Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 22:00:00

Player: Maulwurf

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (46)      230
Value Destroyed (1478)     1478
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-125)               -125
              TOTAL SCORE: 5163

 Bonus
-------
Follower Combat Kills      437
Friendly Fire              -562

 Cogmind 
---------
Core Integrity             0/700
Matter                     5/300
Energy                     99/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Terrain Scanner
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Seismic Detector
           Heart of Steel

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Airjet
           Antigrav System
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Beamcaster
     Heavy Assault Rifle
           Molecular Deconstructor
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Antimatter Reactor
           Hover Unit
           Hover Unit
  Improved Terrain Scanner
           Seismic Detector
           Arc Projector
           Shotgun
  Improved Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             55   | 9   1   .   13  3   7   3   2   .   6   11  
  Power                    9    | 1   .   .   2   .   .   .   1   .   1   4   
    Engine                 3    | 1   .   .   1   .   .   .   1   .   .   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   3   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               15   | 4   .   .   6   .   1   .   .   .   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   3   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   3   .   1   .   .   .   3   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 2   1   .   .   .   4   2   .   .   .   3   
    Device                 6    | 1   1   .   .   .   .   1   .   .   .   3   
    Storage                4    | 1   .   .   .   .   3   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   5   3   2   1   1   .   2   3   
    Energy Gun             8    | 2   .   .   2   .   1   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   3   1   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   .   .   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   .   1   1   
Parts Lost                 19   | .   .   .   3   .   .   .   .   .   1   15  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   3   
  Propulsion               8    | .   .   .   2   .   .   .   .   .   1   5   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   2   .   .   .   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 100 94  100 99  100 100 100 94  42  
  Engine                   5    | .   14  14  8   11  9   7   7   7   3   .   
  Core                     1    | .   .   .   2   .   .   .   .   .   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   3   
  Leg                      4    | .   28  28  10  .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   16  .   .   .   .   .   .   .   
  Hover                    17   | .   .   .   1   33  36  30  30  30  29  11  
  Device                   12   | .   14  14  11  11  9   15  15  15  15  10  
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   3   
  Processor                4    | .   .   .   .   .   9   7   7   7   7   3   
  Energy Gun               10   | .   28  28  11  11  8   15  15  15  13  .   
  Ballistic Gun            8    | .   .   .   21  15  10  15  8   7   7   3   
  Launcher                 1    | .   .   .   .   6   7   .   6   7   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   3   2   
Peak Build Rating          51   | 7   7   8   17  15  16  20  25  25  51  47  
  Average Rating           23   | 5   7   7   13  14  15  19  24  25  37  27  
  On Entrance              16   | .   7   7   8   15  14  16  20  25  25  47  
Naked Turns                162  | .   .   .   .   .   .   .   .   .   .   162 
Heaviest Build             41   | 14  14  14  20  21  25  27  32  32  41  36  
  Greatest Support         40   | 26  20  20  36  18  24  33  33  33  40  40  
  Greatest Overweight (x)  8    | .   .   .   3   1   1   2   1   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   10  10  10  10  7   
  Most Carried             10   | 6   7   8   8   8   8   7   7   7   10  10  
  Average Carried          7    | 3   6   7   7   8   7   4   6   7   8   5   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  5   
  Final Carried            9    | 6   7   8   8   8   8   5   7   7   9   4   

 Class Distribution 
--------------------
 68% | Skirmisher
 28% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
 Skirmisher | -7/Factory
 Skirmisher | -7/Lower Caves
     Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Matter Collected           1238 | 290 .   10  260 73  127 .   229 .   162 87  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2111 | 76  .   50  465 170 57  .   724 .   316 253 
  Parts                    86   | 9   .   7   23  10  2   .   10  .   17  8   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   .   .   .   .   38  8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  37   | .   .   3   9   6   1   .   3   .   8   7   
  Guns                     20   | .   .   3   9   3   1   .   .   .   1   3   
  AOE                      10   | .   .   .   .   3   .   .   3   .   4   .   
Classes Destroyed          12   | 1   .   1   5   1   .   .   1   .   3   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   3   4   .   .   .   .   .   .   1   
  Grunt                    14   | .   .   .   4   5   .   .   .   .   3   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   .   1   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   1   1   
  Compactor                3    | .   .   .   .   .   .   .   3   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           4    | 1   .   3   4   3   1   .   1   .   4   3   
  Combat Bots Only         4    | .   .   3   4   3   1   .   1   .   4   3   
Max Kills in Single Turn   3    | 1   .   2   2   1   1   .   3   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        206  | .    .    6    43   16   2    .    .    .    38   101  
  Missed                   65   | .    .    3    7    4    1    .    .    .    16   34   
Damage Taken               2385 | .    .    25   435  156  14   .    44   .    386  1325 
  Core                     814  | .    .    .    90   22   .    .    6    .    118  578  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    .    24   .    .    .    
Core Remaining (%)         93   | 100  .    100  .    72   100  .    .    .    .    .    
Volleys Fired              113  | 8    .    3    28   9    1    .    12   .    23   29   
  Largest                  4    | 2    .    2    3    3    3    .    1    .    4    2    
  Hottest                  201  | 80   .    80   102  112  109  .    33   .    201  59   
Shots Fired                216  | 16   .    6    84   27   3    .    12   .    36   32   
  Gun                      168  | 16   .    6    84   20   3    .    .    .    18   21   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29   | .    .    .    .    7    .    .    12   .    7    3    
  Special                  19   | .    .    .    .    .    .    .    .    .    11   8    
  Kinetic                  86   | .    .    .    56   11   2    .    .    .    5    12   
  Thermal                  57   | 8    .    3    28   9    1    .    .    .    8    .    
  Explosive                29   | .    .    .    .    7    .    .    12   .    7    3    
  Electromagnetic          25   | 8    .    3    .    .    .    .    .    .    5    9    
  Robot Hit Streak         11   | 3    .    3    9    11   7    .    2    .    5    5    
  Robot Miss Streak        6    | 5    .    1    2    3    .    .    6    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           127  | 6    .    4    53   17   3    .    3    .    15   26   
  Core Hits                72   | 3    .    3    18   11   2    .    9    .    14   12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    .    .    .    .    .    
    Burn                   2    | .    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3487 | 69   .    46   905  609  52   .    946  .    536  324  
  Guns                     1616 | 69   .    46   905  208  52   .    .    .    128  208  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1871 | .    .    .    .    401  .    .    946  .    408  116  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  838  | .    .    .    513  124  36   .    .    .    25   140  
  Thermal                  618  | 44   .    24   392  84   16   .    .    .    58   .    
  Explosive                1871 | .    .    .    .    401  .    .    946  .    408  116  
  Electromagnetic          160  | 25   .    22   .    .    .    .    .    .    45   68   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    1    1    .    .    .    .    .    18   
  Average Corruption       8    | .    .    .    1    1    .    .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    2    2    .    .    .    .    .    23   
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           5    | .    .    .    1    .    .    .    .    .    .    4    
    Heat Flow Errors       6    | .    .    .    1    .    .    .    .    .    .    5    
    Energy Discharges      6    | .    .    .    .    1    .    .    .    .    .    5    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    1    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    32   .    .    .    .    .    31   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    32   .    .    .    .    .    31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    .    .    23   .    .    19   .    28   89   
  Shots                    6    | .    .    .    .    1    .    .    1    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | 54   .    54   273  247  42   .    .    .    264  300  
  Average Temperature      107  | 23   .    29   129  119  21   .    .    .    88   119  
  Received Heat Transfer   474  | .    .    .    144  75   9    .    .    .    36   210  
  Effects                  4    | .    .    .    1    .    .    .    .    .    2    1    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1482 | 100  .    50   851  333  37   .    .    .    111  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Peak Influence             235  | 15  9   73  205 235 140 63  93  223 .   .   
  Initial                  91   | .   9   3   27  39  91  63  22  65  .   .   
  Average                  56   | 5   9   30  52  171 95  63  51  113 .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   1   .   .   
  Low Security (%)         96   | 100 100 100 96  69  100 100 100 75  .   .   
  Level 1                  3    | .   .   .   3   30  .   .   .   24  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   .   .   .   .   .   1   
  Investigation            2    | .   .   .   2   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   .   5   11  6   1   .   5   .   14  19  
  Peak Tracking Total      7    | .   .   2   4   3   1   .   2   .   7   7   
  Tactical Retreats        6    | .   .   .   1   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Machines Disabled          3    | .   .   .   .   1   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Machines Accessed          7    | .   .   1   3   .   1   .   .   1   .   1   
  Terminals                4    | .   .   .   3   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   .   1   11  .   2   .   .   1   .   1   
  Successful               11   | .   .   1   6   .   2   .   .   1   .   1   
  Failed                   5    | .   .   .   5   .   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   6   .   .   .   .   1   1   .   
  Terminals                12   | .   .   .   11  .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   3   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   3   .   .   .   .   1   .   .   
  Terminals                4    | .   .   .   3   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   2   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   .   .   .   1   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  
Total Allies               21   | .    .    .    .    1    .    .    19   .    .    1    
  Largest Group            19   | .    .    .    .    1    1    .    19   10   9    1    
  Highest-Rated Group      475  | .    .    .    .    31   31   .    475  282  251  16   
  Highest-Rated Ally       35   | .    .    .    .    31   31   .    35   31   31   16   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               137  | .    .    .    .    .    .    .    76   6    52   3    
  Total Damage             4411 | .    .    .    .    .    .    .    3348 84   948  31   
  Kills                    23   | .    .    .    .    .    .    .    9    4    10   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  
Turns Passed               3478 | 154  74   213  571  93   135  119  247  69   856  947  
Spaces Moved               3410 | 99   54   162  276  52   221  70   298  58   1129 991  
  Core                     489  | 10   .    .    .    .    .    1    .    .    .    478  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     409  | 69   54   162  124  .    .    .    .    .    .    .    
  Wheels                   154  | 20   .    .    134  .    .    .    .    .    .    .    
  Hover                    2358 | .    .    .    18   52   221  69   298  58   1129 513  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  80   112  48   48   48   48   48   48   
  Average Speed            72   | 106  120  120  104  112  49   50   48   48   58   80   
  Slowest Speed            450  | 120  120  120  245  112  108  150  112  48   112  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    12   36   24   20   17   2    84   2    88   88   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    .    1    .    1    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    .    .    .    2    3    
Spaces Dug                 8    | .    .    .    .    .    .    .    8    .    .    .    
Terrain Destroyed          146  | .    .    .    .    31   .    .    66   .    31   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      146  | .    .    .    .    31   .    .    66   .    31   18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  Low  
Total                      4199 | 130  62   174  498  65   244  154  387  98   1287 1100 
  Wait                     542  | .    7    9    156  2    7    79   72   41   116  53   
  Move                     3401 | 98   53   161  275  51   220  70   297  57   1128 991  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 14   1    1    15   .    5    1    3    .    7    2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   33   | 7    .    .    8    .    3    2    .    .    2    11   
  Detach                   6    | .    .    .    1    .    1    .    .    .    1    3    
  Swap                     22   | 2    1    .    5    3    4    1    2    .    4    .    
  Drop                     23   | 1    .    .    10   .    3    1    1    .    6    1    
  Fire                     113  | 8    .    3    28   9    1    .    12   .    23   29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    .    .    .    .    10   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    8 | -11/Scrapyard  | Discovered new exit (range 15)
  155 | -11/Scrapyard  | Entered Materials
  221 | -10/Materials  | Discovered new exit (range 5)
  229 | -10/Materials  | Entered Mines
  233 | -10/Mines      | Met a Derelict bent on vengeance
  306 | -10/Mines      | Build established: Mutant
  317 | -10/Mines      | Found the Drone Emporium
  430 | -10/Mines      | Discovered new exit (range 11)
  432 | -10/Mines      | Learned Materials emergency access door positions
  442 | -10/Mines      | Entered Materials
  442 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  744 | -9/Materials   | Identified exit to Mines
  756 | -9/Materials   | Build established: Skirmisher
 1013 | -9/Materials   | Entered Mines
 1051 | -9/Mines       | Learned 2 Materials zone layouts
 1059 | -9/Mines       | Discovered new exit (range 16)
 1094 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1106 | -9/Mines       | Entered Materials
 1106 | -8/Materials   | Accompanied by 1 ally
 1106 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1107 | -8/Materials   | Identified exit to Factory
 1241 | -8/Materials   | Entered Factory
 1241 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1360 | -7/Factory     | Sucked down chute
 1360 | -7/Factory     | Entered Waste
 1375 | -7/Waste       | Spotted C-40 Crusher
 1382 | -7/Waste       | Spotted C-40 Crusher
 1446 | -7/Waste       | Warlord forces began an assault
 1476 | -7/Waste       | Destroyed C-40 Crusher
 1492 | -7/Waste       | Spotted C-40 Crusher
 1499 | -7/Waste       | Destroyed C-40 Crusher
 1522 | -7/Waste       | Spotted C-40 Crusher
 1525 | -7/Waste       | Allies destroyed C-40 Crusher
 1537 | -7/Waste       | Allies destroyed C-40 Crusher
 1541 | -7/Waste       | Spotted C-40 Crusher
 1543 | -7/Waste       | Spotted C-40 Crusher
 1545 | -7/Waste       | Destroyed C-40 Crusher
 1546 | -7/Waste       | Allies destroyed C-40 Crusher
 1571 | -7/Waste       | Discovered new exit (range 12)
 1575 | -7/Waste       | Lost 9 allies
 1607 | -7/Waste       | Identified exit to Factory
 1607 | -7/Waste       | Entered Factory
 1607 | -7/Factory     | Accompanied by 10 allies
 1629 | -7/Factory     | Discovered new exit (range 12)
 1655 | -7/Factory     | Identified exit to Lower Caves
 1676 | -7/Factory     | Entered Lower Caves
 1676 | -7/Lower Caves | Accompanied by 9 allies
 1683 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1744 | -7/Lower Caves | Lost 6 allies
 1771 | -7/Lower Caves | Learned Factory stockpile data
 1942 | -7/Lower Caves | Encountered a Warlord checkpoint
 2123 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 2136 | -7/Lower Caves | Found Prototype Special Weapon
 2138 | -7/Lower Caves | Identified Molecular Deconstructor
 2279 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 2414 | -7/Lower Caves | Lost 5 allies
 2431 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 2530 | -7/Lower Caves | Discovered new exit (range 4)
 2531 | -7/Lower Caves | Identified exit to Lower Caves
 2532 | -7/Lower Caves | Entered another Lower Caves area
 2670 | -7/Lower Caves | Learned location of Zion (-7)
 2916 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2974 | -7/Lower Caves | Lost 9 parts (2p3n1u3w)
 2982 | -7/Lower Caves | System corruption reached 10%
 3000 | -7/Lower Caves | Released all parts (3)
 3008 | -7/Lower Caves | Spotted B-75 Beast
 3012 | -7/Lower Caves | Core integrity fell below 50%
 3019 | -7/Lower Caves | Lost 3 parts (2u1w)
 3020 | -7/Lower Caves | Learned Factory garrison access intel
 3165 | -7/Lower Caves | Found Prototype Device
 3176 | -7/Lower Caves | Identified Heart of Steel
 3224 | -7/Lower Caves | Build established: Mutant
 3446 | -7/Lower Caves | Core integrity fell below 20%
 3479 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03165_ Acquired Prototype Device.
03166_ PL-HR7: "WARLORD FOREVER!"
03176_ Identified Heart of Steel.
03180_ System corrupted: Energy discharge (-2).
03199_ Q : 5QLG3XYR13OA#U9HYVQFPS<H:/XB
03228_ System corrupted: Component data lost.
03237_ PL-HR7: "Have you seen GR-1FF anywhere?"
03239_ PL-HR7: "They seem to have borrowed one of my superdense statues."
03241_ PL-HR7: "I'm okay with it, but I want to know they're putting it to
  good use."
03243_ System corrupted: Matter fused (-5).
03270_ System corrupted: Heat flow error (+163).
03285_ System corrupted: Substantial component data lost.
03319_ System corrupted: Matter fused (-4).
03353_ System corrupted: Substantial component data lost.
03375_ System corrupted: Heat flow error (+218).
03409_ System corrupted: Energy discharge (-63).
03447_ Neutrino Core destroyed.
03457_ System corrupted: IFF burst signal emitted.
03472_ System corrupted: Heat flow error (+237).

 Map 
-----
+----------------------------------------------------+
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|  ###  #???????##########  s###??# #???##  ???????? |
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|       #?????###?????#    @      s #???#   ##??#    |
|       ##???## ##???#              #????#   #??#    |
|        #####   #####       #####  #?????#  ####    |
|                     #####  #???#  #?????#   ##     |
|      ##             ##??#  #???#  #?????#          |
|      #?#             #?##  #???#  #????##    %   # |
|      #??#            ####  #???#  ##??##        ## |
|      #???#                 #???#    ###         #? |
| #    #####          #???####???#           !    ## |
| ##            ###  ##??????????#####    ## %*    # |
| ## #  %##    ##?#  #??????????????##   ####!     # |
|     #  |     #??#  ########??######    ##?###  %   |
|         ## # #??#         #??#   ##     #???## #   |
| ##     # # ###??#         #??#          #????##### |
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| ??#          ####??????#  ##??##    ####????####?? |
| ### #     #     ##?????#   #####   ##???#####  ##? |
|            ###   ###???##          #???##       #? |
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| ??????????????????####?????????????#####?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              StormPoweredRegenerator
  Manual?         0
Play Time         00:53:44
  Cumulative      27.0 hours
  Start           2025.01.25 @ 20:19:14
  End             2025.01.25 @ 22:00:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          25
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11699556-2927-4b61-a01d-aaf8a84298cd