Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 07:40:02 Player: JB_0x0003 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (53) 265 Value Destroyed (1754) 1754 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 8492 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 76 Entered DSFs 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (6) Advanced Force Field Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Airjet Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Force Rifle Impact Mace > --- INVENTORY -------- Airjet Improved Targeting Computer Transmission Jammer Thermal Shield Arc Projector [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Aerolev Unit Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Slots Evolved 12 | . . 2 . 2 . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 8 | . . 1 . 2 . 1 1 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 146 | 6 5 8 1 4 18 9 53 5 . 2 5 11 9 10 Power 19 | 1 1 1 . . 2 2 8 1 . . 1 2 . . Engine 12 | 1 1 1 . . 1 1 5 1 . . 1 . . . Core 7 | . . . . . 1 1 3 . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | 2 . 3 1 . 7 . 17 1 . . . 7 5 3 Treads 1 | . . . . . . . . 1 . . . . . . Leg 8 | . . . . . . . 2 . . . . 2 3 1 Wheel 4 | 2 . . . . . . 2 . . . . . . . Hover 21 | . . 3 1 . 7 . 8 . . . . . . 2 Flight 12 | . . . . . . . 5 . . . . 5 2 . Utility 43 | 1 2 2 . 2 3 5 15 2 . 2 3 2 1 3 Device 18 | . . 1 . . 2 2 7 . . 1 3 1 . 1 Storage 4 | 1 1 1 . . . . . . . . . . . 1 Processor 16 | . 1 . . 1 1 3 6 1 . . . 1 1 1 Hackware 1 | . . . . . . . 1 . . . . . . . Protection 4 | . . . . 1 . . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 2 2 . 2 6 2 13 1 . . 1 . 3 4 Energy Gun 20 | 2 1 . . 2 3 1 7 1 . . . . 2 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 1 . . 1 . 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 7 | . 1 1 . . 2 . 3 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 Piercing Weapon 2 | . . . . . . 1 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 3 . . . . 1 . . Corrupted Parts 6 | . . . . . 1 . 2 . . . . . 3 . System Corruption 39 | . . . . . 4 . 12 . . . . . 23 . Parts Lost 71 | . 1 4 . . 8 2 20 . . . 5 12 10 9 Power 10 | . 1 1 . . 1 . 3 . . . 1 3 . . Propulsion 29 | . . 2 . . 4 2 7 . . . 2 5 4 3 Utility 20 | . . . . . 2 . 7 . . . 2 4 3 2 Weapon 12 | . . 1 . . 1 . 3 . . . . . 3 4 Highest Loss Streak 9 | . 1 2 . . 5 1 9 . . . 3 8 9 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 93 100 100 89 63 79 71 80 70 73 70 67 44 Engine 3 | . 13 10 11 9 1 3 . 7 13 5 4 . . . Core 1 | . . . . . 6 3 2 . . . . 5 . . Leg 1 | . . . . . . . . . . . . 2 8 3 Wheel 2 | . 28 3 . . . . . . . . . . . . Hover 13 | . . 24 33 27 25 13 16 13 13 11 5 1 . 5 Flight 2 | . . . . . . . 3 . . . . 11 9 . Device 8 | . . 11 11 9 8 5 9 11 6 10 20 16 5 1 Storage 3 | . 14 11 11 9 9 7 1 . . . . . . 1 Processor 24 | . 12 11 11 18 15 25 30 28 33 29 29 26 28 25 Protection 1 | . . . . 9 6 . . 5 6 5 . . . . Energy Gun 6 | . 27 11 . 6 10 1 4 1 . . . . 9 1 Impact Weapon 2 | . . 6 11 9 4 . 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 28 | 13 28 27 12 17 24 15 25 24 17 17 17 18 15 28 Greatest Support 40 | 26 26 26 20 20 21 13 35 17 17 17 30 20 40 20 Greatest Overweight (x) 9 | . 1 1 . . 1 3 4 1 . . 5 1 4 9 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 13 9 8 8 8 8 5 5 5 5 5 5 5 5 Most Carried 14 | 3 14 13 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 5 | 2 8 8 7 7 7 7 4 4 5 4 4 4 3 1 Final Capacity 15 | 8 15 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 14 | 3 14 8 8 8 7 8 5 5 5 5 5 4 5 2 Class Distribution -------------------- 43% | Mutant 23% | Scout 12% | Scavenger-Mutant 11% | Assassin 3% | Infiltrator-Assassin 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Assassin | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Infiltrator-Assassin | -5/DSF Scavenger-Assassin | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Matter Collected 1676 | 184 169 75 10 . 220 . 587 52 42 . 82 70 124 61 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1733 | . 359 206 . . 337 . 454 . . . 74 133 109 61 Parts 84 | . 19 14 . . 12 . 14 . . . 5 11 6 3 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 5 . . . 1 2 Prevented 6 | . . . . . . . . . . . . . 6 . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Combat Hostiles Destroyed 46 | . 11 7 . . 4 . 12 . . . 1 5 5 1 Melee 17 | . . 2 . . . . 8 . . . 1 5 1 . Guns 19 | . 10 4 . . 2 . 1 . . . . . 1 1 AOE 3 | . . . . . . . . . . . . . 3 . Classes Destroyed 11 | . 3 1 . . 3 . 2 . . . 1 . . 1 Worker 1 | . . . . . 1 . . . . . . . . . Builder 2 | . . . . . 2 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Watcher 3 | . 2 . . . 1 . . . . . . . . . Swarmer 20 | . 6 4 . . . . 5 . . . . 5 . . Grunt 11 | . 5 . . . 2 . 3 . . . . . 1 . Brawler 1 | . . . . . . . 1 . . . . . . . Sentry 6 | . . 3 . . 2 . 1 . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . 2 . . . . . 1 . Wasp 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 5 | . 5 4 . . 1 . 4 . . . 1 3 3 1 Combat Bots Only 5 | . 5 4 . . 1 . 4 . . . 1 3 3 1 Max Kills in Single Turn 3 | . 2 1 . . 1 . 1 . . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . Melee 1 | . . 1 . . . . 1 . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Damage Taken 7435 | . 357 222 . 62 689 303 2120 . 38 . 459 979 892 1314 Core 2545 | . 104 47 . 17 160 154 802 . . . 104 380 175 602 Absorbed by Shields 50 | . . . . . . . 15 . . . . . . 35 Redirected to Shielding 11 | . . . . . . . 11 . . . . . . . Core Remaining (%) 69 | 100 58 . 88 . 67 78 . . 5 . 89 . . . Volleys Fired 86 | . 31 9 . . 11 . 11 . . . . . 8 16 Largest 2 | . 2 2 . . 2 . 2 . . . . . 2 1 Hottest 188 | . 90 90 . . 100 . 105 . . . . . 188 94 Shots Fired 141 | . 59 16 . . 21 . 17 . . . . . 12 16 Gun 136 | . 59 16 . . 21 . 15 . . . . . 9 16 Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 2 . . . . . 3 . Special . | . . . . . . . . . . . . . . . Kinetic 21 | . . 2 . . 1 . 4 . . . . . . 14 Thermal 87 | . 59 14 . . . . 3 . . . . . 9 2 Explosive 3 | . . . . . . . . . . . . . 3 . Electromagnetic 30 | . . . . . 20 . 10 . . . . . . . Robot Hit Streak 6 | . 6 6 . . 5 . 6 . . . . . 5 3 Robot Miss Streak 5 | . 5 1 . . 5 . 2 . . . . . 3 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 160 | . 38 17 . . 31 . 45 . . . 1 12 6 10 Core Hits 70 | . 18 6 . . 8 1 13 . . . 1 5 10 8 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 13 | . 2 1 . . 3 . 6 . . . . . . 1 Critical Strikes 16 | . 4 2 . . 3 . 6 . . . . . . 1 Burn 2 | . 2 . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . 1 Smash 13 | . 2 2 . . 3 . 6 . . . . . . . Melee Attacks 117 | . 4 11 . 3 26 1 46 . . . 1 22 2 1 Impact 85 | . 4 11 . 3 26 . 41 . . . . . . . Slashing 26 | . . . . . . . . . . . 1 22 2 1 Piercing 6 | . . . . . . 1 5 . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5121 | . 535 303 . . 833 8 2165 . . . 32 365 713 167 Guns 1253 | . 428 106 . . 210 . 210 . . . . . 134 165 Cannons . | . . . . . . . . . . . . . . . Explosions 841 | . . . . . . . 298 . . . . . 543 . Melee 3006 | . 107 197 . . 612 . 1657 . . . 32 365 36 . Ramming 21 | . . . . . 11 8 . . . . . . . 2 Kinetic 214 | . . . . . 17 . 89 . . . . . . 108 Thermal 957 | . 428 106 . . . . 232 . . . . . 134 57 Explosive 543 | . . . . . . . . . . . . . 543 . Electromagnetic 380 | . . . . . 193 . 187 . . . . . . . Impact 2428 | . 107 197 . . 612 . 1512 . . . . . . . Slashing 433 | . . . . . . . . . . . 32 365 36 . Piercing 145 | . . . . . . . 145 . . . . . . . Highest Corruption 28 | . . . . 1 5 1 28 25 25 . . . 26 26 Average Corruption 18 | . . . . 1 1 1 22 25 25 . . . 24 26 Corruption Purged 7 | . . . . . . . 7 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 124 | . . . . 1 4 . 71 8 5 . . . 25 10 Message Errors 26 | . . . . . . . 12 5 2 . . . 4 3 Matter Fused 28 | . . . . . 3 . 19 . . . . . 5 1 Heat Flow Errors 16 | . . . . . . . 11 1 1 . . . 2 1 Energy Discharges 12 | . . . . 1 . . 5 . . . . . 5 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . 1 . 9 1 2 . . . 4 1 Data Loss (major) 9 | . . . . . . . 5 1 . . . . 2 1 Misfires 4 | . . . . . . . 3 . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . . . . . Misdirections 7 | . . . . . . . 5 . . . . . 1 1 Weapon Failures 2 | . . . . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 868 | . 71 20 . . 168 . 534 . . . . . 75 . Projectiles . | . . . . . . . . . . . . . . . Explosions 138 | . . . . . . . 63 . . . . . 75 . Melee 730 | . 71 20 . . 168 . 471 . . . . . . . Knockbacks 10 | . . . . . 3 . 7 . . . . . . . Impact 10 | . . . . . 3 . 7 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . . . . . 5 4 116 . . . . . 51 . Shots 3 | . . . . . . . 2 . . . . . 1 . Rammed 5 | . . . . . 1 2 . . . . . . . 2 Targets Rammed 5 | . . . . . 1 2 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 335 | . 335 112 . . 249 . 275 127 189 . . . 311 148 Average Temperature 107 | . 136 65 . . 89 . 107 68 95 . . . 92 41 Received Heat Transfer 1521 | . 129 45 . 18 234 105 638 . 18 . . 114 111 109 Effects 7 | . 4 . . . 1 . 2 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 5 | . 3 . . . . . 2 . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . 1 1 . . 4 . 3 . . . . . 1 . Impact Corruptions 30 | . 2 2 . . 9 . 17 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . Heat Transferred 1982 | . 1264 285 . . . . 211 . . . . . 148 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Peak Influence 406 | . 315 273 106 131 406 167 177 . . 42 42 138 . . Initial 131 | . . 48 106 40 55 131 76 . . 42 32 16 . . Average 104 | . 139 163 106 85 229 150 68 . . 42 30 89 . . Maximum Alert Level 2 | . 1 1 . . 2 . . . . . . . . . Low Security (%) 85 | 100 52 58 100 100 35 100 100 . . 100 100 100 . . Level 1 13 | . 47 41 . . 57 . . . . . . . . . Level 2 . | . . . . . 7 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 1 1 7 . . . . . . . Investigation 4 | . 1 . . . 1 1 1 . . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . . Reinforcement 4 | . . . . 1 . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Distress Signals 2 | . 1 . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 123 | . 14 11 . 4 17 5 29 . 4 . 5 11 11 12 Peak Tracking Total 7 | . 6 4 . 2 7 4 4 . 4 . 2 5 5 7 Tactical Retreats 24 | . . 2 . 1 7 1 7 . . . 2 1 2 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Traps Triggered 12 | . 1 . . 1 1 2 6 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . Most Traps Carried 1 | . . . 1 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Machines Disabled 3 | . . . . . 2 . 1 . . . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Machines Accessed 25 | . 2 3 . 3 3 4 6 . . 1 . 1 1 1 Terminals 22 | . 2 3 . 3 3 4 5 . . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 42 | . 5 5 . 5 9 5 9 . . 1 . 1 1 1 Successful 12 | . 1 3 . 1 1 . 2 . . 1 . 1 1 1 Failed 30 | . 4 2 . 4 8 5 7 . . . . . . . Catastrophic 8 | . 2 1 . 1 . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 30 | . 5 5 . 5 3 5 7 . . . . . . . Terminals 39 | . 5 5 . 5 9 5 8 . . 1 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 3 . 1 1 . 2 . . 1 . 1 1 1 Open Door 2 | . . . . . . . . . . . . . 1 1 Open DSF 3 | . . . . . . . 1 . . 1 . 1 . . Branch Access Points 3 | . . 2 . . 1 . . . . . . . . . Terminal Index 4 | . 1 1 . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 1 . 2 3 3 3 . . . . 1 . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Total Allies 3 | . . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . 28 . . . . . . . Total Damage 401 | . . . . . . . 401 . . . . . . . Kills 2 | . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 47 | . . . . . . . . . . 24 10 13 . . Items 47 | . . . . . . . . . . 24 10 13 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Turns Passed 5372 | 58 433 248 142 143 512 322 1838 174 109 372 131 221 524 145 Spaces Moved 5411 | 52 307 289 269 228 599 423 1753 281 28 432 81 128 407 134 Core 414 | 1 . . . . . 9 361 . . . 1 6 32 4 Treads 65 | . . . . . . . . . . . 65 . . . Legs 531 | . . . . . . . 138 . . . . 45 348 . Wheels 399 | 51 307 28 . . . . 13 . . . . . . . Hover 3453 | . . 261 269 228 599 414 797 281 28 432 15 . . 129 Flight 549 | . . . . . . . 444 . . . . 77 27 1 Fastest Speed 26 | 50 90 52 52 52 52 56 26 51 71 71 71 29 40 40 Average Speed 72 | 89 92 57 52 52 54 67 71 57 71 71 145 108 116 70 Slowest Speed 500 | 100 105 115 52 52 116 200 250 106 71 71 300 120 250 500 Overloaded Moves 5 | . . . . . . . . . . . . . . 5 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 50 20 59 25 64 18 37 57 4 9 60 3 59 30 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . 1 1 . 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 . . . . . . 1 . Scrap Searched 4 | . . . 1 . . . . 2 1 . . . . . Spaces Dug 20 | . . 2 . 1 3 1 11 . . . . 2 . . Terrain Destroyed 109 | . . 2 . 1 3 1 52 . . . . 2 48 . Melee 20 | . . 2 . 1 3 1 11 . . . . 2 . . Projectile 3 | . . . . . . . . . . . . . 3 . AOE 86 | . . . . . . . 41 . . . . . 45 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Jun Mat Mat Min Mat Sto Fac Fac Low Low Fac DSF Fac Upp Upp Total 6497 | 60 389 338 270 248 720 462 2234 293 116 497 93 174 438 165 Wait 562 | . 22 10 . 4 42 14 298 . 89 62 3 10 8 . Move 5395 | 51 306 288 268 227 598 422 1750 280 27 431 80 127 406 134 Hop 1 | . . . . . . . 1 . . . . . . . Pick Up 77 | 3 16 4 1 5 9 5 23 2 . . 3 1 4 1 Fast Attach 71 | 6 2 2 . 1 2 3 32 2 . 1 3 8 4 5 Attach 51 | . . 5 1 2 5 4 18 2 . 1 2 3 3 5 Detach 29 | . . 2 . 1 4 3 12 3 . 1 . 2 . 1 Swap 24 | . 3 1 . 1 11 2 3 1 . . . . 2 . Drop 62 | . 5 6 . 4 11 6 23 3 . 1 1 1 1 . Fire 86 | . 31 9 . . 11 . 11 . . . . . 8 16 Melee 117 | . 4 11 . 3 26 1 46 . . . 1 22 2 1 Ram 6 | . . . . . 1 2 1 . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 629 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Entered Mines 831 | -9/Mines | Discovered new exit (range 14) 859 | -9/Mines | Learned 4 Materials zone layouts 865 | -9/Mines | Found a hidden stash of uninstalled traps 882 | -9/Mines | Entered Materials 882 | -8/Materials | Evolved 2 slots: Utility x2 883 | -8/Materials | Identified exit to Factory 894 | -8/Materials | Discovered new exit (range 13) 1025 | -8/Materials | Identified exit to Storage 1025 | -8/Materials | Entered Storage 1296 | -8/Storage | Identified exit to Recycling 1427 | -8/Storage | Lost 5 parts (1p1n2u1w) 1534 | -8/Storage | Discovered exit to Factory (range 5) 1537 | -8/Storage | Entered Factory 1537 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1829 | -7/Factory | Discovered new exit (range 20) 1859 | -7/Factory | Entered another Factory area 1859 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2151 | -6/Factory | System corruption reached 10% 2200 | -6/Factory | Lost 9 parts (1p4n4u) 2317 | -6/Factory | Core integrity fell below 50% 2406 | -6/Factory | Core integrity fell below 20% 2432 | -6/Factory | Lost 4 parts (1p1n1u1w) 2781 | -6/Factory | Build established: Scout 3235 | -6/Factory | Build established: Assassin 3446 | -6/Factory | Discovered new exit (range 16) 3519 | -6/Factory | Allied Derelicts emerged from ambush trap array 3695 | -6/Factory | Identified exit to Lower Caves 3697 | -6/Factory | Entered Lower Caves 3755 | -6/Lower Caves | Learned 4 Factory zone layouts 3795 | -6/Lower Caves | Encountered a Warlord checkpoint 3863 | -6/Lower Caves | Discovered new exit (range 12) 3870 | -6/Lower Caves | Identified exit to Lower Caves 3871 | -6/Lower Caves | Entered another Lower Caves area 3876 | -6/Lower Caves | Discovered new exit (range 17) 3878 | -6/Lower Caves | Learned Factory terminal intel 3979 | -6/Lower Caves | Identified exit to Factory 3980 | -6/Lower Caves | Entered Factory 3980 | -5/Factory | Evolved 2 slots: Utility x2 3981 | -5/Factory | Identified exit to Upper Caves 3982 | -5/Factory | Loaded intel: 26 terminal locations 3994 | -5/Factory | Build established: Scout 4352 | -5/Factory | Identified exit to DSF 4352 | -5/Factory | Entered DSF 4362 | -5/DSF | Discovered new exit (range 19) 4386 | -5/DSF | Additional patrols routed to DSF 4397 | -5/DSF | Lost 3 parts (1p1n1u) 4481 | -5/DSF | Identified exit to Factory 4483 | -5/DSF | Entered Factory 4483 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4487 | -4/Factory | Discovered new exit (range 13) 4544 | -4/Factory | Lost 3 parts (1p1n1u) 4606 | -4/Factory | Identified exit to Upper Caves 4638 | -4/Factory | Found Prototype Processor 4638 | -4/Factory | Identified Exp. Targeting Computer 4704 | -4/Factory | Entered Upper Caves 4729 | -4/Upper Caves | Lost 8 parts (2p4n2u) 4766 | -4/Upper Caves | System corruption reached 10% 5018 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5067 | -4/Upper Caves | Build established: Scavenger-Mutant 5151 | -4/Upper Caves | Learned location of 2 exits from Research 5188 | -4/Upper Caves | Ambushed by wild Derelicts 5223 | -4/Upper Caves | Discovered new exit (range 8) 5228 | -4/Upper Caves | Entered another Upper Caves area 5230 | -4/Upper Caves | Core integrity fell below 50% 5248 | -4/Upper Caves | Lost 9 parts (4n2u3w) 5368 | -4/Upper Caves | Core integrity fell below 20% 5373 | -4/Upper Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05351_ H-77 Assassin suffers critical hit (Destroy). 05351_ Destroyed Coil Gun. 05355_ System corrupted: Component data lost. 05355_ Slug penetrates Wall. 05365_ Acquired 61 matter. 05366_ Slug penetrates Wall. 05366_ Penetrated by Slug. 05366_ Slug penetrates Wall. 05367_ Wall collapses. 05367_ Slug penetrates Wall. 05369_ Slug penetrates G-73 Enforcer. 05369_ Slug penetrates Wall. 05369_ Quantum Rifle destroyed. 05370_ Coil Gun destroyed. 05370_ Penetrated by Slug. 05372_ System corrupted: Substantial component data lost. 05372_ Slammed into G-73 Enforcer. 05373_ Penetrated by Slug. 05373_ Slug penetrates Wall. 05373_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#########??????????? | | ?????????????????????????????# #??????????? | | ????????????????????????????? ???????????? | | ????????????????????????##### ???????????? | | ????????????????????????# ???????????? | | ????????????????????????# # ???????????? | | ????????????????????????# ## #???????????? | | ???????????????????????## #?# #???????????? | | ???????????????????????? #?# #???????????? | | ???????????????????????? #?# #???????????? | | ??????????????????####??? #?# #???????????# | | ?????????????????## ##?? #?# ????????#### | | ?????????????????# #### #??# #???????## | | ?????????????????### ## #??# #???????# | | ??????????????????# ##;hg ##??# #???????# | | ??????????????????####### g ###???# #???????# | | ???????????????????????#g@h##?????# ######?## | | ???????????????????????# ##?????# ## ### | | ???????????????????????# #??#### ## | | ???????????????????????# #### ## | | ???????????????????????## h ## | | ????????????????????????## ### # | | ?????????????????????????####### ##?## ## | | ???????????????????????????????# #???## #? | | ??????????????????????????????# #???#####? | | ??????????????????????????????## # #??????? | | ???????????????????????????????# ## #??????? | | ???????????????????????????????# ### #??????? | | ???????????????????????????????# #?# ##??????? | | ???????????????????????????????# #?# ##???????? | | ??????????????????????????????? ? #????????? | | ??????????????????????????????? ? ##????????? | | ?????????????????????????????? ?####?????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ###?????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????? #????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 28 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 150 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 18 Melee Accuracy 20 Target Analysis 11 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Part-time Excavator Challenges ------------ None Game ------ Seed HardcellArchitectReplicator Manual? 0 Play Time 01:22:18 Cumulative 22.1 hours Start 2023.09.11 @ 06:20:08 End 2023.09.11 @ 07:40:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 5 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1f5f7d1-a6e3-42af-8f32-63467d644ae4