Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:38:15 Player: Atyone Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2794) 2794 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 5795 Bonus ------- High Alert Combat Kills 166 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/550 Matter 168/300 Energy 140/140 System Corruption 2% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Assault Cannon > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Targeting Computer Core Shielding Shock Rifle Pulse Rifle Heavy Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy EM Shotgun > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Targeting Computer Core Shielding Field Laser Heavy Assault Rifle Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 106 | 6 13 18 . 5 64 Power 19 | 1 3 5 . 2 8 Engine 14 | 1 3 4 . 1 5 Core 5 | . . 1 . 1 3 Reactor . | . . . . . . Propulsion 27 | 2 2 5 . 2 16 Treads . | . . . . . . Leg 27 | 2 2 5 . 2 16 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 5 4 . 1 17 Device 6 | . 1 1 . . 4 Storage 7 | 1 1 . . . 5 Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection 13 | . 2 3 . 1 7 Artifact . | . . . . . . Weapon 32 | 2 3 4 . . 23 Energy Gun 13 | . . 1 . . 12 Energy Cannon 1 | . 1 . . . . Ballistic Gun 12 | 2 . 2 . . 8 Ballistic Cannon 5 | . 2 1 . . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . 1 . . . 12 Power 5 | . 1 . . . 4 Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . 1 . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 100 100 100 96 Engine 9 | . 11 8 14 2 9 Core 4 | . . 5 . 11 6 Leg 27 | . 28 28 28 28 26 Device 4 | . 3 . . . 10 Storage 11 | . 12 14 14 14 9 Hackware 3 | . . . . . 8 Protection 10 | . 8 13 14 14 7 Energy Gun 5 | . . 1 14 14 7 Energy Cannon 3 | . 13 2 . . . Ballistic Gun 8 | . 3 11 14 14 6 Ballistic Cannon 6 | . 11 12 . . 3 Naked Turns . | . . . . . . Heaviest Build 37 | 12 24 24 20 22 37 Greatest Support 60 | 20 20 25 25 25 60 Greatest Overweight (x) 1 | . 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 Most Carried 13 | 5 10 10 8 10 13 Average Carried 8 | . 6 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 10 8 8 10 10 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 2138 | 245 251 434 . 119 1089 Remotely 255 | . 132 123 . . . Salvage Created 2870 | . 377 513 . 219 1761 Parts 184 | . 31 27 . 18 108 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 72 | . 12 17 . 7 36 Guns 41 | . 3 4 . 7 27 Cannons 26 | . 9 13 . . 4 AOE 3 | . . . . . 3 Classes Destroyed 12 | . 4 1 . . 7 Worker 3 | . . . . . 3 Builder 3 | . 1 . . . 2 Hauler 1 | . . . . . 1 Recycler 2 | . . 1 . . 1 Operator 2 | . . . . . 2 Watcher 6 | . 2 . . . 4 Swarmer 19 | . 3 8 . 2 6 Grunt 41 | . 9 9 . 5 18 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . . . . 9 Hunter 1 | . . . . . 1 Best Kill Streak 8 | . 3 5 . 3 8 Combat Bots Only 6 | . 3 4 . 3 6 Max Kills in Single Turn 3 | . 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 408 | . 57 65 . 25 261 Missed 112 | . 16 20 . 7 69 Damage Taken 4041 | . 456 424 . 239 2922 Core 743 | . 74 52 . 51 566 Absorbed by Shields 152 | . . . . . 152 Redirected to Shielding 94 | . . . . 26 68 Regen/Repaired (Parts) 139 | . 43 . . . 96 Core Remaining (%) 64 | 100 . . . 29 . Volleys Fired 238 | . 49 33 . 15 141 Largest 2 | . 2 2 . 2 2 Hottest 113 | . 95 95 . 88 113 Shots Fired 453 | . 94 66 . 30 263 Gun 278 | . 20 19 . 30 209 Cannon 164 | . 74 47 . . 43 Launcher 11 | . . . . . 11 Special . | . . . . . . Kinetic 259 | . 57 52 . 15 135 Thermal 142 | . 37 14 . 15 76 Explosive 11 | . . . . . 11 Electromagnetic 41 | . . . . . 41 Robot Hit Streak 13 | . 6 10 . 6 13 Robot Miss Streak 6 | . 6 6 . 4 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . . 2 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 279 | . 52 40 . 16 171 Core Hits 136 | . 17 22 . 9 88 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 . . 1 5 Burn 3 | . . . . 1 2 Blast 3 | . 2 . . . 1 Corrupt 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6061 | . 967 654 . 276 4164 Guns 3219 | . 150 112 . 276 2681 Cannons 1936 | . 817 542 . . 577 Explosions 906 | . . . . . 906 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2728 | . 581 477 . 123 1547 Thermal 1950 | . 386 177 . 153 1234 Explosive 683 | . . . . . 683 Electromagnetic 700 | . . . . . 700 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 80 | . 8 . . . 72 Projectiles 8 | . 8 . . . . Explosions 72 | . . . . . 72 Melee . | . . . . . . Knockbacks 18 | . 4 8 . . 6 Impact . | . . . . . . Kinetic 16 | . 4 7 . . 5 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 39 | . . . . . 39 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 397 | . 397 300 . 211 210 Average Temperature 90 | . 125 74 . 79 62 Received Heat Transfer 1629 | . 177 129 . 81 1242 Effects 1 | . 1 . . . . Shutdowns 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 4 | . . . . . 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 3948 | . 814 370 . 407 2357 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 738 | . 225 296 . 193 738 Initial 74 | . . 38 . . 74 Average 222 | . 113 163 . 118 356 Maximum Alert Level 3 | . 1 1 . . 3 Low Security (%) 62 | 100 84 63 . 100 37 Level 1 18 | . 15 36 . . 17 Level 2 17 | . . . . . 43 Level 3 . | . . . . . 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 2 . . 8 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault 3 | . . 2 . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . 2 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 23 20 . 11 58 Peak Tracking Total 7 | . 4 4 . 3 7 Tactical Retreats 5 | . 1 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 14 | . 3 1 . 5 5 Max in Single Turn 3 | . 1 1 . . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 21 | . 6 2 2 . 11 Terminals 12 | . 5 . . . 7 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 53 | . 14 2 2 . 35 Successful 35 | . 8 2 2 . 23 Failed 18 | . 6 . . . 12 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 12 . . . 27 Fabricators . | . . . . . . Repair Stations 7 | . 2 . . . 5 Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 25 | . 6 2 2 . 15 Record 5 | . . . 2 . 3 Prototype ID Bank 6 | . 1 . . . 5 Open Door 2 | . . 2 . . . Terminal Index 1 | . . . . . 1 Locate Traps 4 | . 3 . . . 1 Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Investigation Status 2 | . . . . . 2 Recall Investigation 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 . . . 5 Scan Component 4 | . 1 . . . 3 Repair 3 | . 1 . . . 2 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 2 | . . . . . 2 Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 12 | . 4 . . . 8 Full Trace Events 4 | . . . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . . 2 Time 96 | . 26 . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 2 | . . 1 . 1 . Largest Group 1 | . . 1 . 1 . Highest-Rated Group 31 | . . 31 . 31 . Highest-Rated Ally 31 | . . 31 . 31 . Total Orders . | . . . . . . Ally Attacks 12 | . . 7 . 5 . Total Damage 469 | . . 106 . 363 . Kills 5 | . . 2 . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5816 | 56 1189 1204 635 645 2087 Spaces Moved 3344 | 41 685 567 530 486 1035 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 3335 | 32 685 567 530 486 1035 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 140 | 104 142 181 120 120 136 Slowest Speed 190 | 120 190 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 79 | 4 97 98 90 99 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . . 3 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 95 | . . 15 . . 80 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 89 | . . 15 . . 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 4024 | 53 798 673 529 523 1448 Wait 187 | 2 27 34 . 4 120 Move 3339 | 40 684 566 529 485 1035 Hop . | . . . . . . Pick Up 88 | 5 19 10 . 7 47 Fast Attach 6 | 1 1 . . . 4 Attach 25 | 5 1 2 . . 17 Detach 3 | . . . . . 3 Swap 75 | . 11 16 . 5 43 Drop 63 | . 6 12 . 7 38 Fire 238 | . 49 33 . 15 141 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 416 | -10/Materials | Repaired Aluminum Leg? 456 | -10/Materials | Discovered new exit (range 6) 461 | -10/Materials | Identified exit to Materials 592 | -10/Materials | Discovered exit to Materials (range 16) 806 | -10/Materials | Discovered exit to Materials (range 10) 904 | -10/Materials | Discovered new exit (range 7) 1179 | -10/Materials | Discovered new exit (range 13) 1246 | -10/Materials | Entered Mines 1290 | -10/Mines | Discovered exit to Materials (range 8) 1314 | -10/Mines | Met a Derelict testing a Signal Generator 1525 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1531 | -10/Mines | Found Prototype Device 1606 | -10/Mines | Learned location of Recycling (-8) 1748 | -10/Mines | Learned location of Zion (-7) 1835 | -10/Mines | Core integrity fell below 50% 2214 | -10/Mines | Found the Drone Emporium 2318 | -10/Mines | Discovered exit to Materials (range 8) 2338 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2444 | -10/Mines | Discovered new exit (range 5) 2450 | -10/Mines | Entered Exiles 2468 | -10/Exiles | Discovered new exit (range 15) 2504 | -10/Exiles | Met 8R-AWN 2528 | -10/Exiles | Met EX-HEX 2567 | -10/Exiles | Met EX-BIN 2701 | -10/Exiles | Met EX-DEC 2791 | -10/Exiles | Discovered new exit (range 12) 2897 | -10/Exiles | Visited The Gauntlet 3085 | -10/Exiles | Entered Mines 3272 | -9/Mines | Discovered new exit (range 8) 3302 | -9/Mines | Received a Mining Laser from a helpful Derelict 3450 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3595 | -9/Mines | Discovered new exit (range 15) 3626 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3730 | -9/Mines | Entered Materials 3730 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3923 | -8/Materials | Repaired Carbon-fiber Leg 3980 | -8/Materials | Repaired Imp. Aluminum Leg 4042 | -8/Materials | Build established: Scavenger-Mutant 4179 | -8/Materials | Lost 5 parts (2p1n1u1w) 4511 | -8/Materials | Core integrity fell below 50% 4665 | -8/Materials | Lost 3 parts (1u2w) 4714 | -8/Materials | Discovered new exit (range 16) 4823 | -8/Materials | Garrison activated, responded to threat 4968 | -8/Materials | Identified Exp. Sensor Array 5083 | -8/Materials | Discovered new exit (range 9) 5266 | -8/Materials | Discovered new exit (range 13) 5360 | -8/Materials | Discovered new exit (range 16) 5394 | -8/Materials | Build established: Mutant 5511 | -8/Materials | Core integrity fell below 20% 5730 | -8/Materials | First assault squad dispatched 5817 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- ALERT: Significant disruption in Zone 1O, assault force dispatched. Acquired Hvy. Assault Rifle. C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. S-10 Pest destroyed. Acquired 15 matter. S-10 Pest destroyed. Critical hit (Burn: +37). G-50 Soldier knocked back. M-28 Smith repairs G-50 Soldier. R-06 Scavenger collects Flight Unit. B-36 Bruiser Lgt. Treads blasted off. R-06 Scavenger collects Lgt. Assault Rifle. M-28 Smith repairs B-36 Bruiser. G-50 Soldier knocked back. G-47 Trooper destroyed. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). 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