Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 00:41:31 Player: Byrnorthil Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (173) 865 Value Destroyed (5753) 5753 Prototype IDs (55) 1100 Alien Tech Used (3) 600 Bonus (3049) 3049 TOTAL SCORE: 18667 Bonus ------- High Alert Combat Kills 194 Follower Combat Kills 40 Met Imprinter 300 Met Zhirov 300 Hacked Protovariant 500 Acquired SGEMP 2000 Friendly Fire -285 Cogmind --------- Core Integrity 0/1300 Matter 247/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Plasma Rifle Enhanced Gauss Cannon Gamma Bomb Array SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Structural Scanner Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Advanced Transmission Jammer Advanced Reaction Control System Experimental Thermal Defense Suite > --- WEAPON ----------- Fusion Bomb Launcher Nanosword > --- INVENTORY -------- Particle Reactor Improved Linear Gravjet Large Storage Unit Experimental Shield Generator Enhanced Gauss Cannon [Rating: 155] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Cooled VTOL Module Utility Hacking Suite Device ECM Suite Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Makeshift Axe Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . 1 . 1 . . . . 2 . . . . . 1 . . . . Utility 8 | . . 1 2 1 . . . . . 2 . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 277 | 7 11 21 27 47 8 3 5 10 20 5 . 4 11 4 15 1 6 50 22 Power 21 | 1 1 2 3 1 1 . . . 2 . . 1 1 . 1 . . 5 2 Engine 9 | 1 1 2 3 1 1 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . . . . . . Reactor 11 | . . . . . . . . . 1 . . 1 1 . 1 . . 5 2 Propulsion 80 | 2 4 5 7 13 1 . . 2 7 1 . . 3 . 3 . 1 25 6 Treads 27 | . 4 5 7 7 . . . . . . . . . . . . . 1 3 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . . . . 18 2 Flight 31 | . . . . 6 1 . . 2 7 1 . . 3 . 3 . 1 6 1 Utility 103 | 2 2 8 6 21 3 . 4 4 10 3 . 3 5 1 6 . 2 13 10 Device 42 | 1 . 1 2 8 2 . 4 2 3 1 . . . . 4 . . 8 6 Storage 9 | 1 1 2 1 1 . . . . . . . . 1 . . . . 1 1 Processor 10 | . . . . . . . . 1 1 1 . . . 1 1 . . 3 2 Hackware 10 | . . 1 1 3 . . . . 2 . . . 2 . . . 1 . . Protection 32 | . 1 4 2 9 1 . . 1 4 1 . 3 2 . 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 4 6 11 12 3 3 1 4 1 1 . . 2 3 5 1 3 7 4 Energy Gun 23 | 1 2 2 5 7 . . . . . . . . . 1 2 1 . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 1 4 3 . . . . 2 1 1 . . 1 . 2 . 1 2 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 1 1 Launcher 9 | . . . 3 3 1 . . . . . . . . . . . . 1 1 Special Weapon 2 | . 1 . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 2 . 2 1 . . . . . . 1 . . 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 7 | . . . . . 2 1 . 2 . . . . 1 . 1 . . . . Unidentified Prototypes 25 | . . 1 1 1 . . 2 . 2 . . 1 3 1 1 . . 6 6 Corrupted Parts 4 | . 1 . 3 . . . . . . . . . . . . . . . . System Corruption 12 | . 1 . 11 . . . . . . . . . . . . . . . . Parts Lost 48 | . . 2 5 9 . . . . 7 . . 2 . 1 1 . . 4 17 Power 4 | . . . 1 . . . . . . . . 1 . . . . . . 2 Propulsion 19 | . . . 1 4 . . . . 4 . . . . . . . . 4 6 Utility 14 | . . . 1 3 . . . . 2 . . 1 . 1 . . . . 6 Weapon 11 | . . 2 2 2 . . . . 1 . . . . . 1 . . . 3 Highest Loss Streak 15 | . . 1 2 3 . . . . 2 . . 1 . 1 1 . . 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 95 96 96 100 99 100 98 98 100 99 98 94 100 100 100 98 71 Engine 6 | . 14 11 9 7 7 7 7 7 . . . . . . . . . . . Reactor 2 | . . . . . . . . . 2 5 5 5 5 5 10 10 10 8 6 Treads 15 | . 27 33 27 25 . . . . . . . . . . . . . . 3 Hover 2 | . . . . . . . . . . . . . . . . . . 26 16 Flight 12 | . . . . 3 30 30 30 30 38 35 35 35 35 35 36 36 36 5 . Device 8 | . 1 . 9 11 7 7 6 3 3 8 5 5 5 5 9 10 10 22 17 Storage 5 | . 14 11 9 6 . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 6 6 6 11 11 11 11 10 10 10 17 14 Hackware 12 | . . 6 14 17 23 23 23 23 20 17 17 16 17 17 15 15 15 2 . Protection 9 | . 12 15 9 6 11 15 15 11 8 11 11 11 9 9 5 5 5 4 2 Energy Gun 4 | . 13 3 4 13 . . . . . . . . . . 1 5 . . . Ballistic Gun 6 | . 13 18 12 . . . . 1 5 5 5 5 . . 3 5 5 . . Slashing Weapon 2 | . . . . . 6 4 7 7 6 5 5 5 5 2 3 . 2 4 3 Peak Build Rating 155 | 9 10 20 29 46 47 45 52 53 70 79 79 81 97 105 116 113 115 149 155 Average Rating 51 | 5 8 16 25 37 42 44 45 47 63 77 79 79 83 98 109 112 113 139 116 On Entrance 63 | . 9 9 18 29 41 43 45 45 46 69 79 79 77 97 98 108 113 113 149 Naked Turns 19 | . . . . . . . . . . . . . . . . . . . 19 Heaviest Build 84 | 12 32 46 55 84 25 25 25 22 26 29 27 31 31 30 39 38 38 51 53 Greatest Support 86 | 20 40 60 60 86 25 25 25 26 42 40 35 39 35 46 51 42 41 74 70 Greatest Overweight (x) 2 | . . . . 2 . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 15 20 5 5 5 5 5 5 5 5 5 5 5 5 5 15 5 Average Capacity 10 | 7 14 15 15 18 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 7 15 15 15 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | 5 13 14 14 16 4 4 4 4 4 4 5 4 4 4 4 5 5 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 15 15 15 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 30% | Hacker-Sprinter 29% | Scavenger-Mutant 19% | Mutant 9% | Infiltrator-Ninja 3% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Matter Collected 4463 | 283 224 653 673 415 187 41 56 189 299 162 38 105 . 78 201 178 78 498 105 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7152 | 47 583 1076 1296 1506 . 37 . 140 476 153 . 187 . 78 144 . . 1108 321 Parts 427 | 6 46 71 79 65 . 4 . 11 25 6 . 7 . 10 9 . . 71 17 Haulers Intercepted 12 | . 2 4 1 3 . . . . 1 . . . . . . . . 1 . Recyclers Shooed 5 | . 1 . 1 2 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 16 . 10 . . . 5 . 6 . . 2 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Combat Hostiles Destroyed 111 | . 10 20 27 27 . . . 2 4 2 . 5 . 3 1 . . 8 2 Melee 18 | . . . . 1 . . . . . 1 . 3 . 3 . . . 8 2 Guns 79 | . 9 20 21 19 . . . 2 4 1 . 2 . . 1 . . . . AOE 10 | . 1 . 6 3 . . . . . . . . . . . . . . . Classes Destroyed 19 | 1 5 3 4 1 . 1 . . . . . . . 2 . . . 1 1 Worker 7 | . . 1 2 . . . . . . . . . . . . . . 3 1 Builder 7 | . . . 2 1 . . . . . 1 . . . . 2 . . 1 . Tunneler 6 | 3 . . 1 2 . . . . . . . . . . . . . . . Hauler 12 | . 2 4 1 3 . . . . 1 . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . . . . . . . 2 . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . 1 . Operator 5 | . 3 1 . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . Watcher 19 | . 3 4 1 4 . . . . 2 . . . . . 2 . . 1 2 Swarmer 23 | . 3 6 5 5 . . . . . . . 4 . . . . . . . Grunt 43 | . 7 7 13 12 . . . . 3 1 . . . . . . . . . Brawler 3 | . . . 1 2 . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . 6 7 2 . . . . 1 . . 1 . . . . . . . Hunter 7 | . . . 1 1 . . . 2 . 1 . . . . . . . . 2 Programmer 15 | . . . . 5 . . . . . . . . . 1 1 . . 8 . Ranger 1 | . . . . . . 1 . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 2 3 6 8 4 . . . 1 3 2 . 2 . 2 2 . . 4 2 Combat Bots Only 6 | . 3 6 5 3 . . . 1 3 1 . 2 . 2 1 . . 3 2 Max Kills in Single Turn 3 | 1 1 1 3 2 . 1 . 1 1 1 . 1 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . 2 2 . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . 1 . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Hostile Shots Fired 883 | . 28 117 130 149 . . . 43 56 19 8 27 . 19 27 . . 92 168 Missed 304 | . 9 23 33 37 . . . 17 26 13 5 6 . 6 8 . . 56 65 Damage Taken 10803 | . 215 1209 1350 1671 . 11 . 372 543 138 37 321 . 205 485 . . 809 3437 Core 2109 | . 12 48 159 233 . 11 . 89 107 40 . 63 . 56 61 . . 81 1149 Absorbed by Shields 407 | . . . 318 38 . . . . . . . . . . . . . . 51 Redirected to Shielding 162 | . . . . . . . . 9 13 12 . 1 . . 18 . . 71 38 Ignored by Resistances 62 | . . . 62 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 237 | . . 113 . . . . . . 124 . . . . . . . . . . Core Remaining (%) 83 | 100 95 88 71 . . . . 52 87 . . . . 84 . . 94 . . Volleys Fired 410 | 10 42 87 82 82 . . . 23 38 6 . 16 . 5 8 3 . 3 5 Largest 2 | 2 2 2 2 2 . . . 1 1 1 . 1 . 1 2 2 . 1 1 Hottest 160 | 60 100 88 90 160 . . . 35 35 35 . 35 . . 70 110 . 40 60 Shots Fired 695 | 20 83 168 141 164 . 1 . 23 38 6 . 16 . 5 16 7 . 3 4 Gun 677 | 20 82 168 132 163 . . . 23 38 6 . 16 . . 16 7 . 3 3 Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 11 | . . . 9 1 . 1 . . . . . . . . . . . . . Special 6 | . 1 . . . . . . . . . . . . 5 . . . . . Kinetic 414 | 10 41 147 109 . . . . 23 38 6 . 16 . . 16 4 . 3 1 Thermal 114 | 10 2 2 . 97 . . . . . . . . . . . 3 . . . Explosive 10 | . . . 9 . . 1 . . . . . . . . . . . . . Electromagnetic 152 | . 40 19 23 67 . . . . . . . . . . . . . . 3 Robot Hit Streak 27 | 4 10 14 27 20 . . . 6 7 3 . 4 . 2 4 4 . 5 2 Robot Miss Streak 5 | 2 3 3 5 5 . 1 . 3 3 1 . 3 . 2 3 1 . 2 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 12 | . 1 4 3 4 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 594 | 12 54 122 97 129 4 4 16 15 32 8 . 14 5 5 20 5 . 35 17 Core Hits 295 | 3 30 44 70 80 . 3 . 7 16 4 . 7 . 3 6 1 . 14 7 Critical Kills 10 | . 1 . 1 . . . . 2 3 1 . 2 . . . . . . . Critical Parts Destroyed 8 | . 1 . . . . . . 3 3 . . 1 . . . . . . . Critical Strikes 26 | . 3 . 1 2 . . . 5 7 2 . 3 . . . . . 3 . Destroy 18 | . 2 . 1 . . . . 5 6 1 . 3 . . . . . . . Corrupt 3 | . 1 . . 2 . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . 1 1 . . . . . . . 3 . Melee Attacks 213 | . . . . . 4 5 52 . 15 10 1 14 5 10 16 . . 62 19 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 180 | . . . . . . 1 35 . 15 10 1 14 . 10 13 . . 62 19 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . 3 4 16 . . 1 . 1 4 . 6 . . 11 3 Combat Hostiles 4 | . . . . . . . . . . . . 1 . . 1 . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15134 | 141 761 1856 2344 3180 . 165 . 92 505 243 . 274 . 134 792 116 . 3190 1341 Guns 8036 | 141 725 1852 1477 2969 . . . 92 234 30 . 47 . . 294 116 . 8 51 Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 1270 | . 36 . 867 202 . 165 . . . . . . . . . . . . . Melee 5788 | . . . . . . . . . 271 213 . 227 . 134 498 . . 3182 1263 Ramming 40 | . . 4 . 9 . . . . . . . . . . . . . . 27 Kinetic 4109 | 88 383 1716 1163 . . . . 92 234 30 . 47 . . 294 54 . 8 . Thermal 2673 | 53 47 16 285 2210 . . . . . . . . . . . 62 . . . Explosive 747 | . . . 582 . . 165 . . . . . . . . . . . . . Electromagnetic 1777 | . 331 120 314 961 . . . . . . . . . . . . . . 51 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 5788 | . . . . . . . . . 271 213 . 227 . 134 498 . . 3182 1263 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 1 . 14 2 2 2 2 . . 1 1 1 1 1 4 4 4 8 19 Average Corruption 3 | . 1 . 4 1 2 2 2 . . 1 1 1 1 1 3 4 4 4 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 74 | . . . 1 23 3 2 . . . 1 1 3 . . 2 7 4 10 17 Message Errors 11 | . . . . 3 . . . . . . 1 . . . . 2 1 1 3 Matter Fused 16 | . . . . 7 1 1 . . . 1 . 1 . . 1 . 2 . 2 Heat Flow Errors 6 | . . . . 1 . . . . . . . 1 . . 1 1 . . 2 Energy Discharges 15 | . . . 1 6 1 . . . . . . . . . . . 1 3 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 9 | . . . . 2 . . . . . . . . . . . 3 . 3 1 Data Loss (major) 4 | . . . . 1 1 . . . . . . . . . . . . . 2 Misfires 4 | . . . . 2 . 1 . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . . . . . . 1 . . . . . 3 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1139 | . . . 12 31 . . . . . 69 . 22 . . 52 . . 718 235 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 43 | . . . 12 31 . . . . . . . . . . . . . . . Melee 1096 | . . . . . . . . . . 69 . 22 . . 52 . . 718 235 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 300 | . . . 128 151 . 11 . . . . . . . . . . . . 10 Shots 7 | . . . 3 3 . 1 . . . . . . . . . . . . . Rammed 7 | . . 1 . 1 . . . . . . . . . . . . . . 5 Targets Rammed 8 | . . 1 . 2 . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 449 | . 96 411 194 229 . 8 . . 118 177 5 173 . 183 143 253 . 449 202 Average Temperature 73 | . 24 88 54 61 . 5 . . 31 58 1 64 . 75 51 162 . 113 84 Received Heat Transfer 2072 | . 126 549 535 448 . . . 6 225 9 9 . . . 12 . . 42 111 Effects 15 | . . 6 . . . . . . . . . . . . . . . 9 . Shutdowns 4 | . . 2 . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 9 | . . 4 . . . . . . . . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . . . . . Parts Fried 6 | . 1 . . 5 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Melted 14 | . . . 1 13 . . . . . . . . . . . . . . . Heat Transferred 5148 | 125 25 37 300 4550 . . . . . . . . . . . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Peak Influence 676 | 15 235 388 390 576 . . . . 238 396 . . . . 676 . . 618 506 Initial 413 | . 9 53 46 126 . . . . 31 116 . . . . 413 . . 204 347 Average 256 | 4 95 235 214 354 . . . . 134 214 . . . . 540 . . 301 359 Maximum Alert Level 2 | . 1 1 1 2 . . . . 1 1 . . . . 2 . . 2 2 Low Security (%) 38 | 100 94 31 51 18 . . . . 70 34 . . . . . . . 12 6 Level 1 47 | . 5 68 48 48 . . . . 29 65 . . . . . . . 72 74 Level 2 14 | . . . . 32 . . . . . . . . . . 100 . . 15 18 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 3 2 4 15 . . . . 2 5 . . . . 4 . . 6 6 Investigation 20 | . 1 . . 6 . . . . . 4 . . . . 3 . . 3 3 Extermination 10 | . . . . 4 . . . . 1 1 . . . . 1 . . 3 . Reinforcement 11 | . 2 2 2 2 . . . . 1 . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . 2 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Distress Signals 10 | . . 3 3 1 . . . . 1 1 . . . . . . . 1 . Communications Jammed 27 | . . . . . . . . . 10 . . . . 2 2 . . 13 . Distress Signals 24 | . . . . . . . . . 10 . . . . . 1 . . 13 . Times Spotted 285 | . 19 37 33 40 . 1 . 5 32 19 2 8 . 12 7 . . 46 24 Peak Tracking Total 18 | . 3 7 6 3 . 1 . 3 7 5 2 2 . 6 2 . . 18 17 Tactical Retreats 34 | . 1 1 1 4 . . . . 10 6 . 2 . 2 1 . . 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Traps Triggered 14 | . 3 . . 2 . . . . 3 . . . . . . . . 5 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Machines Disabled 10 | . . 1 . 3 . . 1 . . . 1 1 . 1 . . . . 2 Max in Single Turn 1 | . . 1 . 1 . . 1 . . . 1 1 . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Machines Accessed 79 | . 6 8 6 9 1 1 . . 8 5 . 1 6 . 7 . 1 14 6 Terminals 49 | . 6 7 4 4 . . . . 6 4 . . . . 4 . 1 9 4 Fabricators 6 | . . . . 2 . . . . . 1 . . . . 1 . . 2 . Repair Stations 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . 1 . . . . . 1 . . 1 . Scanalyzers 5 | . . . 1 1 . . . . . . . . . . . . . 2 1 Garrison Access 3 | . . . 1 . . . . . . . . . . . 1 . . . 1 Total Hacks 262 | . 19 31 23 26 1 1 . . 35 29 . 1 19 . 22 . 1 40 14 Successful 146 | . 9 19 16 15 1 1 . . 20 14 . 1 19 . 11 . 1 18 1 Failed 114 | . 9 11 7 11 . . . . 15 15 . . . . 11 . . 22 13 Catastrophic 23 | . . 3 1 4 . . . . 2 2 . . . . 1 . . 7 3 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . Manual 125 | . 12 19 15 9 . . 3 . 23 16 . . . 1 11 . 1 15 . Terminals 181 | . 19 28 15 11 . . . . 31 25 . . . . 14 . 1 27 10 Fabricators 18 | . . . . 6 . . . . . 4 . . . . 4 . . 4 . Repair Stations 8 | . . 3 . 2 . . . . 3 . . . . . . . . . . Recycling Units 8 | . . . . 5 . . . . 1 . . . . . 1 . . 1 . Scanalyzers 15 | . . . 4 2 . . . . . . . . . . . . . 8 1 Garrison Access 10 | . . . 4 . . . . . . . . . . . 3 . . . 3 Terminal Hacks 72 | . 6 11 3 2 1 1 . . 9 8 . 1 19 . 3 . 1 6 1 Record 10 | . . . . . . . . . . . . 1 7 . . . 1 1 . Part Schematic 7 | . . . . . . . . . 2 . . . 4 . . . . 1 . Robot Analysis 10 | . 2 1 1 . . . . . . 1 . . 4 . 1 . . . . Prototype ID Bank 6 | . 1 1 . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . 1 1 . . . . . . . . . . . . . Level Access Points 2 | . . 1 . . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . . 1 . 1 . . . . 1 . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 . . . . . . . 1 . . . . . . . 1 . Fabricator Index 2 | . . . . . . . . . . 1 . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . 1 1 . . . . . . 1 1 . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . 1 . . . . . . . 1 . Reprogram Traps 2 | . . 1 . . . . . . 1 . . . . . . . . . . Recall Investigation 3 | . . . . 1 . . . . . 2 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 3 | . . 1 1 . . . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 2 . . . . . . 1 . . . . . . . . 1 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 11 | . . . . 4 . . . . . 2 . . . . 3 . . 2 . Load Schematic 5 | . . . . 2 . . . . . 1 . . . . 1 . . 1 . Build 6 | . . . . 2 . . . . . 1 . . . . 2 . . 1 . Repair Station Hacks 6 | . . 2 . 2 . . . . 2 . . . . . . . . . . Scan Component 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Repair 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . . . . 1 . . . . . 1 . . . . Report Inventory 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 4 2 . . . . . . . . . . . . . 6 . Insert Component 6 | . . . 1 1 . . . . . . . . . . . . . 4 . Analyze 6 | . . . 3 1 . . . . . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 38 | . 3 6 8 1 . . . . 8 4 . . . . 4 . . 4 . Terminals 35 | . 3 6 7 1 . . . . 8 4 . . . . 2 . . 4 . Track 6 | . 1 2 . . . . . . 2 1 . . . . . . . . . Assimilate 5 | . 1 . 1 . . . . . 2 . . . . . . . . 1 . Botnet 16 | . 1 3 3 1 . . . . 3 2 . . . . 1 . . 2 . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Operators 7 | . . 1 2 . . . . . 1 1 . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . 2 . . . . Redirect 1 | . . . . . . . . . . . . . . . 1 . . . . Watchers 2 | . . . 1 . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 66 | . 6 8 5 9 . . . . 6 5 . . . . 7 . . 14 6 Full Trace Events 24 | . 2 1 2 6 . . . . . 4 . . . . 3 . . 3 3 Feedback Events 2 | . . . . 1 . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 1 . . 15 . 2 . . . 4 . . . . 3 4 Parts Built 7 | . . . . 1 . . . . . 1 . . . . 4 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 613 | . . . . 125 . . . . . 67 . . . . 234 . . 187 . Total Part Build Rating 42 | . . . . 3 . . . . . 4 . . . . 28 . . 7 . Parts Repaired 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Time 95 | . . 32 . 44 . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 1 . . . . . . . . . . . . . 2 . Part Schematics Acquired 4 | . . . 1 1 . . . . . . . . . . . . . 2 . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 24 | . . . . . 3 4 12 . . . . . 3 . 2 . . . . Non-combat 7 | . . . . . 2 . 3 . . . . . . . 2 . . . . Combat 17 | . . . . . 1 4 9 . . . . . 3 . . . . . . Robot Hacks Applied 28 | . . . . . 3 4 15 . . . . . 4 . 2 . . . . parse_system 26 | . . . . . 3 4 15 . . . . . 4 . . . . . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Total Allies 2 | . . . . . . . . . 1 . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . 1 . . . . Highest-Rated Group 42 | . . . . . . . . . 10 . . . . . 42 . . . . Highest-Rated Ally 42 | . . . . . . . . . 10 . . . . . 42 . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . . . . 10 . . . . Total Damage 344 | . . . . . . . . . . . . . . . 344 . . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Robot Analysis Total 10 | . 2 1 1 . . . . . . 1 . . 4 . 1 . . . . Derelict Logs Recovered 8 | . . . . . 1 1 1 2 . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Turns Passed 11917 | 141 1194 1740 1274 2028 231 348 962 255 531 374 96 348 107 176 376 210 110 986 430 Spaces Moved 18085 | 72 592 780 514 1427 685 919 2468 620 1199 1089 392 1116 225 443 1621 711 577 2134 501 Core 109 | 3 . . . . . . . . . . . . . . . . . . 106 Treads 2732 | . 587 780 514 846 . . . . . . . . . . . . . . 5 Legs 74 | 69 5 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 1995 | . . . . . . . . . . . . . . . . . . 1643 352 Flight 13175 | . . . . 581 685 919 2468 620 1199 1089 392 1116 225 443 1621 711 577 491 38 Fastest Speed 6 | 50 120 160 160 28 28 33 33 28 22 17 24 17 20 6 6 14 17 6 40 Average Speed 47 | 117 159 160 160 108 30 33 33 30 28 25 24 23 22 18 16 16 17 21 61 Slowest Speed 320 | 120 160 160 160 320 33 33 33 33 33 27 24 24 24 20 17 17 17 112 180 Overloaded Moves 431 | . . . . . . . . 4 108 70 . 19 . 36 66 7 . 121 . Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . 2 . Robots Hopped 47 | . . . . 1 . . . 2 10 1 . 3 . . 26 . 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 57 | 5 93 73 52 34 72 86 90 61 26 20 66 74 63 72 30 79 36 58 60 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 6 | . . . . . 1 . 2 . . . . . 3 . . . . . . Known Exits Taken 12 | . . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . . . . . . . . . . . Scrap Searched 21 | . . . . . 4 2 2 3 . . 3 2 . . . 1 4 . . Spaces Dug 48 | . 1 . . . . . 7 . 1 5 . 2 . . 5 . . 25 2 Terrain Destroyed 131 | . 3 . 34 30 . 8 7 1 1 5 . 2 . . 11 2 . 25 2 Melee 46 | . . . . . . . 7 . 1 5 . 2 . . 5 . . 25 1 Projectile 10 | . 1 . . . . . . . . . . . . . 6 2 . . 1 AOE 74 | . 2 . 34 30 . 8 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Total 20523 | 105 758 1113 827 1738 703 959 2572 659 1324 1162 392 1164 281 515 1674 793 586 2600 598 Wait 1222 | 10 83 197 171 107 . 26 39 . 40 48 . 14 24 48 22 79 . 284 30 Move 17974 | 71 591 779 513 1424 684 918 2467 615 1178 1086 391 1109 224 442 1570 710 574 2127 501 Hop 45 | . . . . 1 . . . 2 10 1 . 3 . . 24 . 1 3 . Pick Up 156 | 7 19 11 13 35 3 3 3 4 14 4 . 1 7 2 8 . . 19 3 Fast Attach 75 | 7 1 4 4 10 1 . 3 1 3 . . 1 1 3 3 1 5 13 14 Attach 76 | . 1 5 8 25 1 . 1 1 8 2 . 1 1 1 5 . . 10 6 Detach 29 | . . . 4 10 . . . . . . . 1 . . 3 . 1 5 5 Swap 131 | . 9 12 15 12 6 3 1 8 11 3 . 2 10 . 7 . 1 29 2 Drop 165 | . 12 17 17 30 4 3 6 5 7 2 . 2 9 4 8 . 4 27 8 Fire 410 | 10 42 87 82 82 . . . 23 38 6 . 16 . 5 8 3 . 3 5 Melee 213 | . . . . . 4 5 52 . 15 10 1 14 5 10 16 . . 62 19 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 1 . 2 . . . . . . . . . . . . . . 3 Escape Stasis 18 | . . . . . . . . . . . . . . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / *Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: [*Res] / *Tes x2) -3/Testing History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 15) 625 | -10/Materials | Central database locked down 849 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Discovered new exit (range 6) 1267 | -10/Materials | Discovered new exit (range 16) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Discovered new exit (range 16) 1904 | -9/Materials | Discovered new exit (range 9) 2062 | -9/Materials | Identified exit to Mines 2146 | -9/Materials | Central database locked down 2146 | -9/Materials | Identified exit to Materials 2358 | -9/Materials | Build established: Scavenger-Mutant 2793 | -9/Materials | Repaired Hrd. Light Armor Plating 3076 | -9/Materials | Entered another Materials area 3076 | -8/Materials | Evolved 2 slots: Utility x2 4035 | -8/Materials | Discovered new exit (range 15) 4103 | -8/Materials | Garrison activated, responded to threat 4343 | -8/Materials | System corruption reached 10% 4350 | -8/Materials | Entered Factory 4350 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -7/Factory | Discovered new exit (range 16) 5190 | -7/Factory | Garrison activated, responded to threat 5257 | -7/Factory | Lost 3 parts (1n1u1w) 5902 | -7/Factory | Fabricated Imp. VTOL Module? 5987 | -7/Factory | Identified exit to Storage 5987 | -7/Factory | Identified exit to Lower Caves 6087 | -7/Factory | Build established: Hacker-Mutant 6104 | -7/Factory | Found Powered Armor 6173 | -7/Factory | Discovered new exit (range 16) 6237 | -7/Factory | Repaired Broken Cld. VTOL Module 6355 | -7/Factory | Imp. Hacking Suite fried by hacking feedback 6378 | -7/Factory | Entered Lower Caves 6438 | -7/Lower Caves | Build established: Hacker-Sprinter 6475 | -7/Lower Caves | Learned location of Extension (-6) 6529 | -7/Lower Caves | Encountered a Warlord checkpoint 6534 | -7/Lower Caves | Discovered new exit (range 5) 6609 | -7/Lower Caves | Entered another Lower Caves area 6624 | -7/Lower Caves | Discovered new exit (range 10) 6656 | -7/Lower Caves | Activated DRS Beacon 6658 | -7/Lower Caves | Found DRS Beacon 6681 | -7/Lower Caves | Encountered a Warlord checkpoint 6701 | -7/Lower Caves | Spotted B-75 Beast 6953 | -7/Lower Caves | Discovered new exit (range 8) 6957 | -7/Lower Caves | Entered Zion 6967 | -7/Zion | Learned 8 Factory zone layouts 6986 | -7/Zion | System corruption cleaned by Quarantine Array 7020 | -7/Zion | Discovered new exit (range 9) 7112 | -7/Zion | Given the Hacking Drone Bay 7112 | -7/Zion | Found Prototype Device 7113 | -7/Zion | Identified Hacking Drone Bay 7171 | -7/Zion | Met Imprinter 7253 | -7/Zion | Learned location of Recycling (-7) 7271 | -7/Zion | Found Prototype Device 7271 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7502 | -7/Zion | Received a visual enhancement algorithm 7680 | -7/Zion | Warned about damaging Zion machinery 7919 | -7/Zion | Entered Proximity Caves 7985 | -6/Proximity Caves | Spotted B-75 Beast 8115 | -6/Proximity Caves | Learned Factory emergency access door positions 8146 | -6/Proximity Caves | Discovered new exit (range 14) 8151 | -6/Proximity Caves | Learned Factory security intel 8174 | -6/Proximity Caves | Entered Factory 8174 | -6/Factory | Evolved 2 slots: Propulsion x2 8175 | -6/Factory | Identified exit to Extension 8386 | -6/Factory | Identified exit to Factory 8387 | -6/Factory | Identified exit to Lower Caves 8513 | -6/Factory | Repaired Imp. Light Armor Plating 8705 | -6/Factory | Entered another Factory area 8705 | -5/Factory | Evolved 2 slots: Utility x2 8706 | -5/Factory | Identified exit to Upper Caves 8713 | -5/Factory | Assembled infested Garrison Access 9013 | -5/Factory | Fabricated Cld. VTOL Module (x1) 9079 | -5/Factory | Entered Upper Caves 9097 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9115 | -5/Upper Caves | Learned Factory terminal intel 9153 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9164 | -5/Upper Caves | Discovered new exit (range 5) 9166 | -5/Upper Caves | Identified exit to Upper Caves 9175 | -5/Upper Caves | Entered another Upper Caves area 9201 | -5/Upper Caves | Found Alien Artifact 9272 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9391 | -5/Upper Caves | Encountered a Warlord checkpoint 9427 | -5/Upper Caves | Found DCF Scrap (11 items) 9518 | -5/Upper Caves | Discovered new exit (range 5) 9521 | -5/Upper Caves | Identified exit to Zhirov 9523 | -5/Upper Caves | Entered Zhirov 9523 | -5/Zhirov | Discovered new exit (range 3) 9524 | -5/Zhirov | Identified exit to Proximity Caves 9528 | -5/Zhirov | Met Zhirov 9541 | -5/Zhirov | Learned location of Quarantine (-2) 9541 | -5/Zhirov | Learned location of Testing (-3) 9541 | -5/Zhirov | Learned location of Command (-1) 9546 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9552 | -5/Zhirov | Found Alien Artifact 9555 | -5/Zhirov | Identified Integrated Dissipator 9555 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9606 | -5/Zhirov | Found Alien Artifact 9630 | -5/Zhirov | Entered Proximity Caves 9634 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9637 | -4/Proximity Caves | Found Prototype Special Weapon 9637 | -4/Proximity Caves | Identified Molecular Deconstructor 9708 | -4/Proximity Caves | Spotter reported a threat 9714 | -4/Proximity Caves | Spotter reported a threat 9762 | -4/Proximity Caves | Spotted B-86 Titan 9801 | -4/Proximity Caves | Discovered new exit (range 16) 9806 | -4/Proximity Caves | Identified exit to Factory 9806 | -4/Proximity Caves | Entered Factory 9806 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9807 | -4/Factory | Loaded intel: 26 terminal locations 9916 | -4/Factory | Spotted B-86 Titan 9940 | -4/Factory | Spotted B-86 Titan 9975 | -4/Factory | Fabricated Quantum Reactor? 10080 | -4/Factory | Fabricated Adv. Sensor Array? 10093 | -4/Factory | Search patrols dispatched 10114 | -4/Factory | Discovered new exit (range 19) 10182 | -4/Factory | Identified exit to Upper Caves 10182 | -4/Factory | Entered Upper Caves 10191 | -4/Upper Caves | Learned Research stockpile data 10232 | -4/Upper Caves | Learned Research emergency access door positions 10232 | -4/Upper Caves | Spotted B-86 Titan 10341 | -4/Upper Caves | Build established: Hacker-Scout 10384 | -4/Upper Caves | Discovered new exit (range 8) 10392 | -4/Upper Caves | Identified exit to Upper Caves 10392 | -4/Upper Caves | Entered another Upper Caves area 10392 | -4/Upper Caves | Discovered new exit (range 6) 10393 | -4/Upper Caves | Identified exit to Research 10453 | -4/Upper Caves | Spotted B-86 Titan 10502 | -4/Upper Caves | Entered Research 10502 | -3/Research | Evolved 2 slots: Utility x2 10540 | -3/Research | Identified exit to Testing 10599 | -3/Research | Found Prototype Processor 10603 | -3/Research | Found Prototype Processor 10604 | -3/Research | Identified Exp. Melee Analysis Suite (x2) 10611 | -3/Research | Spotted B-86 Titan 10611 | -3/Research | Discovered new exit (range 21) 10613 | -3/Research | Identified Dimensional Node Initializer 10613 | -3/Research | Initialized slip node 10616 | -3/Research | Identified Transdimensional Reconstructor 10616 | -3/Research | Warped through subspace to slip node 10695 | -3/Research | Found Fusion Bomb Launcher 10780 | -3/Research | Search patrols dispatched 10950 | -3/Research | Build established: Infiltrator-Ninja 10983 | -3/Research | Fabricated Exp. Signal Interpreter? 11371 | -3/Research | Spotted B-86 Titan 11432 | -3/Research | Spotted B-86 Titan 11488 | -3/Research | Entered Testing 11582 | -3/Testing | Found Prototype Device 11583 | -3/Testing | Identified Exp. Shield Generator 11586 | -3/Testing | Found Prototype Processor 11586 | -3/Testing | Identified Exp. Targeting Computer 11734 | -3/Testing | Found Prototype Device 11734 | -3/Testing | Identified Exp. Thermal Defense Suite 11738 | -3/Testing | Search patrols dispatched 11783 | -3/Testing | Spotted PD-C1EN54C7FM 11790 | -3/Testing | Protovariant out of control (PD-C1EN54C7FM) 11790 | -3/Testing | Unleashed a protovariant (PD-C1EN54C7FM) 11804 | -3/Testing | System corruption reached 10% 11818 | -3/Testing | Released all parts (8) 11828 | -3/Testing | Found Gamma Bomb Array 11848 | -3/Testing | Lost 15 parts (2p5n6u2w) 11884 | -3/Testing | Spotted Striker 11890 | -3/Testing | Spotted Striker 11896 | -3/Testing | Spotted Alpha 7 11898 | -3/Testing | Core integrity fell below 50% 11899 | -3/Testing | Stole the SGEMP Prototype 11913 | -3/Testing | Core integrity fell below 20% 11918 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11900_ Slug penetrates Striker. 11900_ Penetrated by Slug. 11901_ Knocked back. 11903_ System corrupted: Adv. Heavy Treads rejected. 11903_ Acquired Adv. Heavy Treads. 11904_ Slammed into Striker. 11906_ Penetrated by Slug. 11906_ Slug penetrates Wall. 11909_ G-67 Veteran suffers critical hit (Burn). 11910_ Adv. Heavy Treads destroyed. 11911_ G-67 Veteran heat spikes uncontrollably. 11911_ Slammed into G-67 Veteran. 11911_ Destabilizing: Core damaged (-39). 11912_ U-05 Engineer lays Concrete. 11916_ Penetrated by Slug. 11916_ C-55 Analyst destroyed. 11916_ U-05 Engineer lays Concrete. 11917_ Penetrated by Slug. 11917_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???########??????????????????????????????????????? | | ???#""""""#???????????###########????????????????? | | ???#"" " "#???????????# ! #????????????????? | | ???#""%! "####????????# #????????????????? | | ???#""% ##%########## #????????????????? | | ???#" + # """"" #????????????????? | | ???#" % + % / """"" #????????????????? | | ???#" ##%####### # """"" #????????????????? | | ???#""" ####?????# # #????????????????? | | ???##### #????????# # """T""" #????????????????? | | ???????####????????# ###########????????????????? | | ???????????????????# !#??????????????????????????? | | ???????????????????#$$#??????????????????????????? | | ?????????????????###$%#################T#????????? | | ?????????????????#""$$* @ c k ???????? | | ?????????????????#" ???????? | | ????????????????##"F g ???????? | | ??????#######??###"" p g ???????? | | ####??# =#### # h ####"" #######?????????? | | """#??# "" # #hu #??""T"""#???????????????? | | S""#??# """ #= # #?? """""#???????????????? | | ""#### R" # #h ### # ####???????????????? | | ## """ # ## #????????????????? | | """ ## "= # # ###??????????????? | | """ ## # # ###??????????????? | | """ ####/######/ ! ##??????????????? | | + ###????????????? | | """ # ###????????????? | | """ ##+#+####### # ### ######????????? | | """ ## #???# = % #$ ## ######????????? | | = ## #???# # "##????????? | | ####### #???# """##????????? | | ??????# #???## # # """##????????? | | ??????# #???# # # # """##????????? | | ??????# #???## """##????????? | | ??????# #####= # # ""##????????? | | ??????# + *= " "##????????? | | ??????# #####! % #####????????? | | ??????######???## %% #####????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 120 Energy Generation 41 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Utility Shielding 90 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 78 Melee Accuracy 24 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Microactuators | -7/Zion | Archive Energy Filter | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Adv. Signal Interpreter | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Melee Analysis Suite | -3/Research | Scanalyzed Nanoactuators | -3/Research | Scanalyzed Exp. Signal Interpreter | -3/Research | Hacked Thunder Hammer | -3/Testing | Archive Cld. Nuclear Pulse Thruster | -3/Testing | Archive Adv. Kinecellerator | -3/Testing | Archive Lrn. Phase Cannon | -3/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Cld. VTOL Module | x1 | -5/Factory Quantum Reactor | x2 | -4/Factory | Preloaded Adv. Sensor Array | x2 | -4/Factory Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- Ooh, Shiny! Rampage Speed Demon The Science Guy Challenges ------------ None Game ------ Seed ZhirovGhostBeacon Manual? 0 Play Time 08:45:19 Cumulative 111.5 hours Start 2024.12.22 @ 01:57:21 End 2024.12.25 @ 00:41:31 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67bdfc99-9a9d-4fdd-9e2e-31a2d4e39bee