Cogmind - Beta 11 X2 --- EXPLORER MODE // 2021.02.18 @ 22:39:24 // Winter2019/RPGLIKE Player: jfk Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (418) 418 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1618 Bonus ------- None Cogmind --------- Core Integrity 0/600 Matter 168/300 Energy 196/250 System Corruption 0% Temperature Cool (425) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Targeting Computer Weapon Shielding Hardened Light Armor Plating Field Recycling Unit > --- WEAPON (4) ------- EM Pulse Gun Assault Rifle Light Assault Rifle Welding Torch > --- INVENTORY (4) ---- Light Ion Engine Light Ion Engine Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Targeting Computer Weapon Shielding Hardened Light Armor Plating Field Recycling Unit > --- WEAPON ----------- EM Pulse Gun Assault Rifle Light Assault Rifle Welding Torch > --- INVENTORY -------- Light Ion Engine Light Ion Engine Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Shielding Device Field Recycling Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 10 | 5 . 1 4 Power 1 | 1 . . . Propulsion 3 | 1 . 1 1 Utility 3 | 1 . . 2 Weapon 3 | 2 . . 1 Parts Attached 31 | 8 15 3 5 Power 9 | 2 4 1 2 Engine 9 | 2 4 1 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 5 1 . Treads . | . . . . Leg 8 | 2 5 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 1 2 Device 1 | . . . 1 Storage . | . . . . Processor 2 | 1 1 . . Hackware . | . . . . Protection 3 | 1 . 1 1 Artifact . | . . . . Weapon 8 | 2 5 . 1 Energy Gun 4 | 1 3 . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 89 | . 84 92 91 Engine 18 | . 19 20 13 Leg 21 | . 21 22 21 Device 1 | . . . 6 Processor 9 | . 11 10 7 Protection 11 | . 11 10 13 Energy Gun 9 | . 9 10 7 Ballistic Gun 10 | . 10 10 13 Special Weapon 6 | . 1 10 7 Naked Turns . | . . . . Heaviest Build 28 | 12 13 17 28 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 4 4 4 Average Carried 3 | . 2 3 2 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 2 4 4 3 Class Distribution -------------------- 60% | Hacker-Gunner 39% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 574 | 200 237 53 84 Remotely . | . . . . Salvage Created 834 | . 379 193 262 Parts 42 | . 13 14 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 18 | . 6 7 5 Guns 18 | . 6 7 5 Classes Destroyed 7 | . 2 2 3 Recycler 3 | . 3 . . Swarmer 10 | . 6 4 . Grunt 3 | . . . 3 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Demolisher 2 | . . 2 . Assembled 1 | . . 1 . Best Kill Streak 4 | . 4 2 3 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1017 | . 121 375 521 Core 705 | . 93 249 363 Absorbed by Shields . | . . . . Redirected to Core 510 | . 58 230 222 Core Remaining (%) 80 | 100 . 60 . Volleys Fired 48 | . 19 16 13 Largest 4 | . 2 2 4 Hottest 100 | . 60 60 100 Shots Fired 105 | . 36 32 37 Gun 103 | . 36 32 35 Cannon . | . . . . Launcher . | . . . . Special 2 | . . . 2 Kinetic 57 | . 19 16 22 Thermal 2 | . . . 2 Explosive . | . . . . Electromagnetic 46 | . 17 16 13 Robot Hit Streak 19 | . 14 19 18 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 80 | . 29 23 28 Core Hits 40 | . 13 14 13 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 792 | . 266 231 295 Guns 792 | . 266 231 295 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 338 | . 100 81 157 Thermal . | . . . . Explosive . | . . . . Electromagnetic 454 | . 166 150 138 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 588 | . 150 165 588 Average Temperature 198 | . 48 61 379 Received Heat Transfer 253 | . . 40 213 Effects 27 | . . . 27 Shutdowns 10 | . . . 10 Energy Bleed 4 | . . . 4 Interference 2 | . . . 2 Matter Decay 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 207 | . 207 101 145 Initial . | . . . . Average 79 | . 140 51 48 Maximum Alert Level 1 | . 1 . . Low Security (%) 84 | 100 57 100 100 Level 1 15 | . 42 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 9 7 9 Peak Tracking Total 6 | . 3 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 1 | . 1 . . Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 54 | . . 54 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1153 | 71 413 491 178 Spaces Moved 762 | 50 264 367 81 Core 5 | 5 . . . Treads . | . . . . Legs 757 | 45 264 367 81 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 113 120 120 120 Slowest Speed 200 | 120 200 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 40 82 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 904 | 61 319 389 135 Wait 50 | . 16 . 34 Move 759 | 49 263 366 81 Hop . | . . . . Pick Up 8 | 4 2 1 1 Fast Attach 21 | 6 14 1 . Attach 6 | 2 . 1 3 Detach . | . . . . Swap 4 | . 1 1 2 Drop 2 | . . 1 1 Fire 48 | . 19 16 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 6 | . 4 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 72 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Hacker-Mutant 485 | -10/Materials | Entered Mines 517 | -10/Mines | Reached level 2 520 | -10/Mines | Upgraded with Propulsion slot (x1) 740 | -10/Mines | Build established: Hacker-Gunner 750 | -10/Mines | Identified exit to Materials 750 | -10/Mines | Discovered exit to Materials (range 5) 754 | -10/Mines | Assembled infested the area 759 | -10/Mines | Assisted by a Guerilla fighting off Assembled 796 | -10/Mines | Learned location of Zion (-6) 926 | -10/Mines | Discovered exit to Materials (range 12) 976 | -10/Mines | Entered Materials 978 | -9/Materials | Reached level 3 978 | -9/Materials | Reached level 4 980 | -9/Materials | Upgraded with Propulsion slot (x1) 980 | -9/Materials | Upgraded with Utility slot (x2) 980 | -9/Materials | Upgraded with Weapon slot (x1) 1078 | -9/Materials | Core integrity fell below 50% 1124 | -9/Materials | Core integrity fell below 20% 1154 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01120_ Power failure, Imp. Ion Engine shutdown. 01120_ Overheating: System interference. 01120_ Imp. Targeting Computer temporarily disabled. 01120_ Dropped Imp. Ion Engine. 01122_ Power failure, Ion Engine shutdown. 01122_ R-06 Scavenger collects Aluminum Leg. 01123_ Overheating: Energy bleed (-40). 01123_ T-07 Excavator is excavating. 01124_ Overheating: Lgt. Assault Rifle damaged (-31). 01125_ Overheating: Matter decay (-42). 01126_ R-06 Scavenger collects Aluminum Leg. 01127_ Overheating: Assault Rifle damaged (-64). 01128_ Overheating: Imp. Targeting Computer damaged (-6). 01128_ Overheating: Assault Rifle damaged (-12). 01128_ T-07 Excavator is excavating. 01132_ Power failure, Ion Engine shutdown. 01132_ Overheating: Energy bleed (-46). 01132_ T-07 Excavator is excavating. 01136_ Overheating: Energy bleed (-27). 01136_ T-07 Excavator is excavating. 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Propulsion Slot 3 | 1 . 1 1 Utility Slot 3 | 1 . . 2 Weapon Slot 3 | 2 . . 1 Inventory Capacity 4 | 4 . . . Protomatter Created 82 | . 30 12 40 Integrity Restored 102 | . 69 33 . Core 102 | . 69 33 . Protomatter Decayed 8 | . 7 1 . Game ------ Seed HeatLaserRipper Manual? 0 Play Time 00:11:35 Cumulative 109.4 hours Start 2021.02.18 @ 22:29:54 End 2021.02.18 @ 22:39:24 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 36 Rogue 0 Adventurer 0 Explorer 36 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ea8a03b-99cb-4ae8-8352-12ce1bd8d9d4