Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 13:59:07 Player: charson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (90) 450 Value Destroyed (2517) 2517 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 9392 Bonus ------- Follower Combat Kills 206 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -741 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 73/100 System Corruption 9% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Lightpack 2.0 Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (40) --- F-cell Engine Improved Heat Sink Small Matter Pod (50) Small Matter Pod (50) Advanced Weight Redist. System Advanced Weight Redist. System Gravity Neutralizer Improved Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Reactive Plating Reactive Plating Drone Bay (2/2) Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Autogun Minigun Minigun Minigun Minigun Barrage Gun Gauss Rifle Gauss Rifle Flak Gun Powered Hammer Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Lightpack 2.0 Gravity Neutralizer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Light Nuclear Core Light Fission Core Improved Heat Sink Small Matter Pod Small Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Gravity Neutralizer Improved Terrain Scan Processor Reaction Control System Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Reactive Plating Reactive Plating Gatling Laser Cooled Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Autogun Minigun Minigun Minigun Minigun Minigun Minigun Barrage Gun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon Advanced Assault Cannon Precision Grenade Launcher [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion None Utility Lightpack 2.0 Device Advanced Weight Redist. System Storage Lightpack 2.0 Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 7 | . . . . . 4 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 108 | 2 4 6 1 2 10 34 5 . 4 . 16 9 1 2 12 Power 13 | . . . . . 1 5 . . 1 . 4 . . . 2 Engine 8 | . . . . . 1 5 . . 1 . 1 . . . . Core 5 | . . . . . . . . . . . 3 . . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 30 | . 3 . . 1 3 8 . . 1 . 6 3 1 1 3 Device 17 | . 2 . . . 1 5 . . 1 . 3 1 1 . 3 Storage 2 | . . . . 1 1 . . . . . . . . . . Processor 6 | . 1 . . . 1 3 . . . . 1 . . . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 3 | . . . . . . . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 1 6 1 1 6 21 5 . 2 . 6 6 . 1 7 Energy Gun 5 | 2 1 1 . . . . . . . . 1 . . . . Energy Cannon 2 | . . . . . 1 1 . . . . . . . . . Ballistic Gun 13 | . . 3 . 1 3 5 . . . . . . . . 1 Ballistic Cannon 19 | . . . . . . 11 2 . . . . 2 . . 4 Launcher 17 | . . 2 . . 2 3 2 . 1 . 2 2 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 1 1 . 1 . 3 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 2 . . . . 2 . . . . Parts Lost 18 | . 1 2 . . 1 3 . . . . 1 . . . 10 Power 6 | . . . . . . 2 . . . . 1 . . . 3 Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . 1 1 . . 1 1 . . . . . . . . 4 Weapon 4 | . . 1 . . . . . . . . . . . . 3 Highest Loss Streak 9 | . 1 2 . . 1 1 . . . . 1 . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 50 | . 35 54 42 46 44 51 47 46 48 53 57 61 60 60 55 Engine 2 | . . . . . 1 6 1 . 3 7 . . . . . Core 1 | . . . . . . . . . . . 5 6 6 6 5 Device 5 | . 2 11 . . 3 5 . . 3 7 8 12 13 13 10 Storage 6 | . . . . 4 11 7 7 7 7 7 6 6 6 6 6 Processor 22 | . 6 14 14 14 11 23 30 30 26 23 21 20 20 20 20 Hackware 1 | . . . . . . . . . . . 5 6 6 6 4 Ballistic Gun 4 | . . 16 14 28 15 5 . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 6 . . . . 2 . . 1 Impact Weapon 1 | . . . . . . . . . 5 7 5 4 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 25 | 4 4 4 2 4 15 25 17 11 11 11 17 24 14 22 15 Greatest Support 15 | 3 3 3 3 3 12 12 3 3 12 12 15 15 15 15 15 Greatest Overweight (x) 5 | 1 1 1 . 1 3 4 5 3 3 . 1 1 . 1 4 Average Overweight (x) . | . . . . . 1 1 3 3 . . . . . . . Largest Inventory Capacity 40 | 5 5 5 5 5 40 40 40 40 40 40 40 40 40 40 40 Average Capacity 37 | 5 5 5 5 5 40 40 40 40 40 40 40 40 40 40 40 Most Carried 40 | 1 5 5 5 5 23 40 40 40 40 37 40 40 40 40 40 Average Carried 32 | . 2 4 4 5 12 35 39 40 37 37 37 39 39 39 37 Final Capacity 40 | 5 5 5 5 5 40 40 40 40 40 40 40 40 40 40 40 Final Carried 40 | 1 5 5 5 5 23 39 39 40 37 37 40 39 40 39 31 Class Distribution -------------------- 88% | Hauler-Mutant 8% | Mutant 3% | Hauler-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2669 | 210 45 108 . 123 215 939 269 107 67 . 236 182 30 . 138 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2878 | . 95 173 . 128 373 768 327 119 . . 547 164 106 . 78 Parts 138 | . 5 16 . 3 14 55 8 10 . . 23 2 . . 2 Haulers Intercepted 6 | . . . . . . 4 . . . . 2 . . . . Recyclers Shooed 5 | . . 1 . . 3 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 7 8 . . . 2 . . 7 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . 2 10 . . 4 15 5 6 . . 11 4 . . 1 Melee 2 | . . . . . . . . . . . 2 . . . . Guns 15 | . 2 5 . . 2 6 . . . . . . . . . Cannons 13 | . . . . . . 9 1 . . . . 2 . . 1 AOE 27 | . . 5 . . 2 . 4 6 . . 8 2 . . . Classes Destroyed 14 | . 1 2 . 2 4 3 1 . . . . 1 . . . Worker 7 | . . . . . 4 1 . . . . 2 . . . . Builder 6 | . . 1 . . . . . . . . 5 . . . . Tunneler 2 | . . . . 1 . . . . . . 1 . . . . Hauler 6 | . . . . . . 4 . . . . 2 . . . . Recycler 4 | . . . . 1 2 1 . . . . . . . . . Minesweeper 2 | . . . . . . . 1 . . . . . . . 1 Operator 3 | . . . . . 1 . . 1 . . 1 . . . . Swarmer 27 | . . 8 . . . 4 4 3 . . 8 . . . . Grunt 13 | . 2 2 . . 2 3 . 2 . . 1 1 . . . Brawler 3 | . . . . . . 1 . 1 . . . 1 . . . Sentry 3 | . . . . . 1 2 . . . . . . . . . Hunter 4 | . . . . . 1 . . . . . 1 2 . . . Programmer 8 | . . . . . . 5 1 . . . 1 . . . 1 Decomposer 6 | . . . . . . . 2 . . . . 3 . . 1 Samaritan 1 | . . . . . . . . . . . . 1 . . . Thug 2 | . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | . 2 5 . 1 4 4 4 3 . . 9 2 . . 1 Combat Bots Only 4 | . 2 4 . . 2 4 4 3 . . 4 2 . . 1 Max Kills in Single Turn 3 | . 1 2 . 1 2 1 3 2 . . 3 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . 1 . 3 2 . . 2 2 . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 3631 | . 91 284 . 1 329 799 78 105 . . 332 329 . . 1283 Core 1429 | . 13 135 . . 131 177 36 70 . . 134 167 . . 566 Absorbed by Shields 10 | . . . . . . . . . . . . . . . 10 Regen/Repaired (Parts) 536 | . . . . . . 148 . . 296 . 92 . . . . Core Remaining (%) 68 | 100 . . . 40 76 . . . . 59 . . . . . Volleys Fired 175 | . 5 15 . 8 39 66 8 7 . . 5 8 . . 14 Largest 2 | . 2 2 . 2 2 2 1 1 . . 1 2 . . 2 Hottest 96 | . 90 60 . 40 95 96 48 36 . . 36 96 . . 96 Shots Fired 268 | . 10 25 . 16 72 95 8 8 . . 5 13 . . 16 Gun 162 | . 10 21 . 16 66 49 . . . . . . . . . Cannon 79 | . . . . . 3 45 5 . . . . 10 . . 16 Launcher 27 | . . 4 . . 3 1 3 8 . . 5 3 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 222 | . . 15 . 16 66 94 5 . . . . 10 . . 16 Thermal 8 | . 5 . . . 3 . . . . . . . . . . Explosive 27 | . . 4 . . 3 1 3 8 . . 5 3 . . . Electromagnetic 11 | . 5 6 . . . . . . . . . . . . . Robot Hit Streak 23 | . 3 6 . 3 18 15 21 22 . . 23 8 . . 12 Robot Miss Streak 3 | . 1 3 . 3 3 2 . . . . . 1 . . 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . Shots Hit Robots 219 | . 6 16 4 8 49 70 13 1 . . 17 15 3 . 17 Core Hits 134 | . 4 16 . 5 20 31 9 12 . . 19 14 . . 4 Critical Kills 3 | . . 1 . . . . 1 . . . 1 . . . . Critical Parts Destroyed 6 | . . . . . . . 2 . . . 3 . 1 . . Critical Strikes 21 | . 1 2 . . . 5 6 . . . 4 1 1 . 1 Destroy 2 | . . 1 . . . 1 . . . . . . . . . Blast 9 | . . . . . . 4 3 . . . . 1 . . 1 Corrupt 2 | . 1 1 . . . . . . . . . . . . . Smash 8 | . . . . . . . 3 . . . 4 . 1 . . Melee Attacks 57 | . . . 4 . . 1 5 . 4 . 26 6 3 . 8 Impact 53 | . . . . . . 1 5 . 4 . 26 6 3 . 8 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . 4 . . . . . . . 5 4 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9165 | . 84 503 . 71 945 1795 876 553 . . 2409 925 306 . 698 Guns 1682 | . 84 184 . 68 642 704 . . . . . . . . . Cannons 1890 | . . . . . 75 1091 154 . . . . 232 . . 338 Explosions 3120 | . . 319 . . 228 . 382 553 . . 1434 204 . . . Melee 2470 | . . . . . . . 340 . . . 975 489 306 . 360 Ramming 3 | . . . . 3 . . . . . . . . . . . Kinetic 3345 | . . 116 . 68 642 1795 154 . . . . 232 . . 338 Thermal 88 | . 13 . . . 75 . . . . . . . . . . Explosive 3120 | . . 319 . . 228 . 382 553 . . 1434 204 . . . Electromagnetic 139 | . 71 68 . . . . . . . . . . . . . Impact 2470 | . . . . . . . 340 . . . 975 489 306 . 360 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 7 3 3 3 . 1 1 1 1 9 Average Corruption 2 | . . . . . . 2 3 3 3 . 1 1 1 1 1 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 55 | . . . . . . 21 10 10 1 . 7 4 1 . 1 Message Errors 8 | . . . . . . 3 2 2 . . . . 1 . . Matter Fused 13 | . . . . . . 5 2 2 . . 2 2 . . . Heat Flow Errors 12 | . . . . . . 3 3 3 . . 2 1 . . . Energy Discharges 9 | . . . . . . 2 2 2 1 . . 1 . . 1 Parts Rejected 2 | . . . . . . 2 . . . . . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . . . . . Data Loss (major) 5 | . . . . . . 1 1 . . . 3 . . . . Misfires 2 | . . . . . . 1 . 1 . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1498 | . . . . . . 16 202 . . . 426 392 284 . 178 Projectiles 112 | . . . . . . 16 36 . . . . 52 . . 8 Explosions 80 | . . . . . . . . . . . 80 . . . . Melee 1306 | . . . . . . . 166 . . . 346 340 284 . 170 Knockbacks 14 | . . . . . . 3 3 . . . 3 2 . . 3 Impact 7 | . . . . . . . 2 . . . 3 . . . 2 Kinetic 7 | . . . . . . 3 1 . . . . 2 . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . 47 . 1 . . . 76 . . 145 72 . . . Shots 11 | . . 3 . . . . . 2 . . 3 3 . . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 285 | . 57 32 . . 33 217 226 258 . . 240 285 . . 121 Average Temperature 64 | . 25 16 . . 16 43 120 124 . . 122 68 . . 46 Received Heat Transfer 811 | . 72 84 . . 135 129 . 18 . . . 18 . . 355 Effects 2 | . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . 9 . . . 1 Impact Corruptions 42 | . . . . . . . 9 . . . 12 13 5 . 3 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 . . . . Heat Transferred 148 | . 37 . . . 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 437 | . 82 300 . 10 101 144 . . . . 437 . . . . Initial 31 | . . 31 . . 3 29 . . . . . . . . . Average 85 | . 38 166 . 5 54 41 . . . . 265 . . . . Maximum Alert Level 2 | . . 1 . . . . . . . . 2 . . . . Low Security (%) 85 | 100 100 64 . 100 100 100 . . . . 24 . . . . Level 1 8 | . . 35 . . . . . . . . 39 . . . . Level 2 6 | . . . . . . . . . . . 36 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 1 9 . . . . 5 . . . . Investigation 4 | . . . . . . 3 . . . . 1 . . . . Extermination 6 | . . . . . . 5 . . . . 1 . . . . Reinforcement 4 | . . . . . 1 1 . . . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 6 | . . . . . 4 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 86 | . 4 11 . . 10 23 5 5 . . 13 5 . . 10 Peak Tracking Total 6 | . 2 4 . . 4 4 4 3 . . 4 2 . . 6 Tactical Retreats 5 | . . 1 . . . . . . . . . 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . . . . . . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 2 . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 12 | . . . . . . . . . . . 12 . . . . Max in Single Turn 5 | . . . . . . . . . . . 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 39 | . 2 . 2 . 2 20 . . . . 8 . 1 4 . Terminals 17 | . 2 . . . 2 10 . . . . 2 . 1 . . Fabricators 4 | . . . . . . 2 . . . . 2 . . . . Repair Stations 6 | . . . . . . 4 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 3 . . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 119 | . 7 . 2 . 6 46 . . . . 27 . 1 30 . Successful 75 | . 3 . 2 . 4 18 . . . . 17 . 1 30 . Failed 44 | . 4 . . . 2 28 . . . . 10 . . . . Catastrophic 11 | . 2 . . . 1 4 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 5 . 1 . 4 11 . . . . 11 . . . . Terminals 45 | . 7 . . . 6 21 . . . . 10 . 1 . . Fabricators 10 | . . . . . . 3 . . . . 7 . . . . Repair Stations 17 | . . . . . . 11 . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . 10 . . . . 3 . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Terminal Hacks 42 | . 2 . 2 . 2 4 . . . . 1 . 1 30 . Record 13 | . . . 1 . . . . . . . . . 1 11 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . Robot Analysis 3 | . 2 . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 12 | . . . . . . 6 . . . . 6 . . . . Scan Component 7 | . . . . . . 4 . . . . 3 . . . . Repair 5 | . . . . . . 2 . . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 3 . . . . 3 . . . . Insert Component 3 | . . . . . . 2 . . . . 1 . . . . Analyze 3 | . . . . . . 1 . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 11 | . 1 . . . 2 4 . . . . 4 . . . . Terminals 10 | . 1 . . . 2 3 . . . . 4 . . . . Assimilate 4 | . . . . . 1 2 . . . . 1 . . . . Botnet 5 | . 1 . . . 1 1 . . . . 2 . . . . Operators 1 | . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . . . 2 19 . . . . 6 . . . . Full Trace Events 4 | . . . . . . 3 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . 1 . . 14 . 1 . . 11 . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . Time 24 | . . . . . . . . . . . 24 . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . Parts Repaired 5 | . . . . . . 2 . . . . 3 . . . . Time 182 | . . . . . . 62 . . . . 120 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 11 | . . . . 3 1 2 . . 4 . . . . . 1 Largest Group 4 | . . . . 3 4 1 1 1 4 4 4 . . . 1 Highest-Rated Group 121 | . . . . 40 50 26 26 24 121 121 121 . . . 96 Highest-Rated Ally 96 | . . . . 16 16 26 26 24 31 31 31 . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . 15 . . . . . 30 . . . 13 Total Damage 944 | . . . . . 139 . . . . . 484 . . . 321 Kills 5 | . . . . . 1 . . . . . 1 . . . 3 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . . . . . . . . . 1 . . . . Derelict Logs Recovered 9 | . . . . 1 . . 2 2 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 8196 | 29 149 194 131 159 704 2619 806 603 928 194 800 413 167 42 258 Spaces Moved 7187 | 29 148 186 242 194 315 1925 364 295 1121 280 850 535 311 80 312 Core 7187 | 29 148 186 242 194 315 1925 364 295 1121 280 850 535 311 80 312 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 200 200 50 50 50 50 50 50 50 Average Speed 89 | 89 75 79 50 55 144 103 210 200 72 50 64 52 50 50 54 Slowest Speed 300 | 100 100 100 50 100 200 250 300 200 200 50 100 100 50 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 30 64 65 34 30 41 62 55 85 56 17 58 52 68 38 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . 1 . 2 . . . . 1 . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . 3 2 4 . . 1 2 . . Spaces Dug 11 | . . . . . . 1 . . 1 . 6 2 . . 1 Terrain Destroyed 225 | . . 31 . . 22 15 12 56 1 . 44 39 . . 5 Melee 11 | . . . . . . 1 . . 1 . 6 2 . . 1 Projectile 9 | . . . . . 1 3 . . . . . 1 . . 4 AOE 205 | . . 31 . . 21 11 12 56 . . 38 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 8589 | 31 172 211 250 233 499 2479 389 304 1230 333 1048 642 316 81 371 Wait 907 | . 12 . . 27 112 353 6 . 98 54 142 80 . . 23 Move 7172 | 28 147 185 241 193 314 1924 363 294 1120 279 849 534 310 79 312 Hop . | . . . . . . . . . . . . . . . . Pick Up 82 | 1 3 2 1 1 20 40 1 1 2 . 6 3 1 . . Fast Attach 33 | 2 3 1 . 1 5 10 . . 1 . 10 . . . . Attach 37 | . . 2 . . 3 16 1 . 1 . 3 2 . 1 8 Detach 33 | . . 1 . . 4 18 1 1 . . 4 1 1 . 2 Swap 38 | . 1 3 1 1 2 8 4 . 2 . 3 7 1 1 4 Drop 24 | . 1 2 3 1 . 13 . 1 2 . . 1 . . . Fire 175 | . 5 15 . 8 39 66 8 7 . . 5 8 . . 14 Melee 57 | . . . 4 . . 1 5 . 4 . 26 6 3 . 8 Ram 1 | . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 30 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 30 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 6) 178 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Entered Mines 180 | -10/Mines | Discovered new exit (range 10) 239 | -10/Mines | Found a hidden stash of uninstalled traps 315 | -10/Mines | Core integrity fell below 50% 322 | -10/Mines | Build established: Mutant 340 | -10/Mines | Discovered new exit (range 5) 356 | -10/Mines | Identified exit to Materials 371 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 371 | -10/Mines | Discovered new exit (range 5) 373 | -10/Mines | Identified exit to Exiles 373 | -10/Mines | Entered Exiles 387 | -10/Exiles | Met 8R-AWN 398 | -10/Exiles | Met EX-HEX 415 | -10/Exiles | Met EX-BIN 422 | -10/Exiles | Aligned with FarCom system 423 | -10/Exiles | Given EX-Vault access code 436 | -10/Exiles | Opened EX-Vault 440 | -10/Exiles | Found Lightpack 2.0 452 | -10/Exiles | Warned to stay clear of 0b10 Research branches 467 | -10/Exiles | Met EX-DEC 481 | -10/Exiles | Learned location of Zion (-7) 498 | -10/Exiles | Discovered new exit (range 14) 504 | -10/Exiles | Identified exit to Mines 504 | -10/Exiles | Left Exiles lab with Lightpack 2.0 504 | -10/Exiles | Entered Mines 509 | -9/Mines | Learned Materials garrison access intel 526 | -9/Mines | Met a Derelict bent on vengeance 548 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 557 | -9/Mines | Assembled infested the area 613 | -9/Mines | Discovered new exit (range 13) 653 | -9/Mines | Identified exit to Materials 663 | -9/Mines | Entered Materials 663 | -8/Materials | Accompanied by 3 allies 663 | -8/Materials | Evolved 4 slots: Utility x4 664 | -8/Materials | Loaded intel: 1 garrison access location 960 | -8/Materials | Build established: Hauler-Mutant 1328 | -8/Materials | Identified exit to Storage 1357 | -8/Materials | Discovered new exit (range 5) 1359 | -8/Materials | Identified exit to Factory 1367 | -8/Materials | Entered Factory 1367 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1443 | -7/Factory | Discovered new exit (range 7) 1619 | -7/Factory | Repaired Mni. Grenade Launcher 2123 | -7/Factory | Discovered new exit (range 11) 2195 | -7/Factory | Identified exit to Factory 2530 | -7/Factory | Repaired Broken Gauss Rifle 3264 | -7/Factory | Discovered new exit (range 5) 3267 | -7/Factory | Identified exit to Lower Caves 3986 | -7/Factory | Entered Lower Caves 3986 | -7/Lower Caves | Accompanied by 1 ally 4092 | -7/Lower Caves | Encountered a Warlord checkpoint 4594 | -7/Lower Caves | Identified exit to Lower Caves 4792 | -7/Lower Caves | Entered another Lower Caves area 4792 | -7/Lower Caves | Accompanied by 1 ally 5010 | -7/Lower Caves | Encountered a Warlord checkpoint 5029 | -7/Lower Caves | Learned 4 Factory zone layouts 5141 | -7/Lower Caves | Learned location of 1 exit from Factory 5379 | -7/Lower Caves | Discovered new exit (range 9) 5393 | -7/Lower Caves | Identified exit to Zion 5395 | -7/Lower Caves | Entered Zion 5402 | -7/Zion | Learned Factory emergency access door positions 5475 | -7/Zion | System corruption cleaned by Quarantine Array 5531 | -7/Zion | Discovered new exit (range 14) 5764 | -7/Zion | Learned 12 Factory zone layouts 5782 | -7/Zion | Learned location of Data Miner (-6) 5816 | -7/Zion | Visited the Megawrench Repair Shop 5816 | -7/Zion | Megawrench repaired 5 parts 5844 | -7/Zion | Received a hallucinogenic algorithm 5879 | -7/Zion | Gained Derelict followers 6007 | -7/Zion | Learned location of Warlord (-5) 6126 | -7/Zion | Given A8's code to call for help 6170 | -7/Zion | Rebuked by Imprinter 6242 | -7/Zion | Identified exit to Proximity Caves 6323 | -7/Zion | Entered Proximity Caves 6323 | -6/Proximity Caves | Accompanied by 4 allies 6487 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6517 | -6/Proximity Caves | Entered Factory 6517 | -6/Factory | Accompanied by 4 allies 6517 | -6/Factory | Evolved 2 slots: Utility x2 6518 | -6/Factory | Identified exit to Lower Caves 6519 | -6/Factory | Identified exit to Factory 6593 | -6/Factory | Fabricated Adv. Weight Redist. System? 6789 | -6/Factory | Repaired Hvy. Missile Launcher 7092 | -6/Factory | Repaired Imp. Sensor Array 7132 | -6/Factory | Repaired Lgt. Nuclear Core 7217 | -6/Factory | First assault squad dispatched 7317 | -6/Factory | Entered Lower Caves 7336 | -6/Lower Caves | Learned location of 1 exit from Factory 7679 | -6/Lower Caves | Discovered new exit (range 11) 7722 | -6/Lower Caves | Identified exit to Lower Caves 7730 | -6/Lower Caves | Entered another Lower Caves area 7731 | -6/Lower Caves | Encountered a Warlord checkpoint 7738 | -6/Lower Caves | Discovered exit to Factory (range 9) 7801 | -6/Lower Caves | Learned Factory stockpile data 7880 | -6/Lower Caves | Discovered new exit (range 14) 7896 | -6/Lower Caves | Identified exit to Data Miner 7897 | -6/Lower Caves | Entered Data Miner 7897 | -6/Data Miner | Discovered new exit (range 6) 7907 | -6/Data Miner | Met Data Miner 7916 | -6/Data Miner | Learned location of Section 7 (-3) 7916 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7926 | -6/Data Miner | Received God Mode back door access code from Data Miner 7937 | -6/Data Miner | Identified exit to Proximity Caves 7939 | -6/Data Miner | Entered Proximity Caves 7968 | -5/Proximity Caves | Escorted by Enhanced Grunt 8137 | -5/Proximity Caves | Core integrity fell below 50% 8156 | -5/Proximity Caves | Core integrity fell below 20% 8186 | -5/Proximity Caves | Lost 9 parts (3p3u3w) 8197 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08109_ Acquired 9 matter. Gauss Rifle swallowed by quantum anomaly within Lightpack 2.0. Lgt. Assault Rifle swallowed by quantum anomaly within Lightpack 2.0. 08133_ Shield Generator destroyed. 08136_ Adv. Assault Cannon destroyed. 08137_ System Shield destroyed. 08139_ Critical hit (Burn: +50). 08139_ Gravity Neutralizer destroyed. 08139_ Adv. Assault Cannon destroyed. 08139_ Prc. Grenade Launcher destroyed. 08141_ Lgt. Nuclear Core destroyed. 08152_ Lgt. Fission Core destroyed. 08155_ Lgt. Nuclear Core destroyed. 08159_ Critical hit (Burn: +37). 08163_ Acquired 9 matter. 08164_ Acquired 48 matter. 08171_ P-70 Sage destroyed. 08183_ System corrupted: Energy discharge (-11). 08192_ Destroyed Hpw. Shock Rifle. 08192_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####???????? | | ????????????????????????????????????## ##?####?? | | ???????########?????????????????##### ## #?? | | ??????##" ????????????????## #?? | | ?????## ????????#####???# #?? | | ??????""" ########## ##?## ##? | | #??????#" % ### #? | | #???????# % #? | | ##?????# ######### #? | | ### #???????# #? | | ?# ### ##???????## #? | | ### ??## #??????????## ## ####? | | ????###????????????## ## ## #???? | | ?????????????????####?# ### ### ##???? | | #????????????????### ### ##?# #### #????? | | #????????????????# @ ##??# #?# ##???? | | #?????????????????## ##??## ### #???? | | ???#####??????????## ###### ## #???? | | ### #??????##### #### #???? | | ## #??????# #; g;#### #???? | | #????###???# g #### #???? | | #???## ##### p ##### ## #???? | | #??## ##???## ## ####???? | | #?## g ## ##?????## ####??????? | | # ### #########????# ##?????????? | | # ## ##?????# ????#####??????????? | | # ;; #?????## ?????####??????????? | | # ## "?????# #?##### ##?????????? | | ## #?????# ### ## #?????????? | | ### %#?????# #??????????? | | ## ##?# #????## ##?????????? | | #### #####[ #????# ##????????? | | # #?#" ######% #????# #####????? | | ## ##?## #?### % #????# ##???? | | ?###??# ### =%###??## #???? | | ??????# ##### ##??? | | ??????## ## ##?? | | ???????## #?# # ##? | | ????????## ###??# ###### #" #? | | ?????????# #???# ##????#% #### ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 315 Matter Stores 377 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Corruption Block 8 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 5 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Force Field | -7/Zion | Archive Flak Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Gravity Neutralizer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Adv. Weight Redist. System | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumHardcellJammer Manual? 0 Play Time 01:29:30 Cumulative 48.6 hours Start 2023.12.02 @ 18:58:57 End 2023.12.03 @ 13:59:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb5fd80d-306a-46b9-9b5b-b572fd4076f5