Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 06:16:55 Player: PieTheDye Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5220) 5220 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (3571) 3571 TOTAL SCORE: 16771 Bonus ------- High Alert Combat Kills 280 Entered DSFs 500 Used Core Reset Matrix 3000 Friendly Fire -209 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Backup Power III Micro Fission Core Stasis Canceller Tesla Rifle Coil Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Targeting Computer Improved Transmission Jammer Graphene Brace > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Backup Power III Micro Fission Core Stasis Canceller Tesla Rifle Coil Gun [Rating: 98] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Slots Evolved 14 | . . . 2 2 . 2 . . 2 . 2 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . 1 . . 1 . 1 . . . . . Utility 8 | . . . 1 1 . 1 . . 1 . . . . 2 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 128 | 8 2 1 16 27 16 11 12 1 2 8 14 . . 4 4 2 Power 19 | 1 . . 3 2 3 2 1 . 1 2 3 . . 1 . . Engine 7 | 1 . . 2 1 1 . 1 . . 1 . . . . . . Core 10 | . . . 1 1 2 2 . . . 1 3 . . . . . Reactor 2 | . . . . . . . . . 1 . . . . 1 . . Propulsion 38 | 2 . . 6 9 5 4 4 1 . 2 2 . . . 3 . Treads 14 | 2 . . 5 . 5 2 . . . . . . . . . . Leg 12 | . . . . 8 . 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . 1 1 . . 2 1 . 2 2 . . . 3 . Utility 33 | 2 2 1 3 5 3 2 3 . . 1 5 . . 3 1 2 Device 16 | 1 . . . 3 1 1 2 . . . 3 . . 3 1 1 Storage 5 | 1 2 . 2 . . . . . . . . . . . . . Processor 6 | . . 1 . . 2 . 1 . . . 2 . . . . . Hackware 4 | . . . . 1 . 1 . . . 1 . . . . . 1 Protection 2 | . . . 1 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | 3 . . 4 11 5 3 4 . 1 3 4 . . . . . Energy Gun 10 | 1 . . 1 3 . 1 2 . . . 2 . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . . Ballistic Gun 18 | 2 . . 3 4 1 2 . . 1 3 2 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . Launcher 5 | . . . . 1 3 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 3 2 . . . 1 . . . . 1 1 1 Parts Lost 52 | . . . . 7 5 14 11 2 . 4 . 1 . . 4 4 Power 6 | . . . . 1 1 2 1 . . 1 . . . . . . Propulsion 21 | . . . . 1 2 5 3 1 . 3 . . . . 3 3 Utility 8 | . . . . 1 1 1 4 . . . . . . . 1 . Weapon 17 | . . . . 4 1 6 3 1 . . . 1 . . . 1 Highest Loss Streak 8 | . . . . 4 2 4 8 2 . 4 . 1 . . 4 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Average Backups 13 | 2 7 9 17 18 19 16 13 4 4 4 4 5 5 5 5 5 Power 1 | . 1 1 1 1 . 1 . . . . . 2 2 2 2 2 Propulsion 2 | 1 2 2 5 3 3 3 2 . . . . . . . . . Utility 4 | . 1 3 5 5 6 7 7 3 3 3 1 1 1 1 1 1 Weapon 4 | . 1 2 4 6 7 3 1 1 1 1 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 24 | . . . 9 8 2 . 3 . . . 1 . . . . 1 Power 3 | . . . 2 . . . . . . . . . . . . 1 Propulsion 8 | . . . 3 5 . . . . . . . . . . . . Utility 5 | . . . . 3 . . 2 . . . . . . . . . Weapon 7 | . . . 4 . 2 . . . . . 1 . . . . . Tool/Special 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 98 95 97 81 90 52 51 51 72 87 82 82 78 34 Engine 3 | . 14 14 10 5 . . . 7 6 1 1 . . . . . Core 4 | . . . . 3 7 4 6 . . 2 6 11 11 10 9 4 Treads 12 | . 28 28 31 . 24 13 . . . . . . . . . . Leg 8 | . . . . 26 1 3 28 13 6 3 . . . . . . Flight 4 | . . . . . . . . 15 20 19 18 23 23 21 18 6 Device 8 | . 14 13 4 3 9 6 6 . . . 9 11 11 19 21 9 Storage 7 | . 14 14 14 9 9 7 6 . . . . . . . . . Processor 13 | . . . 11 9 17 15 14 15 13 13 20 23 23 21 19 9 Hackware 2 | . . . . 4 . 6 6 . . 3 . . . . . . Protection 1 | . . . 2 7 . . . . . . . . . . . . Energy Gun 3 | . . . . 4 14 5 1 . . . 1 . . . . . Energy Cannon 2 | . . . . 9 4 . . . . . . . . . . . Ballistic Gun 11 | . 28 28 21 10 . 5 7 . 4 6 9 16 11 10 9 3 Slashing Weapon 1 | . . . . . 4 3 6 . . . . . . . . . Peak Build Rating 98 | 9 10 10 16 35 34 39 47 22 24 48 72 72 70 85 98 80 Average Rating 36 | 5 9 9 14 30 31 31 38 20 20 30 58 71 70 82 90 34 On Entrance 37 | . 9 9 8 16 34 32 39 21 19 21 48 72 70 70 83 80 Naked Turns 47 | . . . . . . . . . . . . . . . . 47 Heaviest Build 64 | 13 28 28 57 62 64 59 61 9 12 17 26 21 18 26 25 24 Greatest Support 64 | 40 40 40 60 60 62 64 64 14 14 30 37 37 37 37 41 25 Greatest Overweight (x) 19 | . . . 1 2 2 19 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 15 | 7 12 15 19 20 20 20 19 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 10 10 20 20 20 20 16 5 5 5 5 5 5 5 5 5 Average Carried 13 | 2 7 9 17 18 19 16 13 4 4 4 4 5 5 5 5 5 Final Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 9 10 20 20 20 14 5 5 4 5 5 5 5 5 5 5 Class Distribution -------------------- 36% | Mutant 15% | Scavenger-Scout 14% | Scavenger-Mutant 14% | Gunner 10% | Tank 5% | Scavenger-Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Sprinter | -6/DSF Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Matter Collected 3985 | 265 91 . 907 1093 385 497 442 42 . 52 . 150 . . 61 . Remotely 103 | . . . . 103 . . . . . . . . . . . . Salvage Created 5537 | 15 158 . 1131 1270 1439 1139 297 42 . 46 . . . . . . Parts 296 | 2 10 . 66 62 75 63 11 5 . 2 . . . . . . Haulers Intercepted 7 | . . . 3 3 . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . 1 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 9 1 . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Combat Hostiles Destroyed 106 | . 4 . 23 21 26 22 6 3 . 1 . . . . . . Melee 17 | . . . . . 12 3 2 . . . . . . . . . Guns 50 | . 4 . 23 9 5 7 1 . . 1 . . . . . . Cannons 17 | . . . . 8 3 6 . . . . . . . . . . AOE 22 | . . . . 4 6 6 3 3 . . . . . . . . Classes Destroyed 16 | 1 1 . 4 6 2 1 . . . 1 . . . . . . Worker 8 | . . . 1 2 3 2 . . . . . . . . . . Builder 7 | . . . . 2 1 4 . . . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . Hauler 7 | . . . 3 3 . 1 . . . . . . . . . . Recycler 8 | . . . . 1 3 4 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 2 | . . . . . 1 1 . . . . . . . . . . Watcher 6 | . . . . 2 1 3 . . . . . . . . . . Swarmer 8 | . . . . . 2 . 3 3 . . . . . . . . Grunt 64 | . 4 . 14 14 15 17 . . . . . . . . . . Brawler 2 | . . . 2 . . . . . . . . . . . . . Duelist 3 | . . . . 1 2 . . . . . . . . . . . Sentry 21 | . . . 7 5 7 2 . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 2 | . . . . 1 . 1 . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . . Thug 2 | . . . . . . . 2 . . . . . . . . . Savage 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 12 | 1 4 . 5 9 9 12 3 3 . 1 . . . . . . Combat Bots Only 7 | . 4 . 4 7 7 5 3 3 . 1 . . . . . . Max Kills in Single Turn 8 | 1 1 . 1 3 5 8 2 3 . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 1 2 3 . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Hostile Shots Fired 822 | . 20 . 91 143 109 157 68 26 . 33 14 57 . . 21 83 Missed 261 | . 4 . 27 35 27 45 16 18 . 9 7 39 . . 9 25 Hits 561 | . 16 . 64 108 82 112 52 8 . 24 7 18 . . 12 58 Melee 10 | . . . 2 2 1 . 2 . . 2 . . . . 1 . Projectile 551 | . 16 . 62 106 81 112 50 8 . 22 7 18 . . 11 58 AOE 2 | . . . . . . . . . . 1 . . . . 1 . Critical Strikes 21 | . . . 1 3 3 2 7 . . 2 . . . . 1 2 Actively Blocked 2 | . . . . 1 . . . . . . . . . . 1 . Damage Taken 9711 | . 171 . 898 1687 1371 1526 1093 131 . 718 92 242 . . 455 1327 Core 2744 | . 53 . 134 127 269 313 214 15 . 245 . 63 . . 192 1119 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 88 | . . . 9 79 . . . . . . . . . . . . Regen/Repaired (Parts) 160 | . . . 39 121 . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 78 66 . 28 . . 22 . 71 . . 93 100 . . Volleys Fired 291 | 2 21 . 82 74 35 44 16 1 . 14 . . . . 1 1 Largest 3 | 2 2 . 2 3 3 3 2 1 . 1 . . . . 2 1 Hottest 183 | 40 40 . 46 183 183 163 150 36 . 23 . . . . 46 23 Shots Fired 646 | 4 42 . 165 210 75 104 28 1 . 14 . . . . 2 1 Gun 505 | 4 42 . 165 152 41 60 24 . . 14 . . . . 2 1 Cannon 107 | . . . . 49 23 35 . . . . . . . . . . Launcher 34 | . . . . 9 11 9 4 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 462 | 4 42 . 165 148 . 70 16 . . 14 . . . . 2 1 Thermal 117 | . . . . 53 46 10 8 . . . . . . . . . Explosive 34 | . . . . 9 11 9 4 1 . . . . . . . . Electromagnetic 33 | . . . . . 18 15 . . . . . . . . . . Robot Hit Streak 36 | 3 20 . 36 9 9 9 4 5 . 8 . . . . 1 . Robot Miss Streak 11 | . 2 . 4 11 2 5 2 . . 1 . . . . 1 1 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . Secondary Targets 4 | . . . 1 2 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 478 | 3 31 . 135 117 69 79 30 1 . 12 . . . . 1 . Core Hits 283 | 3 8 . 66 68 47 70 15 3 . 2 . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . 1 4 . 4 . . . . . . . . . Burn 1 | . . . . . . . 1 . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . Sever 7 | . . . . . 4 . 3 . . . . . . . . . Melee Attacks 78 | . . . . . 41 14 23 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 78 | . . . . . 41 14 23 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 3 3 2 . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12383 | 33 250 . 1769 2795 2761 3272 1065 214 . 189 . . . . 17 18 Guns 5229 | 33 250 . 1769 1518 359 810 284 . . 189 . . . . 17 . Cannons 1453 | . . . . 613 273 567 . . . . . . . . . . Explosions 3565 | . . . . 664 988 1454 245 214 . . . . . . . . Melee 2095 | . . . . . 1122 437 536 . . . . . . . . . Ramming 41 | . . . . . 19 4 . . . . . . . . . 18 Kinetic 4998 | 33 250 . 1769 1494 . 1088 158 . . 189 . . . . 17 . Thermal 2189 | . . . . 637 532 894 126 . . . . . . . . . Explosive 2716 | . . . . 664 915 678 245 214 . . . . . . . . Electromagnetic 344 | . . . . . 173 171 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2095 | . . . . . 1122 437 536 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . 2 5 5 3 24 24 . . 2 2 2 . 4 4 Average Corruption 3 | . . . 2 3 5 2 5 24 . . 2 2 2 . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 107 | . . . 10 13 38 9 22 3 . . 4 6 . . . 2 Message Errors 28 | . . . 2 5 9 3 5 . . . 1 2 . . . 1 Matter Fused 27 | . . . 5 4 9 . 6 1 . . . 2 . . . . Heat Flow Errors 14 | . . . . . 8 . 5 . . . 1 . . . . . Energy Discharges 8 | . . . . . 5 . 1 . . . . 2 . . . . Parts Rejected 3 | . . . 1 . . . 1 1 . . . . . . . . Data Loss (minor) 12 | . . . . 1 4 3 2 1 . . 1 . . . . . Data Loss (major) 5 | . . . . 1 1 2 . . . . . . . . . 1 Misfires 5 | . . . 1 . 2 1 1 . . . . . . . . . Alerts 4 | . . . 1 1 . . 1 . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 333 | . . . . 19 48 233 26 7 . . . . . . . . Projectiles 43 | . . . . 19 . 24 . . . . . . . . . . Explosions 177 | . . . . . 26 144 . 7 . . . . . . . . Melee 113 | . . . . . 22 65 26 . . . . . . . . . Knockbacks 7 | . . . . 2 . 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . 2 . 5 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 505 | . . . . 9 111 296 64 18 . . . . . . . 7 Shots 17 | . . . . 2 5 7 2 1 . . . . . . . . Rammed 8 | . . . . . 1 1 . . . . . . . . . 6 Targets Rammed 8 | . . . . . 1 1 . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 335 | . 12 . 14 335 267 237 253 . . . 215 . . . 12 . Average Temperature 75 | . 7 . 3 94 72 64 64 . . . 108 . . . 11 . Received Heat Transfer 2808 | . 96 . 360 576 648 477 306 . . 63 18 . . . 27 237 Effects 2 | . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . 1 . . . . . . . . . . Heat Transferred 3266 | . . . . 1110 951 909 296 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Maximum Alert Level 2 | . . . 1 1 2 2 . . . . . . . . . . Low Security (%) 54 | 100 100 100 89 32 10 . . . 100 100 100 . . 100 100 100 Level 1 23 | . . . 10 67 21 27 . . . . . . . . . . Level 2 21 | . . . . . 67 72 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 665 | 5 90 27 236 370 625 665 . . 28 26 31 . . 46 60 30 Initial 282 | . . 27 . 90 138 282 . . 28 16 7 . . 46 . 4 Average 210 | . 15 3 76 234 445 504 . . 24 10 7 . . 14 1 8 Influence Increases 4150 | 5 125 . 642 824 1011 1006 70 66 5 35 91 165 . . 60 45 Destroy 0b10 Robot/C 2060 | . 80 . 460 420 520 440 60 60 . 20 . . . . . . Destroy 0b10 Robot/NC 205 | 5 . . 20 60 45 75 . . . . . . . . . . Destroy Leader 546 | . 20 . 156 130 132 98 10 . . . . . . . . . Allied During Kill 8 | . . . . . . 2 . 6 . . . . . . . . Successful Hack 151 | . 25 . 6 35 40 24 . . 5 . 16 . . . . . Disable Machine 330 | . . . . 30 135 165 . . . . . . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . Destroy Structure 175 | . . . . 44 94 37 . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 510 | . . . . 105 45 15 . . . 15 60 165 . . 60 45 Influence Decreases 4125 | 5 55 70 428 709 719 981 716 20 28 43 106 60 31 74 52 28 Entered New Map 1023 | . . 43 . 124 191 339 240 . 18 7 8 . 21 28 . 4 Time Decay 2626 | 5 55 27 428 515 478 482 376 10 10 . 98 50 10 46 12 24 Lost Part 456 | . . . . 70 50 140 100 10 . 36 . 10 . . 40 . Lost Ally 20 | . . . . . . 20 . . . . . . . . . . Squads Dispatched 36 | . 2 . 6 3 7 9 . . . 1 5 . . . 2 1 Investigation 6 | . . . 2 1 . 1 . . . . 2 . . . . . Extermination 4 | . . . . . . 1 . . . . 2 . . . 1 . Reinforcement 18 | . 2 . 4 2 3 3 . . . 1 1 . . . 1 1 Assault 3 | . . . . . . 3 . . . . . . . . . . Garrison 5 | . . . . . 4 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 2 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Distress Signals 15 | . . . 3 6 2 2 . . . . . . . . 1 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . . . 9 Times Spotted 214 | . 9 . 38 37 33 29 10 5 . 5 8 13 . . 8 19 Peak Tracking Total 14 | . 5 . 5 11 7 6 4 5 . 3 3 5 . . 5 14 Tactical Retreats 21 | . . . . 3 2 1 2 . . 1 4 5 . . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Traps Triggered 9 | . . . 4 1 . 1 . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Machines Disabled 23 | . . . . 2 9 12 . . . . . . . . . . Max in Single Turn 10 | . . . . 1 2 10 . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Machines Accessed 53 | . 5 . 7 9 11 5 1 . 1 . 9 . . 1 2 2 Terminals 30 | . 4 . 3 6 8 2 . . 1 . 1 . . 1 2 2 Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . Repair Stations 5 | . . . 1 2 . . . . . . 2 . . . . . Recycling Units 6 | . 1 . 2 . 2 . . . . . 1 . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . 1 . . . . . Garrison Access 5 | . . . . . 1 2 . . . . 2 . . . . . Total Hacks 117 | . 15 . 18 23 23 9 1 . 2 . 16 . . 2 4 4 Successful 68 | . 8 . 16 13 16 4 1 . 1 . 7 . . 1 1 . Failed 48 | . 6 . 2 10 7 5 . . 1 . 9 . . 1 3 4 Catastrophic 8 | . 1 . 2 . 2 . . . . . 1 . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 49 | . 14 . 4 13 9 5 . . . . 1 . . 1 1 1 Terminals 62 | . 13 . 5 11 15 5 . . 2 . 1 . . 2 4 4 Fabricators 7 | . . . . . . 1 . . . . 6 . . . . . Repair Stations 11 | . . . 2 6 . . . . . . 3 . . . . . Recycling Units 13 | . 2 . 3 . 7 . . . . . 1 . . . . . Scanalyzers 16 | . . . 8 6 . . . . . . 2 . . . . . Garrison Access 7 | . . . . . 1 3 . . . . 3 . . . . . Terminal Hacks 14 | . 2 . 1 1 5 1 1 . 1 . . . . 1 1 . Record 2 | . . . . . . . . . . . . . . 1 1 . Prototype ID Bank 4 | . 1 . . . 2 1 . . . . . . . . . . Open Door 3 | . . . . . 2 . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . . . 4 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . 2 . . . . . Repair Station Hacks 7 | . . . 2 4 . . . . . . 1 . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 11 | . 2 . 3 . 6 . . . . . . . . . . . Process 2 | . . . . . 2 . . . . . . . . . . . Report Inventory 6 | . 1 . 2 . 3 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . Scanalyzer 15 | . . . 8 5 . . . . . . 2 . . . . . Insert Component 7 | . . . 4 2 . . . . . . 1 . . . . . Analyze 8 | . . . 4 3 . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 15 | . 4 . 2 3 4 2 . . . . . . . . . . Terminals 15 | . 4 . 2 3 4 2 . . . . . . . . . . Botnet 15 | . 4 . 2 3 4 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 4 8 6 5 . . 1 . 7 . . 1 2 2 Full Trace Events 5 | . . . 1 1 . 1 . . . . 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 2 . . . . . . 1 . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . Time 159 | . . . . . . . . . . . 159 . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 12 . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . . Time 84 | . . . 26 58 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 151 | . . . . . 151 . . . . . . . . . . . Retrieved Matter 332 | . . . . . 332 . . . . . . . . . . . Retrieved Components 8 | . 3 . 5 . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 4 2 . . . . . . 1 . . . . . Part Schematics Acquired 7 | . . . 4 2 . . . . . . 1 . . . . . Parts Damaged 2 | . . . . 1 . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 . . . . . . . . 1 . Machine Destruction 4 | . . . . . . 3 . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Total Allies 2 | . . . . . . 1 . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . 1 . . . . . . . . Highest-Rated Group 138 | . . . . . . 16 . 138 . . . . . . . . Highest-Rated Ally 138 | . . . . . . 16 . 138 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . . . . . . . Total Damage 80 | . . . . . . 80 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Active Infowar (turns) 3160 | 24 303 312 672 . . . . . . . 370 375 31 175 842 56 Optics 1747 | . . . . . . . . . . . 268 375 31 175 842 56 Sensors 1568 | . . . . . . . . . . . 157 375 31 175 830 . Terrain 3156 | 24 303 312 672 . . . . . . . 366 375 31 175 842 56 Jamming 1176 | . . . . . . . . . . . 114 . . 164 842 56 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Turns Passed 9566 | 111 303 326 1519 1703 1230 1252 983 61 32 90 401 375 31 175 842 132 Spaces Moved 6756 | 55 143 201 647 796 545 504 760 93 62 138 902 915 98 235 412 250 Core 137 | 4 . . . . . 1 . . . . . . . . . 132 Treads 1950 | 51 143 201 647 6 519 383 . . . . . . . . . . Legs 1615 | . . . . 790 26 120 679 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3054 | . . . . . . . 81 93 62 138 902 915 98 235 412 118 Fastest Speed 30 | 50 160 160 160 130 155 117 57 42 42 32 31 31 31 31 30 30 Average Speed 99 | 152 160 160 161 161 162 200 112 55 42 34 31 31 31 31 31 40 Slowest Speed 1000 | 160 160 160 240 270 270 1000 189 57 42 45 34 31 31 31 117 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . 1 1 . . 2 1 Potential Cave-ins 5 | . . . . 5 . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 39 | 5 36 49 65 49 79 15 88 16 4 95 22 90 17 6 7 36 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 2 . . . . 2 . . . . Spaces Dug 73 | . . . . 60 11 2 . . . . . . . . . . Terrain Destroyed 281 | . . . . 90 104 41 33 13 . . . . . . . . Melee 3 | . . . . . 1 2 . . . . . . . . . . Projectile 5 | . . . . 4 1 . . . . . . . . . . . AOE 273 | . . . . 86 102 39 33 13 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac DSF Fac Upp Upp Fac Res Qua Total 8890 | 75 183 205 976 1061 756 627 829 100 66 165 1016 1004 97 334 1117 279 Wait 1411 | 7 12 3 176 105 93 30 3 1 1 3 74 91 . 93 702 17 Move 6731 | 54 142 200 646 794 544 503 759 92 62 138 899 912 97 234 407 248 Hop 5 | . . . . . . . . . . . 1 1 . . 2 1 Pick Up 80 | 4 4 1 27 27 7 2 5 1 . . 2 . . . . . Fast Attach 66 | 7 . . 2 4 4 8 4 2 . 8 16 . . 4 4 3 Attach 40 | . . . 2 12 4 7 8 2 1 . 4 . . . . . Detach 11 | . . . . 2 . . . 1 . 1 7 . . . . . Swap 77 | 1 3 1 17 20 20 7 3 . 2 . 2 . . 1 . . Drop 79 | . 1 . 24 22 7 1 6 . . 1 11 . . 2 1 3 Fire 291 | 2 21 . 82 74 35 44 16 1 . 14 . . . . 1 1 Melee 78 | . . . . . 41 14 23 . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . . . . . . . . . Rewire 12 | . . . . . . 10 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Zio / *Fac) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Central database locked down 241 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 416 | -10/Mines | Learned location of Storage (-8) 416 | -10/Mines | Met a Derelict bent on vengeance 711 | -10/Mines | Discovered new exit (range 10) 728 | -10/Mines | Identified exit to Materials 741 | -10/Mines | Entered Materials 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -9/Materials | Repaired Core Shielding 1540 | -9/Materials | Discovered new exit (range 7) 1547 | -9/Materials | Identified exit to Materials 2218 | -9/Materials | Discovered exit to Materials (range 14) 2260 | -9/Materials | Entered another Materials area 2260 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2474 | -8/Materials | Repaired Shotgun 2768 | -8/Materials | Lost 4 parts (1p1u2w) 2804 | -8/Materials | Discovered new exit (range 10) 2853 | -8/Materials | Destroyed 7 combat bots 3048 | -8/Materials | Build established: Tank 3260 | -8/Materials | Repaired Lgt. Treads 3450 | -8/Materials | Identified exit to Storage 3741 | -8/Materials | Crushed by falling debris 3764 | -8/Materials | Build established: Gunner 3963 | -8/Materials | Entered Storage 4177 | -8/Storage | Garrison activated, responded to threat 4382 | -8/Storage | Core integrity fell below 50% 4417 | -8/Storage | Destroyed 7 combat bots 4622 | -8/Storage | Garrison activated, responded to threat 5089 | -8/Storage | Discovered new exit (range 15) 5192 | -8/Storage | Identified exit to Factory 5193 | -8/Storage | Entered Factory 5193 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5355 | -7/Factory | Lost 3 parts (1n1u1w) 5539 | -7/Factory | Garrison activated, responded to threat 5573 | -7/Factory | Lost 4 parts (1p1n2w) 5753 | -7/Factory | Discovered new exit (range 15) 6024 | -7/Factory | Identified exit to Lower Caves 6166 | -7/Factory | Build established: Scavenger-Gunner 6223 | -7/Factory | Lost 4 parts (1p2n1w) 6393 | -7/Factory | First assault squad dispatched 6445 | -7/Factory | Entered Lower Caves 6446 | -7/Lower Caves | Encountered a Warlord checkpoint 6453 | -7/Lower Caves | Learned Factory terminal intel 6715 | -7/Lower Caves | Build established: Scavenger-Mutant 6914 | -7/Lower Caves | Discovered new exit (range 10) 6927 | -7/Lower Caves | Identified exit to Lower Caves 7251 | -7/Lower Caves | Core integrity fell below 50% 7293 | -7/Lower Caves | Attacked by a faux Warlord 7311 | -7/Lower Caves | System corruption reached 10% 7346 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 7428 | -7/Lower Caves | Entered another Lower Caves area 7439 | -7/Lower Caves | Identified exit to Zion 7483 | -7/Lower Caves | 99-TNT showed up to help 7484 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7485 | -7/Lower Caves | 99-TNT revealed a hidden path 7488 | -7/Lower Caves | Identified exit to Factory 7489 | -7/Lower Caves | Entered Factory 7489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7490 | -6/Factory | Loaded intel: 28 terminal locations 7520 | -6/Factory | Identified exit to DSF 7521 | -6/Factory | Entered DSF 7576 | -6/DSF | Additional patrols routed to DSF 7591 | -6/DSF | Discovered new exit (range 16) 7597 | -6/DSF | Lost 4 parts (1p3n) 7611 | -6/DSF | Identified exit to Factory 7611 | -6/DSF | Entered Factory 7611 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7725 | -5/Factory | Fabricated Nuclear Pulse Array (x1) 7780 | -5/Factory | Spotted B-75 Beast 7860 | -5/Factory | Noticed a derelict Sapper rigging charges 7972 | -5/Factory | Fabricated Nuclear Pulse Array? 7991 | -5/Factory | Discovered new exit (range 4) 7991 | -5/Factory | Identified exit to Upper Caves 8012 | -5/Factory | Entered Upper Caves 8045 | -5/Upper Caves | Encountered a Warlord checkpoint 8166 | -5/Upper Caves | Build established: Scavenger-Scout 8177 | -5/Upper Caves | Spotted B-75 Beast 8381 | -5/Upper Caves | Discovered new exit (range 15) 8385 | -5/Upper Caves | Identified exit to Upper Caves 8387 | -5/Upper Caves | Entered another Upper Caves area 8394 | -5/Upper Caves | Learned Factory garrison access intel 8411 | -5/Upper Caves | Discovered new exit (range 20) 8417 | -5/Upper Caves | Identified exit to Factory 8418 | -5/Upper Caves | Entered Factory 8418 | -4/Factory | Evolved 2 slots: Utility x2 8419 | -4/Factory | Loaded intel: 4 garrison access locations 8583 | -4/Factory | Discovered new exit (range 8) 8585 | -4/Factory | Identified exit to Research 8593 | -4/Factory | Entered Research 8593 | -3/Research | Evolved 2 slots: Utility x2 9067 | -3/Research | Discovered new exit (range 16) 9319 | -3/Research | Cargo convoy interrupted 9434 | -3/Research | Identified exit to Quarantine 9435 | -3/Research | Entered Quarantine 9462 | -3/Quarantine | Lost 4 parts (3n1u) 9491 | -3/Quarantine | Released all parts (9) 9494 | -3/Quarantine | Found Alien Artifact 9494 | -3/Quarantine | Identified Core Reset Matrix 9494 | -3/Quarantine | Used Core Reset Matrix 9498 | -3/Quarantine | Detected hypermatrix surge 9498 | -3/Quarantine | Sensed 12 artifacts in vicinity 9521 | -3/Quarantine | Lost 4 parts (3n1w) 9548 | -3/Quarantine | Core integrity fell below 50% 9562 | -3/Quarantine | Core integrity fell below 20% 9567 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09498_ R-10 Processor collects Mic. Fission Core. 09500_ R-10 Processor collects Unknown Device. 09513_ Acquired Unknown Device. 09513_ Identified Kinecellerator. 09514_ Dropped Kinecellerator. 09530_ K-01 Serf cleans the Catalytron. 09535_ W-44 Eye sends out distress signal. 09539_ Acquired Unknown Hackware. 09539_ Identified System Shield. 09541_ Slammed into S-43 Plague. 09542_ K-01 Serf cleans the Catalytron. 09542_ Slammed into S-43 Plague. 09557_ Slammed into G-67 Veteran. 09557_ Destabilizing: System corrupted (+1). 09558_ Critical hit (Burn: +37). 09558_ Slammed into G-73 Enforcer. 09558_ Critical hit (Burn: +37). 09559_ K-01 Serf cleans the Catalytron. 09562_ Penetrated by Slug. 09562_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????/????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????########### #??????????????????????????? | | ??????? # #??????????????????????????? | | ???????"" """ ! # #??????????????????????????? | | ???????"" """ # #??????????????????????????? | | ????# """ """ # #??????????????????????????? | | ????# ]# #?????????????#????????????? | | ????##########+### ######+### #????????????? | | ??######??# u #????????????? | | #"""T"""#?# g @ #????????????? | | #""" """### """ u #????????????? | | # """ +????????????? | | # """ ########## #????????????? | | ! # Y s #??????????? #????????????? | | # g""" #??????????????????????????? | | """ """ # Y """ #??????????????????????????? | | """ """ / """ #??????????????????????????? | | """ """ # #??????????????????????????? | | # """ #??????????????????????????? | | """ """ #### """ #??????????????????????????? | | """ """ #??# """ #??????????????????????????? | | """ """ #### #??????????????????????????? | | # #??#/#####?????????????????? | | ########### # #?????????????????? | | ########### / " #?????????????????? | | % % # T " +?????????????????? | | ######+########## ? """ #?????????????????? | | ! # #????"??!" ???????????????????? | | ! + #???? ??? ??????????????????? | | # ### " " #?????"???????????????????????? | | #?????# "" "" #?????????????????????????????? | | #?????# "" "" #?????????????????????????????? | | #?????# "" "" #?????????????????????????????? | | #?????# " " #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 33 Energy Capacity 275 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Power Amplification 40 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory | Authchip Nuclear Pulse Array | x1 | -5/Factory Repaired ---------- Core Shielding | 22% | -9/Materials Shotgun | 19% | -8/Materials Lgt. Treads | 80% | -8/Materials Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Knowing Is Half The Battle Challenges ------------ None Game ------ Seed ArcsightSuperdenseBeacon Manual? 0 Play Time 02:19:49 Cumulative 35.3 hours Start 2025.05.21 @ 02:16:42 End 2025.05.21 @ 06:16:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b31af908-9cac-4fb3-9e60-28a9e5253404