Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 01:15:27

Player: Hinzy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (118)     590
Value Destroyed (4162)     4162
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2197)               2197
              TOTAL SCORE: 11689

 Bonus
-------
High Alert Combat Kills    177
Entered DSFs               500
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      220

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Warlord

 Parts 
-------
>   --- POWER (2) --------
    Backup Power III
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
    Encrypted Comm Array
>   --- WEAPON (3) -------
    Ripper
>   --- INVENTORY (5) ----
    Backup Laser III
    Dirty Datajack (20)

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
               Neutrino Core
>              --- PROPULSION -------
               Gravmag Array
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
       Compact Battery
               Encrypted Comm Array
               Graphene Brace
      Advanced Focal Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
               Dispersion Rifle
               Power Sword
>              --- INVENTORY --------
         Light Nuclear Core
     Makeshift Power Source
         Light Angular Momentum Engine
               Neutrino Core
       Armored Medium Treads
      Advanced Heat Sink
               Matter Filter
      Improved Weapon Shielding
       Layered Light Armor Plating
      Improved System Restoration Module
               Dispersion Rifle
         Heavy Machine Gun
         Heavy Flak Cannon
               Mass Driver
[Rating: 91]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Graphene Brace
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Dispersion Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   2   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             200  | .   6   38  13  10  19  22  30  13  27  22  
  Power                    33   | .   2   5   2   1   2   3   7   2   6   3   
    Engine                 18   | .   2   5   1   1   1   3   1   .   3   1   
    Core                   15   | .   .   .   1   .   1   .   6   2   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | .   .   17  3   .   7   5   10  1   4   4   
    Treads                 28   | .   .   10  3   .   7   4   3   .   1   .   
    Leg                    9    | .   .   4   .   .   .   .   3   .   2   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   1   4   1   1   4   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  65   | .   2   4   7   5   7   7   7   8   7   11  
    Device                 36   | .   .   .   1   2   3   4   6   8   3   9   
    Storage                3    | .   1   1   .   .   .   .   .   .   1   .   
    Processor              10   | .   1   .   3   2   2   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   3   3   1   2   3   1   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | .   2   12  1   4   3   7   6   2   10  4   
    Energy Gun             10   | .   1   2   .   .   .   1   .   .   6   .   
    Energy Cannon          5    | .   .   4   .   .   .   1   .   .   .   .   
    Ballistic Gun          12   | .   .   2   .   3   2   2   2   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   2   1   1   .   
    Launcher               6    | .   .   3   .   .   1   2   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   .   .   1   1   .   .   .   
    Slashing Weapon        9    | .   .   .   1   1   .   .   1   1   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  3    | .   .   1   .   .   .   1   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   2   1   
    System Corruption      12   | .   .   .   .   .   .   .   .   .   10  2   
Parts Lost                 65   | .   2   9   .   .   6   5   8   5   16  14  
  Power                    13   | .   1   2   .   .   1   .   2   .   5   2   
  Propulsion               23   | .   .   4   .   .   2   1   3   1   5   7   
  Utility                  21   | .   .   2   .   .   2   3   3   2   5   4   
  Weapon                   8    | .   1   1   .   .   1   1   .   2   1   1   
  Highest Loss Streak      13   | .   2   4   .   .   3   3   3   8   10  13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     81   | .   97  93  96  99  91  91  88  70  76  59  
  Engine                   5    | .   14  10  .   .   4   7   3   .   3   3   
  Core                     5    | .   .   .   8   6   2   4   6   10  5   6   
  Treads                   12   | .   .   25  26  23  23  22  9   .   2   3   
  Leg                      3    | .   28  3   .   .   .   .   4   .   4   .   
  Hover                    4    | .   .   .   .   .   .   .   8   16  8   3   
  Device                   13   | .   .   .   2   6   5   16  22  27  18  18  
  Storage                  7    | .   14  11  9   7   7   6   5   5   6   3   
  Processor                6    | .   11  11  17  27  19  6   3   .   .   1   
  Protection               5    | .   .   9   6   2   4   5   .   .   7   5   
  Energy Gun               3    | .   5   4   8   .   .   .   .   .   9   .   
  Ballistic Gun            4    | .   14  5   .   19  17  5   7   .   .   .   
  Launcher                 1    | .   .   4   9   .   3   3   .   .   .   .   
  Impact Weapon            1    | .   .   5   .   .   .   5   3   .   .   .   
  Slashing Weapon          2    | .   .   .   6   2   .   .   1   3   2   2   
Peak Build Rating          91   | 6   7   21  29  33  44  64  88  81  91  62  
  Average Rating           47   | 6   6   16  26  32  37  52  75  74  75  50  
  On Entrance              37   | 6   6   7   17  27  33  36  64  73  78  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 11  17  35  37  42  58  64  63  63  61  69  
  Greatest Support         86   | 20  20  67  67  62  76  80  86  60  60  46  
  Greatest Overweight (x)  20   | .   .   2   .   .   11  1   20  1   3   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   9   11  15  15  15  15  15  15  15  12  
  Most Carried             15   | 6   7   11  15  14  15  13  15  12  15  13  
  Average Carried          10   | 5   5   8   13  12  13  6   14  6   10  10  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   6   11  15  13  13  11  10  12  10  2   

 Class Distribution 
--------------------
 56% | Mutant
 18% | Scavenger-Mutant
 14% | Derelict-Mutant
  4% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/DSF
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Matter Collected           3454 | 212  61   454  289  63   507  253  688  327  366  234  
  Remotely                 437  | .    .    .    105  13   319  .    .    .    .    .    
Salvage Created            4414 | 79   77   1192 669  13   475  270  705  281  653  .    
  Parts                    233  | 6    10   53   53   2    36   12   33   8    20   .    
Haulers Intercepted        3    | .    .    2    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    6    16   .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    5    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Combat Hostiles Destroyed  94   | .   4   26  20  .   11  6   9   8   9   1   
  Melee                    20   | .   .   5   10  .   .   .   1   2   2   .   
  Guns                     31   | .   4   5   .   .   8   2   6   .   6   .   
  Cannons                  12   | .   .   3   .   .   .   1   2   6   .   .   
  AOE                      16   | .   .   2   10  .   3   1   .   .   .   .   
Classes Destroyed          17   | 2   2   6   1   1   4   .   .   .   .   1   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Builder                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   3   .   .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   4   1   .   .   .   2   .   .   .   
  Swarmer                  31   | .   3   8   9   .   3   .   .   8   .   .   
  Grunt                    31   | .   1   10  7   .   2   2   3   .   6   .   
  Brawler                  2    | .   .   1   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   7   4   .   .   1   1   .   1   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   2   1   .   .   .   
  Programmer               7    | .   .   .   .   .   1   1   3   .   2   .   
  Heavy                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           8    | 2   3   5   8   1   4   2   3   6   2   1   
  Combat Bots Only         6    | .   3   4   6   .   4   2   2   3   2   1   
Max Kills in Single Turn   2    | 1   1   2   2   1   2   1   1   1   2   1   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   1   .   
  Exploded                 2    | .   .   1   2   .   2   1   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        976   | .    33   262  65   .    72   129  176  48   162  29   
  Missed                   246   | .    6    61   21   .    18   38   39   11   43   9    
Damage Taken               12885 | .    256  2227 555  .    1965 1731 2289 452  2320 1090 
  Core                     1982  | .    34   315  93   .    388  152  405  21   289  285  
  Absorbed by Shields      584   | .    .    .    .    .    .    .    398  31   .    155  
  Redirected to Shielding  156   | .    .    50   .    .    .    .    .    .    100  6    
  Ignored by Resistances   146   | .    .    .    .    .    .    .    38   78   30   .    
  Regen/Repaired (Parts)   281   | .    .    51   153  .    .    .    .    .    .    77   
Core Remaining (%)         69    | 100  86   21   83   .    44   82   .    .    .    .    
Volleys Fired              238   | 4    35   39   13   1    29   24   42   15   36   .    
  Largest                  3     | 2    2    2    1    3    3    2    2    2    2    .    
  Hottest                  176   | 60   100  112  50   69   71   85   106  106  176  .    
Shots Fired                402   | 8    52   55   13   3    77   32   84   18   60   .    
  Gun                      283   | 8    43   29   2    3    73   18   54   .    53   .    
  Cannon                   90    | .    .    21   .    .    .    14   30   18   7    .    
  Launcher                 20    | .    .    5    11   .    4    .    .    .    .    .    
  Special                  9     | .    9    .    .    .    .    .    .    .    .    .    
  Kinetic                  249   | 4    26   15   .    3    73   18   84   18   8    .    
  Thermal                  105   | 4    26   14   2    .    .    14   .    .    45   .    
  Explosive                20    | .    .    5    11   .    4    .    .    .    .    .    
  Electromagnetic          28    | .    .    21   .    .    .    .    .    .    7    .    
  Robot Hit Streak         16    | 4    5    13   4    3    8    5    16   2    10   .    
  Robot Miss Streak        9     | 1    2    4    2    .    3    2    9    6    7    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    1    .    .    2    .    1    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    1    .    1    .    
Shots Hit Robots           365   | 6    23   76   26   2    51   30   82   20   44   5    
  Core Hits                188   | 3    6    26   35   1    27   10   44   17   19   .    
  Critical Kills           4     | .    .    3    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 20    | .    1    14   .    .    .    3    .    .    2    .    
  Critical Strikes         30    | .    1    21   1    .    .    3    .    1    3    .    
    Burn                   3     | .    .    3    .    .    .    .    .    .    .    .    
    Destroy                4     | .    1    .    .    .    .    .    .    .    3    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    .    .    
    Smash                  21    | .    .    18   .    .    .    3    .    .    .    .    
    Sever                  1     | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              234   | .    .    64   23   2    .    30   38   12   25   40   
  Impact                   106   | .    .    64   .    .    .    30   12   .    .    .    
  Slashing                 128   | .    .    .    23   2    .    .    26   12   25   40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    5    3    .    .    .    3    .    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11869 | 72   277  2978 1655 31   1136 1394 1964 796  1357 209  
  Guns                     3398  | 72   277  242  28   31   775  252  896  .    825  .    
  Cannons                  1535  | .    .    265  .    .    .    215  529  392  134  .    
  Explosions               2250  | .    .    430  942  .    361  517  .    .    .    .    
  Melee                    4669  | .    .    2027 685  .    .    410  539  404  395  209  
  Ramming                  17    | .    .    14   .    .    .    .    .    .    3    .    
  Kinetic                  3390  | 36   179  141  .    31   775  252  1425 392  159  .    
  Thermal                  1736  | 36   98   101  28   .    .    732  .    .    741  .    
  Explosive                1733  | .    .    430  942  .    361  .    .    .    .    .    
  Electromagnetic          324   | .    .    265  .    .    .    .    .    .    59   .    
  Impact                   2437  | .    .    2027 .    .    .    410  .    .    .    .    
  Slashing                 2232  | .    .    .    685  .    .    .    539  404  395  209  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    4    .    2    3    10   10   29   29   
  Average Corruption       11    | .    .    .    3    .    1    1    4    10   20   20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    .    12   .    2    3    26   18   62   13   
    Message Errors         40    | .    .    .    4    .    1    2    10   3    15   5    
    Matter Fused           31    | .    .    .    4    .    .    1    6    .    16   4    
    Heat Flow Errors       14    | .    .    .    .    .    1    .    3    2    7    1    
    Energy Discharges      16    | .    .    .    1    .    .    .    3    4    6    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    2    .    .    .    1    3    10   .    
    Data Loss (major)      9     | .    .    .    1    .    .    .    1    3    4    .    
    Misfires               2     | .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1544  | .    .    869  26   .    6    240  99   161  123  20   
  Projectiles              29    | .    .    .    .    .    .    .    .    29   .    .    
  Explosions               114   | .    .    .    26   .    6    82   .    .    .    .    
  Melee                    1401  | .    .    869  .    .    .    158  99   132  123  20   
Knockbacks                 32    | .    .    5    .    .    .    2    16   1    8    .    
  Impact                   7     | .    .    5    .    .    .    2    .    .    .    .    
  Kinetic                  24    | .    .    .    .    .    .    .    15   1    8    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      653   | .    .    22   34   .    79   518  .    .    .    .    
  Shots                    13    | .    .    1    3    .    3    6    .    .    .    .    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    2    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        1851  | .    60   251  11   .    1851 313  236  198  478  280  
  Average Temperature      160   | .    19   84   3    .    621  109  60   74   143  115  
  Received Heat Transfer   2053  | .    96   666  135  .    117  180  242  .    567  50   
  Effects                  43    | .    .    .    .    .    34   3    .    .    6    .    
    Shutdowns              9     | .    .    .    .    .    7    .    .    .    2    .    
    Energy Bleed           7     | .    .    .    .    .    5    1    .    .    1    .    
    Interference           7     | .    .    .    .    .    3    2    .    .    2    .    
    Matter Decay           2     | .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          6     | .    .    .    .    .    5    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         7     | .    .    .    .    .    7    .    .    .    .    .    
    Damage (core)          3     | .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    12   .    .    .    2    .    .    1    .    
  Combat Hostiles          13    | .    .    10   .    .    .    2    .    .    1    .    
  Parts Fried              24    | .    .    23   .    .    .    1    .    .    .    .    
  Impact Corruptions       35    | .    .    28   .    .    .    7    .    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    1    .    .    .    .    .    .    3    .    
  Heat Transferred         2471  | 75   296  518  74   .    .    509  .    .    999  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Peak Influence             591  | 10  161 477 591 280 435 428 248 .   .   .   
  Initial                  268  | .   6   67  165 268 196 228 143 .   .   .   
  Average                  237  | 8   49  322 309 271 329 274 135 .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   2   2   1   .   .   .   
  Low Security (%)         36   | 100 100 13  7   .   26  4   80  .   .   .   
  Level 1                  52   | .   .   69  76  100 32  86  19  .   .   .   
  Level 2                  10   | .   .   16  16  .   41  9   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          19   | .   3   4   1   .   3   3   5   .   .   .   
  Investigation            5    | .   1   2   .   .   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   .   
  Reinforcement            11   | .   2   2   1   .   3   .   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Distress Signals           10   | .   .   5   .   .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   12  42  23  .   11  9   27  7   16  40  
  Peak Tracking Total      19   | .   4   10  5   .   4   3   16  4   5   19  
  Tactical Retreats        15   | .   1   2   2   .   .   1   2   .   4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Traps Triggered            7    | .   1   .   3   .   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                26   | .   .   .   .   .   .   .   1   .   1   24  

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Machines Disabled          17   | .   .   1   3   .   .   11  2   .   .   .   
  Max in Single Turn       5    | .   .   1   2   .   .   5   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Machines Accessed          39   | .   5   6   6   1   .   6   3   1   1   10  
  Terminals                18   | .   5   3   4   1   .   2   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   .   1   1   .   .   2   1   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   11  15  14  1   .   12  5   1   1   22  
  Successful               53   | .   6   11  8   1   .   2   1   1   1   22  
  Failed                   29   | .   5   4   6   .   .   10  4   .   .   .   
    Catastrophic           7    | .   1   1   .   .   .   3   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   9   13  6   .   .   4   5   .   .   .   
  Terminals                36   | .   11  8   7   1   .   4   4   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          10   | .   .   1   4   .   .   4   1   .   .   .   
  Recycling Units          4    | .   .   2   .   .   .   2   .   .   .   .   
  Scanalyzers              7    | .   .   4   3   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   2   2   .   1   .   .   .   1   1   22  
  Record                   18   | .   .   .   .   .   .   .   .   .   1   17  
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   .   .   .   4   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   1   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   .   2   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   1   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   1   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   2   3   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   5   1   .   .   .   1   .   .   .   
  Terminals                8    | .   4   2   1   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 3    | .   1   1   1   .   .   .   .   .   .   .   
    Skim                   4    | .   3   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   
    Researchers            1    | .   .   1   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   2   5   1   .   6   2   .   1   .   
  Full Trace Events        4    | .   .   1   1   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   6   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   70  .   .   16  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Turns Passed               10563 | 49   697  1603 879  226  402  976  1366 568  1433 2364 
Spaces Moved               5803  | 30   429  697  423  126  152  439  765  778  928  1036 
  Core                     39    | .    .    .    .    .    4    .    1    .    .    34   
  Treads                   2795  | .    .    564  423  126  148  439  352  .    106  637  
  Legs                     718   | 30   429  69   .    .    .    .    10   .    180  .    
  Wheels                   64    | .    .    64   .    .    .    .    .    .    .    .    
  Hover                    2187  | .    .    .    .    .    .    .    402  778  642  365  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  90   150  158  158  170  52   52   52   50   
  Average Speed            137   | 120  120  143  153  158  177  176  122  57   110  201  
  Slowest Speed            1050  | 120  120  225  158  158  600  250  1050 102  330  740  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    1    .    .    5    
Exploration Rate (%)       49    | 3    78   66   38   4    89   14   15   87   65   82   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        3     | .    1    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    .    .    1    .    .    1    1    1    1    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    2    3    .    
Spaces Dug                 100   | .    9    10   .    2    .    17   20   .    12   30   
Terrain Destroyed          315   | .    9    28   95   2    19   93   21   6    12   30   
  Melee                    89    | .    .    10   .    2    .    15   20   .    12   30   
  Projectile               21    | .    9    .    .    .    .    5    1    6    .    .    
  AOE                      205   | .    .    18   95   .    19   73   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Total                      7671 | 35   541  1112 609  149  239  564  1074 861  1234 1253 
  Wait                     953  | .    64   232  107  1    13   28   159  28   197  124  
  Move                     5789 | 29   428  696  422  125  151  438  764  777  927  1032 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 1    4    19   15   4    10   8    11   7    12   11   
  Fast Attach              69   | .    1    8    4    .    4    9    16   6    7    14   
  Attach                   79   | .    3    15   3    6    6    10   8    5    17   6    
  Detach                   28   | .    .    5    1    2    2    2    5    2    5    4    
  Swap                     52   | .    2    15   6    4    9    3    6    2    3    2    
  Drop                     121  | 1    4    17   15   4    15   12   25   6    4    18   
  Fire                     238  | 4    35   39   13   1    29   24   42   15   36   .    
  Melee                    232  | .    .    64   23   2    .    30   38   12   25   38   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    2    .    .    .    .    .    .    1    .    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 3)
    50 | -11/Scrapyard  | Entered Materials
   303 | -10/Materials  | Build established: Mutant
   457 | -10/Materials  | Discovered new exit (range 3)
   458 | -10/Materials  | Identified exit to Materials
   682 | -10/Materials  | Discovered exit to Materials (range 5)
   747 | -10/Materials  | Entered another Materials area
   747 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1320 | -9/Materials   | Discovered new exit (range 14)
  1455 | -9/Materials   | Lost 4 parts (1p2n1w)
  1464 | -9/Materials   | Core integrity fell below 50%
  1700 | -9/Materials   | Discovered new exit (range 9)
  1710 | -9/Materials   | Identified exit to Materials
  1980 | -9/Materials   | Discovered exit to Materials (range 5)
  2350 | -9/Materials   | Entered another Materials area
  2350 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2543 | -8/Materials   | Repaired Adv. Treads
  2577 | -8/Materials   | Repaired Med. Armor Plating
  3213 | -8/Materials   | Discovered new exit (range 10)
  3229 | -8/Materials   | Entered Factory
  3229 | -7/Factory     | Evolved 2 slots: Utility x2
  3454 | -7/Factory     | Identified exit to DSF
  3455 | -7/Factory     | Entered DSF
  3501 | -7/DSF         | Additional patrols routed to DSF
  3576 | -7/DSF         | Lost 3 parts (2n1u)
  3592 | -7/DSF         | Found Prototype Device
  3708 | -7/DSF         | Sterilization system engaged
  3716 | -7/DSF         | Lost 3 parts (1p1u1w)
  3728 | -7/DSF         | Ambient heat levels rising (+10)
  3743 | -7/DSF         | Ambient heat levels rising (+10)
  3758 | -7/DSF         | Ambient heat levels rising (+10)
  3773 | -7/DSF         | Ambient heat levels rising (+10)
  3788 | -7/DSF         | Ambient heat levels rising (+10)
  3803 | -7/DSF         | Ambient heat levels rising (+10)
  3815 | -7/DSF         | Discovered new exit (range 16)
  3818 | -7/DSF         | Ambient heat levels rising (+10)
  3833 | -7/DSF         | Ambient heat levels rising (+10)
  3848 | -7/DSF         | Ambient heat levels rising (+10)
  3855 | -7/DSF         | Core integrity fell below 50%
  3857 | -7/DSF         | Entered Factory
  3857 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  4222 | -6/Factory     | Build established: Scavenger-Mutant
  4498 | -6/Factory     | Lost 3 parts (1n1u1w)
  4530 | -6/Factory     | Build established: Mutant
  4671 | -6/Factory     | Discovered new exit (range 11)
  4833 | -6/Factory     | Entered another Factory area
  4833 | -5/Factory     | Evolved 2 slots: Propulsion x2
  4874 | -5/Factory     | Build established: Scavenger-Mutant
  5791 | -5/Factory     | Cargo convoy interrupted
  5960 | -5/Factory     | Crushed by falling debris
  5960 | -5/Factory     | System corruption reached 10%
  6057 | -5/Factory     | Build established: Mutant
  6188 | -5/Factory     | Discovered new exit (range 7)
  6199 | -5/Factory     | Entered Upper Caves
  6233 | -5/Upper Caves | Met a Warlord Commander
  6234 | -5/Upper Caves | Learned location of Warlord (-5)
  6235 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
  6245 | -5/Upper Caves | Found Encrypted Comm Array
  6256 | -5/Upper Caves | Lost 8 parts (1p2n3u2w)
  6279 | -5/Upper Caves | Learned Factory stockpile data
  6458 | -5/Upper Caves | Encountered a Warlord checkpoint
  6467 | -5/Upper Caves | Learned location of 1 exit from Factory
  6684 | -5/Upper Caves | Discovered new exit (range 11)
  6767 | -5/Upper Caves | Entered another Upper Caves area
  6772 | -5/Upper Caves | Learned Factory terminal intel
  6775 | -5/Upper Caves | Discovered new exit (range 6)
  6998 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7362 | -5/Upper Caves | Core integrity fell below 50%
  7419 | -5/Upper Caves | Lost 10 parts (3p3n3u1w)
  7675 | -5/Upper Caves | Build established: Scavenger-Tank
  7878 | -5/Upper Caves | Lost 5 parts (2p2n1u)
  8140 | -5/Upper Caves | Build established: Mutant
  8173 | -5/Upper Caves | Discovered new exit (range 9)
  8200 | -5/Upper Caves | Entered Warlord
  8392 | -5/Warlord     | System corruption cleaned by Quarantine Array
  8807 | -5/Warlord     | Build established: Derelict-Mutant
  8891 | -5/Warlord     | Found Prototype Device
  8891 | -5/Warlord     | Identified Minesniffer Drone Bay
  9500 | -5/Warlord     | Warlord's base attacked by MAIN.C
  9850 | -5/Warlord     | Warlord forces counterattacked
 10080 | -5/Warlord     | Released all parts (12)
 10175 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 10243 | -5/Warlord     | Met Warlord
 10329 | -5/Warlord     | Spotted Executioner
 10372 | -5/Warlord     | Spotted Striker
 10377 | -5/Warlord     | Lost 8 allies
 10380 | -5/Warlord     | Build established: Mutant
 10400 | -5/Warlord     | Spotted Executioner
 10441 | -5/Warlord     | Spotted Striker
 10486 | -5/Warlord     | Lost 8 allies
 10490 | -5/Warlord     | Crushed by falling debris
 10490 | -5/Warlord     | Core integrity fell below 20%
 10513 | -5/Warlord     | Crushed by falling debris
 10527 | -5/Warlord     | Crushed by falling debris
 10531 | -5/Warlord     | Crushed by falling debris
 10537 | -5/Warlord     | Destroyed Striker
 10538 | -5/Warlord     | Crushed by falling debris
 10549 | -5/Warlord     | Spotted Executioner
 10564 | -5/Warlord     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10523_ The unstable cave ceiling collapses. <x2>
10527_ Crushed by falling debris.
10527_ Adv. Target Analyzer destroyed.
10527_ System corrupted by crushing effect (+1).
10531_ The unstable cave ceiling collapses.
10531_ Crushed by falling debris.
10537_ System corrupted: IFF burst signal
  emitted.
10538_ The unstable cave ceiling collapses.
10538_ Crushed by falling debris.
10538_ Adv. Melee Analysis Suite destroyed.
10538_ System corrupted by crushing effect (+3).
10538_ Gravmag System destroyed.
10538_ System corrupted by crushing effect (+5).
10538_ Shield Generator destroyed.
10538_ System corrupted by crushing effect (+3).
10551_ System Quarantine Field Array collapses.
  <x2>
10555_ V7HN/TYGGTF8JXC|O3LA>C7<7F<Z| GGHGC|7>
10555_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????  ##?? #????????????????????   |
| ????????????????#####  ###=#????????????????????   |
| #####?????????###     %  =%####?????????????????   |
|     ###########X##"""" %*!  " #?????????????????   |
| ^         %           !!=%=[  #?????????????????   |
|      %    =          !=!%%!%  #?????????????????   |
|     #############""""""  / [  #?????????????????   |
|     #???????????######!  %!*  #?????????????????   |
|     #???????????????#####=!% ##?????????????????   |
|     #??????????????## # # !]##??????????????????   |
|     #?????????????######]!%=#???????????????????   |
|     #?????????????# ##??#!*!##??????????????????   |
|     #?????????????# #????    #??????????????????   |
|     #######???????# #????    #??????????????????   |
|      #   !#???????# #????    #??????????????????   |
|     ]  !  #???????# ##???  * #??????????????????   |
|     [ [   #???????## ##?? !%!"??????????????????   |
|      # ####????????#####?     "?????????????????   |
| *      #????????????## #?#% % "#????????????????   |
|  #     #?????????????# #??#"% ?"????????????????   |
|   !   ##?????????????# #???"" !?????????????????   |
|  #%    #?????????????# #???  !??????????????????   |
|  #    ##?????????????# #???# ???????????????????   |
|  #     #?????????????# #????????????????????????   |
|        #?????????????######?????????????????????   |
| ##    ##?????????????## #@#?????????????????????   |
| ?#   ##?????""???????###s##?????????????????????   |
| ?# = #?????#""#????????#s#??????????????????????   |
| ?# %%#?????#""#????????# ##????????????#??? ?##?   |
| ##   #######""#####????#  #??????????? ##??   #?   |
|         #   ""   "######"#####????????  ###  #??   |
|         #   ""   """""" " """#????????   #  #???   |
|         #   ""   """!%""""   #?####??#     #????   |
|         +    ^    *%*=[     =%##  ###      ##???   |
|         +    ^  %%!%[%!    %% [=       #?   #???   |
|         +      =%%=%[!%     * =!      #??#  #???   |
|         +       =%!=[[!      ## #    ##??#  #???   |
|         #   ""   =*=" """""   ??     #???#  ##??   |
|         #   ""   "  """""""""##??    #?###   #??   |
|         #   ""   "############???#  #### # ^ #??   |
| ##   #######""#####?????????????##  #?#      #??   |
|      #?????#""#????????????????##   ###      #??   |
|      #?????#""#????????????????#   ###      ##??   |
| "    #??????""#???????????????##  ##?#      #???   |
| "    #??????""????????????????#   #??##    ##???   |
| "    #????????????????????????#   #???##   #????   |
| "    #????????????????????????#^ ##????#   #????   |
|      #????????????????????????#  #?????##  ##???   |
|      #???????????????????????##  ##????##   #???   |
|      #??????????????????????##    ##??##    #???   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          33
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             30
Resistance: EX             50
Core Shielding             30
Power Shielding            33
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             8
Target Analysis            8
Core Analysis              6
Recoil Reduction           8
Matter Filtering           30
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
        Adv. Treads | -9/Materials | Scanalyzed
  Hvy. EM Pulse Gun | -9/Materials | Extracted
         Com. Wheel | -9/Materials | Extracted
    Lrg. Matter Pod | -9/Materials | Extracted
    Med. Matter Pod | -9/Materials | Extracted
        VTOL Module | -9/Materials | Extracted
 Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Batter Up
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              NetworkActuatorAxe
  Manual?         0
Play Time         02:26:48
  Cumulative      48.0 hours
  Start           2024.11.13 @ 21:29:23
  End             2024.11.14 @ 01:15:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 667f5a91-ce3e-4c1d-af62-d0c3febbb6c6