Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 19:06:14 Player: arcadio rl Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1929) 1929 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6929 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Reactive Plating Authchip [Device] System Restoration Module Companion Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine Neutrino Core > --- PROPULSION ------- Shield Leg Shield Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- Advanced Thermal Generator Huge Storage Unit Experimental Signal Interpreter Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Improved Shield Generator Improved Corruption Screen Drone Bay > --- WEAPON ----------- Companion Sword Spear > --- INVENTORY -------- Shield Leg Shield Leg Shield Leg Shield Leg Armored Huge Wheel Transmission Jammer Improved Medium Armor Plating Heavy Reactive Plating Heavy Reactive Plating Authchip [Device] Authchip [Armor] Improved Corruption Screen System Restoration Module System Restoration Module Heavy Phase Cannon Matter Neutralizer Datajack Advanced Datajack Kinetic Spear DRS Beacon [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Shield Leg Wheel Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon CPS Tube Slashing Weapon Companion Sword Piercing Weapon Spear Build | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 2 1 Utility 7 | . . . . . 6 1 Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 9 10 4 5 18 32 Power 10 | 1 1 2 1 1 1 3 Engine 7 | 1 . 2 1 1 1 1 Core 2 | . 1 . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 27 | 2 2 3 2 2 3 13 Treads 3 | . . . 1 2 . . Leg 10 | . . . . . . 10 Wheel 14 | 2 2 3 1 . 3 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 3 1 . 1 7 15 Device 11 | . 1 1 . . 3 6 Storage 2 | 1 1 . . . . . Processor 11 | . 1 . . . 3 7 Hackware . | . . . . . . . Protection 4 | . . . . 1 1 2 Artifact . | . . . . . . . Weapon 19 | 2 3 4 1 1 7 1 Energy Gun 7 | . 2 2 1 . 2 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | 2 1 . . . 2 . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 52 | . . 6 4 . 12 30 Power 8 | . . 2 1 . 1 4 Propulsion 17 | . . 1 2 . 1 13 Utility 16 | . . . . . 4 12 Weapon 11 | . . 3 1 . 6 1 Highest Loss Streak 8 | . . 3 4 . 8 7 To Critical Strikes 2 | . . . . . 2 . Average Backups 20 | 3 17 23 20 21 17 17 Power . | . 1 . . . . . Propulsion 2 | 2 5 6 3 2 1 2 Utility 10 | . 3 8 11 11 10 10 Weapon 5 | . 6 6 4 6 4 2 Tool/Special . | . . . . . . . Unused Backups 32 | . . . 7 8 5 12 Power . | . . . . . . . Propulsion 4 | . . . 2 . . 2 Utility 18 | . . . 3 4 5 6 Weapon 8 | . . . 2 4 . 2 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 82 | . 95 94 98 78 77 75 Engine 9 | . 11 7 13 10 8 2 Treads 12 | . . . . 22 2 . Leg 1 | . . . . . . 10 Wheel 11 | . 27 28 27 4 10 7 Device 8 | . 3 12 14 7 10 10 Storage 12 | . 14 14 14 14 5 4 Processor 4 | . 7 . . . 16 22 Protection 4 | . . . . 6 4 1 Energy Gun 5 | . 20 21 13 . 3 . Energy Cannon 1 | . . 3 13 . . . Ballistic Cannon 6 | . . . . 11 3 . Peak Build Rating 110 | 6 13 13 18 28 67 110 Average Rating 28 | 4 10 10 15 20 62 82 On Entrance 17 | . 6 13 12 13 23 57 Avg Prop Armor Cover (%) 7 | . 4 . 6 9 6 . Naked Turns . | . . . . . . . Heaviest Build 147 | 10 92 92 96 103 138 147 Greatest Support 125 | 32 32 26 30 45 56 125 Greatest Overweight (x) 31 | . 5 3 4 9 4 31 Average Overweight (x) 2 | . 2 3 3 3 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 24 Most Carried 25 | 6 25 25 25 25 25 25 Average Carried 22 | 3 17 24 22 23 21 20 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 6 25 23 25 25 12 5 Scrap Suit Usage (%) 9 | . . . . . 97 . Parts Cannibalized 1 | . . . . . 1 . Class Distribution -------------------- 87% | Mutant 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -7 -7 -5 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 1446 | 239 135 182 56 60 255 519 Remotely . | . . . . . . . Salvage Created 1937 | . 356 128 105 . 443 905 Parts 102 | . 19 11 4 . 24 44 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . 15 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 35 | . 10 5 1 . 7 12 Melee 11 | . . . . . . 11 Guns 20 | . 10 4 . . 6 . Cannons 1 | . . . 1 . . . AOE 3 | . . 1 . . 1 1 Classes Destroyed 14 | . 4 2 2 . 4 2 Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Hauler 2 | . 2 . . . . . Recycler 2 | . . . 1 . . 1 Operator 1 | . . . . . 1 . Turret 2 | . . 2 . . . . Watcher 4 | . 2 . . . 2 . Swarmer 7 | . 6 1 . . . . Grunt 11 | . 4 . . . 3 4 Sentry 5 | . . . 1 . 2 2 Specialist 1 | . . . . . . 1 Hunter 2 | . . . . . . 2 Programmer 5 | . . . . . 2 3 Subdweller 4 | . . 4 . . . . Best Kill Streak 5 | . 5 3 1 . 4 3 Combat Bots Only 3 | . 3 2 1 . 3 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 766 | . 40 59 54 . 194 419 Missed 184 | . 6 17 16 . 51 94 Deflected 23 | . . . . . . 23 Hits 582 | . 34 42 38 . 143 325 Projectile 582 | . 34 42 38 . 143 325 AOE 2 | . . . . . . 2 Critical Strikes 21 | . . 1 . . 8 12 Actively Blocked 2 | . . . . . 2 . Damage Taken 8516 | . 309 633 290 . 2382 4902 Core 1706 | . 93 88 47 . 328 1150 Absorbed by Shields 597 | . . . . . . 597 Redirected to Shielding 50 | . . . . . 50 . Ignored by Resistances 265 | . . . . . 151 114 Regen/Repaired (Parts) 5 | . . . . . 5 . Core Remaining (%) 58 | 100 . . . 8 67 . Volleys Fired 98 | . 31 23 8 . 36 . Largest 3 | . 2 2 2 . 3 . Hottest 140 | . 130 130 140 . 130 . Shots Fired 202 | . 63 46 15 . 78 . Gun 171 | . 63 40 7 . 61 . Cannon 15 | . . . 8 . 7 . Launcher 14 | . . 6 . . 8 . Special 2 | . . . . . 2 . Kinetic 77 | . 24 . . . 53 . Thermal 103 | . 39 40 15 . 9 . Explosive 14 | . . 6 . . 8 . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 14 | . 6 8 9 . 14 . Robot Miss Streak 12 | . 12 6 2 . 3 . Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 212 | . 47 33 13 . 54 65 Core Hits 142 | . 55 27 6 . 29 25 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 7 | . . . . . 6 1 Burn 1 | . . . . . 1 . Destroy 4 | . . . . . 4 . Blast 1 | . . . . . 1 . Impale 1 | . . . . . . 1 Melee Attacks 92 | . . . . . . 92 Impact . | . . . . . . . Slashing 82 | . . . . . . 82 Piercing 10 | . . . . . . 10 Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . . 7 Damage Inflicted 5834 | . 516 483 240 . 2056 2539 Guns 2314 | . 508 376 135 . 1295 . Cannons 352 | . . . 105 . 247 . Explosions 614 | . . 107 . . 507 . Melee 2539 | . . . . . . 2539 Ramming 15 | . 8 . . . 7 . Kinetic 1431 | . 129 . . . 1302 . Thermal 1145 | . 379 376 240 . 150 . Explosive 614 | . . 107 . . 507 . Electromagnetic 90 | . . . . . 90 . Impact . | . . . . . . . Slashing 2371 | . . . . . . 2371 Piercing 168 | . . . . . . 168 Highest Corruption 7 | . 1 1 1 1 7 4 Average Corruption 1 | . 1 1 1 1 3 3 Corruption Purged 4 | . . . . . . 4 Corruption Blocked 13 | . . . . . . 13 Effects 40 | . 8 4 8 5 14 1 Message Errors 7 | . . . 2 2 3 . Matter Fused 12 | . 2 4 2 . 4 . Heat Flow Errors 7 | . . . 2 2 2 1 Energy Discharges 8 | . 4 . 2 1 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . 1 . . . 1 . Misfires 1 | . 1 . . . . . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 105 | . . . . . . 105 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 105 | . . . . . . 105 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . 3 . . . 107 . Shots 2 | . . . . . 2 . Rammed 3 | . 2 . . . 1 . Targets Rammed 3 | . 2 . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 300 287 190 140 149 209 Average Temperature 76 | . 77 161 96 73 38 44 Received Heat Transfer 2043 | . 57 525 90 . 291 1080 Effects 3 | . 3 . . . . . Interference 2 | . 2 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations 2 | . . . . . . 2 Total Turns 34 | . . . . . . 34 Longest Duration 28 | . . . . . . 28 Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 4 . 1 1 Heat Transferred 2096 | . 470 680 546 . 400 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 99 | 100 100 . 100 . 98 100 Level 1 . | . . . . . 1 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 226 | . 93 . 114 . 226 86 Initial 86 | . . . . . . 86 Average 29 | . 27 . 24 . 54 15 Influence Increases 1455 | . 324 120 186 . 511 314 Destroy 0b10 Robot/C 660 | . 200 60 20 . 140 240 Destroy 0b10 Robot/NC 55 | . 20 . 5 . 25 5 Destroy Leader 132 | . 48 . . . 44 40 Trap Triggered on 0b10 10 | . 10 . . . . . Successful Hack 31 | . 16 . 11 . 4 . Select Force Hacks 150 | . . . 150 . . . Disable Machine 60 | . . . . . 60 . Destroy Structure 192 | . . . . . 178 14 Lose Combat Pursuer 165 | . 30 60 . . 60 15 Influence Decreases 1455 | . 278 166 144 42 333 492 Entered New Map 157 | . . 23 . 42 . 92 Time Decay 1060 | . 278 119 144 . 236 283 Lost Part 238 | . . 24 . . 97 117 Squads Dispatched 15 | . 3 . . . 7 5 Investigation 3 | . 2 . . . . 1 Extermination 4 | . . . . . 2 2 Reinforcement 5 | . 1 . . . 2 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 8 | . 3 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 21 8 1 . 18 24 Peak Tracking Total 8 | . 6 3 1 . 5 8 Tactical Retreats 8 | . 2 1 . . 4 1 Traps | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 9 | . 2 2 . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 7 | . . 3 . . 4 . Max in Single Turn 3 | . . 3 . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 32 | . 8 1 13 3 5 2 Terminals 16 | . 7 . 5 . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 7 | . . . 7 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 94 | . 30 4 36 12 8 4 Successful 55 | . 12 4 21 12 6 . Failed 39 | . 18 . 15 . 2 4 Catastrophic 4 | . 1 . . . 1 2 Database Lockouts . | . . . . . . . Manual 31 | . 15 . 14 . 2 . Terminals 44 | . 27 . 12 . 5 . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . . . . 2 Recycling Units 23 | . . . 23 . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 33 | . 9 4 6 12 2 . Record 15 | . . 4 . 11 . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 4 | . 2 . 2 . . . Reprogram Traps 2 | . 2 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 8 | . . . 8 . . . Report Inventory 6 | . . . 6 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 3 . 7 . 1 . Terminals 6 | . 3 . 2 . 1 . Botnet 5 | . 2 . 2 . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 5 . . . Tunnel 5 | . . . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 22 | . 8 . 8 . 4 2 Full Trace Events 4 | . 2 . 1 . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -7 -7 -5 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 39 | . . . . . 37 39 Total Orders 8 | . . . . . . 8 EXPLORE 4 | . . . . . . 4 RETURN 4 | . . . . . . 4 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Active Infowar (turns) 405 | . . . . . . 405 Sensors 405 | . . . . . . 405 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -7 -7 -5 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 11278 | 65 1043 672 1180 6116 1056 1146 Spaces Moved 5160 | 56 609 420 784 2129 673 489 Core 97 | 11 . . . . . 86 Treads 1525 | . . . 10 1515 . . Legs 173 | . . . . . . 173 Wheels 3365 | 45 609 420 774 614 673 230 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 135 119 119 115 50 Average Speed 196 | 90 137 135 142 284 127 138 Slowest Speed 1600 | 100 175 135 480 560 160 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . . . 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 75 29 85 88 18 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . . 1 5 2 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 5 | . . . . 5 . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 131 | . . 16 . . 104 11 Melee 11 | . . . . . . 11 Projectile 36 | . . . . . 36 . AOE 84 | . . 16 . . 68 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 5998 | 67 757 477 835 2199 828 835 Wait 366 | . 80 9 17 14 52 194 Move 5154 | 55 608 419 783 2128 672 489 Hop . | . . . . . . . Pick Up 98 | 6 18 7 11 18 14 24 Fast Attach 30 | 6 5 1 . 2 5 11 Attach 53 | . 1 7 4 4 16 21 Detach 20 | . 5 1 2 4 2 6 Swap 15 | . 3 4 2 3 1 2 Drop 57 | . 4 6 8 19 13 7 Fire 98 | . 31 23 8 . 36 . Melee 81 | . . . . . . 81 Ram 3 | . 2 . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . 16 . Rewire 7 | . . . . 7 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Build established: Mutant 766 | -10/Materials | Derelicts attacked the area 960 | -10/Materials | Discovered new exit (range 14) 1103 | -10/Materials | Discovered new exit (range 5) 1109 | -10/Materials | Entered Subcaves 1120 | -10/Subcaves | Learned Materials non-interactive machine intel 1169 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1213 | -10/Subcaves | Visited Clippyterm 1217 | -10/Subcaves | Learned location of Deep Caves (-7) 1217 | -10/Subcaves | Identified exit to Materials 1217 | -10/Subcaves | Identified exit to Recycling 1346 | -10/Subcaves | Core integrity fell below 50% 1556 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1564 | -10/Subcaves | Lost 3 parts (1p1n1w) 1781 | -10/Subcaves | Entered Recycling 2151 | -7/Recycling | Discovered new exit (range 5) 2315 | -7/Recycling | Core integrity fell below 20% 2351 | -7/Recycling | Lost 4 parts (1p2n1w) 2924 | -7/Recycling | Scanned before Scraplab entrance 2946 | -7/Recycling | Entered Scraplab 2957 | -7/Recycling | Discovered new exit (range 3) 2961 | -7/Recycling | Entered Scraptown 3113 | -7/Scraptown | Visited Symbiants 3560 | -7/Scraptown | Visited UFD Registry 3592 | -7/Scraptown | Visited SPCMW 3716 | -7/Scraptown | Visited Shadow of the Wyrm 3788 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 3799 | -7/Scraptown | Learned location of Warlord (-4) 3801 | -7/Scraptown | Learned Research terminal intel 4019 | -7/Scraptown | Discovered new exit (range 5) 4031 | -7/Scraptown | System corruption cleaned by C-Scrubber 4347 | -7/Scraptown | Visited CPS Storage 4408 | -7/Scraptown | Visited IN-MT5's Study 4508 | -7/Scraptown | Visited Awakened 4645 | -7/Scraptown | Visited Assassins FH 4735 | -7/Scraptown | Registered with UFD as "Technobrain" 4815 | -7/Scraptown | Visited Sword Containment 4850 | -7/Scraptown | Found Prototype Slashing Weapon 5001 | -7/Scraptown | Visited Scrapoid Research Area 5088 | -7/Scraptown | Visited Infowarlord's Domain 5105 | -7/Scraptown | Found Exp. Signal Interpreter 5263 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5288 | -7/Scraptown | Found DCF Scrap (29 items) 5544 | -7/Scraptown | Visited Curators Association 5682 | -7/Scraptown | Visited Cartography Club 6172 | -7/Scraptown | Visited Modified Component R&D 6459 | -7/Scraptown | Discovered new exit (range 5) 6523 | -7/Scraptown | Found Scrap Suit 7168 | -7/Scraptown | Visited Derelict Rescue Squad 7200 | -7/Scraptown | Found DRS Beacon 7256 | -7/Scraptown | Visited Supply Room 7297 | -7/Scraptown | Visited A0-MCA Data Center 8813 | -7/Scraptown | Delivered Scrap Shield to a Scientist 9077 | -7/Scraptown | Entered Factory 9077 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 9165 | -5/Factory | Identified Companion Sword 9222 | -5/Factory | Found Hvy. Reactive Plating 9228 | -5/Factory | Found Hvy. Reactive Plating 9230 | -5/Factory | Found Hvy. Reactive Plating 9383 | -5/Factory | Build established: Gunner 9755 | -5/Factory | Spotted B-75 Beast 9780 | -5/Factory | Garrison activated, responded to threat 9826 | -5/Factory | Lost 3 parts (1p2w) 10105 | -5/Factory | Attached CPS modules to H-66 Slayer 10108 | -5/Factory | Attached CPS modules to H-66 Slayer 10120 | -5/Factory | Discovered new exit (range 10) 10133 | -5/Factory | Entered another Factory area 10133 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10157 | -4/Factory | Lost 8 parts (1n4u3w) 10374 | -4/Factory | Build established: Mutant 10671 | -4/Factory | Lost 7 parts (1p2n4u) 11013 | -4/Factory | Lost 6 parts (4n2u) 11079 | -4/Factory | Lost 4 parts (4n) 11222 | -4/Factory | Core integrity fell below 50% 11257 | -4/Factory | Lost 6 parts (2p2n1u1w) 11267 | -4/Factory | Core integrity fell below 20% 11279 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- system corruption. 11233_ Dropped Huge Storage Unit. Companion Sword: "All the other swords are going to make fun of me now." 11249_ Acquired 3 matter. 11255_ W-44 Eye sends out distress signal. 11262_ Slug penetrates Wall. 11262_ Penetrated by Slug. 11262_ Slug penetrates Wall. 11266_ Penetrated by Slug. 11266_ Imp. Corruption Screen intercepted 1% system corruption. 11268_ Slug penetrates Door. 11268_ Penetrated by Slug. 11268_ Slug penetrates K-01 Serf. 11269_ Slug penetrates Wall. 11273_ Armor Integrity Analyzer destroyed. 11273_ Imp. Corruption Screen destroyed. 11274_ Adv. Targeting Computer destroyed. 11277_ Imp. Corruption Screen destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? +???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ##?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | /?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????######??# #???????????????????? | | #?????????????? ! ?#w@ #???????????????????? | | #????????????? ?# #???????????????????? | | ##########????!// """ # #???????????????????? | | # "T #??? !// """ # #???????????????????? | | # #??? !// """ + +???????????????????? | | # #??# # #???????????????????? | | # #??# # #???????????????????? | | # #??# ! !?# #???????????????????? | | # """############## #???????????????????? | | %#! """# # g #???????????????????? | | %#[ """# # k #???????????????????? | | %!%= # # #???????????????????? | | [#!= """# # A#???????????????????? | | #=[ """# # #???????????????????? | | # """# # g #???????????????????? | | # # # #???????????????????? | | # """# # #???????????????????? | | + """# # #???????????????????? | | # """# # #???????????????????? | | # # # #???????????????????? | | # # %# #??#######??????????? | | #################+##### #? #??????????? | | ^ % #? #??????????? | | # #??????????? | | ]]] # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 35 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Corruption Block 18 Armor Coverage 600 Resistance: KI 40 Core Shielding 20 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- System Restoration Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Network Effect Physics Protects That Tickles Challenges ------------ None Game ------ Seed SingularityFortressFlakker Manual? 0 Play Time 01:55:08 Cumulative 145.1 hours Start 2026.07.05 @ 17:07:13 End 2026.07.05 @ 19:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aa0beb3-3a04-457e-8754-72b64c6ba946