Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 19:22:41 Player: saltine Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (383) 1915 Value Destroyed (23410) 23410 Prototype IDs (401) 8020 Alien Tech Used (9) 1800 Bonus (54249) 54249 TOTAL SCORE: 101294 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 1108 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1794 Found Hidden Lab 3000 Met Warlord at Research 2000 Pursued by Intercept 1500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A4 700 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 1288/1600 Matter 203/300 Energy 1125/10200 System Corruption 1% Temperature Cool (7) Movement Treading (227) Ox1 Location 0b11 Command Parts ------- > --- POWER (4) -------- Hybrid Antimatter Reactor (fused) Hybrid Antimatter Reactor Hybrid Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- Huge Storage Unit Advanced Energy Well Experimental Energy Well Assembled Biocell Array Assembled Biocell Array Superbattery Superbattery Assembled Combat Suite Experimental Targeting Computer Experimental Targeting Computer Weapon Mount Assembled Alloy Armor Heavy Regenerative Plating > --- WEAPON (4) ------- Drained L-Cannon > --- INVENTORY (25) --- Vortex Chain Reactor High-density Centrium Heavy Treads Experimental Cooling System Advanced Energy Well (500) Experimental Core Analyzer Experimental Weapon Cycler Improved Power Shielding Experimental Weapon Shielding Centrium Linked Plating Experimental Force Field Advanced Dynamic Insulation System Compact HERF Cannon Potential Cannon Hypervelocity Multirail Omega Cannon Advanced Remote Datajack Field Lobotomy Kit (1) Sigix Corpse Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Hybrid Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Advanced Heavy Siege Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Drained L-Cannon > --- INVENTORY -------- Biometal Heavy Treads Advanced Heat Sink Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Centrium Heavy Armor Plating Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Advanced Dynamic Insulation System GOLEM Unit Transdimensional Reconstructor Potential Cannon Hypervelocity Multirail Omega Cannon Advanced Remote Datajack Field Lobotomy Kit [Rating: 261] Favorites ----------- Power Hybrid Antimatter Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Hybrid Antimatter Reactor Propulsion Assembled Alloy Leg Treads Advanced Treads Leg Assembled Alloy Leg Wheel High-density Centrium Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Deep Network Scanner Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 1 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . 1 . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 199 | . 12 5 20 . 2 1 19 5 1 7 10 1 2 5 . 3 19 1 4 . 2 3 1 7 . 1 . 3 6 2 6 4 3 7 2 18 17 Power 20 | . 3 . 3 . . . 1 . . . 1 1 1 . . . 4 . . . . . . 1 . . . . . . . . 1 . . 4 . Engine 12 | . 3 . 3 . . . 1 . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . 4 . Propulsion 39 | . 3 . 4 . . . 6 1 . 2 1 . . 1 . . 3 . 1 . . 2 . . . . . . 2 1 . 3 1 2 . 3 3 Treads 28 | . 2 . 4 . . . 6 1 . 2 1 . . 1 . . 1 . . . . . . . . . . . 2 1 . 2 . . . 3 2 Leg 10 | . 1 . . . . . . . . . . . . . . . 2 . 1 . . 2 . . . . . . . . . 1 1 2 . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 94 | . 3 2 7 . . . 6 3 1 4 4 . 1 3 . 2 10 1 3 . 1 1 . 6 . 1 . 3 4 . 3 1 1 4 1 10 8 Device 27 | . . 1 1 . . . 1 . . 2 2 . 1 1 . 2 1 1 1 . . . . 2 . . . 1 . . 1 . . 2 1 3 3 Storage 11 | . 2 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . 4 1 Processor 8 | . . . . . . . . 1 . 1 1 . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 Hackware 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . 2 Protection 41 | . 1 1 6 . . . 5 2 1 1 1 . . 1 . . 8 . . . 1 1 . . . 1 . 1 3 . 2 . 1 1 . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | . 3 3 6 . 2 1 6 1 . 1 4 . . 1 . 1 2 . . . 1 . 1 . . . . . . 1 3 . . 1 1 1 6 Energy Gun 6 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 11 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . 1 2 . . 1 . 1 2 Ballistic Gun 12 | . 1 . 4 . 1 . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Special Weapon 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . . . 2 . . . . . . . . . 5 . . . . . . 3 . . 1 . 1 1 6 . 2 2 1 1 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Lost 45 | . 1 1 3 . . . . . 1 1 4 . 1 1 . . 17 1 . . . . 1 3 1 . . . . 5 . . . 1 3 . . Power 6 | . . . 1 . . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 13 | . . . . . . . . . . . 2 . . 1 . . 6 . . . . . . 1 1 . . . . . . . . 1 1 . . Utility 17 | . . . . . . . . . 1 1 1 . 1 . . . 8 . . . . . . . . . . . . 5 . . . . . . . Weapon 9 | . 1 1 2 . . . . . . . . . . . . . 1 1 . . . . 1 1 . . . . . . . . . . 1 . . Highest Loss Streak 7 | . 1 1 1 . . . . . 1 1 3 . 1 1 . . 7 1 . . . . 1 2 1 . . . . 3 . . . 1 1 . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Backups 21 | . 18 24 24 25 24 25 24 24 24 24 23 25 22 24 25 25 22 22 22 22 22 22 20 20 21 21 17 22 22 21 20 21 20 19 18 16 18 Power 1 | . 1 2 1 1 1 1 1 2 2 2 1 1 . . 2 2 1 . . . . . 1 1 4 4 3 4 4 4 3 4 4 4 4 . 1 Propulsion 2 | . 2 2 5 8 8 8 6 5 5 5 4 5 5 4 4 4 1 . . . . . . . . . . . . . . . 1 1 1 1 1 Utility 11 | . 8 14 11 10 9 9 9 9 9 8 9 14 13 14 14 14 14 16 16 16 17 16 15 15 14 13 10 13 12 11 11 11 10 9 9 8 10 Weapon 4 | . 6 6 6 5 6 6 6 7 8 8 8 4 4 5 5 5 4 5 5 5 4 4 3 3 2 2 2 3 3 3 3 3 3 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 5 . 8 1 3 1 7 . . 1 2 1 1 . 1 1 3 1 1 . . 3 . . . 1 1 . . . . . 4 2 . 7 7 Power 7 | . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 2 Propulsion 11 | . 2 . 1 . . . 5 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . Utility 36 | . 1 . 4 1 3 1 1 . . . 2 . . . . 1 1 1 . . . 3 . . . 1 1 . . . . . 3 1 . 6 5 Weapon 8 | . 2 . 2 . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 99 99 100 91 99 98 99 100 99 99 100 99 99 100 99 85 85 87 87 87 85 87 85 83 77 71 77 83 87 72 77 80 83 76 78 78 Engine 3 | . 14 14 10 11 11 11 8 7 7 7 7 7 6 6 6 6 4 . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . 6 6 6 6 2 6 5 5 5 5 4 5 5 5 4 5 4 4 3 4 5 8 4 14 15 Treads 12 | . 20 28 21 22 22 22 26 29 30 30 30 30 26 25 26 26 13 . . . . . . . . . . . 3 6 4 2 . . . 5 6 Leg 5 | . 7 . . . . . . . . . . . . . . . 10 26 23 23 22 23 23 20 14 10 10 10 9 9 7 7 11 13 14 2 . Device 12 | . . 5 9 10 11 11 15 19 11 9 7 13 19 12 12 13 7 16 15 17 16 12 16 13 10 9 13 14 15 18 21 15 13 14 18 13 12 Storage 13 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 7 13 12 11 11 11 11 10 10 10 9 10 9 9 9 8 8 8 7 25 18 Processor 3 | . . . . . . . . 1 7 11 7 . . 5 6 6 6 2 4 5 5 5 5 5 5 5 3 4 4 4 4 4 4 4 3 . 6 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . 6 15 12 8 5 4 4 4 4 4 4 3 . . Protection 9 | . 10 8 12 11 11 11 11 7 10 7 14 16 12 13 13 13 9 . 4 4 5 7 5 7 5 7 10 10 16 14 6 12 14 14 11 7 9 Energy Gun 1 | . 6 23 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . 2 14 13 12 13 12 12 19 17 17 16 16 16 14 14 14 8 15 13 13 9 16 16 13 9 4 2 Ballistic Gun 5 | . 10 2 21 33 13 32 25 20 18 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 19 7 6 6 6 6 3 . . . . . . . . . . . . . . . . . . . . Peak Build Rating 261 | . 11 13 23 23 26 26 43 50 51 53 64 65 75 76 76 81 130 133 151 148 144 149 156 174 165 154 157 154 172 187 202 204 214 229 235 261 260 Average Rating 135 | . 9 12 17 22 23 24 37 46 49 52 55 63 73 74 75 76 88 129 144 144 143 145 148 164 161 150 137 150 167 178 169 201 206 218 226 239 247 On Entrance 109 | 6 6 11 13 23 22 26 24 41 50 51 52 64 64 75 76 75 81 128 133 146 144 144 147 149 155 144 149 157 151 172 180 194 204 212 229 215 250 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 238 | 14 95 96 109 114 108 109 117 112 112 111 130 130 145 151 150 148 172 173 180 178 180 192 192 195 174 182 182 182 201 196 201 204 227 238 231 234 237 Greatest Support 190 | 20 40 40 40 40 40 40 78 106 106 106 104 88 88 88 88 88 112 112 116 116 116 116 110 130 85 60 80 80 80 80 80 180 140 140 120 190 175 Greatest Overweight (x) 4 | . 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 2 3 3 2 2 3 2 4 1 3 2 3 2 Average Overweight (x) 1 | . 1 2 2 2 2 2 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 21 25 25 25 24 25 25 25 25 24 25 Most Carried 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 24 | . 18 24 24 24 24 24 24 24 24 24 23 24 22 24 24 24 23 24 24 24 24 24 24 24 24 24 20 24 24 24 24 24 24 24 23 22 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 24 25 22 Class Distribution -------------------- 14% | Scavenger-Mutant 12% | Tank 11% | Golem 11% | Generator-Tank 11% | Hacker-Golem 11% | Scavenger-Tank 9% | Mutant 5% | Generator-Gunner 3% | Generator-Golem 3% | Wizard-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Tank | -8/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Commander-Golem | -5/Warlord Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Wizard-Golem | -4/Upper Caves Wizard-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Hacker-Golem | -3/Armory Hacker-Golem | -3/Lab Hacker-Golem | -2/Research Hacker-Golem | -2/Quarantine Hacker-Golem | -2/Section 7 Scavenger-Golem | -1/Access Generator-Tank | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 7737 | 200 419 209 350 80 75 202 698 88 85 436 182 121 84 117 132 60 647 73 130 40 85 85 47 179 180 122 54 125 197 136 . 151 85 159 75 220 1409 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22487 | . 585 419 723 96 44 253 1091 164 . 258 390 96 158 360 169 . 1197 415 793 245 256 816 220 1355 658 544 122 83 1429 1091 . 27 1037 1521 1195 157 4520 Parts 1055 | . 23 29 46 5 2 10 62 10 . 13 22 8 6 19 9 . 29 31 31 12 14 31 18 64 21 13 1 4 84 57 . 2 42 59 46 8 224 Haulers Intercepted 8 | . 2 . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Recyclers Shooed 13 | . 2 1 2 . . 1 2 . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . . . . . 12 . 5 . 8 10 2 . 25 . 15 13 . 11 . 10 6 1 4 . . . . . . . . . Prevented 35 | . . . . . . . . . . . . . . . 4 . . . . . 4 . 1 . 13 13 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 379 | . 11 11 18 2 . 8 19 1 . 3 4 7 3 7 3 . 49 17 12 4 9 15 10 17 10 5 . 3 18 13 . . 11 16 18 2 53 Melee 5 | . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Guns 110 | . 8 11 16 2 . 4 19 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 45 Cannons 143 | . 1 . . . . . . . . . . . 2 3 2 . 1 6 12 4 5 11 6 17 2 . . 3 18 11 . . 10 10 14 2 3 AOE 97 | . 2 . 2 . . 4 . . . . . 6 1 4 1 . 43 11 . . 4 4 4 . 6 . . . . . . . . . 3 . 2 Classes Destroyed 25 | . 6 1 1 . . 1 1 1 . 2 . . . . . . 5 1 1 . . 2 . 1 . . . . 1 . . . 1 . . . . Worker 7 | . 1 . 1 . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Builder 10 | . 1 1 2 . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . Hauler 8 | . 2 . . . . . 2 . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Recycler 10 | . 1 1 . . . 1 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Drone 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Swarmer 91 | . 3 6 6 . . 5 6 . . . . 6 3 4 2 . . 10 5 . 9 4 8 . 4 . . . . . . . 3 . 6 1 . Grunt 80 | . 8 4 5 2 1 2 6 . . 1 . . . 2 1 . . 3 3 4 . 1 . 4 5 5 . . 7 3 . . 3 6 4 . . Brawler 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . Duelist 5 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 25 | . . . 7 . . . 6 . . 1 . 1 . . . . . . 2 . . . . . . . . . 2 4 . . . 1 . 1 . Demolisher 4 | . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Hunter 17 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 4 . . . . . 4 . . . 2 4 . . Programmer 30 | . . . . . . . . 1 . . . . . . . . . 1 . . . 2 . 7 . . . 1 7 . . . 4 3 4 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 33 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 7 | . . . . . . . . . . 1 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assembled 35 | . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . Golem 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | . 6 3 4 2 . 4 4 2 . 1 1 3 3 4 2 . 37 7 7 4 5 9 6 7 6 6 . 1 4 5 . 1 6 5 9 1 4 Combat Bots Only 35 | . 3 3 4 2 . 4 3 1 . 1 1 3 3 4 2 . 35 7 5 4 5 9 6 4 6 5 . 1 4 5 . . 6 5 8 1 4 Max Kills in Single Turn 12 | . 3 1 2 1 1 3 2 2 . 1 1 2 1 2 1 . 12 3 1 1 1 2 3 2 2 2 . 1 1 1 . 1 2 1 3 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 12 | . 2 . 2 . . 3 . . . . . 2 1 2 1 . 12 3 . . 1 2 3 . 2 . . . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 4 Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) A8 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2139 | . 52 47 103 6 . 35 50 4 . 93 42 37 23 26 8 . 130 23 44 11 35 89 39 193 28 4 . 5 82 94 6 4 53 141 251 4 377 Missed 708 | . 18 15 34 3 . 10 13 . . 36 12 12 4 5 1 . 46 8 13 5 11 36 15 54 14 3 . 2 27 27 5 1 14 34 95 2 133 Deflected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Hits 1431 | . 34 32 69 3 . 25 37 4 . 57 30 25 19 21 7 . 84 15 31 6 24 53 24 139 14 1 . 3 55 67 1 3 39 107 156 2 244 Melee 9 | . . . . . . 4 . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . 1 Projectile 1422 | . 34 32 69 3 . 21 37 4 . 57 30 25 19 21 7 . 84 15 31 6 24 52 24 139 12 1 . 3 54 67 1 3 39 107 156 2 243 AOE 17 | . . 4 . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 2 . . . . 1 . . Critical Strikes 55 | . . . 3 . . 1 . 1 . . . . . . . . . . 1 1 . 3 1 10 4 . . 1 . 3 . . . 1 7 . 18 Part Disruptions 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 13 Actively Blocked 15 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 13 Damage Taken 26318 | . 446 490 908 89 . 384 444 59 287 832 1062 281 306 401 140 . 2565 235 449 93 303 1393 316 2083 312 54 . 58 1141 1487 22 53 615 2251 2896 47 3816 Core 1984 | . 71 124 93 . . 56 36 . . 102 109 23 . . . . 156 48 14 . 40 165 14 148 34 . . . 88 60 . . 21 254 197 . 131 Absorbed by Shields 2473 | . . . . . . . . . . 96 . 48 . 12 20 . . . . . . . . . . . . . . . . . . . . . 2297 Reduced by Siege Mode 276 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 Redirected to Shielding 282 | . . . . . . . . . . . . . . . . . 53 . . . . . . . . . . . 25 80 . . 18 22 84 . . Ignored by Resistances 4363 | . . . . . . 20 53 . . . 303 . . . . . . . 66 18 67 290 71 432 63 11 . 12 238 297 4 10 127 461 592 10 1218 Regen/Repaired (Parts) 1935 | . 75 . 249 . . . . . . . . . . . . . . . . . . 228 . . . . . . . . . . . 1 578 328 476 Core Remaining (%) 73 | 100 . 22 . . . 62 93 . . . . 66 . . . . . 76 . . . . 76 . . . . 84 . . 80 . . 72 . . 80 Volleys Fired 1047 | . 36 30 52 4 . 16 43 5 . 18 . 7 12 30 5 4 64 17 20 8 24 33 13 76 26 10 6 14 47 46 7 21 29 74 71 27 152 Largest 4 | . 2 2 3 3 . 3 3 3 . 3 . 1 2 2 2 1 3 3 3 3 3 3 3 3 3 3 1 3 3 3 2 4 3 3 3 3 2 Hottest 900 | . 80 90 110 69 . 69 71 71 . 75 . 90 180 180 180 90 213 75 75 75 75 75 75 75 75 75 25 75 75 75 119 169 100 200 200 900 900 Shots Fired 1836 | . 72 60 131 12 3 43 118 15 . 52 . 9 16 48 8 4 92 27 53 18 33 75 31 144 42 15 6 22 115 99 9 26 66 90 96 29 157 Gun 558 | . 58 49 130 12 3 41 118 15 . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Cannon 1179 | . 14 11 . . . . . . . . . 3 16 44 8 4 60 18 53 18 28 70 27 144 31 7 6 22 115 95 7 26 66 90 95 29 72 Launcher 90 | . . . . . . 2 . . . . . 6 . 4 . . 32 9 . . 5 5 4 . 11 8 . . . 4 . . . . . . . Special 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 5 Kinetic 464 | . 28 22 73 12 3 41 118 15 . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Thermal 1070 | . . . 1 . . . . . . . . 3 16 44 8 4 30 18 53 18 28 70 27 144 31 7 6 22 115 95 5 25 66 72 95 29 38 Explosive 53 | . . . . . . 2 . . . . . 6 . 4 . . 32 9 . . . . . . . . . . . . . . . . . . . Electromagnetic 241 | . 44 38 57 . . . . . . . . . . . . . 30 . . . 5 5 4 . 11 8 . . . 4 2 1 . 18 . . 14 Robot Hit Streak 68 | . 6 6 12 13 2 16 15 14 . 13 . 5 2 5 3 . 16 4 12 4 5 14 3 28 6 3 9 3 18 18 . 9 13 19 15 11 68 Robot Miss Streak 9 | . 4 6 9 1 1 4 4 1 . 1 . 3 4 4 1 . 4 2 3 1 2 4 5 1 3 1 . 2 2 1 . . 1 1 5 . 2 Penetration Max 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Secondary Targets 12 | . . 2 2 . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1099 | . 42 29 81 8 2 30 83 14 . 42 42 5 4 17 7 . 61 11 32 7 6 48 10 84 18 3 6 8 73 56 . 4 30 57 46 3 130 Core Hits 719 | . 23 18 35 3 1 14 43 6 . 11 21 11 4 15 5 . 132 16 15 6 8 32 11 30 14 5 1 2 28 24 . 1 14 25 26 5 114 Critical Kills 50 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 46 Critical Parts Destroyed 39 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Critical Strikes 120 | . 2 2 1 . . 1 . . . . 1 . . 2 . . 3 . . . . . . . . . . . . . . 1 1 2 . . 104 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Destroy 102 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Corrupt 6 | . 1 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Impale 5 | . . . . . . . . . . . 1 . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Melee Attacks 157 | . . . . . . . 14 7 5 3 89 2 4 12 4 1 16 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . 12 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 133 | . . . . . . . 2 . . 3 89 2 4 12 4 1 16 . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . 3 3 . . 2 . 1 6 2 . 5 . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56648 | . 885 510 1310 130 20 722 1692 431 . 770 1190 692 309 1281 466 . 5862 1427 2261 403 563 3604 718 5150 1333 751 380 452 4673 3033 . 199 1867 3046 3736 259 6523 Guns 5945 | . 457 405 1024 126 18 455 1344 198 . 758 . . . . . . . . . . . . . . . . . . . . . . . . . . 1160 Cannons 35023 | . 179 58 . . . . . . . . . 41 158 491 246 . 1232 565 2253 403 291 2624 473 4873 677 . 380 452 4632 2643 . 199 1867 3046 3150 219 3871 Explosions 11935 | . 236 . 163 . . 219 . . . . . 616 89 406 90 . 3893 862 . . 272 980 245 . 656 751 . . . 379 . . . . 586 . 1492 Melee 3040 | . . . . . . . 269 233 . . 1190 35 62 384 130 . 737 . . . . . . . . . . . . . . . . . . . . Ramming 705 | . 13 47 123 4 2 48 79 . . 12 . . . . . . . . 8 . . . . 277 . . . . 41 11 . . . . . 40 . Kinetic 5878 | . 270 133 527 126 18 455 1344 198 . 758 . . . . . . . . . . . . . . . . . . . . . . . . . . 2049 Thermal 35801 | . 236 . 163 . . . . . . . . 41 247 572 336 . 614 565 2253 403 321 3125 526 4873 677 . 380 452 4632 2643 . 145 1867 2507 3736 219 4268 Explosive 5941 | . . . . . . 219 . . . . . 616 . 325 . . 3893 862 . . . . . . . . . . . 26 . . . . . . . Electromagnetic 5283 | . 366 330 497 . . . . . . . . . . . . . 618 . . . 242 479 192 . 656 751 . . . 353 . 54 . 539 . . 206 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 474 | . . . . . . . 241 233 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2566 | . . . . . . . 28 . . . 1190 35 62 384 130 . 737 . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 . . 3 3 3 3 . . . 3 . 1 . . . . 1 8 8 8 8 8 4 4 4 . 5 6 . . 1 Average Corruption 2 | . . . . 1 1 1 . . 3 3 3 3 . . . 3 . 1 . . . . 1 2 8 8 8 8 3 4 4 . 4 5 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 403 | . . . . 7 20 6 . . 10 28 13 14 . . . . . 7 . . . . 3 12 61 27 18 29 17 18 28 . 6 26 . . 53 Message Errors 100 | . . . . 1 2 2 . . 3 6 4 2 . . . . . . . . . . 3 3 19 8 2 5 5 6 11 . 2 5 . . 11 Matter Fused 97 | . . . . 2 4 2 . . 1 10 3 4 . . . . . 1 . . . . . 3 10 4 7 10 5 3 6 . . 7 . . 15 Heat Flow Errors 52 | . . . . 1 5 . . . 3 2 1 . . . . . . 3 . . . . . 2 10 6 2 2 . 1 2 . 2 2 . . 8 Energy Discharges 49 | . . . . 2 4 . . . 2 3 2 1 . . . . . . . . . . . 2 9 3 3 4 3 2 3 . 1 2 . . 3 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 Data Loss (minor) 54 | . . . . 1 2 2 . . 1 4 . 5 . . . . . 3 . . . . . 1 6 3 3 3 1 2 3 . . 5 . . 9 Data Loss (major) 17 | . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 5 . 1 2 1 . 2 . . . . . 3 Misfires 21 | . . . . . 3 . . . . 2 . 2 . . . . . . . . . . . . 1 1 . 2 1 2 1 . 1 3 . . 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3307 | . . . 21 . . 12 151 42 . 10 50 11 25 202 33 . 612 118 243 3 24 10 76 438 106 . 39 80 345 50 . 36 163 89 158 . 160 Projectiles 2000 | . . . . . . . . . . . . . 14 . . . 87 57 243 3 20 10 48 394 106 . 39 80 345 49 . 36 163 89 134 . 83 Explosions 371 | . . . 21 . . 12 . . . . . 11 11 . 33 . 89 61 . . 4 . 28 . . . . . . . . . . . 24 . 77 Melee 936 | . . . . . . . 151 42 . 10 50 . . 202 . . 436 . . . . . . 44 . . . . . 1 . . . . . . . Knockbacks 19 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . 10 Impact 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . Kinetic 13 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . 31 . 30 . . . . . . . . 36 . 24 42 . 76 . . . 4 . 17 . 30 38 . . . . . . . . . . . Shots 14 | . 1 . 1 . . . . . . . . 1 . 1 1 . 2 . . . 1 . 1 . 2 3 . . . . . . . . . . . Rammed 43 | . 2 5 16 1 1 8 7 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 69 | . 3 5 17 1 1 9 9 . . 1 . . . . . . . . 1 . . . . 12 . . . . 3 1 . . . . . 6 . Kicked 22 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 12 . . . . 3 1 . . . . . 4 . Crushed 4 | . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 156 324 284 126 266 236 347 . 138 330 129 22 123 366 160 60 396 286 44 39 34 74 36 208 264 234 187 231 20 70 157 30 181 336 190 460 232 Average Temperature 89 | . 47 92 107 62 114 118 110 . 63 123 70 14 36 123 61 31 173 118 18 19 15 18 14 38 101 92 110 106 7 20 46 25 69 137 80 151 46 Received Heat Transfer 2983 | . 147 96 267 18 . 108 117 . . 145 . 18 . 162 9 . 482 9 72 72 . 141 . 247 85 . . . 135 123 . 18 27 198 45 9 233 Effects 8 | . . 1 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . 3 . . . Energy Bleed 4 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 10 Total Turns 889 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 757 124 Longest Duration 706 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 706 50 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Total Turns 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 49 . . . Longest Duration 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 35 . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Corrupted 23 | . 1 . . . . . . . . 1 . . . . . . 5 . . . . . . . 2 6 . . . 3 . . . 3 . . 2 Combat Hostiles 19 | . . . . . . . . . . . . . . . . . 5 . . . . . . . 2 5 . . . 2 . . . 3 . . 2 Parts Fried 35 | . 1 2 1 . . . . . . 2 . . . . . . . . . . . . . . 6 7 . . . 5 . 2 . 7 . . 2 Impact Corruptions 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Parts Melted 34 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . 3 3 . . 8 5 9 1 . Heat Transferred 17311 | . 250 . 200 . . . . . . . . . 50 50 100 . 236 225 875 200 200 1225 300 2250 350 . 150 200 1850 1300 . 75 860 1563 2550 173 2079 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 4 . 2 . . . . . . . . . 1 1 1 . . . . . 1 4 4 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . 3 5 . Low Security (%) 55 | . 100 100 51 100 . 100 96 100 . . . . 100 . . . . . 19 . . . . 100 . . . . 53 97 . 100 80 100 18 . . Level 1 10 | . . . 48 . . . 3 . . . . . . . . . . . 80 . . . . . . . . . 46 2 . . 19 . 4 1 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 26 . Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 797 | . 147 75 252 75 . 111 212 92 . . . . 66 . . . . . 336 . . . . 187 . . . . 334 210 . 22 230 180 797 501 . Initial 498 | . . . . 75 . . . 92 . . . . . . . . . . 150 . . . . 150 . . . . 150 86 . . . 92 105 498 . Average 96 | . 20 12 167 8 . 13 68 24 . . . . 7 . . . . . 243 . . . . 64 . . . . 184 73 . 3 110 59 562 406 . Influence Increases 15906 | . 336 310 972 50 . 264 647 63 . 70 20 160 136 160 85 . . 350 542 90 230 499 205 832 230 120 5 40 716 608 . 96 450 524 986 2119 3991 Destroy 0b10 Robot/C 5840 | . 220 220 620 40 . 200 380 20 . 60 20 140 60 140 60 . . 300 240 80 180 360 160 340 200 100 . 20 360 280 . . 220 320 500 . . Destroy 0b10 Robot/NC 245 | . 25 10 25 . . 5 35 15 . . . . 5 . . . . 10 15 . . 10 10 20 . 5 5 10 10 5 . 5 . 10 10 . . Destroy Leader 1130 | . 44 50 174 10 . 30 114 10 . 10 . 20 12 20 10 . . 40 52 10 20 . 20 92 30 . . 10 92 90 . . 30 50 90 . . Allied During Kill 227 | . . . 56 . . 17 . . . . . . . . . . . . . . . 69 . . . . . . . 14 . . . . 71 . . Trap Triggered on 0b10 50 | . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . 10 . . . . Successful Hack 474 | . 35 . 69 . . . 77 14 . . . . 28 . . . . . 29 . . . . 42 . . . . 15 25 . 22 61 21 36 . . Disable Machine 735 | . . . . . . . 30 . . . . . 15 . . . . . 30 . . . . 60 . . . . 15 105 . . 60 90 45 105 180 Destroy Structure 6530 | . 12 . 13 . . 12 11 4 . . . . 16 . . . . . 26 . . . . 88 . . . . 74 74 . 54 54 33 234 2014 3811 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . 150 . . . . 150 . . . . 150 . . . . . . . . Lose Combat Pursuer 225 | . . 30 15 . . . . . . . . . . . 15 . . . . . 30 60 15 . . 15 . . . 15 . 15 15 . . . . Influence Decreases 11935 | . 336 310 779 243 . 264 443 266 1 70 20 160 136 160 85 . . 350 270 362 230 194 510 649 301 232 5 40 552 772 . 96 285 512 384 471 2447 Entered New Map 3658 | . . . . 118 . . . 112 1 . . . . . . . . . . 101 . . 305 . 68 22 . . . 78 . . . 73 72 281 2427 Time Decay 7152 | . 326 310 699 125 . 244 354 144 . 70 20 160 126 150 85 . . 340 270 261 230 114 205 485 223 210 5 40 474 312 . 96 285 337 262 190 . Lost Part 182 | . 10 . 20 . . . . . . . . . 10 10 . . . 10 . . . . . 30 10 . . . . 42 . . . 10 30 . . Lost Ally 250 | . . . 60 . . 20 . 10 . . . . . . . . . . . . . 80 . . . . . . . 40 . . . . 20 . 20 Purge Threat 693 | . . . . . . . 89 . . . . . . . . . . . . . . . . 134 . . . . 78 300 . . . 92 . . . Squads Dispatched 43 | . 1 . 2 . . . 2 2 . . . . 1 . . . . . 1 . . . . 8 . . . . 4 6 . 1 6 2 6 1 . Investigation 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Extermination 15 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 3 2 . . 2 2 1 1 . Reinforcement 15 | . . . 2 . . . 2 2 . . . . . . . . . . . . . . . 1 . . . . 1 3 . 1 1 . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 3 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 46 | . . . 6 . . . 4 . . . . . . . . . . . . . . 1 . 1 . . . . 2 3 . 6 1 3 1 18 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 21 13 51 2 . 7 36 4 . 3 4 7 5 5 4 . 50 15 14 4 12 63 8 26 7 4 . 4 28 26 1 2 17 23 24 2 56 Peak Tracking Total 37 | . 3 3 4 2 . 4 5 2 . 1 1 3 3 3 2 . 37 6 5 4 5 14 5 6 4 5 . 2 6 5 1 2 5 5 9 3 4 Tactical Retreats 16 | . . 2 1 . . . . . . . . . . . 1 . 1 . . . 1 3 1 . . 1 . . . 1 . 1 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . 3 . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 1 . . . . Reused 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 71 | . . . . . . . 2 . . . . . 1 . . 3 1 . 2 . . 2 . 4 . . . . 1 7 3 . 4 8 3 7 23 Max in Single Turn 4 | . . . . . . . 1 . . . . . 1 . . 1 1 . 1 . . 1 . 1 . . . . 1 2 1 . 1 3 1 2 4 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 99 | . 10 . 13 1 2 . 11 3 . 1 3 . 4 . . . . . 4 3 . 2 . 11 . . 4 . 7 4 1 1 4 6 2 . 2 Terminals 62 | . 8 . 10 . . . 9 2 . . . . 2 . . . . . 4 . . . . 6 . . . . 5 4 . 1 4 5 2 . . Fabricators 7 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 4 . . . . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Total Hacks 302 | . 40 . 46 1 2 . 40 4 . 1 19 . 10 . . . . . 8 7 . 8 . 33 . . 13 . 15 11 4 4 19 11 4 . 2 Successful 193 | . 21 . 25 1 2 . 18 3 . 1 19 . 6 . . . . . 3 7 . 8 . 21 . . 13 . 4 6 4 2 15 8 4 . 2 Failed 107 | . 18 . 21 . . . 22 1 . . . . 4 . . . . . 4 . . . . 12 . . . . 11 5 . 2 4 3 . . . Catastrophic 20 | . 1 . 2 . . . 5 1 . . . . 1 . . . . . 1 . . . . . . . . . 6 1 . 1 1 . . . . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 99 | . 26 . 13 . 1 . 13 1 . . . . 5 . . . . . 4 . . . . 15 . . . . 8 5 . . 5 2 1 . . Terminals 185 | . 29 . 25 . . . 37 3 . . . . 6 . . . . . 8 . . . . 18 . . . . 12 11 . 4 19 9 4 . . Fabricators 18 | . . . . . . . . 1 . . . . 4 . . . . . . . . . . 13 . . . . . . . . . . . . . Repair Stations 20 | . 4 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 7 . 5 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Terminal Hacks 130 | . 8 . 11 1 2 . 10 2 . 1 19 . 1 . . . . . 3 7 . 8 . 7 . . 13 . 2 6 4 2 12 6 3 . 2 Record 18 | . . . . . 1 . . . . . 2 . . . . . . . . 5 . . . . . . 5 . . 1 3 . . . . . 1 Part Schematic 16 | . . . . . . . . . . . 10 . . . . . . . 1 . . . . 1 . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 21 | . 1 . 2 . . . 2 . . . 3 . . . . . . . . . . 7 . . . . 4 . . . . . 2 . . . . Open Door 7 | . . . . 1 . . . . . 1 . . . . . . . . . 2 . 1 . . . . . . . . . . . 2 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Branch Access Points 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Unreport Threat 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . 1 . . . Locate Traps 8 | . 1 . 3 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Dispatch Records 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 8 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Registered Components 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Registered Prototypes 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Zone Layout 7 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 2 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 6 . . . . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 15 | . 4 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Retrieve Components 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 33 | . 8 . 2 . . . 7 . . . . . 3 . . . . . . . . . . 7 . . . . 1 . . . 3 1 1 . . Terminals 22 | . 6 . . . . . 7 . . . . . 2 . . . . . . . . . . 2 . . . . . . . . 3 1 1 . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Skim 10 | . 5 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recyclers 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 74 | . 9 . 12 . . . 11 3 . . . . 4 . . . . . 4 . . . . 9 . . . . 7 4 . 1 4 4 2 . . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . . 10 . . . . 14 . . 1 . . . . 1 . . 4 . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 175 | . . . . . . . . . . . . . . . . . . . . . . . . 175 . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Parts Repaired 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 212 | . 52 . 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 9 . 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . 3 . . . . . . . . . . . . . . . . 5 . . . . . . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 19 | . . 4 . . 3 . 1 . . . . . 1 . . . . . . . . 5 . . . . . . . 2 . . . . 1 . 2 Largest Group 5 | . . 4 3 . 3 2 1 1 . . . . 1 . . . . . . . . 5 . . . . . . . 2 . . . . 1 . 1 Highest-Rated Group 252 | . . 71 40 . 37 29 10 10 . . . . 26 . . . . . . . . 213 . . . . . . . 96 . . . . 219 . 252 Highest-Rated Ally 252 | . . 31 16 . 21 21 10 10 . . . . 26 . . . . . . . . 49 . . . . . . . 48 . . . . 219 . 252 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Ally Attacks 159 | . . . 65 . . 18 . . . . . . . . . . . . . . . 48 . . . . . . . 8 . . . . 15 . 5 Total Damage 4795 | . . . 804 . . 134 . . . . . . . . . . . . . . . 1857 . . . . . . . 283 . . . . 1486 . 231 Kills 31 | . . . 15 . . 2 . . . . . . . . . . . . . . . 5 . . . . . . . 1 . . . . 7 . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 31482 | . . 642 2428 973 2237 2043 1014 384 579 1262 346 478 791 1326 1057 2312 865 167 59 904 1554 1311 1218 783 1640 734 464 767 339 323 649 293 356 714 470 . . Sensors 18305 | . . . . . . . . . . . . . . 1326 1057 2312 865 167 59 904 1554 1311 1218 783 1640 734 464 767 339 323 649 293 356 714 470 . . Seismic 10300 | . . 642 2428 973 2237 2043 1014 384 579 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 2877 | . . . . . . . . . . 1262 346 478 791 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 155 | . 2 . 2 . . . . . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . . . . . . 2 3 . . . 2 1 1 . 3 . 1 1 . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 72070 | . 2003 1705 3776 1084 2237 2043 2555 433 1082 1426 828 605 791 1476 1135 3364 5041 1341 584 1189 1592 2041 1282 1359 1792 844 663 800 1242 830 1353 516 723 852 578 10727 10178 Spaces Moved 24164 | 1 726 498 1041 326 675 613 968 184 575 765 281 252 331 593 476 1485 1734 433 242 497 622 1016 323 580 519 339 167 352 256 301 281 194 315 307 209 3018 2669 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15806 | . 497 498 1041 326 675 613 968 184 575 765 281 252 331 593 476 1485 1095 . . . . . . . . . . . . . . 32 . . . 2450 2669 Legs 8358 | 1 229 . . . . . . . . . . . . . . . 639 433 242 497 622 1016 323 580 519 339 167 352 256 301 281 162 315 307 209 568 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 320 320 320 320 320 232 156 156 156 162 225 225 225 225 225 132 189 185 185 185 175 175 175 176 210 180 210 210 210 180 189 189 175 175 150 227 Average Speed 230 | 120 244 320 320 320 320 320 235 207 185 174 225 225 225 225 225 225 231 189 188 185 185 179 175 175 217 224 210 210 210 224 209 229 189 184 185 242 233 Slowest Speed 340 | 120 320 320 320 320 320 320 312 236 236 242 242 225 225 225 225 225 312 189 189 185 185 185 175 176 222 240 240 210 210 240 210 340 189 240 228 245 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 Exploration Rate (%) 58 | 1 97 99 96 57 90 99 74 9 71 76 80 49 15 71 67 87 83 60 9 71 54 87 54 23 64 46 60 52 17 37 98 8 46 32 10 62 96 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 40 | . . 1 . 1 1 . 3 . . 1 27 . . . . . . 2 . . . . . . 1 . 3 . . . . . . . . . . Known Exits Taken 25 | . . 1 . . . . . 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 32 | . . 2 . 1 . 2 . . 3 4 . . . 3 3 2 . 3 . 3 2 . 1 . 1 1 . 1 . . . . . . . . . Spaces Dug 1449 | . . . 1 . . . 10 4 5 3 . . 7 19 2 . 6 28 . 3 12 2 . 21 9 3 . 5 10 12 . 14 9 8 35 589 632 Terrain Destroyed 5443 | . 12 . 11 . . 12 10 4 5 3 . 28 15 68 10 . 85 76 12 10 29 19 30 45 17 6 . 14 37 38 . 20 21 11 80 1470 3245 Melee 34 | . . . . . . . 10 4 5 3 . . 1 3 2 . 6 . . . . . . . . . . . . . . . . . . . . Projectile 4916 | . . . 1 . . . . . . . . 1 12 27 2 . 5 9 12 10 22 7 17 45 17 6 . 14 37 30 . 20 21 10 68 1470 3053 AOE 479 | . 12 . 10 . . 12 . . . . . 27 2 38 6 . 74 67 . . 7 12 13 . . . . . . 8 . . . 1 12 . 178 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 38627 | . 882 538 1358 357 755 642 1147 215 583 832 413 279 356 659 527 1503 2655 936 334 760 1044 1186 1024 820 1157 412 488 396 868 373 1057 243 392 510 306 6239 6381 Wait 11484 | . 65 . 170 20 . . 32 5 . 15 11 8 . 5 33 . 543 468 55 243 389 57 664 110 599 52 257 19 532 3 683 15 15 75 13 2968 3360 Move 24126 | . 725 497 1040 325 674 612 967 183 574 764 280 251 330 592 475 1484 1733 432 241 496 621 1015 322 579 518 338 166 351 255 300 280 193 314 306 208 3017 2668 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 363 | . 28 1 27 2 4 1 25 4 1 8 21 1 5 3 2 3 50 4 6 1 . 5 2 13 . 2 22 2 5 3 26 1 8 7 . 52 18 Fast Attach 134 | . 6 . 5 . 1 1 10 . . 1 2 . . . . 2 8 . 1 2 . 3 2 2 . 1 3 2 5 3 7 3 3 9 . 11 41 Attach 158 | . 1 1 4 . 2 . 7 2 1 3 9 . 3 1 1 . 20 1 . . . 1 4 5 2 2 . 2 1 1 6 . 1 7 3 28 39 Detach 203 | . 1 . . . 3 . . . . 1 . . . . . . 9 7 1 6 5 8 12 6 9 5 10 3 7 2 18 3 1 9 5 39 33 Swap 206 | . 6 4 15 3 . 2 15 7 2 11 7 8 . 14 5 4 11 4 4 1 5 1 1 8 2 1 . 2 8 5 1 3 7 11 6 8 14 Drop 395 | . 11 . 28 2 5 1 25 2 . 7 16 2 2 2 2 5 52 3 5 3 . 10 4 9 1 1 24 1 5 5 29 4 9 12 . 52 56 Fire 1047 | . 36 30 52 4 . 16 43 5 . 18 . 7 12 30 5 4 64 17 20 8 24 33 13 76 26 10 6 14 47 46 7 21 29 74 71 27 152 Melee 135 | . . . . . . . 14 7 5 3 67 2 4 12 4 1 16 . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 22 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 12 . . . . 3 1 . . . . . 4 . Crush 47 | . 2 5 17 1 1 9 9 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 6 . Rewire 296 | . . . . . 65 . . . . . . . . . . . 149 . . . . 53 . . . . . . . 4 . . . . . 25 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 3 exits: Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 9) 330 | -10/Materials | Build established: Mutant 362 | -10/Materials | Central database locked down 432 | -10/Materials | Discovered new exit (range 6) 979 | -10/Materials | Discovered new exit (range 16) 1065 | -10/Materials | Repaired Lgt. Armor Plating 1093 | -10/Materials | Repaired Lgt. Armor Plating 1456 | -10/Materials | Discovered new exit (range 6) 1479 | -10/Materials | Discovered new exit (range 16) 1536 | -10/Materials | Learned Storage emergency access door positions 1654 | -10/Materials | Learned Storage garrison access intel 1698 | -10/Materials | Learned location of 1 exit from Storage 1756 | -10/Materials | Learned location of 2 exits from Subcaves 1770 | -10/Materials | Learned location of 2 exits from Mines 1796 | -10/Materials | Learned 2 Mines zone layouts 1834 | -10/Materials | Learned location of 2 exits from Subcaves 1881 | -10/Materials | Learned Storage garrison access intel 2004 | -10/Materials | Entered Mines 2005 | -10/Mines | Identified exit to Subcaves 2005 | -10/Mines | Identified exit to Materials 2328 | -10/Mines | Assembled infested the area 2850 | -10/Mines | Core integrity fell below 50% 2913 | -10/Mines | Received a Mining Laser from a helpful Derelict 3110 | -10/Mines | Discovered exit to Materials (range 9) 3117 | -10/Mines | Learned Materials trap positions 3136 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3392 | -10/Mines | Learned location of Zion (-6) 3709 | -10/Mines | Entered Materials 3709 | -9/Materials | Accompanied by 3 allies 3709 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3710 | -9/Materials | Loaded intel: 24 trap records 3785 | -9/Materials | Discovered new exit (range 6) 4093 | -9/Materials | Build established: Tank 4360 | -9/Materials | Repaired Med. Armor Plating 4405 | -9/Materials | Repaired Corrupted Hvy. Assault Rifle 4432 | -9/Materials | Repaired Lgt. Treads 4465 | -9/Materials | Repaired Hvy. EM Pulse Gun 4600 | -9/Materials | Discovered new exit (range 12) 5254 | -9/Materials | Discovered new exit (range 8) 5421 | -9/Materials | Discovered new exit (range 12) 5608 | -9/Materials | Repaired Lgt. Treads 6031 | -9/Materials | Discovered new exit (range 11) 7152 | -9/Materials | Discovered new exit (range 16) 7485 | -9/Materials | Entered Mines 7486 | -9/Mines | Learned location of Storage (-9) 7517 | -9/Mines | Met a Derelict bent on vengeance 7788 | -9/Mines | Discovered new exit (range 8) 7858 | -9/Mines | Discovered new exit (range 8) 7952 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 8550 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8556 | -9/Mines | Discovered new exit (range 5) 8569 | -9/Mines | Entered Exiles 8569 | -9/Exiles | Found Exiles lab destroyed 8860 | -9/Exiles | Build established: Mutant 8938 | -9/Exiles | Opened EX-Vault 8958 | -9/Exiles | Found Superbattery 9850 | -9/Exiles | Build established: Tank 10234 | -9/Exiles | Discovered new exit (range 14) 10768 | -9/Exiles | Discovered new exit (range 14) 10806 | -9/Exiles | Entered Mines 10806 | -8/Mines | Accompanied by 2 allies 11169 | -8/Mines | Build established: Scavenger-Tank 11505 | -8/Mines | Discovered new exit (range 15) 11652 | -8/Mines | Discovered new exit (range 15) 12849 | -8/Mines | Entered Materials 12849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 13284 | -8/Materials | Discovered new exit (range 15) 13409 | -8/Materials | Build established: Tank 14542 | -8/Materials | Learned location of 3 exits from Factory 14691 | -8/Materials | Learned 8 Factory zone layouts 14802 | -8/Materials | Learned Factory emergency access door positions 14843 | -8/Materials | Learned location of 1 exit from Recycling 14915 | -8/Materials | Learned location of 1 exit from Storage 14931 | -8/Materials | Discovered new exit (range 5) 14966 | -8/Materials | Learned 4 Recycling zone layouts 15026 | -8/Materials | Learned Factory stockpile data 15404 | -8/Materials | Entered Factory 15404 | -7/Factory | Accompanied by 1 ally 15404 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15405 | -7/Factory | Identified exit to Lower Caves 15406 | -7/Factory | Identified exit to Factory 15837 | -7/Factory | Entered Lower Caves 15842 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 15869 | -7/Lower Caves | Learned Factory terminal intel 16124 | -7/Lower Caves | Build established: Gunner 16416 | -7/Lower Caves | Crushed by falling debris 16568 | -7/Lower Caves | Encountered a Warlord checkpoint 16610 | -7/Lower Caves | Build established: Mutant 16860 | -7/Lower Caves | Discovered new exit (range 12) 16919 | -7/Lower Caves | Entered another Lower Caves area 16921 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 17068 | -7/Lower Caves | Encountered a Warlord checkpoint 17126 | -7/Lower Caves | Learned 4 Factory zone layouts 17231 | -7/Lower Caves | Spotted B-75 Beast 17267 | -7/Lower Caves | Build established: Gunner 17338 | -7/Lower Caves | Destroyed B-75 Beast 17465 | -7/Lower Caves | Learned 4 Factory zone layouts 17644 | -7/Lower Caves | Discovered exit to Factory (range 10) 18096 | -7/Lower Caves | Discovered new exit (range 14) 18345 | -7/Lower Caves | Entered Data Miner 18351 | -7/Data Miner | Discovered new exit (range 8) 18404 | -7/Data Miner | Met Data Miner 18447 | -7/Data Miner | Learned location of Section 7 (-2) 18447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 18493 | -7/Data Miner | Received God Mode back door access code from Data Miner 18530 | -7/Data Miner | Destroyed Data Miner 18532 | -7/Data Miner | Interfaced with the Data Conduit 18655 | -7/Data Miner | Found Exp. Thermal Shield 18785 | -7/Data Miner | Lost 3 parts (1p1n1u) 18833 | -7/Data Miner | Build established: Derelict-Mutant 18959 | -7/Data Miner | Found Prototype Hackware 18962 | -7/Data Miner | Found Prototype Hackware 18965 | -7/Data Miner | Found Prototype Hackware 19173 | -7/Data Miner | Entered Proximity Caves 19290 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19627 | -6/Proximity Caves | Build established: Scavenger-Mutant 19778 | -6/Proximity Caves | Entered Factory 19778 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19780 | -6/Factory | Loaded intel: 269 machine locations 19781 | -6/Factory | Loaded intel: 27 terminal locations 20327 | -6/Factory | Identified exit to Lower Caves 20327 | -6/Factory | Identified exit to Extension 20569 | -6/Factory | Entered Lower Caves 20980 | -6/Lower Caves | Identified exit to Lower Caves 21247 | -6/Lower Caves | Learned Factory emergency access door positions 22045 | -6/Lower Caves | Entered another Lower Caves area 22332 | -6/Lower Caves | Learned Factory stockpile data 23165 | -6/Lower Caves | Discovered new exit (range 5) 23178 | -6/Lower Caves | Identified exit to Zion 23180 | -6/Lower Caves | Entered Zion 23268 | -6/Zion | Given the Hacking Drone Bay 23331 | -6/Zion | Discovered new exit (range 11) 23586 | -6/Zion | System corruption cleaned by Quarantine Array 23672 | -6/Zion | Identified exit to Deep Caves 24005 | -6/Zion | Met Imprinter 24273 | -6/Zion | Received a hallucinogenic algorithm 24882 | -6/Zion | Learned 8 Factory zone layouts 24911 | -6/Zion | Learned Factory emergency access door positions 25516 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 25874 | -6/Zion | Found Exp. Target Analyzer 25878 | -6/Zion | Found Exp. Core Analyzer 26088 | -6/Zion | Found CR-A16's Pointy Stick 26544 | -6/Zion | Entered Deep Caves 26755 | -6/Deep Caves | Attacked by Z-Imprinter 26787 | -6/Deep Caves | Destroyed Z-Imprinter 26815 | -6/Deep Caves | Lost 7 parts (1p2n4u) 27073 | -6/Deep Caves | Z-Facility disabled 27122 | -6/Deep Caves | Lost 3 parts (1p1n1w) 27153 | -6/Deep Caves | Found Prototype Protection 27153 | -6/Deep Caves | Identified Zio. Heavy Carapace 27186 | -6/Deep Caves | Found Prototype Protection 27186 | -6/Deep Caves | Identified Zio. Weapon Casing 27244 | -6/Deep Caves | Found Zio. Heavy Carapace 27261 | -6/Deep Caves | Found Zio. Weapon Casing 27268 | -6/Deep Caves | Found Zio. Heavy Carapace 28011 | -6/Deep Caves | Discovered new exit (range 6) 28734 | -6/Deep Caves | Spotted AG-81638 28770 | -6/Deep Caves | Destroyed AG-81638 29544 | -6/Deep Caves | Spotted AG-75229 29591 | -6/Deep Caves | Destroyed AG-75229 29715 | -6/Deep Caves | Triggered Deep Caves wall 29715 | -6/Deep Caves | Spotted AS-18464 29715 | -6/Deep Caves | Spotted AS-36257 29732 | -6/Deep Caves | Destroyed AS-18464 29740 | -6/Deep Caves | Destroyed AS-36257 29753 | -6/Deep Caves | Destroyed 35 combat bots 29779 | -6/Deep Caves | Found Prototype Special Weapon 29891 | -6/Deep Caves | Exposed GOLEM chamber 29896 | -6/Deep Caves | Found GOLEM Unit 30205 | -6/Deep Caves | Build established: Tank 30493 | -6/Deep Caves | Found GOLEM Unit 30502 | -6/Deep Caves | Found GOLEM Unit 30599 | -6/Deep Caves | Build established: Golem 31576 | -6/Deep Caves | Identified exit to Proximity Caves 31585 | -6/Deep Caves | Entered Proximity Caves 31588 | -5/Proximity Caves | Spotter reported a threat 31615 | -5/Proximity Caves | Destroyed 7 combat bots 32267 | -5/Proximity Caves | Learned Factory security intel 32344 | -5/Proximity Caves | Discovered new exit (range 15) 32926 | -5/Proximity Caves | Entered Factory 32926 | -5/Factory | Evolved 2 slots: Utility x2 32931 | -5/Factory | Loaded intel: 313 machine locations 33056 | -5/Factory | Identified exit to Upper Caves 33056 | -5/Factory | Central database locked down 33186 | -5/Factory | Discovered new exit (range 4) 33510 | -5/Factory | Entered Upper Caves 34535 | -5/Upper Caves | Entered an active Warlord outpost 34564 | -5/Upper Caves | Learned 8 Factory zone layouts 34564 | -5/Upper Caves | Learned 8 Research zone layouts 34564 | -5/Upper Caves | Learned Factory trap positions 34564 | -5/Upper Caves | Learned Research security intel 34632 | -5/Upper Caves | Discovered new exit (range 12) 34660 | -5/Upper Caves | Identified exit to Upper Caves 34699 | -5/Upper Caves | Entered another Upper Caves area 34700 | -5/Upper Caves | Identified exit to Warlord 34755 | -5/Upper Caves | Discovered new exit (range 6) 34827 | -5/Upper Caves | Encountered a Warlord checkpoint 36047 | -5/Upper Caves | Learned Factory security intel 36291 | -5/Upper Caves | Entered Warlord 36862 | -5/Warlord | Build established: Commander-Golem 37124 | -5/Warlord | Found Prototype Hackware 37137 | -5/Warlord | Found Vortex Chain Reactor 37351 | -5/Warlord | Warlord's base attacked by MAIN.C 37490 | -5/Warlord | Met Warlord 37701 | -5/Warlord | Warlord forces counterattacked 37775 | -5/Warlord | Spotted Executioner 37785 | -5/Warlord | Destroyed Executioner 37806 | -5/Warlord | Destroyed 9 combat bots 37818 | -5/Warlord | Lost 15 allies 37824 | -5/Warlord | Spotted Executioner 37837 | -5/Warlord | Spotted Executioner 37884 | -5/Warlord | Spotted Striker 37898 | -5/Warlord | Spotted Executioner 37920 | -5/Warlord | Lost 13 allies 38026 | -5/Warlord | Warlord base infiltrated, sounded retreat 38074 | -5/Warlord | Build established: Golem 38191 | -5/Warlord | Spotted Striker 38192 | -5/Warlord | Spotted Executioner 38219 | -5/Warlord | Spotted B-75 Beast 38248 | -5/Warlord | Lost 17 allies 38272 | -5/Warlord | Spotted B-86 Titan 38273 | -5/Warlord | Spotted B-75 Beast 38305 | -5/Warlord | Discovered new exit (range 14) 38326 | -5/Warlord | Identified exit to Proximity Caves 38332 | -5/Warlord | Entered Proximity Caves 38335 | -4/Proximity Caves | Spotter reported a threat 38672 | -4/Proximity Caves | Spotted B-86 Titan 39021 | -4/Proximity Caves | Discovered new exit (range 14) 39065 | -4/Proximity Caves | Identified exit to Factory 39614 | -4/Proximity Caves | Entered Factory 39614 | -4/Factory | Evolved 2 slots: Utility x2 39616 | -4/Factory | Loaded intel: 100 trap records 39619 | -4/Factory | Loaded intel: 280 machine locations 39757 | -4/Factory | Identified Deep Network Scanner 39910 | -4/Factory | Identified exit to Upper Caves 40046 | -4/Factory | Build established: Hacker-Golem 40452 | -4/Factory | Intercept squad dispatched 40488 | -4/Factory | Spotted Tracker 40493 | -4/Factory | Destroyed Tracker 40508 | -4/Factory | Spotted Combat Programmer 40524 | -4/Factory | Destroyed Combat Programmer 40690 | -4/Factory | Identified Ghost Barrier 40691 | -4/Factory | Identified System Mapper 40761 | -4/Factory | Fabricated Hyb. Antimatter Reactor? 40835 | -4/Factory | Fabricated Hyb. Antimatter Reactor? 40973 | -4/Factory | Entered Upper Caves 40991 | -4/Upper Caves | Build established: Wizard-Golem 41420 | -4/Upper Caves | Entered a destroyed Warlord outpost 42734 | -4/Upper Caves | Discovered new exit (range 16) 42763 | -4/Upper Caves | Identified exit to Upper Caves 42765 | -4/Upper Caves | Entered another Upper Caves area 43009 | -4/Upper Caves | Encountered a Warlord checkpoint 43071 | -4/Upper Caves | Learned 4 Research zone layouts 43511 | -4/Upper Caves | Build established: Hacker-Golem 43597 | -4/Upper Caves | Discovered new exit (range 5) 43607 | -4/Upper Caves | Identified exit to Zhirov 43609 | -4/Upper Caves | Entered Zhirov 43612 | -4/Zhirov | Discovered new exit (range 3) 43649 | -4/Zhirov | Met Zhirov 43708 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 43740 | -4/Zhirov | Found Alien Artifact 43740 | -4/Zhirov | Identified Integrated Reactor 43740 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 43769 | -4/Zhirov | Found Alien Artifact 43959 | -4/Zhirov | Identified exit to Proximity Caves 44272 | -4/Zhirov | Entered Proximity Caves 44350 | -3/Proximity Caves | Encountered a Derelict sapper outpost 44784 | -3/Proximity Caves | Spotter reported a threat 45043 | -3/Proximity Caves | Discovered new exit (range 15) 45070 | -3/Proximity Caves | Identified exit to Research 45072 | -3/Proximity Caves | Entered Research 45072 | -3/Research | Evolved 2 slots: Utility x2 45073 | -3/Research | Identified exit to Testing 45075 | -3/Research | Loaded intel: 95 machine locations 45366 | -3/Research | Identified Quantum Router 45437 | -3/Research | Identified exit to Armory 46314 | -3/Research | Entered Armory 46315 | -3/Armory | Met VL-GR5, who suggested a friendly competition 46315 | -3/Armory | Loaded intel: 91 machine locations 46489 | -3/Armory | Lost the competition with VL-GR5 46752 | -3/Armory | Lost 3 parts (3u) 46814 | -3/Armory | VL-GR5 left a parting gift on exiting Armory 46947 | -3/Armory | Identified exit to Research 47007 | -3/Armory | Found Prototype Energy Cannon 47130 | -3/Armory | Identified Transdimensional Reconstructor 47130 | -3/Armory | Warped through subspace to slip node 47130 | -3/Armory | Discovered new exit (range 1) 47130 | -3/Armory | Identified exit to Lab 47143 | -3/Armory | Intercept squad dispatched 47144 | -3/Armory | Entered Lab 47741 | -3/Lab | Discovered exit to Research (range 9) 47764 | -3/Lab | Hidden lab's door opened automatically 47764 | -3/Lab | Sensor layout match revealed 47765 | -3/Lab | Gained access to the hidden lab's interior 47808 | -3/Lab | Found Prototype Special Weapon 47808 | -3/Lab | Identified Gui. Remote Datajack 47822 | -3/Lab | Detected by scanners 47829 | -3/Lab | Confronted by A5 47829 | -3/Lab | Hacked A5 with code downloaded from Data Conduit 47832 | -3/Lab | Destroyed A5 47888 | -3/Lab | Found Alien Artifact 47888 | -3/Lab | Identified Core Expander 47888 | -3/Lab | Installed Core Expander, added new Weapon slot 47903 | -3/Lab | Found Alien Artifact 47903 | -3/Lab | Identified Integrated Mediator 47903 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 47920 | -3/Lab | Found Transdimensional Reconstructor 47965 | -3/Lab | Found Prototype Protection 47965 | -3/Lab | Identified Exp. Powered Armor 47977 | -3/Lab | Found Prototype Energy Cannon 47977 | -3/Lab | Identified Warp Cannon 47986 | -3/Lab | Found Prototype Energy Cannon 47996 | -3/Lab | Found Quantum Router 48078 | -3/Lab | Decrypted terminal 48283 | -3/Lab | Identified Multinova Projection Cannon 48497 | -3/Lab | Entered Research 48497 | -2/Research | Warlord forces began assault on 0b10 48497 | -2/Research | Evolved 2 slots: Power x1, Utility x1 48498 | -2/Research | Loaded intel: 127 machine locations 48526 | -2/Research | Met up with Warlord 48607 | -2/Research | Research machine network offline 48862 | -2/Research | Borebot progress halted 48928 | -2/Research | Borebot progress halted 48994 | -2/Research | Discovered new exit (range 11) 49011 | -2/Research | Identified exit to Quarantine 49013 | -2/Research | Entered Quarantine 49014 | -2/Quarantine | Loaded intel: 66 machine locations 49025 | -2/Quarantine | Identified exit to Access 49151 | -2/Quarantine | Cryocooling Duct disabled 49166 | -2/Quarantine | Ambient heat levels rising (+20) 49166 | -2/Quarantine | Non-combat units ordered to evacuate 49332 | -2/Quarantine | Found Alien Artifact 49337 | -2/Quarantine | Identified Subatomic Replicator 49337 | -2/Quarantine | Used Subatomic Replicator to replicate Superbattery 49578 | -2/Quarantine | Destroyed Fortress 49709 | -2/Quarantine | Intercept squad dispatched 49712 | -2/Quarantine | Discovered new exit (range 14) 49729 | -2/Quarantine | Discovered new exit (range 5) 49731 | -2/Quarantine | Spotted Tracker 49732 | -2/Quarantine | Spotted Tracker 49735 | -2/Quarantine | Identified exit to Section 7 49736 | -2/Quarantine | Entered Section 7 49737 | -2/Section 7 | Loaded intel: 136 machine locations 49848 | -2/Section 7 | Spotted B-90 Cyclops 49855 | -2/Section 7 | Destroyed B-90 Cyclops 49878 | -2/Section 7 | Found Integrated Reactor 49878 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 49958 | -2/Section 7 | Found Enh. Gamma Bomb Array 50038 | -2/Section 7 | Spotted Alpha 7 50039 | -2/Section 7 | Spotted Alpha 7 50058 | -2/Section 7 | Warped through subspace 50140 | -2/Section 7 | Found Alien Energy Cannon 50184 | -2/Section 7 | Found Transdimensional Reconstructor 50231 | -2/Section 7 | Spotted Executioner 50256 | -2/Section 7 | Spotted Executioner 50265 | -2/Section 7 | Destroyed Executioner 50285 | -2/Section 7 | Destroyed Executioner 50357 | -2/Section 7 | Identified Potential Cannon 50438 | -2/Section 7 | Discovered exit to Access (range 5) 50535 | -2/Section 7 | Spotted S7 Guard 50557 | -2/Section 7 | Destroyed S7 Guard 50570 | -2/Section 7 | Found Corrupted Prototype Protection 50587 | -2/Section 7 | Identified Hvy. Regenerative Plating 50588 | -2/Section 7 | Entered Access 50588 | -1/Access | Evolved 2 slots: Power x1, Utility x1 50589 | -1/Access | Loaded intel: 116 machine locations 50664 | -1/Access | Lost 3 allies 50687 | -1/Access | Spotted B-99 Colossus 50689 | -1/Access | Identified Field Lobotomy Kit 50690 | -1/Access | Assimilated B-99 Colossus with FLK Orb 50710 | -1/Access | Garrison activated, responded to threat 50724 | -1/Access | Destroyed 8 combat bots 51143 | -1/Access | Build established: Scavenger-Golem 51149 | -1/Access | Spotted B-99 Colossus 51149 | -1/Access | Spotted B-99 Colossus 51162 | -1/Access | Discovered new exit (range 3) 51164 | -1/Access | Identified exit to Command 51166 | -1/Access | Entered Command 51167 | -1/Command | Loaded intel: 73 machine locations 51524 | -1/Command | Identified Drained L-Cannon 51564 | -1/Command | Fired Drained L-Cannon 51564 | -1/Command | 0b10 Conduit disabled 51615 | -1/Command | Phase Generator disabled 51694 | -1/Command | All MAIN.C guards destroyed 51976 | -1/Command | Build established: Generator-Golem 53547 | -1/Command | Fired Drained L-Cannon 53641 | -1/Command | Discovered new exit (range 33) 53641 | -1/Command | Discovered new exit (range 89) 53641 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 53852 | -1/Command | Build established: Generator-Tank 54156 | -1/Command | Found Exp. Powered Armor 54196 | -1/Command | Fired Drained L-Cannon 54395 | -1/Command | Fired Drained L-Cannon 54439 | -1/Command | Found Centrium Heavy Armor Plating 54448 | -1/Command | Found Omega Cannon 54653 | -1/Command | Found Hyp. Multirail 55652 | -1/Command | Found Exp. Core Analyzer 55658 | -1/Command | Found Exp. Core Analyzer 56021 | -1/Command | Found Exp. Targeting Computer 56511 | -1/Command | Found Exp. Targeting Computer 57117 | -1/Command | Build established: Generator-Golem 57475 | -1/Command | Fired Drained L-Cannon 57508 | -1/Command | Found Singularity Reactor 57604 | -1/Command | Build established: Generator-Tank 58447 | -1/Command | Fired Drained L-Cannon 58764 | -1/Command | Build established: Scavenger-Tank 59092 | -1/Command | Build established: Generator-Tank 59194 | -1/Command | Found Vortex Chain Reactor 59197 | -1/Command | Found Zero-point Reactor 59243 | -1/Command | Found Exp. Force Field 59755 | -1/Command | Fired Drained L-Cannon 59966 | -1/Command | Fired Drained L-Cannon 60239 | -1/Command | Fired Drained L-Cannon 60438 | -1/Command | Fired Drained L-Cannon 61220 | -1/Command | Fired Drained L-Cannon 61832 | -1/Command | Warped through subspace to slip node 61832 | -1/Command | Discovered new exit (range 5) 61893 | -1/Command | Entered Access_0 61894 | -1/Access_0 | Loaded intel: 47 machine locations 61896 | -1/Access_0 | Met Architect 61907 | -1/Access_0 | Fired Drained L-Cannon 61907 | -1/Access_0 | Singularity Gate disabled 61907 | -1/Access_0 | Singularity Gate disabled 61963 | -1/Access_0 | Destroyed A8 62004 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 62015 | -1/Access_0 | Found Prototype Protection 62015 | -1/Access_0 | Identified Centrium Linked Plating 62022 | -1/Access_0 | Found Centrium Linked Plating 62194 | -1/Access_0 | Spotted Enhanced Programmer 62196 | -1/Access_0 | Destroyed Enhanced Programmer 62240 | -1/Access_0 | Build established: Scavenger-Tank 62432 | -1/Access_0 | Spotted Enhanced Programmer 62436 | -1/Access_0 | Destroyed Enhanced Programmer 62518 | -1/Access_0 | A6 warped into view 62520 | -1/Access_0 | Assimilated A6 with FLK Orb 62521 | -1/Access_0 | Spotted Enhanced Programmer 62524 | -1/Access_0 | Destroyed Enhanced Programmer 62565 | -1/Access_0 | Spotted Enhanced Programmer 62570 | -1/Access_0 | Destroyed Enhanced Programmer 62710 | -1/Access_0 | Spotted Enhanced Programmer 62714 | -1/Access_0 | Destroyed Enhanced Programmer 62786 | -1/Access_0 | Found Exp. Weapon Cycler 63119 | -1/Access_0 | Spotted Enhanced Programmer 63123 | -1/Access_0 | Destroyed Enhanced Programmer 63441 | -1/Access_0 | Found Core Regenerator 63441 | -1/Access_0 | Used Core Regenerator, restored core integrity (+380) 63737 | -1/Access_0 | Fired Drained L-Cannon 63737 | -1/Access_0 | Subspace Access Node disabled 63933 | -1/Access_0 | Spotted Enhanced Programmer 63937 | -1/Access_0 | Destroyed Enhanced Programmer 64000 | -1/Access_0 | Spotted Enhanced Programmer 64005 | -1/Access_0 | Destroyed Enhanced Programmer 64155 | -1/Access_0 | Subspace Access Node disabled 64507 | -1/Access_0 | A4 warped into view 64514 | -1/Access_0 | Destroyed A4 64603 | -1/Access_0 | Spotted Enhanced Programmer 64609 | -1/Access_0 | Destroyed Enhanced Programmer 65076 | -1/Access_0 | Subspace Access Node disabled 65325 | -1/Access_0 | Found Sigix Corpse 66440 | -1/Access_0 | A3 warped into view 66446 | -1/Access_0 | Destroyed A3 66626 | -1/Access_0 | Subspace Access Node disabled 67077 | -1/Access_0 | Assimilated A2 with FLK Orb 67437 | -1/Access_0 | Build established: Generator-Tank 67792 | -1/Access_0 | Hacked A2 with code downloaded from Data Conduit 67795 | -1/Access_0 | Destroyed A2 68275 | -1/Access_0 | Fired Drained L-Cannon 68396 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 68568 | -1/Access_0 | Build established: Generator-Gunner 68583 | -1/Access_0 | Found Prototype Hackware 68583 | -1/Access_0 | Identified Architect God Chip A 68590 | -1/Access_0 | Found Prototype Hackware 68590 | -1/Access_0 | Identified Architect God Chip D 68607 | -1/Access_0 | Found Alien Energy Gun 68607 | -1/Access_0 | Identified Modified Sigix Sheargun 68618 | -1/Access_0 | Warped through subspace to slip node 68618 | -1/Access_0 | Discovered new exit (range 8) 68619 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 68619 | -1/Access_0 | Warped through subspace to slip node 68640 | -1/Access_0 | Fired Drained L-Cannon 68861 | -1/Access_0 | Fired Drained L-Cannon 69131 | -1/Access_0 | Fired Drained L-Cannon 69356 | -1/Access_0 | Fired Drained L-Cannon 69573 | -1/Access_0 | Fired Drained L-Cannon 70551 | -1/Access_0 | Fired Drained L-Cannon 72051 | -1/Access_0 | Fired Drained L-Cannon 72071 | *** | Establishing 0b11! Last Messages --------------- 70515_ AG-13248 GOLEM Unit beginning Asb. Flux Generator integration. 70551_ System corrupted: FCS attempts to trigger Drained L-Cannon. 70551_ System corrupted: Drained L-Cannon misfires. 70551_ Beam penetrates Earth. 70551_ Beam penetrates Wall. 70660_ System corrupted: Component data lost. 70908_ System corrupted: Matter fused (-9). 71009_ System corrupted: Component data lost. 71128_ System corrupted: Matter fused (-8). 71155_ System corrupted: Energy discharge (-2550). 71193_ System corrupted: Matter fused (-9). 71344_ System corrupted: Heat flow error (+292). 71423_ VKY #IH8UQ%NE IIBZIN& VH0 NGD6 71451_ System corrupted: Component data lost. 71596_ System corrupted: Heat flow error (+215). 71675_ A9MMSTRVJNC TSSWYP8&V| WHKNH2>O 71748_ System corrupted: Component data lost. 71859_ System corrupted: Substantial component data lost. 72006_ System corrupted: Matter fused (-10). 72051_ Beam penetrates Earth. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ??????????############## #############?????????? | | ?????????? ; @ ; ???????? | | ?????????? ;; ; ???????? | | ?????????? ; ???????? | | ???????????########### #############?????????? | | ??????????????????### ###??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# ###??????????????????? | | ?????????????????# # #??????????????????? | | ????????????????# ###??????????????????? | | ???????????????# ###??????????????????? | | ??????????????# ###??????????????????? | | ?????????????? # #???????????????????? | | ????????????? ## ## #???????????????????? | | ??????????? ##? ;; #???????????????????? | | ??????????? ##??# "" #???????????????????? | | ???????????? ?????# "" #???????????????????? | | ????????????#??????# #???????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? # # ???????????????????? | | ??????????????????# # ? #??????????????????? | | ?????????????????? ? ? #??????????????????? | | ???????????????????? ?? ? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 85 Energy Capacity 10800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 20 EM Shielding 4 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 30 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 8 Evasion (%) 55 Targeting Accuracy 52 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 45 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Lgt. Ion Engine | -5/Factory | Hacked Hyb. Antimatter Reactor | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Hyb. Antimatter Reactor | x2 | -4/Factory | Authchip Hyb. Antimatter Reactor | x2 | -4/Factory Repaired ---------- Lgt. Armor Plating | 44% | -10/Materials Lgt. Armor Plating | 72% | -10/Materials Med. Armor Plating | 74% | -9/Materials Hvy. Assault Rifle | 89% | -9/Materials | Corrupted Lgt. Treads | 52% | -9/Materials Hvy. EM Pulse Gun | 22% | -9/Materials Lgt. Treads | 27% | -9/Materials Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Mediator Subatomic Replicator Drained L-Cannon Core Regenerator Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystMissileSaw Manual? 0 Play Time 06:55:37 Cumulative 481.4 hours Start 2025.06.25 @ 11:38:45 End 2025.06.26 @ 19:22:41 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type 1 Total 22 Types 6/4/6/2/1/0/1/1/0/1 Lore% 89 Gallery% 85 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b340fb8-f063-44a5-a1de-70b7ffc50ae7