Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.27 @ 17:04:03 Player: Sardaukar Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1575) 1575 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 5667 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Advanced Terrain Scan Processor ECM Suite Layered Medium Armor Plating Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Impact Mace Impact Mace > --- INVENTORY -------- Armored Wheel Nuclear Pulse Thruster Advanced Terrain Scanner Advanced Terrain Scan Processor ECM Suite Reaction Control System Arc Projector Phase Cannon Rocket Array [Rating: 63] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Flail Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Array Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . 1 . Utility 6 | . . 2 . 2 1 1 Weapon . | . . . . . . . Parts Attached 106 | 6 10 17 13 22 23 15 Power 9 | 1 1 1 1 2 1 2 Engine 5 | 1 1 1 1 . 1 . Core 4 | . . . . 2 . 2 Reactor . | . . . . . . . Propulsion 32 | 2 4 5 6 5 7 3 Treads . | . . . . . . . Leg 7 | . 4 3 . . . . Wheel 4 | 2 . . . . . 2 Hover 4 | . . 2 2 . . . Flight 17 | . . . 4 5 7 1 Utility 46 | 1 3 10 4 11 11 6 Device 20 | . 3 3 3 2 7 2 Storage 4 | 1 . . . 2 . 1 Processor 8 | . . 4 . 1 2 1 Hackware 4 | . . . . 3 1 . Protection 10 | . . 3 1 3 1 2 Artifact . | . . . . . . . Weapon 19 | 2 2 1 2 4 4 4 Energy Gun 7 | 1 2 . 2 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . 2 2 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 33 | . . 5 4 3 6 15 Power 6 | . . 1 1 1 1 2 Propulsion 14 | . . 1 1 1 3 8 Utility 9 | . . 1 1 1 2 4 Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 6 | . . 2 4 2 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 98 76 96 92 67 Engine 5 | . 14 10 5 1 2 . Core 2 | . . . . 5 2 3 Leg 7 | . 23 18 . . . . Wheel 1 | . 4 . . . . 2 Hover 2 | . . 3 26 . . . Flight 16 | . . . 4 29 32 15 Device 10 | . 11 9 7 13 12 4 Storage 8 | . 14 11 9 7 6 4 Processor 9 | . . 12 17 10 12 7 Hackware 5 | . . . . 7 11 10 Protection 2 | . . 10 . . . 2 Energy Gun 7 | . 18 18 1 3 . . Ballistic Gun 2 | . 9 2 3 . . . Impact Weapon 5 | . . . . 11 8 9 Naked Turns 29 | . . . . . . 29 Heaviest Build 37 | 13 15 22 20 32 30 37 Greatest Support 32 | 26 26 20 32 24 30 30 Greatest Overweight (x) 10 | 4 1 2 4 5 4 10 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 9 Most Carried 10 | 1 8 8 8 9 10 10 Average Carried 7 | . 5 6 5 7 8 8 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 1 8 7 5 9 10 5 Class Distribution -------------------- 34% | Mutant 21% | Sprinter 20% | Hacker-Sprinter 12% | Hacker-Mutant 5% | Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1454 | 260 119 220 46 99 396 314 Remotely . | . . . . . . . Salvage Created 1940 | 59 114 351 60 200 516 640 Parts 98 | 2 14 24 3 14 16 25 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 2 6 1 6 8 8 Melee 6 | . . . . 4 1 1 Guns 9 | . 2 6 1 . . . AOE 13 | . . . . . 7 6 Classes Destroyed 11 | 1 2 2 . 3 3 . Worker 6 | . . . . . 1 5 Hauler 2 | . . 1 . 1 . . Recycler 6 | 1 . . . . 2 3 Operator 1 | . . . . . 1 . Watcher 11 | . 2 3 . 1 3 2 Swarmer 12 | . . . . 3 4 5 Cutter 2 | . . . . 2 . . Grunt 7 | . 2 4 1 . . . Sentry 2 | . . 2 . . . . Hunter 5 | . . . . . 2 3 Programmer 3 | . . . . 1 2 . Best Kill Streak 5 | 1 2 3 1 3 4 5 Combat Bots Only 4 | . 2 3 1 3 4 4 Max Kills in Single Turn 4 | 1 1 1 1 1 4 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 3 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4666 | . 160 610 435 662 670 2129 Core 1732 | . 62 78 170 158 261 1003 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 29 | . 29 . . . . . Core Remaining (%) 78 | 100 75 80 69 77 69 . Volleys Fired 79 | 4 16 44 6 1 3 5 Largest 2 | 2 2 2 1 2 1 1 Hottest 121 | 60 121 121 20 110 45 45 Shots Fired 137 | 8 32 80 6 2 4 5 Gun 128 | 8 32 80 6 2 . . Cannon . | . . . . . . . Launcher 9 | . . . . . 4 5 Special . | . . . . . . . Kinetic 40 | 4 15 15 6 . . . Thermal 86 | 4 17 65 . . . . Explosive 9 | . . . . . 4 5 Electromagnetic 2 | . . . . 2 . . Robot Hit Streak 18 | 7 9 18 8 9 10 5 Robot Miss Streak 5 | . 3 3 . . 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 144 | 7 19 57 6 14 16 25 Core Hits 89 | 2 9 16 5 5 25 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . . 3 1 2 Critical Strikes 9 | . . 3 . 3 1 2 Burn 3 | . . 3 . . . . Smash 6 | . . . . 3 1 2 Melee Attacks 124 | . . . . 47 50 27 Impact 124 | . . . . 47 50 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 5 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 8 | . . . . 5 . 3 Damage Inflicted 5753 | 80 234 886 93 621 1898 1941 Guns 1270 | 80 234 858 78 20 . . Cannons . | . . . . . . . Explosions 1567 | . . . . . 816 751 Melee 2873 | . . . . 601 1082 1190 Ramming 43 | . . 28 15 . . . Kinetic 337 | 35 94 130 78 . . . Thermal 913 | 45 140 728 . . . . Explosive 1567 | . . . . . 816 751 Electromagnetic 20 | . . . . 20 . . Impact 2873 | . . . . 601 1082 1190 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 2 . . 5 . Average Corruption 4 | . . 2 . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 11 . Message Errors 3 | . . . . . 3 . Matter Fused 5 | . . . . . 5 . Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1042 | . . . . 187 514 341 Projectiles 27 | . . . . 27 . . Explosions 17 | . . . . . 15 2 Melee 998 | . . . . 160 499 339 Knockbacks 14 | . . . . 4 4 6 Impact 13 | . . . . 3 4 6 Kinetic . | . . . . . . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 338 | . . 14 7 . 149 168 Shots 13 | . . . . . 6 7 Rammed 5 | . . 1 4 . . . Targets Rammed 5 | . . 1 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 476 | . 60 476 30 62 20 3 Average Temperature 139 | . 30 184 11 25 4 3 Received Heat Transfer 861 | . 93 234 243 51 42 198 Effects 13 | . . 13 . . . . Shutdowns 1 | . . 1 . . . . Energy Bleed 5 | . . 5 . . . . Interference 1 | . . 1 . . . . Damage (minor) 2 | . . 2 . . . . Damage (major) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 18 | . . . . 2 9 7 Impact Corruptions 29 | . . . . 7 12 10 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 5 . . . . Heat Transferred 2373 | 100 312 1961 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 634 | 5 112 165 182 634 612 378 Initial 310 | . 3 . 52 82 310 4 Average 165 | 1 53 50 120 280 244 178 Maximum Alert Level 2 | . . . . 2 2 1 Low Security (%) 64 | 100 100 100 100 32 41 47 Level 1 27 | . . . . 44 45 52 Level 2 7 | . . . . 22 12 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 1 5 5 1 Investigation 5 | . . . . 2 3 . Extermination 2 | . . . . 1 1 . Reinforcement 5 | . . . 1 2 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . . 7 1 1 1 2 Communications Jammed 33 | . . . . 4 6 23 Distress Signals 33 | . . . . 4 6 23 Times Spotted 118 | . 7 22 9 36 20 24 Peak Tracking Total 14 | . 3 7 6 14 5 8 Tactical Retreats 23 | . . 2 3 7 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 41 | . 7 2 . 15 16 1 Terminals 23 | . 4 2 . 7 9 1 Fabricators 8 | . . . . 4 4 . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . 2 . . Total Hacks 120 | . 16 6 . 45 51 2 Successful 62 | . 11 4 . 22 25 . Failed 58 | . 5 2 . 23 26 2 Catastrophic 4 | . . . . 1 3 . Database Lockouts . | . . . . . . . Manual 51 | . 8 7 . 19 17 . Terminals 81 | . 12 6 . 23 38 2 Fabricators 20 | . . . . 11 9 . Repair Stations 8 | . 2 . . 4 2 . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 4 | . . . . 4 . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 25 | . 5 3 . 6 11 . Record 1 | . 1 . . . . . Part Schematic 2 | . . . . 1 1 . Robot Analysis 4 | . 1 2 . 1 . . Terminal Index 4 | . 1 1 . 1 1 . Fabricator Index 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 4 | . . . . . 4 . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 2 | . . . . 1 1 . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks 13 | . . . . 6 7 . Network Status 1 | . . . . 1 . . Load Schematic 6 | . . . . 2 4 . Build 6 | . . . . 3 3 . Repair Station Hacks 4 | . 2 . . 1 1 . Scan Component 3 | . 1 . . 1 1 . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . 2 . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 1 . 5 4 . Terminals 11 | . 2 1 . 4 4 . Track 1 | . . . . . 1 . Assimilate 3 | . 1 . . 2 . . Botnet 5 | . . 1 . 2 2 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Watchers 1 | . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 36 | . 4 1 . 15 15 1 Full Trace Events 5 | . . . . 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . Parts Built 9 | . . . . 4 5 . Authchips . | . . . . . . . Time 377 | . . . . 162 215 . Total Part Build Rating 39 | . . . . 18 21 . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . 1 . . 1 . . Largest Group 1 | . 1 1 . 1 . . Highest-Rated Group 10 | . 10 10 . 10 . . Highest-Rated Ally 10 | . 10 10 . 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . 1 2 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3316 | 66 548 562 201 654 824 461 Spaces Moved 3811 | 35 368 302 209 1044 1458 395 Core 85 | 14 . . 4 2 3 62 Treads . | . . . . . . . Legs 532 | . 321 211 . . . . Wheels 189 | 21 47 . . . . 121 Hover 278 | . . 91 187 . . . Flight 2727 | . . . 18 1042 1455 212 Fastest Speed 26 | 50 90 56 31 28 26 28 Average Speed 49 | 125 116 106 53 32 28 62 Slowest Speed 550 | 250 120 190 250 300 250 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . 2 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 44 32 20 31 44 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 47 | . . . . 17 30 . Terrain Destroyed 195 | . . . . 17 92 86 Melee 47 | . . . . 17 30 . Projectile . | . . . . . . . AOE 148 | . . . . . 62 86 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4893 | 45 456 458 291 1293 1793 557 Wait 679 | . 49 86 46 168 218 112 Move 3797 | 34 367 301 208 1039 1453 395 Hop 4 | . . . . 2 2 . Pick Up 45 | 1 6 4 7 10 14 3 Fast Attach 41 | 6 7 7 4 4 7 6 Attach 32 | . . 4 7 6 10 5 Detach 10 | . 1 . . 4 3 2 Swap 33 | . 3 6 2 12 6 4 Drop 42 | . 7 5 7 9 11 3 Fire 79 | 4 16 44 6 1 3 5 Melee 108 | . . . . 38 48 22 Ram 5 | . . 1 4 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 4) 377 | -10/Materials | Repaired Ion Engine? 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Accompanied by 1 ally 615 | -9/Materials | Evolved 2 slots: Utility x2 1168 | -9/Materials | Discovered new exit (range 18) 1177 | -9/Materials | Identified exit to Materials 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Propulsion x2 1291 | -8/Materials | Lost 4 parts (1p1n1u1w) 1320 | -8/Materials | Discovered new exit (range 18) 1363 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Entered Factory 1378 | -7/Factory | Evolved 2 slots: Utility x2 1476 | -7/Factory | Fabricated Mic. Fission Core (x2) 1575 | -7/Factory | Discovered new exit (range 2) 1575 | -7/Factory | Identified exit to Lower Caves 1624 | -7/Factory | Build established: Sprinter 1625 | -7/Factory | Fabricated Hacking Suite? 1930 | -7/Factory | Fabricated Hacking Suite? 2022 | -7/Factory | Discovered new exit (range 16) 2032 | -7/Factory | Identified exit to Factory 2032 | -7/Factory | Entered another Factory area 2032 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -6/Factory | Discovered new exit (range 15) 2233 | -6/Factory | Found Prototype Launcher 2268 | -6/Factory | Identified Rocket Array 2423 | -6/Factory | Fabricated Imp. Hacking Suite? 2579 | -6/Factory | Discovered new exit (range 16) 2583 | -6/Factory | Identified exit to Extension 2600 | -6/Factory | Discovered new exit (range 5) 2604 | -6/Factory | Identified exit to Factory 2636 | -6/Factory | Fabricated Xenon Bombardment Thruster? 2744 | -6/Factory | Build established: Hacker-Sprinter 2745 | -6/Factory | Fabricated Xenon Bombardment Thruster? 2856 | -6/Factory | Entered another Factory area 2856 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2983 | -5/Factory | Lost 5 parts (1p2n2u) 3191 | -5/Factory | Lost 6 parts (3n2u1w) 3247 | -5/Factory | Build established: Hacker-Mutant 3288 | -5/Factory | Released all parts (8) 3289 | -5/Factory | Core integrity fell below 50% 3304 | -5/Factory | Lost 4 parts (1p3n) 3311 | -5/Factory | Core integrity fell below 20% 3317 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03288_ Released Enh. Nuclear Core. 03288_ Released Transmission Jammer. 03288_ Released Impact Mace. 03288_ Released Imp. Melee Analysis Suite. 03288_ Released Hacking Suite. 03288_ Released System Shield. 03288_ R-10 Processor collects Impact Mace. 03288_ Knocked back. 03289_ Y-64 Sentinel misfires. 03290_ W-25 Informer sends out distress signal. 03290_ R-10 Processor collects Impact Mace. 03291_ R-10 Processor collects Reaction Control System. 03294_ R-10 Processor collects Transmission Jammer. 03299_ Slug penetrates Wall. 03299_ Slug penetrates U-05 Engineer. 03301_ U-05 Engineer lays Concrete. 03303_ Slug penetrates Wall. 03307_ Penetrated by Slug. 03310_ Slug penetrates S-27 Virus. 03317_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????############## / #?????????? | | ?????????????????? ???# # ! #?????????? | | ??????????????????? ??# # ?? #?????????? | | ??????????????????? ?# ######### ????????? | | ??????????????????? """" # ???????? | | ??????????????????? """" # ???????? | | ??????????????????? """" " ???????? | | ??????????????????? """" # ???????? | | ??????????????????? """" # ???????? | | ????????????????????""""?# ######### ????????? | | ???????????????????? ??# #?????????????????? | | ??????????????????? ???# #?????????????????? | | ??????????????????? ???# #?????????????????? | | ???????????????????##????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ???????????????????????### ###???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# @ #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# Y #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????#####+#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 12 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Xenon Bombardment Thruster | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetHoverMachine Manual? 0 Play Time 01:56:23 Cumulative 277.3 hours Start 2022.11.26 @ 21:28:09 End 2022.11.27 @ 17:04:03 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 1 Adventurer 63 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fc6926b-b215-4e0e-b7e5-e5d04cfb0c7c