Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.07 @ 00:52:47 Player: Imrayya Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (105) 525 Value Destroyed (3624) 3624 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 9882 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 93 Cogmind --------- Core Integrity 700/1000 Matter 294/300 Energy 141/290 System Corruption 4% Temperature Cool (-100) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY (7) ------ Cryofiber Web Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- Plasma Rifle Phase Cannon Compact Ion Cannon Advanced Plasma Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Light Deuterium Engine Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Particle Charger > --- WEAPON ----------- Plasma Rifle Phase Cannon Compact Ion Cannon Advanced Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Reinforced Deuterium Engine Improved Heat Sink [Rating: 80] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Small Storage Unit Processor Improved Targeting Computer Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 5 | . . . 1 . . 1 . . 2 . . . . 1 Weapon 3 | . . . . . 1 1 . . . . . . . 1 Parts Attached 83 | 6 6 1 3 7 12 8 1 13 3 . 5 . 1 17 Power 22 | 1 2 1 . 1 5 3 . 3 1 . 1 . . 4 Engine 18 | 1 2 1 . 1 4 2 . 3 . . . . . 4 Core 4 | . . . . . 1 1 . . 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | 2 4 . 2 1 3 2 . 2 . . . . . 4 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 8 | . . . . . 3 2 . 2 . . . . . 1 Hover 1 | . . . . 1 . . . . . . . . . . Flight 9 | . 4 . 2 . . . . . . . . . . 3 Utility 20 | 1 . . 1 2 3 1 1 3 2 . 1 . . 5 Device 13 | . . . . . 2 1 1 2 2 . 1 . . 4 Storage 1 | 1 . . . . . . . . . . . . . . Processor 6 | . . . 1 2 1 . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 . . . 3 1 2 . 5 . . 3 . 1 4 Energy Gun 10 | 1 . . . 2 . 1 . 2 . . 3 . . 1 Energy Cannon 8 | . . . . . 1 1 . 3 . . . . 1 2 Ballistic Gun 2 | 1 . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 1 2 . 2 . . 1 . 1 . Parts Lost 26 | . 2 . 3 5 1 . . 4 . . . . 1 10 Power 5 | . 1 . . 1 . . . . . . . . . 3 Propulsion 8 | . 1 . 2 3 1 . . 1 . . . . . . Utility 4 | . . . . . . . . 1 . . . . . 3 Weapon 9 | . . . 1 1 . . . 2 . . . . 1 4 Highest Loss Streak 4 | . 2 . 3 4 1 . . 2 . . . . 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 83 75 67 69 88 93 92 89 92 83 85 86 85 87 Engine 9 | . 13 14 11 10 14 8 15 14 8 6 1 . . 3 Core 4 | . . . . . 3 5 . . 3 6 10 13 13 5 Treads 1 | . 15 . . . . . . . . . . . . . Wheel 8 | . . . . . 16 16 15 13 13 10 6 6 6 4 Flight 3 | . 11 28 30 4 . . . . . . . . . 3 Device 18 | . . . . . 4 15 21 22 32 30 31 33 33 28 Storage 1 | . 14 4 . . . . . . . . . . . . Processor 10 | . . . 4 28 22 15 8 7 6 6 6 6 6 9 Energy Gun 14 | . 14 14 11 12 9 15 15 20 13 11 20 20 14 8 Energy Cannon 7 | . . . . . 9 7 7 8 13 11 6 6 10 12 Ballistic Gun 4 | . 14 14 10 9 9 7 7 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 12 12 10 5 12 28 40 41 44 44 44 44 44 44 58 Greatest Support 44 | 40 40 8 12 8 42 38 38 44 40 40 28 28 28 28 Greatest Overweight (x) 15 | 3 1 1 . 3 6 1 1 1 1 1 1 1 1 15 Average Overweight (x) . | . . . . . 1 . 1 . . 1 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 6 6 7 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 3 4 4 5 4 4 5 4 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 6 4 4 5 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 45% | Gunner 20% | Scavenger-Gunner 19% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Matter Collected 1659 | 203 132 . 47 150 244 142 . 144 . . . 159 10 428 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4556 | . 244 . . 475 938 413 . 800 61 . 136 171 129 1189 Parts 210 | . 23 . . 30 39 16 . 38 4 . 3 4 1 52 Haulers Intercepted 7 | . . . . 1 . 1 . 4 . . . . . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 4 1 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Combat Hostiles Destroyed 70 | . 8 . . 9 16 5 . 8 1 . 2 5 1 15 Guns 40 | . 8 . . 9 12 3 . 3 1 . . 3 1 . Cannons 24 | . . . . . 4 1 . 2 . . 2 2 . 13 AOE 3 | . . . . . . . . 3 . . . . . . Classes Destroyed 14 | . 4 . . 3 2 1 . . . . . 1 1 2 Worker 10 | . . . . . 1 2 . . . . . . . 7 Builder 3 | . 1 . . . 1 . . . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . . . Hauler 7 | . . . . 1 . 1 . 4 . . . . . 1 Recycler 8 | . 1 . . . 2 1 . 2 . . . . . 2 Operator 1 | . . . . . . . . . . . . . . 1 Watcher 5 | . . . . 1 . . . 2 . . . . . 2 Swarmer 16 | . 6 . . . 2 . . . . . . 3 . 5 Grunt 26 | . 2 . . 7 10 2 . 5 . . . . . . Sentry 17 | . . . . 2 4 2 . 1 1 . 2 . 1 4 Hunter 5 | . . . . . . . . . . . . 2 . 3 Programmer 5 | . . . . . . 1 . 2 . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 15 | . 4 . . 6 9 3 . 4 1 . 1 5 1 15 Combat Bots Only 8 | . 3 . . 5 8 2 . 3 1 . 1 5 1 5 Max Kills in Single Turn 8 | . 1 . . 2 2 1 . 2 1 . 1 1 1 8 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Hostile Shots Fired 465 | . 54 . 46 55 30 54 . 35 9 2 18 23 27 112 Missed 163 | . 15 . 23 11 9 24 . 10 5 . 10 9 13 34 Damage Taken 3429 | . 283 . 241 439 250 150 . 387 25 54 41 166 87 1306 Core 873 | . 70 . 88 175 69 34 . 60 4 . 4 39 30 300 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 993 | . 87 . 69 128 70 50 . 110 9 15 14 46 28 367 Regen/Repaired (Parts) 22 | . . . . . . . . 22 . . . . . . Core Remaining (%) 78 | 100 . 72 . 34 87 . . 86 . . . . 90 . Volleys Fired 194 | . 27 . 10 24 32 18 . 21 2 . 3 8 6 43 Largest 5 | . 2 . 2 2 3 4 . 4 4 . 3 3 3 5 Hottest 401 | . 60 . 60 96 158 208 . 245 230 . 185 185 200 401 Shots Fired 583 | . 54 . 20 46 96 61 . 79 7 . 9 24 16 171 Gun 351 | . 54 . 20 46 64 44 . 57 3 . 6 16 6 35 Cannon 232 | . . . . . 32 17 . 22 4 . 3 8 10 136 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 156 | . 27 . 10 20 32 18 . 6 . . . . . 43 Thermal 386 | . 27 . 10 26 64 35 . 41 6 . 9 24 16 128 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 41 | . . . . . . 8 . 32 1 . . . . . Robot Hit Streak 41 | . 9 . 5 27 31 41 . 20 8 . 12 17 31 38 Robot Miss Streak 5 | . 5 . 1 2 3 2 . 1 . . 1 2 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 411 | . 34 . 16 37 71 40 . 49 5 . 9 18 11 121 Core Hits 200 | . 17 . 3 15 32 15 . 33 2 . 6 12 8 57 Critical Kills 4 | . . . . . 1 1 . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . 1 5 4 . 1 . . . 2 . 5 Burn 12 | . . . . 1 4 3 . 1 . . . 2 . 1 Meltdown 3 | . . . . . . 1 . . . . . . . 2 Destroy 1 | . . . . . 1 . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10681 | . 354 . 145 692 1566 841 . 1564 202 . 232 456 290 4339 Guns 5288 | . 354 . 145 692 1054 608 . 865 71 . 149 373 155 822 Cannons 4079 | . . . . . 512 233 . 255 59 . 83 83 135 2719 Explosions 1310 | . . . . . . . . 440 72 . . . . 798 Melee . | . . . . . . . . . . . . . . . Ramming 4 | . . . . . . . . 4 . . . . . . Kinetic 1968 | . 158 . 69 337 467 243 . 21 . . . . . 673 Thermal 7673 | . 196 . 76 355 1099 473 . 747 178 . 232 456 290 3571 Explosive 318 | . . . . . . . . 223 . . . . . 95 Electromagnetic 718 | . . . . . . 125 . 569 24 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . . 15 15 . . . . . 4 Average Corruption 8 | . 1 1 . . . . 7 15 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 53 | . . . . . . . 4 39 . . . . . 10 Message Errors 6 | . . . . . . . 1 3 . . . . . 2 Matter Fused 11 | . . . . . . . . 9 . . . . . 2 Heat Flow Errors 12 | . . . . . . . 3 5 . . . . . 4 Energy Discharges 5 | . . . . . . . . 4 . . . . . 1 Data Loss (minor) 8 | . . . . . . . . 8 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . Misfires 3 | . . . . . . . . 3 . . . . . . Alerts 2 | . . . . . . . . 1 . . . . . 1 Misdirections 1 | . . . . . . . . 1 . . . . . . Weapon Failures 4 | . . . . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 286 | . . . . . 7 . . 56 1 . . . . 222 Projectiles 55 | . . . . . 7 . . 40 1 . . . . 7 Explosions 231 | . . . . . . . . 16 . . . . . 215 Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . . . . . 126 . . . . . . Shots 3 | . . . . . . . . 3 . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 476 | . 74 . 76 143 476 221 45 206 . . . . . 396 Average Temperature 78 | . 28 . 27 59 106 86 18 76 . . . . . 129 Received Heat Transfer 879 | . 72 . 147 279 126 9 . 78 12 . 12 . 42 102 Effects 6 | . . . . . 2 . . 2 . . . . . 2 Shutdowns 2 | . . . . . 2 . . . . . . . . . Interference 3 | . . . . . . . . 2 . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 . . . . . . . 3 Combat Hostiles 3 | . . . . . . 1 . . . . . . . 2 Parts Melted 27 | . . . . . 1 5 . 3 . . 1 4 . 13 Heat Transferred 12778 | . 450 . 175 876 2257 1036 . 1051 198 . 422 1018 535 4760 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 4 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Peak Influence 605 | . 215 13 43 377 500 305 51 293 215 77 122 . . 605 Initial 195 | . . 13 4 7 135 195 51 31 . 62 47 . . 11 Average 206 | . 65 13 20 226 220 212 51 155 43 70 62 . . 460 Maximum Alert Level 2 | . 1 . . 1 2 1 . 1 1 . . . . 2 Low Security (%) 57 | 100 97 100 100 28 54 42 100 65 80 100 100 . . 12 Level 1 24 | . 2 . . 71 40 57 . 34 20 . . . . . Level 2 18 | . . . . . 4 . . . . . . . . 87 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 2 4 . . 3 3 . . . . 1 Investigation 3 | . . . . . 2 . . 1 . . . . . . Extermination 2 | . . . . . . . . 1 . . . . . 1 Reinforcement 3 | . . . 1 . . . . 1 1 . . . . . Assault 4 | . . . . 2 1 . . . 1 . . . . . Garrison 2 | . . . . . 1 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Distress Signals 4 | . . . . 2 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 126 | . 14 . 8 15 19 6 5 14 2 5 1 5 1 31 Peak Tracking Total 8 | . 5 . 7 6 6 2 5 4 2 6 1 3 1 8 Tactical Retreats 4 | . . . . . 3 . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Traps Triggered 18 | . 3 . . . 2 2 . 7 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Machines Disabled 22 | . . . . . . . . 4 1 . . . . 17 Max in Single Turn 16 | . . . . . . . . 2 1 . . . . 16 Garrison Access 2 | . . . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Machines Accessed 13 | . 2 . 1 3 1 2 . 2 . . 1 . . 1 Terminals 10 | . 2 . 1 3 1 1 . . . . 1 . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 29 | . 7 . 4 5 1 4 . 4 . . 2 . . 2 Successful 20 | . 4 . 2 5 1 1 . 3 . . 2 . . 2 Failed 9 | . 3 . 2 . . 3 . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 24 | . 7 . 4 5 1 3 . . . . 2 . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Terminal Hacks 16 | . 4 . 2 5 1 . . . . . 2 . . 2 Record 4 | . 3 . 1 . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Alert Level 3 | . 1 . . 1 . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Transport Status 2 | . . . . . 1 . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . 1 Hacking Detections 6 | . 1 . 1 . . 1 . 1 . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . Time 25 | . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Total Allies 2 | . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . . . . . . . Total Damage 607 | . . . . 607 . . . . . . . . . . Kills 8 | . . . . 8 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Turns Passed 5179 | 57 515 29 149 282 635 557 117 879 130 77 245 492 104 911 Spaces Moved 3977 | 33 269 54 322 210 388 476 110 725 115 69 169 399 73 565 Core 82 | 15 . . . 30 34 . . . . . . . . 3 Treads 140 | 18 122 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3051 | . . . . . 354 476 110 725 115 69 169 399 73 561 Hover 63 | . . . . 63 . . . . . . . . . . Flight 641 | . 147 54 322 117 . . . . . . . . . 1 Fastest Speed 34 | 50 117 37 34 37 90 86 105 95 95 110 115 115 115 115 Average Speed 103 | 129 136 39 34 85 120 101 105 99 103 111 115 115 115 120 Slowest Speed 800 | 200 160 117 37 200 350 105 105 115 110 115 115 115 115 800 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 63 23 22 37 37 20 81 24 4 62 4 66 14 25 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 . . 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . 2 . . Spaces Dug 1 | . . . . . . . . . . . . . . 1 Terrain Destroyed 114 | . . . . 2 4 . . 42 5 . . 1 2 58 Melee . | . . . . . . . . . . . . . . . Projectile 35 | . . . . 2 4 . . 6 . . . 1 2 20 AOE 79 | . . . . . . . . 36 5 . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Fac Was Fac Low Low Fac Total 4605 | 46 367 62 338 271 494 509 111 828 121 68 212 412 79 687 Wait 266 | 2 55 3 3 23 46 . . 58 . . 30 6 . 40 Move 3963 | 32 268 53 319 209 387 476 109 724 115 68 168 398 72 565 Hop 1 | . . . 1 . . . . . . . . . . . Pick Up 66 | 6 9 1 2 7 9 3 . 8 1 . 4 . . 16 Fast Attach 15 | 2 . . 1 1 1 4 1 3 1 . 1 . . . Attach 48 | 4 3 . 2 5 6 2 . 6 1 . 3 . 1 15 Detach . | . . . . . . . . . . . . . . . Swap 20 | . 3 1 . 1 5 2 . 4 1 . 1 . . 2 Drop 31 | . 2 4 . 1 8 4 1 3 . . 2 . . 6 Fire 194 | . 27 . 10 24 32 18 . 21 2 . 3 8 6 43 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 3) 423 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Entered Mines 574 | -10/Mines | Met a Derelict testing a Signal Generator 580 | -10/Mines | Found Signal Generator 585 | -10/Mines | Learned location of 1 exit from Materials 597 | -10/Mines | Discovered new exit (range 13) 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Identified exit to Materials 720 | -9/Materials | Discovered new exit (range 15) 751 | -9/Materials | Entered Storage 757 | -9/Storage | Met a pair of Derelict thieves 773 | -9/Storage | Lost 3 parts (2n1w) 822 | -9/Storage | Core integrity fell below 50% 842 | -9/Storage | Lost 4 parts (1p2n1w) 985 | -9/Storage | Discovered exit to Materials (range 14) 1033 | -9/Storage | Entered Materials 1033 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1472 | -8/Materials | Build established: Scavenger-Gunner 1615 | -8/Materials | Garrison activated, responded to threat 1658 | -8/Materials | Discovered new exit (range 7) 1668 | -8/Materials | Entered Factory 1668 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1682 | -7/Factory | Destroyed 8 combat bots 2225 | -7/Factory | Sucked down chute 2225 | -7/Factory | Entered Waste 2240 | -7/Waste | EMP discharged 2256 | -7/Waste | Spotted C-40 Crusher 2262 | -7/Waste | Spotted C-40 Crusher 2266 | -7/Waste | Spotted C-40 Crusher 2283 | -7/Waste | Spotted C-40 Crusher 2301 | -7/Waste | Spotted C-40 Crusher 2301 | -7/Waste | Spotted C-40 Crusher 2329 | -7/Waste | Discovered new exit (range 13) 2340 | -7/Waste | EMP discharged 2340 | -7/Waste | System corruption reached 10% 2342 | -7/Waste | Entered Factory 2539 | -7/Factory | Repaired Adv. Sensor Array 2560 | -7/Factory | Build established: Gunner 3201 | -7/Factory | Discovered new exit (range 15) 3221 | -7/Factory | Entered another Factory area 3221 | -6/Factory | Evolved 2 slots: Utility x2 3321 | -6/Factory | Garrison activated, responded to threat 3351 | -6/Factory | Sucked down chute 3351 | -6/Factory | Entered Waste 3375 | -6/Waste | Spotted C-40 Crusher 3380 | -6/Waste | Spotted C-40 Crusher 3387 | -6/Waste | Spotted C-40 Crusher 3387 | -6/Waste | Spotted C-40 Crusher 3399 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3403 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3410 | -6/Waste | Discovered new exit (range 16) 3421 | -6/Waste | Spotted C-40 Crusher 3428 | -6/Waste | Entered Factory 3581 | -6/Factory | Discovered new exit (range 9) 3673 | -6/Factory | Entered Lower Caves 3819 | -6/Lower Caves | Learned location of 1 exit from Factory 4153 | -6/Lower Caves | Discovered new exit (range 6) 4165 | -6/Lower Caves | Entered another Lower Caves area 4184 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4214 | -6/Lower Caves | Discovered new exit (range 14) 4269 | -6/Lower Caves | Entered Factory 4269 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4270 | -5/Factory | Identified exit to Upper Caves 4743 | -5/Factory | Build established: Skirmisher 4808 | -5/Factory | Discovered exit to Upper Caves (range 15) 5106 | -5/Factory | Spotted B-75 Beast 5121 | -5/Factory | Destroyed B-75 Beast 5168 | -5/Factory | Cargo convoy interrupted 5180 | -5/Factory | Self-destructed Last Messages --------------- 05168_ Lgt. Fission Core destroyed. 05168_ Slug penetrates A-27 Freighter. 05168_ K-01 Serf destroyed. 05168_ Penetrated by Slug. 05169_ K-01 Serf destroyed. 05169_ Slug penetrates Wall. 05170_ Imp. Particle Charger destroyed. 05171_ K-01 Serf collects debris. 05173_ Slug penetrates Nuclear Reactor. 05174_ K-01 Serf collects debris. 05174_ Penetrated by Slug. 05174_ Magnetic Acceleration Cannon destroyed. 05174_ K-01 Serf collects debris. 05178_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05178_ K-01 Serf collects debris. 05178_ Slug penetrates Nuclear Reactor. 05178_ Penetrated by Slug. 05179_ M-28 Smith repairs A-27 Freighter. 05180_ Penetrated by Slug. 05180_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????????????? ??????????????????????????? | | #????????????????# ?????????????????????????? | | #????????????????# ?????????????????????????? | | #????????????????# ?????????????????????????? | | #???>???????R ???# ?????????????????????????? | | #???????????" ??# #????????????????????????? | | #?????????????p ?# #????????????????????????? | | #?????????????? # #????????????????????????? | | #??????????????? p #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# ############+###?????????? | | #????????????????# k p%i ????????? | | #????????????????# A= ????????? | | #????????????????# @ hm h ????????? | | #?????????#####??# !%= h % ????????? | | #?????????? ??# """k""" """ ????????? | | #?????????? ?# ^^ """ """ """??????????????? | | #??????????" """?# ^ """ """ ""???????????????? | | #?????????"" """ # ????????????? | | ###??????""" """ #k """ """ ""???????????????? | | #?????? "" "" + """ """ ""???????????????? | | " #?????? "" "" # """ """ ""???????????????? | | " #????? # ???????????? | | #???? ?#### """ """ """ ? ???????????? | | #???? ????# """ """ """ ?""?????????? | | +###???? ?????# """ """ """ R?????????? | | =????= ?????# ! ""?????????? | | #????########?????# """ #??????????? | | ########### ???# ""T"" """ #??????????? | | " # # "" ### "%""" """ #??????????? | | "" # # T % #??????????? | | G # # ##" # ?????????? | | "" # """ # ???###% " # ?????????? | | " # " " """ #????????#% # +??????????? | | # "R" """ #?? #????#### #??????????? | | #??# """ #?? #???????# #??????????? | | ???# #?? #???????# #??????????? | | ##########+###?? #???########+### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Storm Trooper Challenges ------------ None Game ------ Seed ArchitectHellfireTorch Manual? 0 Play Time 00:49:11 Cumulative 3.4 hours Start 2024.05.07 @ 00:05:01 End 2024.05.07 @ 00:52:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ec6a26b-ba06-47a3-a56e-1cdf89bb2775