677 19 Wait 354 | . 3 25 . 12 26 18 . 88 46 136 . Move 3208 | 57 150 207 98 155 317 449 12 904 346 500 13 Hop . | . . . . . . . . . . . . Pick Up 56 | 7 5 4 1 1 11 5 . 1 6 15 . Fast Attach 11 | . . 1 . . 7 1 . . 1 1 . Attach 24 | 6 . . 1 . 3 1 . . 1 12 . Detach . | . . . . . . . . . . . . Swap 10 | . . 3 . . 3 1 . . 3 . . Drop 49 | . . 6 . 1 19 4 . 1 5 13 . Fire 117 | . 8 13 3 3 60 11 4 . 15 . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 8) 275 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 322 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 325 | -10/Mines | Found Scrap Suit 554 | -10/Mines | Discovered new exit (range 5) 566 | -10/Mines | Assembled infested the area 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Propulsion x2 609 | -9/Materials | Identified exit to Storage 673 | -9/Materials | Discovered new exit (range 15) 737 | -9/Materials | Entered Mines 761 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 782 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 782 | -9/Mines | Discovered new exit (range 15) 785 | -9/Mines | Found Prototype Device 794 | -9/Mines | Learned location of Storage (-9) 799 | -9/Mines | Learned location of Recycling (-9) 899 | -9/Mines | Build established: Scavenger-Mutant 946 | -9/Mines | Entered Materials 946 | -8/Materials | Accompanied by 3 allies 946 | -8/Materials | Evolved 2 slots: Utility x2 1021 | -8/Materials | Lost 3 allies 1021 | -8/Materials | Garrison activated, responded to threat 1460 | -8/Materials | Build established: Mutant 1511 | -8/Materials | Discovered new exit (range 16) 1526 | -8/Materials | Entered Factory 1526 | -7/Factory | Evolved 2 slots: Propulsion x2 2025 | -7/Factory | Discovered new exit (range 15) 2042 | -7/Factory | Entered Lower Caves 2065 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2068 | -7/Lower Caves | Entered Zion 2120 | -7/Zion | Learned 4 Factory zone layouts 2142 | -7/Zion | System corruption cleaned by Quarantine Array 2356 | -7/Zion | Gained Derelict followers 2443 | -7/Zion | Given A8's code to call for help 2663 | -7/Zion | Met Imprinter 2683 | -7/Zion | Imprinted 2685 | -7/Zion | Declared Zion's savior 2796 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2801 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3009 | -7/Zion | Discovered new exit (range 13) 3062 | -7/Zion | Entered Proximity Caves 3062 | -6/Proximity Caves | Accompanied by 11 allies 3114 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3194 | -6/Proximity Caves | Spotted B-75 Beast 3230 | -6/Proximity Caves | Destroyed B-75 Beast 3261 | -6/Proximity Caves | Lost 4 allies 3487 | -6/Proximity Caves | Discovered new exit (range 10) 3521 | -6/Proximity Caves | Entered Factory 3521 | -6/Factory | Accompanied by 4 allies 3521 | -6/Factory | Evolved 2 slots: Utility x2 3522 | -6/Factory | Identified exit to Lower Caves 3523 | -6/Factory | Discovered exit to Lower Caves (range 11) 3848 | -6/Factory | Fabricated Adv. Power Amplifier? 3898 | -6/Factory | Fabricated H-55 Commando (x2) 3931 | -6/Factory | Identified exit to Garrison 3931 | -6/Factory | Entered Garrison 3937 | -6/Garrison | Triggered checkpoint 3941 | -6/Garrison | Self-destructed Last Messages --------------- 03909_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03913_ Acquired Angular Momentum Engine. 03925_ Acquired Lyr. Light Armor Plating. 03931_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03931_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03935_ Triggered Stasis Trap. 03935_ A bubble of rippling energy engulfs the area. 03935_ Field strength at 94. 03935_ Field strength at 88. 03936_ Field strength at 82. 03937_ Beams of light sweep through the air. An alarm sounds. 03937_ Field strength at 66. 03938_ Field strength at 60. 03939_ Field strength at 54. 03940_ Field strength at 38. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????"#?????????? | | ????????????????????########### ##?????????? | | ????????????????????# #?????????? | | ????????????????????# @ #?????????? | | ????????????????????# ###ggg#####???????????? | | ????????????????????# #?? #???????????????? | | ????????????????????# #???###???????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ??????????????????### #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ## ???????????????????? | | ????????????????????? #? ??????????????????? | | ????????????????????? #?? ?????????????????? | | ????????????????????? #??? ?????????????????? | | ????????????????????? #???? ????????????????? | | ????????????????????? #????" ???????????????? | | ????????????????????? #????? ???????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Core Analysis 6 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Power Amplifier | x2 | -6/Factory | Preloaded H-55 Commando | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Datajack | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointBattleArchive Manual? 0 Play Time 00:41:15 Cumulative 41.0 hours Start 2025.11.14 @ 04:26:21 End 2025.11.14 @ 05:08:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a46dca7-ddb2-4a14-ac6d-5ac739c62981