Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 10:00:29 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1027) 1027 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3027 Bonus ------- None Cogmind --------- Core Integrity 323/550 Matter 200/300 Energy 73/100 System Corruption 0% Temperature Critical (686) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Advanced Treads Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer EM Pulse Gun Spread Laser Heavy Assault Rifle Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Medium Laser Improved Heavy Machine Gun > --- INVENTORY -------- Ion Engine Advanced Treads Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer EM Pulse Gun Spread Laser Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 34 | 6 3 4 14 7 Power 7 | 1 1 . 3 2 Engine 6 | 1 . . 3 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg . | . . . . . Wheel 4 | 2 . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 5 3 Device 4 | . 2 1 1 . Storage 3 | 1 . . 1 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 10 | 2 . 2 4 2 Energy Gun 3 | . . . 3 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 2 1 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . . . 4 8 Power 3 | . . . 1 2 Propulsion 3 | . . . 1 2 Utility 3 | . . . 1 2 Weapon 3 | . . . 1 2 Highest Loss Streak 8 | . . . 2 8 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 6 7 7 Power 1 | . 1 1 1 . Propulsion . | . . . . . Utility 1 | . . 1 1 1 Weapon 4 | 1 3 4 4 5 Tool/Special . | . . . . . Unused Backups 12 | . . . 4 8 Power 2 | . . . 2 . Propulsion 1 | . . . . 1 Utility 4 | . . . 1 3 Weapon 5 | . . . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 99 99 97 Engine 8 | . 13 . 6 18 Core 3 | . 1 11 4 . Wheel 22 | . 28 22 21 18 Device 11 | . 11 22 12 3 Storage 11 | . 14 11 11 9 Processor 7 | . . . 9 14 Protection 9 | . . 10 10 16 Energy Gun 4 | . . . 5 9 Ballistic Gun 18 | . 28 22 16 8 Peak Build Rating 25 | 6 10 14 19 25 Average Rating 12 | 3 6 13 13 21 On Entrance 9 | . 6 10 14 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 12 13 17 24 38 Greatest Support 32 | 26 26 26 32 26 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 9 Most Carried 10 | 5 8 8 8 10 Average Carried 6 | 2 4 6 7 7 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 2 8 7 7 8 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 942 | 245 80 57 510 50 Remotely . | . . . . . Salvage Created 1279 | . 157 60 877 185 Parts 87 | . 9 4 57 17 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 30 | . 3 1 19 7 Guns 28 | . 3 1 19 5 AOE 2 | . . . . 2 Classes Destroyed 6 | . 2 1 3 . Worker 1 | . . . 1 . Recycler 2 | . . . 2 . Watcher 3 | . 2 . 1 . Swarmer 8 | . . . 4 4 Grunt 13 | . 3 . 8 2 Sentry 9 | . . 1 7 1 Best Kill Streak 8 | . 2 1 8 6 Combat Bots Only 6 | . 2 1 5 6 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 195 | . 21 6 100 68 Missed 44 | . 10 . 24 10 Hits 151 | . 11 6 76 58 Projectile 151 | . 11 6 76 58 Critical Strikes 6 | . . 1 1 4 Damage Taken 1991 | . 124 107 893 867 Core 564 | . 22 63 252 227 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 50 . Core Remaining (%) 70 | 100 91 . 21 . Volleys Fired 113 | . 23 6 68 16 Largest 2 | . 2 2 2 2 Hottest 85 | . 40 40 85 80 Shots Fired 217 | . 46 12 128 31 Gun 215 | . 46 12 128 29 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 174 | . 46 12 103 13 Thermal 41 | . . . 25 16 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 3 10 5 Robot Miss Streak 5 | . 3 3 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 132 | . 27 8 79 18 Core Hits 73 | . 17 4 35 17 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2067 | . 218 77 1224 548 Guns 1826 | . 218 77 1208 323 Cannons . | . . . . . Explosions 225 | . . . . 225 Melee . | . . . . . Ramming 16 | . . . 16 . Kinetic 1546 | . 218 77 1016 235 Thermal 280 | . . . 192 88 Explosive 225 | . . . . 225 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 1 6 . Average Corruption 3 | . 1 1 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 2 . 17 . Message Errors 5 | . 1 . 4 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 7 | . 1 . 6 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . 7 . Shots . | . . . . . Rammed 5 | . . . 5 . Targets Rammed 5 | . . . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 677 | . 12 . 201 677 Average Temperature 106 | . 8 . 39 243 Received Heat Transfer 936 | . 69 45 336 486 Effects 12 | . . . . 12 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 777 | . . . 518 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 97 | 100 100 100 95 100 Level 1 2 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 224 | . 40 30 224 178 Initial 87 | . . 12 . 87 Average 57 | . 7 10 80 92 Influence Increases 838 | . 84 30 553 171 Destroy 0b10 Robot/C 600 | . 60 20 380 140 Destroy 0b10 Robot/NC 30 | . 10 . 20 . Destroy Leader 166 | . 14 10 122 20 Successful Hack 14 | . . . 14 . Destroy Structure 13 | . . . 2 11 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 730 | . 54 60 345 271 Entered New Map 139 | . . 18 . 121 Time Decay 471 | . 54 42 305 70 Lost Part 120 | . . . 40 80 Squads Dispatched 6 | . . . 4 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 5 3 24 11 Peak Tracking Total 7 | . 2 3 5 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . 1 2 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 10 | . 2 . 7 1 Terminals 6 | . 1 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 18 | . 3 . 12 3 Successful 12 | . 2 . 8 2 Failed 6 | . 1 . 4 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 2 . 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . 3 . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 6 | . 1 . 5 . Open Door 2 | . . . 2 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 3 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 970 | . 101 114 701 54 Structural 970 | . 101 114 701 54 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 1284 | 50 269 114 701 150 Spaces Moved 918 | 40 218 98 480 82 Core 1 | 1 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 917 | 39 218 98 480 82 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 105 Average Speed 94 | 92 90 90 94 105 Slowest Speed 115 | 100 90 90 115 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 37 14 80 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 2 10 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 10 | . . . . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1140 | 53 254 114 602 117 Wait . | . . . . . Move 914 | 39 217 97 479 82 Hop . | . . . . . Pick Up 45 | 8 9 4 16 8 Fast Attach 2 | . . . 2 . Attach 16 | 6 1 2 4 3 Detach . | . . . . . Swap 21 | . 2 2 13 4 Drop 24 | . 2 3 15 4 Fire 113 | . 23 6 68 16 Melee . | . . . . . Ram 5 | . . . 5 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Utility x2 342 | -9/Materials | Build established: Mutant 415 | -9/Materials | Discovered new exit (range 14) 434 | -9/Materials | Entered Storage 915 | -9/Storage | Core integrity fell below 50% 1047 | -9/Storage | Identified exit to Recycling 1129 | -9/Storage | Discovered new exit (range 8) 1135 | -9/Storage | Entered Materials 1135 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1285 | -8/Materials | Self-destructed Last Messages --------------- Critical hit (Burn: +37). G-47 Trooper destroyed. Power failure, Imp. Ion Engine+ shutdown. Grenade Launcher destroyed. Hrd. Light Armor Plating destroyed. Overheating: Core damaged (-55). Com. Wheel destroyed. Wheel destroyed. Broken Imp. Ion Engine+ destroyed. Overheating: Matter decay (-33). Imp. Ion Engine+ destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-15). Critical hit (Burn: +37). Overheating: System interference. Adv. Terrain Scan Processor temporarily disabled. Hvy. Assault Rifle+ temporarily disabled. Overheating: Energy bleed (-16). Med. Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????#?????????????????????????????? | | ??????# #############???????????????? | | # # =#=%= ! #???????????????? | | #! ] %g * #???????????????? | | # @ * #???????????????? | | ??""" ! %[ #???????????????? | | ??""" # [%*gg] "" #???????????????? | | ????" =]g """#???????????????? | | ?? *] S"#???????????????? | | ?! # #???????????????? | | ?###### ####/######???????????????? | | ??????# ## a ##?????????????????? | | ??????# ##?????????????????? | | ??????# ! ##?????????????????? | | ??????# [[ ##?????????????????? | | ??????###### ####???????????????? | | ???????????## g######??????????????? | | ???????????## !###??????????????? | | ????######### !##??????????????? | | ????######### !##??????????????? | | ????## ## !##??????????????? | | ????## !##??????????????? | | ????## !###??????????????? | | ????## #####???????????????? | | ###### # ####????????????????? | | ####### ## ##????????????????? | | # """ # ##! !!! ##????????????????? | | # "Y" # ##!!!!!!##????????????????? | | # # ############??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 300 Power Shielding 33 Weapon Shielding 33 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredMissileBeacon Manual? 0 Play Time 00:19:33 Cumulative 9.2 hours Start 2026.08.06 @ 07:05:08 End 2026.08.06 @ 10:00:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e9c9c1c-5fde-40df-9f86-0e5a9f4186c1