Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 02:11:09 Player: Terra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (3702) 3702 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 9705 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 68 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -41 Cogmind --------- Core Integrity 669/850 Matter 277/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (2) -------- Ion-Fission Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Laser Ion Construct/C > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Core Shielding Improved Light Armor Plating Hardlight Generator Shield Generator Peak State ------------ > --- POWER ------------ Ion-Fission Engine > --- PROPULSION ------- Hovering Gravmag-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- EM Arc Construct/G Thermal Construct/G Laser Ion Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Targeting Computer Core Shielding Improved Light Armor Plating Hardlight Generator Shield Generator [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Constructs Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . 4 Power 1 | . . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 4 | . . . 1 . . . 1 . . . . 2 Weapon 2 | . . . . . . . 1 . . . . 1 Parts Attached 64 | 6 4 3 3 7 1 . 9 14 2 10 3 2 Power 12 | 1 1 . 2 2 . . 2 3 1 . . . Engine 9 | 1 . . 2 2 . . 2 1 1 . . . Core 3 | . 1 . . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 . . . 1 . . 3 2 . 6 . . Treads 3 | . . . . . . . . . . 3 . . Leg 1 | . . . . . . . . . . 1 . . Wheel 10 | 2 . . . 1 . . 3 2 . 2 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | 1 2 2 1 3 1 . 1 5 1 2 3 2 Device 15 | . . 2 1 3 . . 1 4 1 . 2 1 Storage 4 | 1 1 . . . 1 . . . . . 1 . Processor 1 | . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 4 | . 1 . . . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 1 1 . 1 . . 3 4 . 2 . . Energy Gun 2 | 1 . . . . . . . . . 1 . . Energy Cannon 4 | . 1 1 . . . . 1 1 . . . . Ballistic Gun 3 | 1 . . . . . . 1 1 . . . . Ballistic Cannon 5 | . . . . 1 . . 1 2 . 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 36 | . . . 1 4 . . 8 9 . 3 . 11 Power 7 | . . . 1 1 . . 2 2 . . . 1 Propulsion 9 | . . . . 1 . . 3 1 . 1 . 3 Utility 8 | . . . . 1 . . 1 3 . 1 . 2 Weapon 12 | . . . . 1 . . 2 3 . 1 . 5 Highest Loss Streak 7 | . . . 1 4 . . 5 7 . 1 . 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 89 100 99 95 100 100 85 92 90 96 64 63 Engine 11 | . 7 . 17 20 22 22 13 12 9 9 8 5 Core 2 | . 6 14 4 . . . . 4 9 9 . . Leg 2 | . . . . . . . . . . 1 6 2 Wheel 11 | . 28 28 22 20 22 22 11 16 18 13 2 . Device 19 | . . 14 22 21 22 22 25 21 26 18 17 19 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 6 Protection 2 | . 3 . . . . . . 4 . 4 . 5 Energy Gun 3 | . 10 . . . . . . . . 4 8 4 Energy Cannon 7 | . 3 26 22 18 11 11 8 8 9 4 2 5 Ballistic Gun 1 | . 14 1 . . . . 3 4 . . . . Ballistic Cannon 8 | . . . . 2 11 11 12 9 9 18 8 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 83 | 13 21 22 30 30 35 35 39 48 50 56 62 83 Greatest Support 74 | 26 26 26 26 32 32 32 32 26 20 44 31 74 Greatest Overweight (x) 12 | . . . 1 1 1 1 10 4 2 5 12 4 Average Overweight (x) 1 | . . . . . . 1 1 1 2 2 2 1 Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 20 20 Average Capacity 14 | 6 8 10 10 10 10 15 15 15 15 15 15 20 Most Carried 15 | 5 8 10 10 10 8 7 15 15 12 15 15 10 Average Carried 9 | 2 4 8 8 9 7 7 7 11 11 14 10 9 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 20 20 Final Carried 15 | 1 8 10 10 7 7 7 15 9 12 15 11 10 Scrap Engine Consumption 70 | . . . . . . . . . . . 36 34 Constructs Created 7 | . . . . . . . . . . . 4 3 Constructs Modified 14 | . . . . . . . . . . . 7 7 Class Distribution -------------------- 33% | Construct 25% | Mutant 18% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Matter Collected 2271 | 172 137 20 30 60 . . 331 382 81 527 191 340 Remotely 60 | . . . . 60 . . . . . . . . Salvage Created 3999 | . 46 95 486 189 . . 884 461 143 839 . 856 Parts 230 | . 3 3 36 21 . . 48 24 6 53 . 36 Haulers Intercepted 1 | . . . . . . . . . . 1 . . Recyclers Shooed 5 | . . . . . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 83 | . 1 2 10 6 . . 14 16 3 18 . 13 Guns 13 | . 1 . . . . . 4 2 . 2 . 4 Cannons 68 | . . 2 10 5 . . 10 13 3 16 . 9 Classes Destroyed 14 | . 1 . 4 2 . . 2 2 . 3 . . Worker 10 | . . . 2 1 . . 2 . . 3 . 2 Builder 2 | . . . . . . . 2 . . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . . Recycler 7 | . . . . 1 . . 3 . . 2 . 1 Mechanic 1 | . . . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . . . Watcher 11 | . . . 3 . . . 3 . 1 2 . 2 Swarmer 18 | . . . 3 6 . . 3 3 . . . 3 Grunt 34 | . 1 2 5 . . . 7 5 . 8 . 6 Duelist 1 | . . . . . . . . . . 1 . . Sentry 22 | . . . 2 . . . 4 3 3 8 . 2 Hunter 2 | . . . . . . . . 1 . 1 . . Programmer 6 | . . . . . . . . 4 . . . 2 Best Kill Streak 15 | . 1 2 3 5 . . 15 8 3 9 . 6 Combat Bots Only 8 | . 1 2 3 4 . . 4 8 2 8 . 6 Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Hostile Shots Fired 677 | . 6 13 42 62 . . 89 102 14 72 . 277 Missed 194 | . 3 6 17 16 . . 21 28 3 17 . 83 Damage Taken 4451 | . 33 68 218 272 . . 782 728 134 533 . 1683 Core 652 | . . . 16 45 . . 116 105 72 117 . 181 Absorbed by Shields 160 | . . . . . . . . . . . . 160 Redirected to Shielding 4 | . . . . . . . . 4 . . . . Ignored by Resistances 1367 | . 10 21 67 92 . . 227 217 37 153 . 543 Regen/Repaired (Parts) 48 | . . . . . . . . . . . . 48 Core Remaining (%) 77 | 100 . 100 . . . 84 . . . . 25 . Volleys Fired 237 | . 3 6 37 20 . . 40 32 9 45 2 43 Largest 3 | . 2 2 2 2 . . 3 3 2 3 3 3 Hottest 170 | . 60 120 120 120 . . 134 148 104 157 150 170 Shots Fired 577 | . 6 12 74 35 . . 109 87 18 135 6 95 Gun 101 | . 6 . . . . . 13 17 . 17 4 44 Cannon 476 | . . 12 74 35 . . 96 70 18 118 2 51 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 259 | . 3 . . . . . 71 55 9 91 3 27 Thermal 281 | . 3 12 74 35 . . 38 32 9 44 2 32 Explosive . | . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . 1 36 Robot Hit Streak 34 | . 6 8 14 7 . . 15 22 18 28 . 34 Robot Miss Streak 9 | . . 2 3 2 . . 3 4 6 9 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 398 | . 6 9 48 20 . . 70 69 14 89 . 73 Core Hits 296 | . 3 3 18 8 . . 37 51 10 91 . 75 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . 1 . . 2 . . . . . Meltdown 1 | . . . . 1 . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8591 | . 66 176 863 350 . . 1438 1447 350 2086 . 1815 Guns 1306 | . 66 . . . . . 121 179 . 229 . 711 Cannons 7209 | . . 176 860 350 . . 1244 1268 350 1857 . 1104 Explosions 73 | . . . . . . . 73 . . . . . Melee . | . . . . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . . . . Kinetic 3773 | . 34 . . . . . 875 912 165 1397 . 390 Thermal 4057 | . 32 176 860 350 . . 490 535 185 689 . 740 Explosive 73 | . . . . . . . 73 . . . . . Electromagnetic 685 | . . . . . . . . . . . . 685 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 3 3 3 4 Average Corruption 2 | . . . . . . . . 2 3 3 3 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . . . . . . 9 2 11 32 8 Message Errors 17 | . . . . . . . . 4 . 5 7 1 Matter Fused 13 | . . . . . . . . 1 1 . 10 1 Heat Flow Errors 9 | . . . . . . . . . . . 7 2 Energy Discharges 5 | . . . . . . . . . 1 . 2 2 Data Loss (minor) 12 | . . . . . . . . 1 . 4 6 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 . . Misfires 2 | . . . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 79 | . . . 13 11 . . 32 15 . 3 . 5 Projectiles 69 | . . . 13 11 . . 22 15 . 3 . 5 Explosions 10 | . . . . . . . 10 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 61 | . . . . . . . 6 10 . 33 . 12 Impact . | . . . . . . . . . . . . . Kinetic 57 | . . . . . . . 5 9 . 31 . 12 Secondary 4 | . . . . . . . 1 1 . 2 . . Self-Inflicted Damage 88 | . . . 1 . . . 87 . . . . . Shots 1 | . . . . . . . 1 . . . . . Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 442 | . 15 252 21 . . . 88 43 16 189 243 442 Average Temperature 62 | . 13 132 5 . . . 31 13 10 45 71 118 Received Heat Transfer 1665 | . 24 51 114 . . . 333 225 90 288 . 540 Effects 3 | . . 2 . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Interference 2 | . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . 1 Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 14 | . . . 2 . . . 1 . 2 1 . 8 Heat Transferred 8379 | . 75 370 1813 740 . . 1036 867 296 1184 . 1998 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Peak Influence 624 | . 35 61 362 177 . . 411 589 411 624 166 201 Initial 247 | . . 11 19 62 . . . 235 247 147 166 . Average 170 | . 21 23 190 142 . . 219 407 302 414 53 60 Maximum Alert Level 2 | . . . 1 . . . 2 2 2 2 . 1 Low Security (%) 66 | 100 100 100 46 100 . 100 40 . . 11 100 98 Level 1 19 | . . . 53 . . . 46 47 88 27 . 1 Level 2 14 | . . . . . . . 13 52 11 60 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 3 . . 3 . 4 Investigation 1 | . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 6 | . . . 1 . . . 1 . . 2 . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 2 . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Distress Signals 9 | . . . 2 . . . 2 . 1 3 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 121 | . 2 2 16 7 . . 19 18 6 23 . 28 Peak Tracking Total 9 | . 2 2 3 4 . . 5 7 4 9 . 8 Tactical Retreats 1 | . . . 1 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Traps Triggered 6 | . . . . . . . . 5 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Machines Disabled 5 | . . . . . . . 1 . 2 1 . 1 Max in Single Turn 1 | . . . . . . . 1 . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Machines Accessed 17 | . . . 2 . 4 . 2 2 . 5 1 1 Terminals 11 | . . . 2 . . . 1 2 . 4 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Total Hacks 25 | . . . 4 . 4 . 3 2 . 8 2 2 Successful 13 | . . . 1 . 4 . 1 2 . 3 2 . Failed 12 | . . . 3 . . . 2 . . 5 . 2 Catastrophic 4 | . . . 2 . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . . . 4 . 3 . 2 . . 3 2 2 Terminals 19 | . . . 4 . . . 2 2 . 7 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Terminal Hacks 11 | . . . 1 . 4 . . 2 . 2 2 . Record 4 | . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 1 . 2 . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . Unlock Access 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 10 | . . . 2 . . . 1 1 . 4 1 1 Full Trace Events 2 | . . . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Total Allies 2 | . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . 2 2 1 . . Highest-Rated Group 56 | . . . . . . . . 56 56 25 . . Highest-Rated Ally 31 | . . . . . . . . 31 31 25 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 3 12 1 . . Total Damage 295 | . . . . . . . . 41 233 21 . . Kills 2 | . . . . . . . . 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Turns Passed 5242 | 48 109 86 420 196 520 21 380 474 125 602 1305 956 Spaces Moved 2626 | 46 85 55 237 125 513 19 162 243 66 295 400 380 Core 60 | 17 . . . . . . 7 . . . 36 . Treads 11 | . . . . . . . . . . 11 . . Legs 543 | . . . . . . . . . . 23 349 171 Wheels 1813 | 29 85 55 237 125 513 19 155 243 66 261 15 10 Hover 199 | . . . . . . . . . . . . 199 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 115 105 105 110 110 95 161 Average Speed 150 | 75 90 90 104 104 100 115 136 108 110 132 278 212 Slowest Speed 650 | 90 90 90 105 115 115 115 550 140 110 330 650 423 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 16 15 22 38 89 18 20 41 11 60 65 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 . . 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 19 | . . . . . . . 18 . . 1 . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . . 2 . . 1 . . AOE 16 | . . . . . . . 16 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac Total 3429 | 58 110 77 337 154 515 18 233 384 100 403 591 449 Wait 374 | 2 6 12 46 . . . 6 47 19 42 171 23 Move 2615 | 45 84 54 236 124 512 18 162 242 65 294 399 380 Hop . | . . . . . . . . . . . . . Pick Up 60 | 5 10 2 8 . 1 . 16 6 4 6 1 1 Fast Attach 17 | 2 1 . . 4 . . 1 . . 7 2 . Attach 31 | 4 . . 3 1 . . 8 10 . 3 . 2 Detach . | . . . . . . . . . . . . . Swap 16 | . 3 3 . 2 1 . . 4 2 . 1 . Drop 37 | . 3 . 5 3 1 . . 3 1 6 15 . Fire 237 | . 3 6 37 20 . . 40 32 9 45 2 43 Melee . | . . . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 40 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 16) 158 | -10/Materials | Entered Mines 165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 207 | -10/Mines | Discovered new exit (range 5) 244 | -10/Mines | Entered Materials 244 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 304 | -9/Materials | Build established: Mutant 340 | -9/Materials | Identified exit to Mines 664 | -9/Materials | Entered Mines 690 | -9/Mines | Learned location of 1 exit from Proximity Caves 828 | -9/Mines | Lost 4 parts (1p1n1u1w) 839 | -9/Mines | Identified exit to Exiles 854 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 860 | -9/Mines | Entered Exiles 860 | -9/Exiles | Found Exiles lab abandoned 1116 | -9/Exiles | Build established: Scavenger-Mutant 1364 | -9/Exiles | Discovered new exit (range 14) 1380 | -9/Exiles | Entered Mines 1386 | -8/Mines | Discovered new exit (range 11) 1401 | -8/Mines | Entered Materials 1401 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1470 | -8/Materials | Garrison activated, responded to threat 1555 | -8/Materials | Lost 5 parts (2p2n1w) 1717 | -8/Materials | Garrison activated, responded to threat 1781 | -8/Materials | Identified exit to Garrison 1781 | -8/Materials | Entered Garrison 1849 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Build established: Scavenger-Skirmisher 1947 | -8/Garrison | Installed Relay Interface Framework 1991 | -8/Garrison | Triggered checkpoint 1994 | -8/Garrison | Triggered checkpoint 1997 | -8/Garrison | Triggered checkpoint 2059 | -8/Garrison | Destroyed 8 combat bots 2067 | -8/Garrison | Lost 7 parts (2p1n1u3w) 2120 | -8/Garrison | Spotted B-75 Beast 2121 | -8/Garrison | Spotted B-75 Beast 2219 | -8/Garrison | Discovered new exit (range 11) 2228 | -8/Garrison | Rescued a captive Derelict 2233 | -8/Garrison | Rescued a captive Derelict 2255 | -8/Garrison | Entered Materials 2255 | -8/Materials | Accompanied by 2 allies 2302 | -8/Materials | Build established: Scavenger-Mutant 2353 | -8/Materials | Discovered new exit (range 12) 2357 | -8/Materials | Core integrity fell below 50% 2380 | -8/Materials | Entered Storage 2380 | -8/Storage | Accompanied by 1 ally 2613 | -8/Storage | Garrison activated, responded to threat 2702 | -8/Storage | Destroyed 8 combat bots 2742 | -8/Storage | Discovered new exit (range 14) 2979 | -8/Storage | Used back door to open Recycling access 2979 | -8/Storage | Discovered new exit (range 4) 2982 | -8/Storage | Entered Recycling 2995 | -8/Recycling | Found Scrap Engine 3292 | -8/Recycling | Build established: Mutant 3524 | -8/Recycling | Identified exit to Factory 3710 | -8/Recycling | Build established: Construct 4287 | -8/Recycling | Entered Factory 4287 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5229 | -6/Factory | Cargo convoy interrupted 5232 | -6/Factory | Lost 7 parts (1p1n1u4w) 5243 | -6/Factory | Self-destructed Last Messages --------------- 05233_ Arm. Scrap Engine constructs Laser Ion Construct/C. 05233_ Hardlight Generator destroyed. 05235_ Penetrated by Slug. 05236_ Hovering Gravmag-FC Exoskeleton destroyed. 05236_ Hovering Gravmag-FC Exoskeleton core remains intact and functional. 05236_ K-01 Serf collects debris. 05238_ Penetrated by Slug. 05239_ Slug penetrates Wall. 05240_ M-28 Smith repairs Imp. Hover Unit. 05240_ K-01 Serf collects debris. 05241_ Penetrated by Slug. 05241_ Thermal Construct/G destroyed. 05241_ Arm. Scrap Engine damaged due to network destabilization (-9). 05242_ Hovering Gravmag-FC Exoskeleton destroyed. 05242_ Arm. Scrap Engine damaged due to network destabilization (-10). 05242_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####+###########??????????????????????????????? | | ?? /#??????????????????????????????? | | ?? ! ##########+##??????????????????? | | ?? # m #??????????????????? | | ????# """ """ #% [% #??????????????????? | | ????# """ """ # %!! #??????????????????? | | ????# """ """ #%%!! @ + ???????????? | | ????# # x % " " ######?????????????? | | ????#"" """ /x%p "Y" #??????????????????? | | ????#"F """ %# k """ #??????????????????? | | ###?#"" ""% ###### ######??????????????????? | | #?#"" % #???###???????????????????????? | | ### %% #?????????????????????????????? | | #?????????????????????????????? | | ###+#### % #?????????????????????????????? | | ?# # #?????????????????????????????? | | #?# / ## ########????????????????????????? | | ### ###?# ## #????????????????????????? | | + ##### ## #????????????????????????? | | ### + #????????????????????????? | | ??# ! #######+## #????????????????????????? | | ??########????? # #????????????????????????? | | ??????????????? ### ###????????????????????????? | | ?????????????? #?# #??????????????????????????? | | ?????????????? #?# #??????????????????????????? | | #????????????######?# #??????????????????????????? | | #???????????????????# #??????????????????????????? | | #???????????????????# #??????????????????????????? | | #???????????????????? ??????????????????????????? | | #????????????????????##??????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallDeepMultitool Manual? 0 Play Time 00:43:31 Cumulative 23.9 hours Start 2024.06.01 @ 23:22:25 End 2024.06.02 @ 02:11:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ab82d64-a569-497a-8cd8-400f4dafcc7a