Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 01:32:04 Player: Occam Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (527) 2635 Value Destroyed (22024) 22024 Prototype IDs (73) 1460 Alien Tech Used (8) 1600 Bonus (8280) 8280 TOTAL SCORE: 46399 Bonus ------- High Alert Combat Kills 2149 Follower Combat Kills 271 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Friendly Fire -740 Cogmind --------- Core Integrity 595/1450 Matter 190/300 Energy 325/350 System Corruption 22% Temperature Cool (0) Movement Core (1850) Ox36 Location -2/Protoforge Parts ------- > --- POWER (3) -------- Assembled Flux Generator Quantum Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (15) ----- Experimental Power Amplifier (fused) High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Assembled Combat Suite Experimental Targeting Computer Graphene Brace (fused) Experimental Hacking Suite Quantum Router GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Quantum Reactor Advanced Heat Sink Zionite Biocell (600) Zionite Biocell (600) Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Weapon Mount Faulty Concept Recoil Nullifier Terrabomb Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Graviton Reactor Assembled Flux Generator > --- PROPULSION ------- Myomer Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Advanced Sensor Array Advanced Signal Interpreter Assembled Combat Suite Weapon Mount Heavy Regenerative Plating Graphene Brace Advanced Force Field Experimental Hacking Suite GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Armored Medium Treads Zionite Biocell Zionite Biocell Zionite Biocell Advanced Sensor Array Advanced Signal Interpreter Weapon Mount Quantum Router GOLEM Unit High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Disintegrator Long-range Missile Launcher [Rating: 214] Favorites ----------- Power Assembled Flux Generator Engine Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Medium Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Structural Scanner Storage Assembled Biocell Array Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Slots Evolved 16 | . . 2 . 2 2 . . . . . . 2 . . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 2 . 2 1 . . . . . . 2 . . . . . . . . . . . . 1 . . 2 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 212 | 4 7 30 4 29 23 . 5 1 . . . 8 1 9 . 1 4 23 . 8 . 3 2 2 9 1 10 2 5 6 5 10 Power 31 | . 2 7 1 2 . . . . . . . . . 1 . . . 5 . 2 . 2 1 1 . . 1 1 . 2 2 1 Engine 14 | . 2 6 1 2 . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . Core 5 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . 3 . . . 1 1 . . . 1 1 . 2 2 1 Propulsion 31 | 2 . 6 2 7 2 . . . . . . . . 1 . . . 2 . 1 . . . 1 4 . 1 . 1 . . 1 Treads 16 | 2 . 3 1 4 . . . . . . . . . . . . . . . 1 . . . 1 2 . 1 . . . . 1 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Wheel 7 | . . 2 1 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . 1 . 1 2 . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Utility 115 | 1 3 7 1 13 17 . 5 . . . . 7 . 6 . 1 2 14 . 5 . 1 1 . 5 1 6 1 4 4 3 7 Device 50 | 1 1 3 1 4 3 . 2 . . . . 3 . 1 . . . 9 . 5 . . . . 3 . 3 1 2 3 2 3 Storage 9 | . 2 . . . 1 . . . . . . . . 1 . . 1 1 . . . . . . 1 . 1 . . . 1 . Processor 12 | . . . . 2 2 . 1 . . . . 2 . . . . 1 . . . . . . . . 1 . . . 1 . 2 Hackware 20 | . . . . 1 10 . 2 . . . . 2 . 1 . 1 . . . . . . . . . . . . 2 . . 1 Protection 24 | . . 4 . 6 1 . . . . . . . . 3 . . . 4 . . . 1 1 . 1 . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 1 2 10 . 7 4 . . 1 . . . 1 1 1 . . 2 2 . . . . . . . . 2 . . . . 1 Energy Gun 11 | 1 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 7 | . . 4 . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 2 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . 1 . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . 1 5 . 3 . . . 1 . . . . . 1 . . 1 5 . 1 . . 3 . 2 2 7 1 3 1 4 4 Parts Lost 47 | . . 4 1 8 . . 1 . . . . 1 . . . . . . 6 4 . . . 1 1 . . 1 . . 2 17 Power 5 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 Propulsion 8 | . . 1 1 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 Utility 22 | . . 2 . 4 . . 1 . . . . 1 . . . . . . 2 1 . . . . 1 . . . . . 2 8 Weapon 12 | . . . . 2 . . . . . . . . . . . . . . 2 2 . . . . . . . 1 . . . 5 Highest Loss Streak 12 | . . 1 1 3 . . 1 . . . . 1 . . . . . . 3 3 . . . 1 1 . . 1 . . 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 6 13 19 19 19 4 5 5 5 5 4 4 4 5 4 5 5 7 7 7 8 8 8 8 8 12 17 17 17 18 17 17 15 Power . | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 1 1 1 Propulsion 1 | 3 1 5 4 5 . . . . . . . . . . . . . . . . . . . . 1 3 2 1 1 1 1 . Utility 6 | . 4 5 7 6 2 4 4 4 4 3 3 2 3 2 3 3 2 4 6 7 7 7 7 6 8 11 11 13 12 11 10 8 Weapon 2 | 1 4 5 4 4 1 1 1 1 1 1 1 2 1 1 1 1 5 2 . . 1 1 1 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 47 | 6 2 5 1 12 3 . . . . . . . . 3 . . . 2 . . . . 1 . . . 2 . 1 1 1 7 Power 5 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Propulsion 11 | 3 . 1 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | 1 1 2 . 3 . . . . . . . . . 3 . . . . . . . . 1 . . . 1 . . . . 5 Weapon 10 | 1 1 1 . 3 1 . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Tool/Special 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 90 | . 100 98 100 97 98 100 98 97 92 94 99 97 100 98 100 100 95 92 87 84 88 87 80 87 89 89 86 85 82 78 78 74 Engine 2 | . 14 10 11 8 . . . . . . . . . . 6 6 6 . . . 5 . . . . . . . . . . . Core 2 | . . . . . 6 7 7 7 7 7 7 5 6 5 . . . 2 . 3 . 4 1 2 5 5 2 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 5 4 5 5 9 7 5 5 7 9 9 8 7 7 Treads 4 | . 28 11 11 8 . . . . . . . . . . . . . . . 4 5 4 5 4 5 5 5 4 2 . . . Leg 5 | . . . . . . . . . . . . . . . . . . 8 12 11 11 11 11 11 10 9 10 9 6 4 4 3 Wheel 2 | . . 10 11 8 . . . . . . . . . . . . . 7 3 . . . . . . . . . . . . . Flight 3 | . . . . . 22 23 22 22 21 21 21 17 18 18 18 18 18 1 . . . . . . . . . . . . . . Device 18 | . 14 22 22 16 15 15 17 14 14 16 14 12 12 11 12 12 12 5 11 17 27 22 21 21 25 24 25 22 19 28 30 29 Storage 8 | . 14 11 11 9 . . . . . . . . . . . . 5 8 12 10 11 11 11 11 10 10 10 9 9 8 8 7 Processor 6 | . . . . 8 6 7 10 7 7 7 7 7 6 6 6 6 9 12 6 5 5 5 5 5 5 5 5 4 4 7 5 5 Hackware 8 | . . . . 4 29 30 24 29 28 28 28 34 37 35 31 31 21 14 12 4 . . . . . . . . 7 4 4 4 Protection 9 | . . 10 11 13 . . . . . . 6 5 6 6 12 12 12 14 8 9 5 10 8 11 9 10 7 12 8 4 5 4 Energy Gun 3 | . 27 15 15 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . . . . . . 8 11 10 11 11 4 10 14 14 13 13 13 11 12 10 Ballistic Gun 2 | . . 5 6 8 6 7 7 7 7 7 7 5 6 6 6 6 6 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 6 7 7 7 5 7 7 5 6 6 6 6 1 1 . . . . . . . . . . . . . . Peak Build Rating 214 | 8 14 20 19 31 48 48 51 50 50 54 53 70 68 71 64 64 65 112 110 137 125 127 130 132 165 160 164 173 187 203 209 214 Average Rating 99 | 6 12 17 17 25 41 48 47 49 50 51 52 65 67 67 64 63 58 87 104 125 124 124 115 126 148 152 149 170 174 202 203 192 On Entrance 86 | 6 7 13 19 17 29 48 48 50 50 50 50 53 67 68 64 64 63 57 104 69 125 125 124 130 124 160 147 155 170 187 203 205 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 12 55 64 61 73 14 12 13 15 15 14 14 15 14 15 14 14 24 62 60 109 103 109 112 115 165 163 175 183 187 196 196 192 Greatest Support 100 | 40 40 40 16 16 21 15 15 15 15 21 15 15 15 15 21 15 15 60 60 80 60 60 60 60 80 60 76 60 100 100 100 100 Greatest Overweight (x) 5 | . 1 5 5 4 . . . . . . . 1 . . . . 1 4 . 2 3 1 1 1 5 5 2 3 3 1 1 4 Average Overweight (x) . | . . 4 3 3 . . . . . . . . . . . . . . . 1 1 1 1 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 13 | 8 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 9 8 10 9 10 10 10 10 14 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 9 10 10 10 20 20 20 20 20 20 20 20 Average Carried 12 | 6 13 19 19 19 4 5 4 5 5 4 4 4 5 4 5 4 7 7 8 9 9 9 9 9 13 18 18 18 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 5 20 20 20 18 5 5 5 5 5 5 4 5 5 5 5 5 8 9 8 9 9 10 10 10 20 18 20 20 20 20 17 11 Class Distribution -------------------- 37% | Golem 18% | Mutant 10% | Scavenger-Mutant 8% | Skirmisher 7% | Hacker-Scout 6% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Wizard-Scout | -6/Factory Wizard-Scout | -6/Waste Wizard-Scout | -6/Factory Wizard-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Trapper-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Scavenger-Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Golem | -4/Lab Golem | -3/Research Hacker-Golem | -3/Testing Skirmisher | -2/Research Skirmisher | -2/Quarantine Skirmisher | -2/Protoforge Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Matter Collected 5535 | 238 109 799 75 1002 467 . 21 50 50 . . 278 20 146 . 10 50 525 20 159 51 153 . 218 233 52 72 279 . 158 187 113 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25656 | 95 418 1644 445 1731 579 . 65 . . . . 318 125 568 . 179 . 1330 1170 2332 122 726 . 1219 2111 340 72 4298 . 3055 985 1729 Parts 1333 | 6 39 107 43 102 45 . 7 . . . . 17 6 42 . 1 . 66 37 111 12 29 . 41 81 13 8 205 . 190 41 84 Haulers Intercepted 9 | . . 1 . 2 . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 2 . 1 . . Recyclers Shooed 12 | . 2 2 . 4 . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . . . . . . . . . . . 2 . . . 34 . 12 28 . 42 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Combat Hostiles Destroyed 370 | . 11 36 14 32 5 . . . . . . 3 . 2 . . . 54 12 28 2 11 . 19 21 5 1 47 . 34 12 21 Melee 6 | . . . . . 1 . . . . . . 1 . 1 . . . 2 1 . . . . . . . . . . . . . Guns 88 | . 11 36 14 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 215 | . . . . . . . . . . . . . . . . . . 12 11 23 2 11 . 19 20 5 1 47 . 34 12 18 AOE 60 | . . . . 5 4 . . . . . . 2 . 1 . . . 40 . 5 . . . . 1 . . . . . . 2 Classes Destroyed 28 | 2 5 4 1 1 1 . 1 . . . . . 1 . . . . 5 . . . . . 1 . 1 . 1 . 1 1 2 Worker 35 | . . 2 . 1 7 . . . . . . 1 . 3 . . . . . 2 . . . . 1 . . 6 . 11 1 . Builder 55 | . 2 2 1 5 4 . 1 . . . . 1 . 3 . . . . . 9 . . . . 1 . . 11 . 10 . 5 Tunneler 10 | 1 1 1 2 . 1 . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . Hauler 9 | . . 1 . 2 . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 2 . 1 . . Recycler 31 | 1 2 4 1 4 2 . . . . . . 1 . 1 . . . . 2 4 . . . . 3 . . 4 . 2 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Operator 7 | . 1 2 . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Watcher 42 | . 3 4 . 4 2 . . . . . . 4 . 2 . . . . 2 2 . . . . 5 . . 5 . 3 2 4 Swarmer 59 | . 6 6 6 8 4 . . . . . . 3 . 1 . . . . . 4 . . . 5 . . . 7 . 9 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Grunt 105 | . 5 19 7 11 . . . . . . . . . . . . . . 7 13 . 9 . 8 8 . . 12 . 3 . 3 Brawler 7 | . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . Duelist 10 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . 2 . 4 . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Sentry 30 | . . 9 . 9 . . . . . . . . . . . . . . 4 . . . . 1 3 . . 3 . . . 1 Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Hunter 25 | . . . . 2 . . . . . . . . . . . . . . . . 2 . . . 3 . . 6 . 8 . 4 Programmer 54 | . . . . . 1 . . . . . . . . 1 . . . . . 11 . 2 . . 7 . . 10 . 13 6 3 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Hotshot 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overlord 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . V-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Technician 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Z-Light 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 40 | . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 39 | 2 4 7 4 8 5 . 2 . . . . 5 . 6 . . . 39 4 11 2 5 . 7 6 4 1 10 . 18 4 9 Combat Bots Only 37 | . 3 5 4 6 4 . . . . . . 3 . 1 . . . 37 3 7 2 5 . 7 5 4 1 9 . 8 4 8 Max Kills in Single Turn 16 | 1 1 2 1 3 3 . 1 . . . . 3 1 6 . 1 . 16 2 6 1 1 . 1 2 1 1 4 . 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 16 | . . . . 3 3 . . . . . . 2 . 1 . . . 16 . 3 . . . . 1 . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Hostile Shots Fired 2060 | . 44 126 42 156 36 . 11 . 1 1 21 30 . 8 14 . . 62 120 162 27 51 . 108 168 38 11 304 . 192 86 241 Missed 704 | . 15 29 13 37 21 . 6 . 1 1 16 11 . 5 11 . . 22 37 42 5 16 . 31 69 12 3 120 . 72 26 83 Hits 1356 | . 29 97 29 119 15 . 5 . . . 5 19 . 3 3 . . 40 83 120 22 35 . 77 99 26 8 184 . 120 60 158 Melee 14 | . . 4 . . . . . . . . . . . . . . . . . . . . . 4 . 5 . . . . . 1 Projectile 1342 | . 29 93 29 119 15 . 5 . . . 5 19 . 3 3 . . 40 83 120 22 35 . 73 99 21 8 184 . 120 60 157 Critical Strikes 65 | . 2 2 1 4 . . . . . . . 1 . . . . . . 4 11 1 3 . 1 5 2 . 8 . 6 5 9 Actively Blocked 13 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 9 Part Disruptions 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 2 1 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 23324 | . 306 1264 292 1630 177 . 58 . . . 91 270 . 69 44 . . 893 1517 1844 328 556 . 1544 1887 468 175 2945 . 1191 836 4939 Core 2384 | . 104 114 24 280 55 . 32 . . . . 48 . 17 12 . . 233 183 153 . 16 . 129 208 28 21 132 . 72 22 501 Absorbed by Shields 2513 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1247 795 471 Redirected to Shielding 752 | . . . . . . . . . . . . . . . . . . 154 44 125 . 22 . 106 125 . . 70 . . 39 67 Ignored by Resistances 2236 | . . . . . . . . . . . . . . . . . . 57 161 377 69 113 . 316 398 95 36 614 . . . . Regen/Repaired (Parts) 2418 | . . 276 . 43 61 . 18 . . . . 215 . . . . . . . 93 . . . . . . . 866 . 318 249 279 Core Remaining (%) 72 | 100 58 . 65 49 . . . . . . 87 . . . . . . . 42 . . . . 70 . . 95 . 89 . . . Volleys Fired 1035 | 6 36 107 33 123 3 . . . . . . 7 . 1 . . . 69 48 101 6 28 . 71 56 13 9 112 3 88 39 76 Largest 3 | 2 2 2 2 2 1 . . . . . . 1 . 1 . . . 2 2 2 2 2 . 2 3 3 3 3 2 3 3 3 Hottest 200 | 60 130 130 130 88 36 . . . . . . 43 . 43 . . . 50 50 50 50 50 . 50 75 75 75 75 50 75 75 200 Shots Fired 2162 | 12 71 212 66 229 3 . . . . . . 7 . 1 . . . 102 96 163 13 58 . 140 130 37 22 319 4 231 96 150 Gun 584 | 12 71 211 66 222 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Cannon 1538 | . . . . . . . . . . . . . . . . . . 87 96 161 13 58 . 140 130 37 22 319 4 231 96 144 Launcher 34 | . . . . 7 2 . . . . . . 6 . 1 . . . 10 . 2 . . . . . . . . . . . 6 Special 6 | . . 1 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Kinetic 221 | 6 . 90 9 114 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thermal 1902 | 6 71 122 57 108 . . . . . . . . . . . . . 87 96 161 13 58 . 140 130 37 22 319 4 231 96 144 Explosive 39 | . . . . 7 2 . . . . . . 6 . 1 . . . 15 . 2 . . . . . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | 7 11 33 12 19 3 . . . . . . . . . . . . 10 16 17 4 14 . 41 29 23 30 35 . 19 34 21 Robot Miss Streak 14 | 1 14 8 5 6 . . . . . . . 5 . . . . . 2 3 2 1 1 . 2 2 1 . 3 . 3 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 9 | . 1 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1556 | 9 62 176 58 169 25 . 2 . . 1 . 20 3 18 . 2 . 58 64 96 6 24 . 93 83 30 18 241 . 141 51 106 Core Hits 1091 | 3 73 188 68 118 17 . 2 . . . . 15 2 14 . . . 111 30 65 3 16 . 28 42 14 8 118 . 71 24 61 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . 3 . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Burn 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Melee Attacks 299 | . . 3 . 5 64 . 21 2 1 23 2 73 3 56 1 2 . 43 . . . . . . . . . . . . . . Impact 11 | . . 3 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 287 | . . . . . 60 . 21 2 1 23 2 73 3 56 1 2 . 43 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 50 | . . . . . 16 . 2 . . 1 . 6 3 11 . 2 . 9 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70337 | 107 751 2613 688 3107 1715 . 141 . . 72 . 1374 211 1445 . 135 . 7230 3139 5845 261 1193 . 4827 4571 1323 813 12163 . 7821 2825 5967 Guns 6695 | 107 751 2613 688 2536 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 49062 | . . . . . . . . . . . . . . . . . . 1604 3073 4619 261 1193 . 4827 4571 1323 813 11765 . 7455 2825 4733 Explosions 8899 | . . . . 571 314 . . . . . . 470 . 445 . . . 4151 . 1151 . . . . . . . 398 . 172 . 1227 Melee 5265 | . . . . . 1401 . 141 . . 72 . 904 211 1000 . 135 . 1401 . . . . . . . . . . . . . . Ramming 342 | . . . . . . . . . . . . . . . . . . . 66 75 . . . . . . . . . 194 . 7 Kinetic 2321 | 52 . 1052 73 1144 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 53881 | 55 751 1561 615 1392 . . . . . . . . . 445 . . . 1604 3073 4619 261 1193 . 4827 4571 1323 813 11765 . 7455 2825 4733 Explosive 8272 | . . . . 571 314 . . . . . . 470 . . . . . 4151 . 969 . . . . . . . 398 . 172 . 1227 Electromagnetic 182 | . . . . . . . . . . . . . . . . . . . . 182 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5339 | . . . . . 1401 . 141 . . 72 . 904 211 1000 . 135 . 1475 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . 6 . . 3 1 1 1 . . . . . . 2 . . . . . 14 14 14 14 14 3 4 5 21 21 . 10 22 Average Corruption 7 | . 4 . . 2 1 1 1 . . . . . . 1 . . . . . 7 14 14 14 14 2 3 4 9 21 . 6 13 Corruption Purged 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 . Effects 391 | . 10 . . 38 8 . 3 . . . . . . 1 . . . . . 22 31 46 26 45 16 16 19 47 11 . 23 29 Message Errors 87 | . 2 . . 8 1 . . . . . . . . . . . . . . 7 9 8 9 9 3 3 4 14 3 . 2 5 Matter Fused 95 | . 2 . . 10 4 . . . . . . . . . . . . . . 4 8 13 5 14 3 6 5 10 1 . 7 3 Heat Flow Errors 42 | . 2 . . 6 . . . . . . . . . . . . . . . 2 6 6 3 . 4 1 1 4 1 . 4 2 Energy Discharges 49 | . . . . 3 2 . 2 . . . . . . 1 . . . . . 2 5 6 2 5 2 . 3 2 5 . 4 5 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . 1 . . . 1 . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Data Loss (minor) 44 | . 1 . . 3 . . 1 . . . . . . . . . . . . 2 . 6 5 5 2 1 4 6 1 . 1 6 Data Loss (major) 22 | . 2 . . 2 . . . . . . . . . . . . . . . 1 . 2 2 3 1 1 . 4 . . 3 1 Misfires 17 | . . . . 2 . . . . . . . . . . . . . . . 1 2 3 . 3 . . 1 3 . . . 2 Alerts 11 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . 3 . 2 . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 12 | . 1 . . 3 . . . . . . . . . . . . . . . 1 1 . . 4 . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3566 | . . . . 13 235 . . . . . . 151 17 213 . 112 . 642 131 411 . . . 230 216 42 . 526 . 495 72 60 Projectiles 2230 | . . . . . . . . . . . . . . . . . . 208 131 334 . . . 230 216 42 . 526 . 435 72 36 Explosions 465 | . . . . 13 . . . . . . . 28 . 103 . . . 220 . 77 . . . . . . . . . . . 24 Melee 871 | . . . . . 235 . . . . . . 123 17 110 . 112 . 214 . . . . . . . . . . . 60 . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Impact 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . 41 . . . . . . . 20 . . . . . 33 . 28 . . . . . . . . . . . . Shots 5 | . . . . 2 . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 40 | . . . . . . . . . . . . . . . . . . . 19 13 . . . . . . . . . 6 . 2 Kicked 38 | . . . . . . . . . . . . . . . . . . . 19 13 . . . . . . . . . 6 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 521 | . 312 521 198 417 3 . . . . 36 . . . . . . . 45 127 235 233 264 145 3 246 230 103 196 233 . 238 156 Average Temperature 89 | . 114 105 48 95 3 . . . . 22 . . . . . . . 24 44 32 98 83 65 3 88 120 60 86 116 . 98 79 Received Heat Transfer 4149 | . 141 489 105 594 24 . 12 . . . 30 21 . . 6 . . 155 693 276 . 232 . 327 381 18 . 252 . 12 12 369 Effects 12 | . 1 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 9 . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 40 | . 1 2 . 3 . . . . . . . . . . . . . 2 1 2 . 1 . 2 1 1 . 15 . 3 3 3 Heat Transferred 32045 | 125 910 1980 785 2592 . . . . . . . . . 450 . . . 925 1675 2450 150 650 . 2575 2150 698 385 5883 . 3825 1375 2462 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Maximum Alert Level 3 | . . 2 1 1 . . . . . . . 1 . 2 . . . . . 3 . . . . 1 . . 3 2 3 2 2 Low Security (%) 50 | 100 100 45 4 63 100 100 100 . . . . 63 100 50 . . . . . 46 . . . . 66 100 . 28 . 9 . . Level 1 25 | . . 17 95 36 . . . . . . . 36 . 13 . . . . . 34 . . . . 33 . . 26 56 19 . 60 Level 2 18 | . . 36 . . . . . . . . . . . 35 . . . . . 4 . . . . . . . 26 43 36 100 39 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . 18 . 33 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1055 | 5 85 541 359 327 152 10 25 . . . . 321 109 462 . . . . . 773 . . . . 341 163 . 830 451 1055 684 651 Initial 561 | . . 12 204 72 54 10 7 . . . . 69 109 20 . . . . . 40 . . . . 91 163 . . 449 191 561 333 Average 253 | 1 36 275 277 162 30 10 6 . . . . 109 72 243 . . . . . 259 . . . . 122 58 . 394 391 622 590 402 Influence Increases 13032 | 10 365 1150 365 1033 566 . 147 . 60 . 210 591 . 1128 90 . . . 285 1213 50 255 . 488 708 114 . 1642 21 1322 509 710 Destroy 0b10 Robot/C 6700 | . 220 720 280 640 100 . . . . . . 60 . 440 . . . . 240 560 40 220 . 400 420 80 . 920 . 700 240 420 Destroy 0b10 Robot/NC 985 | 10 45 80 20 85 85 . 10 . . . . 40 . 85 . . . . 20 100 . 5 . . 55 5 . 145 . 135 15 45 Destroy Leader 1452 | . 56 200 50 182 24 . . . . . . 18 . 108 . . . . 10 116 10 30 . 40 102 2 . 214 . 148 74 68 Allied During Kill 202 | . . . . . . . . . . . . . . 184 . . . . . . . . . 18 . . . . . . . . Successful Hack 316 | . 29 23 . 16 65 . 44 . . . . 21 . 36 . . . . . 18 . . . . 7 6 . . . 21 18 12 Disable Machine 870 | . . . . 60 15 . 15 . . . . 120 . 150 . . . . . 225 . . . . 30 15 . 75 15 30 90 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 1082 | . . 7 . 35 52 . 18 . . . . 92 . 65 . . . . . 194 . . . . 64 6 . 108 6 258 57 120 Partial Spotted 225 | . . . . 15 75 . 15 . . . . 90 . 30 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1050 | . 15 120 15 . 150 . 45 . 60 . 210 150 . 30 90 . . . 15 . . . . 30 30 . . 30 . 30 15 15 Influence Decreases 12453 | 10 335 655 705 1098 656 20 157 . 30 30 100 389 283 723 202 102 220 . 220 507 604 428 44 342 521 419 28 843 480 663 916 723 Entered New Map 3114 | . . 18 321 113 66 20 3 . . 30 . 41 203 9 162 62 220 . . 25 286 42 44 . 55 170 28 . 350 149 438 259 Time Decay 7814 | 10 335 597 374 636 420 . 152 . 30 . 100 328 80 422 40 40 . . 168 432 318 386 . 312 456 249 . 533 130 514 458 294 Lost Part 452 | . . 40 10 80 . . . . . . . 10 . . . . . . 52 40 . . . 10 10 . . 10 . . 20 170 Lost Ally 342 | . . . . . 20 . 2 . . . . 10 . 280 . . . . . 10 . . . 20 . . . . . . . . Purge Threat 731 | . . . . 269 150 . . . . . . . . 12 . . . . . . . . . . . . . 300 . . . . Squads Dispatched 100 | . 3 6 . 3 13 . 4 . . . . 7 . 13 . . . . 1 9 . . . 1 4 1 . 17 . 7 8 3 Investigation 26 | . 1 3 . 2 7 . 2 . . . . 3 . 2 . . . . . 2 . . . . 1 . . 1 . 2 . . Extermination 34 | . . . . . 4 . 2 . . . . 3 . 4 . . . . . 5 . . . . 3 1 . 3 . 4 4 1 Reinforcement 23 | . 2 2 . 1 2 . . . . . . 1 . 7 . . . . 1 1 . . . . . . . 4 . . . 2 Assault 10 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 5 . 1 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . . . 1 . 1 . . . . 1 1 . . . . . . . 2 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Distress Signals 26 | . . 1 . 2 2 . . . . . . 1 . 3 . . . . 1 . . . . . 3 2 . 3 . 1 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 537 | . 17 49 15 43 24 5 8 . 3 3 13 19 . 9 9 . . 52 17 32 2 10 . 20 31 8 1 59 . 36 16 36 Peak Tracking Total 37 | . 3 5 3 8 6 5 2 . 4 3 9 4 . 2 7 . . 37 5 7 2 5 . 7 9 3 1 7 . 5 4 7 Tactical Retreats 45 | . 1 5 1 . 8 . 3 . 1 . 5 4 . 2 4 . . 1 1 . . . . 1 2 . . 2 . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Traps Triggered 27 | . 3 3 . . 1 . . . . . . 1 . 2 . . . . . 4 . . . . 1 . . 6 . 2 1 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 16 | . . . . . 10 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Traps Extracted 15 | . . . . . 10 . . . . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . 2 . . . . . . . 6 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 12 | . . . . . 10 10 10 10 10 10 10 12 12 12 12 12 12 12 . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Machines Disabled 68 | . . . . 4 1 . 1 . . 1 . 8 . 10 . . 3 3 . 15 . . . . 2 1 2 6 1 2 6 2 Max in Single Turn 10 | . . . . 1 1 . 1 . . 1 . 2 . 10 . . 1 1 . 4 . . . . 1 1 1 2 1 1 1 1 Garrison Access 10 | . . . . 1 2 . . . . . . 2 . 2 . . . . . 1 . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Machines Accessed 144 | . 5 12 . 11 29 . 13 1 . 3 1 19 . 18 1 . . . 2 6 1 1 4 . 2 1 2 1 1 2 5 3 Terminals 85 | . 5 10 . 9 16 . 8 . . . 1 8 . 12 . . . . 2 3 . . . . 1 1 . 1 . 1 4 3 Fabricators 17 | . . . . . 6 . 2 . . . . 4 . 2 . . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 10 | . . 2 . 1 2 . 1 . . . . 2 . . . . . . . 1 . . . . . . . . . . 1 . Recycling Units 8 | . . . . . 2 . 1 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . 1 2 . . . . . . 2 . 2 . . . . . 1 . . . . . . . . 1 . . . Total Hacks 427 | . 18 35 . 35 82 . 34 1 . 19 1 60 . 60 1 . . . 3 21 1 1 17 . 4 4 2 5 2 5 10 6 Successful 293 | . 8 17 . 20 58 . 26 1 . 19 1 52 . 38 1 . . . 2 10 1 1 17 . 3 3 2 2 1 1 7 2 Failed 130 | . 10 18 . 14 23 . 8 . . . . 7 . 21 . . . . 1 11 . . . . 1 1 . 3 1 4 3 4 Catastrophic 25 | . 2 1 . 3 1 . . . . . . 1 . 9 . . . . . 3 . . . . . 1 . 1 . 1 1 1 Database Lockouts 4 | . . . . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Manual 197 | . 16 18 . 18 37 . 21 . . . . 25 . 39 . . . . . 12 . . . . 1 3 1 . . . 2 4 Terminals 260 | . 18 24 . 31 46 . 18 . . . 1 32 . 47 . . . . 3 12 . . . . 2 4 . 5 . 3 8 6 Fabricators 56 | . . . . . 23 . 8 . . . . 10 . 8 . . . . . 3 . . . . 2 . . . . 2 . . Repair Stations 34 | . . 11 . 2 4 . 2 . . . . 10 . . . . . . . 3 . . . . . . . . . . 2 . Recycling Units 15 | . . . . . 4 . 3 . . . . 5 . 3 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . 2 3 . . . . . . 3 . 2 . . . . . 3 . . . . . . . . 2 . . . Terminal Hacks 156 | . 6 7 . 13 24 . 5 1 . 19 1 21 . 20 1 . . . 2 2 1 1 17 . 1 2 2 2 . 1 5 2 Record 13 | . . . . . . . . . . 2 1 . . . . . . . 1 . . . 5 . . . 2 . . . 2 . Part Schematic 19 | . . . . 1 1 . 1 . . 9 . 2 . 1 . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 4 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . . . . 2 1 . . . . 3 . 2 . 1 . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 1 . . . . . . . . . . Level Access Points 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 8 | . . 1 . 1 1 . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 . . Machine Index 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Terminal Index 9 | . 1 1 . 1 1 . 1 . . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . Fabricator Index 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 Unreport Threat 7 | . . . . 3 1 . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Locate Traps 17 | . . 1 . 1 8 . . . . . . 4 . 2 . . . . . . . . . . . . . . . . . 1 Reprogram Traps 3 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Extermination 7 | . . . . . 2 . 1 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . Recall Reinforcements 5 | . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Hauler Manifests 7 | . 1 2 . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 35 | . . . . . 14 . 5 . . . . 7 . 5 . . . . . 2 . . . . 2 . . . . . . . Network Status 7 | . . . . . 2 . 1 . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Load Schematic 17 | . . . . . 8 . 2 . . . . 3 . 2 . . . . . 1 . . . . 1 . . . . . . . Build 11 | . . . . . 4 . 2 . . . . 2 . 1 . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 27 | . . 8 . 2 2 . 2 . . . . 10 . . . . . . . 2 . . . . . . . . . . 1 . Scan Component 14 | . . 4 . 1 1 . 1 . . . . 5 . . . . . . . 1 . . . . . . . . . . 1 . Repair 13 | . . 4 . 1 1 . 1 . . . . 5 . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 2 . . . . . . 2 . 2 . . . . . 1 . . . . . . . . 1 . . . Seal Access 9 | . . . . 1 2 . . . . . . 2 . 2 . . . . . 1 . . . . . . . . 1 . . . Unauthorized Hacks 59 | . 2 2 . 4 14 . 11 . . . . 11 . 10 . . . . . 3 . . . . . 1 . . . . 1 . Terminals 35 | . 2 2 . 4 5 . 7 . . . . 5 . 5 . . . . . 3 . . . . . 1 . . . . 1 . Assimilate 11 | . . . . . 2 . 4 . . . . 2 . 2 . . . . . 1 . . . . . . . . . . . . Botnet 19 | . 2 2 . 2 2 . 2 . . . . 2 . 3 . . . . . 2 . . . . . 1 . . . . 1 . Operators 5 | . . . . 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . 6 . 2 . . . . 3 . 3 . . . . . . . . . . . . . . . . . . Prioritize 6 | . . . . . 2 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 6 | . . . . . 4 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 3 . 2 . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Recyclers 4 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Mask 6 | . . . . . 2 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 100 | . 5 11 . 10 21 . 10 . . . . 10 . 12 . . . . 1 6 . . . . 2 1 . 1 1 2 4 3 Full Trace Events 20 | . 3 1 . 2 3 . 2 . . . . 2 . 1 . . . . . 2 . . . . 1 . . 1 . 2 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 2 . 2 . . 9 . 2 . 1 . . . . . . . . 4 . . . . . . . . . Parts Built 16 | . . . . . 5 . 2 . . . . 3 . 2 . . . . . 2 . . . . 2 . . . . . . . Authchips 6 | . . . . . 3 . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Time 370 | . . . . . 82 . 46 . . . . 38 . 36 . . . . . 95 . . . . 73 . . . . . . . Total Part Build Rating 64 | . . . . . 23 . 10 . . . . 9 . 6 . . . . . 10 . . . . 6 . . . . . . . Parts Repaired 13 | . . 4 . 1 1 . 1 . . . . 5 . . . . . . . 1 . . . . . . . . . . . . Time 435 | . . 141 . 32 26 . 35 . . . . 163 . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Total Allies 33 | . . . . . 2 . 4 . . . . 1 20 . . . 3 . . 1 . . . 2 . . . . . . . . Largest Group 20 | . . . . . 1 . 2 1 1 1 . 1 20 18 . . 3 3 . 1 . . . 1 1 . . . . . . . Highest-Rated Group 775 | . . . . . 26 . 36 26 26 26 . 26 775 675 . . 87 87 . 10 . . . 47 47 . . . . . . . Highest-Rated Ally 50 | . . . . . 26 . 26 26 26 26 . 26 50 46 . . 39 39 . 10 . . . 47 47 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 136 | . . . . . . . . . . . . . . 118 . . . 7 . . . . . 9 2 . . . . . . . Total Damage 2468 | . . . . . . . . . . . . . . 2118 . . . 52 . . . . . 277 21 . . . . . . . Kills 23 | . . . . . . . . . . . . . . 22 . . . . . . . . . 1 . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Active Infowar (turns) 25768 | 22 993 2035 860 2270 1195 17 544 120 117 112 214 983 164 1039 83 96 721 142 749 2101 700 1119 564 1033 1411 355 878 1650 278 1413 1147 643 Optics 771 | . . . . 770 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sensors 17924 | . . . . . 1185 17 544 120 117 112 214 940 164 1039 83 96 721 142 749 2101 700 1119 510 1033 1396 351 307 908 61 1413 1140 642 IFF 69 | . . . . . . . . . . . . 69 . . . . . . . . . . . . . . . . . . . . Terrain 630 | . . . . 630 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Structural 20709 | . . 2035 860 1677 1153 17 520 117 117 112 214 983 164 801 83 96 721 142 . 395 700 1119 564 1019 988 354 878 1650 278 1412 1141 399 Seismic 4295 | 22 993 896 535 1825 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 245 | . . . . . . . 245 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 11 | . 4 2 . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . . . 1 . . . . . 2 2 2 . . . 1 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Turns Passed 30535 | 55 1022 2064 860 2270 1195 17 544 120 117 112 214 983 164 1039 83 96 721 3998 753 2480 700 1119 564 1033 1524 666 878 1650 278 1413 1147 656 Spaces Moved 21393 | 24 457 837 500 1079 2881 59 1180 327 341 149 563 1940 299 2281 279 303 774 2030 259 843 291 518 142 339 526 135 214 492 138 514 478 201 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 503 | 1 457 36 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 8 Legs 6269 | 23 . . . . . . . . . . . . . . . . . 1165 259 843 291 518 142 339 525 135 214 492 138 514 478 193 Wheels 3010 | . . 801 500 1079 . . . . . . . . . . . . . 630 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11611 | . . . . . 2881 59 1180 327 341 149 563 1940 299 2281 279 303 774 235 . . . . . . . . . . . . . . Fastest Speed 20 | 120 160 150 145 145 20 29 29 29 29 20 29 29 29 29 20 29 29 29 150 150 180 180 180 180 180 210 210 210 160 160 160 160 Average Speed 95 | 121 190 162 149 158 28 29 29 29 29 28 29 29 29 29 28 29 70 131 150 180 192 180 180 180 210 237 210 221 186 160 160 171 Slowest Speed 570 | 160 240 240 165 160 29 29 29 29 29 29 29 97 29 29 29 29 94 210 150 210 240 180 180 180 570 300 210 240 240 160 160 490 Overloaded Moves 21 | . . . . . 2 . . . . 13 . . . . 6 . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . 5 . . . . . 1 20 1 . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 2 . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Exploration Rate (%) 52 | 3 86 77 92 86 67 57 37 51 41 80 73 40 94 48 52 48 81 79 37 18 60 63 60 50 13 9 92 22 21 20 53 11 Regions Visited 32 Branch Regions 19 Pre-discovered Areas 6 | . . . 1 . . . . . . 1 . . . . . . 1 . . . . . 3 . . . . . . . . . Known Exits Taken 24 | . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . 1 . . . . 4 1 . 1 . . . 1 1 3 . . . 2 4 . . . . . . . . . . Spaces Dug 299 | . . 4 . 2 37 . 18 2 1 . 2 49 . 34 1 . . 25 . 23 2 20 . 26 12 1 . 1 3 15 10 11 Terrain Destroyed 791 | . . 4 . 30 50 . 18 2 1 . 2 90 . 61 1 . . 85 8 106 6 29 . 37 34 3 . 54 3 96 22 49 Melee 145 | . . 3 . 2 37 . 18 2 1 . 2 38 . 34 1 . . 7 . . . . . . . . . . . . . . Projectile 366 | . . 1 . . . . . . . . . . . . . . . 37 8 49 6 29 . 37 34 3 . 42 3 63 22 32 AOE 280 | . . . . 28 13 . . . . . . 52 . 27 . . . 41 . 57 . . . . . . . 12 . 33 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Frg Total 29054 | 38 541 1326 547 1427 3129 58 1342 347 356 184 609 2202 370 2576 279 307 896 3220 522 1633 421 651 454 624 847 458 637 813 158 922 791 369 Wait 5229 | . 16 282 3 113 77 . 131 13 14 9 45 173 68 198 . . 83 932 181 627 123 94 296 177 198 290 364 164 2 275 230 51 Move 21312 | 23 456 836 499 1078 2871 58 1179 326 340 148 560 1903 296 2280 278 302 773 2029 258 842 290 517 141 338 525 134 213 491 137 513 477 201 Hop 24 | . . . . . 5 . . . . . 1 17 1 . . . . . . . . . . . . . . . . . . . Pick Up 190 | 2 16 16 2 21 15 . 1 . . . . 6 . 9 . 1 4 30 5 9 . 2 1 2 10 3 5 9 1 7 6 7 Fast Attach 158 | 1 4 17 2 18 6 . 5 3 . . . 8 1 8 . . 1 19 . 13 . 3 5 3 10 1 9 2 2 4 10 3 Attach 101 | 2 . 10 2 7 16 . 1 . . 1 1 3 . 3 . 1 1 12 2 2 . . . . 5 4 5 2 3 2 6 10 Detach 198 | . 2 5 1 3 12 . 2 . . 1 . 3 . 4 . 1 3 30 3 16 2 2 6 5 24 10 21 8 8 10 9 7 Swap 101 | 1 4 19 1 21 15 . 1 1 1 . . 5 . 3 . . 3 7 1 3 . 1 . . 6 1 1 1 . 3 2 . Drop 256 | 3 7 31 4 38 22 . 1 2 . . . 4 1 14 . . 1 43 5 7 . 4 5 3 13 2 10 9 2 9 12 4 Fire 1035 | 6 36 107 33 123 3 . . . . . . 7 . 1 . . . 69 48 101 6 28 . 71 56 13 9 112 3 88 39 76 Melee 299 | . . 3 . 5 64 . 21 2 1 23 2 73 3 56 1 2 . 43 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 38 | . . . . . . . . . . . . . . . . . . . 19 13 . . . . . . . . . 6 . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 5 . 8 Rewire 25 | . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . Trap 31 | . . . . . 23 . . . . 2 . . . . . . . 6 . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: Res x2 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Discovered new exit (range 16) 674 | -10/Materials | Discovered new exit (range 9) 1008 | -10/Materials | Discovered new exit (range 8) 1078 | -10/Materials | Entered another Materials area 1078 | -9/Materials | Evolved 2 slots: Utility x2 1645 | -9/Materials | Discovered new exit (range 16) 1816 | -9/Materials | Repaired Med. Armor Plating 1849 | -9/Materials | Repaired Arm. Wheel 1902 | -9/Materials | Repaired Imp. Assault Rifle 2371 | -9/Materials | Repaired Structural Scanner 2537 | -9/Materials | Discovered new exit (range 9) 2902 | -9/Materials | Identified exit to Mines 2902 | -9/Materials | Identified exit to Storage 2915 | -9/Materials | Discovered new exit (range 16) 3078 | -9/Materials | First assault squad dispatched 3142 | -9/Materials | Entered Mines 3148 | -9/Mines | Met a Derelict bent on vengeance 3356 | -9/Mines | Discovered new exit (range 12) 3647 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3725 | -9/Mines | Learned location of Storage (-9) 3833 | -9/Mines | Build established: Scavenger-Mutant 3957 | -9/Mines | Discovered new exit (range 7) 4002 | -9/Mines | Entered Materials 4002 | -8/Materials | Evolved 2 slots: Utility x2 4172 | -8/Materials | Lost 3 parts (2u1w) 4888 | -8/Materials | Build established: Mutant 5015 | -8/Materials | Repaired Autogun 5086 | -8/Materials | Discovered new exit (range 15) 5238 | -8/Materials | Central database locked down 5542 | -8/Materials | Discovered new exit (range 7) 5822 | -8/Materials | Core integrity fell below 50% 5920 | -8/Materials | Build established: Scavenger-Mutant 6272 | -8/Materials | Entered Factory 6272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6569 | -7/Factory | Identified exit to Lower Caves 6580 | -7/Factory | Build established: Hacker-Scout 6599 | -7/Factory | Identified exit to Factory 6651 | -7/Factory | Central database locked down 6769 | -7/Factory | Fabricated System Restoration Module? 6876 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 7107 | -7/Factory | Repaired Assault Rifle 7400 | -7/Factory | Fabricated Imp. Hacking Suite? 7437 | -7/Factory | Fabricated Imp. Hacking Suite? 7467 | -7/Factory | Manually triggered Chute Trap 7467 | -7/Factory | Sucked down chute 7467 | -7/Factory | Entered Waste 7471 | -7/Waste | Spotted C-40 Crusher 7472 | -7/Waste | Spotted C-40 Crusher 7473 | -7/Waste | Spotted C-40 Crusher 7476 | -7/Waste | Spotted C-40 Crusher 7477 | -7/Waste | Spotted C-40 Crusher 7480 | -7/Waste | Discovered new exit (range 16) 7484 | -7/Waste | Identified exit to Factory 7484 | -7/Waste | Entered Factory 7607 | -7/Factory | Repaired Cld. VTOL Module 7664 | -7/Factory | Discovered exit to Factory (range 7) 7777 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 7940 | -7/Factory | Discovered exit to Factory (range 12) 7982 | -7/Factory | Fabricated Imp. System Shield (x1) 8028 | -7/Factory | Entered Lower Caves 8028 | -7/Lower Caves | Accompanied by 1 ally 8049 | -7/Lower Caves | Spotted B-75 Beast 8100 | -7/Lower Caves | Discovered new exit (range 14) 8118 | -7/Lower Caves | Found Alien Artifact 8118 | -7/Lower Caves | Identified Core Expander 8118 | -7/Lower Caves | Installed Core Expander, added new Utility slot 8133 | -7/Lower Caves | Identified exit to Lower Caves 8148 | -7/Lower Caves | Entered another Lower Caves area 8148 | -7/Lower Caves | Accompanied by 1 ally 8152 | -7/Lower Caves | Spotted B-75 Beast 8188 | -7/Lower Caves | Learned Factory stockpile data 8232 | -7/Lower Caves | Discovered new exit (range 8) 8254 | -7/Lower Caves | Identified exit to Data Miner 8265 | -7/Lower Caves | Entered Data Miner 8265 | -7/Data Miner | Accompanied by 1 ally 8265 | -7/Data Miner | Discovered new exit (range 6) 8271 | -7/Data Miner | Met Data Miner 8276 | -7/Data Miner | Learned location of Section 7 (-2) 8276 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8280 | -7/Data Miner | Received God Mode back door access code from Data Miner 8291 | -7/Data Miner | Data Conduit disabled 8377 | -7/Data Miner | Identified exit to Proximity Caves 8377 | -7/Data Miner | Entered Proximity Caves 8588 | -6/Proximity Caves | Discovered exit to Factory (range 13) 8591 | -6/Proximity Caves | Entered Factory 8591 | -6/Factory | Evolved 2 slots: Utility x2 8614 | -6/Factory | Identified exit to Lower Caves 8614 | -6/Factory | Identified exit to Factory 8683 | -6/Factory | Central database locked down 8882 | -6/Factory | Build established: Wizard-Scout 8931 | -6/Factory | Repaired Assault Rifle 9002 | -6/Factory | Repaired Cld. VTOL Module 9047 | -6/Factory | Fabricated Imp. System Shield (x1) 9291 | -6/Factory | Repaired Cld. VTOL Module 9306 | -6/Factory | Repaired Assault Rifle 9410 | -6/Factory | Fabricated Plasma Cutter (x2) 9459 | -6/Factory | Repaired Lgt. Nuclear Core 9574 | -6/Factory | Manually triggered Chute Trap 9574 | -6/Factory | Sucked down chute 9574 | -6/Factory | Entered Waste 9575 | -6/Waste | Joined by Warlord forces that had cleared the area 9624 | -6/Waste | Discovered new exit (range 15) 9726 | -6/Waste | Identified exit to Factory 9738 | -6/Waste | Entered Factory 9738 | -6/Factory | Accompanied by 18 allies 9745 | -6/Factory | Discovered exit to Lower Caves (range 16) 10038 | -6/Factory | Discovered exit to Factory (range 16) 10060 | -6/Factory | Central database locked down 10563 | -6/Factory | Fabricated Imp. Utility Shielding (x2) 10777 | -6/Factory | Entered Lower Caves 10784 | -6/Lower Caves | Encountered a Warlord checkpoint 10822 | -6/Lower Caves | Learned location of 2 exits from Factory 10858 | -6/Lower Caves | Discovered new exit (range 8) 10859 | -6/Lower Caves | Learned location of 1 exit from Factory 10860 | -6/Lower Caves | Identified exit to Lower Caves 10860 | -6/Lower Caves | Entered another Lower Caves area 10937 | -6/Lower Caves | Discovered new exit (range 10) 10942 | -6/Lower Caves | Encountered a Warlord checkpoint 10944 | -6/Lower Caves | Learned Factory stockpile data 10953 | -6/Lower Caves | Identified exit to Zion 10956 | -6/Lower Caves | Entered Zion 10966 | -6/Zion | Discovered new exit (range 16) 10994 | -6/Zion | Learned Factory garrison access intel 11018 | -6/Zion | Learned location of Warlord (-4) 11049 | -6/Zion | Found Prototype Special Weapon 11051 | -6/Zion | Found Prototype Special Weapon 11053 | -6/Zion | Found Prototype Special Weapon 11055 | -6/Zion | Found Prototype Special Weapon 11056 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 11221 | -6/Zion | Discovered new exit (range 3) 11221 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11296 | -6/Zion | Gained Derelict followers 11421 | -6/Zion | Learned Factory stockpile data 11574 | -6/Zion | Build established: Trapper-Mutant 11665 | -6/Zion | Identified exit to Deep Caves 11677 | -6/Zion | Entered Deep Caves 11677 | -6/Deep Caves | Accompanied by 3 allies 11812 | -6/Deep Caves | Attacked by Z-Imprinter 11812 | -6/Deep Caves | Destroyed Z-Imprinter 11875 | -6/Deep Caves | Found Prototype Protection 11875 | -6/Deep Caves | Identified Zio. Weapon Casing 12165 | -6/Deep Caves | Z-Facility disabled 12328 | -6/Deep Caves | Spotted AG-21966 12360 | -6/Deep Caves | Build established: Scavenger-Mutant 12400 | -6/Deep Caves | Spotted AG-94525 12434 | -6/Deep Caves | Found GOLEM Unit 12622 | -6/Deep Caves | Triggered Deep Caves wall 12622 | -6/Deep Caves | Spotted AS-30608 12622 | -6/Deep Caves | Spotted AS-23802 12633 | -6/Deep Caves | Exposed GOLEM chamber 12636 | -6/Deep Caves | Destroyed AS-23802 12638 | -6/Deep Caves | Destroyed AS-30608 12663 | -6/Deep Caves | Destroyed 37 combat bots 12673 | -6/Deep Caves | Found GOLEM Unit 12699 | -6/Deep Caves | Found GOLEM Unit 12761 | -6/Deep Caves | Found GOLEM Unit 13048 | -6/Deep Caves | Build established: Hacker-Mutant 13535 | -6/Deep Caves | Found GOLEM Unit 14033 | -6/Deep Caves | Build established: Scavenger-Mutant 14887 | -6/Deep Caves | Found GOLEM Unit 14968 | -6/Deep Caves | Build established: Mutant 15160 | -6/Deep Caves | Found GOLEM Unit 15261 | -6/Deep Caves | Discovered new exit (range 6) 15272 | -6/Deep Caves | Identified exit to Proximity Caves 15317 | -6/Deep Caves | Build established: Golem 15675 | -6/Deep Caves | Entered Proximity Caves 15935 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16015 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16341 | -5/Proximity Caves | Core integrity fell below 50% 16419 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16428 | -5/Proximity Caves | Entered Factory 16428 | -5/Factory | Evolved 2 slots: Power x2 16429 | -5/Factory | Identified exit to Extension 16430 | -5/Factory | Identified exit to Factory 16430 | -5/Factory | Identified exit to Upper Caves 16432 | -5/Factory | Loaded intel: 4 garrison access locations 16442 | -5/Factory | Lost 3 parts (1p2w) 17683 | -5/Factory | Repaired Imp. Utility Shielding 18194 | -5/Factory | Fabricated Weapon Mount? 18480 | -5/Factory | System corruption reached 10% 18492 | -5/Factory | Destroyed 7 combat bots 18521 | -5/Factory | Lost 3 parts (1p2w) 18528 | -5/Factory | First assault squad dispatched 18908 | -5/Factory | Entered Upper Caves 19592 | -5/Upper Caves | Discovered new exit (range 8) 19603 | -5/Upper Caves | Identified exit to Upper Caves 19608 | -5/Upper Caves | Entered another Upper Caves area 19726 | -5/Upper Caves | Learned 8 Factory zone layouts 19756 | -5/Upper Caves | Encountered a Warlord checkpoint 20299 | -5/Upper Caves | Spotted B-75 Beast 20700 | -5/Upper Caves | Discovered new exit (range 14) 20720 | -5/Upper Caves | Learned Factory machine intel 20725 | -5/Upper Caves | Identified exit to Zhirov 20727 | -5/Upper Caves | Entered Zhirov 20729 | -5/Zhirov | Discovered new exit (range 3) 20761 | -5/Zhirov | Met Zhirov 20802 | -5/Zhirov | Learned location of Quarantine (-2) 20802 | -5/Zhirov | Learned location of Testing (-3) 20802 | -5/Zhirov | Learned location of Command (-1) 20815 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20842 | -5/Zhirov | Found Alien Artifact 20842 | -5/Zhirov | Identified Integrated Dissipator 20842 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20913 | -5/Zhirov | Found Alien Artifact 20977 | -5/Zhirov | Identified exit to Proximity Caves 21291 | -5/Zhirov | Entered Proximity Caves 21300 | -4/Proximity Caves | Spotted B-86 Titan 21343 | -4/Proximity Caves | Destroyed B-86 Titan 21611 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 21656 | -4/Proximity Caves | Destroyed 7 combat bots 21977 | -4/Proximity Caves | Learned 12 Research zone layouts 22039 | -4/Proximity Caves | Build established: Scavenger-Golem 22289 | -4/Proximity Caves | Discovered exit to Factory (range 12) 22324 | -4/Proximity Caves | Entered Factory 22324 | -4/Factory | Accompanied by 1 ally 22324 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22325 | -4/Factory | Identified exit to Upper Caves 22327 | -4/Factory | Loaded intel: 298 machine locations 22490 | -4/Factory | Identified exit to Armory 22823 | -4/Factory | Build established: Golem 22885 | -4/Factory | Fabricated Imp. Utility Shielding? 23848 | -4/Factory | Entered Armory 24385 | -4/Armory | Spotted B-86 Titan 24431 | -4/Armory | Identified Transdimensional Reconstructor 24431 | -4/Armory | Warped through subspace to slip node 24431 | -4/Armory | Discovered new exit (range 1) 24431 | -4/Armory | Identified exit to Lab 24479 | -4/Armory | Found Prototype Processor 24479 | -4/Armory | Identified Exp. Melee Analysis Suite 24514 | -4/Armory | Entered Lab 24514 | -4/Lab | Discovered new exit (range 10) 24529 | -4/Lab | Identified exit to Research 24542 | -4/Lab | Unable to decrypt terminal 24542 | -4/Lab | Opened the door to a hidden lab 24543 | -4/Lab | Gained access to the hidden lab's interior 24548 | -4/Lab | Unable to decrypt terminal 24956 | -4/Lab | Detected by scanners 24965 | -4/Lab | Confronted by A5 24981 | -4/Lab | Destroyed A5 25074 | -4/Lab | Found Integrated Dissipator 25074 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 25138 | -4/Lab | Unable to decrypt terminal 25163 | -4/Lab | Found Prototype Energy Gun 25163 | -4/Lab | Identified Tachyon Dispersion Ray 25169 | -4/Lab | Found Prototype Energy Cannon 25169 | -4/Lab | Identified Potential Cannon 25178 | -4/Lab | Found Prototype Protection 25178 | -4/Lab | Identified Hvy. Regenerative Plating 25184 | -4/Lab | Found Prototype Hackware 25299 | -4/Lab | Found Alien Artifact 25299 | -4/Lab | Identified Core Regenerator 25299 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 25341 | -4/Lab | Found Transdimensional Reconstructor 25377 | -4/Lab | Found Prototype Hackware 25380 | -4/Lab | Found Prototype Hackware 25392 | -4/Lab | Entered Research 25392 | -3/Research | Evolved 2 slots: Utility x2 25393 | -3/Research | Identified exit to Research 26149 | -3/Research | Garrison activated, responded to threat 26281 | -3/Research | Intercept squad dispatched 26285 | -3/Research | Spotted Tracker 26287 | -3/Research | Spotted Tracker 26290 | -3/Research | Destroyed Tracker 26297 | -3/Research | Destroyed Tracker 26320 | -3/Research | Spotted Combat Programmer 26324 | -3/Research | Destroyed Combat Programmer 26343 | -3/Research | Spotted Combat Programmer 26348 | -3/Research | Destroyed Combat Programmer 26364 | -3/Research | Spotted B-86 Titan 26391 | -3/Research | Destroyed B-86 Titan 26392 | -3/Research | First assault squad dispatched 26521 | -3/Research | System corruption reached 10% 26796 | -3/Research | Destroyed 9 combat bots 26924 | -3/Research | Discovered new exit (range 7) 26936 | -3/Research | Identified exit to Testing 27042 | -3/Research | Entered Testing 27053 | -3/Testing | Identified Exp. System Shield 27055 | -3/Testing | Identified Exp. Hacking Suite 27207 | -3/Testing | Found Prototype Leg 27207 | -3/Testing | Identified Myomer Exoskeleton 27258 | -3/Testing | Found Prototype Energy Cannon 27315 | -3/Testing | Discovered exit to Research (range 3) 27320 | -3/Testing | Entered Research 27320 | -2/Research | Evolved 2 slots: Utility x2 27574 | -2/Research | Destroyed 8 combat bots 27606 | -2/Research | Build established: Skirmisher 28181 | -2/Research | Identified exit to Quarantine 28320 | -2/Research | First assault squad dispatched 28392 | -2/Research | Destroyed 8 combat bots 28733 | -2/Research | Entered Quarantine 28749 | -2/Quarantine | Identified exit to Access 28835 | -2/Quarantine | Found Alien Artifact 28835 | -2/Quarantine | Identified Terrabomb 28835 | -2/Quarantine | Used Terrabomb 28846 | -2/Quarantine | Found Terrabomb 28987 | -2/Quarantine | Found Alien Reactor 28987 | -2/Quarantine | Identified Matter Drive 29067 | -2/Quarantine | Found Alien Artifact 29067 | -2/Quarantine | Identified Dimensional Node Initializer 29067 | -2/Quarantine | Initialized slip node 29076 | -2/Quarantine | Found Alien Artifact 29076 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 29076 | -2/Quarantine | Warped through subspace to slip node 29111 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29127 | -2/Quarantine | Found Dimensional Node Initializer 29140 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29263 | -2/Quarantine | Initialized slip node 29373 | -2/Quarantine | Cryocooling Duct disabled 29386 | -2/Quarantine | Intercept squad dispatched 29388 | -2/Quarantine | Ambient heat levels rising (+20) 29388 | -2/Quarantine | Non-combat units ordered to evacuate 29402 | -2/Quarantine | Spotted Tracker 29403 | -2/Quarantine | Spotted Tracker 29404 | -2/Quarantine | Destroyed Tracker 29405 | -2/Quarantine | Spotted Combat Programmer 29406 | -2/Quarantine | Spotted Combat Programmer 29410 | -2/Quarantine | Destroyed Tracker 29421 | -2/Quarantine | Destroyed Combat Programmer 29434 | -2/Quarantine | Destroyed Combat Programmer 29560 | -2/Quarantine | System corruption reached 10% 29644 | -2/Quarantine | Spotted Fortress 29733 | -2/Quarantine | First assault squad dispatched 29752 | -2/Quarantine | Discovered new exit (range 6) 29752 | -2/Quarantine | Discovered new exit (range 7) 29758 | -2/Quarantine | Identified exit to Protoforge 29880 | -2/Quarantine | Entered Protoforge 30136 | -2/Protoforge | Superfortress began startup sequence 30200 | -2/Protoforge | Spotted Overlord 30227 | -2/Protoforge | Destroyed Overlord 30242 | -2/Protoforge | Lost 3 parts (2u1w) 30367 | -2/Protoforge | Found Prototype Processor 30367 | -2/Protoforge | Identified Exp. Targeting Computer 30419 | -2/Protoforge | Spotted Hotshot 30422 | -2/Protoforge | Spotted Hotshot 30426 | -2/Protoforge | Destroyed Hotshot 30426 | -2/Protoforge | Spotted Hotshot 30427 | -2/Protoforge | Spotted Hotshot 30429 | -2/Protoforge | Spotted Hotshot 30445 | -2/Protoforge | Destroyed Hotshot 30446 | -2/Protoforge | Spotted Hotshot 30447 | -2/Protoforge | Destroyed Hotshot 30450 | -2/Protoforge | Destroyed Hotshot 30452 | -2/Protoforge | Identified Disintegrator 30452 | -2/Protoforge | Spotted Hotshot 30453 | -2/Protoforge | Warped through subspace 30454 | -2/Protoforge | Found Prototype Device 30454 | -2/Protoforge | Identified Cep. Recoil Nullifier 30456 | -2/Protoforge | Warped through subspace 30456 | -2/Protoforge | Spotted V727-p 30456 | -2/Protoforge | Spotted V366-l 30471 | -2/Protoforge | Destroyed 8 combat bots 30481 | -2/Protoforge | Destroyed V727-p 30517 | -2/Protoforge | Identified Quantum Router 30525 | -2/Protoforge | Core integrity fell below 50% 30536 | -2/Protoforge | Self-destructed Last Messages --------------- 30489_ V0VUUYYQ 30504_ Machine disabled. 30504_ Graviton Reactor destroyed. 30505_ U-05 Engineer lays Concrete. 30509_ System corrupted: Exp. Power Amplifier fused. 30509_ U-05 Engineer lays Concrete. 30517_ Identified Quantum Router. 30518_ U-05 Engineer lays Concrete. 30525_ Slammed into V366-l. 30525_ U-05 Engineer lays Concrete. 30528_ System corrupted: IFF burst signal emitted. 30528_ U-05 Engineer lays Concrete. 30530_ Slammed into V366-l. 30530_ U-05 Engineer lays Concrete. 30533_ Weapon Mount destroyed. 30533_ Arm. Medium Treads destroyed. 30533_ Knocked back. 30534_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###############?????????????????? | | ?????????????????#""" "" "" """#?????????????????? | | ?????????????????#" "#?????????????????? | | ?????????????????#" @ #?????????????????? | | ?????????????????#####" ##?????????????????? | | ?????????????????????" V #?????????????????? | | ???????????????????#"" u #?????????????????? | | ???????????????????# #?????????????????? | | ???????????? #?????????????????? | | ???????????? #?????????????????? | | ?????????????####### #?????????????????? | | ???????????????????# "#?????????????????? | | ?????????????????? " ##?????????????????? | | ????????????????? " ""??????????????????? | | ????????????????? " "???????????????????? | | ????????????????? ####""""""#???????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 94 Energy Capacity 1910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 20 Corruption Block 14 Armor Coverage 900 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 70 Targeting Accuracy 40 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Offensive Hacking 48 Defensive Hacking 25 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Plasma Cutter | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. System Shield | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Utility Shielding | -6/Factory | Hacked Cld. VTOL Module | -6/Factory | Hacked Weapon Mount | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ System Restoration Module | x2 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. System Shield | x1 | -7/Factory Imp. System Shield | x1 | -6/Factory Plasma Cutter | x2 | -6/Factory Imp. Utility Shielding | x2 | -6/Factory | Authchip Weapon Mount | x2 | -5/Factory | Authchip Imp. Utility Shielding | x2 | -4/Factory Repaired ---------- Med. Armor Plating | 15% | -9/Materials Arm. Wheel | 25% | -9/Materials Imp. Assault Rifle | 39% | -9/Materials Structural Scanner | 30% | -9/Materials Autogun | 62% | -8/Materials Assault Rifle | 39% | -7/Factory Cld. VTOL Module | 70% | -7/Factory Assault Rifle | 45% | -6/Factory Cld. VTOL Module | 66% | -6/Factory Cld. VTOL Module | 28% | -6/Factory Assault Rifle | 39% | -6/Factory Lgt. Nuclear Core | 28% | -6/Factory Imp. Utility Shielding | 7% | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Regenerator Terrabomb Matter Drive Dimensional Node Initializer High-powered Transdimensional Reconstructor Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ThunderParticleNanoactuators Manual? 0 Play Time 05:21:18 Cumulative 644.0 hours Start 2025.06.24 @ 21:03:17 End 2025.06.26 @ 01:32:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 149 Adventurer 144 Explorer 0 Win Type - Total 11 Types 4/1/5/1/0/0/0/0/0/0 Lore% 82 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fc09e69-24e1-4ad1-b546-5e849e00c41f