Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 10:53:36 Player: Robbedoes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (344) 344 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3454 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 573/700 Matter 113/300 Energy 125/300 System Corruption 6% Temperature Cool (376) Movement Walking (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Potential Leg Potential Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Arc Projector Arc Projector > --- INVENTORY (10) --- Carbon-fiber Leg Improved Heat Sink Small Storage Unit Improved Terrain Scan Processor Shock Rifle Shock Rifle Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Small Storage Unit Improved Terrain Scan Processor Shock Rifle Shock Rifle Arc Projector Arc Projector Arc Projector [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 25 | . 4 . 2 . 9 10 Power 2 | . . . . . 1 1 Engine 1 | . . . . . 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 4 | . . . 2 . 1 1 Treads . | . . . . . . . Leg 4 | . . . 2 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 1 . . . 1 5 Device 3 | . 1 . . . . 2 Storage 1 | . . . . . . 1 Processor 3 | . . . . . 1 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | . 3 . . . 6 3 Energy Gun 6 | . . . . . 3 3 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 2 . . . 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 9 | . 1 . . . . 8 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 5 | . 1 . . . . 5 Average Slot Usage (%) 97 | . 95 100 100 100 98 97 Engine 14 | . 14 14 14 14 17 13 Leg 28 | . 28 28 28 28 27 29 Device 9 | . 10 14 14 14 9 7 Storage 9 | . 14 14 14 14 9 7 Processor 9 | . . . . . 9 13 Energy Gun 15 | . . . . . 13 22 Ballistic Gun 8 | . 19 28 28 28 13 . Naked Turns . | . . . . . . . Heaviest Build 39 | 12 15 14 14 14 24 39 Greatest Support 80 | 20 20 20 60 60 70 80 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 6 6 6 6 6 10 Average Capacity 7 | . 6 6 6 6 6 8 Most Carried 10 | . 6 6 6 6 6 10 Average Carried 6 | . 5 6 5 6 4 7 Final Capacity 10 | 6 6 6 6 6 6 10 Final Carried 6 | 6 6 6 6 6 6 6 Class Distribution -------------------- 72% | Skirmisher 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 499 | 182 82 46 . 33 54 102 Remotely . | . . . . . . . Salvage Created 333 | . 134 46 . . 54 99 Parts 37 | . 20 4 . . . 13 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 13 | . 9 3 . . . 1 Guns 6 | . 3 3 . . . . AOE 7 | . 6 . . . . 1 Classes Destroyed 7 | . 4 . . . 1 2 Worker 1 | . 1 . . . . . Builder 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Watcher 2 | . 1 . . . . 1 Swarmer 9 | . 6 3 . . . . Grunt 3 | . 3 . . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 4 4 . . 1 2 Combat Bots Only 3 | . 3 3 . . . 1 Max Kills in Single Turn 2 | . 2 2 . . 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 1195 | . 300 6 . . . 889 Core 186 | . 59 . . . . 127 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . . . 76 100 . Volleys Fired 57 | . 25 2 . . 2 28 Largest 3 | . 2 2 . . 3 3 Hottest 165 | . 50 40 . . 60 165 Shots Fired 130 | . 48 4 . . 6 72 Gun 120 | . 38 4 . . 6 72 Cannon . | . . . . . . . Launcher 10 | . 10 . . . . . Special . | . . . . . . . Kinetic 48 | . 38 4 . . 6 . Thermal . | . . . . . . . Explosive 10 | . 10 . . . . . Electromagnetic 72 | . . . . . . 72 Robot Hit Streak 9 | . 3 . . . 1 9 Robot Miss Streak 5 | . 5 3 . . 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 59 | . 25 . . . 2 32 Core Hits 34 | . 21 3 . . 2 8 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1101 | . 740 42 . . 26 293 Guns 494 | . 236 42 . . 26 190 Cannons . | . . . . . . . Explosions 607 | . 504 . . . . 103 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 304 | . 236 42 . . 26 . Thermal 103 | . . . . . . 103 Explosive 504 | . 504 . . . . . Electromagnetic 190 | . . . . . . 190 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 27 | . . . . . . 27 Projectiles . | . . . . . . . Explosions 27 | . . . . . . 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . 14 . . . . 68 Shots 2 | . 1 . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 433 | . 6 . . . . 433 Average Temperature 150 | . 3 . . . . 157 Received Heat Transfer 93 | . 48 . . . . 45 Effects 11 | . . . . . . 11 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 237 | . 237 162 . . 7 63 Initial 92 | . . 92 . . . 2 Average 31 | . 123 158 . . 4 13 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | . 80 100 . 100 100 100 Level 1 2 | . 19 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . . . 3 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 20 | . 11 1 . . . 8 Peak Tracking Total 4 | . 4 1 . . . 4 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 6 | . 4 . . . . 2 Max in Single Turn 3 | . 3 . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 5 | . 1 . . . 1 3 Terminals 5 | . 1 . . . 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 4 . . . 2 6 Successful 7 | . 3 . . . 1 3 Failed 5 | . 1 . . . 1 3 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 12 | . 4 . . . 2 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . . . 1 3 Record 2 | . . . . . . 2 Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 1 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 1896 | . 253 29 244 20 202 1148 Spaces Moved 1380 | 1 132 20 230 23 168 806 Core . | . . . . . . . Treads . | . . . . . . . Legs 1380 | 1 132 20 230 23 168 806 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 45 | 120 120 120 45 90 100 100 Average Speed 105 | 120 120 120 103 90 100 104 Slowest Speed 120 | 120 120 120 120 90 100 105 Overloaded Moves 22 | . . . 22 . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 30 11 61 10 18 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 36 . . . . 3 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . 36 . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 1708 | . 179 21 236 22 197 1053 Wait 217 | . 10 . . . 11 196 Move 1374 | . 131 19 229 22 167 806 Hop . | . . . . . . . Pick Up 20 | . 5 . 2 . 4 9 Fast Attach 7 | . 1 . 1 . 4 1 Attach 12 | . 2 . . . 4 6 Detach . | . . . . . . . Swap 6 | . 1 . 1 . 1 3 Drop 15 | . 4 . 3 . 4 4 Fire 57 | . 25 2 . . 2 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Entered Mines 271 | -10/Mines | Met a Derelict bent on vengeance 278 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 278 | -10/Mines | Discovered new exit (range 5) 283 | -10/Mines | Entered Exiles 301 | -10/Exiles | Discovered new exit (range 14) 318 | -10/Exiles | Build established: Mutant 335 | -10/Exiles | Met 8R-AWN 354 | -10/Exiles | Met EX-HEX 393 | -10/Exiles | Met EX-BIN 407 | -10/Exiles | Aligned with FarCom system 408 | -10/Exiles | Given EX-Vault access code 441 | -10/Exiles | Opened EX-Vault 446 | -10/Exiles | Found Prototype Leg 446 | -10/Exiles | Identified Potential Leg 450 | -10/Exiles | Found Potential Leg 464 | -10/Exiles | Warned to stay clear of 0b10 Research branches 486 | -10/Exiles | Met EX-DEC 516 | -10/Exiles | Discovered new exit (range 14) 527 | -10/Exiles | Left Exiles lab with Potential Leg 527 | -10/Exiles | Entered Mines 536 | -9/Mines | Discovered new exit (range 14) 547 | -9/Mines | Entered Materials 547 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 741 | -8/Materials | Discovered new exit (range 9) 748 | -8/Materials | Identified exit to Factory 749 | -8/Materials | Entered Factory 749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 828 | -7/Factory | Build established: Skirmisher 1859 | -7/Factory | Discovered new exit (range 8) 1897 | -7/Factory | Self-destructed Last Messages --------------- 01864_ S-27 Virus emerges from a hatch in the floor. 01864_ G-47 Trooper emerges from a hatch in the floor. 01864_ S-27 Virus emerges from a hatch in the floor. 01866_ Shock Rifle destroyed. 01870_ Adv. Sensor Array destroyed. 01871_ P-60 Hacker resets T-07 Excavator, system corruption cleaned. 01877_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 01883_ U-05 Engineer lays Concrete. 01883_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 01886_ Power failure, Mic. Nuclear Core shutdown. 01887_ Power failure, Ion Engine shutdown. 01889_ Overheating: System interference. 01889_ Arc Projector temporarily disabled. 01889_ Adv. Visual Processing Unit temporarily disabled. 01890_ Overheating: Mic. Nuclear Core damaged (-7). 01893_ Overheating: Matter decay (-31). 01894_ Power failure, Ion Engine shutdown. 01894_ Arc Projector destroyed. 01895_ Power failure, Mic. Nuclear Core shutdown. 01895_ System corrupted: Arc Projector targeting data glitched. 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"""?#????????????? | | ?????????????????# ? ??????????????? | | ?????????????????#######??##???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????s????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 400 Matter Stores 282 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 51 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed WaveAntimatterRegenerator Manual? 0 Play Time 00:23:48 Cumulative 12.4 hours Start 2021.03.16 @ 00:28:06 End 2021.03.16 @ 10:53:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de04ecc9-4767-4ca8-9c9f-8588955dfabb