Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.24 @ 20:36:59 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (3740) 3740 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 9683 Bonus ------- High Alert Combat Kills 138 Aligned with FarCom 300 Cogmind --------- Core Integrity 389/850 Matter 6/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- Coil Gun Magnetic Acceleration Cannon > --- INVENTORY (20) --- High-capacity Matter Pod (0) Matter Compressor (176) Long-range Tractor Beam AWS/Autocannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Transmission Jammer > --- WEAPON ----------- Improved Assault Rifle Precision Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Medium Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Target Analyzer Long-range Tractor Beam Autogun Gauss Rifle Coil Gun AWS/Autocannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 4 | . . . 1 . . . 1 1 . . 1 Weapon 2 | . . . . . . . 1 1 . . . Parts Attached 224 | 9 16 1 35 . . 8 42 28 11 21 53 Power 12 | 1 . . 2 . . . 1 3 . 2 3 Engine 9 | 1 . . 1 . . . 1 1 . 2 3 Core 3 | . . . 1 . . . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 4 . . 6 . . . 9 1 . 1 6 Treads 18 | . . . 3 . . . 7 1 . 1 6 Leg . | . . . . . . . . . . . . Wheel 9 | 4 . . 3 . . . 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 102 | 2 8 1 18 . . 5 17 13 10 9 19 Device 75 | 1 3 . 7 . . 5 14 11 10 9 15 Storage 6 | 1 2 . 1 . . . 1 1 . . . Processor 10 | . . . 4 . . . 2 1 . . 3 Hackware 1 | . . . . . . . . . . . 1 Protection 10 | . 3 1 6 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 83 | 2 8 . 9 . . 3 15 11 1 9 25 Energy Gun 2 | . 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 45 | 2 4 . 6 . . 1 6 7 1 4 14 Ballistic Cannon 8 | . . . . . . . 4 1 . . 3 Launcher 13 | . 2 . 1 . . 2 3 . . 2 3 Special Weapon 2 | . . . 2 . . . . . . . . Impact Weapon 13 | . . . . . . . 2 3 . 3 5 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 . . . Parts Lost 32 | . . . 2 . . . 5 1 1 4 19 Power 4 | . . . . . . . 1 . . 1 2 Propulsion 11 | . . . 1 . . . 2 . . 1 7 Utility 7 | . . . 1 . . . . . 1 1 4 Weapon 10 | . . . . . . . 2 1 . 1 6 Highest Loss Streak 14 | . . . 2 . . . 4 1 1 3 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 100 100 99 99 99 89 97 Engine 6 | . 14 14 9 11 11 11 9 . . 5 5 Core 2 | . . . 1 . . . . 6 7 1 . Treads 18 | . . . 5 11 11 11 16 23 23 22 25 Wheel 7 | . 28 28 27 22 22 22 9 . . . . Device 12 | . 12 10 8 11 11 11 9 14 14 14 13 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 Processor 14 | . . . 10 11 11 11 18 15 15 15 18 Ballistic Gun 22 | . 26 28 20 22 22 14 20 23 28 16 23 Impact Weapon 1 | . . . . . . . . 6 1 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 15 33 32 55 55 55 55 64 60 65 70 75 Greatest Support 88 | 32 20 20 42 26 26 26 60 60 60 60 88 Greatest Overweight (x) 3 | . 1 1 2 2 2 2 3 . 1 1 1 Average Overweight (x) . | . . 1 . 2 2 2 1 . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 20 20 20 20 Most Carried 20 | 8 15 15 16 16 20 20 20 20 20 20 20 Average Carried 17 | 4 13 15 14 16 17 19 17 19 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 15 15 16 16 20 19 20 20 19 18 9 Class Distribution -------------------- 31% | Scavenger-Skirmisher 22% | Mutant 18% | Assassin 10% | Skirmisher 9% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 5574 | 249 379 46 633 . 145 114 1136 464 225 297 1886 Remotely 1518 | . . . . . . 85 839 . 55 112 427 Salvage Created 4758 | 71 331 46 571 . . 243 895 406 205 151 1839 Parts 304 | 11 33 3 36 . . 12 62 9 16 10 112 Haulers Intercepted 10 | . 2 . 4 . . . 1 2 . . 1 Recyclers Shooed 12 | 1 . . . . . . 5 . . . 6 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 11 9 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 83 | . 9 1 11 . . 6 15 3 4 4 30 Guns 39 | . 3 1 7 . . 1 6 2 4 1 14 Cannons 7 | . . . . . . . 5 1 . . 1 AOE 37 | . 6 . 4 . . 5 4 . . 3 15 Classes Destroyed 16 | 2 5 . 1 . . 1 3 2 1 1 . Worker 10 | 1 1 . . . . . 2 . . . 6 Builder 16 | . 2 . . . . 1 5 . . . 8 Tunneler 7 | 3 1 . . . . . . . . . 3 Hauler 10 | . 2 . 4 . . . 1 2 . . 1 Recycler 9 | . . . . . . . 4 2 . . 3 Mechanic 1 | . . . . . . . 1 . . . . Watcher 5 | . 1 . . . . . . 1 . . 3 Swarmer 27 | . 6 . 4 . . . 3 . 3 3 8 Grunt 34 | . 3 1 4 . . 5 9 . . . 12 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 8 | . . . 3 . . . 2 1 . . 2 Hunter 4 | . . . . . . . . 1 1 . 2 Programmer 6 | . . . . . . . . 1 . . 5 Behemoth 2 | . . . . . . . . . . 1 1 Decomposer 1 | . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . . . 2 . . Best Kill Streak 16 | 2 5 1 4 . . 4 15 4 3 3 16 Combat Bots Only 12 | . 3 1 4 . . 3 6 1 3 3 12 Max Kills in Single Turn 6 | 2 2 1 4 . . 2 2 1 2 3 6 Gunslinging 1 | . . . 1 . . . . . 1 . . Exploded 4 | . 1 . 4 . . 2 2 . . 3 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 5749 | . 260 12 374 . . 90 987 494 147 509 2876 Core 875 | . 35 . 78 . . 9 123 136 12 21 461 Absorbed by Shields 440 | . . . . . . 16 296 20 32 76 . Core Remaining (%) 83 | 100 . 86 . . . 78 77 . . 75 . Volleys Fired 265 | 13 28 3 34 . . 11 52 13 8 13 90 Largest 4 | 2 2 2 2 . . 2 3 4 4 4 4 Hottest 116 | 40 60 40 100 . . 46 90 110 104 104 116 Shots Fired 713 | 26 52 6 60 . . 16 143 49 32 46 283 Gun 629 | 26 45 6 52 . . 11 111 43 32 44 259 Cannon 40 | . . . . . . . 25 6 . . 9 Launcher 37 | . 7 . 1 . . 5 7 . . 2 15 Special 7 | . . . 7 . . . . . . . . Kinetic 664 | 26 40 6 52 . . 11 136 49 32 44 268 Thermal 7 | . . . 7 . . . . . . . . Explosive 37 | . 7 . 1 . . 5 7 . . 2 15 Electromagnetic 5 | . 5 . . . . . . . . . . Robot Hit Streak 25 | 5 10 3 17 . . 18 15 22 16 25 18 Robot Miss Streak 9 | 3 4 2 2 . . 5 3 2 1 1 9 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . 1 . . . 1 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 . 1 Shots Hit Robots 463 | 15 33 3 41 . . 6 92 42 21 37 173 Core Hits 262 | 5 23 1 20 . . 12 52 10 12 11 116 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . . . 3 . . . 4 Critical Strikes 10 | . . . . . . . 4 . . . 6 Destroy 9 | . . . . . . . 3 . . . 6 Blast 1 | . . . . . . . 1 . . . . Melee Attacks 37 | . . . . . . . 2 19 2 6 8 Impact 37 | . . . . . . . 2 19 2 6 8 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 4 . 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13251 | 220 963 40 809 . . 491 2254 1316 357 916 5885 Guns 7388 | 220 351 40 646 . . 97 1135 535 357 611 3396 Cannons 753 | . . . . . . . 481 149 . . 123 Explosions 4202 | . 612 . 163 . . 378 615 . . 190 2244 Melee 843 | . . . . . . . . 615 . 115 113 Ramming 65 | . . . . . . 16 23 17 . . 9 Kinetic 8108 | 220 318 40 646 . . 97 1616 684 357 611 3519 Thermal 79 | . 79 . . . . . . . . . . Explosive 4123 | . 533 . 163 . . 378 615 . . 190 2244 Electromagnetic 33 | . 33 . . . . . . . . . . Impact 843 | . . . . . . . . 615 . 115 113 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 489 | . 16 . 6 . . 26 28 269 . 101 43 Projectiles 23 | . . . . . . . 23 . . . . Explosions 96 | . 16 . 6 . . 26 5 . . . 43 Melee 370 | . . . . . . . . 269 . 101 . Knockbacks 8 | . . . . . . . 6 . . . 2 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . 6 . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 196 | . 31 . . . . 47 45 . . . 73 Shots 7 | . 1 . . . . 1 2 . . . 3 Rammed 10 | . . . . . . 1 4 3 . . 2 Targets Rammed 12 | . . . . . . 1 4 3 . . 4 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 Highest Temperature 103 | . 36 2 16 . . . 83 18 21 21 103 Average Temperature 27 | . 14 2 5 . . . 31 7 14 10 36 Received Heat Transfer 1305 | . 45 6 171 . . 25 435 90 . 62 471 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . 7 . . . Impact Corruptions 7 | . . . . . . . . 4 . 3 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 557 | 20 428 110 263 4 . 179 507 215 . . 557 Initial 166 | . 13 90 42 4 . . 65 166 . . . Average 128 | 6 157 94 138 4 . 120 290 100 . . 99 Maximum Alert Level 2 | . 2 . 1 . . . 2 1 . . 2 Low Security (%) 80 | 100 73 100 80 100 . 100 39 80 . . 88 Level 1 16 | . 24 . 19 . . . 39 19 . . 9 Level 2 2 | . 1 . . . . . 20 . . . 1 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . 1 1 2 . . 8 Investigation 3 | . . . 1 . . . . 1 . . 1 Extermination 4 | . . . . . . . . 1 . . 3 Reinforcement 7 | . 1 . . . . 1 1 . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 9 | . 2 1 1 . . . 4 . . . 1 Communications Jammed 5 | . . . . . . . . 5 . . . Distress Signals 5 | . . . . . . . . 5 . . . Times Spotted 119 | . 16 2 15 . . 4 25 7 4 3 43 Peak Tracking Total 10 | . 4 2 4 . . 3 8 3 3 3 10 Tactical Retreats 7 | . . . 2 . . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 2 | . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . Reused 3 | . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 5 | . 1 . . . . . . . . . 4 Max in Single Turn 3 | . 1 . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 29 | . 6 . 10 . 1 . 2 5 . . 5 Terminals 21 | . 5 . 9 . . . 2 3 . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 2 . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Total Hacks 97 | . 22 . 37 . 1 . 11 15 . . 11 Successful 54 | . 12 . 22 . 1 . 6 9 . . 4 Failed 41 | . 9 . 14 . . . 5 6 . . 7 Catastrophic 6 | . . . 2 . . . 1 . . . 3 Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 82 | . 20 . 31 . 1 . 11 14 . . 5 Terminals 87 | . 21 . 35 . . . 11 13 . . 7 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 2 . . 1 Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 Terminal Hacks 32 | . 7 . 14 . 1 . 3 6 . . 1 Part Schematic 2 | . . . 2 . . . . . . . . Robot Analysis 12 | . 6 . 2 . . . 2 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . 1 Terminal Index 3 | . . . 1 . . . 1 1 . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Registered Components 2 | . . . 1 . . . . 1 . . . Zone Layout 2 | . . . 1 . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . 2 Unauthorized Hacks 18 | . 5 . 6 . . . 3 3 . . 1 Terminals 14 | . 4 . 6 . . . 3 1 . . . Track 3 | . 1 . 2 . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . Botnet 7 | . 2 . 2 . . . 2 1 . . . Operators 2 | . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 2 . . 1 Recyclers 3 | . 1 . . . . . . 1 . . 1 Tunnel 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 6 . 9 . . . 2 4 . . 2 Full Trace Events 2 | . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total Allies 2 | . 1 . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 . . . . . Highest-Rated Group 10 | . 10 10 10 10 10 10 . . . . . Highest-Rated Ally 10 | . 10 10 10 10 10 10 . . . . . Total Orders 9 | . 4 2 . . . 3 . . . . . STAY 5 | . 2 1 . . . 2 . . . . . FOLLOW 4 | . 2 1 . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 12 | . 6 . 2 . . . 2 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 6905 | 112 430 96 638 45 269 396 564 1207 497 906 1745 Spaces Moved 3867 | 61 337 89 463 38 223 297 219 646 205 474 815 Core 12 | 12 . . . . . . . . . . . Treads 2238 | . . . . . . . 98 646 205 474 815 Legs . | . . . . . . . . . . . . Wheels 1617 | 49 337 89 463 38 223 297 121 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 86 120 120 120 120 163 163 163 162 Average Speed 143 | 84 90 95 99 120 120 120 141 163 220 173 166 Slowest Speed 243 | 100 95 95 120 120 120 120 240 163 243 243 243 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 58 28 57 12 60 58 27 23 39 52 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . . . 1 . . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . Spaces Dug 39 | . . . 7 . . . 2 13 2 5 10 Terrain Destroyed 255 | . 35 . 14 . . 40 32 13 2 32 87 Melee 28 | . . . . . . . 2 13 2 5 6 Projectile 18 | . . . 7 . . . 3 . . . 8 AOE 209 | . 35 . 7 . . 40 27 . . 27 73 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Total 4572 | 93 409 93 560 37 224 317 348 734 226 519 1012 Wait 23 | . 1 1 1 . . . 10 3 . . 7 Move 3856 | 60 336 88 462 37 222 296 218 645 204 473 815 Hop . | . . . . . . . . . . . . Pick Up 77 | 9 15 . 12 . 2 . 9 11 . 1 18 Fast Attach 22 | 6 2 . 4 . . . 4 2 . . 4 Attach 52 | 3 1 . 4 . . . 7 6 2 7 22 Detach 18 | 2 2 . 1 . . . 2 2 1 5 3 Swap 150 | . 13 1 27 . . 8 31 20 9 14 27 Drop 60 | . 11 . 15 . . 1 9 10 . . 14 Fire 265 | 13 28 3 34 . . 11 52 13 8 13 90 Melee 37 | . . . . . . . 2 19 2 6 8 Ram 1 | . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . . . . . . . 4 3 . . 4 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Central database locked down 543 | -10/Materials | Entered Mines 543 | -10/Mines | Accompanied by 1 ally 587 | -10/Mines | Learned 4 Materials zone layouts 630 | -10/Mines | Discovered new exit (range 9) 639 | -10/Mines | Entered Materials 639 | -9/Materials | Accompanied by 1 ally 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -9/Materials | Identified exit to Mines 835 | -9/Materials | Discovered new exit (range 9) 1165 | -9/Materials | Discovered new exit (range 15) 1247 | -9/Materials | Central database locked down 1277 | -9/Materials | Entered Mines 1277 | -9/Mines | Accompanied by 1 ally 1317 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1317 | -9/Mines | Discovered new exit (range 5) 1322 | -9/Mines | Entered Exiles 1322 | -9/Exiles | Accompanied by 1 ally 1351 | -9/Exiles | Met 8R-AWN 1372 | -9/Exiles | Met EX-HEX 1405 | -9/Exiles | Met EX-BIN 1418 | -9/Exiles | Aligned with FarCom system 1420 | -9/Exiles | Given EX-Vault access code 1447 | -9/Exiles | Opened EX-Vault 1454 | -9/Exiles | Found AWS/Autocannon 1478 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1513 | -9/Exiles | Met EX-DEC 1579 | -9/Exiles | Discovered new exit (range 10) 1591 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1591 | -9/Exiles | Entered Mines 1591 | -8/Mines | Accompanied by 1 ally 1858 | -8/Mines | Discovered new exit (range 14) 1987 | -8/Mines | Entered Materials 1987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2297 | -8/Materials | Lost 4 parts (2n2w) 2474 | -8/Materials | Discovered new exit (range 16) 2546 | -8/Materials | Build established: Skirmisher 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3028 | -7/Factory | Build established: Assassin 3120 | -7/Factory | Discovered new exit (range 15) 3145 | -7/Factory | Identified exit to Factory 3384 | -7/Factory | Identified exit to Storage 3384 | -7/Factory | Identified exit to Lower Caves 3663 | -7/Factory | Discovered exit to Factory (range 3) 3758 | -7/Factory | Entered Lower Caves 4197 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4211 | -7/Lower Caves | Discovered new exit (range 16) 4253 | -7/Lower Caves | Identified exit to Lower Caves 4255 | -7/Lower Caves | Entered another Lower Caves area 4299 | -7/Lower Caves | Discovered exit to Factory (range 9) 4553 | -7/Lower Caves | Spotted B-75 Beast 4805 | -7/Lower Caves | Build established: Assassin 4862 | -7/Lower Caves | Destroyed B-75 Beast 4888 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4925 | -7/Lower Caves | Discovered new exit (range 7) 4932 | -7/Lower Caves | Identified exit to Data Miner 5161 | -7/Lower Caves | Entered Factory 5161 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5187 | -6/Factory | Build established: Scavenger-Skirmisher 5847 | -6/Factory | Identified exit to Lower Caves 6369 | -6/Factory | Discovered new exit (range 22) 6810 | -6/Factory | Spotted B-75 Beast 6868 | -6/Factory | Destroyed B-75 Beast 6886 | -6/Factory | Core integrity fell below 50% 6906 | -6/Factory | Self-destructed Last Messages --------------- 06887_ The unstable cave ceiling collapses. 06888_ R-10 Processor collects Corrupted Wheel. 06889_ Critical hit (Burn: +37). 06892_ Slug penetrates G-50 Soldier. 06892_ G-50 Soldier knocked back. 06893_ R-10 Processor collects Wheel. 06895_ G-50 Soldier destroyed. 06898_ Dropped Hcp. Matter Pod. 06898_ Hvy. Rocket Launcher destroyed. 06899_ Extracted 21 matter. 06899_ R-10 Processor collects Flexi-carbon Leg. 06901_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 06902_ Acquired Hcp. Matter Pod. 06902_ R-10 Processor collects VTOL Module. 06903_ Slug penetrates Y-54 Guardian. 06903_ Slug penetrates Wall. 06904_ R-10 Processor collects Hvy. Laser. 06905_ The unstable cave ceiling collapses. 06905_ R-10 Processor collects Welding Torch. Map ----- +----------------------------------------------------+ | ??????????? ????????????????????????????????????? | | ?????????! ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ?????????????"??????????????????????? | | ?????????" ????????????? ??????????????????????? | | ?????????" ##?#####?????+##????????????????????? | | ?????????" ? """"" ###??????????????????? | | ?????????" ""T"" ??????????????????? | | ????????? k #??????????????????? | | ?????????? k % #??????????????????? | | ??????????# k %#?##???????????????? | | ??????????# k # #???????????????? | | ?####?????# Y# #####???????????? | | ?# ?????# w ????????????? | | ?# ?????# *% ???????????? | | ?# ?? ??# * """ ""??????????? | | ?# ?? # """ ""??????????? | | ?# ???? + """ "???????????? | | ?# ??? # ???????????? | | ?# ?? ?# """ "???????????? | | ?# ? ??# R """ """?????????? | | ## A #% """ """ ""??????? | | ####### %* = ???????? | | R k %* % = t " " ????????????? | | %[ @ #???????????????????? | | % %[ = # " ????????????? | | /# ## ##### #####; #R =! ?????? | | ##? ??? [ =! ?????? | | #????? " ! * ! ???? | | ### """"" " = ????? | | ### """"" "" [% ????? | | ### ! ????? | | ### *%= ?????? | | ### *%= ?????? | | !! #?# +??????? | | !! #?# """"T"""" # # ??????? | | ! ### "?""""""""" # ""??????? | | ] #?????####### # # ## ## "???????? | | #?#?##?#?#?###?####?? #??"???????? | | ####???##??#????????? #??????????? | | #############?#?##??????????????? #??????????? | | ##????????####???????#??????????? ???????????? | | ###????#?#?###?##?##?????????????? ??????????????? | | ?#?##??####?????????#????????????????????????????? | | ###?###??#?#?#??????#????????????????????????????? | | ??###??##?##????##???????????????????????????????? | | ?####?##?#?## ? ????????????????????????????????? | | #??##?##???## ? ????????????????????????????????? | | ??#####?##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionCorePrototype Manual? 0 Play Time 01:19:13 Cumulative 657.2 hours Start 2022.05.24 @ 19:14:21 End 2022.05.24 @ 20:36:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 213 Adventurer 125 Explorer 2 Win Type - Total 71 Types 62/3/3/1/1/0/0/0/1 Lore% 76 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db1fb4d0-8d35-47e4-af1b-e820e577d647