Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.25 @ 15:53:20

Player: zapruda

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (57)      285
Value Destroyed (2292)     2292
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (751)                751
              TOTAL SCORE: 6328

 Bonus
-------
High Alert Combat Kills    65
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Reaction Control System
  Advanced System Shield
           Relay Coupler [ARC] (7)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
     Heavy Treads
     Heavy Treads
    Combat Gravmag System
>          --- UTILITY ----------
           Cryofiber Web
  Improved Cooling System
>          --- WEAPON -----------
           HERF Cannon
           Missile Launcher
>          --- INVENTORY --------
    Cooled Ion Engine
           Particle Charger
           Transmission Jammer
           Reaction Control System
[Rating: 68]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Hackware                 Relay Coupler [Specialist]
Weapon                     HERF Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   1   2   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             73   | .   6   9   32  .   12  4   10  
  Power                    15   | .   .   4   5   .   4   .   2   
    Engine                 8    | .   .   4   3   .   .   .   1   
    Core                   4    | .   .   .   2   .   1   .   1   
    Reactor                3    | .   .   .   .   .   3   .   .   
  Propulsion               26   | .   3   2   11  .   4   2   4   
    Treads                 7    | .   .   .   3   .   3   1   .   
    Leg                    7    | .   .   .   3   .   .   .   4   
    Wheel                  2    | .   1   1   .   .   .   .   .   
    Hover                  7    | .   2   1   2   .   1   1   .   
    Flight                 3    | .   .   .   3   .   .   .   .   
  Utility                  9    | .   1   1   2   .   2   .   3   
    Device                 7    | .   1   1   2   .   2   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | .   2   2   14  .   2   2   1   
    Energy Gun             7    | .   1   1   4   .   .   1   .   
    Energy Cannon          7    | .   1   .   4   .   1   1   .   
    Ballistic Gun          5    | .   .   .   4   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   .   .   
Parts Lost                 35   | .   .   3   10  .   .   3   19  
  Power                    5    | .   .   1   .   .   .   .   4   
  Propulsion               16   | .   .   .   5   .   .   2   9   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   11   | .   .   2   5   .   .   1   3   
  Highest Loss Streak      8    | .   .   2   3   .   .   2   8   
Average Slot Usage (%)     81   | .   88  97  86  84  84  79  62  
  Engine                   6    | .   14  20  11  7   .   .   1   
  Core                     2    | .   .   .   4   7   2   .   .   
  Reactor                  5    | .   .   .   .   .   12  15  2   
  Treads                   17   | .   .   .   .   23  32  33  18  
  Leg                      4    | .   15  .   7   .   .   .   9   
  Hover                    7    | .   4   27  12  .   .   3   5   
  Flight                   5    | .   .   .   15  15  5   .   .   
  Device                   12   | .   3   11  13  15  15  15  11  
  Storage                  2    | .   14  11  4   .   .   .   .   
  Energy Gun               5    | .   17  15  7   .   .   .   4   
  Energy Cannon            4    | .   10  .   1   .   5   6   4   
  Ballistic Gun            2    | .   .   .   5   7   1   .   .   
  Launcher                 3    | .   .   5   .   7   7   3   .   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             52   | 10  12  24  31  22  52  52  50  
  Greatest Support         206  | 20  20  18  66  66  206 206 142 
  Greatest Overweight (x)  5    | .   1   1   2   .   2   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   6   6   6   4   4   4   4   
  Average Capacity         4    | .   6   6   5   4   4   4   4   
  Most Carried             6    | .   6   6   6   4   4   4   4   
  Average Carried          4    | .   5   4   4   4   3   3   3   
  Final Capacity           6    | 6   6   6   4   4   4   4   4   
  Final Carried            6    | 6   5   5   4   4   4   4   3   

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 24% | Mutant
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Gar  
Matter Collected           1319 | 183  77   96   511  .    247  104  101  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3139 | .    151  348  1132 .    686  641  181  
  Parts                    123  | .    11   25   50   .    4    25   8    
Haulers Intercepted        5    | .    .    .    5    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Combat Hostiles Destroyed  36   | .   2   5   14  .   .   11  4   
  Guns                     16   | .   1   1   10  .   .   .   4   
  Cannons                  11   | .   1   .   4   .   .   6   .   
  AOE                      5    | .   .   3   .   .   .   2   .   
Classes Destroyed          10   | .   2   4   2   .   .   1   1   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  2    | .   .   1   .   .   .   1   .   
  Hauler                   5    | .   .   .   5   .   .   .   .   
  Recycler                 5    | .   .   2   2   .   .   1   .   
  Operator                 2    | .   .   2   .   .   .   .   .   
  Watcher                  5    | .   2   .   1   .   .   2   .   
  Grunt                    21   | .   2   1   8   .   .   7   3   
  Sentry                   11   | .   .   4   4   .   .   3   .   
  Hunter                   3    | .   .   .   2   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   4   4   .   .   7   2   
  Combat Bots Only         4    | .   2   3   4   .   .   4   2   
Max Kills in Single Turn   2    | .   1   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Gar  
Damage Taken               4762 | .    167  338  1269 .    .    1232 1756 
  Core                     1181 | .    54   89   331  .    .    97   610  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  78   77   39   .    .    .    .    
Volleys Fired              225  | .    16   30   112  .    14   36   17   
  Largest                  2    | .    2    2    2    .    2    2    2    
  Hottest                  168  | .    100  86   131  .    88   124  168  
Shots Fired                333  | .    32   53   161  .    15   43   29   
  Gun                      218  | .    16   42   136  .    11   .    13   
  Cannon                   90   | .    16   .    23   .    3    36   12   
  Launcher                 21   | .    .    11   2    .    1    7    .    
  Special                  4    | .    .    .    .    .    .    .    4    
  Kinetic                  69   | .    .    .    58   .    11   .    .    
  Thermal                  132  | .    16   2    101  .    .    .    13   
  Explosive                21   | .    .    11   2    .    1    7    .    
  Electromagnetic          107  | .    16   40   .    .    3    36   12   
  Robot Hit Streak         16   | .    6    8    10   .    9    16   14   
  Robot Miss Streak        4    | .    2    3    4    .    1    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           230  | .    19   36   102  .    13   35   25   
  Core Hits                115  | .    6    19   40   .    6    25   19   
  Critical Hits            2    | .    .    .    2    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6078 | .    303  690  1875 .    415  2319 476  
  Guns                     2465 | .    144  389  1458 .    181  .    293  
  Cannons                  1933 | .    159  .    357  .    98   1216 103  
  Explosions               1579 | .    .    301  60   .    122  1096 .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  101  | .    .    .    .    .    14   7    80   
  Kinetic                  871  | .    .    .    690  .    181  .    .    
  Thermal                  1846 | .    159  71   1125 .    .    198  293  
  Explosive                1340 | .    .    260  60   .    122  898  .    
  Electromagnetic          1920 | .    144  359  .    .    98   1216 103  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    1    18   
  Average Corruption       1    | .    .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    2    6    
    Message Errors         3    | .    .    .    .    .    .    1    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    1    .    .    .    202  14   
  Projectiles              129  | .    .    .    .    .    .    115  14   
  Explosions               88   | .    .    1    .    .    .    87   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317  | .    .    23   .    .    .    243  51   
  Shots                    4    | .    .    1    .    .    .    3    .    
  Rammed                   22   | .    .    .    .    .    4    2    16   
Targets Rammed             24   | .    .    .    .    .    4    3    17   
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  1    | .    .    .    .    .    .    1    .    
Highest Temperature        435  | .    435  5    424  .    .    18   102  
  Average Temperature      123  | .    155  3    125  .    .    13   30   
  Received Heat Transfer   1662 | .    93   102  540  .    .    288  639  
  Effects                  3    | .    2    .    1    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
Siege Activations          1    | .    .    .    .    .    .    .    1    
  Total Turns              3    | .    .    .    .    .    .    .    3    
  Longest Duration         3    | .    .    .    .    .    .    .    3    
Robots Corrupted           6    | .    .    1    .    .    1    4    .    
  Combat Hostiles          5    | .    .    1    .    .    1    3    .    
  Parts Fried              12   | .    1    2    .    .    .    9    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    7    .    .    .    .    
  Heat Transferred         3711 | .    333  124  2479 .    .    150  625  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Peak Influence             565  | .   94  289 397 155 63  487 565 
  Initial                  340  | .   .   39  121 121 54  .   340 
  Average                  225  | .   43  150 260 126 35  244 494 
Maximum Alert Level        2    | .   .   1   1   .   .   2   2   
  Low Security (%)         51   | .   100 65  26  100 100 51  .   
  Level 1                  29   | .   .   34  73  .   .   23  16  
  Level 2                  18   | .   .   .   .   .   .   24  83  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   2   2   1   .   6   .   
  Investigation            3    | .   .   .   1   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   2   1   .   .   2   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Distress Signals           4    | .   1   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   4   12  25  .   .   13  17  
  Peak Tracking Total      8    | .   3   5   4   .   .   4   8   
  Tactical Retreats        9    | .   1   2   1   .   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Traps Triggered            3    | .   .   .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Machines Disabled          11   | .   .   2   2   .   .   6   1   
  Max in Single Turn       3    | .   .   1   1   .   .   3   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Machines Accessed          6    | .   .   .   .   1   .   5   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                15   | .   .   .   .   4   .   11  .   
  Successful               10   | .   .   .   .   3   .   7   .   
  Failed                   5    | .   .   .   .   1   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   1   .   5   .   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   190 .   
    Time                   95   | .   .   .   .   .   .   95  .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     31   | .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              3    | .   .   .   .   .   .   .   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   3   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   3   
  formatsys_high           3    | .   .   .   .   .   .   .   3   
Relay Couplers Released    5    | .   .   .   .   .   .   2   3   
  Machine Destruction      5    | .   .   .   .   .   .   2   3   
  Attached                 2    | .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Total Allies               3    | .   .   .   .   .   .   .   3   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      16   | .   .   .   .   .   .   .   16  
  Highest-Rated Ally       16   | .   .   .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   
  Total Damage             13   | .   .   .   .   .   .   .   13  
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Turns Passed               3481 | .   176 297 908 130 694 700 576 
Spaces Moved               2114 | 1   128 197 619 90  424 340 315 
  Core                     42   | .   .   .   .   .   .   .   42  
  Treads                   1069 | .   .   .   6   90  423 340 210 
  Legs                     348  | 1   36  .   262 .   .   .   49  
  Wheels                   35   | .   35  .   .   .   .   .   .   
  Hover                    414  | .   57  197 145 .   1   .   14  
  Flight                   206  | .   .   .   206 .   .   .   .   
  Fastest Speed            29   | 120 56  52  29  145 145 148 50  
  Average Speed            123  | 120 83  98  92  145 149 150 143 
  Slowest Speed            340  | 120 120 121 176 145 340 152 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 1   24  23  61  3   95  10  46  
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 7    | .   .   7   .   .   .   .   .   
Terrain Destroyed          168  | .   .   64  19  .   9   76  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   2   .   .   .   .   
  AOE                      166  | .   .   64  17  .   9   76  .   
Terrain Rammed             8    | .   .   .   .   .   .   .   8   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Gar 
Total                      2654 | .   166 248 801 90  470 480 399 
  Wait                     131  | .   5   .   .   .   .   97  29  
  Move                     2104 | .   127 196 614 90  423 339 315 
  Hop                      2    | .   .   .   2   .   .   .   .   
  Pick Up                  37   | .   5   9   18  .   3   1   1   
  Fast Attach              34   | .   2   .   13  .   8   3   8   
  Attach                   28   | .   2   8   16  .   .   1   1   
  Detach                   1    | .   .   .   1   .   .   .   .   
  Swap                     11   | .   2   1   3   .   4   .   1   
  Drop                     48   | .   7   4   22  .   14  .   1   
  Fire                     225  | .   16  30  112 .   14  36  17  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      17   | .   .   .   .   .   .   .   17  
  Kick                     6    | .   .   .   .   .   .   .   6   
  Crush                    9    | .   .   .   .   .   4   3   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 3)
  177 | -10/Materials | Entered another Materials area
  177 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  449 | -9/Materials  | Discovered new exit (range 16)
  474 | -9/Materials  | Entered another Materials area
  474 | -8/Materials  | Evolved 2 slots: Propulsion x2
  510 | -8/Materials  | Build established: Scavenger-Mutant
  971 | -8/Materials  | Lost 3 parts (1n2w)
  980 | -8/Materials  | Core integrity fell below 50%
 1003 | -8/Materials  | Discovered new exit (range 10)
 1346 | -8/Materials  | Discovered new exit (range 8)
 1382 | -8/Materials  | Entered Factory
 1382 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1512 | -7/Factory    | Sucked down chute
 1512 | -7/Factory    | Entered Waste
 1512 | -7/Waste      | The area was eerily silent
 1657 | -7/Waste      | Build established: Mutant
 1812 | -7/Waste      | Discovered new exit (range 10)
 2010 | -7/Waste      | Build established: Scavenger-Mutant
 2206 | -7/Waste      | Entered Factory
 2665 | -7/Factory    | Repaired HERF Cannon
 2902 | -7/Factory    | Identified exit to Garrison
 2906 | -7/Factory    | Entered Garrison
 2960 | -7/Garrison   | Triggered checkpoint
 3002 | -7/Garrison   | Garrison Relay disabled
 3166 | -7/Garrison   | Triggered checkpoint
 3215 | -7/Garrison   | Discovered new exit (range 8)
 3239 | -7/Garrison   | Installed Relay Interface Framework
 3296 | -7/Garrison   | Triggered checkpoint
 3352 | -7/Garrison   | Lost 8 parts (5n1u2w)
 3443 | -7/Garrison   | Lost 3 parts (1p1n1w)
 3459 | -7/Garrison   | Core integrity fell below 50%
 3466 | -7/Garrison   | System corruption reached 10%
 3479 | -7/Garrison   | Core integrity fell below 20%
 3482 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03468_ Cryofiber Web permanently disabled.
03468_ Destabilizing: Short circuit.
03469_ Slammed into Garrison Relay. <x2>
03470_ Relay Coupler [Specialist] destroyed.
03470_ System corrupted by crushing effect (+3).
03470_ Destabilizing: Core damaged (-28).
03472_ Slammed into G-47 Trooper.
03472_ Destabilizing: Core damaged (-35).
03473_ Slammed into G-47 Trooper.
03473_ Broken Cryofiber Web destroyed.
03473_ System corrupted by crushing effect (+1).
03474_ Slammed into G-47 Trooper.
03474_ G-47 Trooper knocked back.
03475_ Slammed into G-47 Trooper. <x2>
03476_ Broken Aluminum Leg destroyed.
03478_ Slammed into G-50 Soldier.
03478_ Broken Aluminum Leg destroyed.
03478_ System corrupted by crushing effect (+1).
03478_ Destabilizing: System corrupted (+1).
03479_ Slammed into G-47 Trooper. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????###  ##"#??????#    #""""#?? |
| ????????????????????????#  #?##??????#  <     "#?? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                64
Recoil Reduction           7
Relay Coupler Types        33
Relay Coupler Value        2

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -7/Factory | Scanalyzed
      Imp. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegDynamicDoomcannon
  Manual?         0
Play Time         00:33:55
  Cumulative      46.0 hours
  Start           2021.07.25 @ 15:20:43
  End             2021.07.25 @ 15:53:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          44
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f77e25ab-02c8-4d86-b3ee-113ee48fec47