Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 18:34:06 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (4821) 4821 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 9680 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 431 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1242 Cogmind --------- Core Integrity 326/700 Matter 263/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Heavy Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Laser High-powered Field Laser Bore Cannon > --- INVENTORY (25) --- Enhanced Nuclear Core Enhanced Fission Core Light Treads Light Treads Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Machine Analyzer Weapon Cycler Weapon Cycler Medium Reactive Plating Graphene Brace Graphene Brace High-powered Field Laser Heavy Beamcaster Bore Cannon Bore Cannon Heavy Missile Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Medium Reactive Plating Graphene Brace > --- WEAPON ----------- Beamcaster Beamcaster Enhanced Force Rifle > --- INVENTORY -------- Deuterium Engine Enhanced Fission Core Antimatter Reactor Heavy Treads Improved Cooling System High-capacity Matter Pod Machine Analyzer Weapon Cycler Graphene Brace Hacking Suite Heavy Beamcaster Heavy Ion Cannon Bore Cannon Bore Cannon Bore Cannon Heavy Missile Launcher Improved Remote Datajack Great Axe Great Axe [Rating: 76] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Improved Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Slots Evolved 6 | . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 3 | . . . 1 . 1 . 1 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 125 | 7 6 4 19 6 25 1 3 13 28 13 Power 11 | 1 1 . 1 1 2 . . 3 1 1 Engine 4 | 1 . . 1 . 1 . . 1 . . Core 6 | . 1 . . 1 1 . . 1 1 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 22 | 2 1 . 4 1 4 . 1 4 1 4 Treads 11 | 2 1 . . . . . . 3 1 4 Leg 11 | . . . 4 1 4 . 1 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 1 . 3 3 9 1 2 2 7 2 Device 19 | 1 . . 1 2 8 1 1 2 3 . Storage 5 | 1 1 . 1 . . . . . 1 1 Processor 1 | . . . . . 1 . . . . . Hackware 2 | . . . 1 . . . . . 1 . Protection 5 | . . . . 1 . . 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 60 | 2 3 4 11 1 10 . . 4 19 6 Energy Gun 26 | . . . 4 1 4 . . 2 10 5 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 2 3 2 5 . 3 . . . 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 9 | . . 2 2 . 3 . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 7 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 . . 2 1 4 Parts Lost 10 | . . . . . 1 . . . 4 5 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 Utility 4 | . . . . . 1 . . . 2 1 Weapon 4 | . . . . . . . . . 2 2 Highest Loss Streak 5 | . . . . . 1 . . . 1 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 100 100 100 100 94 84 85 Engine 1 | . 12 . . 2 1 9 7 4 . . Core 5 | . 1 14 10 8 7 . . . . 7 Reactor 2 | . . . . . . . . 2 6 . Treads 11 | . 28 28 3 . . . . 5 15 16 Leg 9 | . . . 18 22 27 27 30 19 . . Device 15 | . 14 14 18 18 12 18 15 23 15 7 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 Processor 4 | . . . . . 8 9 7 7 7 7 Hackware 1 | . . . 3 . . . . . 2 7 Protection 3 | . . . . 3 6 . 7 . 4 6 Energy Gun 10 | . . . 11 11 15 18 15 4 14 14 Ballistic Gun 14 | . 28 27 21 22 10 9 7 7 7 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 15 22 22 37 43 45 42 41 57 93 111 Greatest Support 140 | 40 40 40 40 31 48 43 56 140 140 140 Greatest Overweight (x) 2 | . . . 2 1 . . . . . 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 20 25 Average Capacity 15 | 6 8 10 14 15 15 15 15 15 18 23 Most Carried 23 | 1 10 10 15 15 15 15 15 15 20 23 Average Carried 15 | . 8 9 14 14 14 15 14 14 18 20 Final Capacity 25 | 8 10 10 15 15 15 15 15 15 20 25 Final Carried 20 | 1 10 10 15 15 15 15 15 15 20 20 Class Distribution -------------------- 36% | Scavenger-Gunner 29% | Gunner 17% | Mutant 5% | Scavenger-Tank 4% | Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Matter Collected 3723 | 300 289 276 719 190 467 102 . 178 526 676 Remotely . | . . . . . . . . . . . Salvage Created 6134 | 129 619 274 835 122 992 102 . . 1932 1129 Parts 339 | 11 51 12 61 5 54 4 . . 87 54 Haulers Intercepted 11 | . 2 . 2 . 2 . . . 1 4 Recyclers Shooed 2 | . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Combat Hostiles Destroyed 113 | . 12 6 20 5 24 2 . . 30 14 Guns 88 | . 12 1 14 5 14 2 . . 29 11 Cannons 1 | . . . . . . . . . . 1 AOE 21 | . . 5 6 . 10 . . . . . Classes Destroyed 17 | 2 6 . 2 2 1 . . . 3 1 Worker 6 | . . . . . . . . . . 6 Builder 5 | . 1 . 1 . 1 . . . 1 1 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 11 | . 2 . 2 . 2 . . . 1 4 Recycler 5 | 1 1 1 1 . . . . . 1 . Mechanic 2 | . . . . . . . . . 2 . Operator 5 | . 2 . 1 . 1 . . . 1 . Watcher 9 | . 2 . 3 . 1 . . . 2 1 Swarmer 25 | . 6 6 6 . 4 . . . 3 . Grunt 52 | . 6 . 10 2 13 . . . 15 6 Brawler 7 | . . . 1 1 1 1 . . 1 2 Duelist 2 | . . . . . 1 1 . . . . Sentry 13 | . . . 3 . 5 . . . 3 2 Demolisher 1 | . . . . 1 . . . . . . Hunter 4 | . . . . . . . . . 2 2 Programmer 8 | . . . . . . . . . 6 2 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 11 | 3 4 3 9 3 11 2 . . 6 6 Combat Bots Only 7 | . 3 3 7 3 7 2 . . 6 2 Max Kills in Single Turn 4 | 1 1 3 4 2 4 1 . . 1 1 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 4 | . . 3 3 . 4 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Damage Taken 4957 | . 448 93 405 332 807 . . . 1472 1400 Core 649 | . 99 . 35 29 112 . . . 174 200 Absorbed by Shields 120 | . . . . . 44 . . . 76 . Regen/Repaired (Parts) 411 | . . . . . . . . . 411 . Core Remaining (%) 80 | 100 . 60 . 84 . 79 . . . . Volleys Fired 317 | 5 39 17 36 13 49 8 . . 88 62 Largest 3 | 2 2 2 3 3 3 3 . . 3 3 Hottest 231 | 40 46 46 111 109 156 137 . . 231 196 Shots Fired 846 | 10 78 32 104 38 135 20 . . 265 164 Gun 815 | 10 78 30 100 38 128 20 . . 265 146 Cannon 18 | . . . . . . . . . . 18 Launcher 13 | . . 2 4 . 7 . . . . . Special . | . . . . . . . . . . . Kinetic 415 | 10 78 30 68 26 55 8 . . 86 54 Thermal 418 | . . . 32 12 73 12 . . 179 110 Explosive 13 | . . 2 4 . 7 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 4 13 14 11 16 12 7 . . 13 11 Robot Miss Streak 7 | 2 3 1 7 1 3 2 . . 5 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 10 | . 4 . 2 1 . . . . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 1 Shots Hit Robots 551 | 5 55 23 63 31 82 13 . . 173 106 Core Hits 264 | 4 25 15 48 11 48 4 . . 65 44 Critical Kills 8 | . 1 . 1 . . . . . 3 3 Critical Parts Destroyed 9 | . 1 1 . . . . . . 5 2 Critical Strikes 46 | . 2 1 1 1 8 . . . 15 18 Burn 28 | . . . . 1 8 . . . 6 13 Destroy 18 | . 2 1 1 . . . . . 9 5 Melee Attacks 16 | . . . . . . . . . 16 . Impact . | . . . . . . . . . . . Slashing 16 | . . . . . . . . . 16 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12594 | 57 821 613 1412 515 2739 238 . . 3840 2359 Guns 10181 | 57 815 342 918 495 1482 238 . . 3654 2180 Cannons 164 | . . . . . . . . . . 164 Explosions 1975 | . . 245 484 . 1246 . . . . . Melee 89 | . . . . . . . . . 89 . Ramming 185 | . 6 26 10 20 11 . . . 97 15 Kinetic 4693 | 57 815 342 671 355 639 105 . . 1020 689 Thermal 5652 | . . . 247 140 843 133 . . 2634 1655 Explosive 1975 | . . 245 484 . 1246 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 89 | . . . . . . . . . 89 . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 6 7 Average Corruption 4 | . . . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . . . . 30 32 Message Errors 10 | . . . . . . . . . 3 7 Matter Fused 14 | . . . . . . . . . 6 8 Heat Flow Errors 7 | . . . . . . . . . 4 3 Energy Discharges 7 | . . . . . . . . . 4 3 Data Loss (minor) 5 | . . . . . . . . . 2 3 Data Loss (major) 6 | . . . . . . . . . 4 2 Misfires 3 | . . . . . . . . . 3 . Alerts 2 | . . . . . . . . . 2 . Weapon Failures 8 | . . . . . . . . . 2 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 145 | . . 18 . . 83 . . . 44 . Projectiles . | . . . . . . . . . . . Explosions 101 | . . 18 . . 83 . . . . . Melee 44 | . . . . . . . . . 44 . Knockbacks 3 | . . 1 . . . . . . 1 1 Impact 2 | . . 1 . . . . . . 1 . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 96 | . . 42 . . 54 . . . . . Shots 4 | . . 1 . . 3 . . . . . Rammed 20 | . 2 8 . . . . . . 10 . Targets Rammed 33 | . 3 8 3 6 2 . . . 10 1 Kicked 11 | . . . 3 6 2 . . . . . Crushed 2 | . 1 . . . . . . . . 1 Highest Temperature 405 | . 17 . 333 29 363 192 . . 362 405 Average Temperature 97 | . 6 . 26 11 99 93 . . 113 117 Received Heat Transfer 1479 | . 126 . 153 57 379 . . . 416 348 Effects 8 | . . . . . 3 . . . 3 2 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 4 | . . . . . 1 . . . 2 1 Interference 1 | . . . . . 1 . . . . . Short Circuit 2 | . . . . . 1 . . . . 1 Siege Activations 1 | . . . . . . . . . 1 . Total Turns 9 | . . . . . . . . . 9 . Longest Duration 9 | . . . . . . . . . 9 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 3 | . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . 1 2 Parts Melted 30 | . . . . . 3 . . . 15 12 Heat Transferred 11454 | . . . 431 370 2220 296 . . 4514 3623 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Peak Influence 821 | 15 257 181 510 231 692 397 207 72 543 821 Initial 357 | . 9 61 40 161 1 357 207 72 50 247 Average 243 | 6 120 123 300 113 281 381 207 72 257 561 Maximum Alert Level 3 | . 1 . 2 1 2 1 1 . 2 3 Low Security (%) 46 | 100 77 100 11 64 47 . . 100 39 . Level 1 34 | . 22 . 75 35 24 100 100 . 37 22 Level 2 16 | . . . 12 . 28 . . . 22 53 Level 3 2 | . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 4 . 3 . 4 . . . 16 9 Investigation 8 | . 1 . 1 . 2 . . . 4 . Extermination 9 | . . . . . . . . . 6 3 Reinforcement 13 | . 3 . 2 . 2 . . . 3 3 Assault 3 | . . . . . . . . . . 3 Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Distress Signals 8 | . 1 . 2 . 2 . . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 18 6 29 13 35 2 . . 44 38 Peak Tracking Total 18 | . 4 3 7 18 8 2 . . 4 10 Tactical Retreats 7 | . . . 1 1 2 . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Traps Triggered 5 | . 1 . 1 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Machines Disabled 9 | . . . . . 2 . . . 3 4 Max in Single Turn 1 | . . . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Machines Accessed 32 | . 2 . 6 2 7 . . . 12 3 Terminals 19 | . 2 . 4 1 4 . . . 5 3 Fabricators 4 | . . . . . . . . . 4 . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 4 | . . . 1 . 2 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 92 | . 5 . 22 4 28 . . . 28 5 Successful 58 | . 2 . 14 2 22 . . . 15 3 Failed 34 | . 3 . 8 2 6 . . . 13 2 Catastrophic 6 | . . . 1 . 2 . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 3 . 11 3 10 . . . 6 2 Terminals 52 | . 5 . 14 3 14 . . . 11 5 Fabricators 7 | . . . . . . . . . 7 . Repair Stations 7 | . . . . . . . . . 7 . Recycling Units 4 | . . . 4 . . . . . . . Scanalyzers 20 | . . . 4 . 13 . . . 3 . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 21 | . 2 . 5 2 7 . . . 3 2 Part Schematic 3 | . 1 . . . . . . . 1 1 Robot Analysis 6 | . . . 4 1 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 1 . . . . . 1 Branch Access Points 3 | . . . 1 . 1 . . . 1 . Terminal Index 2 | . . . . . 1 . . . 1 . Repair Station Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 5 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 3 | . . . . . . . . . 3 . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . 3 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 16 | . . . 4 . 10 . . . 2 . Insert Component 8 | . . . 2 . 5 . . . 1 . Analyze 8 | . . . 2 . 5 . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . . . 2 . 4 . . . . 1 Terminals 4 | . . . 1 . 2 . . . . 1 Botnet 4 | . . . 1 . 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Extract 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 27 | . 2 . 4 1 6 . . . 12 2 Full Trace Events 4 | . . . . . . . . . 4 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . 2 . 8 . . . 2 1 Parts Built 5 | . . . . . . . . . 5 . Authchips . | . . . . . . . . . . . Time 137 | . . . . . . . . . 137 . Total Part Build Rating 25 | . . . . . . . . . 25 . Parts Repaired 2 | . . . . . . . . . 2 . Time 190 | . . . . . . . . . 190 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . Parts Scanalyzed 7 | . . . 2 . 4 . . . 1 . Part Schematics Acquired 7 | . . . 2 . 4 . . . 1 . Parts Damaged 2 | . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Total Allies 13 | . . . . 3 . . . . . 10 Largest Group 10 | . . . . 3 . . . . . 10 Highest-Rated Group 173 | . . . . 40 . . . . . 173 Highest-Rated Ally 29 | . . . . 16 . . . . . 29 Total Orders . | . . . . . . . . . . . Ally Attacks 99 | . . . . 13 . . . . . 86 Total Damage 1312 | . . . . 174 . . . . . 1138 Kills 16 | . . . . 5 . . . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Robot Analysis Total 6 | . . . 4 1 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Turns Passed 7964 | 90 614 735 925 1086 681 140 111 366 2397 819 Spaces Moved 3774 | 44 285 409 392 535 343 93 81 245 1031 316 Core 5 | 5 . . . . . . . . . . Treads 2209 | 39 285 409 59 . . . . 70 1031 316 Legs 1560 | . . . 333 535 343 93 81 175 . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 190 120 123 122 122 160 160 Average Speed 161 | 147 160 160 185 190 122 123 122 132 160 180 Slowest Speed 260 | 160 160 160 260 190 123 123 122 160 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 4 52 94 49 97 52 33 2 88 29 50 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 4 | . . 3 . 1 . . . . . . Spaces Dug 26 | . . 11 . . . . . . 15 . Terrain Destroyed 152 | . . 28 25 . 73 . . . 15 11 Melee 15 | . . . . . . . . . 15 . Projectile 11 | . . . . . . . . . . 11 AOE 126 | . . 28 25 . 73 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Was Fac Sto Total 4985 | 56 368 451 513 571 512 106 94 295 1586 433 Wait 529 | . 12 12 25 4 63 . . . 388 25 Move 3766 | 43 284 408 391 534 343 92 81 244 1030 316 Hop . | . . . . . . . . . . . Pick Up 96 | 1 14 1 18 3 15 . 6 15 16 7 Fast Attach 33 | 7 1 . 7 1 2 . . 4 4 7 Attach 18 | . . . 2 . 4 . 2 1 5 4 Detach . | . . . . . . . . . . . Swap 74 | . 5 4 10 5 19 1 1 8 19 2 Drop 98 | . 10 1 21 5 15 . 4 23 10 9 Fire 317 | 5 39 17 36 13 49 8 . . 88 62 Melee 16 | . . . . . . . . . 16 . Ram . | . . . . . . . . . . . Kick 11 | . . . 3 6 2 . . . . . Crush 22 | . 3 8 . . . . . . 10 1 Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 9) 705 | -10/Materials | Entered Mines 764 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 795 | -10/Mines | Destroyed YI-UF0 812 | -10/Mines | Learned Materials garrison access intel 1045 | -10/Mines | Discovered new exit (range 10) 1226 | -10/Mines | Discovered new exit (range 10) 1440 | -10/Mines | Entered Materials 1440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1574 | -9/Materials | Destroyed 7 combat bots 1806 | -9/Materials | Discovered new exit (range 13) 1909 | -9/Materials | Build established: Gunner 2249 | -9/Materials | Identified exit to Mines 2365 | -9/Materials | Entered Mines 2439 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2541 | -9/Mines | Discovered new exit (range 4) 2543 | -9/Mines | Learned location of Storage (-7) 2554 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2744 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2955 | -9/Mines | Discovered new exit (range 5) 3089 | -9/Mines | Assembled infested the area 3094 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3429 | -9/Mines | Build established: Tank 3451 | -9/Mines | Entered Materials 3451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -8/Materials | Loaded intel: 1 garrison access location 3779 | -8/Materials | Build established: Gunner 3922 | -8/Materials | Destroyed 7 combat bots 3969 | -8/Materials | Discovered new exit (range 15) 3980 | -8/Materials | Destroyed 7 combat bots 4132 | -8/Materials | Identified exit to Garrison 4132 | -8/Materials | Entered Garrison 4172 | -8/Garrison | Triggered checkpoint 4252 | -8/Garrison | Discovered new exit (range 8) 4268 | -8/Garrison | Installed Relay Interface Framework 4272 | -8/Garrison | Entered Factory 4272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4383 | -7/Factory | Manually triggered Chute Trap 4383 | -7/Factory | Sucked down chute 4383 | -7/Factory | Entered Waste 4383 | -7/Waste | The area was eerily silent 4714 | -7/Waste | Discovered new exit (range 13) 4749 | -7/Waste | Entered Factory 4930 | -7/Factory | Build established: Scavenger-Gunner 5050 | -7/Factory | Fabricated Power Amplifier? 5336 | -7/Factory | Identified exit to Storage 5336 | -7/Factory | Identified exit to Lower Caves 5427 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5614 | -7/Factory | Fabricated Graphene Brace (x2) 6015 | -7/Factory | Garrison activated, responded to threat 6159 | -7/Factory | Build established: Scavenger-Tank 6540 | -7/Factory | Repaired Broken Enh. Fission Core 6627 | -7/Factory | Repaired Broken Hvy. Treads 6909 | -7/Factory | Discovered new exit (range 14) 7146 | -7/Factory | Entered Storage 7187 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7546 | -7/Storage | First assault squad dispatched 7722 | -7/Storage | Lost 5 parts (2n1u2w) 7914 | -7/Storage | Core integrity fell below 50% 7965 | -7/Storage | Self-destructed Last Messages --------------- 07938_ G-47 Trooper suffers critical hit (Destroy). 07938_ G-47 Trooper destroyed. 07941_ HV Slug penetrates Wall. 07944_ Critical hit (Burn: +37). 07944_ HV Slug penetrates Wall. 07946_ ALERT: Significant disruption in Zone 6Q, multiple assault carriers dispatched. 07947_ Aluminum Leg melted. 07947_ G-47 Trooper destroyed. 07950_ Overheating: Energy bleed (-75). 07951_ Enh. Nuclear Core broken. 07951_ Overheating: Short circuit. 07964_ C-30 ARC bursts open, deploying its payload. 07964_ L-41 Fighter unfolds itself. 07964_ G-47 Trooper unfolds itself. 07964_ I-36 Angel unfolds itself. 07965_ C-30 ARC bursts open, deploying its payload. 07965_ B-48 Gladiator unfolds itself. 07965_ G-47 Trooper unfolds itself. 07965_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | #### """"" %## ===#??# =![[ # % #????????????? | | ???# "??"" + %*%=#??# =*%%# ! #????????????? | | ???# "???" ##%[#"############ #% #????????????? | | ???# """"" ## #% #??### #????????????? | | ???# ## %# """ #??#"" #????????????? | | ??#### ##+#####% # " """" #??#T #????????????? | | ??# # # " ""!" #??### #?#?##???????? | | ??## * + !""!" #????# # "==#???????? | | ??# !##+######## """[" #????# %# ==#???????? | | ??# =% %% ## " " #????# + "??????????? | | ### #! !%# #????# #T#??????????? | | # ! ############????# ###??????????? | | / """ #???????????????#[[%#????????????? | | ###### """ #???????????????#[%[#????????????? | | #????# """ #???????????????#![[###########+#? | | #????# """ #??????########## | | T????# """ #??????+ | | ##???# #??????# ### | | """????######?###??????# o ####+############### | | ???????????????????????# / #?????????? | | ?????????????????#?????# # m #?????????? | | ????????????????## ##### #gg """ #?????????? | | ????????????????#; i ig%""""???#?????????? | | ????????????????#; % lg# "????????????????? | | ?????????????????# %= #*"??????#?????????? | | ??????????/! ; ! % @ +!"?"""" #?????????? | | ??????????????? ########;##### """ #?????????? | | ????????????????????????###?# " =| #?????????? | | ????????????????????????????############?????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Extracted Hvy. Hammer | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Mic. Nuclear Core | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Beamcaster | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Extracted Hvy. Treads | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Graphene Brace | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedSpliceInsulator Manual? 0 Play Time 01:35:11 Cumulative 100.9 hours Start 2022.11.06 @ 17:01:45 End 2022.11.06 @ 18:34:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0ca5408-6f45-4200-9e78-9058d519100c