Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 14:31:13

Player: Daffa0360

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (708)      708
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 3782

 Bonus
-------
Follower Combat Kills      144
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     296/300
Energy                     265/265
System Corruption          5%
Temperature                Cool (0)
Movement                   Hovering (46)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (4) ---
               Aerolev Unit
               Aerolev Unit
>              --- UTILITY (4) ------
               Machine Analyzer
      Improved Signal Interpreter
               Reflective Plating
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (5) ----
      Improved Terrain Scanner
      Improved Terrain Scan Processor
      Improved Melee Analysis Suite
               Hacking Suite

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
               Flying Fortress v7
>              --- UTILITY ----------
         Small Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Beamcaster
               Flak Cannon
>              --- INVENTORY --------
      Improved Hover Unit
      Improved Terrain Scanner
      Improved Melee Analysis Suite
               Reflective Plating
               Proton Missile Launcher
               Mining Laser
               Katana
[Rating: 62]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flying Fortress v7
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             50   | 6   2   7   3   3   29  
  Power                    8    | 1   .   2   .   1   4   
    Engine                 5    | 1   .   2   .   .   2   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   2   1   2   .   7   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  11   | .   2   1   2   .   6   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  8    | 1   .   1   .   1   5   
    Device                 3    | .   .   1   .   1   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   .   3   1   1   13  
    Energy Gun             10   | .   .   .   1   .   9   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         2    | .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 13   | .   .   .   .   1   12  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   85  90  91  85  63  
  Engine                   5    | .   14  14  14  12  1   
  Core                     5    | .   .   .   .   1   7   
  Hover                    11   | .   12  28  26  27  4   
  Flight                   2    | .   .   .   .   .   4   
  Device                   8    | .   .   14  8   3   8   
  Storage                  7    | .   14  14  14  14  4   
  Processor                14   | .   .   .   .   .   21  
  Energy Gun               4    | .   .   .   6   10  4   
  Ballistic Gun            7    | .   28  18  22  14  1   
  Ballistic Cannon         2    | .   .   .   .   .   4   
Peak Build Rating          62   | 6   8   15  17  26  62  
  Average Rating           32   | 4   6   10  15  18  42  
  On Entrance              11   | .   6   8   15  17  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 14  14  17  15  15  23  
  Greatest Support         50   | 20  20  15  15  15  50  
  Greatest Overweight (x)  5    | .   1   1   4   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   6   
  Most Carried             8    | 5   6   8   8   8   8   
  Average Carried          6    | 2   5   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 5   5   8   8   8   4   

 Class Distribution 
--------------------
 55% | Scout
 44% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
  Scout | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           929  | 296 45  84  .   77  427 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            982  | 120 45  19  .   49  749 
  Parts                    47   | 5   5   1   .   3   33  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  19   | .   3   1   .   3   12  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     14   | .   3   1   .   3   7   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          9    | 2   1   .   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  7    | .   3   1   .   3   .   
  Grunt                    7    | .   .   .   .   .   7   
  Sentry                   5    | .   .   .   .   .   5   
Best Kill Streak           4    | 2   3   1   .   3   4   
  Combat Bots Only         3    | .   3   1   .   3   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        163  | .    15   8    .    26   114  
  Missed                   41   | .    5    3    .    9    24   
Damage Taken               2154 | .    78   43   .    162  1871 
  Core                     638  | .    7    14   .    19   598  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   4    | .    .    .    .    .    4    
Core Remaining (%)         92   | 100  .    .    .    84   .    
Volleys Fired              72   | 6    8    4    .    7    47   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  119  | 40   40   40   .    83   119  
Shots Fired                125  | 12   16   7    .    14   76   
  Gun                      102  | 12   16   7    .    14   53   
  Cannon                   17   | .    .    .    .    .    17   
  Launcher                 6    | .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  70   | 12   16   7    .    7    28   
  Thermal                  23   | .    .    .    .    7    16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          32   | .    .    .    .    .    32   
  Robot Hit Streak         11   | 6    3    3    .    4    11   
  Robot Miss Streak        5    | 1    2    1    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           90   | 8    7    4    .    8    63   
  Core Hits                48   | 3    3    1    .    3    38   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1997 | 115  103  45   .    116  1618 
  Guns                     1093 | 115  103  45   .    116  714  
  Cannons                  273  | .    .    .    .    .    273  
  Explosions               434  | .    .    .    .    .    434  
  Melee                    191  | .    .    .    .    .    191  
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  776  | 115  103  45   .    64   449  
  Thermal                  395  | .    .    .    .    52   343  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          629  | .    .    .    .    .    629  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 191  | .    .    .    .    .    191  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    .    57   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               57   | .    .    .    .    .    57   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    6    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      124  | .    .    .    .    .    124  
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        315  | .    .    .    .    210  315  
  Average Temperature      90   | .    .    .    .    103  88   
  Received Heat Transfer   711  | .    .    .    .    .    711  
  Effects                  1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    5    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         631  | .    .    .    .    111  520  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    5    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             258  | 10  91  80  .   70  258 
  Initial                  35   | .   6   35  .   .   23  
  Average                  115  | 2   55  49  .   65  144 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         77   | 100 100 100 .   100 67  
  Level 1                  22   | .   .   .   .   .   32  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   .   .   3   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   4   3   .   4   28  
  Peak Tracking Total      5    | .   3   3   .   4   5   
  Tactical Retreats        6    | .   .   1   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   
  Triggered                1    | .   .   1   .   .   .   
Most Traps Carried         3    | .   .   3   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   .   1   1   1   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   .   1   1   1   3   
  Successful               6    | .   .   1   1   1   3   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   1   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   1   1   1   3   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      41   | .   .   .   .   41  41  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   20  
  Total Damage             275  | .   .   .   .   .   275 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2560 | 84   91   323  137  254  1671 
Spaces Moved               1976 | 63   92   406  216  292  907  
  Core                     146  | 7    .    .    3    .    136  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   82   | 56   26   .    .    .    .    
  Hover                    1181 | .    66   406  213  292  204  
  Flight                   567  | .    .    .    .    .    567  
  Fastest Speed            40   | 50   56   56   56   56   40   
  Average Speed            60   | 76   63   59   58   58   60   
  Slowest Speed            300  | 80   125  116  250  180  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       46   | 3    24   86   60   48   56   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      26   | .    .    .    .    .    26   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3209 | 86   108  481  227  364  1943 
  Wait                     1040 | 1    3    49   .    58   929  
  Move                     1967 | 62   91   405  215  291  903  
  Hop                      2    | .    .    .    .    .    2    
  Pick Up                  34   | 11   2    8    1    2    10   
  Fast Attach              18   | .    .    1    2    1    14   
  Attach                   19   | 6    .    2    .    1    10   
  Detach                   4    | .    .    2    1    .    1    
  Swap                     13   | .    2    4    1    1    5    
  Drop                     30   | .    2    5    7    3    13   
  Fire                     72   | 6    8    4    .    7    47   
  Melee                    7    | .    .    .    .    .    7    
  Ram                      2    | .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 12)
  176 | -10/Materials | Entered Mines
  193 | -10/Mines     | Met a Derelict bent on vengeance
  199 | -10/Mines     | Discovered new exit (range 5)
  222 | -10/Mines     | Found a hidden stash of uninstalled traps
  298 | -10/Mines     | Learned location of 2 exits from Materials
  307 | -10/Mines     | Learned location of 1 exit from Materials
  318 | -10/Mines     | Build established: Mutant
  321 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  438 | -10/Mines     | Discovered new exit (range 11)
  450 | -10/Mines     | Met a Derelict shopkeep closing up shop
  478 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  496 | -10/Mines     | Discovered new exit (range 5)
  499 | -10/Mines     | Entered Exiles
  514 | -10/Exiles    | Met 8R-AWN
  523 | -10/Exiles    | Met EX-HEX
  540 | -10/Exiles    | Met EX-BIN
  546 | -10/Exiles    | Aligned with FarCom system
  547 | -10/Exiles    | Given EX-Vault access code
  559 | -10/Exiles    | Opened EX-Vault
  581 | -10/Exiles    | Found Flying Fortress v7
  594 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  610 | -10/Exiles    | Met EX-DEC
  629 | -10/Exiles    | Discovered new exit (range 14)
  636 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
  636 | -10/Exiles    | Entered Mines
  669 | -9/Mines      | Discovered new exit (range 11)
  756 | -9/Mines      | Learned Materials security intel
  825 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  827 | -9/Mines      | Found Prototype Device
  827 | -9/Mines      | Identified Exp. Sensor Array
  856 | -9/Mines      | Discovered new exit (range 9)
  862 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  890 | -9/Mines      | Entered Materials
  890 | -8/Materials  | Accompanied by 2 allies
  890 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  891 | -8/Materials  | Identified exit to Factory
  891 | -8/Materials  | Identified exit to Storage
  895 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1128 | -8/Materials  | Build established: Scout
 1728 | -8/Materials  | Core integrity fell below 50%
 2436 | -8/Materials  | Lost 4 parts (1p1n2w)
 2536 | -8/Materials  | Core integrity fell below 20%
 2556 | -8/Materials  | Crushed by falling debris
 2561 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
  Unit into recycling unit.
02539_ Acquired 21 matter.
02540_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M011.
02552_ Critical hit (Burn: +37).
02552_ Y-45 Defender destroyed.
02554_ Knocked back.
02556_ The unstable cave ceiling collapses.
02556_ Crushed by falling debris.
02556_ Adv. Visual Processing Unit destroyed.
02556_ System corrupted by crushing effect (+5).
02556_ Lgt. Armor Plating crushed.
02557_ OHEESLTQ X6:UQDO4VC0LXKYRLF4SHOCY
02557_ Acquired 12 matter.
02557_ H-61 Shepherd calls for reinforcements.
02557_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
02558_ U-05 Engineer builds a Wall.
02559_ Knocked back.
02560_ Extracted 13 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                60

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkArmageddonReplica
  Manual?         0
Play Time         00:25:36
  Cumulative      47.1 hours
  Start           2024.08.18 @ 14:07:20
  End             2024.08.18 @ 14:31:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           72
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          37
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 246a71e5-255e-4170-bef1-797ba101b234