Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 02:11:09

Player: Terra

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (117)     585
Value Destroyed (3702)     3702
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (918)                918
              TOTAL SCORE: 9705

 Bonus
-------
High Alert Combat Kills    191
Follower Combat Kills      68
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             669/850
Matter                     277/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (950) Ox18
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Ion-Fission Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
        Armored Scrap Engine
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                Laser Ion Construct/C
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Core Shielding
       Improved Light Armor Plating
                Hardlight Generator
                Shield Generator

 Peak State 
------------
>               --- POWER ------------
                Ion-Fission Engine
>               --- PROPULSION -------
                Hovering Gravmag-FC Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                EM Arc Construct/G
                Thermal Construct/G
                Laser Ion Construct/C
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
                Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Core Shielding
       Improved Light Armor Plating
                Hardlight Generator
                Shield Generator
[Rating: 64]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Constructs
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   .   4   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             64   | 6   4   3   3   7   1   .   9   14  2   10  3   2   
  Power                    12   | 1   1   .   2   2   .   .   2   3   1   .   .   .   
    Engine                 9    | 1   .   .   2   2   .   .   2   1   1   .   .   .   
    Core                   3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   .   1   .   .   3   2   .   6   .   .   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  10   | 2   .   .   .   1   .   .   3   2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   2   2   1   3   1   .   1   5   1   2   3   2   
    Device                 15   | .   .   2   1   3   .   .   1   4   1   .   2   1   
    Storage                4    | 1   1   .   .   .   1   .   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   1   .   .   .   .   .   .   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   1   .   1   .   .   3   4   .   2   .   .   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   1   1   .   .   .   .   1   1   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   1   1   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   1   2   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   .   1   4   .   .   8   9   .   3   .   11  
  Power                    7    | .   .   .   1   1   .   .   2   2   .   .   .   1   
  Propulsion               9    | .   .   .   .   1   .   .   3   1   .   1   .   3   
  Utility                  8    | .   .   .   .   1   .   .   1   3   .   1   .   2   
  Weapon                   12   | .   .   .   .   1   .   .   2   3   .   1   .   5   
  Highest Loss Streak      7    | .   .   .   1   4   .   .   5   7   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   89  100 99  95  100 100 85  92  90  96  64  63  
  Engine                   11   | .   7   .   17  20  22  22  13  12  9   9   8   5   
  Core                     2    | .   6   14  4   .   .   .   .   4   9   9   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   1   6   2   
  Wheel                    11   | .   28  28  22  20  22  22  11  16  18  13  2   .   
  Device                   19   | .   .   14  22  21  22  22  25  21  26  18  17  19  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   9   6   
  Protection               2    | .   3   .   .   .   .   .   .   4   .   4   .   5   
  Energy Gun               3    | .   10  .   .   .   .   .   .   .   .   4   8   4   
  Energy Cannon            7    | .   3   26  22  18  11  11  8   8   9   4   2   5   
  Ballistic Gun            1    | .   14  1   .   .   .   .   3   4   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   .   2   11  11  12  9   9   18  8   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 13  21  22  30  30  35  35  39  48  50  56  62  83  
  Greatest Support         74   | 26  26  26  26  32  32  32  32  26  20  44  31  74  
  Greatest Overweight (x)  12   | .   .   .   1   1   1   1   10  4   2   5   12  4   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   1   1   2   2   2   1   
Largest Inventory Capacity 20   | 8   10  10  10  10  15  15  15  15  15  15  20  20  
  Average Capacity         14   | 6   8   10  10  10  10  15  15  15  15  15  15  20  
  Most Carried             15   | 5   8   10  10  10  8   7   15  15  12  15  15  10  
  Average Carried          9    | 2   4   8   8   9   7   7   7   11  11  14  10  9   
  Final Capacity           20   | 8   10  10  10  10  15  15  15  15  15  15  20  20  
  Final Carried            15   | 1   8   10  10  7   7   7   15  9   12  15  11  10  
Scrap Engine Consumption   70   | .   .   .   .   .   .   .   .   .   .   .   36  34  
  Constructs Created       7    | .   .   .   .   .   .   .   .   .   .   .   4   3   
  Constructs Modified      14   | .   .   .   .   .   .   .   .   .   .   .   7   7   

 Class Distribution 
--------------------
 33% | Construct
 25% | Mutant
 18% | Scavenger-Mutant
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Storage
            Construct | -8/Recycling
            Construct | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Matter Collected           2271 | 172 137 20  30  60  .   .   331 382 81  527 191 340 
  Remotely                 60   | .   .   .   .   60  .   .   .   .   .   .   .   .   
Salvage Created            3999 | .   46  95  486 189 .   .   884 461 143 839 .   856 
  Parts                    230  | .   3   3   36  21  .   .   48  24  6   53  .   36  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   .   .   .   .   2   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Combat Hostiles Destroyed  83   | .   1   2   10  6   .   .   14  16  3   18  .   13  
  Guns                     13   | .   1   .   .   .   .   .   4   2   .   2   .   4   
  Cannons                  68   | .   .   2   10  5   .   .   10  13  3   16  .   9   
Classes Destroyed          14   | .   1   .   4   2   .   .   2   2   .   3   .   .   
  Worker                   10   | .   .   .   2   1   .   .   2   .   .   3   .   2   
  Builder                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 7    | .   .   .   .   1   .   .   3   .   .   2   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   .   .   3   .   .   .   3   .   1   2   .   2   
  Swarmer                  18   | .   .   .   3   6   .   .   3   3   .   .   .   3   
  Grunt                    34   | .   1   2   5   .   .   .   7   5   .   8   .   6   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   22   | .   .   .   2   .   .   .   4   3   3   8   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   4   .   .   .   2   
Best Kill Streak           15   | .   1   2   3   5   .   .   15  8   3   9   .   6   
  Combat Bots Only         8    | .   1   2   3   4   .   .   4   8   2   8   .   6   
Max Kills in Single Turn   2    | .   1   1   1   1   .   .   2   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  
Hostile Shots Fired        677  | .    6    13   42   62   .    .    89   102  14   72   .    277  
  Missed                   194  | .    3    6    17   16   .    .    21   28   3    17   .    83   
Damage Taken               4451 | .    33   68   218  272  .    .    782  728  134  533  .    1683 
  Core                     652  | .    .    .    16   45   .    .    116  105  72   117  .    181  
  Absorbed by Shields      160  | .    .    .    .    .    .    .    .    .    .    .    .    160  
  Redirected to Shielding  4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Ignored by Resistances   1367 | .    10   21   67   92   .    .    227  217  37   153  .    543  
  Regen/Repaired (Parts)   48   | .    .    .    .    .    .    .    .    .    .    .    .    48   
Core Remaining (%)         77   | 100  .    100  .    .    .    84   .    .    .    .    25   .    
Volleys Fired              237  | .    3    6    37   20   .    .    40   32   9    45   2    43   
  Largest                  3    | .    2    2    2    2    .    .    3    3    2    3    3    3    
  Hottest                  170  | .    60   120  120  120  .    .    134  148  104  157  150  170  
Shots Fired                577  | .    6    12   74   35   .    .    109  87   18   135  6    95   
  Gun                      101  | .    6    .    .    .    .    .    13   17   .    17   4    44   
  Cannon                   476  | .    .    12   74   35   .    .    96   70   18   118  2    51   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  259  | .    3    .    .    .    .    .    71   55   9    91   3    27   
  Thermal                  281  | .    3    12   74   35   .    .    38   32   9    44   2    32   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          37   | .    .    .    .    .    .    .    .    .    .    .    1    36   
  Robot Hit Streak         34   | .    6    8    14   7    .    .    15   22   18   28   .    34   
  Robot Miss Streak        9    | .    .    2    3    2    .    .    3    4    6    9    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           398  | .    6    9    48   20   .    .    70   69   14   89   .    73   
  Core Hits                296  | .    3    3    18   8    .    .    37   51   10   91   .    75   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    .    .    2    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8591 | .    66   176  863  350  .    .    1438 1447 350  2086 .    1815 
  Guns                     1306 | .    66   .    .    .    .    .    121  179  .    229  .    711  
  Cannons                  7209 | .    .    176  860  350  .    .    1244 1268 350  1857 .    1104 
  Explosions               73   | .    .    .    .    .    .    .    73   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  3773 | .    34   .    .    .    .    .    875  912  165  1397 .    390  
  Thermal                  4057 | .    32   176  860  350  .    .    490  535  185  689  .    740  
  Explosive                73   | .    .    .    .    .    .    .    73   .    .    .    .    .    
  Electromagnetic          685  | .    .    .    .    .    .    .    .    .    .    .    .    685  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    3    3    3    3    4    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    3    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    .    .    9    2    11   32   8    
    Message Errors         17   | .    .    .    .    .    .    .    .    4    .    5    7    1    
    Matter Fused           13   | .    .    .    .    .    .    .    .    1    1    .    10   1    
    Heat Flow Errors       9    | .    .    .    .    .    .    .    .    .    .    .    7    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    1    .    2    2    
    Data Loss (minor)      12   | .    .    .    .    .    .    .    .    1    .    4    6    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            79   | .    .    .    13   11   .    .    32   15   .    3    .    5    
  Projectiles              69   | .    .    .    13   11   .    .    22   15   .    3    .    5    
  Explosions               10   | .    .    .    .    .    .    .    10   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 61   | .    .    .    .    .    .    .    6    10   .    33   .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  57   | .    .    .    .    .    .    .    5    9    .    31   .    12   
  Secondary                4    | .    .    .    .    .    .    .    1    1    .    2    .    .    
Self-Inflicted Damage      88   | .    .    .    1    .    .    .    87   .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        442  | .    15   252  21   .    .    .    88   43   16   189  243  442  
  Average Temperature      62   | .    13   132  5    .    .    .    31   13   10   45   71   118  
  Received Heat Transfer   1665 | .    24   51   114  .    .    .    333  225  90   288  .    540  
  Effects                  3    | .    .    2    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    .    2    .    .    .    1    .    2    1    .    8    
  Heat Transferred         8379 | .    75   370  1813 740  .    .    1036 867  296  1184 .    1998 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Peak Influence             624  | .   35  61  362 177 .   .   411 589 411 624 166 201 
  Initial                  247  | .   .   11  19  62  .   .   .   235 247 147 166 .   
  Average                  170  | .   21  23  190 142 .   .   219 407 302 414 53  60  
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   2   2   2   .   1   
  Low Security (%)         66   | 100 100 100 46  100 .   100 40  .   .   11  100 98  
  Level 1                  19   | .   .   .   53  .   .   .   46  47  88  27  .   1   
  Level 2                  14   | .   .   .   .   .   .   .   13  52  11  60  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   1   .   .   .   3   .   .   3   .   4   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   1   .   .   .   1   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Distress Signals           9    | .   .   .   2   .   .   .   2   .   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   2   2   16  7   .   .   19  18  6   23  .   28  
  Peak Tracking Total      9    | .   2   2   3   4   .   .   5   7   4   9   .   8   
  Tactical Retreats        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Traps Triggered            6    | .   .   .   .   .   .   .   .   5   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   1   .   2   1   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Machines Accessed          17   | .   .   .   2   .   4   .   2   2   .   5   1   1   
  Terminals                11   | .   .   .   2   .   .   .   1   2   .   4   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                25   | .   .   .   4   .   4   .   3   2   .   8   2   2   
  Successful               13   | .   .   .   1   .   4   .   1   2   .   3   2   .   
  Failed                   12   | .   .   .   3   .   .   .   2   .   .   5   .   2   
    Catastrophic           4    | .   .   .   2   .   .   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   4   .   3   .   2   .   .   3   2   2   
  Terminals                19   | .   .   .   4   .   .   .   2   2   .   7   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Terminal Hacks             11   | .   .   .   1   .   4   .   .   2   .   2   2   .   
  Record                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         10   | .   .   .   2   .   .   .   1   1   .   4   1   1   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   2   2   1   .   .   
  Highest-Rated Group      56   | .   .   .   .   .   .   .   .   56  56  25  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  31  25  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   3   12  1   .   .   
  Total Damage             295  | .   .   .   .   .   .   .   .   41  233 21  .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Rec  Fac  
Turns Passed               5242 | 48   109  86   420  196  520  21   380  474  125  602  1305 956  
Spaces Moved               2626 | 46   85   55   237  125  513  19   162  243  66   295  400  380  
  Core                     60   | 17   .    .    .    .    .    .    7    .    .    .    36   .    
  Treads                   11   | .    .    .    .    .    .    .    .    .    .    11   .    .    
  Legs                     543  | .    .    .    .    .    .    .    .    .    .    23   349  171  
  Wheels                   1813 | 29   85   55   237  125  513  19   155  243  66   261  15   10   
  Hover                    199  | .    .    .    .    .    .    .    .    .    .    .    .    199  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   100  100  115  105  105  110  110  95   161  
  Average Speed            150  | 75   90   90   104  104  100  115  136  108  110  132  278  212  
  Slowest Speed            650  | 90   90   90   105  115  115  115  550  140  110  330  650  423  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    16   15   22   38   89   18   20   41   11   60   65   10   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    1    1    .    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    .    .    .    .    .    18   .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    2    .    .    1    .    .    
  AOE                      16   | .    .    .    .    .    .    .    16   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Rec Fac 
Total                      3429 | 58  110 77  337 154 515 18  233 384 100 403 591 449 
  Wait                     374  | 2   6   12  46  .   .   .   6   47  19  42  171 23  
  Move                     2615 | 45  84  54  236 124 512 18  162 242 65  294 399 380 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  60   | 5   10  2   8   .   1   .   16  6   4   6   1   1   
  Fast Attach              17   | 2   1   .   .   4   .   .   1   .   .   7   2   .   
  Attach                   31   | 4   .   .   3   1   .   .   8   10  .   3   .   2   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     16   | .   3   3   .   2   1   .   .   4   2   .   1   .   
  Drop                     37   | .   3   .   5   3   1   .   .   3   1   6   15  .   
  Fire                     237  | .   3   6   37  20  .   .   40  32  9   45  2   43  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   .   .   .   40  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 16)
  158 | -10/Materials | Entered Mines
  165 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  207 | -10/Mines     | Discovered new exit (range 5)
  244 | -10/Mines     | Entered Materials
  244 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  304 | -9/Materials  | Build established: Mutant
  340 | -9/Materials  | Identified exit to Mines
  664 | -9/Materials  | Entered Mines
  690 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  828 | -9/Mines      | Lost 4 parts (1p1n1u1w)
  839 | -9/Mines      | Identified exit to Exiles
  854 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  860 | -9/Mines      | Entered Exiles
  860 | -9/Exiles     | Found Exiles lab abandoned
 1116 | -9/Exiles     | Build established: Scavenger-Mutant
 1364 | -9/Exiles     | Discovered new exit (range 14)
 1380 | -9/Exiles     | Entered Mines
 1386 | -8/Mines      | Discovered new exit (range 11)
 1401 | -8/Mines      | Entered Materials
 1401 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1470 | -8/Materials  | Garrison activated, responded to threat
 1555 | -8/Materials  | Lost 5 parts (2p2n1w)
 1717 | -8/Materials  | Garrison activated, responded to threat
 1781 | -8/Materials  | Identified exit to Garrison
 1781 | -8/Materials  | Entered Garrison
 1849 | -8/Garrison   | Triggered checkpoint
 1898 | -8/Garrison   | Build established: Scavenger-Skirmisher
 1947 | -8/Garrison   | Installed Relay Interface Framework
 1991 | -8/Garrison   | Triggered checkpoint
 1994 | -8/Garrison   | Triggered checkpoint
 1997 | -8/Garrison   | Triggered checkpoint
 2059 | -8/Garrison   | Destroyed 8 combat bots
 2067 | -8/Garrison   | Lost 7 parts (2p1n1u3w)
 2120 | -8/Garrison   | Spotted B-75 Beast
 2121 | -8/Garrison   | Spotted B-75 Beast
 2219 | -8/Garrison   | Discovered new exit (range 11)
 2228 | -8/Garrison   | Rescued a captive Derelict
 2233 | -8/Garrison   | Rescued a captive Derelict
 2255 | -8/Garrison   | Entered Materials
 2255 | -8/Materials  | Accompanied by 2 allies
 2302 | -8/Materials  | Build established: Scavenger-Mutant
 2353 | -8/Materials  | Discovered new exit (range 12)
 2357 | -8/Materials  | Core integrity fell below 50%
 2380 | -8/Materials  | Entered Storage
 2380 | -8/Storage    | Accompanied by 1 ally
 2613 | -8/Storage    | Garrison activated, responded to threat
 2702 | -8/Storage    | Destroyed 8 combat bots
 2742 | -8/Storage    | Discovered new exit (range 14)
 2979 | -8/Storage    | Used back door to open Recycling access
 2979 | -8/Storage    | Discovered new exit (range 4)
 2982 | -8/Storage    | Entered Recycling
 2995 | -8/Recycling  | Found Scrap Engine
 3292 | -8/Recycling  | Build established: Mutant
 3524 | -8/Recycling  | Identified exit to Factory
 3710 | -8/Recycling  | Build established: Construct
 4287 | -8/Recycling  | Entered Factory
 4287 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5229 | -6/Factory    | Cargo convoy interrupted
 5232 | -6/Factory    | Lost 7 parts (1p1n1u4w)
 5243 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05233_ Arm. Scrap Engine constructs Laser Ion
  Construct/C.
05233_ Hardlight Generator destroyed.
05235_ Penetrated by Slug.
05236_ Hovering Gravmag-FC Exoskeleton destroyed.
05236_ Hovering Gravmag-FC Exoskeleton core remains
  intact and functional.
05236_ K-01 Serf collects debris.
05238_ Penetrated by Slug.
05239_ Slug penetrates Wall. <x2>
05240_ M-28 Smith repairs Imp. Hover Unit.
05240_ K-01 Serf collects debris.
05241_ Penetrated by Slug.
05241_ Thermal Construct/G destroyed.
05241_ Arm. Scrap Engine damaged due to network
  destabilization (-9).
05242_ Hovering Gravmag-FC Exoskeleton destroyed.
05242_ Arm. Scrap Engine damaged due to network
  destabilization (-10).
05242_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??#####+###########??????????????????????????????? |
| ??               /#??????????????????????????????? |
| ??      !         ##########+##??????????????????? |
| ??                #       m   #??????????????????? |
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| ????#  """ """    # %!!       #??????????????????? |
| ????#  """ """    #%%!!  @    +       ???????????? |
| ????#             # x %   " " ######?????????????? |
| ????#""    """    /x%p    "Y" #??????????????????? |
| ????#"F    """   %#   k   """ #??????????????????? |
| ###?#""    ""%    ###### ######??????????????????? |
|   #?#""    %       #???###???????????????????????? |
|   ###      %%      #?????????????????????????????? |
|                    #?????????????????????????????? |
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| #???????????????????# #??????????????????????????? |
| #???????????????????# #??????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmallDeepMultitool
  Manual?         0
Play Time         00:43:31
  Cumulative      23.9 hours
  Start           2024.06.01 @ 23:22:25
  End             2024.06.02 @ 02:11:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           0
  Adventurer      35
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              42/SmallcapsGlow
Map View          56x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ab82d64-a569-497a-8cd8-400f4dafcc7a